male Human Cleric 2 |HP 15/18| AC 18 T12 FF16| F4 R3 W6 |Per3| Init2
Light doesn't counter the spell darkness, or any magical darkness. Takes at least the spell "daylight", unfortunately, which I don't have access to yet. I'll cast light if you want, though it won't really help. Morgan takes up his position behind Jason, and prepares to follow.
male Human Cleric 2 |HP 15/18| AC 18 T12 FF16| F4 R3 W6 |Per3| Init2
The priest isn't cowering, he's tactically positioned himself in the rear, due to a lack of resources. Lest we forget, he did take out nearly all the goblins in one channel. Had I the foresight to purchase a crossbow and some bolts, Morgan'd probably be contributing more at this point. Didn't figure I'd blow through all my spells and channels so fast. Morgan risks moving closer to the enemies. Move 30' south, total defense
male Human Cleric 2 |HP 15/18| AC 18 T12 FF16| F4 R3 W6 |Per3| Init2
Morgan watches the combat from the north wall, gripping tightly to the mysterious vial. It seems, in his opinion, as if his new allies have this just about wrapped up. Continue readied action to throw the vial at any enemies that get within range.
male Human Cleric 2 |HP 15/18| AC 18 T12 FF16| F4 R3 W6 |Per3| Init2
Morgan grabs the vial that Yldrath mentioned, and raises his shield with the other hand. He stares at the newest portal intently, listening to the gnome's words (if any) as he casts the spell. Move action to take the vial, 5' step north, standard action total defense, free action (I think) spellcraft to identify the spell being cast by the gnome or the portal, etc. If it's a standard to take the vial:
Standard to take the vial, move north to the wall beneath the box, still spellcraft the portal. Spellcraft: 1d20 + 5 ⇒ (10) + 5 = 15
male Human Cleric 2 |HP 15/18| AC 18 T12 FF16| F4 R3 W6 |Per3| Init2
Morgan moves forward, next to Yldrath, closes his eyes briefly, and begins to briefly before exploding outward with a palpable energy field. The blast seems to pass through his allies but slam into the goblins and orcs nearby. Move 20' south, to the square next to Yldrath and a goblin. Channel Energy 30' burst. Prevent damage with selective channeling on Yldrath, Juro and Elijah. Sorry Noonan! Max of 3. Channel: 1d6 ⇒ 6 DC17 for half He whispers to Yldrath, "Well that's it for me. I notice you keep throwing concoctions at these creatures. Have any extra so I can make myself useful?"
male Human Cleric 2 |HP 15/18| AC 18 T12 FF16| F4 R3 W6 |Per3| Init2
Morgan thinks about Juro's question.
"Summons typicaly take twice as long as most other spells..." They're full-round actions. "Because of this, a warrior with quick enough reflexes can interrupt the summoning with a well-placed hit, forcing the caster to concentrate on their spellcasting, and often disrupting the spell." Hit 'em mid-cast and they must concentrate, DC 10+Damage+SpellLevel or lose the spell.
male Human Cleric 2 |HP 15/18| AC 18 T12 FF16| F4 R3 W6 |Per3| Init2
Morgan gathers closer to the other warriors in the center, raises his shield, and ponders his options, muttering to himself more than anything. "And this is why you're not supposed to waste your magic healing others, Morgan. Certainly a mistake I won't make twice...if I have such an opportunity."
male Human Cleric 2 |HP 15/18| AC 18 T12 FF16| F4 R3 W6 |Per3| Init2
Morgan rolls his eyes at the two warriors' comments. To Noonan he speaks, "You feel up for another display because I healed you of your injuries. Injuries that, judging from the wounds that yet remain despite my not once but three times calling to my god for healing, were quite intensive. I cannot do such a thing again until I have rested and prayed." He turns to Jason. "The gods have not blessed me with physical prowess, warrior. Given the opportunity to battle without connection to my dark lord, I would perish more swiftly than a lone kobold discovered in a dwarven mine. Lest you wish me to merely cower like a fool from any oncoming battle, the best option is for me to rest." He clears his throat, and speaks up readily, "No...allow me to rephrase my earlier comment. Given that I have been afforded the opportunity by the fine dwarf above..." he waves in the box's general direction, "I am going to take my opportunity to rest. It is only the most prudent action at this time. Any of you with the bravado to battle again, I shall possibly, though not likely due to your choosing to continue with a diminished regiment, see you in the morning." With that he turns and proceeds to head towards the exit.
