Master Basaalee Minvandu

Milord's page

193 posts. Organized Play character for Eric Collins - France.


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Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

If needed, and asked, Milord can use his scroll of heal on the Centaur (or cast stabilize).

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

All good for me!
Thanks a lot and be safe all..

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

Thank you for a cool game. Tyranius, and you fellow companions!

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

"Let us all go to the tavern to talk this over.
Taverns are better than forests."

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

Inspired, Milord--
Reflex vs DC16: 1d20 + 10 ⇒ (9) + 10 = 19
--manages to lean back, and avoid part of the arc...
3 damage

He then steps over to be able to flank the Centaur.
1 Action Stride

Now he first slashes at the Storm-Summoning Windy-Druidic beast--
Shortsword: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24 (vs. -2 AC, Flatfooted)
Slashing: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Sneak Attack: 1d6 ⇒ 3

--before trying to drive the shortsword into its chest--
Shortsword: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12 (vs. -2 AC, Flatfooted)
Piercing: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Sneak Attack: 1d6 ⇒ 3
--but his feet slip in the mucky road.

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

As the storm hits Milord, he--
DC 16 Basic reflex: 1d20 + 10 ⇒ (13) + 10 = 23
--is able to duck.
2 damage

Then he moves along the side of the road, climbing over a tree, and then up to enemy horse-man.

Stride x 3

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

Milord sees some vines growing up his pants' legs--
Reflex vs DC16: 1d20 + 10 ⇒ (12) + 10 = 22
--but manages to yank it out and not be tied down:
"Only Rosie can get in my pants, vine!"

He moves with assurance against the wind, up through the last part of wild vegetation, and then out of it onto the muddy road.

Seeing how the road itself is now slick with mud, he goes for the firmer ground between the trees, slowly moving along.

Three Strides @1/2 speed: 2 in difficult terrain, 1 between the trees for 2 squares
(not sure about the last square, since a lot are 50/50 w. trees or such, move one square back if that was difficult terrain)

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

Milord glances at the bard-- I wonder if he is a good Mime?
Should try to Perform "walking against the wind" to move faster!

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

Milord sees vines and grass growing like crazy--
Reflex vs DC16: 1d20 + 10 ⇒ (15) + 10 = 25
--but manages to avoid being caught...

Milord tries to move against the wind--
14 Athletics w. Assurance is a success vs. DC14 (so can act in the wind)
--and his years of managing to maneuver while drunk pay!

He starts "running" against the wind--
Three Strides @1/2 speed in difficult terrain = moves 3 squares

Questions:
Success means he moves at half speed, so:
• does his 25 feet becomes 10 (rounded down from 12 1/2)?
• or do I calculate the move and then divide by 2 (for example 2x25 feet=50, becomes 25?)
Then:
• I imagine we cannot Leap w. our speed reduced under 15 feet by wind, correct?

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

@Milord- the Reefclaw just died so you can retcon your actions.
No, that's fine, I already rolled my dice.
Just move on. I will act next turn.

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

Milord sees it is not much use racing off after horse-man... for now!
So he pulls his shortsword out, and slashes first at the crab--
Shortsword: 1d20 + 8 ⇒ (13) + 8 = 21 (vs. -2 AC, Flatfooted)
Slashing: 1d6 + 4 ⇒ (4) + 4 = 8
Sneak Attack: 1d6 ⇒ 3

--and then tries to pierce the shell.
Shortsword: 1d20 + 8 - 4 ⇒ (19) + 8 - 4 = 23 (vs. -2 AC, Flatfooted)
Piercing: 1d6 + 4 ⇒ (2) + 4 = 6
Sneak Attack: 1d6 ⇒ 3

"We eat crab cakes tonight!"

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

"That power to wash things-- does it work for mugs and dishes?
Would be nice to have in a tavern..."

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

'Then on we go!"

Horizon Hunters

1 person marked this as a favorite.
Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

"Man can't hold his liquor and blames it on dragon scales!"
Milord holds his hand out to help Doc back up.

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

In PF2 is it a lot easier, in a way, to try to learn what magical powers items have--
--once you have Detected them was magic.
So Detect Magic is still useful.
Sometimes 4 or more people with have it-- but, not always!

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

Milord will hop on the back of the wagon again.

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

"Nay, I cannot Detect Magic..."

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

"Good sandwich!
Should've offered some to the Halflings-- maybe avoided a fight."

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

Milord is not a Wild Halfling.
He is a Hillock Halfling.
When the Doc treats his wounds, he pulls out a ham sandwich and munches away--
"Want some doc'?"
And this really invigorates him!
2 more HP healed
(so 14 and full health)

Horizon Hunters

1 person marked this as a favorite.
Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

Sorry, I cannot even remember missing that (((

re. rolls: I had PirateRob fail a check in a game that just finished, rolling a 2.
Then someone pointed out he had rolled a d2 vs. a d20.
When I said he could reroll, of course-- he got a 1 (on his d20).
It still makes me laugh.

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

Milord glances at his sword--
26+16=42, then!
--scaring himself!

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

Twirling his sword, Milord looks at Bloodshanks.
"Who you callin' diminutive?'

