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MrWixi's page

Organized Play Member. 15 posts (40 including aliases). No reviews. No lists. No wishlists. 7 Organized Play characters. 1 alias.


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Hadri stretches and glances around at his new company.

"Eh. I think yer pushing yer luck by sayin' allies chump." He looks at Tura, then to Cole, and back to Tura and scowls. "I'll be honest with ye both. These two ain't pure orc-blood, ye can see it in their eyes. But I'll be watching 'em mark me words. One foot oot of line, and Torag will show ye his hammer. Understood the pair of yeh?"

He marches towards Sun with a grin on his face. "Oooh would ya look at that, a new tattoo! Yes please Mister, here on my bicep if you will.
Jus' below the Hammer one, nothing can go above it, the Fathers sign must always be up top"

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Here is Hadri for your perusal. The items items are assuming they get okay'd by you - Mwk Warhammer, +1 Chainmail (unless they happen to have a set of +1 Mountain pattern?), a shield, sling and Wand of CLW. If you'd rather I took a +1 weapon over armour, that is fine by me. I'll start setting up an alias now for him.

Hadri Greymane
Male dwarf inquisitor (spellbreaker) of Torag 1
LN Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 21, touch 12, flat-footed 19 (+7 armor, +2 Dex, +2 shield)
hp 10 (1d8+2)
Fort +3, Ref +2, Will +5; +2 vs. poison, +4 vs. spells and spell-like abilities, +1 trait bonus vs. spells, spell-like abilities, and poison
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee longspear +3 (1d8+4/×3) or
. . mwk warhammer +4 (1d8+3/×3)
Ranged sling +2 (1d4+3)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Special Attacks hatred, judgment 1/day
Inquisitor (Spellbreaker) Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—bless, fallback strategy
. . 0 (at will)—acid splash, detect magic, guidance, oath of anonymity
. . Domain Spellkiller inquisition[UC]

Statistics:
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Statistics
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Str 16, Dex 14, Con 13, Int 10, Wis 17, Cha 10
Base Atk +0; CMB +3; CMD 15 (19 vs. bull rush, 19 vs. trip)
Feats Disruptive, Steel Soul[APG]
Traits - custom trait -, glory of old
Skills Acrobatics -4 (-8 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Craft (blacksmith) +2, Diplomacy +4, Intimidate +5 (+7 while questioning prisoners), Knowledge (arcana) +4, Lore (dwarven history) +4, Perception +7, Sense Motive +8 (+7 while questioning prisoners), Spellcraft +4; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones
Languages Common, Dwarven
SQ rock stepper[ARG], spellkiller, stern gaze +1, strong-willed
Combat Gear wand of cure light wounds; Other Gear +1 chainmail, heavy steel shield, longspear, mwk warhammer, sling, sling bullets (30), backpack, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), hip flask[UE], holy text[UE], interrogation tools, iron holy symbol of Torag[UE], manacles, masterwork artisan tools, spell component pouch, torch (10), waterskin, whiskey (per cup)[UE] (5), wooden holy symbol of Torag, 144 gp, 8 sp, 1 cp
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Special Abilities:
Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Disruptive +4 DC to cast defensively for those you threaten.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Inquisitor (Spellbreaker) Domain (Spellkiller Inquisition) Deities: Any (with GM approval).

Granted Powers: You gain the Disruptive feat as a bonus feat (even if you do not meet the prerequisites).
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Rock Stepper Ignore rubble, broken ground, or steep stairs when taking 5 ft step.
Spellkiller (+2 Sacred, DC 13) After defeating enemy, gain +2 sacred bonus to AC for 1 minutes. End the effect when hitting an arcane spellcaster to stagger your opponent.
Steel Soul Hardy's save vs. spells and spell-like abilities becomes +4
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Strong-Willed (Ex) At 1st level, a spellbreaker is able to stand strong against magical effects that seek to control, compel, or persuade her. The spellbreaker rolls twice and takes the best result when making a Will saving throw against a mind-affecting effect. This a
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Sun DM wrote:

@ Table 2:

We're close to being ready - we've got a translator (Omni), Tura and Shintaro, Cole and MrWixi. I'm going to wait until Thursday to see if Caps or mrkrrtft coalesce into one or more additions. MrWixi, where's your character?

