Vrock

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RPG Superstar 6 Season Star Voter. ****** Pathfinder Society GM. Starfinder Society GM. 188 posts (194 including aliases). 3 reviews. No lists. 1 wishlist. 22 Organized Play characters. 1 alias.


Full Name

Melkyzadyk

Race

Blue/Silver Dragon

Classes/Levels

Gestalt Draconic Exemplar 20 (Scaled Juggernaut)/Sorcerer 20(Trueblood)

Gender

Male

Size

Gargantuan

Age

1358

Alignment

LN

Deity

Apsu

Location

Katapesh

Languages

Ancient Osiriani, Aquan, Auran, Celestial, Common, Draconic, Infernal, Terran

Occupation

Sovereign

Strength 38
Dexterity 10
Constitution 24
Intelligence 26
Wisdom 21
Charisma 26

About Melkyzadyk

Background:

Melkyzadyk is an oddity, an enigma, and practically a force of nature. He was born of an unusual and forbidden union: his mother a blue dragon, his father a tarnished silver. Raised by his mother in the deserts of northern Garund, with occasional visits by his (eventually redeemed) father, he nevertheless grew up practically alone; sharing some traits with each parent, but having other ways that were strange to each of them. He learned early to build a cadre of minions of the shorter-lived races, but could never bring himself to manipulate them, to use them up and throw them away, as his mother did with her own. But neither did he have his father's zeal for combating the evils of the Worldwound. He settled into a pattern much like many blue dragons, though with a somewhat more altruistic bent. Or at least one that that placed the law itself above his own interests. Caught up in some machinations of allies in Katapesh, Melkyzadyk found himself drawn into intrigues involving gnolls, genies, and, eventually, the Spawn of Rovagug called Xotani the Firebleeder, whom he was only just able to defeat. Taking the sight of Xotani's demise (and, secretly, the Firebleeder's corpse) under his protection, he built a lair, and then a capital, upon the Pale Mountain. His small realm, which he rules from the shadows via proxy, encompasses the juncture of the Barrier Wall and Brazen Peak ranges, stretching across the northeastern edge of the Mwangi, northwestern Katapesh, and Southwestern Osirion (the last of which which he rules as an autonomous satrap via an agreement with the Ruby Prince, Khemet III). While many powerful individuals have some idea that the kingdom's reclusive ruler, who presents himself as a grey-haired elf of indeterminate age, is more than he seems, few know the full truth of his nature. The rulers of Katapesh and the Mwangi are less than pleased by this upstart, whatever he might be, and regularly test his defenses, but he has so far beaten back every attack, whether by the Pactmasters' gnoll tibes, Anghazan's ape armies, or even serpentine warriors of Ydersius. But his watchmen must nevertheless remain vigilant. Only his northern border is secure, because he regularly and faithfully remits tax revenue to Khemet III, which he considers a small price to pay for one stable border. Which is not to say he views himself as Khemet's subject.

Appearance & Personality:

In his true form, Melkyzadyk is a colossal dragon, whose scales are of a unique color, like blued steel. However, he spends much of his time in the form of a gray-haired elf of indeterminate age, using this guise to pass undetected among his people, or through other lands entirely.

Melkyzadyk splits the difference between his Lawful Evil mother and his Lawful Good father, following the law, but leaning neither to good nor to evil (or at least swinging between them by turn). He is a fair and even handed lord, not merciful, but also not capricious. He permits the worship of any lawful deity in his lands, along with most neutral ones (what city could exist without giving Pharasma, Nethys, or Gozreh their due?), and even a few chaotic ones, by his special permission. Merchants are expected to deal fairly and honestly in his lands, lest they lose their grasping hand or lying tongue. He sometimes leaves one of his loyal elves in charge for years or even decades at a time, wandering Golarion to learn from sages, fight against chaotic forces, or simply seek after interesting or rare items. He has fought in many wars (usually in his elven guise), even ben imprisoned for a time in Galt (he humored them until he had their measure, but such a lawless land could hardly expect him to submit meekly to their capricious decrees for long). But most of all he has, nearly single-handedly, checked the advance of chaotic, demon-worshipping cults from the Mwangi, or more rarely Katapesh. Again and again, he has fought Angazhan's fanatics, gnoll tribes, even secretive sects that worship Ydersius. Each has found its ambition to pass the Barrier Wall into Osirion checked, sometimes by a well-drilled, disciplined army, sometimes by mysterious lone attackers that his and fade into the sands, other times by mysterious accidents and turncoats from within, and once, just once, by a mighty dragon that annihilated an army by himself. It is said that several evil gods and demon lords want him dead, but as yet none has devoted the resources to the problem to make it happen.

