Skull and shackles book 3 there was a Dusk Kamadan in the book, it's actually str in the OGC is 1 point higher, and it's actual Con is also 2 points higher. Was this a typo, and should I use the OGC write up over the book? Also it's listed as a CR 6, in the OGC it's listed as a CR 5. I also need to know what level cohort rating it get's. The PC is level 12. And want's to know what it's CR should be for cohort status.
Elf Wiz/Rog Gestalt 21
Skull and shackles book 3 there was a Dusk Kamadan in the book, it's actually str in the OGC is 1 point higher, and it's actual Con is also 2 points higher. Was this a typo, and should I use the OGC write up over the book? Also it's listed as a CR 6, in the OGC it's listed as a CR 5. I also need to know what level cohort rating it get's. The PC is level 12. And want's to know what it's CR should be for cohort status.
http://www.d20pfsrd.com/feats/metamagic-feats/merciful-spell-metamagic
these two together i'm being told i can do infinite magic missle, or cure light wounds and any other first level spell. The tell me if the Merciful meta-magic spell is applied then they apply Magical Lineage to it and get infinite number?
Most creatures possess one or more natural attacks (attacks made without a weapon). These attacks fall into one of two categories, primary and secondary attacks. Primary attacks are made using the creature’s full base attack bonus and add the creature’s full Strength bonus on damage rolls. Secondary attacks are made using the creature’s base attack bonus –5 and add only 1/2 the creature’s Strength bonus on damage rolls. If a creature has only one natural attack, it is always made using the creature’s full base attack bonus and adds 1-1/2 times the creature’s Strength bonus on damage rolls.
So since I only have claw attacks two of them do I get the 1 1/2 str dmg?
Evan Riggs above is my GM, every time, we disagree we come here to get others points of view. He gave a ruling to me a few weeks ago. If i can get at least a few people to agree with my point of view he'd allow it. Frankly I think it's the talking it out that really helps us both understand a little better. I thank everyone that replied.
Mojorat wrote:
you can take reloading hands much earlier and it also allows you to hit as if ghost touch and magical weapon http://www.d20pfsrd.com/magic/all-spells/r/reloading-hands and after 3rd lvl wizard you no longer need anything from the class and archetype
I need some form of pathfinder ruling i am running a game with an Legion Archon in it, as a pc.
how does the Legion advance in levels with the party, the rules is confusing me. 2nd question
if he has to purchase these things then whats the point of being an eidolon synthesist. because the last line of Fused eidolon, For all other cases use the normal eidolon. I really need this answered causei have a player refuting every instance of the rules that he doesnt agree with if it isnt written as canon law, Rules as Written.
Question i have a Azata, Lyrakien http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/azata/azata-lyr akien She has a 14 intel the familiar progression is unclear to me, I'm also a 3rd lvl wiz, 3rd lvl cleric, 4th lvl mystic theurge. I wish to know is the progression a bonus to her stat or is it meant for lesser familiars since they normally start out with a 2 int?
in the core book they already have +1 insight bonus from a Ioun stone to AC it's the Dusty Rose, then you got enhancement bonuses to natural AC.
The Wayfinders stuff has hundred plus types of Ioun stones and ways to stack like what you said Look at the Seekers and secrets book. Dude I'm sorry I didn't make these rules, it's already in the game.
Pathfinder is a better system then DnD ever was. But it's also op as hell if you know what your doing.
ok I don't know if I calculated everything correctly but I'm sure ppl will put their two cents in about this post. I had an ideal about bundling magic Items together. Such as making a small string of gold twine and enchanting it with a +6 enhancement bonus, Make a second with a +6 insight bonus and a third with a +6 Luck bonus. however the enhancement bonus says it can only go up to lvl 6? what about +10 insight bonus. My question here where does the bonus number stop and what bonuses can be applied where. Items like this cost tons of gold, but for what you could get is huge compared to the examples in the Core books and the other books that help you with item ideals. If i make a Cat claw weapon make the finger pieces one with a +2 to str, one with a +2 to dex, ect. make it take of the glove and bracer slot so I can also add Bracer of armor to it or the like. it's a big combined magic item. That becomes a Artifact at this point.
Back in 3.0 dnd they had a bow that every time you pulled the string it activated the true strike. think the cost was 5 or 6k. We re-made it into a bow and wand combo it has 50 changes and you have to replace a wand that attached to it every time it ran out lol. Don't even get me started on my cheap ways to make powerful magic items lol.
Philter of Love
Slot none; Price 3,000 gp; Weight — Description
I want to know is there a save?
http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/archon/archon-l egion My GM is allowing me to advance threw the ranks, and this is the closes I've ever been to being L/Good ever. I'm currently a Legion Archon. I started at the bottom and have worked my way up. I've earned not thur Exp each evolution. My character isn't solely based of exp I've actually been the same level for a while. This is the most role playing character I've ever had. When I was a hound archon i still had the mentality of the Lantern. I walked into a major town, well tried to anyway to buy something for a NPC that he needed. and omg guards then more guards and then the clerics came, it was like a parade. I was like holding up a gold piece trying to say i just wanted something from the store. it was a Facepalm moment lol. But each level they get different feats, and different stuff they can do. I understand this could get very op. So with that thought I do not take and gear or items for myself, I give everything to the temple. I'm with other PCs and some of them have better stats then I do lol.
