About Milord"Glory Lies Over the Horizon!" CURRENT STATUS:
LILIC
Keen Eyes:
• +2 circumstance bonus to Seek to find hidden or undetected creatures within 30 feet
• when target opponent concealed or hidden from you, reduce DC of flat check to 3 for concealed, to 9 for hidden target Skills:
use boon to roll 2 dice for Recall Knowledge to ID creature
• Academia Lore [Tr.] +6 • Acrobatics [Tr.] +8 • Arcana [Tr.] +6 • Athletics [Tr.] +3 w. Assurance 14 • Crafting [Tr.] +6 • Deception [Un.] +0 • Diplomacy [Tr.] +4 • Intimidation [Un.] +0 • Medicine [Ex.] +9 ; Continual Recovery, Godless Healing & Hillock Halfling - Treat Wounds 1 action, DC 15 for 2d8 HP (1/10 minutes when I do it) - Hillock Halfling eat snack & add level to HP regained from Treat Wounds - Battle Medicine 1 action, DC 15 for 2d8 HP (1/hour] • Nature [Tr.] +7 • Occultism [Tr.] +6 • Performance [Un.] +0 • Religion [Tr.] +7 • Society [Tr.] +6 • Stealth [Tr.] +8 Distracting Shadows use creatures at least one size larger as cover for Hide & Sneak only • Survival [Tr.] +7 (has a Compass, in Wayfinder) • Thievery [Tr.] +8 • Warfare Lore [Tr.] +6 Feats:
• Hillock Halfling (Ancestry)
• Distracting Shadows (Heritage) • Assurance in Athletics (Skill) • Battle Medicine (Background) • Trap Finder (Rogue) • Skill increase to Expert in Medicine (Rogue) • Cleric Dedication (Rogue) • Continual Recovery (Skill) Rogue Abilities:
• Sneak Attack
• Surprise Attack (1st round of combat, if Deception or Stealth initiative, creatures not acted flat-footed to me) Cleric Abilities:
Combat:
Keen Eyes
1st round of combat, if Deception or Stealth initiative, creatures not acted flat-footed to me @Range • Hide [dice=Hide, light cover]1d20+8+1[/dice] • 1st Strike [dice=Shortbow]1d20+9[/dice] (vs. -2 AC, Flatfooted ; -1 w. light cover) • 2nd Strike [dice=Shortbow]1d20+9-5[/dice] (vs. -2 AC, Flatfooted ; -1 w. light cover) • 3rd Strike [dice=Shortbow]1d20+9-10[/dice] (vs. -2 AC, Flatfooted ; -1 w. light cover) • Damage [dice=Magic, Piercing]1d6[/dice] [dice=Sneak Attack]1d6[/dice] [dice=Deadly]1d10[/dice] Melee ••• Shortsword (Agile, Finesse) • 1st Strike [dice=Shortsword]1d20+8[/dice] (vs. -2 AC, Flatfooted) • 2nd Strike [dice=Shortsword]1d20+8-4[/dice] (vs. -2 AC, Flatfooted) • 3rd Strike [dice=Shortsword]1d20+8-8[/dice] (vs. -2 AC, Flatfooted) • Damage [dice=Piercing or Slashing]1d6+4[/dice] [dice=Sneak Attack]1d6[/dice] ••• Light Mace (Agile, Finesse, Shove) • 1st Strike [dice=Light Mace]1d20+8[/dice] (vs. -2 AC, Flatfooted) • 2nd Strike [dice=Light Mace]1d20+8-4[/dice] (vs. -2 AC, Flatfooted) • 3rd Strike [dice=Light Mace]1d20+8-8[/dice] (vs. -2 AC, Flatfooted) • Damage [dice=Bludgeoning]1d4+4[/dice] [dice=Sneak Attack]1d6[/dice] Gear (2 B, 8 L):
• explorer’s clothing (L)
• wooden holy symbol of Cayden Cailean (tankard) (L) • +1 magic shortbow (1 B) (w. +1 weapon potency rune) • 27 x arrows (3 L) • shortsword & sheath (L) • light mace & sheath (L) • (invested) Wayfinder compass (badge of office in the Pathfinder Society) 1 action to cast light on it (-) (like a torch: bright light in a 20-foot radius, and dim light for the next 20 feet) • bandolier (-) w. healer's tools (1 B) full • bandolier (-) w. thieves' tools (L), 2 x scrolls of Heal, replacement thieves' tools picks (-) • purse: 518 sp & 8 cp Boons:
Faction boon slot • Horizon Hunters Champion
Advanced boon slot • Devil's Keep (from 1-11 Flames of Rebellion) 1/adventure: Reaction (trigger: creature within 30 ft. of me targets me or ally w. attack) Highest of Spell or Class DC Basic Reflex save vs. 1d6+my level Fire Damage (Infernal Detonation) generic boon slot #1 • Sand Slide (from Quest 1A: Sandstone Secret) 3 uses ; Reaction ; Fail a Reflex save to avoid a trap ; Step, Drop Prone, get +2 to rolled save (maybe making it a success) generic boon slot #2 • Cryptid Scholar from 1-02 (Mosquito Witch) 3 uses ; Reaction ; Recall Knowledge to ID creature I can see = roll twice use best generic boon slot #3 • Traveler of the Spirit Road from 1-06 (Lost on the Spirit Road) if crit' fail Hide, Sneak, Sense Direction, or Track when in forest, it becomes a simple failure 3 boxes slotless boons #1 • Wayfinder (2 Fame, from All-Faction Rep') slotless boons #2 • Engraved Wayfinder from 1-01 (The Absalom Initiation) slotless boons #3 • One-Who-Waits from Q2 Unforgiving Fire (3 uses) free action to make Acrobatics or Athletics crit' failure a simple failure (only if GM says crit' failure is worse) slotless boons #4 • Consummate Dabbler Play a Pathfinder Adventure Card Society scenario or Starfinder Society scenario: earn 2 additional Fame and Reputation with the Horizon Hunters faction. Used @Tier 1 ; next @ Tier 2 Non Slotted Boons Spoiler:
• Fane's Friend from Q4 (Port Peril Pub Crawl) Spoiler:
• Secrets of the Jistkan Alchemists from Q6 (Archeaology in Aspenthar) Used Boons Spoiler: • (empty) PFS:
#101218-2002
• Horizon Hunters • 3 points in Spells • 20 XP • 18 Fame (2 spent on Wayfinder) • 22 Reputation Total (Tier 1) • 22 Horizon Hunters Reputation (Tier 1) Scenarios played: Spoiler: Q1A-The Sandstone Secret (GM Credit)
1-02 The Mosquito Witch Q2 Unforgiving Fire 1-01 The Absalom Initiation (GM Credit) 1-06 Lost on the Spirit Road (GM Credit) Q4 Port Peril Pub Crawl (GM Credit) Q6 Archeology in Aspenthar 1-11 Flames of Rebellion Background:
Milord was a house-slave in Cheliax, the bosom brother of the son of a minor noble family.
