Season of the Runelords [Zalarian] (Inactive)

Game Master Zalarian

2-6 The Shattered Blades of Alaznist

Character Order
Agna/Grimsnik (99317-1010) Agna (Nat+Tank)
Meliski/Zalarian (12789-1001) Meliski (Bard+UM)
Reiko/eddiephlash (134467-1001) (UE)
Zadim/AAUGHWHY (126387-1006) Zadim (Fin+Alc+Sup)
Ezren/MatsuKurisu (238767-1012) Ezren(HV2+UM)
Estra/Bigguyinblack (145373-1013) Estra (Smash + UM)


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During This Adventure: Player Hands

During This Scenario: 2-6C: THE OPUS SUNDERED

  • After setting out the locations, display the ally Conna the Wise
    next to the Runewell; display the ally Morgiv next to the Ravenous
    Crypts of Gluttony, and display the ally Shalelu Andosana next to the Catacombs of Wrath.
  • When you encounter a card at a location that has one of the listed allies displayed, you may display the ally next to your character. While you have a listed ally displayed next to your character, you may use its first power once per turn; do not banish, discard, or recharge it. For your give a card step, you may display the ally next to your location or next to another character at your location. If any of the named allies are displayed at the same location or are displayed next to characters that are at the same location, you lose the scenario.

    Additional Rules: VILLAIN: NOSFERATU
    HENCHMEN: BAYKOKS

    Others :

    Scenario Level (#): 6

    Turn: 8, Ezren/Matsu_Kurisu

    Random Cards:

    Monsters
    Spoiler:
    Horror Tree
    RotR
    Monster 6
    Traits:
    Plant
    Treant
    Undead
    To Defeat:
    Combat 22
    The Horror Tree is immune to the Mental and Poison traits.
    Add 1 die to checks to defeat the Horror Tree with the Fire trait.
    If undefeated, after the encounter, the Horror Tree deals 1d4 Combat damage to each character at this location.

    Spoiler:
    Hill Giant
    RotR
    Monster 4
    Traits:
    Giant
    To Defeat:
    Combat 15
    Damage dealt by the Hill Giant is dealt to each character at this location.

    Spoiler:
    Scout
    RotR
    Monster B
    Traits:
    Human
    Ranger
    Veteran
    To Defeat:
    Combat 8
    The difficulty to defeat the Scout is increased by the adventure deck number of the current scenario, if any.
    Before the encounter, the Scout deals 1d4-1 Ranged Combat damage to you.

    Spoiler:
    Scarlet Walker
    RotR
    Monster 6
    Traits:
    Outsider
    To Defeat:
    Combat 20
    The Scarlet Walker is immune to the Acid, Cold, and Poison traits.
    Add 1 die to checks to defeat the Scarlet Walker with the Electricity trait.
    Before the encounter, succeed at a Constitution or Fortitude 12 check or bury 1d4 random cards from your discard pile.
    Succeed at an Arcane or Divine 12 check or you may not play spells with the Attack trait.

    Spoiler:
    Troll
    RotR
    Monster 4
    Traits:
    Fighter
    Giant
    Troll
    To Defeat:
    Combat 18
    Add 1d8 to checks to defeat the Troll with the Fire trait. If the check to defeat does not have either the Fire or Acid trait, the Troll is undefeated.

    Barriers
    Spoiler:
    Invasion Plans
    RotR
    Barrier 4
    Traits:
    Cache
    To Defeat:
    Wisdom
    Survival 13
    If defeated, you may examine the top 3 cards of the location deck and return them in any order.
    If undefeated, you may banish this barrier.

    Spoiler:
    Corroded Lock
    RotR
    Barrier 6
    Traits:
    Lock
    To Defeat:
    Dexterity
    Disable 15
    OR Combat 30
    If defeated, examine the top card of the location deck, then put it on either the top or bottom of the deck.

    Spoiler:
    Necromantic Deathtrap
    RotR
    Barrier 5
    Traits:
    Arcane
    Magic
    Trap
    To Defeat:
    Dexterity
    Disable
    Arcane 14
    If undefeated, each character at this location discards 1d4+1 cards of his choice; put this card under the top card (if any) of the location deck.

    Spoiler:
    Avalanche
    RotR
    Barrier 6
    Traits:
    Cold
    Obstacle
    To Defeat:
    Dexterity
    Acrobatics
    Wisdom
    Survival 16
    When the Avalanche is encountered for the first time, each character at this location encounters it. Each character who defeats the barrier is dealt 1 Cold damage; each character who does not is dealt 2 Cold damage. If any character fails to defeat the Avalanche, if is undefeated; put it faceup on the location deck. Characters at this location encounter this card as their exploration, and may not move or be moved until the Avalanche is defeated.

