Meliski - 2-6E: Wrathful Blades Returned Con Boon Roll:1d20 ⇒ 17Not Today
Rewards:
Scenario Reward
For the rest of the Adventure Path, 1 character may temporarily replace 1 item in her deck with the loot
Robes of Xin-Shalast. At the end of each scenario, return the loot to the game box.
Adventure Reward
Each player unlocks the ability to play Mavaro from the Mummy’s Mask Character Add-On Deck using the Inquisitor Class Deck.
Adventure Path Reward
Each player chooses one of his Pathfinder Society Adventure Card Guild characters. That character may treat the loot Runewell’s Echo as if it is in his Class Deck box.
Tier 6.4->6.5
Will bank hero point
Hero Points (Prior + Gained - Used = Current)
9 + 1 - 0 = 10
Loot rolls
None
Deck Upgrades
None
Banished Cards: Wand of Flying (Emerald Codex)
Holes Filled: Wand of Flying
Removed: None
...wrap up turn..Summon Hellhounds is local only..easiest way to retcon is to spend hero point for Snowman and have Ezren use Lamashtu for villain check.
Villain flees to the location of other 2
Reminder of Scenario changes:
If a villain cannot escape to an open location, shuffle the villain into a random location, opening it.
To win the scenario, defeat any villain while all three villains are in the same location deck.
Meliski ends his turn.
Meliski attempts to recover all cards in his Recovery pile.
s3Life Leech: Arcane (with Tome) 15:1d10 + 4 + 1d4 ⇒ (3) + 4 + (4) = 11 ->
Will recharge Keen spiked chain to reroll a die for a check Random Roll:1d10 + 8 ⇒ (10) + 8 = 18TBD s3Life Leech recharged .
Displayed: Deck: 11 Discard: 7 Buried: 0
Hero Points: 9
Reroll used last: 2-5E HP last used: 2-6A
NOTES: Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 1 BoAbadar, Restoration, Fortune-Teller, Blessing of the All-Seeing Eye, s2Cloudburst, s4Fire Snake, BoMilani, s6Scrying
Recharged: Old Salt, Zadim's Keen Spiked Chain, s3Life Leech,
Discard Pile: BoSivanah, Blessing of Norgorber, Blessing of Osiris, Dominate, al2Cleric of Nethys, Blessing of Nethys, Samisen of Oracular Vision, Buried Pile:
Favored Card: My Choice (Usually Item) Hand Size: 5 ☑ 6☑ 7☑ 8 Proficiencies: Arcane, Divine, Instrument POWERS:
When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
[ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.
"
[u]Summary[/u]
Current Location: Warrens Acquired: None Banished: cards at warrens Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: Ezren's Lamashtu Blessing, Estra's the Paladin Actions needed by other Player(s): 2 monsters and villain have been shuffled into Thassilonian Dungeon
Out of Turn Updates: Will recharge Samisen to examine top 3 cards of Warrens:
Abominable Snowman
Charmed Red Dragon
Killing Blade
Turn Order: Meliski, Reiko, Zadim, Ezren, Estra, Agna if random character, using Self as #1
Turn: 20 - Blessing of Gorum SOT: May examine top card of local character; then you may exchange it for a card in my hand. Zadim's Deck Blackfingers, The Locksmith, Snake (Core), Djinn, Keen Spiked Chain, The Carnival, Belt of Physical Prowess:1d7 ⇒ 5Keen Spiked Chain..Will draw that to my hand and put BoThoth on top of Zadim's deck "Good Times! Ah remember in me younger days moochin weapons off da Udders!"
Ezren will display Summon Hellhounds at Warrens
Give Card: None
Short Rest?:
For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck. Note this reward on your Chronicle sheet.
Move: Stay at Warrens
Location Powers: When you encounter a monster, put a random monster from the box on top of another random open location deck.
Abominable Snowman (Known):
RotR Monster 6
Traits: Yeti
To Defeat: Combat 18
The Abominable Snowman is immune to the Cold trait. Add 1 die to checks to defeat the Abominable Snowman with the Fire trait. If undefeated, damage dealt by the Abominable Snowman is increased by 1d4-1.
Add random monster on top of other open location
Use life leech, tome, hellhounds, and fire adds another die
Life Leech Spell Combat Check DC 18:2d4 + 1d10 + 4 + 1d4 + 2d6 + 1d10 ⇒ (1, 1) + (5) + 4 + (1) + (1, 1) + (1) = 15Not Quite Will recharge Sign of Wrath to reroll a die for a check Random Roll:1d10 + 14 ⇒ (7) + 14 = 21Monster defeated Random Roll:1d4 + 1 ⇒ (3) + 1 = 4Meliski is healed for 4: (1 BoAbadar, BoMilani, Blessing of the All-Seeing Eye, Wayfarer). Deck shuffled.
Will discard a2Cleric of Nethys to examine and rearrange top 2 cards of location and explore Will put red Killing blade on top of location deck to explore first Will put charmed red dragon below top card of location deck
Killing Blade (Known):
None Villain 6
Type: Monster
Traits: Giant
To Defeat: Combat 28 THEN Combat 30
The Killing Blade is immune to the Cold and Electricity traits. Before the encounter, each character at this location must succeed at a Constitution or Fortitude 12 check or be dealt 1d4 Fire damage. Combat damage dealt by the Killing Blade is dealt to each character at this location.
For BYA, estra will discard the paladin to bless and add her charisma die Constitution Check DC 12:1d6 + 1d6 + 1d10 ⇒ (2) + (6) + (9) = 17Success Zadim has to deal with BYA but has armor and lots of resistances so won't affect his hand
Add random monster on top of other open locationWill recharge old salt to add 6, reveal keen spiked chain, freely discard blessing of Nethys, tome, zadim's dancing dagger, hellhounds 2d6 and forgot about following earlier the arcane cannonade,
I am comfortable with my odds for either one so will spoiler..Zadim can choose if he takes 28 or the 30...rolling 1d8+2+1d8+2+6+1d8+1d4+1d4+2d6+1d6
Turn Order: Meliski, Reiko, Zadim, Ezren, Estra, Agna if random character, using Self as #1
Turn: 14 - BotG SOT: May examine top card of local character; then you may exchange it for a card in my hand.
Will have Ezren recharge Samisen to examine cards...
Deathzone Card 1: Succubus
Deathzone Card 2: Blessing of Norgorber
Deathzone Card 3: Shining Child
Give Card: None
Short Rest?:
For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck. Note this reward on your Chronicle sheet.
Move: Mountain Peak -> Death Zone
Location Powers: On checks, treat all die rolls of 1 or 2 as 0.
Will recharge Vampire Bat to examine top card, heal one and discard blessing of Osiris to heal d4 more Random Roll:1d4 + 1 ⇒ (3) + 1 = 4Meliski is healed for 4: (Marked Cards, Bolstering Armor, Restoration, Sign of Wrath). Deck shuffled.
Will encounter Succubus and evade using dominate and draw blessing of Norgorber to hand
Will discard wayfarer to explore
Pit Trap:
RotR Barrier B
Traits: Trap
To Defeat: Wisdom Perception 7 OR Dexterity Acrobatics 8
If defeated, you may immediately explore again. If undefeated, each character at this location is dealt 1d4 Combat damage.
Wisdom Check DC 7:1d6 + 2d6 ⇒ (3) + (5, 3) = 11Success; explore again
Shining Child:
RotR Monster 5
Traits: Outsider
To Defeat: Combat 20
The Shining Child is immune to the Fire and Poison traits. All damage dealt by the Shining Child is Fire damage.
If non-villain monster, may ignore BYA; will bless with Norgorber Cloudburst Spell Combat Check DC 20:3d6 + 2d10 + 4 ⇒ (6, 5, 3) + (7, 9) + 4 = 34Monster defeated After the encounter, I will move to Warrens and discard blessing of Abadar to explore
Blessing of Nethys:
RotR Blessing 6
Traits: Divine Nethys
To Acquire: Wisdom Perception 8 OR Divine 5
Discard this card to add 1 die to any check. Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Divine Check DC 5:1d10 + 4 ⇒ (9) + 4 = 13Auto Success; will discard blessing of the all seeing eye to examine 2 and then reload/recharge and explore..Elven Sharpshooter and Mercenary..keep order same and recharge
Elven Sharpshooter:
RotR Ally 5
Traits: Elf Ranger
To Acquire: Charisma Diplomacy Dexterity Ranged 12
Recharge this card to add 1d6+1 with the Magic trait to your Ranged combat check. Discard this card to explore your location.
Displayed: Deck: 10 Discard: 8 Buried: 0
Hero Points: 9
Reroll used last: 2-5E HP last used: 2-6A
NOTES: Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): s4Fire Snake, Marked Cards, Restoration, Detect Evil, Bolstering Armor, Eagle Aerie, Fortune-Teller, s6Scrying
Recharged: Vampire Bat, s2Cloudburst,
Discard Pile: BoSivanah, BoMilani, Wayfarer, Blessing of Norgorber, Blessing of Osiris, 1 BoAbadar, Blessing of the All-Seeing Eye, Dominate, Buried Pile:
Favored Card: My Choice (Usually Item) Hand Size: 5 ☑ 6☑ 7☑ 8 Proficiencies: Arcane, Divine, Instrument POWERS:
When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
[ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.
"
[u]Summary[/u]
Current Location: Warrens Acquired: Blessing of Norgorber, Blessing of Nethys Banished: a few Examined: a few Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: Ezren's Samisen Actions needed by other Player(s): None
Out of Turn Updates: Random Roll:1d7 ⇒ 5Blessing of Desna shuffled into hourglass
Will discard marked cards to examine/reorder bottom 3 cards -
Mountain Peak Card 6: Warden of Runes - put on bottom
Mountain Peak Card 7: Blessing of Lamashtu - put as 2nd to bottom
Mountain Peak Card 8: Chainmail of Cold Resistance - but as 3rd to bottom
Turn Order: Meliski, Reiko, Zadim, Ezren, Estra, Agna if random character, using Self as #1
Turn: 8 - Blessing of Abadar SOT: May examine top card of local character; then you may exchange it for a card in my hand.
Give Card: None
Short Rest?:
For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck. Note this reward on your Chronicle sheet.
Move: Deeper Dungeons -> Mountain Peak
Location Powers: At the start of your turn, succeed at a Wisdom or Survival 7 check or bury a card.
Warden of Runes:
RotR Henchman 6
Type: Monster
Traits: Giant
To Defeat: Combat 23
The Warden of Runes is immune to the Cold and Electricity traits. Before the encounter, each character at this location must succeed at a Constitution or Fortitude 14 check or be dealt 1 Electricity damage. Damage dealt by the Warden of Runes is dealt to each character at this location. If defeated, you may immediately attempt to close this location.
Constitution Check DC 14:1d6 + 0 ⇒ (6) + 0 = 6No Success; discard Bolstering Armor
Arcane Cannonade adds 1d6, Estra discards the Dance to bless twice and Meliski discards Blessing of Milani to freely bless
Melee Combat Check DC 23:1d8 + 2 + 1d6 + 1d6 + 3d8 ⇒ (3) + 2 + (5) + (4) + (6, 6, 4) = 30Success; Attempt to close using fire snake Arcane Cha Wis Check DC 6:1d10 + 4 ⇒ (3) + 4 = 7Success
Reminder of Scenario changes:
If a villain cannot escape to an open location, shuffle the villain into a random location, opening it.
To win the scenario, defeat any villain while all three villains are in the same location deck.
Meliski ends his turn and examines top card of open location:
Warrends Card 1: Blessing of Nethys
Meliski attempts to recover all cards in his Recovery pile. Arcane Check DC 8:1d10 + 4 ⇒ (7) + 4 = 11Fire Snake is recharged Meliski resets his hand.
Displayed: Deck: 10 Discard: 6 Buried: 0
Hero Points: 9
Reroll used last: 2-5E HP last used: 2-6A
NOTES: Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Samisen of Oracular Vision, al2Cleric of Nethys, BoThoth, s6Scrying, Binder's Tome, Eagle Aerie, Detect Evil, s3Life Leech, Fortune-Teller
Recharged: s4Fire Snake,
Discard Pile: BoSivanah, Restoration, Sign of Wrath, Marked Cards, Bolstering Armor, BoMilani, Buried Pile:
Favored Card: My Choice (Usually Item) Hand Size: 5 ☑ 6☑ 7☑ 8 Proficiencies: Arcane, Divine, Instrument POWERS:
When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
[ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.
