Grand Duches Trietta Ricia

Meraina's page

65 posts. Alias of Auke Teeninga.


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Perform comedy: 1d20 + 5 ⇒ (9) + 5 = 14
Reroll: 1d20 + 5 + 5 ⇒ (20) + 5 + 5 = 30


“At least he/she was laughing when he/she died... or is they the proper pronoun?”


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Defensive casting: laughing touch

concentration: 1d20 + 5 + 4 ⇒ (13) + 5 + 4 = 22

Step and touch ettin...

touch: 1d20 ⇒ 15

”Tickle, tickle!”


Meraina takes the scroll of scorching ray and activates it

to hit touch: 1d20 + 2 ⇒ (5) + 2 = 7 for fire: 4d6 ⇒ (4, 2, 4, 5) = 15

using my reroll

to hit touch: 1d20 + 2 + 5 ⇒ (15) + 2 + 5 = 22

And step away...


"I've got two light crossbows if any of you need a ranged weapon" Meraina says to Garr and Kiliuk.


"Shooting Gallery!"


Meraina moves in a better position and throws her tanglefoot bag at the Ettin.

To Hit: 1d20 + 2 ⇒ (9) + 2 = 11


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Meraina moves towards the room.

"It hasn't broken it's bonds yet. If we can take it out here it would be much better!"


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BriaIIa wrote:

Brialla will double move the way Kiliuk went, drawing a tanglefoot bag in one hand and the torch in the other.

Garr, do you have darkvision? If you don’t you are moving through darkness and need acrobatics check to move more than half speed through darkness because you are effectively blinded

Meraina is double moving forward as well, so Garr should be able to see using her light.


"Guys, remember, don't go hand to hand with the creature before we've tanglefoot bagged it!"


Meriana will cast light on her tanglefoot bag and move in.


Ready


Still waiting for Kiliiuk to heal up.


BriaIIa wrote:
Brialla will take all the arrows, a thunder stone, and a tanglefoot bag.

"I think we shouldn't take all the arrows from them. If the ettin gets past us, they might be the last line of defense for the village."


Garr Nesteruk wrote:
so with the potion, should have 2 damage remaining, and 9 rounds of rage left, any plans we should make? We have a tanglefoot bag handy, and I have some caltrops..?

Each of the youths had a tanglefoot bag. All their equipment was double.

Caltrops are not worth the effort in my opinion.


Meraina will take a tangelfoot bag, the Light Crossbow and the 8 Bolts.

"Brialla, you'd better take a tangelfoot bag as well. We'd better use those first before enganging it in combat!"


"Kiliuk and Garr, can you heal up?"


"Richelle, Tolwin will be ok, he'll regain conciousness in a few minutes. Feran however would require major magics and to be honest he seemed like he was past redemption anyway."

Where is the amulet?


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Garr Nesteruk wrote:
"Ahem... well. Sorry, guess I should've warned you all first. The title "Grizzly of Taldor" isn't just for show." Garr sheepishly replies, taking note of Brialla's reaction

"Cool!" Meraina remarks "How can we use that in our next puppet show..."

She walks to Tolwin and checks his pulse

Heal: 1d20 ⇒ 4


GM Nefreet wrote:
Probably the same reason you dropped your dagger to drink a potion ^_^

There's non-discharged magic on my other hand!


BriaIIa wrote:
i was thinking two hands on the sword would be better

True +1 damage is nice, but being able to switch back to ranged if needed is worth more IMHO.


BriaIIa wrote:
Brialla will double move to close off any escape the voice may have, passing her cousin as she drops her bow, “don’t lose this please,” she says quickly as she draws her long sword on the move.

”Sure Bri, but why don’t you just hold it in your off hand!”

(Sword offhand can even be bow mainhand)


GM Nefreet wrote:
"Heh heh heh, come to dance in the dark with Feran the Pale?"

"Ah, Feran. Introducing yourself wasn't so hard was it?"

Meraina drops her dagger, draws her potion and drinks it.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6


perception: 1d20 ⇒ 3


The Tiefling wrote:
"Oh, bother. I suppose good help really is hard to find."

Meriana gets up and walks towards the darkness.

"So, if you are in need of good help, tell us your plans. If we find merit in them WE could grant assistance. If the reward is right that is!"


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JusticarAlaric wrote:
Kiliuk swings his mace in a wide arc aimed at Tolwin's chest"Now this is a fight"

"Make sure you ask him about your mother before you kill him!"


So... As this combat isn't quite going as good as I'd like. Do any of you have rerolls available? I've got two, one of which I can grant to another player.


