Seelah

Mirelinza's page

111 posts. Alias of Birch33.


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Just to say I've had a close bereavement in the family. As you might expect, my focus is not on the game. As it may be a few weeks before I'm in a position to move forward, I must regrettably withdraw to allow you to fill the spot with someone who can be active. Thanks again...


Mirelinza looks in a bad way. Although the effects of the bites aren't so bad, two doses of poison are now coursing through her veins and all this activity just speeds up the effect of the spider's venom.

But whilst she still has some strength left in her arms, she stabs at the creature - more in hope than expectation.

Rapier: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 221d6 - 2 ⇒ (6) - 2 = 4

hp 8/13 - Str 6


Mirelinza is brought out of her stupor by the figure of Zelda flashing past her. Now aware of the danger behind her, she turns and lunges at the arachnid. Gone is the flow of her attack - no dance this time. Instead she simply stabs at the creature.

Rapier: 1d20 + 5 ⇒ (6) + 5 = 111d6 - 3 ⇒ (4) - 3 = 1

hp 8/13


With the thrill of the combat over and the adrenaline that was pumping around her system now abating, the true pain and discomfort of the spider bites hits home to Mirelinza. Slowly, but surely, her body is starting to go numb.

But before she can speak up, she hears Naught's warning. But a combination of pain, fatigue and numbness added to the fact that she's not entirely sure what is going on mean Mirelinza simply plays a watching brief for now.


Posting now so I don't hold up when it's my turn

Mirelinza doesn't care which spider she attacks, she simply lunges at the closest. Doing her best to both ignore the pain and the potential effect of the poison, she almost dances with the arachnid before slicing at it with her rapier.

Rapier: 1d20 + 5 ⇒ (15) + 5 = 201d6 ⇒ 1

hp 10/13


Mirelinza enters the room and gets as close to the spider as she can. She doesn't care if this enables it to attack her, she just wants to get in its face and allow her comrades to no longer be the centre of its attention.

Having fun and games with maps on a phone - but I'll get there


As they form some sort of order, Mirelinza brings up the rear - watching behind them as much as what's ahead.


Mirelinza draws her sword. She's been comfortable to let the others do all of the talking and has merely followed them. At times the banter has lifted her spirit - at others she has found it annoying as she takes their current situation seriously and wonders if the others see it as a game.

In the end she goes with her former view. None are foolish enough to make light of the situation (no pun intended) and if they were all as quiet as she was being, the mood would be even more sombre.

But that stench was not promising.


Mirelinza focused and could see - the dark. She could hear the conversation OK - her hearing wasn't impaired, but she had no real idea what they were talking about - so she waited.


Mirelinza had forgotten all about the show until the elf mentioned it. Nodding her agreement to Cellawyn's plan she added, "And let's keep together, yes?"


Never played it at all, nor GMed it, not read the AP...you get the idea.


Mirelinza is in two minds. Talk of papers has her natural curiosity piqued - but she takes the role of sentry seriously until Aliseya bolts past her, heading towards the foyer. A quick check to see that nothing terrible had happened, she was about to follow when Naught came bundling past her.

Wrinkling her brow, she decides to wait for the others - trusting the two ahead won't get up to too much mischief in the meantime.


Mirelinza continues to keep guard - alone with her thoughts and fears. her faith - which has been shaky of late is bound to be tested and she has no idea how she'll respond.


Apologies for slow posting - I tend to do most from a work laptop and our Firewall has been 'strengthened' to include any site with uploading capabilies and forums!

Plan B is already in operation.


Mirelinza brings up the rear, her hand falling naturally to the pommel of her sword, although it remains sheathed.

Whilst the others fcous on the contents of the room, she sweeps her gaze in all of the other directions.


You don't have to speak a language to get an inference from the tone - and whatever Aliseya said - it didn't sound like a lullaby to Mirelinza.

Every fibre of her being was tensed for what might happen next.


In response to Naught, Mirelinza shakes her head. "Alas my development is not sufficient to do what you ask. I have heard of Paladins of greater knowledge and wisdom - not to mention years - being able to perform such feats but not me I'm afraid."

The paladin almost looks dejected at not being able to help in the way Naught asked.


