Zasril

Mishipeshu's page

20 posts. Alias of Mark Thomas 66 (RPG Superstar 2009 Top 16).


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HP: 44/45 ; AC 18, touch 11, flat-footed 12; DR 2/Adamantine; Fort +8, Ref +7, Will +5 (+9 vs enchantment):

Mishipeshu races after the charging metal monster as it races up the steps, leaping onto it's back with a flurry of attacks.

Claw/Pounce: 1d20 + 10 ⇒ (1) + 10 = 11
1d6 + 6 ⇒ (5) + 6 = 11
Grapple: 1d20 + 15 ⇒ (4) + 15 = 19

Claw/Pounce: 1d20 + 10 ⇒ (15) + 10 = 25
1d6 + 6 ⇒ (4) + 6 = 10

Bite/Pounce: 1d20 + 9 ⇒ (2) + 9 = 11
1d8 + 6 ⇒ (6) + 6 = 12

Rake
Claw/Pounce: 1d20 + 10 ⇒ (2) + 10 = 12
1d6 + 6 ⇒ (6) + 6 = 12

Claw/Pounce: 1d20 + 10 ⇒ (18) + 10 = 28
1d6 + 6 ⇒ (2) + 6 = 8


HP: 44/45 ; AC 18, touch 11, flat-footed 12; DR 2/Adamantine; Fort +8, Ref +7, Will +5 (+9 vs enchantment):

As the golem charges by Mishipeshu takes a swipe at the charging automaton, before moving to spring out of the way.

AoO: 1d20 + 10 ⇒ (2) + 10 = 12
Reflex: 1d20 + 7 ⇒ (11) + 7 = 18


HP: 44/45 ; AC 18, touch 11, flat-footed 12; DR 2/Adamantine; Fort +8, Ref +7, Will +5 (+9 vs enchantment):

Mishipeshu charges down the temple steps making a beeline for the Declarative as the standing enemy of focus.

Double move


HP: 44/45 ; AC 18, touch 11, flat-footed 12; DR 2/Adamantine; Fort +8, Ref +7, Will +5 (+9 vs enchantment):

Burring from the creature's fire, Mishipeshu unleashes a desperate fury of violence on it, seeking to rip the creature to pieces.

Claw/Pounce: 1d20 + 10 ⇒ (18) + 10 = 28
1d6 + 6 ⇒ (4) + 6 = 10
Grapple (to control): 1d20 + 15 ⇒ (12) + 15 = 27

Claw/Pounce: 1d20 + 10 ⇒ (5) + 10 = 15
1d6 + 6 ⇒ (5) + 6 = 11

Bite/Pounce: 1d20 + 9 ⇒ (1) + 9 = 10
1d8 + 6 ⇒ (5) + 6 = 11

Rake
Claw/Pounce: 1d20 + 10 ⇒ (19) + 10 = 29
1d6 + 6 ⇒ (1) + 6 = 7
Claw/Pounce: 1d20 + 10 ⇒ (7) + 10 = 17
1d6 + 6 ⇒ (1) + 6 = 7


HP: 44/45 ; AC 18, touch 11, flat-footed 12; DR 2/Adamantine; Fort +8, Ref +7, Will +5 (+9 vs enchantment):

Mishipeshu bounds uphill after another of the burning undines, leaping onto it and viciously tearing into it.

Claw/Charge/Pounce: 1d20 + 10 ⇒ (13) + 10 = 23
1d6 + 6 ⇒ (1) + 6 = 7
Grab: 1d20 + 15 ⇒ (8) + 15 = 23

Claw/Charge/Pounce: 1d20 + 10 ⇒ (4) + 10 = 14
1d6 + 6 ⇒ (6) + 6 = 12
Grab: 1d20 + 15 ⇒ (20) + 15 = 35

Bite/Charge/Pounce: 1d20 + 9 ⇒ (17) + 9 = 26
1d6 + 6 ⇒ (1) + 6 = 7
Grab: 1d20 + 15 ⇒ (2) + 15 = 17

Rake
Claw/Charge/Pounce: 1d20 + 10 ⇒ (16) + 10 = 26
1d6 + 6 ⇒ (5) + 6 = 11

Claw/Charge/Pounce: 1d20 + 10 ⇒ (16) + 10 = 26
1d6 + 6 ⇒ (5) + 6 = 11


HP: 44/45 ; AC 18, touch 11, flat-footed 12; DR 2/Adamantine; Fort +8, Ref +7, Will +5 (+9 vs enchantment):

Mishipeshu continues his relentless assault, pouncing on the next closest burning undine and unleashing a flurry of claw and fang.