male Human Cleric 2 |HP 15/18| AC 18 T12 FF16| F4 R3 W6 |Per3| Init2
"That is something I will have to remember in the future before blowing through my spells. Well I, for one, would welcome repose for the eve. I have taxed my ability to call on the power of my lord thus far. Had you told me of your healing availability, I would probably had enough strength for another battle, but such is not the case now." Totally out of spells and only one channel left, folks! I'm nothing but a walking liability until I've had a good 8 hours, now. I figured we were near the box...
male Human Cleric 2 |HP 15/18| AC 18 T12 FF16| F4 R3 W6 |Per3| Init2
"I am Morgan. Things will die in my presence, to the glory of the lord of flies. I am here to bring death and send souls to his domain. Quite probably in exaggeratedly painful methods, should I have the opportunity. Also..." He motions for the others to gather near him, but only one at a time, maintaining that they keep their distance until he calls them over. When they do, touches each of the injured ones on the forehead. A holy symbol of Baalzebul temporarily appears and then fades from vision briefly. Morgan then proceeds to heal his new allies with the power of negative energy during their temporary ability to receive such a boon. I am going to, one at a time, use my "Death's Kiss" domain ability on Noonan and Yldrath. This allows them to, for one round (this level), be healed by negative energy. I will then immediately cast Inflict Light Wounds and/or Channel Energy as needed the round after. ILW on Noonan: 1d8 + 2 ⇒ (5) + 2 = 7
ILW on Yldrath: 1d8 + 2 ⇒ (2) + 2 = 4
Morgan mutters under his breath. "Seriously master, we're going to have to have a talk about how much power you're letting me channel. It's not exactly to your glory if I'm sending out a meager sputtering of energy here." ...Jason, I don't know if you need healing or not. It would help very much if you, like Noonan, Yldrath, Elijah, Juro, and myself, put your total HP in your classes/levels section and updated that as it was affected. I have 1 more use of "Death's Kiss" and 1 more channel energy left to give you 1d6 if you need it. He turns back to the Dwarf, finishing his previously addressing comment. "...with me around, you can have your battles more frequently, as we will often, though not always, require only a day to rest between combats."
male Human Cleric 2 |HP 15/18| AC 18 T12 FF16| F4 R3 W6 |Per3| Init2
Just my 2cp, but if I recall, you maintain whether or not you were Power Attacking the round before in your AoOs. So if you were Power Attacking BEFORE the AoO, you ARE Power Attacking whether you want to or not for the AoO. If you weren't during the round before, you aren't during the AoO, whether you wanted to or not. I may be wrong.
male Human Cleric 2 |HP 15/18| AC 18 T12 FF16| F4 R3 W6 |Per3| Init2
"Feel the wrath of Baalzebul, Archdevil and Lord of the Seventh!" Morgan's body shimmers with a black light before exploding energy out from him in a burst of negativity. He focuses on his allies within range of the burst so that it does not affect them, and you can see the jolt of energy fly into the nearest ogre. Channel energy, using Selective Channeling to keep the three allies, Noonan, Jason, and Yldrath, from being affected. Channel Energy: 1d6 ⇒ 2
Morgan stares at his holy symbol in disbelief. "Really, master? That's all the wrath we get today?" he mutters under his breath, as he backs up away from the ogre he just blasted. Move southwest ten feet, then west twenty towards the ogre fighting Juro and Elijah. If the ogre near me was dead...: If Jason or Noonan's attack killed the ogre nearest me, I will instead move 30' west and cast "Cause Fear" on the last remaining ogre...I think that puts me just barely in range. Will DC 14 or frightened, hopefully drawing AoO's as he runs; only shaken 1 round if they succeed. If it does not put me in range, I will simply move 30' west and total defense.
