Bag of Devouring

Michel Lepage's page

Goblin Squad Member. ***** Pathfinder Society GM. 68 posts (71 including aliases). 4 reviews. 1 list. No wishlists. 12 Organized Play characters. 1 alias.


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Grand Lodge 1/5

Registrations for Québec PFS Mini Con are now open!

A weekend of Pathfinder Society role-playing game awaits you,
from august 19th to 21st, at the Pavillon Desjardins (Local 4512), Université Laval, Québec City.

English gaming will be available.

Beginners are welcome, as there will be plenty of games suited for new players!

This weekend of gaming will include:

Initiation games:
(Quests, We B4 Goblins, 5-08 The confirmation, 6-10 The Wounded Wisp, 7-10 The Consortium Compact)

Convention specials, start of season 8:
(7-98 Serpents' Ire, 7-99 Through Maelstrom Rift, 8-00 The Cosmic Captive, Bonekeep level 1, 2 and 3)

End of season 7:
(7-25 Orders from the Gate, 7-27 Beyond Azlant Ridge, 7-28 Ageless Ambitions)

Register at: https://warhorn.net/events/quebec-pfs-mini-con-2016

Inexpensive lodging is available at Université Laval:
http://www.residences.ulaval.ca/hebergement_hotelier/

For more information on scheduling or pricing, go to our Facebook Page:
Québec PFS Mini Con 2016

——————————————
Les inscriptions à la mini convention de Pathfinder Society Québec sont maintenant ouvertes!

Une fin de semaine de jeux de rôle Pathfinder Society vous attend,
du vendredi 19 août au dimanche 21 août 2016, au Pavillon Desjardins de l'Université Laval (Local 4512), ville de Québec.

Les débutants sont les bienvenus, de nombreuses parties adaptées aux nouveaux joueurs seront offertes!

Cette fin de semaine de jeux de rôle comprend:

Parties d’initiation:
(Quests, We B4 Goblins, 5-08 The confirmation, 6-10 The Wounded Wisp, 7-10 The Consortium Compact)

Spéciaux de convention, début de la saison 8
(7-98 Serpents' Ire, 7-99 Through Maelstrom Rift, 8-00 The Cosmic Captive, Bonekeep level 1, 2 and 3)

Fin de la saison 7
(7-25 Orders from the Gate, 7-27 Beyond Azlant Ridge, 7-28 Ageless Ambitions)

Inscription à: https://warhorn.net/events/quebec-pfs-mini-con-2016

Des chambres économiques sont disponibles à l’Université:
Laval: http://www.residences.ulaval.ca/hebergement_hotelier/

Pour plus d’information sur l'horaire des parties ou sur le prix d'admission, allez sur notre page Facebook:
Québec PFS Mini Con 2016

Grand Lodge 1/5

English gaming will be available.

August 19th to 21th at Pavillon Desjardins of Univercity Laval

Local 4512
Pavillon Desjardins de l'Univercité Laval, Ville de Québec, Canada

Registrations:
https://warhorn.net/events/quebec-pfs-mini-con-2016

Rooms at Université Laval:
http://www.residences.ulaval.ca/hebergement_hotelier/

FB event:
https://www.facebook.com/events/1038067276275550/

-----------

Les inscriptions à la mini convention de Pathfinder Society Québec sont ouvertes !

Québec PFS Mini Con est une fin de semaine de jeux de rôle Pathfinder Society.

L’événement à lieux du vendredi 19 aout (18h) au dimanche 21 aout (18h) 2016, au pavillon Desjardins de l'Université Laval à Québec.

Local 4512
Pavillon Desjardins de l'Univercité Laval, Ville de Québec, Canada

Inscriptions:
https://warhorn.net/events/quebec-pfs-mini-con-2016

Hôtellerie Université Laval:
http://www.residences.ulaval.ca/hebergement_hotelier/

Événement FB:
https://www.facebook.com/events/1038067276275550/

Grand Lodge 1/5

Hi Cosmo,

Me and Martin are Officers for Quebec City. The Montreal VC is ERIC TREMBLAY.

I know that some peoples organise games on the PFS facebook page for Montreal:
Montreal PFS

I hope you can find a game their.

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John Compton wrote:

Ah, I see the confusion.

Like its predecessor (Ruins of Bonekeep, Part 1), Ruins of Bonekeep, Part 2 is something that both 4-star GMs and venture-officers can run outside of conventions. When Bonekeep 3 is made available beyond conventions, I anticipate it will also be available to venture-officers of all levels.

Serpents Rise is limited to 4- and 5-star GMs only (regardless of VO status).

True Dragons of Absalom is limited to 5-star GMs only (regardless of VO status).

Oups, I ran 6-99 at our Mini Con thinking being a VC enabled me to do it even at 4*...

