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Skull and shackles book 3 there was a Dusk Kamadan in the book, it's actually str in the OGC is 1 point higher, and it's actual Con is also 2 points higher. Was this a typo, and should I use the OGC write up over the book? Also it's listed as a CR 6, in the OGC it's listed as a CR 5. I also need to know what level cohort rating it get's. The PC is level 12. And want's to know what it's CR should be for cohort status.
http://www.d20pfsrd.com/feats/metamagic-feats/merciful-spell-metamagic
these two together i'm being told i can do infinite magic missle, or cure light wounds and any other first level spell. The tell me if the Merciful meta-magic spell is applied then they apply Magical Lineage to it and get infinite number?
Most creatures possess one or more natural attacks (attacks made without a weapon). These attacks fall into one of two categories, primary and secondary attacks. Primary attacks are made using the creature’s full base attack bonus and add the creature’s full Strength bonus on damage rolls. Secondary attacks are made using the creature’s base attack bonus –5 and add only 1/2 the creature’s Strength bonus on damage rolls. If a creature has only one natural attack, it is always made using the creature’s full base attack bonus and adds 1-1/2 times the creature’s Strength bonus on damage rolls.
So since I only have claw attacks two of them do I get the 1 1/2 str dmg?
I need some form of pathfinder ruling i am running a game with an Legion Archon in it, as a pc.
how does the Legion advance in levels with the party, the rules is confusing me. 2nd question
if he has to purchase these things then whats the point of being an eidolon synthesist. because the last line of Fused eidolon, For all other cases use the normal eidolon. I really need this answered causei have a player refuting every instance of the rules that he doesnt agree with if it isnt written as canon law, Rules as Written.
ok I don't know if I calculated everything correctly but I'm sure ppl will put their two cents in about this post. I had an ideal about bundling magic Items together. Such as making a small string of gold twine and enchanting it with a +6 enhancement bonus, Make a second with a +6 insight bonus and a third with a +6 Luck bonus. however the enhancement bonus says it can only go up to lvl 6? what about +10 insight bonus. My question here where does the bonus number stop and what bonuses can be applied where. Items like this cost tons of gold, but for what you could get is huge compared to the examples in the Core books and the other books that help you with item ideals. If i make a Cat claw weapon make the finger pieces one with a +2 to str, one with a +2 to dex, ect. make it take of the glove and bracer slot so I can also add Bracer of armor to it or the like. it's a big combined magic item. That becomes a Artifact at this point.
Philter of Love
Slot none; Price 3,000 gp; Weight — Description
I want to know is there a save?
Whirlwind Attack (Combat)
Prerequisites: Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack bonus +4. Benefit: When you use the full-attack action, you can give up your regular attacks and instead make one melee attack at your highest base attack bonus against each opponent within reach. You must make a separate attack roll against each opponent. When you use the Whirlwind Attack feat, you also forfeit any bonus or extra attacks granted by other feats, spells, or abilities. And Vital Strike (Combat)
Prerequisites: Base attack bonus +6. Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon’s damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total. Can i do them both in one attack?
I'm finding PF to be a lot more powerful then any D&D game I've played in the past. And the system got rid of the xp system for creating magic item, now it kinda like you have the money to make it done a few days later. So 30% off for making aligned or a certain class usable and 10% off for attaching a skill to the item then they half the price of the item and that's the cost to create said item.So I made a Headband of INT,Wis,Cha item costing 144k for around 25k with no xp cost. And another thing I have a Doppelganger 5 levels and Cleric 3 levels, Warshaper prestige lvl 2 at = 10th lvl with 140 Hit points.
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