AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3
Kayne we are not here for forgotten tomes or ancient treasures. This is a rescue mission for the dwarven princess. He points the head of the warhammer at the warlock, Don't ye forget that or I won't be saving your ass again. Morgrym sighs as the halfling and elf rush into the room to cover them as best he can.
AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3
No! Ye blasted knife-ears. If there is someone upset in this Forsaken place its best to leave them alone. I can't go saving your girly ass again. Let them have fun with each other. We'll clean up the rest. Sorry, I'm just a priest who has exhausted all my resources nothing against you Kiril.
AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3
A Bloodmaiden be a worshipper of Haela Bloodaxe. The lady of luck and battle, and luck in battle. And you call yourself a dwarf. Looking at Kayne Out of your duo, me thinks the mule has all the brains. At least he has the sense not to strike a fully armed dwarf ready for a fight.
AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3
Looking at Flint, he says sternly, Yeah, I covered that when I said I be a Bloodmaiden. Were you not paying attention then? Followed by a quip.
AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3
Cure Wounds of Myna first 1d8 + 3 ⇒ (7) + 3 = 10 yanking on his ear as he heals him. Don't worry knife ears, ye aint gonna go back to da tree spirits yet. Then Morgrym will straddle Kayne and slap him awake 1d8 + 3 ⇒ (2) + 3 = 5 ...And I ain't healing your donkey either!
AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3
Morgrym will leap at his foe, landing with a thud, as the boots plant into the ground he will bring the warhammer onto the top of the head of the bandit. Using inspiration for advantage
If needed he will use a Warpriest ability to attack again.
AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3
Morgrym will take a moment to cast Cure Wounds on himself. 1d8 + 3 ⇒ (8) + 3 = 11 Kayne there is no such thing as -2 hit points in this edition, the d20 roll merely means you have on success on your death save.
AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3
Constitution save: 1d20 + 3 ⇒ (12) + 3 = 15 Morgrym will continue his rampage on the bugs first smashing the ground with his hammer as if to split the floor, the second another stomp on the closest bug. 1d20 + 4 ⇒ (17) + 4 = 211d8 + 2 ⇒ (7) + 2 = 9
AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3
Morgrym will attack with his hammer and then squash one with his boot. dis. attack: 1d20 + 4 ⇒ (3) + 4 = 71d20 + 4 ⇒ (10) + 4 = 14
dis. attack: 1d20 + 2 ⇒ (1) + 2 = 31d20 + 2 ⇒ (14) + 2 = 16
AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3
Of course there are dwarven footprints, ya daft fool. I've been walking all over this damned dungeon in search of a princess, I don't even know exists. Meanwhile Morgrym is walking right where the other footprints are.
AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3
I've already crossed the damn pit. I ain't going back. No move your asses and leave the ass. Morgrym will impatiently start making his way to the double doors, dragging Flint with him. You be the closest thing to another real dwarf in this company. I trust you more than the lot of them.
AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3
Morgrym backs up and then yells, Coming through. as he hurls himself in what could be described as a running jump. 1d20 + 2 ⇒ (20) + 2 = 22 Surprisingly, by the look on his face, he lands as soft as a mouse, warhammer at the ready to defend the rest of the party.
AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3
Ye might be right about Hans but I'll be pissed if that daft fool brings me another warhammer since I asked him for a Maul. Morgrym looks around the room. Well you two knife-ears can lead us to the next room you need cleared out.
AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3
Using Warpriest attacking skeletons (one I haven't previously attacked then the same one as before) 1d20 + 4 ⇒ (18) + 4 = 22
1d20 + 4 ⇒ (18) + 4 = 22
Don't be daft! Yer not really a dwarf. Morgrym springs into action in order to protect his ally.
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