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Thank you, this is great !

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Merci Mike et bonne chance.

Thank you Mike and good luck.

Grand Lodge

En encounter of goblins obviously ;)

Grand Lodge 1/5

Québec PFS Mini Con est une fin de semaine de jeux de rôle Pathfinde Society. L’événement à lieux du vendredi 21 aout au dimanche 23 aout 2015, au local des Seigneurs de Naguère.

Québec PFS Mini Con is a gaming weekend of PFS. It will be from Friday, august 21 to Sunday august 23 in Québec City.

Pour réserver vos places / To register for games:
https://www.facebook.com/groups/971439546252476/

Local 0122, pavillon Agathe-Lacerte, Univercité Laval, à Québec.

Horaire / Schedule:
https://docs.google.com/…/1tfAuIdndI89z-3kovDRZIpJON_…/edit…

English speaking players are welcome.

Grand Lodge 1/5

Jean-François Barry Gosselin wrote:
Michel Lepage wrote:

Bonjour collègue, et bienvenu !

Bonjour,

est-ce qu'il y a toujours un group de PFS à Québec (ville de québec).
Je n'arrive pas a trouver le groupe sur facebook....

Merci

JF

https://www.facebook.com/groups/pfsquebec/

:)

Grand Lodge 1/5

Bonjour collègue, et bienvenu !

Grand Lodge

Their is PFS in Quebec City, go to https://www.facebook.com/groups/pfsquebec/
Their are also many home games all around the town.

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Welcome to our new VL for Quebec City, Martin Laflamme.

Martin has been a great help organizing games, especially for our younger players. He has also been starting our growing on line player base using roll20.

Grand Lodge 1/5

Slot 1 (0800-1300): #5-02 (French Language)
Slot 3 (1900-2400): #5-01 (French Language)
Slot 9 (1900-2400): #5-03 (French Language)

I will also be going to mots of Paizo's conferances, look for me théier ;)

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Congratulations :)

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It is my great pleasure to anonce that we now have a Venture Lieutenant for Montreal.

We have need a VO their for a while and Rian Costello has stepped in. Frankly he as been doing the job for a while now and as done a lot for PFS true his podcast, convention GMing and game organizing.

He as my thanks for stepping up and I look forward to working with him :)

Grand Lodge 1/5

Bienvenu :)

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I have added the Facebook event banner I use in 4-01 folder. If you like it I can add others like it.

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March 26 to 28 2013 au pavillon Desjardins de l'Univercité Laval, Québec city.

We will have PFS tables true the con and need GMs for french and english games.

This is our first try at adding PFS and RP in general to a small local anime con, lets see what we can do :)

Contact me at http://www.facebook.com/groups/pfsquebec/ if you are interested.

Grand Lodge 1/5

Tank you for this, gréât idea !

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Félicitations :)

Grand Lodge

Welcome !

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1 person marked this as a favorite.

Welcome :)

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Welcome :)

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kinevon wrote:
Michel Lepage wrote:
3) For your main adventure, alternate 1-5 stuff and higher level adventures. The week you have higher level stuff, mix high enough characters with pregens. At some point, peoples will start to get lvl 3, add credits from pregens and jump to 4 quickly and so on.

Just one minor correction:

When playing a pregen in a higher tier scenario, you have two options for how to take the credit for it.

1) Drop the GP to 500, get normal XP & PP, along with the actual access earned by the party in the scenario.

2) Hold the chronicle for an existing, lower-level PC, who can take credit for the scenario/add the chronicle to their PC when the PC is the same level as the pregen that they played.

Means that they can't take the chronicle onto a PC until they hit 4th or 7th level...

Modules are similar, as long as the modules include the pregen's level in their play choices, and the gp for the module drops to 1,398 for a 3 XP module.

Remember slow play affects the gp for 1st level PCs...

You are right, I corrected my post, thank you :)

Grand Lodge 1/5

Hi,

First, thank you for GMing for PFS.

I do understand your frustation, I deal with most of the same problems in Quebec City. We have 1 table most weeks, geting close to 2 about half the time. we get new peoples on a regular basis and are replaying a lot of 1-5 adventures from last year to get peoples to at least lvl 3.

Many good suggestions in the tread but I will add my grain of salt.

1) Use an internet planing site and encourage peoples to reserve their spot on the table. We use a facebook group to discuss and linked facebook events to plan the games. Their is a lot of other free solutions, just use something. This helps in a lot of ways. You can know in advance if you need a second GM, peoples will know what will be played, if their is a cancelation you will get a lot less frustrated players...

2) Try to have an optional GM prepping a low level adventure in advance and bring what he need to run it. If you get to many peoples, last minute walk-ins or peoples who already played an adventure, the optional GM can step in and his character get GM credits.

