Initiate of Flame

Morgrym Rumnaheim's page

140 posts. Alias of DaWay.


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AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

I have not been enjoying the pace and flavor of the game for quite sometime. I am dropping, thanks and good luck.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Well, at least the orc will die before the rest of us. At least, you got that going for you knife-ears.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

sounds good to me.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

An obviously disgruntled dwarf will follow the Orc, Knife-Ears, and Dwarf-Friend. He doesn't particularily care where the Asses Ass is.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

What are you talking about, you don't need dwarves when you have this dwarf around.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Kayne we are not here for forgotten tomes or ancient treasures. This is a rescue mission for the dwarven princess. He points the head of the warhammer at the warlock, Don't ye forget that or I won't be saving your ass again.

Morgrym sighs as the halfling and elf rush into the room to cover them as best he can.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

No! Ye blasted knife-ears. If there is someone upset in this Forsaken place its best to leave them alone. I can't go saving your girly ass again. Let them have fun with each other. We'll clean up the rest.

Sorry, I'm just a priest who has exhausted all my resources nothing against you Kiril.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Oh, it looks like mister sleepy is now the leader. After you oh fearful leader. Morgrym gives a sarcastic bow to Kayne.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Flint if I could inspiration I would!


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Spending a hit die to recover
1d8 + 3 ⇒ (2) + 3 = 5


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

A Bloodmaiden be a worshipper of Haela Bloodaxe. The lady of luck and battle, and luck in battle. And you call yourself a dwarf.

Looking at Kayne Out of your duo, me thinks the mule has all the brains. At least he has the sense not to strike a fully armed dwarf ready for a fight.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Looking at Flint, he says sternly, Yeah, I covered that when I said I be a Bloodmaiden. Were you not paying attention then?

Followed by a quip.
Don't che know Flint, that's how all knife ears fight, flat on their backs praying to de trees.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Take it. It'll be more helpful with you being tougher than us being an inch closer to the next level.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Cure Wounds of Myna first 1d8 + 3 ⇒ (7) + 3 = 10 yanking on his ear as he heals him. Don't worry knife ears, ye aint gonna go back to da tree spirits yet.

Then Morgrym will straddle Kayne and slap him awake 1d8 + 3 ⇒ (2) + 3 = 5 ...And I ain't healing your donkey either!


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

feel better. So sad, you don't have a dwarf's constitution.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Burning through another Warpriest ability and then Channeling my Divinity for the second attack
1d20 + 4 ⇒ (16) + 4 = 201d10 + 2 ⇒ (5) + 2 = 7
1d20 + 4 + 10 ⇒ (2) + 4 + 10 = 161d10 + 2 ⇒ (9) + 2 = 11


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Morgrym will leap at his foe, landing with a thud, as the boots plant into the ground he will bring the warhammer onto the top of the head of the bandit.

Using inspiration for advantage
1d20 + 4 ⇒ (2) + 4 = 61d10 + 2 ⇒ (9) + 2 = 11
1d20 + 4 ⇒ (16) + 4 = 20

If needed he will use a Warpriest ability to attack again.
1d20 + 4 ⇒ (19) + 4 = 231d10 + 2 ⇒ (7) + 2 = 9
if the inspiration still applies, advantage.
1d20 + 4 ⇒ (18) + 4 = 22


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Morgrym will take a moment to cast Cure Wounds on himself. 1d8 + 3 ⇒ (8) + 3 = 11

Kayne there is no such thing as -2 hit points in this edition, the d20 roll merely means you have on success on your death save.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Morgrym will go in once more swinging for the fences.
1d20 + 4 ⇒ (7) + 4 = 111d10 + 2 ⇒ (6) + 2 = 8

Then disengaging to a safe distance, preferrably around the corner.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Morgrym will surge forth and take out a bandit swinging wildly with his warhammer.
1d20 + 4 ⇒ (2) + 4 = 61d10 + 2 ⇒ (2) + 2 = 4

[ooc]apparently too wildly.[/dice]


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Just like we spent such valuable time, moving a donkey across a pit. complains Morgrym gruffly.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

How many are left?

attack more creepy crawlies
1d20 + 4 ⇒ (5) + 4 = 91d8 + 4 ⇒ (7) + 4 = 11
1d20 + 2 ⇒ (11) + 2 = 131d2 ⇒ 2


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Constitution save: 1d20 + 3 ⇒ (12) + 3 = 15

Morgrym will continue his rampage on the bugs first smashing the ground with his hammer as if to split the floor, the second another stomp on the closest bug.

