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![]() Red Reflex vs 5 electric (DC 19): 1d20 + 6 ⇒ (17) + 6 = 23 @ 2 damage
Another bolt of jolt! Green completely explodes covering anyone nearby in Green goo! ➤➤➤➤➤➤➤➤➤➤ Vekka is Up! ![]()
Mummified Cat
![]() 4 arrows stick out of Blue Centipede as it continues to writhe - with a single arrows wide, it is the ranger's 5th that finishes the deed - it drops to the ground motionless... ...and remains so... ![]()
Mummified Cat
![]() White Reflex vs 4 electric (DC 19): 1d20 + 6 ⇒ (19) + 6 = 25 @ 2 damage
Jolted again, but the centipedes remain standing! Spooked and near death, White centipede flees! ◆◆◆) Stride x3 Off Map! ![]()
Mummified Cat
![]() Vekka’s katana glows with runic power! Red hops out from cover and scuttles towards Sigurd! Red
Mandibles (P) vs Sigurd (AC 20): 1d20 + 6 ⇒ (6) + 6 = 121d4 - 1 ⇒ (1) - 1 = 0 ~~~ Auntie Wu is Up! ![]()
Mummified Cat
![]() White Reflex vs 5 electric (DC 19): 1d20 + 6 ⇒ (19) + 6 = 25 @ 2 damage
White and purple squirm with shock as Alan’s bolt arcs through them! ![]()
Mummified Cat
![]() Yellow centipede bursts into flame, leaving a brunt crisp behind… …the crisp remains on the ground, twitches a little, and… …goes still… Two more centipedes swarm up onto the party - white and black - the former crawling with crack speed, the latter quickly engaging Sigurd and biting with dripping mandibles! White
Black
Mandibles (P) vs Sigurd (AC 22 / shield): 1d20 + 6 ⇒ (13) + 6 = 191d4 - 1 ⇒ (4) - 1 = 3
➤➤➤➤➤➤➤➤➤➤ Auntie Wu (w/ ◆) and Sigurd (w/ ◆◆◆) are Up! ![]()
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![]() Skeletal Magicker falls to Valeros's second attack! We stay in rounds as Natalu drops to Wounded 2! Brendar and Zisiro are Up! ![]()
Mummified Cat
![]() With Skeletal Magicker hanging on by a thread despite Zisiro's spiritual blast, it chooses to rise here, and feared of the mighty sprite's ability to pull it close to him, unleashes a significant remainder of it's power sending dark perilous energy into the Exemplar's perfect body! ◆) Stand
Basic Fortitude vs Natalu (DC 23): 1d6 ⇒ 4
The Party is Up! ![]()
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![]() Skeletal Magicker channels dark energy from the ground, taking a page from Brendar's book! ◆◆◆) Cast a Spell
Basic Fortitude @ Party (necromancy, negative) vs DC 23: 2d8 ⇒ (6, 5) = 11 The Party is Up! (Don't forget to make your Fort saves first!) ![]()
Mummified Cat
![]() Skeletal Monstrosity Basic Fortitude @ 14 positive (DC 19): 1d20 + 10 ⇒ (2) + 10 = 12
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![]() Basic Fortitude vs 5 positive / vitality (DC 18): 1d20 + 10 ⇒ (10) + 10 = 20 @ 2 damage Reviving each of his allies who lie naked of weapons upon the ground before the great monstrosity that doesn't quake from the blast, the dire situation springs with feeble hope. Meanwhile, the as-yet unharmed Skeletal Magicker preys upon the strong: Zisiro! Demoralize (Intimidation) in Necril (+4) vs Zisiro (Will DC): 1d20 + 9 + 4 ⇒ (20) + 9 + 4 = 33 (+4 only if Zisiro speaks / understands Necril!) ◆) Demoralize Zisiro
A brackish bolt spews forth from his skeletal claw, striking the animist and sapping his strength! Ranged Spell Attack (necromancy) vs Zisiro (AC): 1d20 + 13 ⇒ (17) + 13 = 30 Zisiro - please make a DC 23 Fortitude save! ![]()
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![]() Skeletal Magicker's profane aura dampens somewhat, the necromantic fuel burning in it's rotten marrow largely spent... (Out of highest level spell slots...) ![]()
Mummified Cat
![]() Brendar falls! The Skeletal Monstrosity carves down the still adjacent pair Valeros and Natalu - then hornbutts Nat or Val?: 1d6 ⇒ 3 Natalu for good measure! Glaive (forceful, deadyl d8, slashing, reach 15) vs Valeros (AC 23): 1d20 + 12 ⇒ (20) + 12 = 321d8 + 7 ⇒ (1) + 7 = 81d8 ⇒ 1 (Crit for 17?)
