Verik Vancaskerkin

Mr. Hercule's page

37 posts. Alias of Zotsune.


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Male Human Unarmed Fighter

No thrown weapons. Hercule surrenders... And now I know what I'm going to ban next year thank you Dakar!

"I give up, can't hit the cheater..."


Male Human Unarmed Fighter

Hercule charges forward 60ft. and throws the bag in his hand.
To Hit: 1d20 + 9 ⇒ (7) + 9 = 16 Against touch AC

Make a Ref save of 15 or be entangled for Duration: 2d4 ⇒ (4, 1) = 5


Male Human Unarmed Fighter

Init: 1d20 + 2 ⇒ (19) + 2 = 21


Male Human Unarmed Fighter

"So you like going invisible eh? I'm going to end your cheating right here, right now!"

Hercule is holding a bag from his belt.


Male Human Unarmed Fighter

Combat:

Grapple Check to move you 5ft. more: 1d20 + 32 ⇒ (13) + 32 = 45
You never got out of the grapple so I add a +5 to the check.

Hercule claps his hands as if removing dust from them.
"Told you I'd win! I'm the greatest fighter in the world!"


Male Human Unarmed Fighter

Grapple re-roll: 1d20 + 20 ⇒ (5) + 20 = 25


Male Human Unarmed Fighter

Combat:

"It's over!"
Maintain Grapple While Moving.: 1d20 + 20 ⇒ (20) + 20 = 40
Forcibly moving Bob 30ft. closer to the edge as per what I can do while grappling an opponent (normally it is only half speed however because of the Greater Grapple feat I can do this twice and only have to use one roll!)


Male Human Unarmed Fighter

"That hurt! Meanie you are gonna get it now!"

Combat:

Grapple: 1d20 + 19 ⇒ (17) + 19 = 36
Performance Check: 1d20 + 6 ⇒ (19) + 6 = 25 DC 19


Male Human Unarmed Fighter

Combat:

Fort Save: 1d20 + 9 ⇒ (17) + 9 = 26
Hercule charges his new prey and attempts to punch.
Charge: 1d20 + 16 ⇒ (2) + 16 = 18
Damage: 1d3 + 10 ⇒ (1) + 10 = 11
AC = 20
Forgot to add Dragon Style last fight...


Male Human Unarmed Fighter

Hercule charges forward 60ft.

"I'm coming for you little buddy!"


Male Human Unarmed Fighter

Hercule walks onto the stage and pleases the crowd by acting like a boss.
"Lets have a good match ya hear?"

combat:

HP: -0 AC: 22
Init: 1d20 + 2 ⇒ (2) + 2 = 4


Male Human Unarmed Fighter

"Good fight, lets do it again sometime!"

He had 2 health left


Male Human Unarmed Fighter

Combat:

Maintain Pin: 1d20 + 24 ⇒ (5) + 24 = 29
Punch: 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 1d3 + 8 ⇒ (2) + 8 = 10


Male Human Unarmed Fighter

Combat:

Maintain Pin: 1d20 + 24 ⇒ (4) + 24 = 28
Punch: 1d20 + 14 ⇒ (11) + 14 = 25
Damage: 1d3 + 8 ⇒ (1) + 8 = 9
Forgot about friendly...


Male Human Unarmed Fighter

Combat:

Maintain Pin: 1d20 + 23 ⇒ (5) + 23 = 28
Punch: 1d20 + 13 ⇒ (10) + 13 = 23
Swing and a miss...
Damage: 1d3 + 8 ⇒ (2) + 8 = 10


Male Human Unarmed Fighter

Combat:

maintain pin: 1d20 + 23 ⇒ (14) + 23 = 37
Punch: 1d20 + 13 ⇒ (2) + 13 = 15
"Stop squirmin' and let me punch you!"
Miss
Damage: 1d3 + 8 ⇒ (3) + 8 = 11


Male Human Unarmed Fighter

Re-roll Performance: 1d20 + 5 ⇒ (18) + 5 = 23

Combat:

"You aren't going to hit me like that!"
AC = 22
Grapple to Pin: 1d20 + 18 ⇒ (17) + 18 = 35
Punch: 1d20 + 13 ⇒ (13) + 13 = 26
damage: 1d3 + 8 ⇒ (3) + 8 = 11
Performance for max damage: 1d20 + 6 ⇒ (11) + 6 = 17


Male Human Unarmed Fighter

"Why does this keep happening to me?"

Performance check I forgot to roll for getting a nat 1: 1d20 + 6 ⇒ (1) + 6 = 7

Combat:

Grapple: 1d20 + 17 ⇒ (18) + 17 = 35

Performance check for Grapple: 1d20 + 5 ⇒ (16) + 5 = 21


Male Human Unarmed Fighter

"Now its over!"

Combat:

Maintain Pin: 1d20 + 23 ⇒ (2) + 23 = 25
Punching: 1d20 + 13 ⇒ (1) + 13 = 14
Damage: 1d3 + 8 ⇒ (1) + 8 = 9


Male Human Unarmed Fighter

"Not this time!"

Combat:

HP: -72
Grapple to Pin: 1d20 + 18 ⇒ (18) + 18 = 36

Punch: 1d20 + 13 ⇒ (3) + 13 = 16
Miss...
Pow!: 1d3 + 8 ⇒ (1) + 8 = 9


Male Human Unarmed Fighter

"Time to put you back in your place!"