    Spoiler:
    Circles of Binding
    RotR
    Barrier 4
    Traits:
    Obstacle
    To Defeat:
    Intelligence
    Arcane
    Wisdom
    Divine 13
    If undefeated, examine the location deck until you find a monster; set it and this card aside. Shuffle the deck, put this card on top of it, then put the monster on top of this card.
    If you did not find a monster, banish this card.

    Weapons
    Spoiler:
    Greatclub +3
    RotR
    Weapon 4
    Traits:
    2-Handed
    Bludgeoning
    Club
    Magic
    Melee
    To Acquire:
    Strength
    Melee 13
    For your combat check, reveal this card to roll your Strength or Melee die + 1d10+3; you may additionally discard this card to add your unmodified Strength die. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

    Spoiler:
    Greatclub +3
    RotR
    Weapon 4
    Traits:
    2-Handed
    Bludgeoning
    Club
    Magic
    Melee
    To Acquire:
    Strength
    Melee 13
    For your combat check, reveal this card to roll your Strength or Melee die + 1d10+3; you may additionally discard this card to add your unmodified Strength die. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

    Spoiler:
    Giantbane Dagger +1
    RotR
    Weapon 4
    Traits:
    Knife
    Magic
    Piercing
    Ranged
    To Acquire:
    Dexterity
    Ranged 8
    For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d4+1; you may additionally recharge this card to add another 1d4, or 3d4 against a bane with the Giant trait.
    When playing another weapon, you may discard this card to add 1d4+1 to the combat check.

    Spoiler:
    Shortspear +3
    RotR
    Weapon 4
    Traits:
    Magic
    Melee
    Piercing
    Spear
    To Acquire:
    Strength
    Melee 13
    For your combat check, reveal this card to roll your Strength or Melee die + 1d6+3; you may additionally discard this card to add another 1d12.

    Spoiler:
    Flaming Ranseur +3
    RotR
    Weapon 5
    Traits:
    2-Handed
    Magic
    Melee
    Polearm
    Slashing
    To Acquire:
    Strength
    Melee 12
    For your combat check, reveal this card to use your Strength or Melee skill + 2d4+3; you may additionally discard this card to add another 1d10 and the Fire trait. If not proficient with weapons, the difficulty of this check is increased by 4. If you would fail this check, you may discard this card to reroll the dice; take the new result.

    Spells
    Spoiler:
    Raise Dead
    RotR
    Spell 5
    Traits:
    Divine
    Magic
    To Acquire:
    Wisdom
    Divine 12
    Discard this card and choose a dead character. His player shuffles 10 of his buried cards at random into his character deck and draws a new hand. The character is no longer dead.
    After playing this card, if you do not ave the Divine skill, banish it; otherwise, you may succeed at a Divine 14 check to recharge this card instead of discarding it.

    Spoiler:
    Invoke
    RotR
    Spell 6
    Traits:
    Divine
    Magic
    To Acquire:
    Wisdom
    Divine 12
    Bury this card to shuffle 1d6 random cards from the blessings discard pile into the blessings deck.
    If you do not have the Divine skill, banish this card.

    Spoiler:
    Invoke
    RotR
    Spell 6
    Traits:
    Divine
    Magic
    To Acquire:
    Wisdom
    Divine 12
    Bury this card to shuffle 1d6 random cards from the blessings discard pile into the blessings deck.
    If you do not have the Divine skill, banish this card.

    Spoiler:
    Corrosive Storm
    RotR
    Spell 6
    Traits:
    Acid
    Arcane
    Attack
    Magic
    To Acquire:
    Intelligence
    Arcane 12
    Place this card in front of you when a character encounters a bane. Any character who encounters a monster this turn adds 2d6 with the Acid trait to her combat check. Discard this card at the end of this turn, and every other character takes 1 Acid damage.
    Succeed at an Arcane 14 check to recharge this card instead of discarding it.

