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Rycaut wrote:

So the question(s) then are what are good feat progression chains for a Weapon Finesse focused fighter? (in my case Lore Warden). My current feats are:

Iron wlll (1st level base feat, to help w/very weak will saves)

Combat Expertise (bonus feat for being a Lore Warden, in place of Bravery)

Combat Reflexes (1st level fighter bonus feat - have 18 DEX & Fencer trait that gives +1 to AoO's with blades - challenge is setting up to get lots of AoOs...)

Weapon Finesse (2nd level fighter bonus feat)

Improved Trip (3rd level feat) - to really leverage Lore Warden's +2 to CMB/CMD as well as setup for plenty of AoO's - result when combining with Weapon Finesse & +1 Rapier is a +12 CMB at level 3 on Trip attempts - +13 if done as AoO's with the rapier!)

One option for Level 4 would be Piranha Strike which would really help my damage output. But other feats I'm considering are:

Weapon Focus (Rapier)
Weapon Specialization (Rapier) (can't have too much damage bonuses) [would be great if I could get both of these at level 4 via retraining but giving up Combat reflexes or weapon finesse don't seem worth it]
Step Up (5' step as immediate action - to help trigger AoOs...)
Bodyguard (spend an AoO to do an Aid Another to help a teammate's AC when they are attacked)
Greater Trip (when my BAB is +6 seems very very good)
Tripping Strike (at BAB +9 seems useful with high crit weapon... especially if Keen by then)
Greater Weapon Focus
Greater Weapon Specialization
Improved Initiative [always worthwhile.... ]
Greater Iron Will [reroll that key will save... ]

and of course if I decide to multiclass this character my feat selection gets even more complicated depending on that class...

So suggestions? Is Piranha Strike something I should prioritize highly? Perhaps even above Weapon Focus etc? (clearly this character's first weapon category for Weapon Training will be light weapons at level 5... )

If your looking to get a ton of AoO the Lunge feat gives you an extra 5 ft reach with melee weapons for a -2 AC until your next turn. If you take Monkey Lunge aswell you can negate the -2 AC penalty to boot.


"the largest weapon any M charachter can wield is a large bastard sword weighing 12lb

consider it to be huge weighing 24 lbs

and we are not saying to need to lift it you need to be able to wield it comfotable meaning swinging it changing direction mid air! with a grip 2 sizes to large for your hands practicly strugling to hold it with 2 hands! its just not feasable. but look at the iconic barbarrian that large bastard sword looks like a buster sword anywayz!"

the dwarven longhammer weighs in at 20 pounds for a medium size weapon. only four pounds less than a huge bastard sword. the titan mauler lets not forget is an archetype that trains specifically with over size weapons and the way they weild a large great sword (or even a huge bastard sword) would probably be more like using a polearm (like a halbard or a maul) would nomally be used with the characters arms spread wide apart along the hilt and usin the muscle of the whole body to deliver blows. they deffinitely wouldnt be agile by any deffinition but thats not the point of the titan mauler their job is to hit big things with big things.


so Rouge 1/Vivisectionist 1 would equal +2d6 SA at Lvl 2 Thus Lvl 19 Rouge/Lvl 1 Vivisectionist would equal 11d6 SA at Lvl 20. not a bad dip really are there any other classes that add SA damage at Lvl 1 to stack them faster? Would need at least 2 to change the out come because of the staggered nature of SA.

Also ninja is exluded as a poibility:
Alternate Classes
These are standalone classes whose basic ideas are very
close to established base classes, yet whose required
alterations would be too expansive for an archetype. In
this case, that’s the samurai and the ninja—specifically
Asian-themed classes that have long and unique histories,
as well as great cultural cachet, but which are similar in
concept to the established cavalier and rogue, respectively.
An alternate class operates exactly as a base class, save
that a character who takes a level in an alternate class
can never take a level in its associated class—a samurai
cannot also be a cavalier, and vice versa. The antipaladin
from Advanced Player’s Guide is also an alternate class.

taken from pg 8 ultimate combat


If you can get your reload time down to a free action, the only other requirement to relaod a firearm is a free hand.... so why not just get another hand?(or something just as good)

A prehensle tail would probly fit the bill. Vanaras have them and good stats for gunslingers too +2 dex, +2 wis, -2 cha (asuming ur not going mystrious stranger). Gripplis can get a prehensile tounge through racial feats and have -2 str, +2 dex +2 wis. tieflings can also get a tail with racial feats.