Combat:

Grapple: 1d20 + 18 ⇒ (16) + 18 = 34

"Try doing that again I dare ya!"


Male Human Unarmed Fighter

"But-but-but how??? That's it you asked for this!"

Combat:

Punch to hit 1: 1d20 + 13 ⇒ (10) + 13 = 23

Punch to hit 2: 1d20 + 8 ⇒ (14) + 8 = 22

"Ouch... Remind me never to hit your armor again..."


Male Human Unarmed Fighter

This may be a more boring fight than I wanted it to be...

Combat:

Maintain Pin: 1d20 + 23 ⇒ (13) + 23 = 36

Damage to hit: 1d20 + 13 ⇒ (6) + 13 = 19

Miss...

Punch Damage: 1d3 + 8 ⇒ (1) + 8 = 9


Male Human Unarmed Fighter

Need to beat 30.

Combat:

More of the same.

Maintain Pin: 1d20 + 23 ⇒ (20) + 23 = 43

Damage to hit: 1d20 + 14 ⇒ (20) + 14 = 34

Confirm Crit: 1d20 + 14 ⇒ (17) + 14 = 31

Punch Damage: 1d3 + 9 ⇒ (1) + 9 = 10

Crit Damage: 1d3 + 9 ⇒ (3) + 9 = 12

No more Body Wraps of Mighty Strikes.


Male Human Unarmed Fighter

"No mercy then."

Combat:

Maintain Pin: 1d20 + 23 ⇒ (11) + 23 = 34
Punch to hit: 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 1d3 + 8 ⇒ (1) + 8 = 9


Male Human Unarmed Fighter

"Just give up, you can't win!"

Combat:

Pin Maintain: 1d20 + 23 ⇒ (2) + 23 = 25
Punch to hit: 1d20 + 14 ⇒ (8) + 14 = 22
miss

Body Wraps of Mighty Strikes, one more use.


Male Human Unarmed Fighter

"You aren't getting out of this!"

Combat:

Pin Maintain: 1d20 + 23 ⇒ (8) + 23 = 31
Punch: 1d20 + 13 ⇒ (18) + 13 = 31
Damage: 1d3 + 8 ⇒ (1) + 8 = 9


Male Human Unarmed Fighter

"This match is over!"

Combat:

Grapple to Pin: 1d20 + 17 ⇒ (15) + 17 = 32
Because of Greater Grapple I get to do 2 things!
To hit: 1d20 + 12 ⇒ (11) + 12 = 23
Punch!: 1d3 + 8 ⇒ (3) + 8 = 11
"Now lets see what you can do!"

Performance Check with Dramatic Display: 1d20 + 6 ⇒ (14) + 6 = 20


Male Human Unarmed Fighter

"Ha ha missed me! Now let me try this again..."

combat:

Grapple: 1d20 + 16 ⇒ (6) + 16 = 22

"Now I gotcha!"

Perform Check: 1d20 + 7 ⇒ (1) + 7 = 8


Male Human Unarmed Fighter

Caltrop attack: 1d20 ⇒ 10

"Ack! I said don't hit me!" Crying a little.

"That's it!"

Combat:

Grapple Maneuver: 1d20 + 16 ⇒ (3) + 16 = 19
Improved Grapple no Aoo for you.
HP -17
"Uhoh..."


Male Human Unarmed Fighter

Caltrop Attack: 1d20 ⇒ 15 You are hit by caltrops and take 1 damage. Your movement is reduced by half, and your charge stops.

"Ha looks like you fell for it!"

Hercule pulls another bag from his belt and throws it at you. (Its a tanglefoot bag)

Bag Thrown: 1d20 + 7 ⇒ (18) + 7 = 25

And you are now entangled on a space with caltrops. I really have wanted to play this character for a while as I'm sure you can tell. This is going to be a very long fight. Oh and make a DC 15 reflex save or you are glued to the floor. If you are glued to the floor roll 2d4 to determine how long the goo lasts. Alternatively you can attempt a Str DC of 17 or try to deal 15 point of damage to the goo. If you are stuck that is.


Male Human Unarmed Fighter

"Oh please don't hit me!" He puts his hands up in front of his head and turns his head away from the hobgoblin's display of awesomeness.

Even though dazzling display doesn't give a performance check, you did make Hercule cower in fear so I'll use your intimidate check as your performance check and the crowd is now friendly for you.

Hercule is now shaken in fear. -2 on attack rolls, saving throws, skill checks, and ability checks.


Male Human Unarmed Fighter

There is a map of the arena in Campaign Info if you ever want to check your position...

Hercule draws another pouch from his belt (2 pouches on his belt left) and takes a 5ft. step back. He lays another set of caltrops (the pouch) however this time to his left.


Male Human Unarmed Fighter

Hercule moves forward 10ft. He then spreads out the contents of the bag onto the floor in front of him (caltrops). As they land he laughs and says "Good luck getting to me!"


Male Human Unarmed Fighter

Init: 1d20 + 2 ⇒ (3) + 2 = 5

"Come on little man I dare you to hit me!"


Male Human Unarmed Fighter

"I'm the best fighter in the world!"

He flexes and pulls off a bag from his belt.


Male Human Unarmed Fighter

"Good luck beating me Bob!"

Hercule goes up to the box flexing all the way, trying to get the crowds attention and it seems to be working.

He pulls a number and shows it to the crowd. It reads 4.

"Hey Bob don't lose and I wont either, we will see each other in the next round!"