![]()
Search Posts
![]()
![]() Close beneath the shrine of Kro’akoth lies a serpentfolk stronghold currently in the clutches of a mutant serpentfolk priest. A three-way struggle for dominance is developing between the rival sects in this level and the level above. Warhorn sign-up: https://warhorn.net/events/mike-b-online-pfs/schedule/2015/06/12/sessions/7 7434 Between 24 and 48 hours before the game begins, you will receive an email that includes the Roll20 link to the game and that requests the following details. Character name and level
If you do not respond at least 12 hours before the start of the game, you may lose your seat to one of the waitlisted players. ![]()
![]() In the ruins of Xin-Bakrakhan—seat of power of the Runelord of Wrath—the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to return with the knowledge and wealth they’ve unearthed. Roll20 link will be sent out once the table is full to the first six players (one spot saved for someone I'm trading sessions to GM/play). Each of those players needs to provide the following at least 12 hours before the start of the game. Waitlist players will be asked for the same information if one of the other players does not respond by that time: Character name and level
![]()
![]() Emerald Spire Level 2, The Cellars, by Ed Greenwood (1-3)
When: Saturday, January 10, 9am CST (GMT-6)
Roll20 link will be sent out once the table is full to the first six players. Each of those players needs to provide the following at least 12 hours before the start of the game. Waitlist players will be asked for the same information if one of the other players does not respond by that time:
![]()
![]() I played a new Occultist in Black Waters at our PFS game day today. Here the sheet for my abjuration and transmutation melee occultist.:
Umradur Oread occultist 1 N Medium outsider (native) Init +0; Senses darkvision 60 ft.; Perception +4 -------------------- Defense -------------------- AC 19, touch 10, flat-footed 19 (+6 armor, +1 natural, +2 shield) hp 10 (1d8+2) Fort +3, Ref +1, Will +2 -------------------- Offense -------------------- Speed 20 ft. (15 ft. in armor) Melee masterwork steel terbutje +5 (1d8+4/19-20) -------------------- Statistics -------------------- Str 18, Dex 10, Con 12, Int 16, Wis 10, Cha 8 Base Atk +0; CMB +3; CMD 13 Feats Combat Expertise Traits humble beginnings (varisia), deft dodger Skills Acrobatics -7 (-15 to jump), Knowledge (arcana) 7, Knowledge (planes) 7, Knowledge (religion) 7, Knowledge (history) 7, Perception 4, Spellcraft 7, Use Magic Device 3 Languages Common, Terran, Aklo, Thassilonian, Auran SQ ferrous growth, focus power, implements 2, knacks, mental focus 7 Other Gear breastplate, steel snarlshield, masterwork steel terbutje -------------------- Special Abilities -------------------- Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack. Darkvision (60 feet) You can see in the dark (black and white vision only). Ferrous Growth (1/day) Make a piece of iron or steel grow into an object up to 10 pounds in weight. Humble Beginnings (Varisia, Spade) No penalty for using selected item as improvised weapon. Spells
Abjuration Implements (gnarlwood shield) - 3 mental focus
Transmutation Implements (terbutje) - 4 mental focus
Armor class and saves
Melee combat
Resonant and focus powers
Mental focus
![]()
![]() So my group is currently at Ascanor Lodge, and they've managed to make Estovion pretty paranoid an angry. One of them told him that they are following the trail of a friend's murderer but that the trail ends here. Is there any reason he wouldn't try to find a way to sell out the Whispering Way so long as it can't come back to him? I'm thinking about having him tell them to go find the Prince's Wolves. They have a similar interest and will get the party out of his hair. He just wants to keep the Lodge safe, and that's more likely to happen if Mathus has more enemies and he gets a reputation for not being allied with Mathus. Thoughts? ![]()
![]() I originally level-dipped to be able to take an axe beak mount, but I'm starting to think that the value of such a thing isn't much at 8th level. I'm sitting on my Gen Con GM boon trying to decide what to do with it (elemental race or rebuild). Cavalier (Order of the Star) 2 / Cleric (Milani, Liberation and Restoration) 6
Cleric (Milani, Liberation and Restoration) 8
I felt a bit weaker than I should be in Bonekeep 2 and Waking Rune, and I think there's a lot that two more levels of Cleric would help. Thoughts? ![]()
![]() The original bySwarm concept was to collaboratively build a Pathfinder RPG campaign setting and to then create products where much of the revenue would go back to the writers. We've had some good success creating the raw content, but there's still a lot of work that has to happen to turn it into products that can be sold. To overcome the hurdle, we've launched a Kickstarter project to produce a fully-featured e-module for Pathfinder. The e-module will not just be well-written text with awesome art, but it will also include interactive elements like encounters with multiple CR options to support different party levels as well as sound effects for ambiant noise and NPC dialog. We're also working on more advanced features to potentially use including stat block-based rules references and campaign website integration and much more. We're already up above 37%, and we'll be starting to share more teasers about the module specifically in the coming days. It will be usable within other campaign settings with some minor tweaks. There are multiple reward options as well as some reward add-ons like printable character stand-ups and USB memory sticks. ![]()
