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![]() I am interested in this idea. I will gladly GM any adventure path you wish for those are simple to hammer out and I would like to also play an adventure path. Now is this Solo as in I play one character for your campaign and you play one for mine...or is it solo as in I am the only one playing in your campaign but there is a full party and same for you, you play each member of the party in my campaign. I can do and have done both ideas. ![]()
![]() i am intersted in a game. I love to play hard hitters like a Barbarian or a Monk, but I can gladly play a caster, like an Arcanist, Oracle or Cleric. That all said, I would rather play in Skype or Discord as I am not familiar with D20PRO...that said, I am willing to "give it a fair shake". Let me know. ![]()
![]() Ok...maybe I am dumb, but i am not getting the atributes. Does that mean that I use the point buy system with a pool of only 12 points or that I start at 10 and can add points to any stat with no more than 12 points divided up this way?
Anyway, all that said, I am very interested in this game. Trying to clarify this misunderstanding is my way of showing interest...I am a very cerebral person. That said, I would be happy to play a Monk or Barbarian instead of an Arcanist or Oracle...unless you would rather I play either of those second few. ![]()
![]() I have an idea for a simple character that can be played as a legal PC (Even in PFS) but of course at lower levels...leveling them to 35 with 5 mythic tiers will make them insanely broken as a PC but prefect for a boss. 20 levels Oracle Seer Mystery of Time Curse of Tongues, 15 levels Magus (pretty basic at this point). Seer gets some crazy abilities, especially with Mystery of Time... Stop Time, Time Hop, Erase From Time, Aging Touch, Speed/Slow Time, Time Sight, Natural Divination, etc. Then comes the spells and abilities available to this strange mix of classes...especially the Magus...they can increase their armor class above that of similar level fighter, they can cast ranged touch attacks through a successful melee attack, dealing weapon damage and spell damage (Ray of Disintegration...nuff said...) as well a few mythic versions of already amazing spells...a formidable foe indeed. Give me the word and I'll start work on them immediately! (PM me to be sure...) I'll work quickly and get you this amazing PC turned villain with cohorts and followers...as well as a Samsaran version of himself at lower levels as a dude to summon like you said. It will be a fight to remember...be assured! If you end up not using him, I'll be heartbroken, to be honest, but I'll get over it. ![]()
![]() Samsaran Seer Oracle Mystery of Time Curse of Tongues.
Human Brawler Grapple Specialist. I can build them for any level at all. I prefer the lower levels with this one...they are a simple striker tank. Massive bonuses to improvised weapons and grappling. ![]()
![]() I have an idea, similar to one of yours...I'd be fully willing to share details on my idea to help you write it as a joint project for making a campaign and possibly submitting it to Paizo directly for publishing...If that's the route you wish to go.
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M4N Unknown DM of GM
![]() Campaign dead...thanks to the GM that failed to properly handle situation. I deeply apologize to Jerimiah and everyone else as well. After I have taken some time to reflect on things and figure out where I went wrong, I may try again and hopefully fix the situation for best l next time. Thank you again, everyone, for playing. Brian, you expressed concern with having a summoner...site your summons area amazing and very powerful, but you were a good sport about everything...I'd be happy to have you join again. Toby, you were also a delight to have in the party. Justin, your game play was a great asset and you were a lot of fun to have around. Dmitri, you have stuck in there during some interesting times, you are truly a Saint...and your sword play was great. I am sorry things have gone sour. Please accept my humble apologies for my failure to do this campaign properly. I promise you all, if I am to reboot this campaign...I will do a much a better job with opening quests to you all and starting things of a little more quickly...getting you all into more fun things early on. I am sorry that it did not work well this time around. ![]()
M4N Unknown DM of GM
![]() Than it is settled...the one time I rolled really well was the worst time to roll really well...i ruined the campaign for everyone. I'll be rebooting at some point, I'll learn lessons from this twice failed campaign. Sure I'll sulk for a time feeling sorry for myself and repeatedly calling myself a failure for killing a party member in a circumstance that should have just not happened...but I am a big boy, I'll get over myself and just focus on sharing my idea with the world once again...hoping that I don't fail once again to make an effective game. If you all would be so kind as to inform me of things that should change/stay the same in this campaign, I would be most grateful. First item on the list...don't kill an unlettered alchemists with a young man that happens to be magus with two amazing battle abilities that apparently do lots of damage...ever. Ya I'm gonna take a bit tooto get over my massive failure. I had no idea what to do that point, I was quite lost once it happened I couldn't figure out how to fix it or anything. So...ya... not doing that ever again...never again. Well I've done enough rambling I think. I'll just go into a corner and think what I did to make this campaign fail so badly and so often. ![]()
M4N Unknown DM of GM
![]() Alright...well...I don't know what I can do about this situation. I could suggest that the temple can offer resurrection, but I don't want to seem like I'm offering a handout from a deity. It is much better than the young man having a mystical high level scroll just sitting in his bag. I want to offer some kind of olive branch, after the death we shouldn't have had. I'm at a loss as to what to do with this situation. ![]()
M4N Unknown DM of GM
![]() Realizing he hurt the man he admirers...hurt him a lot... He stops in his tracks "I'm sorry...sorry, I didn't mean to go that far... I have a potion...I'll give you a potion...I'm so sorry." Realizing the damage was far greater than he expected, he looks in his bag and pulls out a scroll and a few mundane looking items, laying them beside Jerimiah. Using the scroll, life warms back into the librarian as if he never died. ![]()
M4N Unknown DM of GM
![]() Initiative: 1d20 + 4 ⇒ (4) + 4 = 8
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M4N Unknown DM of GM
![]() The DC is not high at all to see the boy or our the scene...but if you both wish to examine "Wonderflies" go right ahead. The boy simply says, "oh...this armor? It's what the village could piece together for me before I set out to join you. I wanna be an adventuring adventurer that goes on adventures like you, Jer ma ya!"(Again, mispronouncing your name) ![]()
M4N Unknown DM of GM
![]() The boy wakes up at the German words being shouted...staggers awake and begins to stand. Blinking a little as he focuses his rested eyes, he sees Jeremiah and quickly stands at attention, "Hair Jer my ya! (Badly pronouncing Herr Jerimiah) I heard the old man saying you were headed this way...I went ahead hoping to meet you! Did you and your friends really take down that mean old captain guy?" Eyes filled with wonder and amazement as he looks at the spell caster. ![]()
M4N Unknown DM of GM
![]() With your attentive sight after a few hours of walking through the lightly wooded area, you find the area you fought the wolves a day or so ago. With your knowledge of nature you can tell that right at the scene is a forked tree just as the man said. Your joint efforts in finding this reveal that wolves footprints head south. ![]()
M4N Unknown DM of GM
![]() The unwanted citizens look as if they need some time off work, but not bad enough they should be cast out. Possibly just a simple illness that might be cured, but they don't seem like they have enough to pay for healing. As the group exits the city, the gates shut and Jaarn escorts all the exiled citizens to the south of the city away from gate on the east edge of the city. ....____
Holy freaking rough map!
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