3) For your main adventure, alternate 1-5 stuff and higher level adventures. The week you have higher level stuff, mix high enough characters with pregens. At some point, peoples will start to get lvl 4, add credits from pregens and jump to 5 quickly and so on.

4) For possible low level adventures, I will only add that sanctioned modules, especially some of the Free RPG Day can be mixed with your regular PFS modules. We be goblins look especially fun.

5) Contact me ! I am VC for Quebec City, but I know you are missing someone for Montreal and I will help if I can.

Grand Lodge 1/5

Bienvenu !

Grand Lodge Goblin Squad Member

Test :)

Grand Lodge 1/5

Jiggy wrote:
Can I pay sideways?

Yes, you need a Delorean for that ;)

Grand Lodge 1/5

Michel Lepage wrote:

By PFS RAW he can't pay it back, if he volunteer to do it and their is no abuse, I don't think it is a big deal do.

He can however pay it forward, possibly to the same player.

"Pleas Mr. Cleric, use my wand on him, I how this guy my life."

After retreading the pfs guide, I think you can, in some case pay pay it back (replace the used item). You still always pay forward :)

Grand Lodge 1/5

hogarth wrote:
zean wrote:
I want to know if this sort of thing is allowed.

From my point of view, getting a scroll of Dispel Magic from Joe during an adventure and giving a scroll of Dispel Magic back to Joe at the end of an adventure would fall under the heading of "borrowing" an item (which is explicitly allowed), whether it's the exact same scroll or not.

Just like if I ask my neighbour if I can borrow a couple of eggs, he doesn't expect to get the same couple of eggs back. It's still "borrowing".

As noted, most people think otherwise, so there will be considerable table variation.

Quote:

GUIDE TO PATHFINDER SOCIETY ORGANIZED PLAY p24

Purchasing Equipment and Spells
In Pathfinder Society Organized Play, you may never buy items from, sell items to, or trade items with another player. You may, however, allow another player to borrow an item for the duration of a scenario. You are also permitted to spend your character's gold to help a party member purchase spellcasting services such as raise dead or remove disease.

If it is the same scroll, potion or even things like repairing a sundered sword, I think it falls under borrowed item. I would even allow paying for the owner to repurchase the same item from a boon he own.

The end result should always be that the original owner end up with a legally purchased copy of the same item.

Grand Lodge 1/5

1 person marked this as a favorite.

By PFS RAW he can't pay it back, if he volunteer to do it and their is no abuse, I don't think it is a big deal do.

He can however pay it forward, possibly to the same player.

"Pleas Mr. Cleric, use my wand on him, I how this guy my life."

Grand Lodge 1/5

Post your event in the my game section, read the PFS guide, get one of the scenarios (some are even free), play :)

After the game, don't forget to report your games then come back here and tell us how it went.

I would still recommend you send an email to your VC so he is aware of your games and so he can help.

Have fun !

Grand Lodge 1/5

Congratulation :)

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Bonne chance :)

Grand Lodge 1/5

Jeff Mahood wrote:
Also, can we please stop filling this thread with Paladin alignment/deity discussion? People come here for help prepping this scenario - there are plenty of threads on the other topic to resurrect if you really feel the need.

+1...

Grand Lodge 1/5

Prepping this for my next game, my players will love it :)

Hero Lab was giving me differences in the stats of creatures with templates so I double checked.

So I did them for subtier 1-2 with the rebuild method. I get significant diferences so here they are if you want to use them:

-- I removed the stat blocks and will moved them to an external link.

The Dire Porcupine is from a Frog God game's Tome of Horors Complete, not the Giant Porcupine from Bestiary 3. I will probably use the Dire version, it is much nastier ;)

Grand Lodge 1/5

Tristan Windseeker wrote:
PRD wrote:
An ethereal creature is invisible, insubstantial, and capable of moving in any direction, even up or down, albeit at half normal speed. An ethereal creature can move through solid objects, including living creatures. An ethereal creature can see and hear on the Material Plane, but everything looks gray and ephemeral. Sight and hearing onto the Material Plane are limited to 60 feet.
The ethereal condition describes how movement works in the ethereal plane. The "Ethereal Jaunt" spell confirms this. Everyone can basically move at half speed in any direction.

Thank you :)

Grand Lodge 1/5

Bob Jonquet wrote:

3-01 The Frostfur Captives has the potential to be loads of fun if the players can role-play at all and you thoroughly prepare it. I wouldn't classify the faction missions as anything special, but if they want to do more than just hack n' slash, its a good one.

Faction missions run the gambit of quality just like scenario stories. Finding one where all 10 missions are awesome is unlikely. My advice would be to sell the theme of each faction rather than focus on a specific mission or two.

