Ezren

Menas the White's page

80 posts. Alias of Lecky.


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HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

Thanks GM, in case you need a player just send me a message.


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

Crap I made an error in registering it as an alias, but if I'm going to make it as a pfs legal it would be,

# 75680-10


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

Aha! I guess we are not that perceptive enough!


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

"We have everything that we need. Let's report back to the Li's."


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

"Perhaps some things are rather left undisturbed. Let's move on, we have the katana, and the documents. Let's check that previous room." says Menas pertaining to the second kobold room.


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

"This could be the fire speaker those kobolds are talking about,"

Any other room we haven't explored yet?


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

Quick question, is this the same well that almost pulled me in?

"There's a pile of bones below, I don't see any movement but if you guys want to check,"


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

"I agree with Storn, we're already here. Let's scout the entire thing maybe can find some other interesting documents."


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

"I can, let me see."

I can only learn burning hands, magic missile and silent image. I have to pay 30 gp and it will take 3 hours. I'll just do it when we get back from this mission.


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

"May I see the spellbook if nobody minds."


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

Menas hoping to add to the sonic boom created by the halfling recites an incantation of his own.

Move to E-10, cast Ray of Frost.

Ray of Frost: 1d20 + 2 ⇒ (9) + 2 = 11
Cold Damage: 1d3 ⇒ 3


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

"On it," as Menas slices the kobold (G12) with his scimitar,

Spell Combat:
Scimitar: 1d20 + 2 - 2 ⇒ (19) + 2 - 2 = 19
Confirm: 1d20 + 2 - 2 ⇒ (18) + 2 - 2 = 18
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Crit Damage: 1d6 + 2 ⇒ (5) + 2 = 7

If that is enough to fall the kobold,

Menas casts Ray of Frost straight at the fallen kobold's comrade,

Ray of Frost: 1d20 + 2 - 2 ⇒ (6) + 2 - 2 = 6

If the crit is not enough, Menas will take a 5 ft step back


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

More danger, more satisfying? Count me in.


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

Yea I guess I was trying to jump over the kobold but maybe next time, lol


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

I did mention I have my scimitar out so,

Menas will go to H-13 and try to slide beside the kobold to reach F-11 or F-12, eating up AoO if any,

Acrobatics: 1d20 + 2 ⇒ (3) + 2 = 5

I guess not aha!


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

Menas casts Light on his scimitar, and will continue to explore the dungeon with his scimitar out, unless he needs two hands.

"Got it."


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

I see now, I actually thought that only the melee will be affected. It's all fine, I just have to wait for level 2 for spellstrike.


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

"You should've just listened to us in the first place, saved us all this bloodbath," says Menas as he draws his scimitar. His eyes turns blue as he slides his hands through the scimitar,

Arcane pool -1, making the scimitar a +1

Spell Combat, if possible
Menas will cast Ray of Frost at the remaining kobold, take a 5 ft step and swing his scimitar home.

if not possible,
Menas will move near the remaining kobold and slash it with his scimitar.

Scimitar: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16 -2 if spell combat was done
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Ray of Frost: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d3 ⇒ 1


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

Menas will position himself on C-21,

"This should do," as Menas lets a freezing air slip through his fingers,

Ray of Frost: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d3 ⇒ 2


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

Am I 5 ft away from the kobold?


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

"Lead the way kobold, show us where his lair is so we can get the jade katana and be done with this place."

Diplomacy: 1d20 + 0 ⇒ (6) + 0 = 6


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

"I can sense anger in your words, tell us more about this Fire Speaker."

Menas will speak in Draconic the entire time with the Kobold.


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

"It is a jade katana, have you seen it?" responds Menas in draconic.


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

"We belong to a group called pathfinders, we don't mean any harm. We are here to recover an heirloom for a friend. Do you by any chance know where we can find it?" says Menas in draconic.


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

"They want to know, who are we and what are we doing here. They also consider this place as their home. What do you want me to tell them?"


