Bag of Devouring

Michel Lepage's page

Goblin Squad Member. ***** Pathfinder Society GM. 68 posts (71 including aliases). 4 reviews. 1 list. No wishlists. 12 Organized Play characters. 1 alias.


Grand Lodge 1/5

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Welcome :)

Grand Lodge 1/5

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By PFS RAW he can't pay it back, if he volunteer to do it and their is no abuse, I don't think it is a big deal do.

He can however pay it forward, possibly to the same player.

"Pleas Mr. Cleric, use my wand on him, I how this guy my life."

Grand Lodge 1/5

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The FAQ talk about scrolls and ally spellbooks but not enemy spellbooks so I understand the confusion.

Quote:

How can wizards, witches, magi, and alchemists learn new spells or formulae?

Pages 219–220 in the Pathfinder RPG Core Rulebook discuss how to handle a wizard’s spellbook, but Pathfinder Society makes one adjustment to these rules: a wizard does not have to purchase a scroll found during the course of a scenario in order to copy that scroll into her spellbook. The wizard only needs to spend the time, succeed on the appropriate checks, and spend the amount of gold listed on the table on page 219 of the Pathfinder RPG Core Rulebook. Keep in mind that the process of copying a spell from a magic scroll into a wizard’s spellbook removes the spell from the copied scroll, turning it into a blank piece of normal parchment. The normal rules for finding items during the course of a scenario are that they can be used during the scenario but must be purchased after the scenario in order to be kept. This clarification for wizards and their spellbooks is the singular exception to the gear rules. An alchemist can likewise copy spells from scrolls found during a scenario into his formula book as detailed on page 28 of the Advanced Player's Guide. Similarly, a witch PC's familiar can learn spells from another witch's familiar or from scrolls found during the course of a scenario, as detailed on page 68 of the Advanced Player's Guide. Magi follow the same rules in copying spells to their spellbooks as wizards in all ways save that they use the magus spell list to determine if they may learn a spell, instead of the sorcerer/wizard spell list. If a wizard, witch, magus, or alchemist PC is adventuring with another PC who could teach them a spell, those PCs may exchange spells on their own terms as long as they make the proper skill checks and their trading of arcane secrets does not interfere with the flow of the game, at the GM's discretion. If you don't find a scroll of a given spell during the course of an adventure, you have to buy the scroll to learn it. An NPC isn't just going to give you access to his spells for free, and purchasing a scroll of that spell represents the cost of gaining access to his spellbook. Any spell or formula learned must be accounted for on a scenario's Chronicle sheet in the "Conditions Gained" section.

The enemy spell book is counted in the loot and is usually part of the gold you get at the end so I personally let casters add the spells before the loot is sold (paying the scribing cost).


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I also use d20pro and a projector and I started preparing to run Jade Regent.

1) Use Adobe reader and copy the image from the PDF. You will get the best quality that way. If you can, use the map PDF subscribers get. You can hide secrets and room numbers. Starting wit JR-2 you can even remove the grid. If you use that you may have to use a screen shut of the scaled up map instead of copying do. You can export another image with secrets and such.

2) Paste or open the image in an image editing app such as Photoshop. Do any cleanup you may have to do. Remove Rome numbers and secrets if you don't have access to the map PDF. Put secrets and such on another layer.

3) Make a grid on a layer with a regular width such as 50 pixels then try scaling you image layer to get as close to it as possible. You may have to do non square scaling such as 102% by 107%.

4) Save your image as a PNG or JPG with or without your grid layer depending on what look better. I personally remove the grid completely. I use d20pro grid instead.

5) Load your map in d20pro and scale it to a grid fitting your grid layer you did before. Adjust the positioning to fit your map.

6) Create fake creatures with images of your secret rooms (just crop the main image export with secrets cropped around the right part of the map.) and place them on the map with the invisible flag.

7) Place fog of war squares every ware the Party can't see.

Voila !

I also prepare all enemies in Hero Lab and import them then place then on th map at their location. It makes it really easy to check for adds to encounter if the party in to noisy or someone do something stupid ;)

Grand Lodge 1/5

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Merci JP :)

Si j'ai des questions je me souviendrai de l'offre !