Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5
Hey guys I really don't want to do this. I have to cut some games. I've gotten a lot busier with life lately, and I can't keep up with it all. It's causing stress that I don't want to deal with. I wish you the best gaming, and loads of fun. You have been an awesome group. @GM: When you get the chance can you mark me as inactive? Thanks so much.
Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5
"Whew. That was horrible." Min moves up and pours a potion of Cure Light Wouds down Dilwyn's Throat. CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5
Min lets another sling bullet fly. Can someone heal Dilwyn?" Sling: 1d20 + 3 ⇒ (8) + 3 = 11
Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5
She pulls out her sling and wings a bullet at the creature. Sling: 1d20 + 3 ⇒ (7) + 3 = 10
Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5
Min lets loose with another Meteor. "I'm running out of spells." Meteor: 1d4 + 2 ⇒ (3) + 2 = 5
Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5
Will: 1d20 + 4 ⇒ (4) + 4 = 8 +2 if it's an enchantment. She is not very willful today. She curses, but says to the creature. She sends her meteors at it. Meteor: 1d4 + 2 ⇒ (1) + 2 = 3
Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5
Will: 1d20 + 4 ⇒ (14) + 4 = 18 "There's a purple tenticle thingy hanging from the ceiling. Something tells me he's not friendly. It's about fifteen feet right ni front of you and on the ceiling." "I'm out of spell." she sends a sling bullet at it. Sling: 1d20 + 3 ⇒ (15) + 3 = 18
Know Arcana or Nature: 1d20 + 7 ⇒ (16) + 7 = 23
Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5
"That's some interesting stuff. Too bad I can't make use of the formula book. I'm sure you'll find some good drink with this money." Spellcraft: 1d20 + 9 ⇒ (9) + 9 = 18
Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5
"That's bad. We needed to know how to get home. We also still need to find the woman we were sent to find." Spellcraft Ring : 1d20 + 9 ⇒ (7) + 9 = 16
Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5
Min let's loose with another Minute Meteors flying down on Lomrick. Meteors: 2d4 + 2 ⇒ (3, 4) + 2 = 9
Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5
Min moves closer, and sends Minute Meteors flying down on Lomrick. Minute Meteors: 1d4 + 2 ⇒ (3) + 2 = 5
Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5
Min lets loose with her last spell for the day as she sends another Magic Missile at Lomrick. MM: 2d4 + 2 ⇒ (4, 3) + 2 = 9
Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5
Min screams in pain as the bomb goes off around her. She hacks and gags, and moves away from the fight. Fort Save: 1d20 + 3 ⇒ (3) + 3 = 6
Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5
Min moves up, and casts Burning hands again. Fire: 4d4 ⇒ (4, 1, 3, 1) = 9
Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5
Min breaths deep and moves forward. "I wonder if we bit off more than we can chew." She gets to where she can get several of the kaven, and Casts Burning Hands. Fire: 4d4 ⇒ (4, 2, 4, 4) = 14
Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5
Min takes her place at the back of the group. "It always comes down to drinking with us doesn't it. I think Hilde took care of most of the enemies back in the hallway."
Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5
"You can tell the stories of Hilde's many kills. Min laughs. "Thank you. That could have been terrible." She looks around the room, and casts Detect Magic just for fun. Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5
Will: 1d20 + 4 ⇒ (9) + 4 = 13 +2 if it's an Enchantment Min avoids the confusion, and decides to cast Enlarge Person on Hilde. "Move back everyone. She's about to get really big." Hilde just went large. Hilde smash.
Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5
Min hurries to the room. "Let me take a look. Iskender what do you think it is?" Know ?: 1d1 + 7 ⇒ (1) + 7 = 8 +7 Arcana, +7 Nature
Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5
Min heads down the stairs to see what's going on. "All the enemies down?" she asks as she turns the corner. Not getting in front of Hilde.
Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5
"It will be all right Hilde. We'll find some enemies somewhere." Min says to Hilde, but she actually looks relieved that the rooms were empty.
Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5
That's true. The smell is coming from these spices. I don't think I want to eat anything coming out of this kitchen." Min casts detect magic, and picks up the green pill. She studies it. That's true. The smell is coming from these spices. I don't think I want to eat anything coming out of this kitchen." Spellcraft: 1d20 + 9 ⇒ (1) + 9 = 10
Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5
"Why would something like that be in a kitchen? It's odd." She looks around the room. Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5
"That's really gross." Min says as the blood oozes out of Hilde. She casts Magic Missile at the creature. MM: 2d4 + 2 ⇒ (4, 2) + 2 = 8
Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5
"That's not good." Min shoots two magic missiles at it. Whatever it is. MM: 2d4 + 2 ⇒ (4, 2) + 2 = 8 Know ?: 1d20 + 7 ⇒ (12) + 7 = 19 to both nature and arcana if it's one of those two.
Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5
Min will examine the rooms as Hilde opens the doors. Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5
"We should keep moving. We've got a mission to finish, and I for one want away from here as quickly as possible. Hilde are you ready to move forward?" I'm sure the rug will be there when we get back, and who would want a bloody rug. I don't think I have the stomach for this.
Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5
Min moves through her allies and gets in to the space behind Hilde. "Let's see if I can help. Keep them off of me please." She sends a Magic Missile at the enemy right in front of Hilde. MM: 2d4 + 2 ⇒ (4, 1) + 2 = 7
Female half-elf sorcerer 4 NG | Init +1| Senses low-light vision; Perception +7 AC 11, T 11, FF 10 | hp 21/39 | Fort +3, Ref +2, Will +4; +2 vs. enchantments Immune sleep; Resist cold 5, fire 5
I'm going to have to get to know them myself. Almonihah, I thought it over, and I'll take you up on the request of a GM. We can sort out details over PM or in the game thread whatever works best for you. |