◆◆) Broad Swipe
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Mummified Cat
![]() Zisiro's lance pitters. Natalua bangs and rings. (7 total damage) Valeros double bonks. (13+9 = 22) The Monstrous Skeleton remains rooted despite the beatings. Skeletal Magicker looses a pulse of deafening doom! Basic Fortitude (Sonic) DC 23 @ Brendar, Natalu, Valeros, Zisiro: 3d10 ⇒ (10, 5, 10) = 25 ◆◆) Cast a Spell @ Everybody
Teeth chittering at Brendar, It then struggles against the flora, moving north, but only barely. ![]()
Mummified Cat
![]() If only Brendar understood what was being said, he might have quaked - instead he bolsters Valeros's shield boss - it gleams with power! Large Skeletal Monstrosity to Reflex (DC 19): 1d20 + 8 ⇒ (6) + 8 = 14 (Speed Hampered -10) The Skeletal Monstrosity - still dealing with ensnarement - attempts to carve down the heroes with it's mighty polearm! Brendar or Natalu?: 1d6 ⇒ 6 Glaive (forceful, deadyl d8, slashing, reach 15) vs Valeros (AC 23 / clumsy / shield / palisade) : 1d20 + 12 ⇒ (10) + 12 = 221d8 + 7 ⇒ (6) + 7 = 131d8 ⇒ 6
◆◆) Broad Swipe
Horn (agile, piercing, reach 10) vs Brendar: 1d20 + 12 - 4 - 4 ⇒ (17) + 12 - 4 - 4 = 211d10 + 5 ⇒ (6) + 5 = 11 ![]()
Mummified Cat
![]() The Skeletal Magiker held fast within the entangling flora meets deathly gaze and points a bony finger at Brendar - a black icy bolt shoots forth, chilling him to the bone! Demoralize (Intimidation) in Necril (+4) vs Brendar (Will DC): 1d20 + 9 + 4 ⇒ (14) + 9 + 4 = 27 (+4 only if Brendar speaks / understands Necril!) ◆) Demoralize
Ranged Spell Attack (cold, darkness, evil) vs Brendar: 1d20 + 13 ⇒ (1) + 13 = 14
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Mummified Cat
![]() Large Skeletal Monstrosity to Reflex (DC 19): 1d20 + 8 ⇒ (4) + 8 = 12
Stuck fast in shrooms and flowers - the spirits of the forest themselves seem eager to assist the party! - the Skeletal Monstrosity tries to rake it's way free! Escape vs DC 19: 1d20 + 12 ⇒ (13) + 12 = 25 ◆) Escape
Horns (reach 10, piercing) w/ agile MAP (-4) w/ Terrifying Charge (+4) vs Valeros (AC 21 / shield / blind): 1d20 + 12 - 4 ⇒ (17) + 12 - 4 = 251d10 + 5 + 4 ⇒ (6) + 5 + 4 = 15
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Mummified Cat
![]() Magicker Skeleton advances menacingly, and conjures forth dark necromantic energy, a ball of blackness, which seers towards the onrushing fighter, entering his eyes! Valeros - please make a Fortitude (incapacitation, necromancy) save vs DC 23! Brendar is Up! ![]()
Mummified Cat
![]() Large Skeletal Monstrosity to Initiative: 1d20 + 7 ⇒ (8) + 7 = 15
Just ahead, beyond the tree, the party spots a larger skeletal monstrosity, and a smaller skeletal magicker cloaked in an aura of malice! ![]()
Mummified Cat
![]() Green Champion Skeleton reels from the combined blows (21 total damage) - but doesn't fall - instead retaliates against 1d2 ⇒ 1 Natalu! Zisiro - what are the traits of Apparition's Whirl? Trigger RS? Green Lance (Piercing, deadly d8) vs Natalu (AC 21 / Bangles): 1d20 + 10 ⇒ (9) + 10 = 191d8 + 4 ⇒ (1) + 4 = 51d8 ⇒ 7
➤➤➤➤➤➤➤➤➤➤ Natalu (worn ikon / resist slash 3 + punish miss w/ slash @ 1-rnd) @ (-6 hoof, -16 hoof, -8 hoof, +29 heal, -8 lance, -9 lance, -9 lance) ➤➤➤➤➤➤➤➤➤➤ The Party is Up! ![]()
Mummified Cat