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

Milord slips into the trees behind the Halfling, flanking him.

"Hello, friend, you should shower, dress up nice, and go to the bar-- instead of attack us!"

Filled with courage he slashes at his fellow Halfling--

Shortsword: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29 (vs. -2 AC, Flatfooted)
Slashing: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Sneak Attack: 1d6 ⇒ 4
Crit'! For 9x2 +4 = 22 damage

--before trying to pierce his heart.

Shortsword: 1d20 + 8 - 4 + 1 ⇒ (15) + 8 - 4 + 1 = 20 (vs. -2 AC, Flatfooted)
Piercing: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Sneak Attack: 1d6 ⇒ 5

Horizon Hunters

1 person marked this as a favorite.
Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

Inspire courage lasts for 3 rounds
Ah, yes, so some bonuses for Milord last actions.
I have just killed off my PF2 bards - too hard for people to remember Inspire Courage when you post the next day etc. ; got tired of constantly reminding this and retconning and all

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

"Though I applaud eating... my leg is not your meal, wolf"
Milord strikes at Red twice, left--
Shortsword: 1d20 + 8 ⇒ (3) + 8 = 11
Piercing or Slashing: 1d6 + 4 ⇒ (3) + 4 = 7

--and right--
Shortsword: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22
Piercing or Slashing: 1d6 + 4 ⇒ (5) + 4 = 9

--before stepping around the horses to give Anjo a better field of vision.
Going along the Yellow line, if Horses - that I count as our allies so no Acrobatics to pass their square, right? - are difficult terrain I stop earlier on that arrow

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

Milord unsheathes his sword and jumps out of the wagon, to slice up the red wolf--
Shortsword: 1d20 + 8 ⇒ (10) + 8 = 18
Piercing or Slashing: 1d6 + 4 ⇒ (2) + 4 = 6

Horizon Hunters

1 person marked this as a favorite.
Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

Milord looks at Khan--
"We know that, friend."

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

Milord knocks an arrow, and looks around--

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

Milord was kindly healed by Anjo (by 7, for 2 missing) so should be at full.

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

Milord opens his mouth--
--and eats more sausage.

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

"If we camp in the woods, we can bring a keg of beer! That is nice."

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

Just puke on Milord's feet. He's been in many a bar, late at night, it won't bother him.

Quote:
You can spend a single action retching in an attempt to recover, which lets you immediately attempt a Fortitude save against the DC of the effect that made you sickened. On a success, you reduce your sickened value by 1

Then have a sausage and a beer...

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

Milord hears Xun's stomach calling for food.
He holds the sausage out.
"Here, have bite. Have a drink too!"

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

Milord sits on the wagon, and was going to treat his grievous wounds-- but then wonders about how that is done with herbs.
'Anjo, yes, I would be happy to be relieved of my pain..."
He pulls a flask of beer out and unwraps a sausage, ready to have a snack while being healed.

Horizon Hunters

1 person marked this as a favorite.
Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

The nimble Milord--
Reflex: 1d20 + 10 ⇒ (6) + 10 = 16
--is not nimble enough!
The squirrels nibble away at his toes, and run up his pants or jump onto his shoulders, making it difficult for him to move around--
2 damage (22/24) ; clumsy 2
--so he starts banging away at the squirrels with his light mace, trying to smash some off his back and shoulders first--
Light Mace: 1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 25
Bludgeoning: 1d4 + 4 ⇒ (3) + 4 = 7

--then those on his legs--
Light Mace: 1d20 + 8 - 4 - 2 ⇒ (11) + 8 - 4 - 2 = 13
Bludgeoning: 1d4 + 4 ⇒ (1) + 4 = 5

--and around his feet.
Light Mace: 1d20 + 8 - 8 - 2 ⇒ (5) + 8 - 8 - 2 = 3
Bludgeoning: 1d4 + 4 ⇒ (3) + 4 = 7

It is a bit hard to wield that mace well.

Down to Clumsy 1

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

As Milord was going to whack the squirrels they about all die on him...

So, instead, he jumps off the wagon and moves over closer, but without messing up any line of sight - "Don't want to get a vial of acid on the head!" - and he fires an arrow--
Using the roll from Light Mace: 1d20 + 8 ⇒ (11) + 8 = 19 w. the +9 from bow so: 20 on the attack roll
Magic, Piercing damage: 1d6 ⇒ 1

Then he draws his light mace.

Stride - Strike - Draw

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

As the squirrels swarm all over the wagon, Milord pulls out his mace, and tries to bash them on their small heads--
Light Mace: 1d20 + 8 ⇒ (11) + 8 = 19
Bludgeoning: 1d4 + 4 ⇒ (1) + 4 = 5
--before stepping back.

Draw - Strike - Step

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

I am deadlier than I think!

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

"It seems that piercing weapons do not slice very much through the squirrels..."

(no flat footed thingie, no)

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

"At least we didn't lose the horses!"

Milord shoots at the bunch of squirrels carrying the green acorns.

