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Top Secret/S.I. is still pretty much my favorite.


I took your message to a couple of Ubiquity sites out there and here's the first response:

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It's all 100% compatible. No issues: the op should go for it without concern.

The biggest choice is which of the 2 approaches to magic (ritual versus open) to choose, and if a quality like Burn, Fatigue, or Sanity is required.

Ritual magic is in HEX, LoA/LoGH, QB
Open magic is in Des, AfO.
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If you are interested in these sites, they are the Google+ community and the Facebook Group.

https://www.facebook.com/groups/760036780807360/
https://plus.google.com/u/0/communities/111327924668424636656


D20 Modern Urban Arcana has modern day fantasy resources.


There is an alternate run at the Modern rules...

http://rpg.drivethrustuff.com/product/127199/Modern-Adventures


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Pellucidar books were mind blowing for me because of this setting. There was a scene in (the 2nd book) where the protagonist was being chased in a canoe by a bunch of canoes on wide open sea water. He did have to look up to find them. Blew my mind.

Another thing to consider is that spell durations would be effective because it is High Noon ALL THE TIME in the hollow world.

But one particularly interesting thing is Golarion is hollow! See here:

http://pellucidarskartaris.blogspot.com/search/label/Pathfinder

quote:
"Incredible rumors suggest that the beasts that make the realm famous somehow emerged from an impossible underworld with its own false sun, a savage microcosm in which the dinosaurs never died and humans never emerged from their primitive origins. The Pathfinder Society has mounted five expeditions to this rumored inner world, but none of (sic) have ever returned from the country alive."

and

quote:
"Some are said to be so huge that they are themselves inverted worlds, that the denizens walk and live along the inner surface of the vault in defiance of gravity, and that their skies are lit by a glowing orb of brilliance akin to the sun itself floating at the immense cavern's center."


Subscribed.


I'm a fan now...


Where is the Orium Dragon referenced, please?


EileenProphetofIstus wrote:

I spent an enormous amount of time developing further reality rules for the game, my work literally doubled the Players Guide. I thought the basic rules were good but just incomplete for the more realistic Top Secret/S.I. game I wanted to run.

Elrostar wrote:

I had borrowed the Commando Sourcebook from a friend at various times, and it irks me that I don't have it :) But then I'm a completist at heart.

I do have the FREE Lancers and FREE America books, and the Agent 13 Sourcebook.
I like a lot of it, but I do wish they had thought through the mechanics more carefully :)

EileenProphetofIstus, is it possible to get copies of your work on the TSSI rules, or is that something that wasn't digital and easy to copy and send?


TopShelfRRG wrote:
Currently at TopShelfRPG we are working on a Modern inspired Pathfinder System and the Kickstarter will be live this Friday January 18th. If you are interested please feel free to message us, email us at info@topshelfrpg.com, or check out kickstarter for PF Modern after this Friday.

<-- interested


I haven't looked at Prime Directive other than GURPS. If I were to attempt to use it with Pathfinder, would one recommend the d20 Prime Directive or the d20 Modern Prime Directive?


42


My boy is 5.5, too! and we've started making up a character- he's playing Bili Rockheadminifur (that name was made up by him) who will be a Dwarven Wizard/Detective.

Should be fun if we can keep his 3.5 sister from sucking on the pawns (which don't react well to saliva, btw)

http://waveyourgeekflag.blogspot.com/2013/01/bili-rockheadminifur.html


Very nice. This is what I was looking for. Thank you.


Ok. thanks. That's too bad.


Liz Courts wrote:
Not at the moment, no. :)

Ok. Thanks


Distant Worlds
Inner Sea World Guide
Isles of the Shackles
Lands of the Linnorm Kings
Magnimar, City of Monuments

From what I can tell, there aren't that many books that cover regions of Golarion yet. This list is pretty much it, isn't it?


Initially I thought what chopswil was doing was a disservice, but he's right, if this makes the 2nd printing better then it's great.