"
[u]Summary[/u]
Current Location: Mountain Peak Acquired: None Banished: all the cards at Mountain Peak Examined: few Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: Estra's The Dance Actions needed by other Player(s): None
Turn Order: Meliski, Reiko, Zadim, Ezren, Estra, Agna if random character, using Self as #1
Turn: 2 - Blessing of Erastil SOT: May examine top card of local character; then you may exchange it for a card in my hand(Reiko). Cloak of Daggers, Blessing of Urgathoa, Adamantine Sai +2, Dominate, Blessing of the Savored Sting, Defending Sansetsukon +1, Morgiv, Elemental Brass Mail, Boots of Alacrity, Materialize, Forensic Physician, Blessing of Norgorber:1d12 ⇒ 10Materialize...leave there
Will recharge Samisen to examine some cards
Death Zone Card 1: Roc
Mountain Peak Card 1: Frost Worm
Thassilonian Dungeon Card 1: Sihedron Ring Will banish Emerald Codex to draw some spells:
Mass Cure
Restoration
Sign of Wrath
Detect Evil
Will sent Detect Evil to recovery examine card:
Ravenous Crypts of Gluttony Deck Card 1: Circles of Binding
Will use Scrying spell to choose card type Monster and examine top 3 cards of location Deeper Dungeons Deeper Dungeons card 1: Mercenary Deeper Dungeons card 2: Warden of Runes Deeper Dungeons card 3: Hill Giant Will then choose to put chosen card types on top of deck Deeper Dungeons card 2: Warden of Runes Deeper Dungeons card 1: Mercenary Deeper Dungeons card 3: Hill Giant
Recharge Scrying DC 12:1d10 + 4 ⇒ (2) + 4 = 6Scrying spell is recharged discarded
Give Card: Mass Cure to Estra
Short Rest?:
For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck. Note this reward on your Chronicle sheet.
Move: Ravenous Crypts of Gluttony -> Deeper Dungeons
Location Powers: The difficulty of combat checks is increased by 1.
Will cast Restoration to draw 2 cards (Blessing of Osiris and Blessing of the All Seeing Eye
Warden of Runes:
RotR Henchman 6
Type: Monster
Traits: Giant
To Defeat: Combat 23
The Warden of Runes is immune to the Cold and Electricity traits. Before the encounter, each character at this location must succeed at a Constitution or Fortitude 14 check or be dealt 1 Electricity damage. Damage dealt by the Warden of Runes is dealt to each character at this location. If defeated, you may immediately attempt to close this location.
Constitution Check DC 14:1d6 + 0 ⇒ (4) + 0 = 4No Success; take 1 electricity damage; discard Blessing of Sivanah
Will recharge old salt to add 6 to check
Arcane Check DC 23+1=24:1d10 + 4 + 6 + 3d8 ⇒ (3) + 4 + 6 + (8, 5, 5) = 31Success; use fire snake to close Fire Snake Arcane fortitude Check DC 8:1d10 + 4 ⇒ (6) + 4 = 10Deeper Dungeons is closed
Meliski ends his turn.
Meliski attempts to recover all cards in his Recovery pile. Detect Evil: Arcane 6:1d10 + 4 ⇒ (5) + 4 = 9 -> Detect Evil recharged . s6Scrying: Arcane 12:1d10 + 4 ⇒ (9) + 4 = 13 -> s6Scrying recharged . Restoration: Arcane 14:1d10 + 4 ⇒ (6) + 4 = 10 ->
Will shuffle 1 BoAbadar to reroll a die for a check Random Roll:1d10 ⇒ 6no success Restoration discarded. Sign of Wrath: Arcane 16:1d10 + 4 ⇒ (4) + 4 = 8 -> Sign of Wrath discarded.
Sign of Wrath: Arcane 8:1d10 + 4 ⇒ (3) + 4 = 7 ->
Will recharge shuffle BoThoth to reroll a die for a check Random Roll:1d10 ⇒ 7success Fire Snake recharged.
Displayed: Deck: 13 Discard: 3 Buried: 0
Hero Points: 9
Reroll used last: 2-5E HP last used: 2-6A
NOTES: Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): s6Scrying, Fortune-Teller, Eagle Aerie, Wayfarer, s2Cloudburst, al2Cleric of Nethys, Samisen of Oracular Vision, Detect Evil, 1 BoAbadar, Binder's Tome, s3Life Leech, Old Salt, BoThoth
Recharged: Discard Pile: BoSivanah, Restoration, Sign of Wrath, Buried Pile:
Favored Card: My Choice (Usually Item) Hand Size: 5 ☑ 6☑ 7☑ 8 Proficiencies: Arcane, Divine, Instrument POWERS:
When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
[ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.
"
[u]Summary[/u]
Current Location: Deeper Dungeons Acquired: some spells Banished: lots Examined: lots Random Card(s) Used: spells 1-5 Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): Reiko's top card of deck is Materialize; Gave Mass Cure to Estra
Displayed: Deck: 12 Discard: 0 Buried: 0
Hero Points: 9
Reroll used last: 2-5E HP last used: 2-6A
NOTES: Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Eagle Aerie, Marked Cards, Wayfarer, Dominate, s3Life Leech, Blessing of the All-Seeing Eye, Fortune-Teller, al2Cleric of Nethys, Binder's Tome, Blessing of Osiris, s2Cloudburst, BoMilani
Recharged: Discard Pile: Buried Pile:
Favored Card: My Choice (Usually Item) Hand Size: 5 ☑ 6☑ 7☑ 8 Proficiencies: Arcane, Divine, Instrument POWERS:
When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
[ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.
Out of Turn Updates: Thoth was not used since location closes automatically eot.
Will discard Marked cards to examine/reorder cards:
Ravenous Crypts of Gluttony Card 4: Occluding Field
Ravenous Crypts of Gluttony Card 5: Explosive Runes
Ravenous Crypts of Gluttony Card 6: Mercenary
Leave Order
Turn Order: Meliski, Reiko, Zadim, Ezren, Estra, Agna if random character, using Self as #1
Turn: 14 - Blessing of the Gods SOT: May examine top card of local character; then you may exchange it for a card in my hand.
Give Card: None Discard Blessing of Osiris to heal additional 1d4 Random Roll:1d4 ⇒ 2TBD Meliski is healed for 3: (Marked Cards, Blessing of Osiris, Blessing of Desna). Deck shuffled.
Short Rest?:
For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck. Note this reward on your Chronicle sheet.
Move: Stay at #3 and reveal fortune-teller choosing bane
Necromantic Deathtrap:
RotR Barrier 5
Traits: Arcane Magic Trap
To Defeat: Dexterity Disable Arcane 14
If undefeated, each character at this location discards 1d4+1 cards of his choice; put this card under the top card (if any) of the location deck.
Arcane Check DC 14:1d10 + 4 + 1d4 ⇒ (6) + 4 + (2) = 12Not quite..use final Freedom Fighter reward to add die Random Roll:1d10 ⇒ 10success
Location Powers: While you are here, your hand size is increased by 2.
Free explore..
Hungerer:
RotR Monster 6
Traits: Aberration
To Defeat: Combat 22
The Hungerer is immune to the Acid and Poison traits. If defeated, attempt a Dexterity or Acrobatics 14 check. If you succeed, the Hungerer deals 1 Acid damage to you; if you fail, the Hungerer deals 1d4 Acid damage to you.
Will use Cloudburst If non-villain monster, may ignore BYA Cloudburst Spell Combat Check DC 22:3d6 + 1d10 + 4 + 1d4 ⇒ (2, 6, 2) + (7) + 4 + (4) = 25Monster defeated After the encounter, I will stay at #3 Dexterity Check DC 14:1d6 + 0 ⇒ (2) + 0 = 21d4 ⇒ 1No Success; take 1 acid damage discarding shield
Will discard Fortune-teller to explore
Teleport:
RotR Spell 4
Traits: Arcane Magic
To Acquire: Intelligence Arcane 12
At the end of a player's turn, discard this card to move yourself and any number of willing characters at your location to a location of your choice. Ignore any movement restrictions. If you do not have the Arcane skill, banish this card. Succeed at an Arcane 14 check to recharge this card instead of discarding it.
Using the deck list from Ravenous Crypts of Gluttony, build a number of Ravenous Crypts of Gluttony locations equal to the number of characters plus 2. When you close a location, do not flip the Ravenous Crypts of Gluttony card over.
At the end of your turn, roll 1d10. If the result is less than or equal to the number of open locations, roll 1d6; banish that number of cards from your location deck and each character at your location is dealt that amount of Combat damage.
If you end your turn at an open location that has no cards in its location deck, it closes automatically.
To win the scenario, close all of the locations.
Meliski ends his turn. collapse:1d10 ⇒ 11d6 ⇒ 5last 3 cards at #3 are banished; take 5 combat damage; banish armor to reduce to 0; #3 is closed
Meliski attempts to recover all cards in his Recovery pile. s2Cloudburst: Arcane (with Tome) 13:1d10 + 4 + 1d4 ⇒ (1) + 4 + (3) = 8 -> [ooc]Will recharge Teleport to reroll a die for a check s2Cloudburst: Arcane (with Tome) 13:1d10 + 4 + 3 ⇒ (9) + 4 + 3 = 16 -> s2Cloudburst recharged.
Displayed:Eagle Aerie,
Deck: 15 Discard: 5 Buried: 1
Hero Points: 7
Reroll used last: 2-5E HP last used: 2-6A
NOTES: Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Find Traps, Greater Bolstering Armor, s6Scrying, BoMilani, 1 BoAbadar, s4Fire Snake, Sign of Wrath, Blessing of Desna, BoSivanah, Headband of Inspired Wisdom, s3Life Leech, Marked Cards, al2Cleric of Nethys, Vampire Bat
Recharged: Teleport
Discard Pile: Blessing of the All-Seeing Eye, Blessing of Lamashtu, Dominate 2, Entropy Shield, Fortune-Teller, Buried Pile: Bolstering Armor,
Favored Card: My Choice (Usually Item) Hand Size: 5 ☑ 6☑ 7☑ 8 Proficiencies: Arcane, Divine, Instrument POWERS:
When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
[ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.
"
on Reiko's turn will banish emerald codex to draw 3 spells and recharge samisen to examine top 3 cards of location:
Ravenous Crypts of Gluttony Deck #5 card 1: Disintegrate
Ravenous Crypts of Gluttony Deck #5 card 2: Large Chest
Ravenous Crypts of Gluttony Deck #5 card 3: Warden of Wind
Will also discard Marked Cards to examine/reorder cards at #2:
Ravenous Crypts of Gluttony Deck #2 Card 4: Succubus
Ravenous Crypts of Gluttony Deck #2 Card 5: Teleport
Ravenous Crypts of Gluttony Deck #2 Card 3: Breastplate of Fire Resistance
Displayed:Eagle Aerie,
Deck: 14 Discard: 6 Buried: 1
Hero Points: 7
Reroll used last: 2-5E HP last used: 2-6A
NOTES: Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): al2Cleric of Nethys, BoMilani, Blessing of Desna, BoSivanah, Find Traps, 1 BoAbadar, Headband of Inspired Wisdom, Greater Bolstering Armor, s4Fire Snake, Sign of Wrath, s6Scrying, Vampire Bat
Recharged: Teleport, Samisen of Oracular Vision,
Discard Pile: Blessing of the All-Seeing Eye, Blessing of Lamashtu, Dominate 2, Entropy Shield, Fortune-Teller, Marked Cards, Buried Pile: Bolstering Armor,
Favored Card: My Choice (Usually Item) Hand Size: 5 ☑ 6☑ 7☑ 8 Proficiencies: Arcane, Divine, Instrument POWERS:
When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
[ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.
"
[u]Summary[/u]
Current Location: Crypts #3 Acquired: a few Banished: a bit Examined: a lot Random Card(s) Used: spells Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Out of Turn Updates:
Forgot to shuffle Occluding field into #3
Estra used Find traps Arcane Check DC 8:1d10 + 4 + 1d4 ⇒ (3) + 4 + (2) = 9spell recharged Discard Blessing of Thoth for Estra to close
Before EOT on Agna's turn, will discard marked cards to examine reorder Crypts#3:
Ravenous Crypts of Gluttony#3 #10 - Teleport
Ravenous Crypts of Gluttony#3 #9 - Explosive Runes
Ravenous Crypts of Gluttony#3 #8 - Occluding Field
leave order as is
Will recharge card (BoMilani) during Agna's EOT to move to #3
Turn Order: Meliski, Reiko, Zadim, Ezren, Estra, Agna if random character, using Self as #1
Turn: 8 - Blessing of Sarenrae SOT: May examine top card of local character; then you may exchange it for a card in my hand.