Claw: 1d20 + 10 ⇒ (17) + 10 = 27
1d6 + 6 ⇒ (5) + 6 = 11
Grab: 1d20 + 15 ⇒ (3) + 15 = 18

Claw: 1d20 + 10 ⇒ (16) + 10 = 26
1d6 + 6 ⇒ (1) + 6 = 7
Grab: 1d20 + 15 ⇒ (2) + 15 = 17

Bite: 1d20 + 9 ⇒ (8) + 9 = 17
1d8 + 6 ⇒ (2) + 6 = 8
Grab: 1d20 + 15 ⇒ (8) + 15 = 23

Rake
Claw: 1d20 + 10 ⇒ (3) + 10 = 13
1d6 + 6 ⇒ (3) + 6 = 9

Claw: 1d20 + 10 ⇒ (5) + 10 = 15
1d6 + 6 ⇒ (5) + 6 = 11


HP: 44/45 ; AC 18, touch 11, flat-footed 12; DR 2/Adamantine; Fort +8, Ref +7, Will +5 (+9 vs enchantment):

End of round 2

Mishipeshu leaps upon one of the burning Undines attempting to rip it to shreds

Claw: 1d20 + 10 ⇒ (11) + 10 = 21
1d6 + 6 ⇒ (4) + 6 = 10
Grab: 1d20 + 15 ⇒ (17) + 15 = 32

Claw: 1d20 + 10 ⇒ (11) + 10 = 21
1d6 + 6 ⇒ (5) + 6 = 11
Grab: 1d20 + 15 ⇒ (10) + 15 = 25

Bite: 1d20 + 9 ⇒ (17) + 9 = 26
1d8 + 6 ⇒ (2) + 6 = 8
Grab: 1d20 + 15 ⇒ (19) + 15 = 34

Rake
Claw: 1d20 + 10 ⇒ (20) + 10 = 30
1d6 + 6 ⇒ (5) + 6 = 11

Claw: 1d20 + 10 ⇒ (13) + 10 = 23
1d6 + 6 ⇒ (4) + 6 = 10

Confirm
Rake
Claw: 1d20 + 10 ⇒ (2) + 10 = 12
1d6 + 6 ⇒ (6) + 6 = 12


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HP: 44/45 ; AC 18, touch 11, flat-footed 12; DR 2/Adamantine; Fort +8, Ref +7, Will +5 (+9 vs enchantment):
High Servant of Volcano wrote:
** spoiler omitted **

Mishipeshu Will (Devotion): 1d20 + 9 ⇒ (20) + 9 = 29


HP: 44/45 ; AC 18, touch 11, flat-footed 12; DR 2/Adamantine; Fort +8, Ref +7, Will +5 (+9 vs enchantment):

Mishipeshu races up the closing hole alongside her with equally astonishing alacrity.

Climb : 1d20 + 18 + 4 ⇒ (8) + 18 + 4 = 30


HP: 44/45 ; AC 18, touch 11, flat-footed 12; DR 2/Adamantine; Fort +8, Ref +7, Will +5 (+9 vs enchantment):

Mishipeshu bounds forward, leaping on the creature with primal fury.

