N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
Do we have 4 people with ranged attacks that can reach the goblins? Morgtii can activate its Steel Rain Drill, and if two people each attack one goblin, that's 4 attacks per goblin with Target of Opportunity, which with the bonus damage from Steel Rain may be enough to take them out.
N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
Morgtii's antennae quiver at the grizzled old man's words. "You know this one's kind? Have you seen these slavers recently? When was the last time you saw this one's people?" Diplomacy: 1d20 + 6 ⇒ (5) + 6 = 11
N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
Given the stranger's display of hostility and distrust, Morgtii chooses to remain quiet and unobtrusive lest drawing attention to its distinctly inhuman appearance leads to more harm than good.
N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
Morgtii waits for its allies to announce their preference, happy to step into whichever shift suits the group's needs best. If pressed, the little entobian mentions that his bow would probably be most useful in the early morning shift, when the first hints of dawn will allow him to alert the party and engage the enemy from his preferred distance.
N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
Morgtii inventories the gifted goods and adds the new arrows to its quiver, using its midlegs to make small but easily identifiable marks on the trip arrows so it can quickly identify them by touch. "Trust in Morgtii and Kee-rik-friend to see us safely through the Bog. We will not disappoint."
N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
GM IronDesk wrote: Happy birthday! Thank you! So, Morgtii's all leveled up. Highlight reel:+8 hp (I think this is correct? D10 hit die and 14 Con.) Scout specialization (Stealth as class skill, I and all allies affected by one of my drills or auras adds my Int mod (+2) to their Stealth checks). Bravery Quick question, can't remember if we already discussed it or not- I believe we'll hit 3rd level, am I allowed to pull feats from other 3pp products? Specifically looking at RGG's Genius Guide to Bravery Feats, which I intended the Battle Lord to synergize with (I wrote them both).
N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
Hoping to drive the powerful necromancer away, Morgtii launches another arrow at him- Longbow: 1d20 + 5 ⇒ (10) + 5 = 151d6 + 2 ⇒ (3) + 2 = 5 before moving out of cover to stand next to Dewall and menacing the necromancer's apprentice with its razor-edged midlegs, praying it can keep the large canine safe until magical healing can be brought to bear.
N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
Rodolpho Santiwale wrote: Never seen a group consistently roll lower than us over a fairly lengthy period of time. It's pretty bad, yeah. You know, I once played a rogue with a +2 to hit at 1st level and missed exactly once during that entire level of play? I'm starting to feel like this is payback for that.
N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
Varamar is the one in the back right? Straight ahead of Morgtii? My understanding of the relevant cover rules: "Low Obstacles and Cover: A low obstacle (such as a wall no higher than half your height) provides cover, but only to creatures within 30 feet (6 squares) of it. The attacker can ignore the cover if he's closer to the obstacle than his target" is that Morgtii can attack Varamar without penalty at this point. Morgtii pops up and fires an arrow at Varamar. longbow: 1d20 + 5 ⇒ (1) + 5 = 61d6 + 2 ⇒ (1) + 2 = 3
N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
Morgtii dashes down to join Kee-rik and Raidh at the cover, bow readied so Morgtii can decorate Varamar with a few feathered fletchings. (If you could place me in the square diagonally behind Kee-rik and directly across from Raidh, I'd appreciate it!)
N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
With its arrows proving so ineffective, Morgtii decides to attempt moving into a flanking position by vaulting over Kee-rik and rolling through the skeleton's legs. Acrobatics: 1d20 + 9 ⇒ (19) + 9 = 28 As I understand it, this is against a DC of 5 + the skeleton's CMD, so probably a bit of a longshot. If successful, Morgtii makes an attack with its midleg. Midleg: 1d20 + 5 ⇒ (3) + 5 = 81d4 + 1 ⇒ (4) + 1 = 5
N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
I will go with whatever seems appropriate tobthe rest of the group. Given that I'm the primary archer, I don't know that I give an unbiased opinion. That being said, and this is probably a house rule that I assumed was a rule because I'm having trouble finding anything now, but we've always played it that a creature who is a size category or more smaller than the target doesn't provide cover or concealment. That's why I aimed for the one on in front of Kee-rik. ***Edit***
"Partial Cover: If a creature has cover, but more than half the creature is visible, its cover bonus is reduced to a +2 to AC and a +1 bonus on Reflex saving throws. This partial cover is subject to the GM's discretion." I don't think concealment applies here. My interpretation would be that I take the -4 since I don't have Precise Shot yet, and the zombie has partial cover from Kee-rik.
