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If you have a Druid take Wolf Domain. Granted Powers:
And use.
Does this allow a free trip if you attack with Unarmed?
Evolved Companion Your animal companion has abilities that makes it different from others of its kind. Prerequisite(s): Cha 13, animal companion class feature. Benefit: Select a 1-point evolution from those available to a summoner's eidolon. Your animal companion gains this evolution. The animal companion must conform to any limitations of the evolution. For instance, only an animal companion of an appropriate size and base form can have the mount evolution. If you gain a new animal companion, your old animal companion loses this evolution, and you can select a new 1-point evolution for the new animal companion. Special: You can take this feat multiple times. Each time you do, select an additional 1-point evolution for your animal companion.
"Your weapon elongates and becomes whip-like. As part of casting this spell, you can use this weapon to attempt a trip combat maneuver against one creature within 20 feet, and you gain a +10 bonus on your roll, after which the weapon returns to its previous form." Can you use this with an unarmed strike?
Underfoot Trip (Ex) At 1st level, an underfoot adept learns a number of maneuvers and grabs that can cause even the largest opponents to stumble and fall. He gains Improved Trip as a bonus feat, even if he does not meet the requirements. At 4th level, and every four levels thereafter, he acts as if he is one size larger for the purposes of determining the maximum size of creatures he can trip and when determining his CMB and CMD for purposes of a trip combat maneuver. Underfoot Trip allows a halfling to trip a character bigger than they are. Would this combine with Improved Ki Throw to allow them to throw the bigger character as well?
Greater Bloodrage (Su) At 11th level, when a bloodrager enters a bloodrage, the morale bonus to his Strength and Constitution increases to +6 and the morale bonus on his Will saves increases to +3. In addition, upon entering a bloodrage, the bloodrager can apply the effects a bloodrager spell he knows of 2nd level or lower to himself. The spell must have a range of touch or personal. If the spell's duration is greater than 1 round, it instead lasts for the duration of the bloodrage. This use consumes a bloodrager spell slot, as if he had cast the spell; he must have the spell slot available to take advantage of this effect. 1) Is this a free action?
A ranger archetype Wild Hunter gains Animal Focus (Su) "At 1st level, as a swift action a wild hunter can take on the aspect of an animal, gaining a bonus or special ability based on the type of animal emulated. This functions as the hunter's animal focus class feature, though this only applies to the wild hunter and not an animal companion (see shared focus, below). The wild hunter can use this ability for 1 minute per day per ranger level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. He can only emulate one animal at a time." 1) Does this stack with the Druid Archetype Feral Shiftier Animal Focus? (Su) At 1st level, as a swift action, a feral shiftier can take on the aspect of an animal, gaining a bonus or special ability based on the type of animal emulated. This functions as the hunter's animal focus class feature. The feral shiftier can use this ability for a number of minutes per day equal to her druid level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. She can emulate only one animal at a time. 2) Does this stack with the Hunters Archetype Feral Hunter's Feral Focus (Su) At 1st level, a feral hunter gains a limited ability to change her shape into hybrid animal forms. This functions as the animal focus class feature, except that the hunter always applies the animal aspect to herself, and there is no limit to this ability's duration. She can end this ability as a free action.
Assuming I have a War Priest who has used Divine Power to enhance his weapon with the enhancement bonus. Now if he casts Divine Power which grants a Luck Bonus does this stack? "At 4th level, the warpriest gains the ability to enhance one of his sacred weapons with divine power as a swift action. This power grants the weapon a +1 enhancement bonus." Divine Power Spell states "Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat. You gain a +1 luck bonus." I am very confused by this.
METEOR HAMMER
Assuming its at range. Can use it to make trips as part of TWF, assuming I am kicking someone as well? Does that provoke AOO If I trip someone do I need to drag them to me or can I just trip them?
Is this EITHER a attack, damage or skill check or is this ALL attacks, damage rolls and skill checks in a round? "Fortune favors the archaeologist. As a swift action, an archaeologist can call on fortune’s favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist’s luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities."
I played my first pathfinder society game today. How does the gold situation work? I made 511 from the session and 20 from a day job. Although I did start with a 150. Do I liquidate my items bought and have 681 to buy gear for the next session or do I have 531 and keep my gear I bought previously? Thanks,
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