The Illegitimate

Mort Gloomhollow's page

559 posts. Organized Play character for Massee.


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Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Mort ducks instinctively as Ivan blasts at him, misses and hits his boat "Ha! Sorry Kid, she's all mine!" Ya ya, sorry Mindy, she's all OURS.

Mort redoubles his rowing efforts to put some distance between him and Ivan. Str Check: 1d20 + 4 ⇒ (5) + 4 = 9

Sovereign Court

Mort here, will make an appropriate level clone if chosen

What be Yar name? Mort Gloomhollow
What be Yar Quest? "This fella has bills to pay and ladies to 'slay'."
What be Yar ideal ship? "Whichever get's us to where we gotta go. Sails, no damned rowing!"
What be Yar ideal position on that ship? "Lead plunderer and intimidator."

"Look here, see Mindy here? What she says goes, and she ain't usually in a good mood."

Sovereign Court

"Plunder is my middle name..."

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Looks good on my end as well. Thanks for running it, feel free to look Mort and Mindy up again in the future!

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Ya I figured it was a stretch re: Brutal Boon, but had to double check.

No rush on the Chronicle, I leveled up myself and pretty sure I can guess the approximate gold we'll get if I want to do some shopping.

Yup always a big fan of your added flavor and wit to the game, and of course your solid pacing to keep things moving.

Enjoy your Con my friend!

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Yup, lots of fun, especially since there was plenty of combat to keep Mindy reasonably satisfied. I bet Mort will be pretty sore though with all that climbing and strength checks.

As far as my Season 8 Faction card...

(0/2)Forgo your Downtime to reinforce your political connections. Doing so requires a successful Knowledge (local) or Knowledge(nobility) check (DC = 15 + your character level).

(0/1)Gain access to an item on your Chronicle sheet with a value of at least three times the maximum gold you could have earned for that adventure using the standard advancement track (minimum 2,000 gp).

Those are my two options, if I qualify for the second I'll take that. Otherwise I'll roll to see if I can't use Gill to help fortify my connections with some politicians he's bound to know.

K Local Check:

K Local Check, DC17: 1d20 + 4 ⇒ (8) + 4 = 12 Fail!

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

"That's the first thing you've said today Old Man that's raised my spirits. You're buying, all of 'em!" He mimes himself pulling apart the man's chains at the bottom of the sea, slowly nodding and smiling. Time to get lit and laid! His eyes wander around to the female Pathfinders with a smile.

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Intimidate checks:

First One, Cliff Post Battle

Last One, Post Battle on Nessian

I'd hoped to get some in during the church keyboard dance but alas those were undead.

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:
GM Lorenzo wrote:
Mort, can you help point me to some Intimidate checks you attempted or crits you confirmed or suffered? That'll save me time cross-checking with the scenario. Thanks.

I didn't suffer or deal and crits, fortunately/unfortunately. I know I didn't get a chance to make more than one intimidate check per combat. I'll double check back through the gameplay to be sure on when I did get some threatening in there.

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

I'll double check when I get home about any prestige purchases. Also depending on the result of my intimidate check it could affect a boon I have.

Brutal Reputation:

(3/10)Brutal Reputation: You have developed a reputation as an intimidating figure and fierce combatant. Once per adventure, you can enhance your reputation. Your reputation grows if you succeed at an Intimidate check that is written in to an adventure or successfully demoralize two or more foes during one combat. Your reputation also grows when you confirm a critical hit against an opponent whose CR is greater than your character level or suffer (and survive) a critical hit that deals an amount of damage equal to at least 5 times your character level, leaving you with a permanent, visible scar. When you achieve any of these goals during an adventure, ask your GM to record the adventure’s name and her Pathfinder Society number on the blanks below. Once you have successfully built your reputation in 10 adventures, word of your deeds provides you with an enduring benefit.

Its damn hard to intimidate 2 or more NPCs in one combat when they are so dang short, at least until I get some key feats.

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Ah well. Maybe next time!

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Mort drops down on to the bridge finally, twisting his body to avoid the overly large spikes on Sejanus's armor. "Now you've done it, had all the fun with out us." He squeezes past his overly large friend, Mindy in hand, to have a chat with him.

"Like they said... we're here for an old book, you know the one. Stole it from that old man in the Puddles. Give it here before Mindy gets her wish."

Intimidate: 1d20 + 12 ⇒ (15) + 12 = 27

Sense Motive + Study Target: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Mort attempts to finish the climb and pull himself up on the bridge Climb: 1d20 + 8 ⇒ (7) + 8 = 15 [ooc]Hopefully that's enough. If it is I use my second action to draw out Mindy.

"I'm comin I'm comin, don't start the party without me you overgrown speech impediment!" He says with a half serious grin.

