Michael Falcon 866's page

Organized Play Member. 19 posts (42 including aliases). No reviews. No lists. No wishlists. 7 Organized Play characters. 11 aliases.


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Grand Lodge

I drop my interest I don't see how these extensive back stories bring anything to role playing. Sorry I wasted your time.

Grand Lodge

Been looking for a pbp this sounds interesting. Have been playing rpgs for about 36 years. Have not done pbp.

My concept is a Dhampir rogue who will dual class with sorcerer. Will probably go into a prestige class. Is CN due to discrimination. Tends to be somewhat a loner even in a group. Tends to look at teamwork in how it benefits him.

I hope you can get my basic concept. Any questions or clarification please ask.

Grand Lodge

Dragonborn3 wrote:
Clerics automatically get proficiency with their deity's favored weapon. It's under their Weapon and Armor Proficiency.

Thanks just making sure. Learned a long time ago never assume anything when role playing.

Grand Lodge

Thanks, He is a cleric of Torag. Torag's favored weapon is the Warhammer. Is my cleric proficient with that weapon. Torag is a Dwarven God.

Grand Lodge

Who are the Gods that are worshiped?

Grand Lodge

Have a concept, here it it:

RACE: Oread ( Source: Bestiary 2, ARG )

CLASS 1: Cleric, Earth & Protection Domains

CLASS 2: Sorcerer, Bloodline: Elemental ( Earth )

Use Hero Lab for character creation.

Grand Lodge

After numerous attempts to PBP it has become apparent that all DM's want are experianced PBPers. You all where once inexperienced in this format. I have been playing tabletop for 35 years. Have alot of player and DM experiance that would be useful in PBP but since I have never played PBP that means nothing. I guess I had just stick to tabletop and be patient maybe I can come across one again. Thank you people so much for nothing. By the way this demand for a good back story is pretty stupid. In my experiance a good back story doesn't mean good roleplay.

Grand Lodge

I am interested have been playing RPG's for 35 years been trying to get into a PBP game.

Will create concept tonight.

Grand Lodge

Throwing a feeler out there for a concept: Half-Fiend Deep Goblin

HIT PT ROLLS:
Fighter: 10 + 4 = 14
Rogue: 1d8 + 4 ⇒ (5) + 4 = 9
Fighter: 1d10 + 4 ⇒ (4) + 4 = 8
Rogue: 1d8 + 4 ⇒ (6) + 4 = 10
Rogue: [dice]1d8 + 4[/dice
Favored Class Bonus Rogue: +3

TOTAL HP: 53

Grand Lodge

I am expressing interest with this game will come up with concept after work. Also starting gold.

Grand Lodge

Here is my character:

KALEB TEMPLESON CR 1/2
Male Halfling Rogue (Sanctified Rogue) 1
LN Small Humanoid (Halfling)
Init +4; Senses Perception +3
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DEFENSE
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AC 18, touch 15, flat-footed 14 (+3 armor, +4 Dex, +1 size)
hp 9 (1d8+1)
Fort +2, Ref +7, Will +2
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OFFENSE
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Spd 20 ft.
Melee Rapier +5 (1d4/18-20/x2) and
Unarmed Strike +5 (1d2/20/x2)
Special Attacks Sneak Attack +1d6
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STATISTICS
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Str 10, Dex 18, Con 12, Int 12, Wis 12, Cha 14
Base Atk +0; CMB -1; CMD 13
Feats Rogue Weapon Proficiencies, Weapon Finesse
Traits Child of the Temple: Knowledge (Religion), Magical Talent: Ray of Frost (1/day) (Sp)
Skills Acrobatics +9, Appraise +5, Climb +5, Disable Device +10, Escape Artist +7, Fly +5, Knowledge (Religion) +6, Perception +3, Ride +3, Sense Motive +5, Sleight of Hand +7, Stealth +11, Swim -1, Use Magic Device +6
Languages Common, Dwarven, Halfling
SQ Fearless, Trapfinding +1
Combat Gear Rapier, Studded Leather; Other Gear Backpack (empty), Thieves' tools, masterwork
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SPECIAL ABILITIES
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Fearless +2 morale bonus vs Fear saves.
Magical Talent: Ray of Frost (1/day) (Sp) Choose one 0-level spell - it becomes a 1/day spell-like ability for you.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 +1 to find or disable traps.
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Kaleb was found by a Priestess of The Silent One as a baby on the Temples back enterance. A couple of days later a Halfling couple was found dead outside the city of Ansa. They were assumed to be the baby's parents. The Prietess who found him was allowed to raise him as her own. Kaleb decided to use his roque talents to assist the Church in it's continuing expansion.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Grand Lodge

thanks will work on concept

Grand Lodge

Have played RPGs for about 35 years now. Have not played PBP.

If you still have openings would be interested.

Grand Lodge

1. Why work with others?
My survival is the most important matter to me.

2. Underdark dwellers opinion of surface dwellers and vice versa?
My only real issue concerning Underdark dwellers are Drow.

3.Your Willingness to risk your life for a stranger.
For each person that dies my survival chance reduces. In my best interest to help others survive.

4. Visual challenges darkvision characters opinion of light dependent and vise versa
Can only look at each situation as they come up.

5. Your goals in an unpredictable scenario?
Survival and wealth

6 Possible compatibility issues, what personas would you get along with most and which wouldn't you?
The only race I would have real problem with are the Drow. Does not mean that I would kill one for that reason only.