N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
Morgtii spends a move action to activate its Steel Rain Drill and takes a 5 foot step forward before firing at the undead in front of Kee-rik. Just realized I've forgotten the +1 to hit from PBS even though I've been including the bonus to damage. Don't think it's made a difference at any point though. Longbow: 1d20 + 6 - 4 ⇒ (13) + 6 - 4 = 151d6 + 3 ⇒ (2) + 3 = 5
N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
Initiative: 1d20 + 3 ⇒ (17) + 3 = 20 Morgtii quickly fires an arrow at the undead figure. Longbow: 1d20 + 5 ⇒ (15) + 5 = 201d6 + 1 ⇒ (5) + 1 = 6 I assume my higher initiative means I don't take a penalty on this shot because Keerik hasn't actually moved yet.
N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
"Shall we pursue the Master? He cannot have gotten far!"
N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
Hoping to end the fight quickly and unwilling to continue trusting its luck when it comes to firing arrows through a cluster of friends, Morgtii dashes forward and tears at the remaining undead with a wickedly serrated midleg. Midleg: 1d20 + 3 ⇒ (19) + 3 = 221d4 + 1 ⇒ (3) + 1 = 4
N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
Praying for better luck, Morgtii steps up next to Dewalt looking for an opening and fires two more shots into the undead hound savaging Raidh. Good news, if you go down, I'll have a clear shot.... longbow: 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 211d6 + 3 ⇒ (4) + 3 = 7
N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
I'm so sorry everyone, the last couple weeks completely got away from me. I've been working 10 hour shifts and then coming home to crunch time on two expedited projects I agreed to do for Drop Dead Studios. It looks like I currently have two attacks at full BAB available and my Steel Rain drill is active, yes?
N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
Morgtii lays arrow to string and begins the signals and gestures for its Steel Rain drill. Slipping past Dewalt, Morgtii settles against the inner with a clear firing line to the Master. This will put Morgtii 10 feet east of Kee-rik's current position.
N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
Kee-rik wrote:
I think you're supposed to crank up your natural armor? I seem to recall the metamorph being really squishy at levels 1-4 but steadily cranking up and eventually being one of the higher AC classes.
N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
Morgtii avails itself of the goblin's arrows and replenishes its quiver. Slinging the eyepatch over one antennae so it comes to rest loosely near one compound orb (Morgtii thinks it might lend a certain rakish air), it scuttles over to the thawn and examines the doll, seeing if perhaps it might have once belonged to one of the village children.
N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
Morgtii's antennae twitch in mild agitation. "The farfalites of my hive warned the little ones of demons. Dolph-friend is farfalite of new-hive, if he says we have no business with lizard-goat-bat, we should not mock it. Trouble looks for those who bring arrogance into strange places."
N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
Morgtii dashes towards the ring of keys, snatching them off the post. Assuming nothing happens.... After securing the keys Morgtii quickly scuttles back to Isabella to remove her chains, before tossing the keys at its nearest friend to assist the old man and helping Isabella to her feet.
N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
Morgtii dashes towards little Isabella. "Isabella-friend! It is Morgtii! I have brought otherfriends to rescue you. Are you injured? Do you know where they kept the keys to your bonds?"
N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
Morgtii tears into the adjacent goblin with both midlegs, desperate to resolve the battle quickly. Midleg 1: 1d20 + 3 ⇒ (5) + 3 = 81d4 + 1 ⇒ (4) + 1 = 5
Morgtii refuses to back down in this fight, so if the goblin goes down, he'll 5 foot step up into the vacated space, otherwise he'll hold his position.
N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
"Small.... Isabella!!!" Worried that the sobbing and small footprints may belong to its missing, and possibly injured, friend, Morgtii begins to scuttle towards the source of the noise.
N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
"How shall we divide these treasures we have found?" Morgtii asks. "Perhaps those who fight face to face should take the healing potions? I have often thought it would be interesting to be bigger, but I do not think I am the best choice to carry the other potion. And what are these?" Morgtii curiously sniffs and runs his antennae over the pungent bulbs and herbs, "Spices?"
N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
"Perhaps there is something of value yet to be found in this once-laboratory?" Morgtii sifts through the laboratory materials, looking for anything of value left amidst the decay. Perception: 1d20 + 5 ⇒ (5) + 5 = 10
N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
Nudging Wolf-eyes and indicating the left-hand tunnel, Morgtii indicates that the party should proceed.
N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
GM IronDesk wrote: *** And, just because you can see a torch light in the darkness ahead, doesn't mean you can see if its wielded by wolf-eyes or lying beside his eviscerated corpse... :> Well, I mean, as long as we know where he is, right?
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