![]() Natalu's spear dances and dances, crunching the quadruped's bones and melting it with spirit energy! (7+9+1 = 17 damage this round) Meanwhile, a low cunning advances the Green Skeleton forward, now threatening the entire party with it's lance - it focuses it's strikes on the spirit bear. Green Lance (reach, deadly d8) vs Zisiro (AC 19 / Bear): 1d20 + 10 ⇒ (1) + 10 = 111d8 + 4 ⇒ (7) + 4 = 111d8 ⇒ 2
If anyone uses a move action, ranged strike, or manipulate w/in Green's reach:
Reactive Strike w/ Lance (reach, deadly d8): 1d20 + 10 ⇒ (18) + 10 = 281d8 + 4 ⇒ (4) + 4 = 81d8 ⇒ 2 The horse retaliates with fury against the sprite! Hoof vs Natalu (AC 20): 1d20 + 9 ⇒ (10) + 9 = 191d8 + 5 ⇒ (6) + 5 = 11
But Natalu dances between it's hooves with legendary agility! ![]()
Mummified Cat
![]() Ziriro transforms into a bear and bites Red - gnawing on bone (resist 5). Blue skeleton advances upon the Bear, striking twice! Blue Claw vs Zisiro (AC 19, weakness 5 to physical): 1d20 + 6 ⇒ (12) + 6 = 181d4 + 2 + 5 ⇒ (2) + 2 + 5 = 9
Meanwhile, Black Horse continues to attack Natalu! Hoof vs Natalu (AC 20): 1d20 + 9 ⇒ (20) + 9 = 291d8 + 5 ⇒ (3) + 5 = 8
Clobbering the sprite for 24 damage! ![]()
Mummified Cat
![]() Brendar’s needles fly through the quadruped’s ribcage (resist piercing 5) - his baleful aura is engaged by his apparition. The quadruped attempts to resist the spiritual magnetism! Fortitude vs DC 19: 1d20 + 6 ⇒ (11) + 6 = 17 Natalu’s destiny pulls in the horse, which repels completely his otherwise well-laid strike, but the noble branch pulls through with spiritual energy (2 damage to horse) - his second strike goes wide. ![]()
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![]() The Black Skeletal Quadruped charges across the central pond and tackles Natalu or Zisiro?: 1d4 ⇒ 1 Natalu! Hoof vs Natalu: 1d20 + 9 ⇒ (16) + 9 = 251d8 + 5 ⇒ (1) + 5 = 6
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Mummified Cat
![]() Manny's holy water burns the skeleton (1 damage no weakness) as it shunts into a position across from Hammid's allies. Scimitar (Slashing) w/ Inspiration (+1/+1) vs Flanked Glurourchaes: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 141d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7 ◆) Stride (into flank)
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![]() ◆) Strike w/ Scimitar
Sloughing itself from the heavy flesh of one of the recently destroyed undead - incidentally by Janahar with Glurourchaes's assistance - raw bones emerge forth from the rancid gore and lifting a curved sword from the ground, proceeds to attack the Organ Spider! Scimitar (Slashing) w/ Inspiration (+1/+1) vs Organ Spider: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 271d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
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![]() SPLOT! Another critical hit sloughs off yet more of Black Zombie's infected skin! (16 damage) Incredibly, it remains standing, looking to swallow Veiled Lady whole if the rest of the party can't put him down soon!!! (-46/??? HPs) ![]()
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![]() Basic Fortitude vs 14 positive (DC 17) w/ Weakness 5: 1d20 + 6 ⇒ (2) + 6 = 8 (18 damage) Veiled Lady heroically throws off the poison effect, but struggles to escape the Black Zombie's grasp, and failing, burns him with holy damage, searing away his sickened flesh! ![]()