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Mort looks up, watching the pidgeons fly off, then hears Dawn holler something about climbing, but in a much deeper, more masculine voice That's something you don't hear every day. "Yup" He says, half to himself.

He slips his crowbar into his belt, looks down longingly at his abandoned longbow, then reaches up and starts to climb up towards the bridge If I knew today was going to be such a work out I'd have eaten two of that sandwich for breakfast.

Climb 5' UP!: 1d20 + 8 ⇒ (11) + 8 = 19

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Mort replaces the crowbar and tries again "Come on Damien, put yer back into it!"

Str + Crowbah: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10 "Sonova b@%@@!"

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Sure if the GM will allow it, Mort will just drop his bow to the ground instead of stowing it. Not sure if you can aid the attempt or not.

Str Check if Allowed:

Bust Door + Crowbar Powah!: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12 Mort starts to give it a pull and the lip of the door jam splinters. "Bah! Next one for sure!"

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Oh, well then, Mort stows his longbow away. He hates having to use it anyhow.

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Mort takes a while to rummage around in his backpack before pulling out a crowbar and takes a step closer to Damien "I've got this if we need it... sure wish Mindy here was made of that adamantine stuff, she'd cleave through that door like icecream!" No I don't have any icecream Mindy!

Full round action to retrieve stowed item.

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Seeing the others rush right in, and only the single crossbow being fired on them, Mort grabs his bow and hustles over. So far so good, wonder how long it'll last.

Double Move 40'

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Mort, never one for plans himself, was feeling pretty good about the dog friending idea, at least until the alarm is raised "Well, I think that was gonna happen one way or another. Be ready!"

He races around the west side of the boulder drawing his longbow as he goes. Patience Mindy patience, geez!

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Mort gives the old man the hairy eyeball as he comes up with an excuse to slink away Sense Motive + Study: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7 but is far too concerned about what lies ahead to get a good read on him. "You best not disappear into the wind Gill, you've got some explaining to do back at the Pathfinder Lodge at the end of this."

Oh look, a tower thing!

Mort does his best to crouch down low, not an easy task considering his height "Doesn't look like we'll be sneaking in there for sure, especially considering that damned guard dog. Anyone have any doggie treats? Meat snacks maybe? Knockout drugs?" He gives the others a look to see if they have any great plans rattling around.

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Mort finishes laughing once the last deadie falls to his death, he sheaths a very disappointed Mindy before pulling any remaining corpses off the keys, giving Ms Coincounter a long, appreciative glance as she dances above him. "Maybe sometime when you aren't busy playing this organ here... go out for a drink maybe?" He says with a wink and a smile.

Diplomacy: 1d20 + 2 ⇒ (8) + 2 = 10

He heads off with the others "We heading to Nessian or the bank? Are they on the way?"

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Mort laughs hysterically as the deadies start falling to their next death trying to climb down. "No sense in us doin' much more than keeping some music going as they fall like dyin' flies." He draws out Mindy just in case and takes a step to his right, plinking a key and getting ready with a swing if needed.

Acrobatics, DC5: 1d20 + 2 ⇒ (14) + 2 = 16

Readied Attack:

Mindy + Power Attack: 1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 242d6 + 6 + 3 ⇒ (4, 2) + 6 + 3 = 15

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Mort looks up at the descending deadies and shakes his head in supreme annoyance, mouthing the words "Are you f&$#in' serious here? All this climbing for nothing!" He stops to look at the one within arms reach then decides to play it safe and climb back down and let them fall on their own.

Climb, DC10: 1d20 + 8 ⇒ (17) + 8 = 25
Climb, DC10: 1d20 + 8 ⇒ (13) + 8 = 21

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

I'll be out of town the next 48hrs and not sure if I'll be able to post so feel free to bot Mort if necessary. He'll climb up next turn now that people are trying to kill things with him. He's got a good climb of +8.

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

pain in the ass!

Thanks. That's a long climb with a 20' speed!

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

This encounter is a PITA!

A quick question/clarification: The pipes/baddies are 30' up. Is that 30' up from the floor total or 30' additionally above the 15' keys?

That piercing DR really limits the options for taking them down from range.

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Mort stands atop the keys and gets a bad feeling as everything has been silent for too long "We gotta get at least one off those pipes to get the music going! Holy waters away!"

He reaches into his belt pouch and pulls out a small crystal flask and tosses it up at the pink deadie above him.

Holy Water, Ranged Touch: 1d20 + 3 ⇒ (4) + 3 = 72d4 ⇒ (2, 1) = 3
Miss Chance (low bad) and direction: 1d100 ⇒ 251d8 ⇒ 4

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Mort looks back at Gill with a look of pissy annoyance "Ya could help old man!" He grumbles as he sees the two deadies that were at the edge of his reach climb up and the fog roll in. "What the hell, magic fog too?"