On Amazon.com, NPC Codex is under review status. Any idea what that means or what caused it?

Amazon.com wrote:

Item Under Review

While this item is available from other marketplace sellers on this page, it is not currently offered by Amazon.com because customers have told us there may be something wrong with our inventory of the item, the way we are shipping it, or the way it's described here. (Thanks for the tip!)

We're working to fix the problem as quickly as possible.

Kind of strange.


Is the book in danger of going out of print any time soon?


One of the most successful visions for a naturally advancing fantasy world and what that might look like was the Legend of Korra series. It was pretty clear the old Avatar: The Last Airbender was starting to see a strong revolutionary age and while many things looked familiar to our real history, there were some wonderfully clear deviations there.


Snorter wrote:

Here you go.

Can't find a link on the Paizo store. The Drive-Thru version states it is version 1.1.

So even though drivethru says 1.1, this PDF is 1.3? Not too clear on this.


Will this book ever be reprinted?


Dragonchess Player wrote:

Infernal machinations are a central theme of Council of Thieves.

If you prefer something different than "fiends from the lower planes" as a major focus, then Rise of the Runelords and Curse of the Crimson Throne only have limited amount of demons and devils; volume 5 of Rise of the Runelords and volume 6 of Curse of the Crimson Throne probably have the heaviest concentrations. You should avoid Second Darkness, as demons are pretty central to the main plot. Legacy of Fire pretty much avoids daemons/demons/devils almost entirely, with the focus being on genies instead. Kingmaker also mostly avoids them, apart from some important influence on volume 3. Serpent Skull has some central demonic influences, so you may want to skip it. Carrion Crown focuses mainly on gothic horror, so evil outsiders are not central to the plot. Jade Regent, as mentioned, is focused on kami/oni and daemons/demons/devils are mostly avoided. Skull and Shackles has some focus on devils toward the end, but that's more a consequence of the Golarion setting than anything.

Going back to the Dungeon Adventure Paths, all three used fiends pretty heavily. Demons and demodands were central to Shackled City. Age of Worms, even with the heavy undead focus, had a lot of demons and devils. Savage Tide was entirely about thwarting a demonic plot.

Many thanks for this. Exactly what I was looking for.


The picture on page 252 of the Gamemastery Guide for the chapter 9 NPC Gallery chapter? Picture of Seoni on a camel. Thank you.


The only Adventure Path I've read was Council of Thieves and I was a bit turned off by all the demons and hellish things. Which Adventure Paths would you recommend with a mind to avoid that kind of flavor? Thank you.


Sounds good. Is this 2.5 or 3.0?

I think I asked this on EnWorld, too.


Owen K. C. Stephens wrote:

It’s something of a tradition that when Super Genius has a sale (like our 52% Off “52 in 52 Sale”), I go a bit overboard. The other geniuses are often pretty busy around November, and I’ve used that to grab the steering wheel and take over. Generally I set up a thread offering fans a chance to talk to use about specific ideas, and rewarded their feedback with free PDFs.

A lot of good things have come from these discussions. I’m sad we haven’t managed to roll out our regular print line yet (though we’re still working on it), and not every idea comes to fruition. But feedback from these chats has resulted some of our most popular sequels (such as The Genius Guide to the Godling Ascendant and Mythic Menagerie: Ravagers of Time), and taken some product lines in directions we’d never have thought of (such as Ranger Options: Knacks of Nature and the recent Ultimate Options: Bardic Masterpieces.

And in some cases, it’s just been a chance for patrons to let me know they still want to see the Genius Guide to Valkyries and Viragos (still due before the end of this year – fingers crossed).

And yes, I’m doing it again this year. I should have run this by my fellow Geniuses. I even had a chance to – they aren’t as unavailable as in previous Novembers. To be honest, I just forgot.

But I’m going rogue anyway.