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![]() Haohji manages to shove Green Zombie away from him - it goes flying against the wall with a crunch! - his focus on Black Zombie somewhat split, he fails to connect meaningfully. Ramona then splatters it completely, a blow that would have felled it at full health, and certainly does so with chunks already missing! Green Destroyed Horul focuses his strikes on the remaining Black Zombie, critically striking it once! (8 damage) Black Zombie ignores the hobgoblin and instead re-grabs Veiled Lady and tries to bite her leshy head off from her leshy trunk! ◆) Slowed
Grapple (Athletics) vs Veiled Lady (Fortitude DC 15): 1d20 + 7 ⇒ (16) + 7 = 23
And, although her thorns protect her somewhat - piercing the brute (2 damage) - the leaves around her forehead begin to blacken as some rotten inflection is transmitted to her by the fetid teeth left in her body! Veiled Lady - please make a DC 18 [disease, necromancy] Fortitude Save! ![]()
Mummified Cat
![]() Blue Zombie drops, cleaved clean in half then thirds, it’s mid section spilling guts to the left of the gunslinger, it’s top and bottom sections spilling guts to the right of the gunslinger! ![]()
Mummified Cat
![]() Basic Fortitude vs 14 positive (DC 17) w/ Weakness 5: 1d20 + 6 ⇒ (20) + 6 = 26 (@ 0 damage!) Veiled Lady's healing spell merely destroys a few diseased pustules, shedding a gallon volume slough (or so) of undead skin to the ground which sizzles stankily upon plopping - but the Black Zombie looks no worse for wear at having been sheered of some (but not all!) of his infected regions of desiccated, sickening flesh! She does manage, however, to slip from it's grasp - unfortunately, there is nowhere to Step, and she remains backed into the corner with her attacker! Veiled Lady no longer Grabbed ![]()
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![]() Black Zombie - "meatier" a bit that the other Zombies - again "allows" Blue Zombie to file through, itself attracted to the light! It tries to grab Merellin! Grapple (Athletics) vs Merellin (Fortitude DC 16): 1d20 + 5 ⇒ (11) + 5 = 16 ◆) Slowed
With the elf in it's clutches, it starts to make snapping motions for his brain!!! Black Zombie - did it just smile!? - finally shambles through the door itself, and makes a similar motion to grab vibrantly thorny Veiled Lady! Grapple (Athletics) vs Veiled Lady (Fortitude DC 15): 1d20 + 7 ⇒ (11) + 7 = 18 ◆) Slowed
With the thorny leshy in it's clutches (1 piercing damage), it starts to make snapping motions for her plant brain too, it's own rotted teeth infected and sprawling with black pussy goo! ![]()
Mummified Cat
![]() Green Zombie slams against the mass, pushing from the back with Black Zombie, both of them waiting for the eventual spillthrough... And it is Red Zombie that finally bursts open the door, and, shambling in, it's beedy eyes set upon Haohji, is suddenly punted by Ramona's rock (critical hit for 8), and sacking that to the guts, then is struck by Horul's Breaching Pike (critical hit for 12) which skewers it straight through the center! And so, with a faint glint of cunning - perhaps a holdover from it's previous life? - Black Zombie "allows" Green Zombie to push through first, which it does, and meeting the business end of Merellin's hand cannon (hit for 7, clean shot no cover), looks to tackle Haohji, who himself crashes into it, nearly stopping it (critical hit for 12 damage - zombie has 1 HP!), crippling it greatly, but not before it swings through with a single strike! Slam vs Haohji (AC 19): 1d20 + 7 ⇒ (5) + 7 = 121d6 + 3 ⇒ (3) + 3 = 6 ![]()