Give Card: None 2-5E: Shuffle a random card from discard into deck..Will discard Blessing of Oriris to shuffle 1d4 additional cards Random Roll:1d4 + 1 ⇒ (4) + 1 = 5Meliski has all cards in his discard pile healed: (Vampire Bat, BoSivanah, Marked Cards, Blessing of Osiris, BoThoth). Deck shuffled.
Short Rest?:
For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck. Note this reward on your Chronicle sheet.
Move: Stay at #3
Location Powers: While you are here, your hand size is increased by 2.
Entropy Shield:
RotR Armor 6
Traits: Arcane Magic Offhand Shield
To Acquire: Constitution Fortitude 10
If you played a weapon with the 2-Handed trait on this check, you may not play this card. Bury this card to defeat a barrier with the Lock trait. Reveal this card to reduce Combat damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check. If you are proficient with light armors, you may recharge this card when you reset your hand.
Will use firesnake Arcane Check DC 10:1d10 + 4 + 1d4 ⇒ (3) + 4 + (4) = 11Success Will discard blessing of the All-seeing Eye to examine and put on top/bottom and explore
Hungerer put on bottom
Headband of Inspired Wisdom put below Hungerer
Blessing of Lamashtu:
RotR Blessing 1
Traits: Divine Lamashtu
To Acquire: Intelligence Arcane Divine 5
Discard this card to add 1 die to a check. Bury this card to add 2 dice to a check to defeat a monster. Discard this card to explore your location. If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Arcane Check DC 5:1d10 + 4 + 1d4 ⇒ (6) + 4 + (2) = 12Auto Success; will discard to explore
Blessing of Desna:
RotR Blessing B
Traits: Desna Divine
To Acquire: Intelligence Arcane Divine 5
Discard this card to add 1 die to a check. Discard this card to add 2 dice to a check to recharge a card. Discard this card to explore your location. If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Arcane Check DC 5:1d10 + 4 + 1d4 ⇒ (7) + 4 + (4) = 15Auto Success; will discard to explore
Mercenary:
RotR Monster B
Traits: Human Veteran Warrior
To Defeat: Combat 10
The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any.
Will use dominate to evade and draw Headband of Inspired Wisdom to hand and then shuffle
Cards remaining: Mercenary, Necromantic Deathtrap, Occluding Field, Explosive Runes, Hungerer, Teleport
Reminder of Scenario changes:
2-6D: ESCAPE FROM THE GRAVEVAULT
Using the deck list from Ravenous Crypts of Gluttony, build a number of Ravenous Crypts of Gluttony locations equal to the number of characters plus 2. When you close a location, do not flip the Ravenous Crypts of Gluttony card over.
At the end of your turn, roll 1d10. If the result is less than or equal to the number of open locations, roll 1d6; banish that number of cards from your location deck and each character at your location is dealt that amount of Combat damage.
If you end your turn at an open location that has no cards in its location deck, it closes automatically.
To win the scenario, close all of the locations.
Meliski ends his turn rolling d10. Random Roll:1d10 ⇒ 9No cards banished
Meliski attempts to recover all cards in his Recovery pile. s4Fire Snake: Arcane (with Tome) 8:1d10 + 4 + 1d4 ⇒ (7) + 4 + (2) = 13 -> s4Fire Snake recharged . Dominate 2: Arcane (with Tome) 14:1d10 + 4 + 1d4 ⇒ (7) + 4 + (1) = 12 ->
[ooc]Will shuffle Headband to reroll a die for a check Random Roll:1d4 ⇒ 2Total is 13 Dominate 2 recharged discarded.[/ooc]
Displayed:Eagle Aerie,
Deck: 15 Discard: 4 Buried: 0
Hero Points: 7
Reroll used last: 2-5E HP last used: 2-6A
NOTES: Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Vampire Bat, al2Cleric of Nethys, 1 BoAbadar, s4Fire Snake, Greater Bolstering Armor, s3Life Leech, s6Scrying, Emerald Codex, Dominate, Samisen of Oracular Vision, BoSivanah, Headband of Inspired Wisdom, Sign of Wrath, Find Traps, BoMilani
Recharged: Discard Pile: Blessing of the All-Seeing Eye, Blessing of Lamashtu, Blessing of Desna, Dominate 2, Buried Pile:
Favored Card: My Choice (Usually Item) Hand Size: 5 ☑ 6☑ 7☑ 8 Proficiencies: Arcane, Divine, Instrument POWERS:
When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
[ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.
"
[u]Summary[/u]
Current Location: Crypts#3 Acquired: Entropy Shield, Blessing of Lamashtu, Blessing of Desna, Headband of Inspired Wisdom Banished: None Examined: a few Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Out of Turn Updates: On Agna's turn, will display Eagle Aerie; near end of Agna's turn will discard Marked Cards to examine/reorder bottom 3 cards of #8:
Card #4 Stone Giant (put on bottom)
Card #5 BotG
Card #6 Greater Bolstering Armor
Agna EOT will recharge Scrying to move to #8 after d10 is rolled
Turn Order: Meliski, Reiko, Zadim, Ezren, Estra, Agna if random character, using Self as #1
Turn: 2 - Blessing of Iomedae SOT: May examine top card of local character; then you may exchange it for a card in my hand.
Give Card: None 2-5E: Shuffle a random card (Marked Cards) from discard into deck
Short Rest?:
For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck. Note this reward on your Chronicle sheet.
Move: Stay at #8
Location Powers: While you are here, your hand size is increased by 2.
Will use power to explore Bottom Card - Stone Giant Will use dominate to evade and draw greater bolstering armor - Cards remaining:
Crushing Door
Hill Giant
Trapped Spellbook
BotG
Stone Giant
Greater Bolstering Armor:
RotR Armor 6
Traits: Light Armor Magic
To Acquire: Constitution Fortitude 12
Recharge this card to reduce Combat damage dealt to you by 2. You may draw up to 3 cards. Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead. If you are proficient with light armors, you may recharge this card when you reset your hand.
Deck is shuffled; Will discard Vampire Bat to explore
Trapped Spellbook:
RotR Barrier 5
Traits: Arcane Cache Trap
To Defeat: Intelligence Arcane Wisdom Divine 15
If defeated, add 1d4 random spells from the box to your hand. If undefeated, each character at this location is dealt 2d4 fire damage; banish this card.
Arcane Check DC 15:1d10 + 4 + 1d4 ⇒ (6) + 4 + (1) = 11Not Quit..will cross off a check mark off of Freedom Fighter reward to add a die Random Roll:1d10 ⇒ 10Success Random Roll:1d4 ⇒ 2Draw 2 spells - Sign of Wrath and Find Traps Will discard blessing of Sivaneh to explore
Stone Giant:
RotR Monster 4
Traits: Giant
To Defeat: Combat 16
Damage Dealt by the Stone Giant is dealt to each character at this location.
Will use recharge old salt to add 6 and punch Melee Combat Check DC 16:1d8 + 2 + 1d6 + 1d4 + 6 ⇒ (2) + 2 + (3) + (4) + 6 = 17Success
Will recharge samisen to examine some cards
#5 Card 1 - Blessing of Abadar
#6 Card 1 - Trapped Spellbook
#7 Card 1 - BotG
Reminder of Scenario changes:
2-6D: ESCAPE FROM THE GRAVEVAULT
Using the deck list from Ravenous Crypts of Gluttony, build a number of Ravenous Crypts of Gluttony locations equal to the number of characters plus 2. When you close a location, do not flip the Ravenous Crypts of Gluttony card over.
At the end of your turn, roll 1d10. If the result is less than or equal to the number of open locations, roll 1d6; banish that number of cards from your location deck and each character at your location is dealt that amount of Combat damage.
If you end your turn at an open location that has no cards in its location deck, it closes automatically.
To win the scenario, close all of the locations.
Meliski ends his turn. Will assume that Agna recharges a card to move to a different location (assuming #4 but can be changed) Random Roll:1d10 ⇒ 3Some cards are banished Random Roll:1d6 ⇒ 22 cards banished (hill giant and Blessing of the Gods and 2 combat damage..will recharge greater bolstering armor and draw 3 cards - Blessing of Osiris, Marked Cards, s6Scrying..only 1 card remains which is Crushing Door..will recharge Scrying to move to #4
Meliski attempts to recover all cards in his Recovery pile. Dominate: Arcane (with Tome) 14:1d10 + 4 + 1d4 ⇒ (6) + 4 + (4) = 14 -> Dominate recharged.
Displayed:Eagle Aerie,
Deck: 12 Discard: 2 Buried: 0
Hero Points: 7
Reroll used last: 2-5E HP last used: 2-6A
NOTES: Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Fortune-Teller, Emerald Codex, al2Cleric of Nethys, Wayfarer, 1 BoAbadar, Bolstering Armor, s3Life Leech
Recharged: Old Salt, Samisen of Oracular Vision, Greater Bolstering Armor, s6Scrying, Dominate,
Discard Pile: Vampire Bat, BoSivanah, Buried Pile:
Favored Card: My Choice (Usually Item) Hand Size: 5 ☑ 6☑ 7☑ 8 Proficiencies: Arcane, Divine, Instrument POWERS:
When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
[ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.
"
[u]Summary[/u]
Current Location: #4 Acquired: 2 spells and armor Banished: a few Examined: a few Random Card(s) Used: a few Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): Agna recharges a card to move on Meliski's EOT (assuming #4 but can change)
Displayed: Deck: 12 Discard: 0 Buried: 0
Hero Points: 7
Reroll used last: 2-5E HP last used: 2-6A
NOTES: Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Bolstering Armor, al2Cleric of Nethys, Blessing of Osiris, Wayfarer, s2Cloudburst, BoMilani, s3Life Leech, BoThoth, Fortune-Teller, Emerald Codex, 1 BoAbadar, Blessing of the All-Seeing Eye
Recharged: Discard Pile: Buried Pile:
Favored Card: My Choice (Usually Item) Hand Size: 5 ☑ 6☑ 7☑ 8 Proficiencies: Arcane, Divine, Instrument POWERS:
When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
[ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.
Meliski - 2-6C: The Opus Sundered Boon Convention Roll:1d20 ⇒ 5Not Today
Rewards:
Scenario Reward
For the rest of the Adventure Path, 1 character may temporarily replace 1 ally in her deck with the ally Morgiv. At the end of each scenario, return the ally to the game box.
Adventure Reward
Tier 6.2->6.3
Will spend hero point for Skill Feat: Wisdom
Hero Points (Prior + Gained - Used = Current)
7 + 1 - 1 = 7
Loot rolls 1st Choice Blessing 4:1d1000 ⇒ 172 Looking to Add Blessing of Osiris
Will amend if necessary
Deck Upgrades
Blessing of Osiris (Blessing 4)
Banished Cards: None
Holes Filled: None
Removed: Blessing of Abadar 2
Planned Loot:1d1000 ⇒ 293 Emerald Codex
Glad to see Morgiv will be taken
Out of Turn Updates: Agna's EOT will recharge a card (Bolstering Armor) to move to Iron Cages of Lust
Turn Order: Meliski, Reiko, Zadim, Ezren, Estra, Agna if random character, using Self as #1
Turn: 11 - Blessing of Erastil SOT: May examine top card of local character; then you may exchange it for a card in my hand.
Will use Morgiv to examine bottom 3 cards/rearrange (Keep same):
Iron Cages of Lust Card 11: Blessing of the Gods
Iron Cages of Lust Card 10: Potion of healing
Iron Cages of Lust Card 9: Bracers of Greater Protection
Give Card: None Meliski is healed for 1: (Reiko's Swipe). Deck shuffled.
Short Rest?:
For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck. Note this reward on your Chronicle sheet.
Move: Stay at Iron Cages of Lust and reveal Fortune-teller and choose Boon
Blessing of Lamashtu:
RotR Blessing 1
Traits: Divine Lamashtu
To Acquire: Intelligence Arcane Divine 5
Discard this card to add 1 die to a check. Bury this card to add 2 dice to a check to defeat a monster. Discard this card to explore your location. If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Location Powers: Add 2 to your checks to acquire allies. If you fail to acquire an ally, bury an ally from your hand, if you have one.