Sorry, I planned to make it last night, but I've been totally knocked out by illness. I'm hoping that I'll get it done within 24 hours.

I've got the crunch all sorted, just need to organise his gear.

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Sun DM wrote:

@ MrWixi: Sure. Familiarity with Dwarven is potentially fun.

I'll have it all put together by the end of today. Hopefully sooner..

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Is there room for a Dwarven Inquisitor of Torag? The Crunch is all done, I am need to finalise the reason why he is in jail, but it is most likely something to do with someone not exactly agreeing with his inquisition.

I will organise a profile within a couple of hours today if needed.

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Thank you all so far for such detailed answers. I totally overlooked the opposite alignment part. This does however open more questions, to me it seems a neutral axis deity will have a much stronger portfolio of summons to call upon.

Is there anything Chaotic Neutral herald caller summoning everything within 1 alignment step of them? NG, CG, N, CN, NE, CE.

How about a True Neutral one, would they get access to all except the 4 corners? NG, CN, NE, LN?

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Herald callers... What can they summon?

The description states:

Divine Heralds (Su): wrote:
A herald caller can use summon monster spells only to summon creatures particularly appropriate to her deity. This includes all creatures listed as summon monster options for priests of her deity (see Expanded Summoning for Priests on page 30), creatures whose alignment matches at least one aspect of her deity’s alignment, and creatures of an elemental subtype that matches a domain granted by the deity (if any).

How do you interpret the part about alignment. For instance, could a cleric who follows a chaotic good deity summon creatures with either chaotic or good in their alignments? If so, they could summon LG, NG, CG, CN, CE. As they all fulfill that criteria. Am I misinterpreting the wording?

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cartmanbeck wrote:

My own ideas for future characters:
-A ratfolk Swarm Monger druid with a few levels of Rogue to get those sweet sneak dice. This one I'll probably use as a GM baby until at least 3rd level.

Care to flesh this idea out a bit? This is an idea I thought could have potential myself but can't quite work out the best way to build it.

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I have nothing to add, but will be following this thread with interest, as this is very close to an idea i had brewing in my head for my next character!

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Dastis wrote:

Emphyreal Sorcerer + Sohei Monk -> Eldritch Knight

Used force punch and shocking grasp with spellstoring gauntlets+cestuses

Out of curiosity, how would you build this?

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ChaiGuy wrote:
0o0o0 O 0o0o0 wrote:
kainblackheart wrote:
You can't go wrong with Rogue, not as fancy as other suggestions to be sure but it's well suited to the class and would make an excellent theif
Yup, OP says it is level 1 and a one-shot. UnRogue is great at 1st level. Use that Stealth and climb speed.

On one hand they did say it was a one shot, then again they said this: Over time I can see him getting to around level 10-12 region.

So I'm not sure what to make of it. Maybe this game is a one off to prepare for a level 1-10 or 12 game?

You got it in one.

It is a one-shot to begin with, with the long term view of using the same characters over a period of time if it all works out ok.

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I should have mentioned we are all starting at level 1. The only other player who has decided what to play is Bloodrager.

Over time I can see him getting to around level 10-12 region.

Using PFS starting wealth, so 150gp, potentially 5 players, myself included.

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Merry festivities to you all!

I am going to be making a new character for a one-off's with some friends this New Years. I am however in too much on a Mince Pie stupor to really find my inspiration.

We are going to play with PFS rules, but don't let that put you off. 20 point buy is the biggest thing here.

I am also going to be playing a Grippli, for no reasons, other than the fact I have always wanted to play as one, and am determined to make the most amazing Grippli ever.

So I'm curious what your favourite High Dex, High Wis builds have been, so I can utilise the Grippli's modifiers to their full.

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Jack Daniels wrote:

...

Classes: No summoners or 3rd party stuff or psionics.
...

This would be my first PbP if I get in, but curious about this class line. When you say no Psionics, are you referring to the 3rd party book, or anything from Occult Adventures? I see the term banded around a lot in reference to one or the other.

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Would it be possible to try this out? This looks like it has heaps of potential!