Mummified Cat
![]() Slamming against the mini-horde of zombies clogging the entryway, Black Zombie pushes against his foul bretheren, ready to make a break for it the moment the "seal" between them and the party is broken! Open Immediately if Door is Open (possibly interrupting the next PCs turn!): ◇) Delay ◆) Slowed 1 ◆/◆) Stride then Strike Shambling through the breached gap, the mass of stank and puss slams into the first PC it can see, choosing one with a light source over one without! Slam: 1d20 + 9 ⇒ (20) + 9 = 291d8 + 4 ⇒ (4) + 4 = 8
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![]() Interrupting the party's hourlong rest, first a scratching, then a slamming on the double doors sealing off the other side of the Haunt re-emerges - something from the other side wants to creep in! Peering through the keyhole in the manor double doors, what can be seen in the low light are shambling, rotting mobile corpses with dead eyes, moaning and grumbling and grasping! Black Corpse to Initiative (Perception): 1d20 + 3 ⇒ (19) + 3 = 22 (This one looks "tougher" and has pustules!)
The party scrambles to react! ![]()
Mummified Cat
![]() The divine energy sustaining the heat and flight of the disembodied head snuffs. It crashes to the ground, cool, and cracks into 3d6 ⇒ (3, 1, 5) = 9 pieces... ![]()
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![]() So commanded, the darkness of these undercaverns penetrated by undead sight, the abomination ambles forward through an invisible current, locates it’s target, and breathes hot death! ◆) Fly
Spitfire (Fire) vs Purple Horde: 1d20 + 6 ⇒ (12) + 6 = 181d12 + 2 ⇒ (12) + 2 = 14 ![]()
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![]() ◆) Stride
Skeletal Claw vs Blue Cairn Wight: 1d20 + 6 ⇒ (14) + 6 = 201d4 + 2 ⇒ (3) + 2 = 5 Heeding it’s master’s call, the open road enrobed skeleton trudges forward, animated by perverse dark orange light in it’s empty eye sockets, and marching behind the blue wight, takes a slashing claw strike - it’s own apparent final spite! - before spontaneously combusting into a thousand fragments as a hot fireball bursts forth from it’s skull, torching everything within 20 feet! Final Sacrifice (Fire Damage) @ Basic Reflex vs DC 21 (Expert, Level Bump, Frightened 2): 6d6 ⇒ (3, 6, 2, 2, 1, 4) = 18 ![]()
Mummified Cat
![]() Crunching to a halt against the cold and smooth dungeon floor, divine light glows in the eyes of the skeleton, and it heeds it's master's command, drawing aim and sending a common projectile flying towards the Creeping Something! Shortbow (Piercing) w/ Deadly (d10) vs Something: 1d20 + 6 ⇒ (14) + 6 = 201d6 ⇒ 41d10 ⇒ 8 ![]()
Mummified Cat
![]() A skeletal hand rises from the rubble, pulling forth a bone torso on bleachy limbs utterly devoid of flesh, and, stepping onto a wayfinder and shattering the glass (which had fallen from a broken belt pouch hanging from it's ilium), produces from it's ragged clothes and armor a dusty shortbow and arrows, stepping forth, animated by faded orange-grey light, divine but tainted, towards the direction of the sound, aiming with nocked string taut! ◆) Stride (north, stopping when a target is detected or observed, 20 feet max)