Will use power to explore Bottom Card - Blessing of the Gods and automatically acquire
After exploring bottom card, will choose to shuffle deck
Will discard a2Cleric of Nethys to examine and rearrange top 2 cards of location and explore Will put Bracers of Greater Protection onto top of location deck to explore first Will put Icy Ledge below top card of location deck
Bracers of Greater Protection:
RotR Item 4
Traits: Accessory Magic
To Acquire: Wisdom Survival Constitution Fortitude 5
Recharge this card to reduce Combat damage dealt to you by 3.
RotR Barrier 6
Traits: Cold Obstacle
To Defeat: Dexterity Disable 14 OR Wisdom Survival 16
If undefeated, you are dealt 1 Cold damage; move to a random other location, reset your hand, and end your turn.
Will discard blessing of abadar and recharge old salt
Disable Check DC 14:1d6 + 2 + 2d6 + 6 ⇒ (4) + 2 + (3, 1) + 6 = 16Success
Will discard Blessing of Lamashtu to explore
Mercenary:
RotR Monster B
Traits: Human Veteran Warrior
To Defeat: Combat 10
The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any.
Will cast Dominate to evade and search deck for a boon to draw
Cards in Location:
Mercenary, Baykok, Hill Giant, Mountaineer, Father Zantus, Potion of healing, Blessing of Gorum..will draw Mountaineer
Will discard Mountaineer to explore
Hill Giant:
RotR Monster 4
Traits: Giant
To Defeat: Combat 15
Damage dealt by the Hill Giant is dealt to each character at this location.
If non-villain monster, may ignore BYA Cloudburst Spell Combat Check DC 15:3d6 + 1d10 + 4 + 1d4 ⇒ (1, 2, 3) + (6) + 4 + (1) = 17Monster defeated After the encounter, I will not move
Reminder of Scenario changes:
2-6C: THE OPUS SUNDERED
After setting out the locations, display the ally Conna the Wise
next to the Runewell; display the ally Morgiv next to the Ravenous
Crypts of Gluttony, and display the ally Shalelu Andosana next to the Catacombs of Wrath.
When you encounter a card at a location that has one of the listed allies displayed, you may display the ally next to your character. While you have a listed ally displayed next to your character, you may use its first power once per turn; do not banish, discard, or recharge it. For your give a card step, you may display the ally next to your location or next to another character at your location. If any of the named allies are displayed at the same location or are displayed next to characters that are at the same location, you lose the scenario.
Displayed:Morgiv, Eagle Aerie,
Deck: 9 Discard: 9 Buried: 0
Hero Points: 7
Reroll used last: 2-5E HP last used: 2-6A
NOTES: Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Reiko's Swipe, Emerald Codex, 2 BoAbadar, Samisen of Oracular Vision, BoThoth, s6Scrying
Recharged: Old Salt, Dominate, s2Cloudburst,
Discard Pile: Wayfarer, Vampire Bat, s3Life Leech, al2Cleric of Nethys, Blessing of the Gods, 1 BoAbadar, Blessing of Lamashtu, Mountaineer, Bracers of Greater Protection, Buried Pile:
Favored Card: My Choice (Usually Item) Hand Size: 5 ☑ 6☑ 7☑ 8 Proficiencies: Arcane, Divine, Instrument POWERS:
When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
[ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.
"
Will discard Marked Cards to examine/order cards at Catacombs of Wrath and reorder by putting Henchman as 4th card (unless Reiko wants to switch)
Catacombs of Wrath Card 6: Baykok
Catacombs of Wrath Card 5: Occluding Field
Catacombs of Wrath Card 4: Headband of Inspired Wisdom
[u]Summary[/u]
Current Location: Iron Cages of Lust Acquired: few Banished: few Examined: few Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): Reiko may choose to leave Baykok on bottom
Out of Turn Updates: received The Dance from Estra, Near end of Agna's turn, will discard marked cards and reorder
Ravenous Crypts of Gluttony Card 8: Baykok putting on bottom
Ravenous Crypts of Gluttony Card 7: Blessing of Torag above last card
Ravenous Crypts of Gluttony Card 9: Horror Tree above that
Will then recharge Samisen to examine some more cards:
Shimmering Veils of Pride Card 1: Avalanche
Shimmering Veils of Pride Card 2: Blessing of the Gods
Shimmering Veils of Pride Card 3: Force Sling +3
Turn Order: Meliski, Reiko, Zadim, Ezren, Estra, Agna if random character, using Self as #1
Turn: 5 - Blessing of Irori SOT: Will examine top card of local character; then you may exchange it for a card in my hand. Random card from Reiko's Deck: Blessing of the Pallid Princess, Boots of Alacrity, Swipe, Cloak of Daggers, Materialize, Razorglass Knife, Ring of Serene Contortions, Forensic Physician, Wayfarer, Elemental Brass Mail, Blessing of Norgorber:1d11 ⇒ 3Swipe; will draw Swipe and put Estra's the Dance on top of Reiko's deck
Give Card: None Meliski has all cards in his discard pile healed: (Marked Cards). Deck shuffled.
Short Rest?:
For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck. Note this reward on your Chronicle sheet.
Move: Stay at Ravenous Crypts of Gluttony
Location Powers: While you are here, your hand size is increased by 2.
Will skip free explore and use wayfarer to explore bottom card - Baykok
Baykok:
None Henchman 6
Type: Monster
Traits: Undead
To Defeat: Combat 24
The Baykok is immune to the Mental and Poison traits. Before you act, each other character must succeed at a Wisdom 9 check or that character may not play cards or use powers during this encounter. After you act, the Baykok deals 1d4 Ranged Combat damage to you. If defeated, you may immediately attempt to close the location this henchman came from.
Will use Swipe to decrease difficulty by 3 and arcane cannonade adds d6
Life Leech Spell Combat Check DC 24-3=21:2d4 + 1d10 + 4 + 2d6 + 1d6 ⇒ (1, 2) + (8) + 4 + (2, 3) + (2) = 22Success Monster defeated; take ranged combat damage Ranged Combat Damage:1d4 ⇒ 3Will discard Vampire Bat BoThoth, and Cleric of Nethys Cards Healed:1d4 + 1 ⇒ (1) + 1 = 2 Meliski is healed for 2: (al2Cleric of Nethys, BoThoth). Deck shuffled. Will display Morgiv next to Meliski
Will now attempt to close using Fire Snake and wayfarer bonus Arcane Check DC 12:1d10 + 4 + 2d6 ⇒ (8) + 4 + (4, 6) = 22Success Ravenous Crypts of Gluttony is closed
Will now use Morgiv's ability to examine/reorder bottom 3 cards bottom up:
Shimmering Veils of Pride Card 9: Svevenka on Bottom
Shimmering Veils of Pride Card 10: Ogre (only if someone is interested in Ally 6..otherwise will put ogre on bottom)
Shimmering Veils of Pride Card 8: Entropy Shield
Reminder of Scenario changes:
After setting out the locations, display the ally Conna the Wise
next to the Runewell; display the ally Morgiv next to the Ravenous
Crypts of Gluttony, and display the ally Shalelu Andosana next to the Catacombs of Wrath.
When you encounter a card at a location that has one of the listed allies displayed, you may display the ally next to your character. While you have a listed ally displayed next to your character, you may use its first power once per turn; do not banish, discard, or recharge it. For your give a card step, you may display the ally next to your location or next to another character at your location. If any of the named allies are displayed at the same location or are displayed next to characters that are at the same location, you lose the scenario.
Displayed:Morgiv,
Deck: 9 Discard: 4 Buried: 0
Hero Points: 7
Reroll used last: 2-5E HP last used: 2-6A
NOTES: Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): s6Scrying, Blessing of the All-Seeing Eye, Emerald Codex, Marked Cards, 2 BoAbadar, Samisen of Oracular Vision, BoThoth, BoMilani
Recharged: s4Fire Snake,
Discard Pile: Wayfarer, Vampire Bat, Reiko's Swipe, s3Life Leech, Buried Pile:
Favored Card: My Choice (Usually Item) Hand Size: 5 ☑ 6☑ 7☑ 8 Proficiencies: Arcane, Divine, Instrument POWERS:
When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
[ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.
"
[u]Summary[/u]
Current Location: Ravenous Crypts of Gluttony Acquired: None Banished: lots Examined: a few Random Card(s) Used: None Displayed: Morgiv displayed next to Meliski Other Player(s) Resources Used: Reiko's Defending Sansetsukon +1 was recharged Actions needed by other Player(s): Meliski has Reiko's Swipe and the top card of her deck is Estra's The Dance
Displayed: Deck: 11 Discard: 0 Buried: 0
Hero Points: 7
Reroll used last: 2-5E HP last used: 2-6A
NOTES: Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): s6Scrying, s2Cloudburst, Eagle Aerie, 1 BoAbadar, BoSivanah, BoMilani, Bolstering Armor, Binder's Tome, 2 BoAbadar, Blessing of the All-Seeing Eye, Old Salt
Recharged: Discard Pile: Buried Pile:
Favored Card: My Choice (Usually Item) Hand Size: 5 ☑ 6☑ 7☑ 8 Proficiencies: Arcane, Divine, Instrument POWERS:
When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
[ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.
Scenario Reward
"Each character chooses armor, ally, or blessing and adds a card of that type that has an adventure deck number of 5 or 6 from the game box to the cards acquired during this scenario. (deferring until end if needed)
Adventure Card Guild characters may choose a bonus deck upgrade."
Adventure Reward
Tier 6.1->6.2
Will spend hero point on Card Feat (Ally - Bound Lantern Archon)
Hero Points (Prior + Gained - Used = Current)
7 + 1 - 1 = 7
Loot rolls 1st Choice Blessing 6:1d1000 ⇒ 424 Looking to Add Blessing of the All-Seeing Eye 2st Choice Ally 6:1d1000 ⇒ 471 Looking to Add Fortune-Teller
Will amend if necessary
Deck Upgrades
Blessing of the All-Seeing Eye (Blessing 6), Fortune-Teller (Ally 6), Bound Lantern Archon (Ally 2 from Card Feat)
Banished Cards: None
Holes Filled: None
Removed: Bound Lantern Archon, Blessing of Nethys
Planned Loot:1d1000 ⇒ 680 Emerald Codex
after SOT on Reiko's turn, Will recharge Samisen of Oracular Vision
Village House Card 1: Trapped Spellbook
Village House Card 2: Shock Greatsword +2
Village House Card 1: Cannibal Haunt
Turn Order: Meliski, Reiko, Zadim, Ezren, Estra, Agna if random character, using Self as #1
Turn: 17 - Blessing of Pharasma SOT: May examine top card of local character; then you may exchange it for a card in my hand.
Give Card: None
Short Rest?:
For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck. Note this reward on your Chronicle sheet.
Move: The Rusty Dragon ->Vault of Greed
Location Powers: If you acquire an item, banish another item from your hand, if you have one
Raise Dead (Known):
RotR Spell 5
Traits: Divine Magic
To Acquire: Wisdom Divine 12
Discard this card and choose a dead character. His player shuffles 10 of his buried cards at random into his character deck and draws a new hand. The character is no longer dead. After playing this card, if you do not ave the Divine skill, banish it; otherwise, you may succeed at a Divine 14 check to recharge this card instead of discarding it.
Divine Check DC 12+1=13 with Tome and haunt:1d10 + 4 + 1d4 ⇒ (8) + 4 + (2) = 14Success; will bury Raise Dead Will discard Wayfarer to explorer adding 2d6 - Encounter Haunt; will display and attempt close discarding blessing of Thoth to bless twice Wisdom Check DC 12+2=14:1d6 + 2d6 + 2d6 ⇒ (4) + (4, 5) + (3, 6) = 22Success
Vault of Greed is closed
Reminder of Scenario changes:
When you acquire a boon, bury a card.
To win the scenario, close all locations.
Meliski ends his turn.
Meliski attempts to recover all cards in his Recovery pile.
Meliski resets his hand discarding Spear, Belt and Poison Blast .
