|
Memluk "Blaze" Seljuk's page
661 posts. Alias of Monkeygod.
|
Male Keleshite Magus(Kensai Archetype)/5
This is like the saddest news I've gotten in a long time. I absolutely love this game, and while I always worried it might one day come to an end, I always hoped it would be much, much later from now.
I'm in a school type game, called The Avalon Chronicles, which uses the gestalt rules, but is still a PF game. I plan on bringing Blaze in as a PC there, if this game is well and truly dead.
It would be really freakin cool if you guys joined me as well. I kinda don't wanna loose the Wolves, as you all are really good board friends now.
If you decide to join me, I plan on making Blaze around 13th level, depending.
Male Keleshite Magus(Kensai Archetype)/5
I know you said you're gonna have us all go together, but could you let me know if any Ghokeys get stuck? I have a spell I would like to hit the stuck ones with, if possible
Male Keleshite Magus(Kensai Archetype)/5
1d20 + 6 ⇒ (8) + 6 = 14 K(Dun)
"Wonderful, undead ghoul monkeys. They musta caught something from Grusk's mom"
Do we need Initiative yet?
Male Keleshite Magus(Kensai Archetype)/5
Blaze is currently recovering from an epic weekend of vampiric awesomeness and an incredibly long sun/mon.
The Magus summons forth a shimmering barrier of force, to help protect him Casting Shield
Male Keleshite Magus(Kensai Archetype)/5
"I think that, despite this being a palace, it is also a sort of temple as well."
Male Keleshite Magus(Kensai Archetype)/5
Spotting the statue at the far end, Blaze chuckles "Oh look Grusk, they honored your mom with a statue here. She musta spent a lot of time among the locals"
Male Keleshite Magus(Kensai Archetype)/5
"Doc, care to knock, Steel Wolf style?" The Magus asks, grinnging.
Male Keleshite Magus(Kensai Archetype)/5
"Then let's move on to the palace. Stay sharp, weapons ready. Grusk, move forward a bit, but do not move out of line of sight from us." Blaze says, drawing forth Sunstrike and moving towards the one building still mostly intact.
1d20 + 6 ⇒ (17) + 6 = 23 Perception
Male Keleshite Magus(Kensai Archetype)/5
If Voice OKs takin the wagon closer, I'm all for that
Male Keleshite Magus(Kensai Archetype)/5
"My thoughts exactly Doc. At the least, we should clear the fort, but doing the same with the temple, before moving on to the palace is probably not a bad idea."
Male Keleshite Magus(Kensai Archetype)/5
"Sounds good, lets clear this guardhouse out before moving on. Though, I wonder if we should do something it make it less inviting for those creatures that ran off. I don't think we want them coming back, and being in our way as we try to eventually leave"
Male Keleshite Magus(Kensai Archetype)/5
Dumb question, but since its been awhile, I do not recall exactly what we're doin here. Was this the main entrance to the site we were supposed to checkin out for Holmburg, or something we encountered beforehand?
Male Keleshite Magus(Kensai Archetype)/5
"Sentis, drive right up to their barracks, and let's get a door open for that ugly mutt. I don't trust these things not to try and ambush us with our backs turned"
Male Keleshite Magus(Kensai Archetype)/5
From his gunner seat, Blaze watches Doc's attempt to scatter their would be foes. "Quite an impressive display, any chance it worked?"
Male Keleshite Magus(Kensai Archetype)/5
Huh? I've been waitin on others, we're all supposed to be in the battle wagon, charging the gates, guns ablazin.
Male Keleshite Magus(Kensai Archetype)/5
"I'm guessing we probably need to go recuse the ugly fool. Give him another minute or two."
Looking for their druid, Blaze says "Sentis, you're needed, hop into the driver seat, and get ready to go bustin in there."
Has Doc cooked up any other awesome stuff for us?
Male Keleshite Magus(Kensai Archetype)/5
How far away are we from the gatehouse, and can we hear the chatter or should I roll Perception to see if I can. I don't care about what's being said, just if I can hear the sound of them talking
Male Keleshite Magus(Kensai Archetype)/5
Your stealth check shows you did not wait, as it doesn't add in the bonus for invisibility. Might be why Sentis was confused.
Male Keleshite Magus(Kensai Archetype)/5
"If we're sending in scouts, it can only be Grusk. We need Sentis to drive the wagon in case we gotta charge the gate and rescue him." Blaze says, directing his teammates.
"Doc, if ya got anything to help the ugly one remain undetected, that would be most appreciated. Otherwise, let's load up on the offense, big time"
In other words, Doc, get to cooking awesome, if you haven't already
Male Keleshite Magus(Kensai Archetype)/5
Blaze grabs a flask of solid booze and passes it to the angry dwarf "Here Doc, have a swig. You're pretty cranky when you're thirsty."
Male Keleshite Magus(Kensai Archetype)/5
"Pretty sure Doc is a Doc of crazy science stuff" Blaze says with a grin.
Male Keleshite Magus(Kensai Archetype)/5
"I'm thinking we should probably take those guards out. I don't think I want them at our backs. Doc, got anything that can help us?" Blaze asks his second.
Male Keleshite Magus(Kensai Archetype)/5
Blaze opens his sight to sense mystic energies, and peers around both at the mist and the ruins. Detect Magic
Male Keleshite Magus(Kensai Archetype)/5
Sorry guys! Busy weekend.
"No point in scouting too much until we're closer. Grusk why don't you range ahead some, but stay within sight of the wagon for now. Sentis, you take over driving. Doc and I can man the weapons."
Male Keleshite Magus(Kensai Archetype)/5
I actually could dance, not overly well, but I do have two ranks in Perform(Dance).