    Spoiler:
    Fire Sneeze
    RotR
    Spell P
    Traits:
    Arcane
    Attack
    Divine
    Fire
    Magic
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 6
    For your combat check, discard this card to roll your Arcane or Divine die + 1d12 with the Fire trait.
    Discard this card to add 1d4 with the Fire trait to a combat check using a weapon.
    If you do not have either the Arcane or Divine Skill, banish this card.
    Succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
    "Peppered oiil, up the nose,
    In with all the snot it goes.
    When you s ee a horse's knees,
    Roast them right with burning sneeze!" - Goblin Wizarding song


    Armors
    Spoiler:
    Demon Armor
    RotR
    Armor 6
    Traits:
    Fire
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 11
    Discard this card to add 1d4+1 and the Fire and Magic traits to your combat check.
    Recharge this card to reduce Combat or Fire damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if proficient with heavy armors, discard it instead.
    If proficient with heavy armors, you may recharge this card when you reset your hand.

    Spoiler:
    Invincible Breastplate
    RotR
    Armor 5
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 11
    Recharge this card to reduce damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, discard this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.

    Spoiler:
    Fortress Shield
    RotR
    Armor 6
    Traits:
    Magic
    Offhand
    Shield
    To Acquire:
    Constitution
    Fortitude 9
    If you played a weapon with the 2-Handed trait on this check, you may not play this card.
    Recharge this card to reduce damage dealt to you by 2.
    Bury this card to reduce all damage dealt to you to 0; if you are proficient with light armors, discard this card instead.
    If you are proficient with light armors, you may recharge this card when you reset your hand.

    Spoiler:
    Bolstering Armor
    RotR
    Armor 5
    Traits:
    Light Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 9
    Recharge this card to reduce Combat damage dealt to you by 2. You may draw up to 2 cards.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
    If you are proficient with light armors, you may recharge this card when you reset your hand.

    Spoiler:
    Goblin Plate +1
    RotR
    Armor P
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 7
    Recharge this card to reduce Combat or Fire damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; a random character at your location is dealt 1 combat damage.
    If you are proficient with heavy armors, bury this card instead of banishing it.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.
    "Links of steel and shiny metal,
    decorate with pointy nettle,
    Not too pretty, might be shaddy,
    Helps keep blood in the goblin body!" - goblin smithing song.


    Items
    Spoiler:
    Potion of Energy Resistance
    RotR
    Item B
    Traits:
    Alchemical
    Liquid
    To Acquire:
    Intelligence
    Craft 4
    Banish this card and choose a character at your location. Reduce Acid, Cold, Electricity, or Fire damage dealt to that character by 4.

    Spoiler:
    Cape of Escape
    RotR
    Item B
    Traits:
    Clothing
    Magic
    To Acquire:
    Dexterity
    Stealth 8
    Bury this card to move, or to evade an encounter and then move. You automatically succeed at any check required to move.

    Spoiler:
    Holy Candle
    RotR
    Item B
    Traits:
    Divine
    Magic
    Object
    To Acquire:
    Wisdom
    Divine 10
    Bury this card to shuffle 1d6 random cards from the blessings discard pile into the blessings deck.

    Spoiler:
    Ring of Energy Resistance
    RotR
    Item 6
    Traits:
    Accessory
    Magic
    To Acquire:
    Constitution
    Fortitude 8
    OR Intelligence
    Arcane 9
    Reveal this card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 4.

    Spoiler:
    Greater Luckstone
    RotR
    Item 4
    Traits:
    Magic
    Object
    To Acquire:
    Wisdom
    Survival 5
    Discard this card to add 2 to your check.
    If you would fail a check by 2, you may bury this card to succeed.
    Succeed at a Wisdom or Survival 9 check to recharge this card instead of discarding it.

    Allies
    Spoiler:
    Pyromaniac Mage
    RotR
    Ally 5
    Traits:
    Human
    Wizard
    To Acquire:
    Charisma
    Diplomacy
    Intelligence
    Arcane 13
    Recharge this card to add 1d6+1 to your Arcane or Divine check; if it is a combat check, also add the Fire trait.
    Discard this card to explore your location.

    Spoiler:
    Charmed Red Dragon
    RotR
    Ally 4
    Traits:
    Dragon
    To Acquire:
    Charisma
    Diplomacy
    Arcane
    Divine 12
    Recharge this card to add 5 with the Fire trait to a combat check. Then, roll 1d12. On a 1, banish this card and each character at your location takes 1d4 Fire damage.
    If you do not acquire this card, each character at your location takes 1d4 Fire damage.

    Spoiler:
    Velociraptor
    RotR
    Ally 5
    Traits:
    Animal
    To Acquire:
    Wisdom
    Survival 14
    Discard this card to explore your location; add 2d6 to your combat checks during this exploration.