Displayed: Deck: 9 Discard: 8 Buried: 2
Hero Points: 7
Reroll used last: 2-5E HP last used: 2-6A
NOTES: Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Eagle Aerie, s6Scrying, s3Life Leech, 1 BoAbadar, s2Cloudburst, s4Fire Snake, Morgiv, Dominate
Recharged: Vampire Bat,
Discard Pile: b1Blessing of Nethys, BoSivanah, Marked Cards, Wayfarer, BoThoth, Returning Frost Spear +2, Belt of Physical Might, Poison Blast, Buried Pile: Invoke, Old Salt,
Favored Card: My Choice (Usually Item) Hand Size: 5 ☑ 6☑ 7☑ 8 Proficiencies: Arcane, Divine, Instrument POWERS:
When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
[ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.
"
[u]Summary[/u]
Current Location: Vault of Greed Acquired: Raise Dead Banished: None Examined: None Random Card(s) Used: None Displayed: Haunt
Turn Order: Meliski, Reiko, Zadim, Ezren, Estra, Agna if random character, using Self as #1
Turn: 11 - BotG SOT:
Give Card: None 2-5E: Shuffle a random card (xxxx) from discard into deck
Short Rest?:
For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck. Note this reward on your Chronicle sheet.
Meliski is healed for 1: (Morgiv). Deck shuffled. Move: Stay at Rusty Dragon
Location Powers: If you fail a check to acquire an ally, you may put that ally on the bottom of the location deck.
Will use power to explore Bottom Card - Haunt, will display and attempt to close
Diplomacy Check DC 6+1=7:1d10 + 4 ⇒ (4) + 4 = 8Success; will recharge Vampire Bat
Rusty Dragon is closed
Reminder of Scenario changes:
When you acquire a boon, bury a card.
To win the scenario, close all locations.
Meliski ends his turn.
Meliski attempts to recover all cards in his Recovery pile.
Displayed: Deck: 14 Discard: 3 Buried: 2
Hero Points: 7
Reroll used last: 2-5E HP last used: 2-6A
NOTES: Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Morgiv, BoMilani, Dominate 2, Eagle Aerie, s4Fire Snake, s2Cloudburst, 1 BoAbadar, Augury, s3Life Leech, s6Scrying, Dominate, Bolstering Armor, Samisen of Oracular Vision
Recharged: Vampire Bat,
Discard Pile: b1Blessing of Nethys, BoSivanah, Marked Cards, Buried Pile: Invoke, Old Salt,
Favored Card: My Choice (Usually Item) Hand Size: 5 ☑ 6☑ 7☑ 8 Proficiencies: Arcane, Divine, Instrument POWERS:
When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
[ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.
"
[u]Summary[/u]
Current Location: Rusty Dragon Acquired: None Banished: All cards at Rusty Dragon Examined: None Random Card(s) Used: None Displayed: Haunt next to Meliski Other Player(s) Resources Used: None Actions needed by other Player(s): None
Out of Turn Updates: Recharge Samisen near end of Agna's turn
The Rusty Dragon Card 1: Returning Frost Spear +2
The Rusty Dragon Card 2: Mass Cure
The Rusty Dragon Card 3: Charmed Red Dragon
[ooc]Will discard Scrying spell to choose card type Monster and examine top 3 cards of location General Store General Store 1: Horsechopper +1 General Store 2: Headband of Epic Intelligence General Store 3: Warlord Will then choose to put chosen card types on top of deck Recharge Scrying DC 12:1d10 + 4 + 1d4 ⇒ (10) + 4 + (1) = 15Scrying spell is recharged
Will banish Emerald Codex to draw 3 divine spells
Invoke:
RotR
Spell 6
Traits:
Divine
Magic
To Acquire:
Wisdom
Divine 12
Bury this card to shuffle 1d6 random cards from the blessings discard pile into the blessings deck.
If you do not have the Divine skill, banish this card.
Augury:
RotR
Spell B
Traits:
Arcane
Divine
Magic
To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are any cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order at either the top or bottom of the deck.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
Dominate:
RotR
Spell 6
Traits:
Arcane
Attack
Divine
Magic
Mental
To Acquire:
Intelligence
Arcane
Wisdom
Divine 12
Discard this card to evade a monster. Search your location deck and choose a boon to add to your hand, then shuffle the location deck.
If you do not have either the Arcane or Divine skill, banish this card.
Succeed at an Arcane or Divine 14 check to recharge this card instead of discarding it.
Turn Order: Meliski, Reiko, Zadim, Ezren, Estra, Agna if random character, using Self as #1
Turn: 5 - BotG SOT: Will examine top card of local character(Ezren); then you may exchange it for a card in my hand. lt Sihedron Medallian, Cloudburst (AD4), Sand Elemental, Lt Staff of Hungry Shadows, Bound Lantern Archon:1d5 ⇒ 5Bound Lantern Archon Meliski stifles a tear away..."I miss dat flitty thing or as I liked to call her Tinkabell."
spoiler:
was tempted to hand over augury but declined..I had one extra card feat from conversion and removed my bound lantern archon
Give Card: None
Short Rest?:
For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck. Note this reward on your Chronicle sheet.
Move: Gluttony -> The Rusty Dragon
Location Powers: If you fail a check to acquire an ally, you may put that ally on the bottom of the location deck.
Will use power to explore Bottom Card -
Hill Giant:
RotR Monster 4
Traits: Giant
To Defeat: Combat 15
Damage dealt by the Hill Giant is dealt to each character at this location.
Will use Dominate 2 to evade and search deck for boon..find the following:
The Rusty Dragon Card 1: Returning Frost Spear +2
The Rusty Dragon Card 2: Mass Cure
The Rusty Dragon Card 3: Charmed Red Dragon
The Rusty Dragon Card 4: Henchman Proxy A3
The Rusty Dragon Card 5: Belt of Physical Might
The Rusty Dragon Card 6: Trapped Spellbook
The Rusty Dragon Card 7: Morgiv
The Rusty Dragon Card 8: Shalelu Andosana
The Rusty Dragon Card 9: Abominable Snowman
The Rusty Dragon Card 10: Hill Giant
Will draw (not acquire) Morgiv and shuffle location and discard Vampire bat to examine and explore
Belt of Physical Might:
RotR Item 6
Traits: Accessory Magic
To Acquire: Strength Dexterity Constitution 9
Reveal this card to add 2 to your Strength, Dexterity, or Constitution check. You may play another item on this check.
Fire Snake Arcane Check DC 9:1d10 + 4 + 1d4 ⇒ (10) + 4 + (2) = 16Success;will bury old salt
Will discard b1Blessing of Nethys to examine and rearrange top 2 cards of location and explore Will put Trapped Spellbook onto top of location deck to explore first Will put Charmed Red Dragon below top card of location deck
Trapped Spellbook:
RotR Barrier 5
Traits: Arcane Cache Trap
To Defeat: Intelligence Arcane Wisdom Divine 15
If defeated, add 1d4 random spells from the box to your hand. If undefeated, each character at this location is dealt 2d4 fire damage; banish this card.
Poison Blast
RotR
Spell 4
Traits:
Arcane
Attack
Magic
Poison
To Acquire:
Intelligence
Arcane 12
For your combat check, discard this card to roll your Arcane die + 2d12 with the Poison trait.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 14 check to recharge this card instead of discarding it.
Will use Augury for monsters and find henchman; will put on top, use blessing of sivanah to explore and use dominate to evade and search through location and draw Returning Frost Spear +2
Returning Frost Spear +2:
Weapon
Traits: Magic Piercing Ranged Spear
To Acquire: Dexterity Ranged 12
For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d8+2; you may additionally recharge this card to add another 2d6 with the Cold trait. If you are proficient with weapons, you may discard this card to add 1d4+2 to a combat check at another location.
Will discard Morgiv to examine bottom 3 cards of a location (Mercenary, Greataxe, Cannibal Haunt..leaving Cannibal Haunt on bottom)
Reminder of Scenario changes:
When you acquire a boon, bury a card.
To win the scenario, close all locations.
Meliski ends his turn.
Meliski attempts to recover all cards in his Recovery pile. Dominate 2: Arcane (with Tome) 14:1d10 + 4 + 1d4 ⇒ (5) + 4 + (4) = 13 ->
[ooc]Will shuffle Belt of Physical Might to reroll a die for a check Random Roll:1d10 ⇒ 8Dominate 2 Recharged.[/ooc]
Displayed: Deck: 13 Discard: 4 Buried: 2
Hero Points: 7
Reroll used last: 2-5E HP last used: 2-6A
NOTES: Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Eagle Aerie, al2Cleric of Nethys, 1 BoAbadar, Samisen of Oracular Vision, s6Scrying, s2Cloudburst, Bolstering Armor, BoMilani, s3Life Leech
Recharged: Dominate 2, s4Fire Snake, Augury, Dominate,
Discard Pile: Vampire Bat, b1Blessing of Nethys, BoSivanah, Morgiv, Buried Pile: Invoke, Old Salt,
Favored Card: My Choice (Usually Item) Hand Size: 5 ☑ 6☑ 7☑ 8 Proficiencies: Arcane, Divine, Instrument POWERS:
When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
[ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.
"
[u]Summary[/u]
Current Location: The Rusty Dragon Acquired: Lots Banished: a few Examined: Lots Random Card(s) Used: Lots Displayed: Not yet but will soon enough Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed: Deck: 11 Discard: 0 Buried: 0
Hero Points: 7
Reroll used last: 2-5E HP last used: 2-6A
NOTES: Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.
Favored Card: My Choice (Usually Item) Hand Size: 5 ☑ 6☑ 7☑ 8 Proficiencies: Arcane, Divine, Instrument POWERS:
When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
[ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.
Assuming that Reiko moves in for kill, Ezren will use bound lantern archon to fish for create mindscape and display at Vault of Greed...
Estra automatically guards Shrine and Agna will reveal monkey and blessing of abadar from Meliski and create mindscape for Perception 12 guard check
Perception Check DC 12:2d8 + 2d4 + 7 ⇒ (1, 1) + (1, 1) + 7 = 11Not Quite Will recharge samisen to reroll a die for a check Random Roll:1d8 ⇒ 717 is a success
Meliski for BYA will discard Blessing of Thoth for wisdom check and create mindscape Wisdom Check DC 9:3d6 + 1d4 ⇒ (4, 4, 4) + (1) = 13Success
Finally, Estra will use Meliski's BoMilani to bless twice Wisdom Check DC 9:3d10 + 4 ⇒ (8, 2, 4) + 4 = 18Success
Displayed:Eagle Aerie,
Deck: 8 Discard: 12 Buried: 0
Hero Points: 7
Reroll used last: 2-5E HP last used: 2-6A
NOTES: Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.
Out of Turn Updates: Just before Agna's EOT, Will recharge samisen to take a look at 3 cards - nothing of consequence
Turn Order: Meliski, Reiko, Zadim, Ezren, Estra, Agna if random character, using Self as #1
Turn: 25 - Blessing of Irori SOT: May examine top card of local character; then you may exchange it for a card in my hand. - Ezren top card is known..will examine Agna's Random Roll:1d10 ⇒ 5Agna's top card is Pig - will leave
Give Card: None Meliski is healed for 1: (Dominate 3). Deck shuffled.
Short Rest?:
For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck. Note this reward on your Chronicle sheet.
Move: stay at Vault of Greed
Location Powers: If you acquire an item, banish another item from your hand, if you have one.
Magic Spyglass:
RotR Item 4
Traits: Magic Object
To Acquire: Intelligence Arcane Wisdom Divine 8
Reveal this card to add 1 die to any Perception check. Discard this card to examine the top 3 cards of your location deck and put them back in any order.
Will choose to fail and banish Will discard cleric of Nethys to order and explore..keep order and banish Potion of Ghostly Form
Will recharge Vampire Bat to examine top card - Baykok and shuffle a random card - BoSivanah
Reminder of Scenario changes:
Treat all monsters as if they have the Undead trait and the following additional power: “The monster is immune to the Mental and Poison traits.
Meliski ends his turn discarding Wayfinder, Tome and Sign of Wrath.
Meliski attempts to recover all cards in his Recovery pile.