Grand Lodge

Can post at least once a day.

Grand Lodge

Here is Ralvox

I was doing my 30 day Rite of Maturity for my tribe when I was captured by a Drow Patrol after 10 days. I was blind-folded and bound. After 3 days the ground began to shake. The sounds of death were all around me. Suddenly I was falling and passed out. When I awoke my bindings were looseand upon freeing myself I removed my blind-fold. I find myself in a strange place surronded by being I don't know. I realize that my survival may depend upon these strangers. For now I will not kill these unworthy souls.

Race: Orc Class: Fighter ( Two-Handed Weapon Fighter )
Age: 12 Level: 1
Ht: 6'6" HP: 12
Wt: 304 Lbs Sex: Male
Hair: Long Black Homeland: Darklands
Eyes: Red Align: NE

Str: 20 +5 Init: +2=2+0
Dex: 14 +2
Con: 15 +2 Fort: +4=+2+2
Int: 7 -2 Reflex: +2=0+2
Wis: 7 -2 Will: -1=0-1
Cha: 8 -1

AC: 16=10+4+2 BAB: +1
Touch: 12 CMB: +6=+1+5
Flat-Footed: 14 CMD: +18=+1+5+2+10

Speed: 30' Lang: Common, Orc
Armored: 20'

Brute: You are an especially large and hulking individual, and when you strike, you aim to deliver the maximum amount of pain. Whenever you score a critical threat, you add (but not multiply, in the case of a confirmed critical hit) an amount of damage equal to your weapon’s critical modifier.

Tusked: Huge, sharp tusks bulge from your mouth, and you receive a bite attack (1d4 damage for Medium characters). If used as part of a full attack action, the bite attack is made at your full base attack bonus –5.

Weapon Focus (Combat), Falchion

Power Attack (Combat)

ORC RACIAL TRAITS
+4 Strength, –2 Intelligence, –2 Wisdom, –2 Charisma: Orcs are brutal and savage.

Medium: Orcs are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Orcs have a base speed of 30 feet.

Darkvision: Orcs can see in the dark up to 60 feet.

Ferocity: An orc remains conscious and can continue fighting even if his hit point total is below 0. The orc is still staggered
and loses 1 hit point each round. He still dies when his hit point total reaches a negative amount equal to his Constitution score.

Light Sensitivity: Orcs are dazzled in areas of bright sunlight or within the radius of a daylight spell.

Weapon Familiarity: Orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a
martial weapon.

GEAR: Backpack, Bedroll, Winter Blanket, Flint + Steel, Grappling Hook, Belt Pouch, Hemp Rope ( 50' ), Waterskin ( 2 ), Climbers Kit, Explorerers Outfit, Tent, MWK Armored Coat, MWK Falchion, 2 Starknife, 2 Throwing Axes, 4 Daggers

SKILLS: Acrobatics+1, Appraise-2, Bluff-1, Climb+4, Diplomacy-1, Disguise-1, Escape Artist+1, Fly+1, Handle Animal-1, Heal-2, Intimadate+3, Knowledge Dungeoneering-2, Knowledge Engineering-2, Perception-2, Ride+1, Sense Motive-2, Stealth+1, Survival+2, Swim+4

Carried Wt: 117.5 lbs

Grand Lodge

Shanosuke wrote:

This is yet another attempt of mine to run an online PBP campaign. I have attempted many a campaign online and have had to shut down a few of them. I learned I that I cannot make these games complicated as it makes it hard for me to run and keep up with. The easier the setting and story, the easier it is to run and to keep up with. Story will still be intricate but won’t require TOO much explaining as my previous games have. So this is an absurdly simple campaign. Here it is,

Xanxiou’s Crystal
This campaign is an underground setting. The majority of this campaign takes place underground. Even though it is an underground campaign, expect a whole world with a variety of terrains.
The main premise of the story is that an earthquake happened and wherever you live or were traveling too, you fell into a fissure in the earth. You fell for hours before finally falling into an underground ocean. You wake up on an underground island with other survivors of the catastrophy. Now you must find a way out but as you do, you also wonder what happened to cause such a furious a catastrophic shake in the land. Find out in Xanxiou’s Crystal.
Build Rule
Material: NO THIRD PARTY. Paizo material only
Ability Scores: 20 Point buy
Races: Core + Drow, Duergar, Mite, Deep Goblin, Orc, or Fetchling
Class restrictions: No Gunslinger
Traits: 2
Wealth: 1000gp (Rich parents can tack on an additional 900) Spend it all because it will be a good while before you can buy and sell again

Application requirements:
Character concept:
I do not need a full history of your character. What I need is an understanding of your characters personality and motives. Wherever your character lives, he/she is miles from it and not likely to return in this campaign. So a brief history. I want to get a feel for your concept. I do not want quiet characters if you can help it. I would like talkative and active characters, not distant or boring. While I know that...

Interested. Have an idea of a Orc from the Darklands. Working on concept. Character name is Ralvox.

Grand Lodge

Weren Wu Jen wrote:

Well, for starters, here's a good link for you to check out:

Doomed Heroes Guide to PBP Gaming

It'll give you a lot of great pointers!

Cheers!

thanks for info

Grand Lodge

I am seeking a PBP game. Have been playing RPG for 35 years. Have not PBP.