    Spoiler:
    Poog of Zarongel
    RotR
    Ally P
    Traits:
    Cleric
    Goblin
    To Acquire:
    Charisma
    Diplomacy
    Divine 7
    Recharge this card to add 3 with the Fire trait to a combat check.
    Bury this card to recharge 1d4 random cards from your discard pile.
    Discard this card to explore your location.
    "Poog say Zarongel is the best,
    He help burn things and heal the rest.
    Zarongel's favor makes Poog bleed.
    And Poog also stab you with knife if you make fun of how he isn't good at riding animals." -Poog's song


    Spoiler:
    Sacred Killer
    RotR
    Ally 5
    Traits:
    Half-Orc
    Rogue
    To Acquire:
    Dexterity
    Stealth 11
    OR Charisma
    Diplomacy 13
    Recharge this card to add 1d6+1 with the Poison trait to your Melee combat check.
    Discard this card to explore your current location.

    Blessings
    Spoiler:
    Blessing of Shelyn
    RotR
    Blessing B
    Traits:
    Divine
    Shelyn
    To Acquire:
    Wisdom 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Wisdom check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.

    Spoiler:
    Blessing of Erastil
    RotR
    Blessing B
    Traits:
    Divine
    Erastil
    To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to a Dexterity-based combat check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.

    Spoiler:
    Blessing of Gozreh
    RotR
    Blessing 4
    Traits:
    Divine
    Gozreh
    To Acquire:
    Wisdom
    Survival 7
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to close a location.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

    Spoiler:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Spoiler:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Current Hour:

    Blessing of Torag:
    Blessing of Torag
    RotR
    Blessing B
    Traits:
    Divine
    Torag
    To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Strength check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.

    Hours Remaining: 22

    Hourglass

    Hourglass Cards/Turn Order:
    Hourglass Card 1 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 1 Estra/Bigguyinblack
    Blessing of Irori
    RotR
    Blessing B
    Traits:
    Divine
    Irori
    To Acquire:
    Intelligence 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Intelligence check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Hourglass Card 2 Agna/Grimsnik:
    Spoiler:
    Hourglass Card 2 Agna/Grimsnik
    Blessing of Erastil
    RotR
    Blessing B
    Traits:
    Divine
    Erastil
    To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to a Dexterity-based combat check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 3 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 3 Meliski/Zalarian
    Blessing of Erastil
    RotR
    Blessing B
    Traits:
    Divine
    Erastil
    To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to a Dexterity-based combat check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 4 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 4 Reiko/eddiephlash
    Blessing of Pharasma
    RotR
    Blessing B
    Traits:
    Divine
    Pharasma
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to a check if a spell was played during that check.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 5 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 5 Zadim/AAUGHWHY
    Blessing of Desna
    RotR
    Blessing B
    Traits:
    Desna
    Divine
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to recharge a card.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Hourglass Card 6 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 6 Ezren/Matsu_Kurisu
    Blessing of Norgorber
    RotR
    Blessing 3
    Traits:
    Divine
    Norgorber
    To Acquire:
    Bury any card
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to acquire a boon.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 7 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 7 Estra/Bigguyinblack
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 8 Agna/Grimsnik:
    Spoiler:
    Hourglass Card 8 Agna/Grimsnik
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 9 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 9 Meliski/Zalarian
    Blessing of Calistria
    RotR
    Blessing B
    Traits:
    Divine
    Calistria
    To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Dexterity check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 10 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 10 Reiko/eddiephlash
    Blessing of Gorum
    RotR
    Blessing B
    Traits:
    Divine
    Gorum
    To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a Strength-based combat check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 11 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 11 Zadim/AAUGHWHY
    Blessing of Nethys
    RotR
    Blessing 6
    Traits:
    Divine
    Nethys
    To Acquire:
    Wisdom
    Perception 8
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 12 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 12 Ezren/Matsu_Kurisu
    Blessing of Gozreh
    RotR
    Blessing 4
    Traits:
    Divine
    Gozreh
    To Acquire:
    Wisdom
    Survival 7
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to close a location.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 13 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 13 Estra/Bigguyinblack
    Blessing of Shelyn
    RotR
    Blessing B
    Traits:
    Divine
    Shelyn
    To Acquire:
    Wisdom 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Wisdom check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 14 Agna/Grimsnik:
    Spoiler:
    Hourglass Card 14 Agna/Grimsnik
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 15 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 15 Meliski/Zalarian
    Blessing of Pharasma
    RotR
    Blessing B
    Traits:
    Divine
    Pharasma
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to a check if a spell was played during that check.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 16 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 16 Reiko/eddiephlash
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 17 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 17 Zadim/AAUGHWHY
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 18 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 18 Ezren/Matsu_Kurisu
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 19 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 19 Estra/Bigguyinblack
    Blessing of Lamashtu
    RotR
    Blessing 1
    Traits:
    Divine
    Lamashtu
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Bury this card to add 2 dice to a check to defeat a monster.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Hourglass Card 20 Agna/Grimsnik:
    Spoiler:
    Hourglass Card 20 Agna/Grimsnik
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 21 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 21 Meliski/Zalarian
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 22 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 22 Reiko/eddiephlash
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Location #1: Catacombs of Wrath
    At This Location: You may attempt a Wisdom or Perception 7 check to evade a monster.
    When Closing: Summon and defeat a Wrathful Sinspawn henchman.
    When Permanently Closed: On closing, you may shuffle an item from your discard pile into your deck.
    M: 3 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 1
    Located/Displayed Here: Reiko/eddiephlash, Occluding Field