He slides Mindy into her sheath and starts to climb up on top of the keys. Climb, DC10: 1d20 + 8 ⇒ (3) + 8 = 11

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Mort similarly hustles up towards the keyboard, but on the other side of the altar, pulling to a stop next to the fallen cleric, just out of reach from the dead man walking on the keyboard. "Time to get to work Mindy, lots of deadies to make deadie again."

Double Move.

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DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

"We've gotta get them off them damned pipes!" He draws Mindy with a ring and starts off down between the pews. "I'm going in, someone get that cleric off the ground so she can help!"

Here's hoping... sure are a lot of 'em this time..

Double move, drawing greatsword.

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Mort throws his hands up in defeat "Guess we make another stop.. lets get to the holy house on church street the." He checks on Mindy and heads off following the old guy.

Two CLW potions it is then.

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Mort catches the pouch out of the air with practiced precision "If you've got a couple healing potions I'd prefer those..." He offers up the gold back.

You can't get potions of shield, personal spell.

Mort turns to Gill "These towers... they aren't off out in the water are they? I need to know if I'm gonna get stuck doing some more swimming today before we head outta here..."

If they are indeed out in the water, then I'll take a potion of touch of the sea and CLW instead.

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Mort claps Dawn on the back as she solves the riddle and the third chest opens up "Great, that's three, that's all we needed. I guess I can take a quick look at these last two, but no promises."

He eyes up the secret panel Sejanus points out and starts to have a look at the odd writing. Untrained Perform Whistle: 1d20 + 2 ⇒ (5) + 2 = 7 "Huh, that's an old tune written there. And those holes are like a flute, you gotta play it to get it open. Too bad I don't play."

He sets it back down and takes a look at the Smooth Stone Chest "I think this one is just a square rock, what the hell."

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Mort takes a look at the first box after Damien finishes with it. "Quite the box, I've never been much for picking locks."

Perception: 1d20 + 5 ⇒ (20) + 5 = 25
Perception: 1d20 + 5 ⇒ (13) + 5 = 18

He listens closely as he turns the dials. "That's not too hard if you pay attention... one last thing to try."

Disable Device Untrained, DC10: 1d20 - 2 ⇒ (7) - 2 = 5
Disable Device Untrained, DC10: 1d20 - 2 ⇒ (17) - 2 = 15

"I think I got it, of course I got it." Mort says, his heavy armor impeding the fine detailed work of opening the lock.

"Ah, a bunch of scrolls and junk. Good thing we can't keep 'em anyhow."

Sovereign Court

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DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

K Local vs Torch: 1d20 + 5 ⇒ (5) + 5 = 10 Seems a bit familiar.. those scars are horrid, glad he put some clothes on... eh I can see through 'em...

Mort introduces himself "Mort Gloomhollow. No way we're coming up with that kinda coin. Maybe we can trade you this fine old historian here when he's done helping us?" Mort makes a head nod towards Gill.

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Mort winces a bit walking out with the scratch and nods at the old fella "Yup I do. You work a healing wand?" He holds out a thin, two foot long metal rod with a quartz tip.

If not then I'll use a potion. CLW: 1d8 + 1 ⇒ (5) + 1 = 6

"This magic healing stuff is a life saver. Back before I worked for the Society I had to just let things heal up on their own, so slow." He laments.

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Mort AOO goes to: 1 Pink 2 Purple: 1d2 ⇒ 2

Mort swings Mindy around behind him as the dead rise out of the grain like Swamp Thing meeting Children of the Corn "Don't think for a second I didn't know you two were there..." He mouths, the silence deafening his words.

AOO vs Purple Greatsword + Power Attack: 1d20 + 7 - 1 ⇒ (11) + 7 - 1 = 172d6 + 6 + 3 ⇒ (5, 1) + 6 + 3 = 15

Mindy drinks deep, she's not a fan of dead however. Just as his blade strikes another blade hacks at him from behind, spraying some blood across the grain. "Sonova b$+%!! Ok I didn't see that one coming."

He watches Sejanus cut it down, gives them a nod and whips Mindy around back at Green. I should just stop talking, I'm the only one that can hear me anyhow.

He gives Green a long look, studying his movements and lining up the perfect strike. Study Target, Move Action

Again Mindy comes crashing down at the dead, only to be brushed away.
Greatsword + Study + Power Attack: 1d20 + 7 + 1 - 1 ⇒ (4) + 7 + 1 - 1 = 112d6 + 6 + 1 + 3 ⇒ (4, 5) + 6 + 1 + 3 = 19

STr Check to 5' Step, DC10: 1d20 + 4 ⇒ (4) + 4 = 8

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Mort starts to stop and swing at the yellow creature, but seeing it fall quickly to the polearm, he continues through towards the one with the vial. "Prepare to die, again, monster!"

Double move into melee.

