HP 7/7 | AC 14, touch 13, flat-footed 12 | Fort +1, Ref +2, Will +1
Mog joins the piggy in munching on the feast. "Mmmph... smack... slurp... Not bad. Needs more pickled leeches." Yay! Mog glad we done and not dead. Mog's player's dance card is solid booked for gameday! Shifty, does this chronicle need to go to a newbie level one or can a level 2 have it?
HP 7/7 | AC 14, touch 13, flat-footed 12 | Fort +1, Ref +2, Will +1
Sunomono Slaad wrote: I once heard Pathfinder Goblins described as (paraphrased) "Evil Animaniacs." Shifty wrote: Or like... ROFL! Mog-wai! *purrs* I think you said that last move would take two rounds, so I thought this round was when bomb going off...
If not: Mog is out of fun options, so he just lob more rocks. Toss Rock: 1d20 + 3 ⇒ (11) + 3 = 14 Damage: 1d3 - 2 ⇒ (2) - 2 = 0
HP 7/7 | AC 14, touch 13, flat-footed 12 | Fort +1, Ref +2, Will +1
Yep, gourds have all been used. Only had three. Mog have flint and steel for ignitioning! =D Mog snatch bit of cloth from table and move toward the Bridezilla since Poogy seem to be having rough time of it. He puts it in the oil flask like a fuse and takes out his flint and steel and lights it, getting ready to bomb the bride! Craft Boom*Boom?: 1d20 + 1 ⇒ (11) + 1 = 12
If takes multiple rounds, that fine. It's about the only worthwhile move he has left.
HP 7/7 | AC 14, touch 13, flat-footed 12 | Fort +1, Ref +2, Will +1
Toss Rock: 1d20 + 3 ⇒ (5) + 3 = 8 Damage: 1d3 - 2 ⇒ (3) - 2 = 1 Mog throws another rock, but though he manages to put more force into this one, his aim suffers. Could mog maybe use a bit of ripped tablecloth for a wick and convert his oil flask into something along the lines of a molotov cocktail?
HP 7/7 | AC 14, touch 13, flat-footed 12 | Fort +1, Ref +2, Will +1
Having run out of his best options, Mog defaults to lobbing rocks. Toss Rock: 1d20 + 3 ⇒ (20) + 3 = 23 Damage: 1d3 - 2 ⇒ (1) - 2 = -1
Shifty, could we possibly have a review of what our badges we won earlier do?
HP 7/7 | AC 14, touch 13, flat-footed 12 | Fort +1, Ref +2, Will +1
Mog trots over to the other side to see what happening and lobs one of his gourds at the big longshanks.
We has switched gears since Mog was last here. Can Mog declare he had boomy gourd in hand in preparation? If not just the move and draw.
HP 7/7 | AC 14, touch 13, flat-footed 12 | Fort +1, Ref +2, Will +1
Mogmurch gives the piggy another pumpkin seed and a pat on the snout. He then slips into the pen and goes to the back, opposite the gate and makes a try at getting the critters to stampede. Shoo!: 1d20 - 1 ⇒ (3) - 1 = 2 But clearly, an animal wrangler he is not.
HP 7/7 | AC 14, touch 13, flat-footed 12 | Fort +1, Ref +2, Will +1
I had a busy day and fighting a sinus infection so feeling slightly less than inspired, myself. Steven, who was playing Reta has dropped off everywhere, including his own GM tables. I sincerely hope it is a technical difficulty like I had and not a health issue. =(
HP 7/7 | AC 14, touch 13, flat-footed 12 | Fort +1, Ref +2, Will +1
Taking 10 on steaths for 24 total.
He tosses pumpkin seeds in a row to lure the piggy to them. "How we weaken fence, Poog? Mog have oil, you want Mog should put fence on fire? Or burn barn?" Mog look around for things to make this work. What gate made out of? Perception: 1d20 + 3 ⇒ (12) + 3 = 15
HP 7/7 | AC 14, touch 13, flat-footed 12 | Fort +1, Ref +2, Will +1
Mog secretly hopes that the elfy woman manages to avoid the goblins going after her, or that at least her hat might survive unscathed. He tries to identify the mystery potion from Maggie's wagon. 1d20 + 1 ⇒ (15) + 1 = 16 Not sure what to use, but assume it's INT based.
