Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
My version lasts for more than a round though
Morheds reels back and bites into the hydra's butt, inspiring the body to go significantly faster.
Haste, as I sad :p
Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
Can I cast haste on our body? If so, I will do that.
Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
"Coward! Get back here!"
Vote to give chase like a madhydra!
Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
"I just need a minute to get our friends.", Morheds begins summoning the eidolon.
Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
"We really just need arm orcs... arma... armers...? - for our necks and heads. Don't worry about that one," Morheds tilts vaguely toward the hydra's butt, "it can take care of itself."
Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
"Owlbears? Is that bears carrying owls, or giant owls carrying tiny bears? Must be formidable foe either way." Morheds wonders.
Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
"Is even better to have friends who are scared of you. Can trust friend who is scared of you.", Morheds comments. Morheds swallows some air and burps it back out, suddenly growing to twice his usual size.
Cast enlarge head on myself
With his increased size he stretches up to get a good look into the humans' nest.
Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
"You think the human doesn't like us?" Morheds asks Tomorbataar before turning toward Torlgrith: "Do you like us, human?"
Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
Perception: 1d20 ⇒ 16
Morheds scans the bushes where the others saw the human.
"Whatever it was, get it!"
Morheds votes to give chase immediately
Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
"It's what he does." Morheds state matter-of-factly.
Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
Which action currently has the most votes, i mean while we'Re arguing the body should be doing that right?
Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
"Humans are too weak to fight squishy giants and we kill giants with easy. Little humans will be no problem."
morheds still votes to go to the humans
Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
Morheds votes to get back to the humans and not stop for veggies.
Also he ignores Zip's protests.
Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
"Thap'f our pftomac ptoo. Moo're mot gomma fir it wib icky pooey veggies!" Morheds scolds Zip with his mouth full.
Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
Morheds turns his attention toward the remaining troll. After a moments consideration he regurgitates some green fluid, splashing it over the giant.
Cast acid splash,
Ranged touch: 1d20 + 4 ⇒ (13) + 4 = 17
Acid damage: 1d3 ⇒ 3
As the liquid covers the troll and begins eating away at t+~+ hair, he nods to himself with satisfaction.

Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
A few pointers for smooth PbP combat, and just general mechanical interaction.
GM rolls initiative for everyone including players (we're already doing that)
When an NPC/Monster uses an ability that requires saves, either the GM should roll the saves for the players or tell players the DC and what to roll in addition to how either result will affect them. Either way the players will be able to apply the result to their characters the moment they see that the ability has been used.
Checks that reveal information on a success (knowledge, perception, sense motive etc.) should either be given as a spoiler (for example Perception DC 15: [show spoiler]) or the GM rolls the checks for players in secret. The latter is always good if the character is not supposed to know that they just failed a check. The former is good to keep player involvement maximized. (we're already doing the former)
Never just make a post saying "Everyone roll me a [blank]" if you're not going to lay out the potential results of the roll. You might as well make the roll yourself.
Keep in game prompts, such as rolls or announcing someones turn in the Gameplay thread. In the discussion thread its more likely to be missed and harder to tell which situation it belongs to
If a player readies an action, decide for the game as a whole how you want to go about it. Either the player rolls any dice for it in advance and you apply the result if the action fires, or have the player give you all the dice roll data (for example, in case a so far unseen creature is approaching the party with loud steps and the ranger readies an attack: "Attack +5, Damage 1d8+3, crit 19-20, on a crit X happens, don't forget undead are my favored enemy, if it is one") with the readied action and make the rolls yourself the moment the action fires. Both work in general, the former is less likely to forget a rule that the player would benefit from, the latter is more resistant to metagaming and cheating.
I feel like I know more but it's not coming to me at the moment. I hope these will be helpful for now.
Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
I'm not sure Trolls even have a dex bonus worth speaking of that I'm denying with this feat, but eh.
Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
Hey! Look, I'm biting you! Morheds shouts at the troll on the right as his head dashes forward and snaps its jaws, trying to distract the giant from his eidolon's teeth.
Bluff to Feint: 1d20 + 10 ⇒ (3) + 10 = 13
Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
"More Power!", Morheds shouts at his eidolon.
Cast Bull's Strength at Eidolon
Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
How fitting, the giants speak Hugearian. And Hungry speaks Hungrian too.
Morheds swallows some air and turns to his eidolon and expels the air in burp, that showers the outsider in sparkling sprinkles and the three heads begin growing, each of them matching any regular head in size.
Casting Enlarge head on Eidolon
Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
Morheds and eidolon are in place. Yes, waiting for everyone to roll initiative individual is time that can be better spent.
Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
Morheds are better than all other heads.
Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
"Good, while you scout ahead, Hungry, and Blockhead checks the prints here, I will go see where the trail goes." Morheds turns to the eidolon heads "You go looking for the giants."
Morheds vots to follow the trail.
Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
"And what do we do with the veggies after we ate the survivors?" Morheds asks Tomorbataar.
Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
Dru-head wrote: Would you let me take Power Attack for my wild-shape? I wouldn't be able to use it normally, but with wild-shape I'd qualify, so can I just use it during that?
Per the rules you are allowed to take feats even is you don't always qualify for them, if you have a way of doing so temporarily, like wild shaping into an animal with enough strength for power attack.
In such a case you can only use the feat while you qualify for it but you always have it.
Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
"Why do you want to talk to everyone, Zip? How will we eat anything like this?" Morheds complains.
Morheds votes to follow 15 ft behind Torlgrith, in case they need to negotieat him too.
Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
Morheds shakes his head "No, giants are like humans but bigger, lots more meat. Would be a waste not to eat them!"
Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
Morheds hrows himself up and laughs heartily. "AHAHAHA! Of course! Little humans too small to eat food! Yet they still eat before having food! Such strange little creatures. Must be hard thinking logically with only one head. And such a tiny head too."
Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
Morheds draws close to the human with a suspicious look in his eyes, "What's the catch? Hydra eat food and humans give hydra more food? What do you get out of deal?" his head cocks to the right and he sniffs the man curiously.
Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
Morheds stretches up to seem the most important head "We notice humans have trouble eating trees, what with being all small and such, need weird shiny teeth on sticks. We come help."
Bluff: 1d20 + 10 ⇒ (7) + 10 = 17
Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
Can we use whichever head token is spare for my eidolon?
Blockheadd wrote:
how many times did you have to read THAT to figure it out?
I can't seem to wrap my head around it.
Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
Perception (Morheds): 1d20 ⇒ 9
Perception (Eidolon): 1d20 + 8 ⇒ (12) + 8 = 20
"Naaa it's probably noth..." Morheds begins before the three smaller colorful heads that have been taking up even more of the already undersupplied space at the front of the hydra and occasionally listen to his commands perk up and stare at him "Ooo! Could be tasty."
Morheds also votes for investigationg the sound
He ate a lot of magical gear in his day, so his magic abilities come from within.
He probably licks things to apply touch range spells.
Morheds and Eidolon are done I believe.
I decided that his spells, where applicable are cast by him coughing up or regurgitating the effect. So he basically vomits glitterdust, or coughs a string of spiders out, hanging from his mouth in order to whip it around.
This is Threeshades's head so far.
and This is his eidolon
My idea now is that when morheds summons his eidolon it manifests as three extra heads, and if that's okay with you GM, I would like to flavor it so that the Eidolon not being a real part of the hydra doesn't have a vote on where to go but it has a bit of control over the hydra tail and being able to make its tail slap (which comes from the base form) with the hydra's actual tail.
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