Mirelinza lends her weight to the problem of the door too.

Aid Another: 1d20 ⇒ 5


Mirelinza relates what she heard and felt. "I cannot truly say if what we're up against are people or spirits and if they are naturally evil or made so by this place. Regardless, we should trust no-one and nothing except ourselves. Our eyes may deceive us - remember that."


Mirelinza does her best to remain calm. With so much conversation, she was in two-minds if the voice was part of the chatter or someone behind the door.

Finally deciding on the latter, she presses herself up against it and, closing her eyes, focuses on the area behind the door.

Using the divine gift of the goddess Sarenrae she allows her mind to reach beyond the physical barrier and identify if whatever is on the other side is evil.

Detect evil


Mirelinza lends her hand to the door problem - and like Aliseya, goes for the direct approach.

Strength check: 1d20 ⇒ 18


"Free Zelda first, I'm OK for now."

Whilst she waits, she tries to remain calm and conserve her energy for what can only be more exertion to come.


Mirelinza hears the voices of her comrades. "Over here..." All the while she continues to wiggle and wriggle.


Mirelinza's natural reaction is to try to lift the beam off her back first. When her efforts fail to produce the desired effect, she slowly wriggles her way out from under the wood - going slowly and carefully so as not to cause anything else to fall on her.

All the while, her mind is thinking, 'That was one heck of a coincidence.'


Mirelinza, despite stating there was nothing to worry about draws her weapon as she enters the building.

She's definitely on edge but is trying to remain as calm as possible. But she has a bad feeling about this.


Mirelinza looks at Zelda. "There is no reason to assume they've come to any harm yet, so let's look for an open door before we break anything. Yes?"

With this she starts to look around for an open door or window.

Despite her pragmatic approach, she is concerned for their safety but won't voice it.


Mirelinza nods in agreement. "I have coin if we need it - and something makes me think that time is a commodity we can't take for granted."


The paladin, as ever, looks thoughtful. Finally prompted into speech by Zelda, she offers. "I stand by what I said before. There is a lot going on here and at the moment, the townsfolk think we're the cause and not the cure. Until we change that mindset, getting to the bottom of mysteries like this will prove difficult. The locals will have a lot to tell us - even if they don't know how important what they know is."

"But for now I think we need to make our way to the prison."

Her voice remains calm and clear - with an undercurrent that suggests she's a lot more worried than she's letting on.


Fortunately Mirelinza isn't the blushing type. "Clearly I should have checked the price of the ring before agreeing to make the purchase. If you could hold on to this for me I would appreciate it. If another customer comes along, I'll understand if you need to sell it to them."

She's hoping not too many locals have over 100gp lying around - and if they did they would already have bought it.

"But I'll take the others now, thank you."


Mirelinza is aware she's going to be holding the others up soon. Funny how the one that didn't want to go shopping is now the one engrossed in the jewellery.

Mirelinza nods in approval at what is on display. "I'll take the circlet of gold. Oh, and the white gold ring too. We'll pop back later to look at your gems."

AShe flashes a smile at Aliseya. "OK, outside."


Mirelinza nods without conviction with whatever Aliseya recommends. "You know best."

Instead her focus is on Gabrielle at the 'finer items' to be had. "Lead on..." There is something of a spring in her step at the prospect of Dawnflower accessories for her armour.


The board monster ate my post ;([ooc]

[ooc]Mirelinza went with Aliseya willingly and will remain with her - despite her lack of interest in dresses

Mirelinza's eyes glaze over when shown the dresses and fabrics but the accessories definitely catch her eye.

Soon she's examining each one and putting aside any that have a Sarenrae connection - suns, flames, sunflowers etc. Anything that could be attached to her armour. Having identified all of the obvious ones she asks politely, "How much for these?"


Mirelinza followed Aliseya willingly, it's just she's not as enthusiastic about shopping

Mirelinza ignores the clothes but does show interest in the accessories. She shows paticular interest in anything Sarenrae related - such as sunflowers, suns, flames and the like. Anything that could be attached to her armour in fact.

Finding a small selection she asks politely, "How much are these?"


Mirelinza is supportive of the approach to gain acceptance from the locals and allows herself to be swept up in Aliseya's enthusiasm but definitely takes a back seat for the present. Her thoughts are with the task ahead and wishes the current diversion was over and they could get on with the task in hand.


