Female Elf Level 3 ; HP 14 (of 15)
Absolutely Mirinde will take advantage of Justica's blessing :) As Azazel announces his presence Mirinde feels the presence of the goddess wash over her...bring with it a sense of loss and pain she was well used to. Moving to draw strength from her agony here she cries out, "YOu are the fool Azazel! Life IS Agony and Suffering! Locking up the source of the pain is no way to confront it. It must be dealt with DIRECTLY!!" She then calls upon her magicks to bring pain and agony to Azazel and his followers! Cast Magic Missile.
Female Elf Level 3 ; HP 14 (of 15)
Mirinde studies the features of the beautiful woman (and her raven) closely, while she allows the warriors to occupy her attention. That raven...it could be a spirit companion or even...a familiar...interesting. She may actually be mortal! "Forgive my companion's bluntness. We mean no offense but our curiosity is quite piqued here."
Female Elf Level 3 ; HP 14 (of 15)
Mirinde stares about the grotto her eyes taking in every detail. "Well this scene here seems to corroborate with what Azazel has informed us...yet I agree with Istevan here. I do not believe destroying the jewels serves our purposes." Her gaze lingers over the pools where the skeletal forms lay submerged, "These skeletal forms may provide answers to us..." Mirinde will move closer to the skeletons as close as possible to examine them further without entering the water.
Female Elf Level 3 ; HP 14 (of 15)
Mirinde glances at the thief with a doubtful look in her eyes, "You are correct in that destroying these rubies will have an effect here...the statue animating may be the least of our worries." Pointing out the staircase on the other side of the cavern she adds, "I would not be so quick to follow Azazel's wishes here...this seems a bit convenient would you not say? Investigating what lies beyond this statue would we wise correct?"
Female Elf Level 3 ; HP 14 (of 15)
"We just need to keep our eyes open Istevan," Mirinde nods grimly as she eyes the statue closely, "I see little reason to linger here, let us see if there is a way around this statue without disturbing these candles." DM Brainiac: do the candles completely bisect the cavern?
Female Elf Level 3 ; HP 14 (of 15)
Mirinde stares intently at the alien idol trying to memorize its shape thoroughly. Taking out her grimoire she makes a detailed sketch of the idol committing it to parchment. Would that I could gather a sample of that slime...it may prove useful at a later time, but it is too closely guarded. Mayhaps we can return here once Azazel has fled.
Female Elf Level 3 ; HP 14 (of 15)
Mirinde nods slowly as she takes the broken hammer in her slender fingers, wincing at the heft of the ungainly weapon. In her other hand is a mithril dagger, which she then proceeds to slide her forearm allowing her lifeblood to trickle down the haft of the weapon... Spell Check (Mending), Spellburn 1 pt of STR: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21 The caster permanently repairs one normal, complex object with moving parts and multiple elements. Essentially the warhammer is as good as new.
Female Elf Level 3 ; HP 14 (of 15)
Mirinde nods slowly, clearly not convinced by the explanation here, but unwilling to discuss it further. "Very well Azazel, we accept your gracious hospitality. May we also trouble you for sustenance? our exertions have left us famished." Once the party is settled in Mirinde approaches Clancy, "I can attempt to mend your broken weapon Clancy, as I foresee it will prove useful in the coming hours ahead." Should Clancy agree the Mirinde will cast Mending on the hammer.
Female Elf Level 3 ; HP 14 (of 15)
Mirinde is somewhat surprised to discover the creature followed the path of Law. Still she knew these creatures, while they may be allies for now, would turn against the group...once their goal has been achieved. "So Azazal, these cultists we encountered earlier, they all serve you and your cause? Forgive me but they seemed to follow the tenets of those who oppose you. Why does their appearance reflect those who worship that foul Death cult?"
Female Elf Level 3 ; HP 14 (of 15)
Mirinde watches the exchange closely between the 'warrior of light' and her own companion here. This one is not as it seems...yet how much of this is falsehood? The best lies rely upon a grain of truth, after all! Briefly she considered calling upon her own patron, but quickly dismissed the idea. Time to rely upon her own wits. "Forgive my companion's skepticism here but your story is a bit...outlandish. Still we do not wish this abomination loosed upon the land. How would we destroy these jewels? Can they be smashed by a typical hammer, or does something more potent be required?" Has Mirinde ever heard of Azazel? Also how are the vines reacting to him? Fear or attraction?
Female Elf Level 3 ; HP 14 (of 15)
Mirinde is loath to call upon her powerful missiles here, due to the unsettling visions caused by the fell power, yet she also knew the party was still outnumbered... Cast Magic Missile, targeting the closest cultist.
Female Elf Level 3 ; HP 14 (of 15)
Mirinde allows the meat shields...err...her fellow party members to advance here as she again calls upon her eldritch might here! Cast Magic Missile, targeting the closest cultist.
Female Elf Level 3 ; HP 14 (of 15)
Mirinde quickly dives back around the corner still bleeding profusely, "See if you can draw them closer. I have something special planned for them," she hisses, waving her bats to continue slowing down the cultists! Actually she just wants to get a chance to be healed, and also save her strength here to do some Spellburn goodness ;)
Female Elf Level 3 ; HP 14 (of 15)
Mirinde can communicate very basic commands to the bats and they will obey, however they cannot communicate with her except by primitive squeaks. It's up to the DM how far that goes :) Basically she would use the bats to try luring whoever is doing the drumming top reveal themselves.
Female Elf Level 3 ; HP 14 (of 15)
"Animal spirits draw forth the chaos-substance from the ether to form the outer shell of the body," Mirinde replies, "As for the reality of these animal spirits, yes indeed they ARE real, though not as you would understand reality. As for feeding one of the wafers to the animal do realize we only have 12 wafers to consume."