Displayed:Eagle Aerie,
Deck: 7 Discard: 10 Buried: 0
Hero Points: 7
Reroll used last: 2-5E HP last used: 2-6A
NOTES: Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Dominate 3, BoSivanah, Dominate2, Old Salt, Bewilder, Mass Cure, Vampire Bat
Recharged: Discard Pile: Marked Cards, Dominate, s6Scrying, s2Cloudburst, 1 BoAbadar, Flaming Icy Axe +1, al2Cleric of Nethys, Wayfarer, Binder's Tome, Sign of Wrath, Buried Pile:
Favored Card: My Choice (Usually Item) Hand Size: 5 ☑ 6☑ 7☑ 8 Proficiencies: Arcane, Divine, Instrument POWERS:
When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
[ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.
"
[u]Summary[/u]
Current Location: Vault of Greed Acquired: None Banished: a few Examined: a few Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Turn Order: Meliski, Reiko, Zadim, Ezren, Estra, Agna if random character, using Self as #1
Turn: 19 - Blessing of the Gods SOT: May examine top card of local character; then you may exchange it for a card in my hand.
Give Card: None 2-5E: Shuffle a random card from discard into deck Meliski is healed for 1: (Wayfarer). Deck shuffled.
Short Rest?:
For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck. Note this reward on your Chronicle sheet.
Move: Stay at Vault of Greed
Location Powers: If you acquire an item, banish another item from your hand, if you have one
Flaming Icy Axe +1 (Known):
RotR Weapon 6
Traits: Axe Magic Melee Slashing
To Acquire: Strength Melee 11
For your combat check, reveal this card to roll your Strength or Melee die + 1d12+1; you may additionally discard this card to add another 2d6 with the Cold or Fire trait. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
Will discard Blessing of Sivanah to bless Strength Check DC 11:1d8 + 2 + 1d8 ⇒ (2) + 2 + (3) = 7Not quite Will recharge Bewilder to reroll a die for a check Strength Check DC 11:1d8 + 2 + 3 ⇒ (3) + 2 + 3 = 8Not quite;will spend hero point to reroll Strength Check DC 11:1d8 + 2 + 1d8 ⇒ (8) + 2 + (7) = 17Success
Reminder of Scenario changes:
Treat all monsters as if they have the Undead trait and the following additional power: “The monster is immune to the Mental and Poison traits.
Meliski ends his turn.
Meliski attempts to recover all cards in his Recovery pile.
Meliski resets his hand discarding axe and dominate spell.
Displayed:Eagle Aerie,
Deck: 9 Discard: 8 Buried: 0
Hero Points: 7
Reroll used last: 2-5E HP last used: 2-6A
NOTES: Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Old Salt, Bolstering Armor, Mass Cure, Dominate2, BoMilani, s3Life Drain#Core, Ring of Energy Resistance, BoThoth
Recharged: Bewilder,
Discard Pile: Marked Cards, Dominate, s6Scrying, s2Cloudburst, 1 BoAbadar, BoSivanah, Dominate 3, Flaming Icy Axe +1, Buried Pile:
Favored Card: My Choice (Usually Item) Hand Size: 5 ☑ 6☑ 7☑ 8 Proficiencies: Arcane, Divine, Instrument POWERS:
When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
[ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.
"
[u]Summary[/u]
Current Location: Vault of Greed Acquired: Axe Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Turn Order: Meliski, Reiko, Zadim, Ezren, Estra, Agna if random character, using Self as #1
Turn: 13 - Blessing of the Gods SOT: May examine top card of local character; then you may exchange it for a card in my hand.
Will recharge Samisen to examine cards at Catacombs of Wrath
Catacombs of Wrath Card 1: Dancing Scimitar +2
Catacombs of Wrath Card 2: Warden of Thunder
Catacombs of Wrath Card 3: Pit Trap
Give Card: None Move: Thassilonian Dungeon -> Catacombs of Wrath
Location Powers: You may attempt a Wisdom or Perception 7 check to evade a monster.
Dancing Scimitar +2:
RotR Weapon 5
Traits: Finesse Magic Melee Slashing Sword
To Acquire: Strength Melee 12
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally recharge this card to add another 1d6+2. If not proficient with weapons, the difficulty of this check is increased by 4. When playing another weapon, you may discard this card to add 1d6+2 to your combat check.
Strength Check DC 12:1d8 + 2 ⇒ (2) + 2 = 4weapon is banished Will cast Mass Cure targeting Reiko and Meliski Random Roll:1d4 + 1 ⇒ (1) + 1 = 21d4 + 1 ⇒ (1) + 1 = 2Reiko and Meliski healed for 2 Meliski is healed for 2: (BoThoth, Dominate2). Deck shuffled.
Will discard Wayfarer explore adding 2d6 to my checks
Warden of Thunder:
RotR Monster 6
Traits: Giant
To Defeat: Combat 23
The Warden of Thunder is immune to the Electricity trait. Before the encounter, each character at this location must succeed at a Dexterity or Acrobatics 14 check or be dealt 1d4 Electricity damage. Damage dealt by the Warden of Thunder during the check is dealt to each character at this location.
If non-villain monster, may ignore BYA Cloudburst Spell Combat Check DC 23:3d6 + 1d10 + 4 + 2d6 ⇒ (6, 2, 4) + (6) + 4 + (1, 5) = 28Monster defeated After the encounter, I will move to Vault of Greed
Reminder of Scenario changes:
Treat all monsters as if they have the Undead trait and the following additional power: “The monster is immune to the Mental and Poison traits.
Meliski ends his turn.
Meliski attempts to recover all cards in his Recovery pile. Mass Cure: Arcane (with Tome) 14:1d10 + 4 + 1d4 ⇒ (8) + 4 + (3) = 15 -> Mass Cure recharged . s2Cloudburst: Arcane (with Tome) 13:1d10 + 4 + 1d4 ⇒ (4) + 4 + (1) = 9 -> s2Cloudburst discarded.
Displayed: Deck: 12 Discard: 5 Buried: 0
Hero Points: 7
NOTES: Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Old Salt, b1Blessing of Nethys, Ring of Energy Resistance, al2Cleric of Nethys, Samisen of Oracular Vision, Bolstering Armor, BoThoth, s3Life Drain#Core, Vampire Bat, BoMilani, Dominate2
Recharged: Mass Cure,
Discard Pile: Marked Cards, Dominate, s6Scrying, Wayfarer, s2Cloudburst, Buried Pile:
Favored Card: My Choice (Usually Item) Hand Size: 5 ☑ 6☑ 7☑ 8 Proficiencies: Arcane, Divine, Instrument POWERS:
When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
[ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.
[u]Summary[/u]
Current Location: Vault of Greed Acquired: None Banished: few at Catacombs of Wrath Examined: a few at Catacombs of Wrath Random Card(s) Used: a few Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): Reiko healed for 2
Turn Order: Meliski, Reiko, Zadim, Ezren, Estra, Agna if random character, using Self as #1
Turn: 7 - Blessing of Norgorber SOT: May examine top card of local character; then you may exchange it for a card in my hand.
Give Card: None 2-5E: Shuffle a random card from discard into deck Meliski is healed for 1: (al2Cleric of Nethys). Deck shuffled.
Short Rest?:
For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck. Note this reward on your Chronicle sheet.
Move: Stay at Thassilonian Dungeon
Location Powers: If you play a spell with the Arcane trait, you may immediately draw a card.
Will use power to explore Bottom Card - Bewilder
Bewilder :
RotR Spell 6
Traits: Arcane Attack Magic Mental
To Acquire: Intelligence Arcane 14
Discard this card to evade a monster, placing it on the bottom of the deck. If you are exploring, you may immediately explore again. If you do not have the Arcane skill, banish this card. Succeed at an Arcane 16 check to recharge this card instead of discarding
Arcane Check DC 14:1d10 + 4 + 1d4 ⇒ (2) + 4 + (3) = 9Not Quite Will recharge Dominate 3 to reroll a die for a check Arcane Check DC 14:1d10 + 4 + 3 ⇒ (10) + 4 + 3 = 17Success "An here I wuz about to call in a favor ta da Liberty Edge!"
After exploring bottom card, will choose NOT to shuffle deck
Will cast Scrying calling for monsters at Catcombs of Wrath.
Catacombs of Wrath Card 1: Potion of Healing
Catacombs of Wrath Card 2: Troll
Catacombs of Wrath Card 3: Pit Trap
Will put Troll on bottom shuffling rest
Reminder of Scenario changes:
Treat all monsters as if they have the Undead trait and the following additional power: “The monster is immune to the Mental and Poison traits.
Meliski ends his turn.
Meliski attempts to recover all cards in his Recovery pile. Meliski attempts to recover all cards in his Recovery pile. s6Scrying: Arcane 12 with tome:1d10 + 4 + 1d4 ⇒ (3) + 4 + (4) = 11 -> Not Quite Will recharge Bewilder to reroll a die for a check s6Scrying: Arcane 12 with tome:1d10 + 4 + 4 ⇒ (1) + 4 + 4 = 9 -> s6Scrying discarded.
Displayed: Deck: 12 Discard: 5 Buried: 0
Hero Points: 7
NOTES: Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): BoMilani, Bolstering Armor, al2Cleric of Nethys, Old Salt, Eagle Aerie, 2 BoAbadar, Vampire Bat, Ring of Energy Resistance, s3Life Drain#Core, b1Blessing of Nethys
Recharged: Dominate 3, Bewilder,
Discard Pile: Marked Cards, Dominate, Dominate2, BoThoth, s6Scrying, Buried Pile:
Favored Card: My Choice (Usually Item) Hand Size: 5 ☑ 6☑ 7☑ 8 Proficiencies: Arcane, Divine, Instrument POWERS:
When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
[ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.
"
[u]Summary[/u]
Current Location: Thassilonian Dungeon Acquired: Bewilder Banished: None Examined: few cards at Catacombs of Wrath Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Meliski fails the BYA from Baykok Zadim fights and recharges Ring of Energy Resistance and still fails. Meliski discards Blessing of Thoth for Zadim for close
Will banish Emerald for 3 divine spells...will use site to get...
Dominate:
RotR Spell 6
Traits: Arcane Attack Divine Magic Mental
To Acquire: Intelligence Arcane Wisdom Divine 12
Discard this card to evade a monster. Search your location deck and choose a boon to add to your hand, then shuffle the location deck. If you do not have either the Arcane or Divine skill, banish this card. Succeed at an Arcane or Divine 14 check to recharge this card instead of discarding it.
Sign of Wrath:
Spell
Traits: Arcane Attack Divine Force Magic
To Acquire: Intelligence Arcane Wisdom Divine 14
For your combat check, discard this card to roll your Arcane or Divine die + 3d8 with the Force trait. Each other character at your location is dealt 1 Force damage. If you attempted this check against a monster and did not defeat it, you may evade the monster. If you do not have either the Arcane or Divine skill, banish this card. Succeed at an Arcane or Divine 16 check to recharge this card instead of discarding it.
Mass Cure:
RotR Spell 4
Traits: Divine Healing Magic
To Acquire: Wisdom Divine 12
Reveal this card and choose another character at your location. Shuffle 1d4+1 random cards from his discard pile into his deck, and 1d4+1 random cards from your own discard pile into your deck, then discard this card. If you do not have the Divine skill, banish this card. Succeed at a Divine 14 check to recharge this card instead of discarding it.
"Another Dominate? Dese Undead are planning to control da whole area!"
Will recharge Samisen to examine cards of Vault of Greed. Vault of Greed Card 1: Flaming Icy Axe +1
Vault of Greed Card 2: Lesser Bolstering Armor
Vault of Greed Card 3: Headband of Epic Intelligence
Displayed: Deck: 12 Discard: 5 Buried: 0
Hero Points: 7
NOTES: Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Vampire Bat, s3Life Drain#Core, Old Salt, 2 BoAbadar, BoSivanah, Bolstering Armor, b1Blessing of Nethys, Eagle Aerie, BoMilani, 1 BoAbadar
Recharged: Ring of Energy Resistance, Samisen of Oracular Vision,
Discard Pile: Marked Cards, al2Cleric of Nethys, Dominate, Dominate2, BoThoth, Buried Pile:
Favored Card: My Choice (Usually Item) Hand Size: 5 ☑ 6☑ 7☑ 8 Proficiencies: Arcane, Divine, Instrument POWERS:
When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
[ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.
Turn Order: Meliski, Reiko, Harsk, Seelah if random character, using Self as #1
Turn: 1 - Blessing of Lamashtu SOT: May examine top card of local character; then you may exchange it for a card in my hand. Zadim's Top card is Pharasma's Knowing - Will not swap
Give Card: None Move: Desecrated Vault -> Thassilonian Dungeon
Location Powers: If you play a spell with the Arcane trait, you may immediately draw a card.