1d20 + 4 ⇒ (17) + 4 = 211d8 + 2 ⇒ (7) + 2 = 9
1d20 + 2 ⇒ (1) + 2 = 31 + 2 = 3


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Morgrym will attack with his hammer and then squash one with his boot.

dis. attack: 1d20 + 4 ⇒ (3) + 4 = 71d20 + 4 ⇒ (10) + 4 = 14
1d8 + 2 ⇒ (6) + 2 = 8

dis. attack: 1d20 + 2 ⇒ (1) + 2 = 31d20 + 2 ⇒ (14) + 2 = 16
1 + 2 = 3


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

investigation: 1d20 - 1 ⇒ (6) - 1 = 5

Oh god, chains. Just great! My real life profession is coming into game.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Of course there are dwarven footprints, ya daft fool. I've been walking all over this damned dungeon in search of a princess, I don't even know exists. Meanwhile Morgrym is walking right where the other footprints are.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Str: 1d20 + 2 ⇒ (16) + 2 = 18

Morgrym sighs, you guys would get nowhere without me. Glaring at Kayne.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

yep


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

I've already crossed the damn pit. I ain't going back. No move your asses and leave the ass.

Morgrym will impatiently start making his way to the double doors, dragging Flint with him. You be the closest thing to another real dwarf in this company. I trust you more than the lot of them.


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AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Morgrym backs up and then yells, Coming through. as he hurls himself in what could be described as a running jump.

1d20 + 2 ⇒ (20) + 2 = 22

Surprisingly, by the look on his face, he lands as soft as a mouse, warhammer at the ready to defend the rest of the party.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Been ready since we meet this guy.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

I'm bored now, time to go. thinks the pig-faced dwarf noble before stating loudly, I'm bored now, time to go.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Morgrym looks angry that he has to listen to this idiot droll on.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Bah. He speaks nothing but riddles. Ones I don't intend to figure out. Send him out to meet the others at the camp.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Your the wood elf. If anyone is used to hiding in bushes you unshaved ... 'nuff said. :)


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

I am a Hill Dwarf, Ms. Knife-Ears. I wouldn't hide my glorius self in a stone tomb. Not all dwarves are alike missy. I think there is some Dwarf Racism going on here. ;-)


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Yeah, it makes no sense. Must have been done by elves.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Morgrym will head north to push the doors open.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Thinskin my ass, outta the way. Morgrym heads towards the double stone doors and pushes them open.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

I think the lass just insulted me. He says to Flint. He pauses for a moment, perhaps a long moment and offers the retort, Ye better hope my wit sustains when you go down.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

1d8 ⇒ 6


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Ye might be right about Hans but I'll be pissed if that daft fool brings me another warhammer since I asked him for a Maul. Morgrym looks around the room. Well you two knife-ears can lead us to the next room you need cleared out.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

You are correct. Would you like me to wait to train or rest before I level?


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Using Warpriest attacking skeletons (one I haven't previously attacked then the same one as before)

1d20 + 4 ⇒ (18) + 4 = 22
1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d10 + 2 ⇒ (10) + 2 = 12

1d20 + 4 ⇒ (18) + 4 = 22
1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d10 + 2 ⇒ (4) + 2 = 6

Don't be daft! Yer not really a dwarf. Morgrym springs into action in order to protect his ally.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Warhammer is versatile so gripping it with two hands makes it a d10


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

yeah Happy Zombie Bunny Jesus Day everyone!


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

posting for when it's my turn.

Stand aside, let the dwarf show you how its done.

1d20 + 4 ⇒ (10) + 4 = 141d10 + 2 ⇒ (4) + 2 = 6


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Morgrym will throw a shoulder into the door in order to burst into the room.


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AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

What! I can't hear when you knife ears whisper. Speak up so the rest of us can hear! Morgrym shouts.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

oops posted in wrong thread. See my post in the discussion tab.

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