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DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Mort moves in as quick as possible, but thanks to his restrictive armor can only reach the yellow creature. He brings Mindy down in a powerful arc. "We've got places to be, and this wasn't on the list!"

Greatsword + Power Attack: 1d20 + 7 - 1 ⇒ (2) + 7 - 1 = 82d6 + 6 + 3 ⇒ (1, 1) + 6 + 3 = 11

PS, Mort should be down 3hp from the fight on the cliff.

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DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

"Look alive because these guys aren't." Says Mort, his voice sounding grim as he bends down to have a look at their wounds. survival: 1d20 + 4 ⇒ (10) + 4 = 14

He stands up quickly and points out a trail of blood going deeper into the Granary "A blood trail... maybe a wounded guard, or maybe.. something else." He draws out Mindy and a small metal rod, striking it on the broken door frame it flares to a bright light.

"Sunrods.. never leave home without one." He chuckles and stuffs it in the side of his belt, slowly moving forward and looking around, following the trail.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9

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DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

I'll just let Mort sit with his -3 hp and save the potion

Mort eyes the tied up men with slowly receding anger "You should be at the bottom of the ocean, you're dead men walkin, but Mindy says I should spare you so that's that." He sheaths his sword and walks off with the others, leaving them there tied up at the edge of the cliff.

EVEN Mort? Geez.

Mort catches a glimpse of the flashing red light and before he can get a word out Gill explains the situation. "I think its pretty much a done deal, we gotta go to the granary first. I'm sure Torch is in the opposite direction."

This Pathfinder stuff... they lure you in with a couple easy, well paying tasks early, then put the screws to you for almost the same pay down the line!

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Mort passes the man a swig from his waterskin as he listens to the situation "Sure does sound like you really f*!&ed Absalom messing around with that book, and now we've gotta bail you and everyone else out." He shakes his head in annoyance.

K Local vs Nessian: 1d20 + 5 ⇒ (13) + 5 = 18

"Well lets see what we can't learn from these sorry excuses for human beings." He gives one of the dead ones a kick, looking to see what his tattoo does, followed by the rest of them to see if any are different or at least entertaining.

"Take what you want for gear off em before its gone, seems pretty fitting that they end up in the sea since they were pretty happy to dump these poor fellas there. Fish gotta eat too right?" He says with a chuckle.

He pulls out a length of rope and starts binding all of the men's hands together, dead included, then at the end he ties on a large rock near the edge of the cliff. "I'm gonna wake up these son's a b*$@@es, then I'm gonna get them to answer whatever we want. Then I'm gonna send them over the side and let them save themselves." He gives everyone a serious look "Anyone have a problem with that plan?"

Regardless, Mort drags the crew over near the edge of the cliff before starting to waft a small vial beneath their noses, a strong scent blasts them in the face. Smelling Salts

"Rise and shine fellas, time to start talkin, starting with your boss. Where's he at, who's with him, and where's he keep that old ass book you stole from Gill here!" Mort rests his foot up on that rock and holds Mindy in his hands smiling. Intimidate: 1d20 + 12 ⇒ (14) + 12 = 26

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Ya those strength checks came up aces. I find it hard to believe most groups could deal with all those thugs quickly enough to help the grampas, especially with them being so close to them. A well aimed color spray would work wonders though.

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

To be honest I expected that scene to end very poorly.

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Mort looks up from his prone position of sucking wind at the old fellas and Dawn "You... best... make... this worth... our while..." He sputters breathlessly. "Where's that old code book? We need it, pronto."

Mort slowly climbs back to his feet and whips his long hair back out of his face as he walks over to where he left Mindy. Picking her up and wiping her off on one of the bodies before sliding her gently back into her sheath on his back. Mort makes his way to the bodies and gives them each a slight kick to see if any are still alive. "Where I'm from you strip the valuables and throw em off this here cliff. Maybe ask any that are still alive a few questions. Give 'em a chance to avoid the trip off that cliff."

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Mort does his best to brace himself as he grips and rips on the next length of chain Str Check, DC15: 1d20 + 4 ⇒ (13) + 4 = 17 His back muscles kick in and the chain link parts just far enough to uncouple the next link.

He points to the old man and points to the surface, afterwards he sticks his arm into his backpack and starts rummaging. This was not what I planned to do today. I'm askin' for a raise, this honest work don't pay enough.

Standard for STR check then a movement to start retrieving stowed object.

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Mort points at the next man now free, then points to the water's surface.

I also have a crowbar in my backpack to help in this endeavor...

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

I'll be away Friday and Saturday. Bot if needed.

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

This round? Guess I did only take a single move action sorta?

Mort grabs the chains and gives them a tug. Please break, I don't wanna look the weak fool here!

Strength Check, DC15: 1d20 + 4 ⇒ (19) + 4 = 23