Thus he was educated while following some his young masters lessons... better than master himself! When he was but a teen, he managed to escape, and ended up exfiltrated on the Grinning Pixie by Calisro Benarry. Partly to thank her, partly out of a thirst for adventure, Milord joined the Horizon Hunters - and thus the Society - and after studying with Spells, his is ready to sail on the Glorious Payoff and discover the world! Introduction:
Thin and wiry, Milord is a young nimble Halfling.
With a sailor's sunburnt skin, long black sleeked-back hair, and a thin swashbuckler's moustache, he seems a happy-go-lucky chap. He wears a long red coat, with brass buttons, and on his belt you see a shortsword with a basket-hilt like a rapier's, a light mace, and a wayfinder, that has the name Milord engraved on it, below the Glyph of the Open Road. A pair of red silk bandoliers criss-cross his chest, one with healer's tools, the other with various picks & tools, and a couple vials... He has a shortbow and large quiver over his shoulder. And, of course, around his neck, you will soon notice a wooden tankard on a leather thong. He bows deep, and, with a big smile:
___________________________________________________________________________ ADVENTURE LOG First Adventure:
• Milord
• Q-1A The Sandstone Secret, GM Credit • PbP Paizo (started August 23, ended September 9th, 2019) - Lost Seeker Child (Anthony Platharas), Human Ranger - Horizon Hunters - Tybalt Stonepeak (Dax Thura), Dwarf Fighter - Radiant Oath - Arrus Lionius (Pirate Rob), Human Ranger - Horizon Hunters - Eldon Eagleblood (RedWolfe 77), Human Wizard - Grand Archive - Fumbus (pregen) (Lysle), Goblin Alchemist - Grand Archive - Variel Dardala (Tony Lindman), Half Elf Monk - Vigilant Seal - Junior Peppers (Massee), Half Elf Sorcerer - Envoy’s Alliance Second Adventure:
• 01-02 The Mosquito Witch, GMGlyn
• PbP Paizo Gameday VIII (started August 26, 2019) - Imiriax (Tarondor), Human Wizard (Transmuter) - Vigilant Seal - Brondulf Iarlsson (Derek Lane), Human Fighter - Grand Archive - Mic’al (RedWolfe77), Human Rogue - Horizon Hunters - Staccato the Bard (PatheticWretch), Half-Elf Bard - Horizon Hunters - Adran Galanodel (thawizkid), Elf Evoker Wizard - ??? - ??? (PatheticWretch), ??? ??? - ??? ??? Third to Eighth Adventures:
• Q2 Unforgiving Fire Paizo PbP (Jan'/Feb' 2020) NDS Roll 20 GM
• 1-01 The Absalom Initiation Berry (Jan'/Feb' 2020) • 1-06Lost on the Spirit Road Berry (Jan'/Feb' 2020) • Q4 Port Peril Pub Crawl Berry (Jan'/Feb' 2020) • Q6 Archeology in Aspenthar Roll20/Discord Stan (March 2020) • 1-11 Flames of Rebellion Roll20/Discord Stan (March 2020) ___________________________________________________________________________ PURCHASE TRACKING:
150 sp @ creation
36 sp from Adventure 1 - Sandstone Secret 144 sp from Adventure 2 - Mosquito Witch 1 sp - Explorer’s Clothing 9 sp - Shortsword 1 cp - Sheath 4 sp - Light mace 1 cp - Sheath 30 sp - Shortbow 3 sp - 30 x arrows 3 gp - Thieves’ Tools 3 sp - Replacement Picks 1 sp - Bandolier 5 gp - Healer’s Tools 1 sp - Bandolier 197 sp & 8 cp left before adventure #3 35 gp - +1 weapon potency rune 263 sp left before adventure #7 Gained 56 sp @adventure 7 Gained 220sp & 8cp @adventure 8 1 sp - 10 arrows 1 sp - wooden holy symbol 518 sp & 8 cp left before adventure #9 __________________________________________________________________________ PAIZO BOOKS USED FOR CHARACTER:
• PFS 2E Guide - Free online
• CRB - I purchased a hard copy, and the .pdf via Paizo |