[spoiler=Stats]
Melkyzadyk
Male taninim (Sagely) draconic exemplar 20/sorcerer (trueblood sorcerer) 20/gestalt 20
LN Colossal dragon
Init +7; Senses darkvision 60 ft., low-light vision, tremorsense 30 ft.; Perception +36
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Defense
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AC 43, touch 12, flat-footed 43 (+5 armor, +5 deflection, +5 enhancement, +26 natural, -8 size)
hp 420 (20d12+180)
Fort +26, Ref +22, Will +26
Defensive Abilities freedom of movement (constant); DR 10/adamantine, 15/magic; Immune cold, electricity, paralysis, sleep; Resist fire 10; SR 27
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Offense
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Speed 40 ft., burrow 20 ft., fly 300 ft. (poor)
Melee bite +32 (4d6+31/19-20 plus 2d6 vs. chaotic and 1d6 cold and 1d6 electricity),
2 claws +32 (3d6+24/19-20 plus 2d6 vs. chaotic and 1d6 cold and 1d6 electricity),
tail slap +30 (4d6+31/19-20 plus 2d6 vs. chaotic and 1d6 cold and 1d6 electricity),
2 wings +30 (3d6+17/19-20 plus 2d6 vs. chaotic and 1d6 cold and 1d6 electricity)
Space 30 ft.; Reach 20 ft.
Sorcerer (Trueblood Sorcerer) Spells Known (CL 20th; concentration +29)
9th (6/day)—dominate monster (DC 27), mass hold monster (DC 27), time stop, wish
8th (7/day)—mass charm monster (DC 26), form of the dragon III, horrid wilting (DC 26), greater shadow evocation (DC 26)
7th (7/day)—banishment (DC 25), control weather, form of the dragon II, reverse gravity
6th (7/day)—greater dispel magic, form of the dragon I, mislead (DC 24), move earth
5th (7/day)—break enchantment, hold monster (DC 23), persistent image (DC 23), spell resistance, wall of force
4th (8/day)—dimension door, enervation, fear (DC 22), solid fog, stoneskin
3rd (8/day)—dispel magic, fly, haste, hold person (DC 21), wind wall
2nd (8/day)—darkness, flurry of snowballs (DC 20), invisibility, resist energy, shatter (DC 20), web (DC 20)
1st (8/day)—alarm, mage armor, protection from evil, shield, true strike, unseen servant
0 (at will)—arcane mark, bleed (DC 18), detect magic, light, mage hand, mending, message, prestidigitation, read magic
Bloodline Draconic
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Statistics
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Str 38, Dex 10, Con 24, Int 26, Wis 21, Cha 26
Base Atk +20; CMB +42; CMD 57 (65 vs. overrun, 61 vs. trip)
Feats Alertness, Arcane Strike, Breadth Of Experience, Combat Casting, Combat Expertise, Complex Essence, Dazzling Display, Deadly Aim, Empower Spell, Extra Draconic Gift, Extra Draconic Gift, Extra Draconic Gift, Extra Draconic Gift, Extra Draconic Gift, Flyby Attack, Hover, Improved Critical, Improved Initiative, Iron Will, Leadership, Lightning Reflexes, Maximize Spell, Multiattack, Power Attack, Quicken Spell, Shatter Defenses, Silent Spell, Skill Focus (Fly), Vital Strike, Weapon Focus
Traits arcane temper, deep cover, deft dodger, fate's favored, osirionologist (osirion), scaly ally
Skills Acrobatics +2 (+6 to jump), Appraise +10, Bluff +33, Climb +16, Diplomacy +37 (+39 vs. reptiles or those of draconic blood), Disguise +33, Escape Artist +2, Fly +27, Heal +7, Intimidate +37, Knowledge (arcana) +35, Knowledge (dungeoneering) +35, Knowledge (engineering) +26, Knowledge (geography) +25, Knowledge (history) +26, Knowledge (local) +35, Knowledge (nature) +35, Knowledge (nobility) +25, Knowledge (planes) +35, Knowledge (religion) +35, Perception +36, Ride +2, Sense Motive +36, Spellcraft +33, Stealth -14, Survival +7, Swim +16, Use Magic Device +33; Racial Modifiers +4 Fly, +2 Perception, +2 Sense Motive
Languages Ancient Osiriani, Auran, Celestial, Common, Draconic, Ignan, Infernal, Terran
SQ bite, bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), breath weapon, breath weapon, crush, dexterous claws, dracomorphosis, draconic defense ([hardened scales], draconic defense [hardened scales], draconic defense [hardened scales], draconic defense [spell resistance], draconic defense [thickened scales], draconic defense [thickened scales]), draconic essence, draconic gifts ([elemental affinity - air], draconic gift [elemental affinity - earth], draconic gift [humanoid form], draconic gift [imbued spirit], draconic gift [imbued spirit], draconic gift [imbued spirit], draconic gift [instinctive spell resistance], draconic gift [overland flight], draconic gift [overland flight], draconic gift [predator’s speed], draconic gift [sound imitation]), draconic sorcery, draconic weaponry ([breath weapon], draconic weaponry [elemental aura], draconic weaponry [frightful presence], draconic weaponry [roar]), eldritch metabolism, elemental aura, elemental aura, finesse weapon attack attribute, great wyrm, illusory allies, predator's claws, skylord, superior awareness, tail slap, tail sweep, unfettered predator, wings, wings
