Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Mr. Bison Fortitude Save: 1d20 + 10 ⇒ (14) + 10 = 24 It just occurred to me that Zangief should be rolling fortitude saves also. I believe he should make three? That is if the creature's ability affects objects. Zangief Fortitude Save: 1d20 + 5 ⇒ (4) + 5 = 9
Zangief moves itself and Mr. Bison into a flanking position with Brutag guarded step and then jabs at the skeleton with its cryopike. Mr. Bison swings again with his supercharged and red hot greataxe. "Attack me if you dare, I will crush you." Greataxe + Flanking vs. Skeleton KAC: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25
Cryopike + Flanking vs. Skeleton EAC: 1d10 + 10 + 2 ⇒ (8) + 10 + 2 = 20
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Fortitude Save: 1d20 + 10 ⇒ (10) + 10 = 20 Mr. Bison realizes the danger represented by the skeleton and decides to pull out all the stops. His greataxe shimmers and glows briefly as he uses technomantic magic on it. Supercharge Weapon He then activates the photoenergenic node in his tentacle, shunting heat energy into his blade, causing it to glow red hot. "Double Final Atomic Buster." The juggernaut boosters attached to Zangief ignite as the combat drone attempts to slam into the skeleton. Bull Rush Bull Rush: 1d20 + 9 + 4 ⇒ (7) + 9 + 4 = 20 Fail... Do we have to roll a concealment check every time we hit this creature?
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Fortitude Save: 1d20 + 10 ⇒ (12) + 10 = 22 Was the claw attack against KAC or EAC? If it missed do I still need a fortitude save? Mr. Bison and Zangief unleash a carefully trained and executed combination of attacks on the creature. "Atomic Suplex!" Early Stage Adaptation: 1d4 ⇒ 3 Greataxe vs. Skeleton KAC: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 10
Greataxe vs. Skeleton KAC: 1d20 + 11 - 4 ⇒ (4) + 11 - 4 = 11
Cryopike vs. Skeleton KAC: 1d20 + 10 ⇒ (15) + 10 = 25
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Telepathically, "Do your job Doc, me and Zangief will deal with the walking freak show. Get ready for the greatest show in the Pact Worlds. Send the kids home and lock the doors. The ayatollah of rock and rolla is about to conduct an orchestra of destruction. The intercontinental heavyweight champion of the world will defend his belt once again. I'm the cream of the crop and no one does it better. OH YEAAAH!" Zangief carries Mr. Bison right up to the skeleton and Mr. Bison strengthens his tentacles at the molecular level before talking a huge chop with his axe at the terrible creature. "Single lariat!" Greataxe vs. Skeleton KAC: 1d20 + 11 ⇒ (2) + 11 = 13
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
"Let's party."
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Mr. Bison and Zangief prepare for the inevitable horde of mutants about to attack the team.
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Telepathically, "Hey Doc what's going on?"
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
"Cheat to win... yes I can do that." Computers: 1d20 + 15 ⇒ (1) + 15 = 16
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Mr. Bison Perception: 1d20 + 11 ⇒ (8) + 11 = 19
Mr. Bison and Zangief again attempt to guide the team through the horrors in front of them.
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Mr. Bison Perception: 1d20 + 11 ⇒ (4) + 11 = 15
"Paintings won't stop me and Zangief from putting a beat down on all mutants on this ship, Oh Yeah!!!"
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Survival: 1d20 + 8 ⇒ (20) + 8 = 28 Mr. Bison tries to solve the maze.
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Mr. Bison and Zangief evaluate the situation. Mr. Bison Perception: 1d20 + 11 ⇒ (20) + 11 = 31
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Mr. Bison takes a stamina break. He didn't take any Hp damage. Mr. Bison accesses the blueprints to the station to find a way past the hordes of mutants. Engineering: 1d20 + 15 ⇒ (7) + 15 = 22
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Mr. Bison and Zangief chop and stab their way through more mutants. Greataxe AOO vs. Orange KAC: 1d20 + 11 ⇒ (2) + 11 = 13
Cryopike (Holy Fusion) AOO + Opportunistic Fusion vs. Orange EAC: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Do Mr. Bison and Zangief get AOO's when orange surrounds them?