Garr Nesteruk wrote:
Sorry noob move. Thought charge was a full round action. Was going to attempt a trip, or disarm next.

It is, but we're not in the surprise round any more and even in a surprise round you can charge(with a limited move)! Trip or disarm will provoke, so that would be really bad! If you want to disable without killing, going for subdual damage is better, but at this point I think it's better to just go for actual damage. As long as you don't crit and max damage, we should be save.


”So, we’re here for Carth’s designs for my grandmother’s ring. Do you have those on you by any chance?”

knowlegde planes untrained: 1d20 ⇒ 20

”Oh, hi mister Tiefling, what’s your name?”


Meraina draws her dagger, then tries to cast laughing touch on the defensive.

concentration: 1d20 + 5 ⇒ (19) + 5 = 24 succes!

To hit Touch AC: 1d20 - 4 ⇒ (4) - 4 = 0 'probably' a miss.


Garr Nesteruk wrote:

Double move

Garr rushes over to Merania, shielding the prone sorceress with his large bulk. "Hey there pretty thing, why don't you come closer and give ol Garr here a nice, big, bear hug!" Garr shouts, taunting Richelle

why didn’t you charge?


"You must be Richelle and Tolwin. I'm Meraina!"

Double move towards Richelle and then dropping to the ground, seemingly by accident.

Perform (comedy): 1d20 + 5 ⇒ (12) + 5 = 17


"To the flowers!"


GM Nefreet wrote:

Kiliuk dutifully guards the door while Meraina helps Garr remove a floor panel to reveal a hidden cache!

You find a steel box engraved with Dwarven runes containing four potions labeled "Curative', and a scroll of scorching ray.

"Ok, I'll take the scroll! That will improve the special effects at the next puppet performance! Also if everyone takes a potion we can all revive a partymember that is knocked unconcious."


Meriana will try and help Garr

perception (aid): 1d20 ⇒ 17


BriaIIa wrote:
Brialla studies the heavier tracks as she follows them to the shack and takes a look around for more clues.

"So Bialla, are those Ettin tracks?"

If so you get a +2! ;-)


knowledge (local): 1d20 + 2 ⇒ (10) + 2 = 12


Meriana looks at the scrawlings in the dirt.

"Big person with two heads. What is that supposed to depict?"

Knowlegde (Nature?): 1d20 + 5 ⇒ (10) + 5 = 15


"Let's check out the campfire spot first!" Meraina says as she strides towards the extinguished fire.


GM Nefreet wrote:

Mathilde, the barrel ride operator, steps forward from the crowd.

"I remember spinnin' those two when they was little. I just know somethin's not right in their heads. If you gotta rough 'em up, try not to be too harsh with them," she pleads.

We'll make sure they'll be able to explain themselves when we return them to the village!


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“We’ll do it!”


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I could speak out, but I'm sure Brialla is going to volunteer us...


GM Nefreet wrote:
"My apprentice, Tolwin, might know how to contact her. He keeps the records of all the artisans we do business with. Only dilemma is I won't see him until tomorrows."

"Banned from the fair. We heard. Would you have any insights into his motive for trying to rig the election?"


acrobatics: 1d20 + 2 ⇒ (5) + 2 = 7
acrobatics: 1d20 + 2 ⇒ (17) + 2 = 19
acrobatics: 1d20 + 2 ⇒ (8) + 2 = 10


GM Nefreet wrote:
"Aurelliax always gifts the Bloomgivers with a special pendant that protects them while they're outside of the town."

"So this pendant might be the thing Tolwin actually wanted?"

Meraina suddenly blushes.

"Bri, please tell me I didn't make any of my farting dragon jokes during the puppetshow. I didn't consider there might be one in the audience."


"Let's go try out the sac race thing!"


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"and we charge it with magic so it explodes if you fail!"

Meraina touches the beanbag and casts light on it.


GM Nefreet wrote:

Please give me an Acrobatics check and a d3; if the d3 results in your own name, it instead goes back to Cole.

If you drop the sack by rolling less than 10, pick it up and start the chant anew! The other kids are too tired to try anymore.

This might be fun in a regular face to face game, but I don't know how well this works in a PBP. As we're all using the same virtual dice, I don't mind if the GM would roll these. I'm not going to use a reroll on these acrobatics checks ;-)


Meraina will participate!


GM Nefreet wrote:
"Speaking of... Kameer and Kara should be back any moment with this year's first Brightblooms! Have you enjoyed all of the festivities, yet?"

We've looked at the spinning barrels, the puppetshow and we've had some amazing funnelcakes. Any other activities you'd recommend?

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