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... if there was a special edition Beginner Box with Ashton (WhoDrewThis) Sperry artwork throughout? You know, for kids!
This post may have spoilers. I'm running Crypt of the Everflame and during prep I read room 19 Reflections of Terror. The fluff has the big bad guy made a pool of water into a trap using lingering necromantic energy. So now it is a magical trap. Characters will see reflections of themselves murdering their companions and if they don't make the save, they scream for 1d4 rounds, etc. As a trap there are DCs for Perception and Disable Device, naturally. But how is a rogue to disable a trap like that?! If he makes the check how would you explain the disabling?
A few years ago there was a mini campaign in Dragon Magazine for mechs, similer to Gundam, Battletech, or Evangelion. I'm either trying to find the name of the campaign setting or find an actual copy of the issue. I just don't know the issue number or the name of that campaign. Can you guys point me in the right direction? Sorry if this has been asked before, I couldn't find a thread covering this already. |