I don’t have a specific idea I want feedback on this year. Instead, I really want to hear what people would most like to see us do in the next 12-18 months. Are you still excited by the idea of print SGG books? Do you want to see the...

I would love to see more with the Anachronistic Adventurers line. My wish would be to see a Modern book develop out of the wonderful material already there.


I'm unable to bring up the doc.

Quote:

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Make sure that you have the correct URL and that the owner of the document hasn't deleted it.

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Learn more at docs.google.com.


Much earlier in this thread a forum called Spooks was mentioned- which has long been dead. More recently the TS/SI Yahoo Group suddenly went missing. Modus Operandi remains one of the only outlets for Top Secret/S.I. (Modus Operandi).

I've created a new Google Group for Top Secret/S.I. (Top Secret/S.I. google group) which I hope will stay put longer than the former Yahoo counterpart. Please feel free to take a look.


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TOZ wrote:
TO TAKE ALL THE SKILLS!

lol


I really like the direction the Anachronistic Adventurers series is going. From what I've heard about what's coming I'm confident there'll be plenty of modern material.

I wonder if somehow that early kickstart would've been successful if we would not have the AA series now. I also wonder if that supposed product would not be as well realized and not as good as what we do have now and what's coming.

So, I look forward with glad anticipation.


listening to WEEN - Shinola Vol. 2


Found an old post about it on RPG.net.

There one guy says he was a Raksha. Interesting take.


... if there was a special edition Beginner Box with Ashton (WhoDrewThis) Sperry artwork throughout?

You know, for kids!


Not sure if this is what your looking for, but the Anachronistic Adventurer series Investigator PDF had rules for pretty much creating the perfect Sherlock Holmes Pathfinder character.


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Legend of Korra, as a whole, was great. I LOVED the pro-bending. I could stand to see more of that. The setting was solid. The advancement in tech was also solid. It would be nice to travel around a bit more like the the first books. See some other regions and they're take on newer technology. There was far less spiritual stuff going on in this series.


Thanks. Ended up just re-skinning it as that seemed far easiest.

house rule wrote:

A cone of electrical arcs shoots from your fingertips.

Any creature in the area of the electricity takes 1d4 points of electrical damage per caster level (maximum 5d4).

When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or is carrying a metal weapon or is made of metal).

Just like the Emperor. "so be it, jedi"


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Is there an electric equivalent to the Burning Hands spell? Mainly for character theme reasons.


Do you have any material for Star Trek True20? I'd like to see that if you do.


I'd like to see these updated for Pathfinder.


The D20 Mini Games, I'd like to see those again. Especially Thunderball Rally and HiJinx.


The King in Tie-dye wrote:
HiJinx forever! All the weird stuff from Polyhedron was always really fun. I'm still running a Pulp Heroes campaign that's been through 3.0, Pathfinder, and most recently, d20 Modern (the least impressive of the three). Somehow the HiJinx campaign has always eluded me.

I'd like to look at a HiJinx campaign using the Beginner Box level of rules.


HiJinx for Pathfinder Beginner Box. Think on that.


Legend of Korra did a fantastic job of modernizing a fantasy world.


EileenProphetofIstus wrote:
Top Secret/S.I. is my favorite game. I bought it when it first came out and it quickly became our game of choice. I worked alot of rules and turned them into reality rules, the entire experience lasted for at least 10 years of solid gaming. The rules I designed added considerable realism to the game. I've always considered doing a PBP with it. I'm looking forward to returning to that game.

Eileen, do you have those rules where you could easily share them if you were willing?


This post may have spoilers.

I'm running Crypt of the Everflame and during prep I read room 19 Reflections of Terror. The fluff has the big bad guy made a pool of water into a trap using lingering necromantic energy. So now it is a magical trap. Characters will see reflections of themselves murdering their companions and if they don't make the save, they scream for 1d4 rounds, etc.

As a trap there are DCs for Perception and Disable Device, naturally. But how is a rogue to disable a trap like that?! If he makes the check how would you explain the disabling?

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