| Gender |
HP 7/7 | AC 14, touch 13, flat-footed 12 | Fort +1, Ref +2, Will +1 |
About Mogmurch Boom*boom
Mogmurch only wants love. Love and fire. Well, mostly fire. Big, beautiful, smoky, warm, lovely fire! Mogmurch loves fire! He has learned some secrets of fire by watching the herbalist Cackleface from inside the whelping cage, and has started more conflagrations than any other whelp, using a much wider variety of tools. In imitating Cackleface’s experiments, Mogmurch likes to mix chemicals and see if they burn. Thus far his supply of chemicals has been mostly limited to mud, oatmeal, and more mud, but the one explosion he produced left him feeling very empowered by his research. His latest triumphs are three gourds filled with what he hopes works as an explosive sludge. Unfortunately, Mogmurch hasn’t had a chance to try them out and can’t remember how he made them in the first place, anyway.
Mogmurch is very sensitive about his birthmark, which resembles a delicious butterfly and earns him more than his fair share of bullying from bigger whelps. His worst tormentor is pint-sized Rempty, a particularly vicious whelp who bites him in his sleep and pulls his ears. Neither screaming tantrums nor application of fire has kept his tormentor away, and Mogmurch hopes that escaping the whelping cage will finally free him from the tyrannical girl’s attentions. Failing that, he hopes to find something cool he can use to cover the horrible, horrible mark, if not remove it forever.
MOGMURCH
Goblin expert 1
NE Small humanoid (goblinoid)
Init +2; Senses darkvision 60 ft.; Perception +3
DEFENSE
AC 14, touch 13, flat-footed 12 (+1 armor, +2 Dex, +1 size)
hp 7 (1d8+2)
Fort +1, Ref +2, Will +1
OFFENSE
Speed 30 ft.
Melee club –1 (1d4–2)
Ranged thrown rock +3 (1d3–2)
STATISTICS
Str 7, Dex 15, Con 12, Int 13, Wis 8, Cha 8
Base Atk +0; CMB –3; CMD 9
Feats Throw Anything
Trait bouncy
Skills Heal +3, Knowledge (nature) +5, Perception +3, Ride +7, Sleight of Hand +6, Stealth +14, Survival +3
Languages Goblin, Varisian
Gear padded armor, club, bottles of oil (2), flint and steel, pumpkin seeds (16), swamp gourds filled with fire paste (3, functions as alchemist’s fire), throwing rocks (4)
GOBLIN TRAIT
Bouncy
Your bones, flesh, and skin are a bit more elastic than those of most goblins—when you fall, you tend to bounce a little better as a result. Whenever you take falling damage, the first 1d6 points of lethal damage taken in the fall are automatically converted to nonlethal damage. You also gain a +2 trait bonus on all Reflex saves made to avoid unexpected falls.
Special Challenge Talent
Mogmurch has a special talent that provides a boon while attempting to win Licktoad badges. His flexibility offers a hilarious advantage in self-inflicted injuries, providing Mogmurch with a +2 circumstance bonus on Charisma checks in the Happy Beat challenge.