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Mr. Bison and Zangief keep churning their way through the horde. At this point they are both covered in green blood. "Atomic Suplex!!!" Great Axe vs. Orange KAC: 1d20 + 11 - 4 ⇒ (18) + 11 - 4 = 25
Great Axe vs. Orange KAC: 1d20 + 11 - 4 ⇒ (18) + 11 - 4 = 25
Cryopike (Holy Fusion) vs. Orange EAC: 1d20 + 10 ⇒ (6) + 10 = 16
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Mr. Bison lashes out in every direction at the mutants who are now slamming attacks against his body armor. Green blood flies everywhere as he hews his greataxe left and right. Zagief keeps busy poking its cryopike in every direction, causing mutant bodies to explode in a fountain of green blood and decomposed internal organs. Greataxe vs. Orange KAC: 1d20 + 11 - 4 ⇒ (14) + 11 - 4 = 21
Greataxe vs. Orange KAC: 1d20 + 11 - 4 ⇒ (6) + 11 - 4 = 13
Cryopike (Holy Fusion) vs. Orange EAC: 1d20 + 10 ⇒ (11) + 10 = 21
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Mr. Bison's greataxe sends mutant body parts flying in all directions as he and Zangief tear through them. As the mutants swarm around Zangief the opportunistic fusion on its cryopike allows the combat drone to eviscerate several of them. Telepathically, "Double Laritat!" Mr. Bison Greataxe + Get 'Em AOO vs. Blue KAC: 1d20 + 11 ⇒ (12) + 11 = 23
Zangief Cryopike (Holy/Opportunistic Fusion) AOO vs. Blue EAC: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
Round 2 Mr. Bison Greataxe + Get 'Em vs. Blue KAC: 1d20 + 11 - 4 ⇒ (11) + 11 - 4 = 18
Mr. Bison Greataxe + Get 'Em vs. Blue KAC: 1d20 + 11 - 4 ⇒ (10) + 11 - 4 = 17
Zangief Cryopike (Holy/Opportunistic Fusion) vs. Blue EAC: 1d20 + 10 ⇒ (10) + 10 = 20
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Mr. Bison orders Zangief to carry him right into the middle of the action. Using his ability to reshape the molecules of his body, he doubles the strength of his tentacles. Early Stage Adaptation: 1d4 ⇒ 2 Swinging his axe in a wide arc he sweeps it through the undead attacking Brutag. Sintered Greataxe + Get 'Em vs. Blue KAC: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31
Mr. Bison's telepathic message echoes in everyone's brain as he calls out his move. "Flying Power Bomb!" Zangief in turn levels its cryopike and jabs it into the mass of rotting flesh. The holy fusion on it hums with mystical power as it has a chance to do what it was created to do. Cryopike (Holy Fusion) vs. Blue EAC: 1d20 + 10 ⇒ (9) + 10 = 19
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Telepathically, "I'll give you all one chance now to surrender."
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Will Save: 1d20 + 3 ⇒ (12) + 3 = 15 Mr. Bison once again activates his light projector and the lobby is clearly illuminated by his powerful light. Telepathically, "That's very reassuring to hear, Doc. I think you need to work on your bedside manner." From his position in the riding saddle on Zangief's back Mr. Bison sweeps his light projector left and right so that no area is left in the darkness.
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Telepathically, "What do you say Doc? I guess it's time for us to fight a ship full of mutants who all want to eat our brains. They'd think twice if they knew they are about to fight the intercontinental champion of the world, OH YEAAAH!"
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Mr. Bison lets the eggheads do the talking.
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Mr. Bison takes the key card from Zangief and hands it to Shari. Telepathically, "Haven't we seen enough of this ship already, maybe it's time to go back to the Thunderbolt."
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Will Save: 1d20 + 3 ⇒ (2) + 3 = 5
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Telepathically, "Tag`em and bag`em Doc." Once the team arrives in the bedroom Mr. Bison and Zangief have a look around. Mr. Bison Perception: 1d20 + 11 ⇒ (4) + 11 = 15
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Telepathically, "Just like defrosting the ice cream." Engineering: 1d20 + 15 ⇒ (11) + 15 = 26
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Computers: 1d20 + 15 ⇒ (19) + 15 = 34 Telepathically, "I bet there will be something on the bridge that will need to meet the business end of my axe, OH YEAAAH!"
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Perception: 1d20 + 11 ⇒ (15) + 11 = 26 Telepathically, "It wasn't a shaving accident. Someone was trying to treat a bloody wound that occurred somewhere else on the ship." Mr. Bison and Zangief begin searching the crew quarters once the team gets there. Mr. Bison Perception: 1d20 + 11 ⇒ (4) + 11 = 15
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Mr. Bison and Zangief keep their senses on a hair trigger for any approaching danger.
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Mr. Bison and Zangief also follows Doc to engineering.
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Add +4 to that roll, Mr. Bison has a Thieves' Tools.
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Engineering: 1d20 + 15 ⇒ (12) + 15 = 27 Telepathically, "The power outage caused this door to lock. I can open it for us." Engineering: 1d20 + 15 ⇒ (1) + 15 = 16 All Mr. Bison's rewiring does is cause an extra security door to slide into place blocking access to the original door.
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
"You think I built Zangief to be a recreation drone. It doesn't have a camera or a cup holder installed, but it does have enough weaponry to poke a hole in any hostile organism we may encounter. OH YEAAAAH!"
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Engineering: 1d20 + 15 ⇒ (16) + 15 = 31 Telepathically, "The ship is in low power mode. It must have switched to that mode once it's battery dropped below 10%." Mr. Bison then activates the light projector upgrade on his armor and the whole airlock is bathed in the intense light from it. Zangief's metal feet make audible clanking sounds as the combat drone carries Mr. Bison across the airlock floor.