Will discard Marked Cards to examine/reorder bottom 3 cards
Thassilonian Dungeon card 8: Scarlet Walker
Thassilonian Dungeon card 9: Bewilder
Thassilonian Dungeon card 10: Dominate
Keep order Will use power to explore Bottom Card - Thassilonian Dungeon card 10: dominate Arcane Check DC 12 with tome:1d10 + 4 + 1d4 ⇒ (5) + 4 + (4) = 13Success "Ach! More mental spells for the lot of undead we be fightin!" After exploring bottom card, will choose not to shuffle deck Will discard Cleric of Nethys to examine top 2, reorder and explore
BirdCruncher Crown becomes ring of energy resistance
Baykok Lord
Keep order same
Ring of Energy Resistance:
Item
Traits: Accessory Magic
To Acquire: Constitution Fortitude 8 OR Intelligence Arcane 9
Reveal this card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 4.
Arcane Check DC 9 with tome:1d10 + 4 + 1d4 ⇒ (5) + 4 + (4) = 13Success
Reminder of Scenario changes:
Treat all monsters as if they have the Undead trait and the following additional power: “The monster is immune to the Mental and Poison traits.
Meliski ends his turn. "Ezren, Ah will sneak around this undead fellow using sum magic while you check out somewhere else." Meliski attempts to recover all cards in his Recovery pile.
Meliski resets his hand discarding 2 dominate spells.
Displayed: Deck: 10 Discard: 4 Buried: 0
Hero Points: 7
NOTES: Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Eagle Aerie, Bolstering Armor, Vampire Bat, s3Life Drain#Core, 1 BoAbadar, b1Blessing of Nethys, Old Salt, BoSivanah, BoMilani, 2 BoAbadar
Recharged: Discard Pile: Marked Cards, al2Cleric of Nethys, Dominate, Dominate2, Buried Pile:
Favored Card: My Choice (Usually Item) Hand Size: 5 ☑ 6☑ 7☑ 8 Proficiencies: Arcane, Divine, Instrument POWERS:
When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
[ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.
"
[u]Summary[/u]
Current Location: Thassilonian Dungeon Acquired: Dominate, Ring of Energy Resistance Banished: None Examined: A few Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): Zadim's top card of his deck is known - Pharasma's Knowing
Displayed: Deck: 12 Discard: 0 Buried: 0
Hero Points: 7
NOTES: Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): s3Life Drain#Core, Old Salt, Bolstering Armor, 2 BoAbadar, Vampire Bat, BoSivanah, Samisen of Oracular Vision, Emerald Codex, BoMilani, 1 BoAbadar, Eagle Aerie, b1Blessing of Nethys
Recharged: Discard Pile: Buried Pile:
Favored Card: My Choice (Usually Item) Hand Size: 5 ☑ 6☑ 7☑ 8 Proficiencies: Arcane, Divine, Instrument POWERS:
When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
[ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.
Turn Order: Meliski, Reiko, Harsk, Seelah if random character, using Self as #1
Turn: 2 - Hourglass Card 1 Meliski/Zalarian Blessing of Calistria SOT: May examine top card of local character; then you may exchange it for a card in my hand.
Give Card: None
Move: Skipping move step
Location Powers: If you acquire a spell, reset your hand and end your turn. Explore: Thassilonian Library Card 1: Hill Giant
Hill Giant:
RotR
Monster 4
Traits:
Giant
To Defeat:
Combat 15
Damage dealt by the Hill Giant is dealt to each character at this location.
Will use dominate to evade, search deck and draw boon (which is not acquiring)...choosing Mass Cure
Mass Cure:
RotR
Spell 4
Traits:
Divine
Healing
Magic
To Acquire:
Wisdom
Divine 12
Reveal this card and choose another character at your location. Shuffle 1d4+1 random cards from his discard pile into his deck, and 1d4+1 random cards from your own discard pile into your deck, then discard this card.
If you do not have the Divine skill, banish this card.
Succeed at a Divine 14 check to recharge this card instead of discarding it.
Will cast Scrying and choose Monster Random Roll:1d9 ⇒ 41d8 ⇒ 71d7 ⇒ 1Thassilonian Library Card 4: Warlord
Thassilonian Library Card 8: Blessing of Irori
Thassilonian Library Card 1: Hill Giant
Will put hill giant on bottom and then warlord beneath that..used interface to shuffle
Will discard wayfarer to explore
Warrior of Wrath:
RotR Henchman 5
Type: Monster
Traits: Fighter Human Wizard
To Defeat: Combat 20
Before the encounter, each character at your location must succeed at a Dexterity or Acrobatics 12 check or be dealt 1 Fire damage. If undefeated, the Warrior of Wrath deals 1d4 Force damage to a random character at your location. If defeated, you may immediately attempt to close this location.
Dexterity Check DC 12:1d6 + 2d6 ⇒ (5) + (5, 5) = 15success no bya damage Wayfarer adds 2d6 and discard blessing of abadar to freely bless Melee Combat Check DC 20:1d8 + 2 + 1d6 + 2d6 + 1d8 ⇒ (8) + 2 + (2) + (4, 3) + (2) = 21Success; will banish fire snake to close location
Displayed:Eagle Aerie,
Deck: 10 Discard: 2 Buried: 0
Hero Points: 7
NOTES: Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): al2Cleric of Nethys, Emerald Codex, s3Life Drain#Core, BoMilani, Vampire Bat, 1 BoAbadar, Old Salt
Recharged: Samisen of Oracular Vision, Dominate, s6Scrying,
Discard Pile: Wayfarer, 2 BoAbadar, Buried Pile:
Favored Card: My Choice (Usually Item) Hand Size: 5 ☑ 6☑ 7☑ 8 Proficiencies: Arcane, Divine, Instrument POWERS:
When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
[ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.
"
[u]Summary[/u]
Current Location: Thassilonian Library Acquired: Mass Heal Banished: All other cards at Thassilonian Library Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed:Eagle Aerie,
Deck: 13 Discard: 0 Buried: 0
Hero Points: 7
NOTES: Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): b1Blessing of Nethys, Bolstering Armor, s2Cloudburst, 1 BoAbadar, BoThoth, s3Life Drain#Core, BoSivanah, Old Salt, BoMilani, Vampire Bat, Binder's Tome, al2Cleric of Nethys, Emerald Codex
Recharged: Discard Pile: Buried Pile:
Favored Card: My Choice (Usually Item) Hand Size: 5 ☑ 6☑ 7☑ 8 Proficiencies: Arcane, Divine, Instrument POWERS:
When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
[ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.
Meliski does have interest in Emerald Codex but will defer to Estra for at least next 2 scenarios
Meliski wrote:
Hand:
Displayed: Deck: 21 Discard: 0 Buried: 0
Hero Points: 7
NOTES: Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): s6Scrying, 2 BoAbadar, s4Fire Snake, Bolstering Armor, BoThoth, Vampire Bat, s2Cloudburst, Binder's Tome, b1Blessing of Nethys, Old Salt, Samisen of Oracular Vision, Dominate, s3Life Drain#Core, Eagle Aerie, 1 BoAbadar, al2Cleric of Nethys, BoSivanah, i2Wand of Flying, Wayfarer, Headband of Alluring Charisma, BoMilani
Recharged: Discard Pile: Buried Pile:
Favored Card: My Choice (Usually Item) Hand Size: 5 ☑ 6☑ 7☑ 8 Proficiencies: Arcane, Divine, Instrument POWERS:
When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
[ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.
Scenario Reward
Loot: Staff of Hungry Shadows.
Adventure Reward
Each character chooses weapon, spell, or item and adds a card of that type that has an adventure deck number of 5 or 6 from the game box to the cards acquired during this scenario.
Adventure Card Guild characters may choose a bonus deck upgrade.
Tier 6.0->6.1
Will spend hero point for hand size (8)
Hero Points (Prior + Gained - Used = Current)
6 + 1 - 0 = 7
Scenario Reward
Loot: Staff of Hungry Shadows.
Adventure Reward
Each character chooses weapon, spell, or item and adds a card of that type that has
an adventure deck number of 5 or 6 from the game box to the cards acquired during this scenario.
Adventure Card Guild characters may choose a bonus deck upgrade.
Tier 6.0->6.1
Will spend hero point for hand size (8)
Hero Points (Prior + Gained - Used = Current)
6 + 1 - 0 = 7
Out of Turn Updates: used some blessings for Harsk, took some damage from warden of thunder
Turn Order: Meliski, Reiko, Harsk, Seelah if random character, using Self as #1
Turn: 15 - Blessing of Desna SOT: examine top card of local character (Seelah's Blessing of Angradd); then you may exchange it for a card in my hand (Life Drain).
Give Card: None 2-5E: Shuffle a random card (Blessing of Gozreh) from discard into deck
Short Rest?:
For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck. Note this reward on your Chronicle sheet.
Move: Stay at Ravenous Crypts
Location Powers: None
Seelah will cast restoration for Meliski to draw 2 cards (Scrying, Blessing of Abadar).
Poison Blast:
RotR Spell 4
Traits: Arcane Attack Magic Poison
To Acquire: Intelligence Arcane 12
For your combat check, discard this card to roll your Arcane die + 2d12 with the Poison trait. If you do not have the Arcane skill, banish this card. Succeed at an Arcane 14 check to recharge this card instead of discarding it.
Will discard Scrying spell to choose to put villain on top..Other cards were blessing of the gods and Goblin Plate+1 Seelah will cast Mass cure
Cure 1d4+1 Cards for Meliski and Seelah:1d4 + 1 ⇒ (4) + 1 = 51d4 + 1 ⇒ (3) + 1 = 4 Meliski is healed for 5: (1 BoAbadar, BoSivanah, BoMilani, BoThoth, s4Fire Snake). Deck shuffled.Seelah is healed for 4: (Fortified Breastplate, Blessing of the Gods, Legionnaire Chaplain, Wayfarer). Deck shuffled.
Out of Turn Updates: None
Turn Order: Meliski, Reiko, Harsk, Seelah if random character, using Self as #1
Reminder of Scenario changes:
Treat all monsters as if they have the Undead trait and the following additional power: “The monster is immune to the Mental and Poison traits.
Meliski ends his turn. Meliski attempts to recover all cards in his Recovery pile. Recharge Scrying DC 12:1d10 + 4 + 1 ⇒ (1) + 4 + 1 = 6Scrying spell is discarded Restoration and Mass cure from Seelah are discarded -d8+3 vs 14
Displayed: Deck: 12 Discard: 3 Buried: 1
Hero Points: 7
NOTES: Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 1 BoAbadar, s1Cure#Core, Seelah's 4 Mirror Armor, 2 BoAbadar, BoMilani, s4Fire Snake, Samisen of Oracular Vision, s2Cloudburst, al2Cleric of Nethys, Binder's Tome, b1Blessing of Nethys, BoThoth
Recharged: Discard Pile: Sign of Wrath, Poison Blast, s6Scrying, Buried Pile: Bolstering Armor,
Favored Card: My Choice (Usually Item) Hand Size: 5 ☑ 6☑ 7☐ 8 Proficiencies: Arcane, Divine, Instrument POWERS:
When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
[ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.
On Seelah's turn after she moves to Ravenous Crypts of Gluttony, Meliski will use mass cure.
Random Roll:1d4 + 1 ⇒ (3) + 1 = 41d4 + 1 ⇒ (1) + 1 = 2Seelah is healed for 4 cards and Meliski for 2 Meliski is healed for 2: (s5Fly, b1Blessing of Nethys). Deck shuffled.
After Seelah smushes ogre..(pennon, Harsk recharges card for d4+1) - harsk recharges Hatchetbird
Seelah Melee Combat Check DC 14:2d10 + 8 + 1 + 1d4 + 1 ⇒ (9, 9) + 8 + 1 + (1) + 1 = 29Success,
Melisk will cast scrying and allow Seelah to choose order...
Belt of Giant Strength
Warden of Thunder
Blessing of the Gods
Near end of turn...
Meliski attempts to recover all cards in his Recovery pile. Mass Cure: Arcane 14:1d10 + 4 + 1 ⇒ (10) + 4 + 1 = 15 -> Mass Cure recharged . s6Scrying: Arcane 12:1d10 + 4 + 1 ⇒ (8) + 4 + 1 = 13 -> s6Scrying recharged .
