Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 Thank you for a cool game. Tyranius, and you fellow companions!
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 "Let us all go to the tavern to talk this over.
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 Inspired, Milord--
He then steps over to be able to flank the Centaur.
Now he first slashes at the Storm-Summoning Windy-Druidic beast--
--before trying to drive the shortsword into its chest--
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 As the storm hits Milord, he--
Then he moves along the side of the road, climbing over a tree, and then up to enemy horse-man. Stride x 3
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 Milord sees some vines growing up his pants' legs--
He moves with assurance against the wind, up through the last part of wild vegetation, and then out of it onto the muddy road. Seeing how the road itself is now slick with mud, he goes for the firmer ground between the trees, slowly moving along. Three Strides @1/2 speed: 2 in difficult terrain, 1 between the trees for 2 squares
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 Milord glances at the bard-- I wonder if he is a good Mime?
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 Milord sees vines and grass growing like crazy--
Milord tries to move against the wind--
He starts "running" against the wind--
Questions: Success means he moves at half speed, so:
• does his 25 feet becomes 10 (rounded down from 12 1/2)? • or do I calculate the move and then divide by 2 (for example 2x25 feet=50, becomes 25?) Then: • I imagine we cannot Leap w. our speed reduced under 15 feet by wind, correct?
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 @Milord- the Reefclaw just died so you can retcon your actions.
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 Milord sees it is not much use racing off after horse-man... for now!
--and then tries to pierce the shell.
"We eat crab cakes tonight!"
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 "That power to wash things-- does it work for mugs and dishes?
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 "Man can't hold his liquor and blames it on dragon scales!"
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 In PF2 is it a lot easier, in a way, to try to learn what magical powers items have--
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 "Good sandwich!
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 Milord is not a Wild Halfling.
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 Sorry, I cannot even remember missing that ((( re. rolls: I had PirateRob fail a check in a game that just finished, rolling a 2.
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 Milord glances at his sword--
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 Twirling his sword, Milord looks at Bloodshanks.
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 Milord slips into the trees behind the Halfling, flanking him. "Hello, friend, you should shower, dress up nice, and go to the bar-- instead of attack us!" Filled with courage he slashes at his fellow Halfling-- Shortsword: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29 (vs. -2 AC, Flatfooted)
--before trying to pierce his heart. Shortsword: 1d20 + 8 - 4 + 1 ⇒ (15) + 8 - 4 + 1 = 20 (vs. -2 AC, Flatfooted)
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 Inspire courage lasts for 3 rounds
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 "Though I applaud eating... my leg is not your meal, wolf"
--and right--
--before stepping around the horses to give Anjo a better field of vision.
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 Milord unsheathes his sword and jumps out of the wagon, to slice up the red wolf--
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 Milord was kindly healed by Anjo (by 7, for 2 missing) so should be at full.
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 "If we camp in the woods, we can bring a keg of beer! That is nice."
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 Just puke on Milord's feet. He's been in many a bar, late at night, it won't bother him.
Quote: You can spend a single action retching in an attempt to recover, which lets you immediately attempt a Fortitude save against the DC of the effect that made you sickened. On a success, you reduce your sickened value by 1 Then have a sausage and a beer...
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 Milord hears Xun's stomach calling for food.
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 Milord sits on the wagon, and was going to treat his grievous wounds-- but then wonders about how that is done with herbs.
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 The nimble Milord--
--then those on his legs--
--and around his feet.
It is a bit hard to wield that mace well. Down to Clumsy 1
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 As Milord was going to whack the squirrels they about all die on him... So, instead, he jumps off the wagon and moves over closer, but without messing up any line of sight - "Don't want to get a vial of acid on the head!" - and he fires an arrow--
Then he draws his light mace. Stride - Strike - Draw
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 As the squirrels swarm all over the wagon, Milord pulls out his mace, and tries to bash them on their small heads--
Draw - Strike - Step
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 "It seems that piercing weapons do not slice very much through the squirrels..." (no flat footed thingie, no)
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 "At least we didn't lose the horses!" Milord shoots at the bunch of squirrels carrying the green acorns. Once--
--twice--
-- but the third time he shoots he forgets to put an arrow in --
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 @Anjo Ah, yes, Ready to shoot and cut the rope when they enter so it fall on them and not before.
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 Milord calls out: "STOP!", ordering the horses to, well: stop!
If they do, since it would take too much time to pull his shortsword and rush over the full distance-- not even thinking of slicing the rope yet-- @Anjo: even w/o the action to stop the horses, it seems it would take 3 actions to get my weapon do 2 Strides-- thus could not even try to slice this round --he will aim for the rope with the bow he has in hand, hoping to cut it with an arrow. "Cayden Cailean make my hand shake in the perfect rhythm! I'll buy an extra round in the next village if you help me make squirrel juice!" Inspired by courageous drum beats, he fires the first arrow--
--and then sends a second one.
--------
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 "Look out," says Milord pointing at the tree--
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 Milord avoids the rain as much as he can - "Water is bad for you..." - and will keep his eyes open.
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 Not the GM, just quoting some stuff from the CRB etc.. Quote: Khan also loses the wounded condition If you are referring to your healing, you used Battle Medicine and not Treat Wounds. Battle Medicine is not Treat Wounds, and even explicitly states that this does not remove the wounded condition, so I believe that does no do it...Quote: (although I think that automatically happens when you go up to full) The wounded condition ends if someone successfully restores Hit Points to you with Treat Wounds, or if you are restored to full Hit Points and rest for 10 minutes. So I believe that only will work once Khan rests 10 minutes to recover from the Wounded condition.Quote: both are immune to another use of Battle Medicine for only 1 hour If you are referring to your using Godless Healing, it seems that Feat only works on YOU. YOU, the one with the Feat, are immune for 1 hour vs. 1 day from ANY source of Battle Healing on YOU.Not people you treat. So I believe that they are still out of Battle Medicine used on them by you for a day.
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 "Yay, Anjo!", MIlord cheers as the necklace is at least prevented from being taken to whomever is behind these animals attacking the wagons. Seeing Khan go down, Milord mumbles something about better shooting birds than catching them, it is easier to roast them if they're already on a stick as, holding is bow tight, he yanks a scroll out with his free hand. As he reads from the scroll - that you see bears the stamp: Pathfinder Society Consumable Lot #A1-234-B, Absalom Chapter - a wave of healing stitches Khan's wounds up, as the positive energy smells... of beer, which leaves a nice taste in the Stag's mouth.
Milord drops the used scroll at his feet: "Have to keep that and get some proof of use, so they won't bill me back at the Lodge..." 1 Action - Retrieve Scroll (noted I used 1/2 of Consumables)
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 Activating the crystal is a Free action ; you only have to Envision (something, like killing those darn birds!) meaning it has the Concentrate trait.
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 Milord starts shooting at the departing birds-- The birds are in range ; but I did not count any Cover
--but he believes he only manages to miss... "That necklace is too big for them..." In case there is a hit--
Dashing Male Halfling
Stats: Active conditions: Trap Finder & Keen Eyes
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9 Milord will also try to see if he can shoot at the departing thief-birds... |