Yup, goblins, RP with a troll, a mini Babayaga hut :)

It is also short enough to let you explain rules, tactics and lore to new players within the 4-5 h timeframe.

Grand Lodge 1/5

Been their, a lot...

I find that using a Facebook group event or something similar and asking peoples to reserve their place reduce no-shows.

If I end up with 1 or 2 players, I will do a rules workshop of some kind. Things like build characters on Herolab on my laptop, character audit, build suggestions... New players love that :) then I run small encounters to teach tactics or I talk about Golarion lore pertinent.

Doing that may even get you a walk in to replace your no-show.

If I have someone late and the base prep is done, I talk background. For example, this year, I have been doing a tour of Magnimar.

Grand Lodge 1/5

Bravo !

Grand Lodge 1/5

I thought any living creature had something like fly in the astral / enteral plane, but I don't find the rule either...

Grand Lodge 1/5

Jiggy wrote:

You know what I've gotten from this thread? Two things:

1) Jim Groves is cool
2) What I've been awaiting with both excitement and trepidation has finally happened: NPCs using create pit! What's that? Reflex is the least important save so you have a Power Attacking tin can with 7 DEX, laughing at the poor rogue? We'll see how funny it is when you can't climb your ACP-6 arse out of that pit and contribute precisely zilch to the fight! Mwahahaha!

+1 :)

Grand Lodge 1/5

Welcome :)

Grand Lodge 1/5

Welcome :)

Grand Lodge 1/5

Welcome :)

Grand Lodge 1/5

1 person marked this as a favorite.

The FAQ talk about scrolls and ally spellbooks but not enemy spellbooks so I understand the confusion.

Quote:

How can wizards, witches, magi, and alchemists learn new spells or formulae?

Pages 219–220 in the Pathfinder RPG Core Rulebook discuss how to handle a wizard’s spellbook, but Pathfinder Society makes one adjustment to these rules: a wizard does not have to purchase a scroll found during the course of a scenario in order to copy that scroll into her spellbook. The wizard only needs to spend the time, succeed on the appropriate checks, and spend the amount of gold listed on the table on page 219 of the Pathfinder RPG Core Rulebook. Keep in mind that the process of copying a spell from a magic scroll into a wizard’s spellbook removes the spell from the copied scroll, turning it into a blank piece of normal parchment. The normal rules for finding items during the course of a scenario are that they can be used during the scenario but must be purchased after the scenario in order to be kept. This clarification for wizards and their spellbooks is the singular exception to the gear rules. An alchemist can likewise copy spells from scrolls found during a scenario into his formula book as detailed on page 28 of the Advanced Player's Guide. Similarly, a witch PC's familiar can learn spells from another witch's familiar or from scrolls found during the course of a scenario, as detailed on page 68 of the Advanced Player's Guide. Magi follow the same rules in copying spells to their spellbooks as wizards in all ways save that they use the magus spell list to determine if they may learn a spell, instead of the sorcerer/wizard spell list. If a wizard, witch, magus, or alchemist PC is adventuring with another PC who could teach them a spell, those PCs may exchange spells on their own terms as long as they make the proper skill checks and their trading of arcane secrets does not interfere with the flow of the game, at the GM's discretion. If you don't find a scroll of a given spell during the course of an adventure, you have to buy the scroll to learn it. An NPC isn't just going to give you access to his spells for free, and purchasing a scroll of that spell represents the cost of gaining access to his spellbook. Any spell or formula learned must be accounted for on a scenario's Chronicle sheet in the "Conditions Gained" section.

The enemy spell book is counted in the loot and is usually part of the gold you get at the end so I personally let casters add the spells before the loot is sold (paying the scribing cost).

Grand Lodge 1/5

And Welcome to PFS :)

Grand Lodge 1/5

From the latest Guide to PFS, page 38:

[quote=]"Starting with Version 2.2 of this document (and not retroactive to any previous scenarios that were run), any GM who runs a scenario gets full credit for that scenario applied to one of her own characters. “Full credit” means the GM gets the following: +1 XP for the scenario, 100% of the Max Gold for the subtier most appropriate to the GM’s character, and 2 PP (or, for a slow advancement track character, +1/2 XP, 1 PP, and 50% of the Max Gold for the subtier most appropriate to the GM’s character).
The GM may select any special boons bestowed by a Chronicle sheet, such as free magical treasure, regional boons, or future bonus die rolls. The GM does not get a Day Job check. If the GM previously received partial credit on a Chronicle sheet for a scenario she ran (using the old reward system), she must keep the partial credit and cannot run the scenario again for full credit on a second Chronicle sheet."

So unless you previously played the scenario, yes you have access to every item and get full gold and 2PP.

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