Turn Order: Meliski, Reiko, Harsk, Seelah if random character, using Self as #1
Turn: 11 - Blessing of Erastil SOT: May examine top card of local character; then you may exchange it for a card in my hand.
Give Card: None 2-5E: Shuffle a random card (BoThoth) from discard into deck
Short Rest?:
For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck. Note this reward on your Chronicle sheet.
Move: Staying at Desecrated Vault
Location Powers: If you would defeat a bane with the Undead trait here, roll 1d6. On a 1, the monster is undefeated.
spoiler:
Blessing of Gozreh
RotR Blessing 4
Traits: Divine Gozreh
To Acquire: Wisdom Survival 7 OR Divine 5
Discard this card to add 1 die to a check. Discard this card to add 2 dice to a check to close a location. Discard this card to explore your location. If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Divine Check DC 5:1d10 + 4 ⇒ (1) + 4 = 5Auto Success Will put Fly spell in recovery to examine 2 locations and optionally may move a character at current location to different location Desecrated Vault Crushing Door Ravenous Crypts of Gluttony Reduction Field
Move character Meliski to location Ravenous Crypts of Gluttony
Will discard b1Blessing of Nethys to examine and rearrange top 2 cards of location and explore Will put Reduction Field onto top of location deck to explore first Will put Ogre below top card of location deck
Reduction Field:
RotR Barrier 4
Traits: Arcane Magic Trap
To Defeat: Constitution Fortitude Dexterity Disable 13
If undefeated, leave this card faceup next to the location deck. While it is there, the difficulty of Strength and Melee check at this location is increased by 4. Any character ending her turn at this location may attempt an Arcane or Divine 12 check to banish this card.
Will send firesnake to recovery to use Arcane for the Dex check, reveal headband for 1 and use Blessing of Milani to bless twice Arcane Cha Dex Check DC 13:1d10 + 4 + 1 + 2d10 ⇒ (4) + 4 + 1 + (9, 1) = 19Success
Reminder of Scenario changes:
Treat all monsters as if they have the Undead trait and the following additional power: “The monster is immune to the Mental and Poison traits.
Meliski ends his turn.
Meliski attempts to recover all cards in his Recovery pile.
Displayed: Deck: 9 Discard: 6 Buried: 0
Hero Points: 7
NOTES: Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Binder's Tome, al2Cleric of Nethys, s1Cure#Core, 2 BoAbadar, Samisen of Oracular Vision, Vampire Bat, s2Cloudburst, Old Salt, 1 BoAbadar
Recharged: Discard Pile: BoSivanah, Sign of Wrath, b1Blessing of Nethys, BoMilani, s5Fly, s4Fire Snake, Buried Pile:
Favored Card: My Choice (Usually Item) Hand Size: 5 ☑ 6☑ 7☐ 8 Proficiencies: Arcane, Divine, Instrument POWERS:
When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
[ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.
"
Status Link Most Recent BR Refresh Current Hour = Current Turn - 1 Notes for Harsk:reroll used Notes for Seelah:Reroll used Notes for Meliski:reroll used Random Card(s) Used: Spells 1-5 from first (need to define procedure for this going forward) Additional Info 1:Treat all monsters as if they have the Undead trait and the following additional power: “The monster is immune to the Mental and Poison traits. Additional Info 2:Use ACG site (link above) Location #1: Desecrated Vault 1-8 remain // 1=Crushing Door Location #2: Heptaric Locus CLOSED Meliski - Location #3: Ravenous Crypts of Gluttony 1-8 remain // 1=Ogre Harsk - Location #4: Treacherous Cave 1-4 remain // 1=Baykok 4=spiked chain Reiko - Location #5: Catacombs of Wrath CLOSED Seelah - Location #6: Vault of Greed CLOSED
I couldn't help adding a familiar quote that was circulating around the news at the time and I figured what better way than to spout off some mumblings while under the effect of an echoes of confusion.
"Ach!!! Ale is a mighty fine drink me and me cousin Harsk would drink when da time was right!"
Out of Turn Updates: handled changes during Seelah's turn
Turn Order: Meliski, Reiko, Harsk, Seelah if random character, using Self as #1
Turn: 7 - Blessing of Iomedae SOT: May examine top card of local character; then you may exchange it for a card in my hand. Will leave Seelah's Demonbane longsword +2 on top
Give Card: None 2-5E: Shuffle a random card (Restoration) from discard into deck
Short Rest?:
For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck. Note this reward on your Chronicle sheet.
Move: Heptaric Locus -> Desecrated Vault
Location Powers: If you would defeat a bane with the Undead trait here, roll 1d6. On a 1, the monster is undefeated.
Undead Succubus:
RotR Monster
Traits: Demon Outsider
To Defeat: Combat 17
The Succubus is immune to the Electricity, Fire, and Poison traits. Succeed at an Arcane or Divine 10 check or you may not play spells with the Attack trait. If undefeated, the Succubus deals no damage; instead, bury a blessing of your choice from your hand, or bury your entire hand if you have no blessings.
"Ach! Now me wish I grabbed Seelah's sword!" Arcane Check DC 10 with headband:1d10 + 4 + 1 ⇒ (3) + 4 + 1 = 8Note Quite Arcane Check DC 10 with headband PAIZO REROLL:1d10 + 4 + 1 ⇒ (9) + 4 + 1 = 14Success
Will use Sign of Wrath with everyone at my location (self only) taking 1 force damage Arcane Check DC 17 with headband:1d10 + 4 + 1 + 3d8 ⇒ (7) + 4 + 1 + (8, 7, 6) = 33Success
Did it die?:1d6 ⇒ 3yes Recharge armor Seelah gave me for the 1 force damage
Reminder of Scenario changes:
Treat all monsters as if they have the Undead trait and the following additional power: “The monster is immune to the Mental and Poison traits.
Meliski ends his turn.
Meliski attempts to recover all cards in his Recovery pile. sign of Wrath is discarded
Displayed: Deck: 14 Discard: 2 Buried: 0
Hero Points: 7
NOTES: Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Bolstering Armor, 1 BoAbadar, al2Cleric of Nethys, Binder's Tome, Vampire Bat, Samisen of Oracular Vision, s1Cure#Core, s2Cloudburst, 2 BoAbadar, Old Salt, s6Scrying, s3Life Drain#Core
Recharged: Mass Cure, Seelah's 4 Mirror Armor,
Discard Pile: BoSivanah, Sign of Wrath, Buried Pile:
Favored Card: My Choice (Usually Item) Hand Size: 5 ☑ 6☑ 7☐ 8 Proficiencies: Arcane, Divine, Instrument POWERS:
When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
[ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.
"
Status Link Most Recent BR Refresh Current Hour = Current Turn - 1 Notes for Seelah:Reroll used Notes for Meliski:reroll used Random Card(s) Used: Spells 1-5 from first (need to define procedure for this going forward) Additional Info 1:Treat all monsters as if they have the Undead trait and the following additional power: “The monster is immune to the Mental and Poison traits. Additional Info 2:Use ACG site (link above) Meliski - Location #1: Desecrated Vault 1-9 remain Seelah, Reiko - Location #2: Heptaric Locus CLOSED Location #3: Ravenous Crypts of Gluttony 1-10 remain Harsk - Location #4: Treacherous Cave 1-6 remain // 1=Wand of Shield (Item 1) Location #5: Catacombs of Wrath 1-7 remain Location #6: Vault of Greed 1-10 remain // 10=Token of Remembrance
Out of Turn Updates: During Seelah's turn, will banish codex to get 3 divine spells to hand (1-2 are arcane):
Mass Cure:
RotR
Spell 4
Traits:
Divine
Healing
Magic
To Acquire:
Wisdom
Divine 12
Reveal this card and choose another character at your location. Shuffle 1d4+1 random cards from his discard pile into his deck, and 1d4+1 random cards from your own discard pile into your deck, then discard this card.
If you do not have the Divine skill, banish this card.
Succeed at a Divine 14 check to recharge this card instead of discarding it.
Sign of Wrath:
RotR
Spell 6
Traits:
Arcane
Attack
Divine
Force
Magic
To Acquire:
Intelligence
Arcane
Wisdom
Divine 14
For your combat check, discard this card to roll your Arcane or Divine die + 3d8 with the Force trait. Each other character at your location is dealt 1 Force damage. If you attempted this check against a monster and did not defeat it, you may evade the monster.
If you do not have either the Arcane or Divine skill, banish this card.
Succeed at an Arcane or Divine 16 check to recharge this card instead of discarding it.
Restoration:
RotR
Spell 4
Traits:
Divine
Magic
To Acquire:
Wisdom
Divine 12
Discard this card and choose a character at your location to add the top 2 cards of his deck to his hand. You may not play this card during an encounter
If you do not have the Divine skill, banish this card.
Succeed at a Divine 14 check to recharge this card instead of discarding it.
After Seelah puts armor on top, will use Restoration to draw 2 cards Armor and Headband. Will display armor
Will shuffle Life Drain for Seelah reroll a die for a check Arcane Check DC 14:1d10 + 4 ⇒ (2) + 4 = 6No Success - restoration spell is discarded
Turn Order: Meliski, Reiko, Harsk, Seelah if random character, using Self as #1
Turn: 3 - Blessing of Erastil SOT: None May examine top card of local character; then you may exchange it for a card in my hand. Leave Helm of the Valkyrie on top
Give Card: None
Will discard Scrying spell to choose card type Item and examine top 3 cards of location Vault of Greed 1: Token of Remembrance 2: Baykok (Henchman) 3: Werewolf Will then choose to put chosen card types on Bottom of deck Recharge Scrying DC 12:1d10 + 4 ⇒ (1) + 4 = 5Scrying spell is recharged discarded
Site is shuffled but wasn't able to put token on bottom..added note that it is bottom card
Short Rest?:
For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck. Note this reward on your Chronicle sheet.
Move: Stay at current location 2-5E: Shuffle a random card (Restoration) from discard into deck
Location Powers: The difficulty to defeat banes is increased by 5.
Will use power to explore Bottom Card - Chainmail of Cold Resistance
Chainmail of Cold Resistance:
RotR Armor
Traits: Heavy Armor Magic
To Acquire: Constitution Fortitude 8
Recharge this card to reduce Combat or Cold damage dealt to you by 2. Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead. If you are proficient with heavy armors, you may recharge this card when you reset your hand
Constitution Check DC 8:1d6 + 0 ⇒ (2) + 0 = 2No Success Will shuffle location
After exploring bottom card, will choose to shuffle deck
Will discard b1Blessing of Nethys to examine and rearrange top 2 cards of location and explore Will put 1: Cape of Escape onto top of location deck to explore first Will put 2: Harpy below top card of location deck
Cape of Escape:
RotR Item
Traits: Clothing Magic
To Acquire: Dexterity Stealth 8
Bury this card to move, or to evade an encounter and then move. You automatically succeed at any check required to move.
Displayed:Seelah's 4 Mirror Armor,
Deck: 14 Discard: 1 Buried: 0
Hero Points: 7
NOTES: Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): s2Cloudburst, Samisen of Oracular Vision, Restoration, Binder's Tome, s3Life Drain#Core, b1Blessing of Nethys, 2 BoAbadar, al2Cleric of Nethys, s1Cure#Core, s4Fire Snake, Bolstering Armor, Old Salt, s5Fly, 1 BoAbadar
Recharged: Discard Pile: s6Scrying, Buried Pile:
Favored Card: My Choice (Usually Item) Hand Size: 5 ☑ 6☑ 7☐ 8 Proficiencies: Arcane, Divine, Instrument POWERS:
When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
[ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.
"
Status Link Most Recent BR Refresh Current Hour = Current Turn - 0 Random Card(s) Used: Spells 1-5 from first (need to define procedure for this going forward) Additional Info 1:Treat all monsters as if they have the Undead trait and the following additional power: “The monster is immune to the Mental and Poison traits. Additional Info 2:Use ACG site (link above) Location #1: Desecrated Vault 1-10 remain Meliski, Seelah - Location #2: Heptaric Locus 1-5 remain // 1=Harpy Location #3: Ravenous Crypts of Gluttony 1-10 remain Harsk - Location #4: Treacherous Cave 1-8 remain // 1=Magic Full Plate (Armor 3) Reiko - Location #5: Catacombs of Wrath 1-10 remain Location #6: Vault of Greed 1-10 remain // 10=Token of Remembrance***Currently missing from location