Despite being caught up with the romance of the idea initially, Mirelinza's face turns a little more solemn as the conversation continues. "Winning friends is a great idea and this seems an excellent way to achieve it. But let's be careful we're not too flippant with references to necromancers - living or dead. We need to let the townsfolk know we're serious about helping them."

"Oh, and do you have anything I can wear? My clothes are limited to variations of armour these days."


Despite her initial misgiving about the idea, Mirelinza has to concede that it might just work. It's potential for making things better is greater than the likelihood of making it worse.

"I am a Varisian, therefore I can dance. If you need someone to support you, just ask. My family are part of a dancing troupe."

The statement appears incongruous from the armour clad woman, but there is no denying her grace of movement and Varisians are known for music and dancing.


Mirelinza shakes her head in a resigned fashion. "The Professor knew what he was doing, inviting us to his funeral. There is much work for us to do here - although the local's negative view of us won't make life any easier. We need to get ourselves a few allies if we're to make a success of this."

She looks around the group, seeing who looks to be in agreement.

And looking into the distance she says quietly but still audibly, "And referring to the Whispering Tyrant as cool won't help matters I fear."


Before the priest could respond to Zelda, Mirelinza spoke, her voice solemn and slow. "The Whispering Tyrant. He's the reason I became a Paladin."

"Ustalav is the place to look if you want to find the remnants of his long reign. Tar-Baphon was a powerful wizard-king who ruled central Avistan. He was killed by the god Aroden himself but he rose as a lich and ruled the country of Ustalav for centuries. He was finally defeated by the Shining Crusade and imprisoned within his capital of Gallowspire."

"And of course...he was known as a powerful necromancer."

In case you're wondering, this is all part of Mirelinza's back-story


Apologies for slow posting over the last week or so. I moved home and what should have been seamless internet access resulted in a ten day gap. And then there was wifi! I have the Internet again – thanks so much for your patience…


Mirelinza stares at the priest for a few seconds. Her tone is polite but not warm.

Diplomacy: 1d20 + 4 ⇒ (4) + 4 = 8

"What is it you can do in a fortnight that you can't do now Father? Or to put it another way, I urge you to treat this poor woman now - before whatever it is can develop. For example, can you tell us what it is and how it is to be treated?"


Zelda Lamplighter wrote:
This one has not folded we are just resting a little bit.

Don't worry, I know we're good to continue in a while.


It's official - two of the games I'm in have now folded!


Aliseya Belododia wrote:

Lol. :D

Btw, I'm trying to get into a Kingmaker campaign, if anyone here wants to (possibly) join me.

Edit: Though, I won't be playing a hot chick in that one...

Tempted as two games I'm in have died...


Mirelinza follows the lead of the group. She's never a particularly boisterous personality but the news of the necromancers has certainly turned her mood more sombre and reflective.


"I think as much information as possible is helpful before we try to tackle anyone. Let's see what the Father has to say - plus we need to get Aliseya's leg seen to." Mirelinza's tone is business-like but friendly.


With so many speaking directly to the acolyte, Mirelinza keeps her counsel for now. Instead she closes her eyes in prayer. She grips her holy symbol and lowers her voice - but ensures it is audible enough for the acolyte to hear.

"Oh Dawnflower, you teach me to be a fierce warrior but you also grant me the wisdom and the compassion to be as a caring parent or sibling to all in need. Help me heal the sick and lift the fallen. I will do your bidding to be a guiding light into the darkest hearts and lands."

Diplomacy to aid another: 1d20 + 4 ⇒ (18) + 4 = 22


Mirelinza wanders back downstairs and dons her armour and straps on a variety of weapons - checking and re-checking them all. Every now and then she'll wave a blade with a theatrical flourish before declaring herself ready to travel.


Apologies for the lack of posts. I went somewhere that should have had internet access – but didn’t! Sorry again.


"Necromancy?" Mirelinza echoes. The look on her face suggests the word has deeply troubled her.


Mirelinza stands quietly, twirling her sword every now and then. She's in two minds - go back to bed or wait to see if something happens. For now she decides to wait and see.