Combat Gear boots of teleportation, ring of invisibility, robe of the archmagi (gray), truesight goggles, wayfinder of spellbreaking; Other Gear amethyst pyramid ioun stone, axiomatic cruel frost shock amulet of mighty fists, bag of holding v, belt of stoneskin, bracelets of stone, clear spindle ioun stone, dark blue rhomboid ioun stone, dark green rhomboid ioun stone, deep brown sphere ioun stone, eastern star ioun stone, gamboge nodule ioun stone, headband of controlling illusions, iridescent spindle ioun stone, khepresh of refuge, lyre of building, minor cloak of displacement, pearly white spindle ioun stone, praenomen, ring of freedom of movement, stone of good luck (luckstone), stonefist gloves[MA], western star ioun stone, assorted components (worth 76,000 gp), 450 gp
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bite Primary attack dealing 1d4 points of damage (increasing with size).
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Cold] spells.
Breath Weapon (20d6 cold, 70 ft. cone, DC 27) (Su) At 1st level, the trueblood sorcerer gains the breath weapon associated with his draconic essence, usable as a standard action. This is either a cone or line of his draconic essence’s energy type usable as a standard action that deals 1d4 or 1d6 po
Breath Weapon (20d6 electricity, 140 ft. line, DC 27) (Su) At 1st level, the trueblood sorcerer gains the breath weapon associated with his draconic essence, usable as a standard action. This is either a cone or line of his draconic essence’s energy type usable as a standard action that deals 1d4 or 1d6 po
Breath Weapon (11/day) (Su) Breath weapon associated with your draconic essence.
Burrow (20 feet) You have a Burrow speed.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Combat Expertise +/-6 Bonus to AC in exchange for an equal penalty to attack.
Complex Essence You embody more than one of the aspects of draconic personality.
(Prerequisites: draconic essence class feature)
Benefit: You can select a second draconic essence that has an alignment matching yours. You are treated as having both
Crush (DC 27) (Ex) The draconic exemplar gains the ability to crush smaller creatures with its bulk by jumping or landing on them as a standard action. Crush attacks are effective only against opponents three or more size categories smaller than the draconic exemplar,
Damage Reduction (10/adamantine) You have Damage Reduction against all except Adamantine attacks.
Damage Reduction (15/magic) You have Damage Reduction against all except Magic attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Dazzling Display (Bite) Intimidate check to demoralize can affect those within 30' who see you.
Deadly Aim -6/+12 Trade a penalty to ranged attacks for a bonus to ranged damage.
Dexterous Claws Secondary attack dealing 1d3 damage (increasing with size).
Dracomorphosis (Ex) Increase in size, improvement in attributes, added natural weapons.
Draconic Defense Additional draconic defensive capability.
Draconic Defense (Hardened Scales) (Ex) The draconic exemplar gains DR 5/magic. This draconic defense can be taken once for every five levels the draconic exemplar possesses. Each additional time the draconic exemplar takes this draconic defense, this damage reduction increases by 5 (maxim
Draconic Defense (Hardened Scales) (Ex) The draconic exemplar gains DR 5/magic. This draconic defense can be taken once for every five levels the draconic exemplar possesses. Each additional time the draconic exemplar takes this draconic defense, this damage reduction increases by 5 (maxim
Draconic Defense (Hardened Scales) (Ex) The draconic exemplar gains DR 5/magic. This draconic defense can be taken once for every five levels the draconic exemplar possesses. Each additional time the draconic exemplar takes this draconic defense, this damage reduction increases by 5 (maxim
Draconic Defense (Spell Resistance) (Su) The draconic exemplar gains spell resistance equal to 3 + his class level. This draconic defense can be taken up to three times. Each additional time the draconic exemplar takes this draconic defense, his spell resistance increases by +4.
Draconic Defense (Thickened Scales) (Ex) The draconic exemplar gains a +2 bonus to its natural armor bonus to AC. This draconic defense can be taken once for every five levels the draconic exemplar possesses (maximum +8 at 20th level).
Draconic Defense (Thickened Scales) (Ex) The draconic exemplar gains a +2 bonus to its natural armor bonus to AC. This draconic defense can be taken once for every five levels the draconic exemplar possesses (maximum +8 at 20th level).
Draconic Essence One particular facet of dragonkind personality.
Draconic Essence (Honorable, DC 28) Alignment: lawful good
Energy: cold
Breath Weapon: cone (1d6)
Dragon Type: silver
Compulsion: the draconic exemplar must make a Will save to resist defending the weak or to deceive another creature.
Draconic Essence (Militant, DC 28) Alignment: lawful evil
Energy: electricity
Breath Weapon: line (1d6)
Dragon Type: blue
Compulsion: the draconic exemplar must make a Will save to peacefully resolve a conflict that could be solved by force.
Draconic Gift Additional draconic special abaility.
Draconic Gift (Elemental Affinity - Air) (Ex) The draconic exemplar is tied closely to an element, gaining the ability to thrive in areas where that element is strong.