Female Elf Level 3 ; HP 14 (of 15)
Mirinde nods humorlessly, "Yes Istevan those wafers are undoubtedly magical in nature...and would indeed corrupt you. As for the nature of said corruption there is one way to find out..." In response to Clancy she nods slowly, "I could summon some animals to test the nature of each portal...although such a method is not foolproof."
Female Elf Level 3 ; HP 14 (of 15)
Mirinde sniffs disdainfully, "Of course we should thank her..." Turning her attention to the secret door she ponders carefully, "Perhaps only those worthy of the Carnifex are allowed passage here. The symbols of the Carnifex," pointing to the three-headed raven symbol, "is the key here." Peering at the still-fresh wafers she pauses, "The wafers would be consumed by the faithful correct Clancy?"
Female Elf Level 3 ; HP 14 (of 15)
Mirinde whirls around to affix a glare at both cleric and thief. "What did you expect here? This is a death cult! They hold a different value than we do!" After calming herself here she adds, "As for your question Clancy...these are various animals represented by the sigils, along with astrological signs. These stacks show those cultists who perished from 500 to 200 years in the past...a memorial if you will. I am certain their spirits linger still...best to press on here."
Female Elf Level 3 ; HP 14 (of 15)
Once the party has been situated in the entry chamber Mirinde slowly looks around, her elvish sight easily discerning the alcoves and the skulls therein. "Hold. perhaps these skulls hold further clues as to what lays ahead." She replies as she slowly makes her way towards the nearest alcove.
Female Elf Level 3 ; HP 14 (of 15)
Mirinde barely has time to steady herself from her near brush with death, before the call from Degan snaps her back to reality. "That fool..." Mirinde swears even as she lapses into a trance calling upon some aid for the foolish thief... Cast Animal Summoning to summon a group of bats to help distract the spider.
Female Elf Level 3 ; HP 14 (of 15)
Once Degan has secured the rope on his end Mirinde volunteers to be next here. "That portal may be warded by powerful magicks still." After Clancy secures the lifeline rope around her waist she mutters softly to herself a quick prayer to her unholy patron, and grasps the rope firmly as she is swung across... STR check: 1d20 ⇒ 3 Yikes! Well I will wait to see if the others can save Mirinde here before she burns her Luck here.
Female Elf Level 3 ; HP 14 (of 15)
Mirinde glances about her, peering upwards and risking quick look toward the bottom of the chasm. (Infravision 60') "This is...an unpleasant dilemma. Trying to penetrate that water flow is certainly suicide, we need to find another way." Does Mirinde see anything else of note?
Female Elf Level 3 ; HP 14 (of 15)
Mirinde tunes out the useless twaddle coming from the various rumor mongers here and focuses upon the this so-called Cult. "It seems as if this Cult has left its mark upon this cesspool of a city...still investigation may prove fruitful..." Surely some forgotten tomes of arcane power must lay buried therein!
About Coal MortíferoAC:11+4+1=16
Status:
CLASS FEATURES RITUALS
Harness Death:1/encounter
POWERS AT WILL Rising Death:
+6 vs fortitude 1d8 damage. conjuration, death, standard action, area burst 1 within 10, each enemy in burst. Effect: the burst creates a zone of difficult terrain that lasts until the end of your next turn. Allies ignore the difficult terrain. The first time an enemy enters a square within the zone, that enemy takes damage equal to your int mod (+4). A single creature can take this damage only once. Scare:
death, fear, illusion, psychic, standard action, burst 1 within 10, each enemy in burst, 6 vs will Hit:1d4+5 psychic damage. If target moves nearer to you on its next turn, it takes psychic damage equal to your cha mod (+3). Death Ray:
death, necrotic, standard, ranged 20, 6 vs fort, 1d8+5 necrotic damage, and the target takes a -2 penalty on saving throws until the end of your next turn. Ranged basic attack Encounter: Baneblast:
death, necrotic, standard, close blast 3, each enemy in blast, 6 vs will, Hit: 2d4+5 necrotic damage. You and each enemy in the blast gain an aura 2 until the end of your next turn. Each of your enemies that begins its turn in your aura or the aura of any of its allies, or moves into an aura, takes necrotic damage equal to your int mod (+4). A foe can take this damage from multiple auras, though only once from the same aura. Paralytic Field:
death, necrotic, psychic, zone, standard, area burst 1, within 20, 6 vs will, Hit: 1d10+5 psychic and necrotic damage. The target is immobilized until the end of your next turn. If you roll a critical, the target is restrained until the end of your next turn instead. Effect: you create a zone in the area of the burst. Any creature that enters the zone is immobilized until the end of its next turn. The zone lasts until the end of your next turn. Daily: Summon Ravenous Ghoul:
conjuration, death, standard, ranged 10, Effect: You conjure a medium ghoul that occupies one square within range and make it attack. You can move the ghoul up to 6 squares as a move action. The ghoul has hit points equal to twice your healing surge value (18). It has defenses equal to 10+1/2 level+int+implement bonus (16). It makes saving throws as if it were you. It has whatever senses you have. The ghoul lasts until the end of your next turn. Target: 1 creature adjacent to ghoul, 6 vs fort, Hit: 1d6+5 and the target is slowed until the end of your next turn, if it is already slowed it is immobilized until the end of your next turn. Sustain minor and make another attack. Utility: Spirit Shield: Encounter, conjuration, immediate interrupt. Trigger: a creature attacks you. Effect: you gain a power bonus to the defense targeted by the attack equal to your int mod (+4). This bonus lasts until the end of your next turn. Equipment:
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