Pounce (Claw 1): 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25
1d6 + 6 ⇒ (6) + 6 = 12

Pounce (Claw 2): 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
1d6 + 6 ⇒ (6) + 6 = 12

Pounce (Bite): 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
1d8 + 6 ⇒ (2) + 6 = 8

Pounce (Rake 1): 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
1d6 + 6 ⇒ (4) + 6 = 10

Pounce (Rake 2): 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
1d6 + 6 ⇒ (2) + 6 = 8

2 grapple attempts
1d20 + 15 ⇒ (14) + 15 = 29
1d20 + 15 ⇒ (1) + 15 = 16


HP: 44/45 ; AC 18, touch 11, flat-footed 12; DR 2/Adamantine; Fort +8, Ref +7, Will +5 (+9 vs enchantment):

As Sequoya effortlessly climbs down, Mishipeshu backs up slightly before bounding forward and leaping into the darkness.

Acrobatics (ignore first 10 ft DC 15): 1d20 + 10 ⇒ (15) + 10 = 25


HP: 44/45 ; AC 18, touch 11, flat-footed 12; DR 2/Adamantine; Fort +8, Ref +7, Will +5 (+9 vs enchantment):

At a single unspoken command from Sequoya, Mishipeshu races forward and pounces on the duplicitous snake, unleashing his fury.

Claw1: 1d20 + 10 ⇒ (11) + 10 = 21
1d6 + 6 ⇒ (5) + 6 = 11
Grab: 1d20 + 15 ⇒ (2) + 15 = 17

Claw2: 1d20 + 10 ⇒ (9) + 10 = 19
1d6 + 6 ⇒ (4) + 6 = 10
Grab: 1d20 + 15 ⇒ (9) + 15 = 24

Bite: 1d20 + 9 ⇒ (13) + 9 = 22
1d8 + 6 ⇒ (6) + 6 = 12
Grab: 1d20 + 15 ⇒ (19) + 15 = 34

Rake 1: 1d20 + 10 ⇒ (12) + 10 = 22
1d6 + 6 ⇒ (4) + 6 = 10
Grab: 1d20 + 15 ⇒ (6) + 15 = 21

Rake 2: 1d20 + 10 ⇒ (12) + 10 = 22
1d6 + 6 ⇒ (3) + 6 = 9
Grab: 1d20 + 15 ⇒ (10) + 15 = 25


HP: 44/45 ; AC 18, touch 11, flat-footed 12; DR 2/Adamantine; Fort +8, Ref +7, Will +5 (+9 vs enchantment):

With a low growl, Mishipeshu looks up as Sequoya climbs before jumping onto the pole, claes digging in as the mighty tiger works his way up.

Climb: 1d20 + 8 + 4 ⇒ (8) + 8 + 4 = 20

Animal Focus (Su) Monkey: The creature gains a +4 competence bonus on Climb checks. This bonus increases to +6 at 8th level and +8 at 15th level.


HP: 44/45 ; AC 18, touch 11, flat-footed 12; DR 2/Adamantine; Fort +8, Ref +7, Will +5 (+9 vs enchantment):

With a single fluid step around, Mishipeshu takes advantage of Sequoya's powerful strike, tearing mercilessly into the beast, his claws and teeth finally finding purchase.

Claw1/Outflank: 1d20 + 10 + 4 ⇒ (17) + 10 + 4 = 31
Precise strike: 1d6 + 6 + 1d6 ⇒ (6) + 6 + (2) = 14
Grab: 1d20 + 15 ⇒ (10) + 15 = 25

Claw2/Outflank: 1d20 + 10 + 4 ⇒ (10) + 10 + 4 = 24
Precise strike: 1d6 + 6 + 1d6 ⇒ (4) + 6 + (2) = 12
Grab: 1d20 + 15 ⇒ (12) + 15 = 27

Bite/Outflank: 1d20 + 9 + 4 ⇒ (13) + 9 + 4 = 26
Precise strike: 1d8 + 8 + 1d6 ⇒ (2) + 8 + (4) = 14
Grab: 1d20 + 15 ⇒ (9) + 15 = 24

Rake1/Outflank: 1d20 + 10 + 4 ⇒ (1) + 10 + 4 = 15
Precise strike: 1d6 + 6 + 1d6 ⇒ (3) + 6 + (4) = 13
Grab: 1d20 + 15 ⇒ (8) + 15 = 23