The draconic exemplar can see through fog, clouds and similar effects, ignoring any concealment provided by them. His maneuv
Draconic Gift (Elemental Affinity - Earth) (Ex) The draconic exemplar is tied closely to an element, gaining the ability to thrive in areas where that element is strong.

The draconic exemplar gains a burrow speed equal to ½ his base speed, and can hold his breath indefinitely while burrowing.
Draconic Gift (Humanoid Form, 3/day) (Su) The draconic exemplar can assume a specific humanoid form of the same sex, chosen when this gift is first learned. The draconic exemplar always takes this specific form when using this ability. All dracomorphosis benefits plus all extraordinary or su
Draconic Gift (Imbued Spirit, Charisma) (Ex) The draconic exemplar’s powerful draconic spirit enhances his mental faculties. The draconic exemplar gains a +2 inherent bonus to one of his mental attributes. This gift can be learned multiple times, but a different mental attribute must be chose
Draconic Gift (Imbued Spirit, Intelligence) (Ex) The draconic exemplar’s powerful draconic spirit enhances his mental faculties. The draconic exemplar gains a +2 inherent bonus to one of his mental attributes. This gift can be learned multiple times, but a different mental attribute must be chose
Draconic Gift (Imbued Spirit, Wisdom) (Ex) The draconic exemplar’s powerful draconic spirit enhances his mental faculties. The draconic exemplar gains a +2 inherent bonus to one of his mental attributes. This gift can be learned multiple times, but a different mental attribute must be chose
Draconic Gift (Instinctive Spell Resistance) (Su) The draconic exemplar can voluntarily lower his spell resistance for 1 round as a swift action. The draconic exemplar must have the spell resistance draconic defense to learn this gift.
Draconic Gift (Overland Flight) (Ex) The draconic exemplar’s speed and endurance while flying dramatically increase. He increases his base fly speed by 30 feet for every size category larger than Medium that he has attained. In addition, he only checks for nonlethal damage once every
Draconic Gift (Overland Flight) (Ex) The draconic exemplar’s speed and endurance while flying dramatically increase. He increases his base fly speed by 30 feet for every size category larger than Medium that he has attained. In addition, he only checks for nonlethal damage once every
Draconic Gift (Predator’s Speed) (Ex) The draconic exemplar increases his base speed by 10 feet. This gift can be learned up to three times.
Draconic Gift (Sound Imitation) (Ex) The draconic exemplar can mimic any voice or sound it has heard by making a successful Bluff opposed skill check against a listener’s Sense Motive skill check
Draconic Sorcery (CL 20) (Su) You can use spell trigger and spell completion magic items.
Draconic Weaponry (17/day) Additional draconic offensive capability.
Draconic Weaponry (Breath Weapon) (Su) The draconic exemplar gains the breath weapon associated with his draconic essence. This is either a cone or line of his draconic essence’s energy type usable as a standard action that deals 1d4 or 1d6 points (as listed for the draconic exemplar’
Draconic Weaponry (Elemental Aura) (Su) As a swift action, the draconic exemplar can cause energy appropriate to his draconic essence to boil up out of his limbs for 1 round. The draconic exemplar’s natural attacks deal +1d6 points of the appropriate energy damage, plus an additional +1d
Draconic Weaponry (Frightful Presence, DC 28) (150 feet, 20 rounds) (Ex) The draconic exemplar instinctively strikes fear into the hearts of his enemies. As a standard action, or as a free action as part of a charge, the draconic exemplar can make all opponents within 30 feet shaken for 1 round/level. At 8th level and eve
Draconic Weaponry (Roar, DC 27) (70 ft. cone sonic, deafened 20 rounds, staggered 3 rounds) (Su) The draconic exemplar can utter a tremendous roar to overwhelm his enemies. As a standard action, the draconic exemplar emits a cone of sound (see breath weapon above for the size of this cone’s area). Creatures in the area are deafened for 1 round