HP 7/7 | AC 14, touch 13, flat-footed 12 | Fort +1, Ref +2, Will +1
Mog crosses his arms over his narrow chest at Loptop's derision. "We has already seen elfy longshanks in flashy hat. See, she looking like this!" He says, pointing out her picture on the bottles of miracle medicine. "Chuffy so sneaky he gets these things from her wagon while Mog keep her talking. She wanted geepee crowns of gold and she gives bottles of healing and fire for them. She had these evil words and map. Chief need to see this, now." He nods proudly as he produces the papers. "And we all has our toads now too." He says, sticking out his tongue and giving Amfibier a pointed lick.
HP 7/7 | AC 14, touch 13, flat-footed 12 | Fort +1, Ref +2, Will +1
Mog knows words is bad and wrong, but he looks it over to see if he make sense of it all the same... Er... Int check?: 1d20 + 1 ⇒ (11) + 1 = 12 "Maybe chief will reward us for bringing nasty words to destroy?" Is it time to go show off our toadies? Also, I am worried we has lost our Reta... =(
HP 7/7 | AC 14, touch 13, flat-footed 12 | Fort +1, Ref +2, Will +1
Mog keeps up the conversation, quite interested. "That nice hat you's wearing. Mog needs a good hat too. Don't think am having any geepees... What's they looking like? If Mog finds some, he bring them for bottled fire." Not sure if I need a bluff roll or not seeing as Mog is sincere. =D
HP 7/7 | AC 14, touch 13, flat-footed 12 | Fort +1, Ref +2, Will +1
Mog proceeds to discuss the art of alchemy with the longshanks lady, pulling out one of his fiery gourds as an example. He avoids mentioning they have no geepees at the moment. "Bottles very nice for holding concoction. Mog been using what he find, so far. Is lady putting fire in bottles too? Does they boom?"
HP 7/7 | AC 14, touch 13, flat-footed 12 | Fort +1, Ref +2, Will +1
Mog rubs his sore head for a moment and then pulls out his potion bottle and compares it with the strange vision of the lady in the very cool hat. He nudge Poog, "Is you seeing what Mog is seeing? Mog is seeing bottle lady yelling at her ass..." Uncertain he isn't hallucinating, Mog wave back.
HP 7/7 | AC 14, touch 13, flat-footed 12 | Fort +1, Ref +2, Will +1
Argle Bargle and sauce! This our theme music for this combat!
HP 7/7 | AC 14, touch 13, flat-footed 12 | Fort +1, Ref +2, Will +1
Mogmurch shake his head at the others, Stupid-heads, not know difference between frogs and toads. Clearing his throat, he thumps his narrow chest with his fist. "Am Mogmurch, but spirit can call me Mog. This toady Amfibier!" He gives Amfibier a lick. "Mog am smartiest Licktoad. Mog tie spider up and not get bit. Mog best at Happy Beat and find worm in mud. Mog put fire in gourds!" He holds up one his fire gourds to illustrate. "Mog going to BURN the WORLD!" Charisma Check?: 1d20 - 1 ⇒ (20) - 1 = 19
HP 7/7 | AC 14, touch 13, flat-footed 12 | Fort +1, Ref +2, Will +1
Mogmurch take one bottle with elfy in funny hat and the hard leather boot, glaring at Rempty and grumbling. "Go find own toads! Not having Amfibier..." Poog should take salt shaker, just for continuity. Mog look and see how dead stupid Kettlehead is, carefully avoiding Reta's pee.
HP 7/7 | AC 14, touch 13, flat-footed 12 | Fort +1, Ref +2, Will +1
Mog not really know why but hearing Rempty simpering and sucking up to Kettlehead make him see red. He step out from bush and pulls out the javelin. "Kettlehead too stupid to even find him own toad! He have kettle for brains!" He launches the javelin with surprising accuracy and even manages to put some strength into it. Throw Javelin: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17 Damage: 1d4 - 2 ⇒ (3) - 2 = 1
HP 7/7 | AC 14, touch 13, flat-footed 12 | Fort +1, Ref +2, Will +1
Mog impressed by Poog's firey display, but he not wanting to get pounded either. He try lobbing a rock. Throw Rock: 1d20 + 3 ⇒ (5) + 3 = 8 Rock Damage: 1d3 - 2 ⇒ (1) - 2 = -1 But it does not look like it help much. So he run and take cover behind bush.
HP 7/7 | AC 14, touch 13, flat-footed 12 | Fort +1, Ref +2, Will +1
Mogmurch is smarty goblin, he listen when old Cackleface talk. He think back to what he hear about toads.
Mog remember toadies like hidey holes just like him do. He look around for hollow log and hide nearby.