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Mummified Cat
![]() Like a grasping tentacle, the violet cord pulls at the base of the risen warrior's neck vertebrae, jerking it across to the opposite side of barghest's teleportaion - and just before Hammid steps back! - it drops it's glaive down upon the hunched wolf once more ◆) Stride (into flank)
Skeletal Glaive (Non-magical, Reach) w/ Deadly (1d8) vs Barghest (Flanked with Hammid): 1d20 + 9 ⇒ (3) + 9 = 121d8 + 2 ⇒ (4) + 2 = 61d8 ⇒ 3 ![]()
Mummified Cat
![]() ...a fleshless hand reaches out! And slapping palm down upon the ground, levers yet more interconnected bones to propagate forth: shoulder plates, spinal column, rib cage, femur shaft, phalanges ... the nearly-complete remnants of a fallen soldier still adorned in broken and brittle metals... and brandishing a wickedly barbed polearm!... it obey's it's master's commands, a faint cord of violet energy connecting the back of it's neck vertebrae to Hammid's voice like a gangly marionette! It bring the glaive down upon the hunched wolf, then bashes the end-pole into the ground and stands on pointed toe and with it's weight shifted forward - the remnants of it's military training somehow yet contained in the mirth of it's dried marrow! ◆) Strike
Skeletal Glaive (Non-magical) w/ Deadly (1d8) vs Barghest: 1d20 + 9 ⇒ (6) + 9 = 151d8 + 2 ⇒ (5) + 2 = 71d8 ⇒ 2 Set Defense: The skeletal soldier sets its glaive (or other reach weapon) to defend the area around it. It gains the Attack of Opportunity reaction for that weapon only. This lasts until the skeleton takes an action with the move or attack trait or is destroyed. ↺) Opportune Skeletal Glaive (Non-magical) w/ Deadly (1d8) vs Barghest: 1d20 + 9 ⇒ (15) + 9 = 241d8 + 2 ⇒ (3) + 2 = 51d8 ⇒ 8
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Mummified Cat
![]() Looking around it for perhaps the last time in it's short unlife, unsure whether it is being pierced or slashed by it's assailants, without an actual brain, there is a faint buzz of electricity whose signature approximates a "thought" within several orders of magnitude below what creatures possessed of self-aware consciousness could, with lesser or greater difficulty, fathom: "Am I still un-alive?" ![]()
Mummified Cat
![]() ”GGHHHGBKKHGHHKKKXGHKKHG!” Spawned from the shallow graves below the building, crawling through the floorboards emerges a familiar “friend” of the party - grumbling with sickening slobber, lusting for the brains of the party’s assailants! *) Stride
Slam vs Green: 1d20 + 7 ⇒ (17) + 7 = 241d6 + 3 ⇒ (5) + 3 = 8 ![]()
Mummified Cat
![]() "KKKKBGGGKKKKBGHGGKKBGHKBGHHHH!!!" ◆◆) Strike x2 Slam vs Green Stirge: 1d20 + 7 ⇒ (2) + 7 = 91d6 + 3 ⇒ (1) + 3 = 4
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Mummified Cat
![]() "HHHHKKKKBGGGKKKKBGHGGKKBGHKBG!!!" ◆) Stride
Slam vs Green Stirge: 1d20 + 7 ⇒ (15) + 7 = 221d6 + 3 ⇒ (5) + 3 = 8
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Mummified Cat
![]() "HKBGHHHHKKKKBGGGKKKKBGHGGKKBG!!!" ◆◆) Strike x2 Slam vs Red Stirge: 1d20 + 7 ⇒ (14) + 7 = 211d6 + 3 ⇒ (2) + 3 = 5
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