![]() In honor of our friend Mike Litchford, his gaming group is putting on a game day to raise money for his family. Mike was diagnosed with a very aggressive cancer this past April. We thought we would have several months with him to roll lots of d20s and share more time with our friend, but his treatment was unable to slow the cancer down. He was lost to us in July. There are others who miss him even more than we do though - his wife Ariana, 4-year old son Moses, and 1-year old daughter Zoe. All funds collected for event entries and raffles will go to the family's fund. Events
6:30pm
The Distractions of Dakeyrus - The dwarven wizard Dakeyrus is known for his occasional jaunts away from his cliff-face lair to witness the end of a multiverse, but it seems that he has actually gone missing for quite a while this time. One of his rivals by the name of Antinnia has begun offering uncountable treasure to any adventurer willing to raid Dakeyrus's lair. Being an adventurer who never passes on an opportunity, you have found a few compatriots to take on the challenge. Be careful though, because you aren't the only ones trying to earn a fast one. Bring a 12th level Pathfinder character, created using the Pathfinder Society character creation rules plus 100,000gp in magic items and other equipment. In fact, bring multiple. $1 entry fee per character with prizes. Players will be rotated as PCs meet their untimely demise so there will be multiple chances to play. Raffles
Food & Drink
![]()
![]() These are the first four products planned for release from bySwarm. The two modules will explore the Dark Golden Age of a world recovering from the Collapse of magic just three years prior. The characters will explore ancient tombs in search of what magical items remain and find themselves in the middle of Beastfolk and human schemes alike. While the modules are set in the Dark Golden Age campaign setting for the Pathfinder Roleplaying Game System, the Beastfolk Races and Godless Divine products will be suitable for any setting utilizing the Pathfinder system. Module: Into the Dark Golden Age
Target release: February 2012 Beastfolk Races
Target release: May 2012 Module: The Bandit Kings of Halag
Target release: July 2012 / Gen Con 2012 Godless Divine
Target release: December 2012 ![]()
The Pathfinder Society Field Guide has some new prestige awards that are interesting. While titles are a dime a dozen in Taldor, has anyone else taken one yet? - Viscount Grikmet Grandovalna
![]()
![]() When: 7pm, May 21, 2010
I've had two people I had lined up to GM realize they will be unable to GM for this event, and I am in need of at least 2 table GMs, preferably 3. If you have played this event and would like to get a GM credit for it, here's your chance! If we have 3 GMs, there is currently space for at least 10 more players. So grab your friends and make a road trip. Registration as GM and players is handled on the Armored Gopher website:
Paizo event listing:
![]()
![]() I would like to start an online Pathfinder campaign set in the Dark Golden Age campaign setting for Pathfinder RPG. We will use MapTool and Skype for our virtual game table and communication. Most likely, game sessions will be on Tuesday evenings from 8pm to 10:30pm CST. The campaign will start at 2nd level with all Core, APG, and bySwarm rules available. The Dark Golden Age is a high fantasy setting but with beastfolk taking the place of the traditional demihuman races. Three years ago, it was the golden age of magic in Gondal. Humans rode about on flying carpets, had golems and animated tools that did the majority of their work. In order to keep the masses from becoming bored, the arcane schools created magical beasts to fight in gladiatorial combat to entertain the people. Owlbears, chimera and more were created in their experiments. Some even ventured into magically crossing human and animal stock, resulting in the beastfolk. All of these creatures were enslaved through the magic of the School of Domination. The danger with this kind of control arrived when magic ceased functioning about three years ago. Imagine a society as dependent on magic as we are on electricity, and then remove that core component. It would be chaos. Since the initial Collapse, some have found new ways to work magic. Some have even managed to make a connection to greater powers in the form of divine magic, something that did not exist before the Collapse. The main objectives for the PCs will depend on the players. If you are interested in joining, leave a comment here including what theme(s) interest you. Some themes could include: Interesting links
![]()
![]() Our community - the Swarm - is working hard on creating material for our first product to be published this fall. There is a lot of opportunity for writers, artists and designers to still get involved, so don't wait if you're thinking about taking a stab at contributing to a published product. If something you created makes it into the product, you'll get a share of the revenue from that product. Our first product will be an adventure module in the setting we call the Dark Golden Age. The Dark Golden Age is a fantasy setting where magic reached a point that it was available to anyone - humans traveled on flying carpets and used golems and magically enslaved creatures to do their work. For yet unknown reasons though, magic stopped working three years ago. The world fell into chaos. After a year of research and experimentation, some individuals figured out how they could still use their magical abilities. They also found that magic that was well below ground at the point of Collapse sometimes were unscathed. While the total chaos immediately following the Collapse is over, things are far from stable as magocracies scramble to maintain power, beastfolk seek vegeance with their newfound freedom, and magical beasts rampage the wilderness. Find out more at byswarm.com or have a look at the plans rising up around our first product. |