Rake2/Outflank: 1d20 + 10 + 4 ⇒ (17) + 10 + 4 = 31
Precise strike: 1d6 + 6 + 1d6 ⇒ (6) + 6 + (1) = 13
Grab: 1d20 + 15 ⇒ (13) + 15 = 28


HP: 44/45 ; AC 18, touch 11, flat-footed 12; DR 2/Adamantine; Fort +8, Ref +7, Will +5 (+9 vs enchantment):

Mentally connected to Sequoya, Mishipeshu bounds around the creature, roaring as he claws at the monster's back.

Claw: 1d20 + 10 ⇒ (8) + 10 = 18
1d6 + 6 ⇒ (2) + 6 = 8


HP: 44/45 ; AC 18, touch 11, flat-footed 12; DR 2/Adamantine; Fort +8, Ref +7, Will +5 (+9 vs enchantment):

Completely in synch with his mistress, Mishipeshu surges forward, leaping upon the massive creature and grabbing hold to tear into it mercilessly, despite its supernatural resistance to his claws and teeth.

Charge/Pounce/Claw1: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29
1d6 + 6 ⇒ (3) + 6 = 9
Grab: 1d20 + 15 ⇒ (19) + 15 = 34

Charge/Pounce/Claw2: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
1d6 + 6 ⇒ (3) + 6 = 9
Grab: 1d20 + 15 ⇒ (7) + 15 = 22

Charge/Pounce/Bite: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
1d8 + 6 ⇒ (1) + 6 = 7
Grab: 1d20 + 15 ⇒ (14) + 15 = 29

Charge/Pounce/Rake 1: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
1d6 + 6 ⇒ (5) + 6 = 11
Grab: 1d20 + 15 ⇒ (8) + 15 = 23

Charge/Pounce/Rake 2: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
1d6 + 6 ⇒ (1) + 6 = 7
Grab: 1d20 + 15 ⇒ (19) + 15 = 34

If this applies: Rattling Strike (Ex)(target shaken for 1d4 rounds on successful hit.

Damn it I think all that did 1 pt of damage


HP: 44/45 ; AC 18, touch 11, flat-footed 12; DR 2/Adamantine; Fort +8, Ref +7, Will +5 (+9 vs enchantment):

Leaning into Quanah, the powerful tiger purrs comfortingly, waiting for her to climb on his back before taking her to safety.

If she's able to get on his back, he'll run back toward Sequoya


HP: 44/45 ; AC 18, touch 11, flat-footed 12; DR 2/Adamantine; Fort +8, Ref +7, Will +5 (+9 vs enchantment):

With a roar, Mishipeshu bounds forward, leaping upon the next closest of the vile mephits, tearing into the creature mercilessly.

Pounce (charge/full attack)

Claw 1/charge: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
1d6 + 6 ⇒ (5) + 6 = 11
Grab: 1d20 + 15 ⇒ (14) + 15 = 29

Claw 2/charge: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
1d6 + 6 ⇒ (2) + 6 = 8
Grab: 1d20 + 15 ⇒ (7) + 15 = 22

Bite/charge: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
1d8 + 6 ⇒ (7) + 6 = 13
Grab: 1d20 + 15 ⇒ (13) + 15 = 28

Rake: 1d20 + 10 ⇒ (16) + 10 = 26
1d6 + 6 ⇒ (2) + 6 = 8

Rake: 1d20 + 10 ⇒ (11) + 10 = 21
1d6 + 6 ⇒ (1) + 6 = 7


HP: 44/45 ; AC 18, touch 11, flat-footed 12; DR 2/Adamantine; Fort +8, Ref +7, Will +5 (+9 vs enchantment):

Current active aspect: Falcon: +6 competence bonus on Perception checks.


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HP: 44/45 ; AC 18, touch 11, flat-footed 12; DR 2/Adamantine; Fort +8, Ref +7, Will +5 (+9 vs enchantment):

Added Mishipeshu