That Frog God Mod is pretty sweet as well. I didn't look through 3rd party, just too much.
I wouldn't mind some sea adventure stuff, I just don't want the whole game to be only ship based.
Also had a thought:
Take a ship to Qadira, Blaze's homeland, where he's a member of a minor but prominent noble house...
Plenty of awesome adventure could be found there, like stuff with genies and flying carpets.
Blaze so needs one of those.
Male Keleshite Magus(Kensai Archetype)/5
The only way I would be OK with new blood would be if it was somebody at least one other player was "friends" with here.
We have a very unique and solid party dynamic, and getting just anybody could very easily ruin that.
Male Keleshite Magus(Kensai Archetype)/5
Moving into a flanking position, Blaze calls forth the mystic energies within him, enchanting Sunstrike Spending an Arcana point, to add +1 and Flaming
Let me know if I can attack or not Voice
Male Keleshite Magus(Kensai Archetype)/5
"Sentis, I need you to take the reigns here! We need the ankhegs to assist us!"
With that said, Blaze jumps out of the driver's seat and joins Grusk on the ground.
"Grusk, let's take it to that four armed freak, Wolfpack style!"
Male Keleshite Magus(Kensai Archetype)/5
Do I need to make a Handle Animal check to get the Ankhegs to attack?
Male Keleshite Magus(Kensai Archetype)/5
Hey Voice,
Not sure bout the others, but I for one know you generally don't post on the weekends, so if you're a day or two late its not that big a deal.
Not saying the heads up are unwanted, but you did tell us quite some time ago that you wouldn't really post on weekends, especially with the new little.
Anyways, thanks for lettin us know what's up.
Male Keleshite Magus(Kensai Archetype)/5
Since I lack skill in handling animals, seems like a good idea to stop them.
Male Keleshite Magus(Kensai Archetype)/5
Blaze launches a trio of bolts made of pure energy at the chanting Mwangi 3d4 + 3 ⇒ (4, 1, 4) + 3 = 12 Magic Missile
Male Keleshite Magus(Kensai Archetype)/5
Does Blaze have line of sight/effect to the chanting guy?
Male Keleshite Magus(Kensai Archetype)/5
Blaze will man one of the shoulder launchers. Is there a target in range?
Male Keleshite Magus(Kensai Archetype)/5
Doc, what weapons are still unmanned?
Male Keleshite Magus(Kensai Archetype)/5
Blaze smiles at the druid "When you're right, you're right. Didn't realize how bad it was. Grusk, belay that order and get your butt back in here, double time! Blast these abominations straight back to whatever hell they sprang from!! "
I had yet to leave the wagon, as I was still in planning mode. Not sure how far Grusk got, if at all, from us
Male Keleshite Magus(Kensai Archetype)/5
Noting the enemies, Blaze starts to issue orders "Grusk, sneak around behind them and help us spring an ambush. Sentis, pull us close and then join me on the ground to help Grusk. Doc, you and Holmburg man the weapons and cover us."
He smiles at his second Doc, in case you forgot "Uh, unless you have a better idea. I want to get on the ground and at least attempt some diplomacy"
Male Keleshite Magus(Kensai Archetype)/5
Hey, you said you were havin creative issues, I'm just tryin to lend a hand :)
Male Keleshite Magus(Kensai Archetype)/5
Is it really bribing if I don't ask for anything in return, other than him continuing to run our game??
Male Keleshite Magus(Kensai Archetype)/5
I think there might be a way for me to send you a module as a gift, no sure tho.
Male Keleshite Magus(Kensai Archetype)/5
Um...good luck not dying?
Just curious would a gifted Mod be helpful in us kicking lots of ass??
Male Keleshite Magus(Kensai Archetype)/5
"Grusk, scout ahead. Sentis pull us to about fifty feet and then come with me to give Sir Ugly a hand. Doc, stay with the wagon and man the weapons"
Male Keleshite Magus(Kensai Archetype)/5
Going to take slight liberties here
Seeing the vultures, Blaze calls a halt. "Sentis pull us a bit closer, but not too much so. Don't want to scare whatever might be there, survivors or otherwise"
Male Keleshite Magus(Kensai Archetype)/5
Heh, yea, I'm with Grusk, I thought we were quite a ways away.
Also, I wanna kills stuff, I miss killins with Blaze.
Male Keleshite Magus(Kensai Archetype)/5
Any chance we can do a cut scene here? Seems like we're dragging a bit
Male Keleshite Magus(Kensai Archetype)/5
"Not sure if I trust Grusk enough to be the driver. Let's get a move on, one way or another"
Male Keleshite Magus(Kensai Archetype)/5
Yup, Voice, mind just boting Blaze for that post, and move us on?
Male Keleshite Magus(Kensai Archetype)/5
When you increase a weapon's enchantment, you pay the difference in cost, right or do I pay the cost of the enchantment.
For example, I'm thinking of making Sunstrike a Keen weapon, which is a +1 enchantment. Do I pay 6k, the difference between 2 and 8, or 2k which is how much a +1 property costs?
Male Keleshite Magus(Kensai Archetype)/5
1d20 + 6 ⇒ (15) + 6 = 21 Know(Arcane)
"If you think another expedition would be helpful, I am sure the rest of the Wolves would be on board. To be honest, my sword arm is startin to grow a little itchy"
Male Keleshite Magus(Kensai Archetype)/5
Blaze flashes a warm smile at Holmburg "Well, I'm not entirely sure what it all means either, but I have told the Captain we'll stick with you, as long as we keep getting paid. Which, I understand, if you can't at the moment."
Do any of these symbols look at all arcane?, if so could I make a check to try and decipher them?
|