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Are we still low tier without Delea? Mr. Bison floats onto the riding saddle and Zangief's back. He slides a huge sintered greataxe from its holder. Zangief's hands are both gripping a cryopike. Mr. Bison turns on the environmental protections on his armor. Telepathically, "I'll see you all in the airlock and yes you don't have to ask me to go first. If there is terrifying creature lurking on the ship we are about to board you eggheads can let me and Zangief handle it." With that the barathu and his combat drone proceed to the airlock.
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Mr. Bison floats idly on the bridge of the team's starship. With his vesk overplate armor on he looks like a flying tank with tentacles. He hasn't broadcasted anything telepathically yet, but everyone can see he is looking intently at the two ship in the view screen.
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Mr. Bison speaks telepathically to everyone in the room. "You eggheads ask the questions. The society doesn't pay me to think. I get paid to take care of the problems you guys with the words in your mouths can't handle. Because there has never ever been a gladiator combo like me and Zangief who have dominated the fighting pits of Akiton like we have. Ten thousand years as Intercontinental Champion, Oooooh yeeeah!" Most of you are familiar with Mr. Bison and his hulking combat drone Zangief the Red Cyclone. They are the reining champions in the mounted combat divison of the biggest fighting promotion on Akiton. Their matches have been televised all across the Pact Worlds over the last few years.
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Mr. Bison and Zangief can be the muscle for this group. He's a level 7 mechanic who is a good melee fighter.
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
"You should convert it to a gladiatorial arena and name it after me, OH YEAH!"
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Mine looks good also. Thanks for running for us, it was fun. Thanks to my fellow players also, you were all awesome.
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Zangief Reflex Save: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17 Mr. Bison, floats down from his riding saddle and begins work on repairing the damage to Zangief. Spending 20 minutes and 2 resolve point to regain stamina and repair 14 HP of damage on Zangief.
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Seeing the two bots around him go down to his attacks, Mr. Bison then orders Zangief to move in on Whitforge.
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
"Muscle Explosion!" Mr. Bison and Zangief, send another combination of attacks at the bot they are engaged with. Mr. Bison Sintered Greataxe vs. Green KAC: 1d20 + 11 - 4 ⇒ (12) + 11 - 4 = 19
Mr. Bison Sintered Greataxe vs. Green KAC: 1d20 + 11 - 4 ⇒ (18) + 11 - 4 = 25
Zangief Cryopike vs. Green EAC: 1d20 + 10 ⇒ (17) + 10 = 27
Zangief Reflex Save: 1d20 + 4 ⇒ (5) + 4 = 9
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Zangief, steps on the bot Mr. Bison and it just downed, as Mr. Bison orders the combat drone to move in on the bot with the least amount of damage on it. "Double Lariat!" Mr. Bison Sintered Greataxe vs. Green KAC: 1d20 + 11 ⇒ (13) + 11 = 24
Zangief Cryopike vs. Green KAC: 1d20 + 10 ⇒ (19) + 10 = 29
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Mr. Bison and Zangief send a flurry of blows at blue. "Muscle Explosion!" Mr. Bison Sintered Greataxe + Improved Get 'Em vs. Blue KAC: 1d20 + 11 - 4 + 2 ⇒ (9) + 11 - 4 + 2 = 18
Mr. Bison Sintered Greataxe + Improved Get 'Em vs. Blue KAC: 1d20 + 11 - 4 + 2 ⇒ (11) + 11 - 4 + 2 = 20
Zangief Cryopike vs. Blue KAC: 1d20 + 10 ⇒ (13) + 10 = 23
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Profession: Gladiator: 1d20 + 19 ⇒ (7) + 19 = 26
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Mr. Bison Reflex Save: 1d20 + 6 ⇒ (12) + 6 = 18
Zangief Reflex Save: 1d20 + 4 ⇒ (11) + 4 = 15
Seeing that Maxamas and Arratoi have magenta under control, Mr. Bison and Zangief move in on the next closest bot as the returning fusion on his greataxe teleports it back to his waiting tentacles. "Attack me if you dare, I will crush you." Mr. Bison, brings his axe crashing down on blue while Zangief jabs at it with its cryopike. "Double Lariat!" Mr. Bison Greataxe vs. Blue KAC: 1d20 + 11 ⇒ (1) + 11 = 12
Zangief Cryopike vs. Blue EAC: 1d20 + 10 ⇒ (5) + 10 = 15
If any of Mr. Bison's attack rolls happen to miss by 1 during this combat he can use his aeon stone to add 1 to his attack roll so the attack hits once.
Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|
Telepathically, "OH YEAh, a straight stand up fight, that's what I've been waiting for." Zangief, carries Mr. Bison 40' into the room and the barathu gladiator's thrower arms armor upgrade helps him to fling his greataxe at the the closest robot. "CYCLONE LARIAT" Early Stage Adaptation: 1d4 ⇒ 1 Sintered Greataxe - Range Penalty vs. Magenta: 1d20 + 11 - 2 ⇒ (15) + 11 - 2 = 24
Starting in round 1 Mr. Bison will use his early stage adaptation to double his strength bonus to melee attacks every round.
|