Once--
Shortbow: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
Magic, Piercing: 1d6 + 1 ⇒ (2) + 1 = 3
Sneak Attack: 1d6 ⇒ 4

--twice--
Shortbow: 1d20 + 9 - 5 + 1 ⇒ (18) + 9 - 5 + 1 = 23
Magic, Piercing: 1d6 + 1 ⇒ (6) + 1 = 7
Sneak Attack: 1d6 ⇒ 1

-- but the third time he shoots he forgets to put an arrow in --
Shortbow: 1d20 + 9 - 10 + 1 ⇒ (1) + 9 - 10 + 1 = 1
--and hurts his fingers!
"Ouch!"

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

@Anjo Ah, yes, Ready to shoot and cut the rope when they enter so it fall on them and not before.
Okay, I think there's enough rolls and stuff for the GM to sort out which rolls you use and when etc.?

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

Milord calls out: "STOP!", ordering the horses to, well: stop!
Nature, Trained: 1d20 + 7 ⇒ (15) + 7 = 22
Hoping they will obey him and remain out of the tree-fall area...

If they do, since it would take too much time to pull his shortsword and rush over the full distance-- not even thinking of slicing the rope yet--

@Anjo: even w/o the action to stop the horses, it seems it would take 3 actions to get my weapon do 2 Strides-- thus could not even try to slice this round

--he will aim for the rope with the bow he has in hand, hoping to cut it with an arrow.

"Cayden Cailean make my hand shake in the perfect rhythm! I'll buy an extra round in the next village if you help me make squirrel juice!"

Inspired by courageous drum beats, he fires the first arrow--
Shortbow: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
Putting all damage since I do not know what might work
Magic, Piercing: 1d6 + 1 ⇒ (6) + 1 = 7
Sneak Attack: 1d6 ⇒ 6
Deadly: 1d10 ⇒ 10
Oh? Maybe Cayden did help!

--and then sends a second one.
Shortbow: 1d20 + 9 - 5 + 1 ⇒ (15) + 9 - 5 + 1 = 20
Magic, Piercing: 1d6 + 1 ⇒ (1) + 1 = 2
Sneak Attack: 1d6 ⇒ 6
Deadly: 1d10 ⇒ 8

--------
1 - Command an Animal
2 - Strike
3 - Strike

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

"Look out," says Milord pointing at the tree--
Is there something to do to make sure we do not receive the tree on the horses or the wagon?

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

Milord avoids the rain as much as he can - "Water is bad for you..." - and will keep his eyes open.
Search activity

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

Milord will go hunting for the necklace--

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

Not the GM, just quoting some stuff from the CRB etc..

Quote:
Khan also loses the wounded condition

If you are referring to your healing, you used Battle Medicine and not Treat Wounds.

Battle Medicine is not Treat Wounds, and even explicitly states that this does not remove the wounded condition, so I believe that does no do it...

Quote:
(although I think that automatically happens when you go up to full)

The wounded condition ends if someone successfully restores Hit Points to you with Treat Wounds, or if you are restored to full Hit Points and rest for 10 minutes.

So I believe that only will work once Khan rests 10 minutes to recover from the Wounded condition.

Quote:
both are immune to another use of Battle Medicine for only 1 hour

If you are referring to your using Godless Healing, it seems that Feat only works on YOU.

YOU, the one with the Feat, are immune for 1 hour vs. 1 day from ANY source of Battle Healing on YOU.
Not people you treat.
So I believe that they are still out of Battle Medicine used on them by you for a day.

Horizon Hunters

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Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

"Yay, Anjo!", MIlord cheers as the necklace is at least prevented from being taken to whomever is behind these animals attacking the wagons.

Seeing Khan go down, Milord mumbles something about better shooting birds than catching them, it is easier to roast them if they're already on a stick as, holding is bow tight, he yanks a scroll out with his free hand.

As he reads from the scroll - that you see bears the stamp: Pathfinder Society Consumable Lot #A1-234-B, Absalom Chapter - a wave of healing stitches Khan's wounds up, as the positive energy smells... of beer, which leaves a nice taste in the Stag's mouth.
HP Healed: 1d8 + 8 ⇒ (8) + 8 = 16
The beer is a strong brown stout, and it does wonders...

Milord drops the used scroll at his feet: "Have to keep that and get some proof of use, so they won't bill me back at the Lodge..."

1 Action - Retrieve Scroll (noted I used 1/2 of Consumables)
2 Action - 2 Action Heal

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

Activating the crystal is a Free action ; you only have to Envision (something, like killing those darn birds!) meaning it has the Concentrate trait.
So, send a third arrow out if you can, and roll that nat' 20!

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

Milord starts shooting at the departing birds--

The birds are in range ; but I did not count any Cover
Shortbow: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
Shortbow: 1d20 + 9 - 5 + 1 ⇒ (5) + 9 - 5 + 1 = 10
Shortbow: 1d20 + 9 - 10 + 1 ⇒ (13) + 9 - 10 + 1 = 13

--but he believes he only manages to miss...

"That necklace is too big for them..."

In case there is a hit--
Magic, Piercing: 1d6 + 1 ⇒ (3) + 1 = 4

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

Milord will also try to see if he can shoot at the departing thief-birds...