male Human Cleric 2 |HP 15/18| AC 18 T12 FF16| F4 R3 W6 |Per3| Init2
Morgan closes his eyes, sending a small prayer to Baalzebul. Master, I know you're not too keen on helping others, but this guy is preventing that ogre from flossing with my spine, so if you could.. He mumbles a small phrase, then steps forward and lays a hand on Jason's shoulder. move to Jason, cure light wounds CLW: 1d8 + 2 ⇒ (6) + 2 = 8
male Human Cleric 2 |HP 15/18| AC 18 T12 FF16| F4 R3 W6 |Per3| Init2
Forgive me for correcting, but I believe that the ogres cannot get an AoO against Jason, as he beat them in initiative and they were thus flat-footed, unless they possess the Combat Reflexes feat or Uncanny Dodge. http://www.d20pfsrd.com/gamemastering/conditions#TOC-Flat-Footed
male Human Cleric 2 |HP 15/18| AC 18 T12 FF16| F4 R3 W6 |Per3| Init2
DM - Voice of the Voiceless wrote: I roll initiative at the start of each combat (as per the spoiler) and then prepare a tracker that shows the order in which character’s actions will unfold. Actions will be posted and resolved in ‘blocks’ (in this case Juro / Jason / Elijah will go, then I’ll do the ogre’s actions, then everyone else). ...but...we all beat the ogres in initiative. Why aren't you resolving all our actions before the ogres, in initiative order? If you're going in initiative order...:
Morgan smirked at the brash half orc's comment. "Entirely my plan, my good man, entirely my plan..." He keeps his distance, not moving any closer to the fray unless he is not within 30'...you didn't really say how far we were, in which case I'll move up until I'm exactly 30' from the ogre Jason attacked only edging closer slightly. From beneath his cloak his right hand grasps the holy symbol of Baalzebul, fingers clenching onto the cold silver. He presents the symbol high and stares down the Ogre which Jason just attacked, and yells to it. "Your friends have betrayed you, ogre! Destroy them!" Casting "Murderous Command" on the ogre Jason just attacked, hoping it will provoke an AoO from Jason when leaving to attack one of the other two ogres. Will DC 14 to resist. Murderous Command: http://www.d20pfsrd.com/magic/all-spells/m/murderous-command
male Human Cleric 2 |HP 15/18| AC 18 T12 FF16| F4 R3 W6 |Per3| Init2
Noonan2 wrote: Noonan's first concern is is parrot of course. He'll eventually get around to helping you. You know, if Pluck says it is okay. Nevermind. Morgan will go with Jason. He has a feeling that his sanity may snap if dealing with an unwashed psychopath that serves a bird. ...and he may "accidentally" forget to use selective channeling on the bird when doing a negative energy burst one day. Repeatedly.
male Human Cleric 2 |HP 15/18| AC 18 T12 FF16| F4 R3 W6 |Per3| Init2
Checking in. Character sheet available on my profile. Pair me with the meatiest of meat shields to take my hits, good sir. That, so far, appears to be Noonan. I'm really surprised I'm the only full caster that applied. Not a single arcane, at all? Wow.
Thanks for the link. I'm thinking of swapping deities up to Baalzebul and taking the subdomains Undeath and either Wind or Air. Really, which one I choose depends on how useful you perceive bullrushing to be. It's been my experience that, unless there's a lot of traps in the arena or the like, bullrushing is kind of a waste of combat manuvers, and thus the lightning arc of the air domain is a tad more useful; however, if there's going to be stuff I can push people into, like spiked walls or pit traps, etc, I'll totally go wind.
DM - Voice of the Voiceless wrote:
Darn. Well, that means I need to change things up a little. Any suggestions? I want the undeath domain, for sure, so that I can channel negative energy into healing post-fight. I was thinking I could use Undead Lord and say "screw it" to the other domain, but if I can't bring my skeletal companion with me, that's a less than optimal move. I don't suppose I could just be an ideal-focused Cleric, rather than deity focused, and keep those subdomains? Probably not... So, yeah, like I said, any suggestions?
DM - Voice of the Voiceless wrote:
Gotcha. Hurts a little of the flavor, being a cleric of a god of undeath and all, but I'm still gonna hold onto the domain. Death's Kiss is just too useful for post-battle healing as a negative energy channeler to let go of. But, hey, that's what the charm (love) domain is for, to replace those scrappy spells I'll not use from undeath. (What an awesome portfolio Norgorber has. God of charm and death. Only in Pathfinder will you find such a thing.) Just know if my companions die and I'm at least 11th level, Norgorber is not so much a fan of resurrections as he is making them a horrible walking embodiment of evil such as, but not limited to, a ghoul or other intelligent undead. I would expect no less from my companions with my own lifeless corpse. *grin*
This is thegreenteagamer's character. Morgan Delbeckio is a slight, slim young man standing at 5'5", with piercing blue eyes and long, loose raven black hair, it is obvious he is Chelaxian of descent if not nationality. Handsome features comprise his clean-shaven face, although a disdainful scowl often mars his otherwise attractive persona. He carries no blade, but wields his holy symbol of Norgorber without fear or trepidation. Morgan eschews heavier armor for a simple chain shirt and heavy shield; his meager frame can barely carry much more than that. Morgan will be built with channeling negative energy in mind. Eventually, via Quick Channel, he will be able to burst energy and cast in the same round. I am still debating, though strongly leaning towards, taking Command Undead at some point and utilizing those defeated foes as undead bodyguards. I do not plan on multiclassing Morgan, and he is a plain vanilla Cleric. I'm still working on the character, so if you click on the description and it's not 100%...it will be soon. |