Mog waiting for a while and just starting to get cramp in leg when nice fat toady hop out of log in front of him and he pounces!
"Aha! Mog dub thee Amfibier!" Then he sit down on log and give new pet toady a lick while he watch other whelps catching toads. And not catching them...
HP 7/7 | AC 14, touch 13, flat-footed 12 | Fort +1, Ref +2, Will +1
Mogmurch is too full of mud to do much, so he looks for hidey hole to sleep in so Rempty won't find him and bite him. Later when he wakes up feeling better, it not matter what he finds because he keep putting them in beautiful fire to find out does they boom.
But when he finds out they will be hunting for toads, he begins looking around for things that might work for catching and keeping toads. Perception: 1d20 + 3 ⇒ (19) + 3 = 22
HP 7/7 | AC 14, touch 13, flat-footed 12 | Fort +1, Ref +2, Will +1
Mog dutifully get to eating dirt, at least mud is cool and his tongue is too burnt to taste much. Perception: 1d20 + 3 ⇒ (4) + 3 = 7
Mog only finds one worm, but it's something at least.
HP 7/7 | AC 14, touch 13, flat-footed 12 | Fort +1, Ref +2, Will +1
Fort save for hot rock: 1d20 + 1 ⇒ (3) + 1 = 4 Mog pops a rock in his mouth, which immediately begins to sizzle his tongue. He tries to hold it together but fails and spits it out. He frowns and sticks out his burnt tongue, knowing he now likely target for hurting of his feels.
HP 7/7 | AC 14, touch 13, flat-footed 12 | Fort +1, Ref +2, Will +1
Mogmurch limbers up and then confidently struts up to the biggest grown-up goblin in the audience. "You! You could not kick a whelp as far as Mog could throw you!" He then turns and presents his backside, slapping his own bottom in an encouraging taunt. The grown-up does not disappoint and launches Mog into the air with a forceful kick. Mog rolls into a ball and thanks to his flexible constitution, he bounces a full three times before he lands on his lands on his feet with a flourish worthy of a gobbie bard. NL Damage: 1d3 ⇒ 3
Buahahaha! Reta uses wrong die and Mog still outdoes her. =P
HP 7/7 | AC 14, touch 13, flat-footed 12 | Fort +1, Ref +2, Will +1
CMB to grab spider: 1d20 - 3 ⇒ (4) - 3 = 1
Having smeared mud on his face to cover mark, Mog's hand is slippery as he tries to grab a spider and he fails miserably. Hoping his failure was not noticed, he quickly tries again and does much better. Finally he manages to secure the knot and looks around furtively to see if his mistake was noticed. You didn't say if we only get one try or not. Expecting Mog may get a bite for his mishap. >_<
HP 7/7 | AC 14, touch 13, flat-footed 12 | Fort +1, Ref +2, Will +1
Sorry, I think I left this in edit mode thinking I'd submitted it. Looks like the damage dropped from 32 back to 26, hopefully that's a whoopsie too... Mog grins as the creature gets stuck to the ground. "Get back from thing now and shoot it! Poog, tell Squealy to roll in mud!" Chuffy should be able to get his sneaks in even on a ranged attack now! ^_^ Throw last bomb!: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25
HP 7/7 | AC 14, touch 13, flat-footed 12 | Fort +1, Ref +2, Will +1
Seeing Reta taking heavy fire, a thought occurs to Mog for the first time ever... Hmm, might be worth it to try and make something that does NOT boom... But that thought would have to wait for another day. For now, the best thing he had up his sleeve might work to handicap this strange thing. He takes a step closer, draws another gooey parcel and flings it at the monster. Throw Tanglefoot Bag, mutagen: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19 Tanglefoot Bag: A tanglefoot bag is a small sack filled with tar, resin, and other sticky substances. When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increment of 10 feet), the bag comes apart and goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. Huge or larger creatures are unaffected by a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A tanglefoot bag does not function underwater.
A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. If the entangled creature attempts to cast a spell, it must make concentration check with a DC of 15 + the spell's level or be unable to cast the spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately.
HP 7/7 | AC 14, touch 13, flat-footed 12 | Fort +1, Ref +2, Will +1
Mog blinks in surprise at this strange gobby-like thing making a mess of their feast. He wonders what it can be? Knowledge(???) Untrained: 1d20 + 3 ⇒ (14) + 3 = 17 And shortly afterward, while he moves closer for a better look... he wonders... does it BOOM? Throw Bomb, range penalty: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26 Damage: 2d6 + 3 ⇒ (3, 2) + 3 = 8
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