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

"What the heck just happened?" asks Menas as he continues to move with the group.


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

"Ugh... What happened?"


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

"False alarm, it's coming from the well. Be alert still, it could be a trap." with that Menas will check the well.

Perception: 1d20 + 1 ⇒ (16) + 1 = 17


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

"Prepare for another encounter, this one could be more dangerous than the spider."

Menas draws his scimitar after hearing the howling inside,

"Proceed with extreme caution,"

Perception: 1d20 + 1 ⇒ (13) + 1 = 14


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

Due to his rigorous training Menas was able to dodge the spider gracefully.

"Wrong move, you should've stayed there hiding. We are not here to harm you but since you attacked first, I have no choice." says Menas as he swings and scimitar and prepares to throw a spell.

Spellcombat:

Scimitar: 1d20 + 2 - 2 ⇒ (20) + 2 - 2 = 20
Confirm Crit: 1d20 + 2 - 2 ⇒ (16) + 2 - 2 = 16
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Cast Defensively: 1d20 ⇒ 11
DC 17...

EDIT: Fixed


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

Menas will stand in the middle of the room, with his scimitar drawn. Waiting for whatever lurks in the webs above.


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

Menas will just take the rear and casts Light on his scimitar.

I guess we pretty much covered lighting aha!


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

Knowledge Local (untrained): 1d20 + 3 ⇒ (10) + 3 = 13

Menas will cast Light as needed. I don't mind wherever I am in the marching order.

"Hmmm, dead kobolds."


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

No worries, there's always a next one. Just drop me a message. =)


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

If you need one, I can join as a wizard or a sorc. I've been wanting to play all classes and see which I like best lol.


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

I do, and Menas shared with everyone what he read.

"I'll be right beside you Dietrich, the more we linger here the more undead lurks, and the longer they suffer their curse."


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

I do, and I recommend spending them all.


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

I took 10 for searching the room with the alcoves and scroll shelves, so I thought that's where I found the trade pacts.


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

"This seems to be the trade pacts we are looking for. There's something about it though. For starters, some of the trades are with the pirates and mercenary groups around the region. This one on the other hand is a deal made congratulating him on gaining the Li's jade katana. Should we let Madam Li see this first before we give it to the Satrap?"


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

Well I hope nothing bad happened to Dustin.


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

"The documents we are looking for could be here," says Menas as he casts Light on his scimitar.

He approaches the shelves and begins browsing over the scrolls for some important documents.

Perception (Take 10): 10 + 2 = 12
Perception (If I can't take 10): 1d20 + 2 ⇒ (8) + 2 = 10


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

Cool with me.


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

Are we still here?


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

"Let's move on forward, I fear that the longer we stay here, the more dangerous it becomes."


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

Aid Heal: 1d20 + 1 ⇒ (6) + 1 = 7

"Don't worry, Storn! Herman! One of our comrade is fallen and needs your immediate attention!"


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

"Poor creature,"

Anything unusual within the room? or the other room that we just passed?


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

I meant to 5 ft step towards the froglike creature after casting the spell.


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

"Now it's my turn to dance," says Menas

Ray of Frost: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d3 ⇒ 2

Scimitar: 1d20 + 2 ⇒ (20) + 2 = 22
Confirm Crit: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Crit Damage: 1d6 + 2 ⇒ (5) + 2 = 7


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

Fort Save: 1d20 + 3 ⇒ (15) + 3 = 18

My move should end at right beside Amaruu.


HP 10/10; AC 15/ T 12/ FF 13; Init +2; Per +1; F +3/ R +2/ W +3; CMB +2; CMD 14; Speed 30ft; Melee +2; Ranged +2, Spellcombat +0

Is there anything interesting in 8? Or we didn't have enough time to explore and we got aggro'ed by this froglike humanoid?

"An abomination in front, take heed."

Menas will move 20 ft towards the creature, and draws out his scimitar.

I can't move my token, but there would be a 5 ft space between Menas and the creature.

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