Whirlwind Attack (Combat)
Prerequisites: Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack bonus +4. Benefit: When you use the full-attack action, you can give up your regular attacks and instead make one melee attack at your highest base attack bonus against each opponent within reach. You must make a separate attack roll against each opponent. When you use the Whirlwind Attack feat, you also forfeit any bonus or extra attacks granted by other feats, spells, or abilities. And Vital Strike (Combat)
Prerequisites: Base attack bonus +6. Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon’s damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total. Can i do them both in one attack?
Urizen wrote: So how did you get the new GM? Was he one of the players in your current group? Yeah he was one of the players, most everyone at the table is a GM. I'm just not used to being such a crazy game as this. My other complaint with the last GM he didn't stick to rules often from the book and change them.Like the Symbol spells he made them all do the Death effect. So I was the only one that could go in the rooms with those because my saves were so good.
Urizen wrote:
the one we had wasn't the best GM. The one we are getting is pretty damn good and I'm redoing some of my gear now. But still my armor is pretty gross. I try to get them to just start over. and play something else. But as it stands we are trying to finish what we were doing just to finish the last chapter of the Curse of the Crimson Thorn. then we'll get to start over.
Urizen wrote: So what happens to your old GM? And he should just go ahead and do a cleansing apocalypse where all your gold is useless in a bartering system and your magic items inert. :P What did it was I had a Mithral Chain shirt +5 with Nimbleness, Death-ward, and part of the game we are in gave us all Ghost touch armor modification to our armor which is a +3 enhancement I spoke to him and warned him about it but oh well. but oh well My armor is now Epic. Going to talk to the GM to put in on my shield instead of my Chain shirt.
Ughbash wrote:
The Seekers book has Pathfinder Servant in it, you can take ten on Arcane, Use Magic Device, and Spell Craft checks. That's the only place I've found it.
Anburaid wrote:
I can make anything in the craft wondrous item range. I start 27 before i roll the dice, If I cast a spell then it's a 37 before I roll. Pathfinder Servant in the Pathfinder Seekers book, came out with a prestige that allows you to take 10 on a spell craft check. Normally you can't take ten on a spellcraft check.
Majuba wrote:
The percentage wasn't written that way in the book, matter fact I think Pathfinder needs a extra guild to explain the item creation process and maybe some nifty new items with Pathfinders touch on them would be cool.
Tonight's game went a little better, except we ran into a Huge Red dragon, That I started the conversation out like: Hello and came right out no fear of it nothing and started talking to it, And saying how great it looked and totally caught the GM off guard I guess. It was fine till I asked if he'd become my mount then it tried to swat at me lol. Then I patted it on the head but you make such a good pet. And the fight was on. In the end it ended up running from the battle after we beat the Hell out of it. The end monsters tonight wear 4 ghost and they wear a pain in the arse to kill. it took forever to drop one of those. Also another example of getting too much gold we in the of 6 members got our split of gold from 3 weeks of collecting it and not being able to sell it. We sold all our loot at half price and got 33,900 and change each.
Urizen wrote:
we are playing the Adventure Path Crimson Thorn and I'd like to finish it.
I played a ok Character it wasn't too powerful till the GM started adding his spin on it. The problems was he gave too much gold, too much xp too fast, and gave us too much time to make things. For a while there we were making things and selling them to ppl and making money that way. And the most xp we got in one session was 36k on the Fast xp chart I leveled 2 twice in one session. He has since learned his lessons for now, I just hope there is a way other then starting over to make everything ok again. But really don't see it. I've played D&D for over 20 years now as well as other games. His current answer for balancing the system is when we fight stuff he doubles the hit points of the creatures. As for Pathfinder he swears to run a Pathfinder only Campaign next time. I'm actually kinda of interested to see how that pans out. And if it will remain balanced.
seekerofshadowlight wrote:
Pathfinder did not get rid of the xp system needs for creating a magic item, it still exist in the Gods book for Pathfinder. That's the only place i have found it.
Tessius wrote:
\ I thought it'd be cool to have a ring of sustenance on my tongue because the effects of the ring, And I didn't get perverted with the game the other ring was a Ear ring since they both didn't have Item slots. Feather fall ring cost 2200 gold if I remember right and 4400 gold for no slot. Sustenance ring cost 2500 gold, no slot it was 5000 gold. It's not that much considering our DM gave too much gold out. He has since stopped giving out much gold at all and has gone to the medium XP chart in a attempt to slow us down. So he is getting an ideal that there is a problem but at this point I'm just waiting for a new campaign where can start over and maybe we can play a normal game without all this power gaming.
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