Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |
Molasbar notes Aurie darting ahead and mutters "Has she always been that fast?" He follows behind, still struggling to get a good line of sight on any enemies not being devoured. Double move to get to location shown on map.
Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |
Acrobatics check 1d20 + 3 ⇒ (17) + 3 = 20 Molasbar drops clumsily from the edge, but hits the ground rolling. He pushes himself up to his feet and readies his bow, stalking forward to get a line of sight to the creatures. stand, ready weapon while move action
Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |
Before Aurie goes in to deliver the news, Molasbar does his best with prestidigitation to clean her up and diminish the odor issue. When they return, Molasbar will lift the his everburning torch high and let the more able lead the way back to where we'll meet up with Lockerbie.
Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |
"I think we should retreat for the moment and deliver the locket. Should we fail down here, the locket becomes lost again and the poor widow learns nothing." Aurie, I think you are best to deliver the bad news, with your charisma and diplomacy.
Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |
Ironperenti wrote: That's sad, I didn't get to poison anyone. The AP is really just starting. I'm sure you'll get plenty more chances! While Molasbar won't conduct an extensive search, he will swim above the wreck and use his active see invisible and detect magic to scan the wreck overall for anything obvious.
Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |
Molasbar swims just a little closer before he casts a spell and lobs a bit of acid at one of the reefclaws. Casting at the injured reefclaw, ranged touch attack 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17 , damage 1d3 + 0 ⇒ (1) + 0 = 1
Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |
GM, I'm not sure if you saw my question buried in the roleplay texts. Can Cimrodel or I take 10 to spellcraft to cast from the scroll? The DC of the spellcraft check is 23, and we both have a spellcraft of +13. That means taking 10 would give us an automatic success (barely).
Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |
Molasbar says "Cimrodel, I will let you do the honors." He tucks the scroll he was holding in his backpack, then leans the pack against the wall. "The spell won't protect any of your belongs from the water, so if something concerns you" he gestures to his backpack "like my spellbook, it is best to leave it here." Molasbar looks thoughtful at Shathee's question. "The spell itself does not tell what to expect when the spell comes over you, and I have never seen it in action myself." He pauses then adds "I have spent the last century reading and listening to every story, tale and account of adventures that I could find in the libraries of Kyonin. Some tales said it felt like you were suddenly suffocating when you try to breath air. Others said it filled your lungs with water, which felt as natural as a breath of cool air. However, if my time with the lot of you has shown me anything, just tales of adventure are a poor substitute for true experience. Which I guess we will acquire shortly." With that, Molasbar casts two spells in preparation. Casting mage armor and see invisible. And then he orders "Wisp, stay here."
Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |
Cimrôdel wrote: So how did I, let alone Cimrôdel, miss that? Alas, hubris. It is the true weakness of we elves, and elven wizards in particular. Were it not for that single glaring flaw, then we'd truly be perfect.
Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |
Examining the second scroll, Molasbar nods as Cimrodel delivers his assessment. "That is all true, except for one detail. If you look at the accents on these symbols here, it indicates plurality. The caster may touch more than one during the execution of the spell. That tells me that the power of the spell can be pushed to more than one person. I'd estimate that all of us could benefit from one scroll's power for an hour. That would leave us a second scroll to use if we fail with the first, or to add to our spell trove if one suffices." The spell's duration is two hours per level. Minimum caster level on the scroll is 5th, so that is ten hours. It can be split between as many recipients as the caster touches when casting, so more than an hour each. Edit: GM, as I read the rules, I believe Cimrodel or I could take 10 when casting as long as it is not under duress. That would guarantee success for either of us to use the scroll with a spellcraft of +13 and a DC of 23. Am I understanding that correctly?
Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |
Is Lockerbie just watching from the other side? Molasbar narrows his eyes at how quickly the sinspawn's have closed with Aurie. He concentrates on trying to predict their movements to avoid shafting his own friend. Prescience 1d20 ⇒ 15 To hit 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6, damage 1d8 + 0 ⇒ (5) + 0 = 5 Edit: Let's sub in that prescience roll for the to hit roll and see if a 15 will hit.
Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |
When the first sinspawn emerges, Molasbar sends an arrow at it. To hit 1d20 + 4 ⇒ (20) + 4 = 24, damage 1d8 + 0 ⇒ (7) + 0 = 7 Edit: Possible crit! Confirm... 1d20 + 4 ⇒ (18) + 4 = 22, additional damage if applicable 2d8 + 0 ⇒ (1, 1) + 0 = 2
Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |
"If we can move forward here with foreknowledge of what lies ahead, it is only to our advantage. It is certainly a delay to investigate the sunken vessel, and it may not be easy to find a single locket in the wreck of a ship, even if the tides haven't taken it away. But if there are indeed undead on the wreck, they are a hazard to the merchants and fishermen of the city."
Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |
"I believe we are all willing to help in this task. But first, there is something rather pressing that brought us down here in the first place. We were told of a woman found by the entrance we came in. She had been deposited there with her memory stripped from here. Is that anything you might know about?"
Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |
"Do you know how long you've been down here." Molasbar swallows hard, feeling an odd sense of sympathy for what should be a clear undead menace to be slain. "Um, do you have family we might tell of your fate? Or something we could bring you to make this existence more tolerable?"
Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |
When the creature strikes Doc so viciously, Molasbar flinches and takes an involuntary step back, almost going off the walkway. He steadies himself and draws back his bow. Having had little luck hitting the elusive eel, he focuses on his divination studies and tries to predict where the eel will be. Prescience 1d20 ⇒ 16 To hit with arrow, 1d20 + 4 ⇒ (14) + 4 = 18, damage 1d8 - 0 ⇒ (6) - 0 = 6 Edit: Let's sub in that 16 for the 14 and see if that connects for him.
Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |
Knowledge (arcana) 1d20 + 13 ⇒ (7) + 13 = 20 With the splashing of the moray's attack, Molasbar knows they're going to be losing any chance to surprise the sea shanty singer. So he tells the group "A cave moray! It can strike twice as far as you are tall, and it isn't bothered by the dark." He shoots an arrow at it. To hit 1d20 + 4 ⇒ (12) + 4 = 16, Damage 1d8 + 0 ⇒ (6) + 0 = 6
Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |
Perception 1d20 + 11 ⇒ (15) + 11 = 26 Molasbar nods to Shathee, acknowledging that he hears it too. He quietly murmurs a spell mage armor on himself. He opens his pouch and tells Wisp, his thrush familiar, "Inside, my friend.". Once the bird is safely tucked away, he readies his bow and waits for a warrior to lead the way.
Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |
Just to document it, the spells I was able to copy over from Anthalusian Quest this go around were: Vanish, Abundant Ammunition, Air Bubble, Liberating Command, Protection from Evil, Detect Charm, Identify and Magic Weapon.
Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |
Molasbar grimaces as he sees Doc and Cimrodel easily illuminate the area. He murmurs to no one in particular "I became a Pathfinder and an adventurer because of the hundreds of tales and ballads I've read and heard of heroes and their exploits. Clearly, none of them prepared me for the practical minutia needed to be successful." He looks around the platform by the light the others are providing, looking for any pertinent clues. Perception 1d20 + 11 ⇒ (16) + 11 = 27
Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |
Molasbar looks off in the distance, considering the options. Finally, he says "Yes, the sewer does seem the more pressing lead. While I dislike leaving the pylon off for now, I believe we were reaching places untouched for some time. We should be able to pick up there again when we've checked the sewer."
Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |
Wow. That's 26 spells you have that I do not. I can take 10 on the spellcraft check to understand them, so I'd automatically succeed. That still means it would take 26 hours to understand all of them, and 28 hours to copy them. It sounds like we are tentatively planning on going back in on the morning of the 4th. If I spend one day crafting a cloak and two days copying spells, that would be eight first level spells I could copy. Beyond burning hands, I do have some spells that you do not that you are welcome to. Those are: Detect Secret Doors, Gravity Bow, See Invisible and Glitterdust. GM, I have all the prerequisites to craft the cloak of protection +1, so that should be a DC 10 spellcraft check, which I can take 10 on pretty easily. The material cost would be 500gp, so the time to make it would be the minimum 8 hours. Does that sound right?
Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |
"Doc" Adams wrote: But that's still more than a day for each flask, so I guess I won't do it because no one wants to sit around for a week just to get a small discount on alchemist fire. Ah well. Oh, I don't know about that. I am thinking a few down days might be good. I'd like to craft a cloak of protection +1, and maybe some scrolls.
Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |
Cimrodel: Here are the spells I currently have:
1st level: Burning Hands, Enlarge Person, Detect Secret Doors, Feather Fall, Grease, Mage Armor, True Strike, Unseen Servant, Shield, Gravity Bow. 2nd level: Glitterdust, See Invisible. I’m planning on keeping the See Invisible/Glitterdust combo for my 2nd level spells to help the party with invisible foes. As I mentioned, I am looking at adding Feather Fall as a regular 1st level memorized spell, but I am open to suggestions on the others. I do want to scribe a few scrolls. I want Grease available in case I need to help someone escape a grapple situation, and Burning Hands to help out with swarms. Of course, you’re welcome to copy any spells I currently do have.
Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |
Market bargain 1d20 ⇒ 4 I'm okay keeping items that are useful or just fun. If we do keep the ring of feather fall, I'm thinking Shathee or Aurie should take it. They are most likely to need it with Shathee's scouting job and Aurie's exuberance to engage foes. That being said, I'm thinking I'll start memorizing feather fall as a standard carry for me.
Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |
For the sale of items recovered, is it okay to go ahead with getting half the value of the items, or do you want to role play out sales and purchases? Do any players want to hold onto any of the items recovered (obviously, we'll keep the Shard!)?
Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |
Spellcraft 1d20 + 11 ⇒ (12) + 11 = 23 Molasbar raises a hand toward the barrier, but doesn't touch it. After a momwnt of concentration, he says "It is some sort of arcane barrier. Not unlike the darts of force we've seen Cimrodel use to great effect. There is some... strangeness to the magic though. Some variation. What that does I cannot be sure without some experiments."
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