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Morgan Champion's page
152 posts. No reviews. 1 list. No wishlists.
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The witch of course. I can't be the only one who would like to play a witch.
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Guy Humual wrote: Not sure if any of this is related but the hyper links to access "Sign in", "My Account", and "Shopping Cart" aren't active on Firefox, the "Help/FAQ" is working though. Those links are working on Google Chrome, which is how I was able to log in and report this. I have the same problem with Firefox. Incidentally those links are working on Pale Moon 27.0.6, which is what I'm currently using.
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Godzilla: Final Wars
The good: Godzilla fights most of his old enemies (plus he curbstomps Zilla), we have alien hybrids who fight the monsters using big guns and wuxia style martial arts plus wacky Japanese supersubs, Captain Gordon, evil cannibalistic aliens with matter transporters and human disguises, cosmic superbeings called Keizers, the Peanuts, Mothra fighting Gigan, plus Minya shrinking down to human size.
The bad: Godzilla is imprisoned in ice at the beginning of the film so its a good while before he is woken up, so his battles with his old foes are surprisingly brief (hell Hedorah gets less screentime than Zilla does, though I enjoyed Godzilla destroying both Zilla and the Sydney Opera House) the heroes are rather bland with the notable exception of Captain Gordon, especially when compared to the over-the-top evil Kaizer. Also Minya haters will still hate him.
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Delightful, your last sentence should read "I don't know [b]how[b] you Americans like your Libertarianism". Sorry to be a pendant, but i'm getting really tired of people missing or misspelling words in sentences.
And personally, as a fan of both Lois McMaster Bujold and Rumiko Takahashi, I [b]despise[b] Libertarianism. Any system that requires people to regularly sign contracts without being trained in contract law is a recipe for disaster.
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Or anybody who's actually read Lovecraft's work...
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How about reviving Arcana Evolved0's magister as a wizard archetype?
Or how about a spellsinger class? That is like the bard, but with 9th level spell casting?

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Here is my version of your suggested archetype:
Mystic (Archetype)
Mystics are a breed apart among wizards, and are often mistaken for sorcerers, as they can learn spells without needing to add them to spell books. However,While Mystics do not need spell books, they still need to prepare spells as per any prepared caster.
Spell Memorization (Ex): When a Mystic learns a spell, he must memorize the new spell in a complex ritual.below). The mystic does not need a spell book, but instead stores and prepares his spell by spending the preparation time in a light trance. This ability replaces both arcane bond and the spell books class feature. Note: Spell Memorization does not remove the need to pay for the spell. Instead of using ink the mystic must spend an equal amount of gold pieces on rare incense.
Spell Swap (Ex): At 1st level, a Mystic may swap any prepared spell for another of the same level, provided the caster has all required spell components. This ability replaces Scribe Scroll.
Improved Spell Knowledge: A Mystic can select any spell from the witch spell list instead of the sorcerer/wizard spell list. This ability replaces bonus feats.
How is this?
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Alas, this is true....
There needs to be more for monks...
There should be more monk-related feats (Some examples follow):
(1) A feat that reduces the ki cost of a ki power by one point.
(2) Another feat that increases the monks ki pool
(3) A feat to represent having an excellent master. It's a martial arts axiom that martial artists (i.e. monks) should have to go and search out martial arts masters to learn new techniques, and that should be included in the core rules. Similarly, there should be a way to represent having an awful master, as well.
Furthermore, Stunning Fist should be renamed "Stunning Blow" and should be usable with all melee attacks.
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How To Train Your Dragon was also awesome.
And am I the only person here who saw Corman's The Raven?
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After reading the wizard discovery lists on the Archives of Nethys web site, I came upon the Alchemical Affinity discovery (see the spoiler below). In addition to the caster level boost it provides to certain spells, wizards with this discovery can copy spells from an alchemist's formula book into their spell book. Since an alchemist has access to multiple healing and defensive spells of 6th level or less, does that mean that a wizard who takes this discovery would be able to learn healing spells?
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A thousand gold pieces. I couldn't carry a million copper pieces.

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First of I think I would like to see the Pathfinder core rulebook split into the Player's Handbook and Dungeon Masters Guide (or whatever Paizo decides to call them)because of the following advantages:
Binding: Splitting up the core rulebook would result in two thinner rulebooks, which should significantly reduce the strain on their respective bindings.
Secrecy: As it is, whenever a player buys the core rulebook, he also gets rules for the DM as well.
Variety: Splitting the rulebook into two different books makes if possible for there to be variant Player's Handbooks. As I was bought back into D & D by Arcana Evolved, a variant Player's Handbook, I think the existence of variant Pathfinders to be a good thing.
Speaking about Arcana Evolved, I suspect that having the next version of Pathfinder being partially based on Arcana Evolved would be a good idea. As all casters in that system are effectively a combination of prepared and spontaneous casters, that would stop the old "spontaneous vs. prepared" argument stone cold.
There are also many feats in that system that would be a great befit to orthodox D & D, such as Modify Spell.
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If the Wizard has the Scholar and Spell Mastery Feats, (plus 5 ranks in Knowledge (arcana), Knowledge (nature), and Spellcraft) he can take the Magaambyan arcanist prestige class next time he levels up. At 1st level the Magaambyan arcanist gains Diplomacy, Handle Animal, Heal, Ride and Survival as class skills, plus an additional level of arcane spellcasting and the aura of good and halcyon magic class features. The latter enables the Wizard to take a spell at each prestige class level from the druid list two levels or lower than the highest-level arcane spell the wizard can cast and add it to the wizard's spellbook as an arcane spell. The major drawback with taking this prestige class is that, at 12th level, you won't gain the 9th and 10th levels until the Wizard reaches epic levels.
Another possibility is the Pathfinder savant prestige class (Only if the Wizard has the Magical Aptitude feat. The wizard bonus feat of Scribe Scroll should count as the required item creation feat.) As it only has seven levels, the Wizard could max it out by 19th level. The drawbacks are as follows; unlike Magaambyan arcanist, the only benefits (beside the d6 hit die) at 1st level are a +1 to Will saves and the class's skill prerequisites ( Knowledge(arcana), Spellcraft and Use Magic Device,) plus Perception ,Survival and Use Magic Device as class skills, and the ability to take 10 on the above skill prerequisites when making a skill check, except when activating an item blindly. The Esoteric magic class feature (which enables the Pathfinder savant to take any one spell/level not on the sorcerer/wizard class level list as an arcane spell one level higher) is only gained at 2nd level. If you can stomach gaining spells at the same rate as a Sorcerer, it seems to be a decent prestige class.
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Not everybody likes miniatures....
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Here is a feat that might be of use:
Improved Spell-casting:
You are a multiclass spell-caster who has continued to practice (and progress) in his spell-casting abilities.
Prerequisites: Must have two or more classes,one of which has spell-casting ability.
Benefit: As per the Magical Knack trait,this feat adds +2 to the spell-caster's caster level. However this also applies to the spell level as well,and this feat can be taken multiple times (up to the classes maximum spell level).
Example:A gish decides to take this feat.He only has two wizard levels,and taking this feat gives him the spell-casting capability of a 4th -level wizard (or 3rd-level if he only has three character levels).
Note that this feat cannot raise the caster level above the total character level or (if the character has multiple spell-casting classes) the highest caster level of the character's classes.
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