Eldritch Metabolism (Su) You can consume focus and material components for spells.
Elemental Aura (+5d6 cold) (Su) As a swift action, the draconic exemplar can cause energy appropriate to his draconic essence to boil up out of his limbs for 1 round. The draconic exemplar’s natural attacks deal +1d6 points of the appropriate energy damage, plus an additional +1d
Elemental Aura (+5d6 electricity) (Su) As a swift action, the draconic exemplar can cause energy appropriate to his draconic essence to boil up out of his limbs for 1 round. The draconic exemplar’s natural attacks deal +1d6 points of the appropriate energy damage, plus an additional +1d
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Extra Draconic Gift You have learned to use more gifts of your draconic heritage.
Prerequisites: draconic gift class feature
Benefit: You gain an additional draconic gift.
Special: You can take this feat multiple times.
Extra Draconic Gift You have learned to use more gifts of your draconic heritage.
Prerequisites: draconic gift class feature
Benefit: You gain an additional draconic gift.
Special: You can take this feat multiple times.
Extra Draconic Gift You have learned to use more gifts of your draconic heritage.
Prerequisites: draconic gift class feature
Benefit: You gain an additional draconic gift.
Special: You can take this feat multiple times.
Extra Draconic Gift You have learned to use more gifts of your draconic heritage.
Prerequisites: draconic gift class feature
Benefit: You gain an additional draconic gift.
Special: You can take this feat multiple times.
Extra Draconic Gift You have learned to use more gifts of your draconic heritage.
Prerequisites: draconic gift class feature
Benefit: You gain an additional draconic gift.
Special: You can take this feat multiple times.
Fly (300 feet, Poor) You can fly!
Flyby Attack You can take a standard action during your move action while flying.
Great Wyrm (Ex) Increase in size, improvement in attributes, added natural weapons.
Hover Can hover in place without Fly checks, and kick up dust cloud if within 20 ft of ground.
Immunity to Cold You are immune to cold damage.
Immunity to Electricity You are immune to electricity damage.
Immunity to Paralysis You are immune to paralysis.
Immunity to Sleep You are immune to sleep effects.
Leadership (score 28) You attract loyal companions and devoted followers.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Maximize Spell All variable effects of a spell are maximized. +3 Levels.
Power Attack -6/+12 You can subtract from your attack roll to add to your damage.
Predator's Claws (Ex) Primary attack dealing 1d4 damage (increasing with size).
Quicken Spell Cast a spell as a swift action. +4 Levels.
Silent Spell Cast a spell with no verbal components. +1 Level.
Skylord Attack and defense bonuses vs. flying creatures and bonus to Fly skill checks.
Spell Resistance (27) You have Spell Resistance.
Superior Awareness Bonus to Perceptions and Sense Motive skill checks.
Tail Slap (Ex) The draconic exemplar gains a secondary tail slap attack that deals 1d8 + 1 ½ times the draconic exemplar’s Strength bonus points of damage.
Tail Sweep (DC 27) (Ex) The draconic exemplar gains the ability to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet, extending from an
intersection on the edge of the draconic exemplar’s space in any direction. Creatures
Tremorsense (30 feet) Sense creatures and objects in contact with ground or water.
Unfettered Predator Penalties when armor is worn.
Vital Strike Standard action: x2 weapon damage dice.
Weapon Focus (Natural Weapons) Choose one weapon group. You become better at using that type of weapon.
Prerequisites: base attack bonus +1.
Benefit: You gain a +1 bonus on all attack rolls you make using weapons from the selected group. The bonus only applies
Wings (Ex) The draconic exemplar gains two secondary wing attacks that deal 1d4 points of damage.
Wings (Su) Can sprout wings and gain a 60' Fly speed with average maneuverability.
[/spoile