    Reiko has Shalelu Andosana:

    Ally
    Traits: Elf Scout
    To Acquire: Wisdom Perception 6 OR Charisma Diplomacy 7
    Recharge this card to add 1d4 to a Ranged combat check.

    Reveal this card on your turn to examine the top card of your location deck; then recharge this card, or discard it to encounter the revealed card.


    Catacombs of Wrath Card 1:
    Warden of Wind
    RotR
    Monster 6
    Traits:
    Giant
    To Defeat:
    Combat 22
    Damage dealt by the Warden of Wind is dealt to each character at this location.
    Catacombs of Wrath Card 2:
    Werewolf
    RotR
    Monster B
    Traits:
    Lycanthrope
    To Defeat:
    Combat 13
    Before the encounter, examine the top card of the blessings discard pile. If the card is Blessing of the Gods, the difficulty to defeat the Werewolf is increased by 3.
    Catacombs of Wrath Card 3:
    Enchanter
    RotR
    Monster B
    Traits:
    Human
    Sorcerer
    Veteran
    To Defeat:
    Combat 8
    The difficulty to defeat the Enchanter is increased by the adventure deck number of the current scenario, if any.
    Before the encounter, the Enchanter deals 1 Force damage to you.
    After the encounter, the Enchanter deals 1 Fire damage to you.
    Catacombs of Wrath Card 4:
    Headband of Inspired Wisdom
    RotR
    Item 4
    Traits:
    Accessory
    Magic
    To Acquire:
    Wisdom 7
    Reveal this card to add 2 to your Wisdom check. You may play another item on this check.
    Catacombs of Wrath Card 5:
    Occluding Field
    RotR
    Barrier 6
    Traits:
    Arcane
    Magic
    Obstacle
    To Defeat:
    Constitution
    Fortitude 15
    Each character at this location encounters the Occluding Field. Any character may reveal a boon with the Sihedron trait to evade the barrier; if all characters at the location do so, banish the barrier. Characters who fail to defeat the barrier are dealt 1d4+1 Force damage that may not be reduced.
    If defeated, shuffle the barrier into a random other open location deck. If there are no other open locations, banish the barrier.
    Catacombs of Wrath Card 6:
    Baykok
    None
    Henchman 6
    Type: Monster
    Traits:
    Undead
    To Defeat:
    Combat 24
    The Baykok is immune to the Mental and Poison traits.
    Before you act, each other character must succeed at a Wisdom 9 check or that character may not play cards or use powers during this encounter.
    After you act, the Baykok deals 1d4 Ranged Combat damage to you.
    If defeated, you may immediately attempt to close the location this henchman came from.

    Location #2: Ravenous Crypts of Gluttony
    Closed
    When Permanently Closed: While you are here, your hand size is increased by 2.
    M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
    Located/Displayed Here: Agna/Grimsnik, Meliski/Zalarian,
    Meliski has Morgiv:

    Ally
    Traits: Enshrouded
    To Acquire: Charisma Diplomacy 13
    Discard this card to examine the bottom 3 cards of a location deck. You may put them back in any order.
    Discard this card to explore your location.

    Location #3: Runewell
    Closed
    When Permanently Closed: At the start of your turn, bury a card of your choice.
    M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
    Located/Displayed Here: Estra/Bigguyinblack, Ezren/Matsu_Kurisu,

    Estra has Conna the Wise:

    Ally
    Traits: Giant Sorcerer
    To Acquire: Charisma Diplomacy 9
    Banish this card to examine the top 3 cards of a location deck.
    Banish this card to move to another location and explore it.

    Location #4: Shimmering Veils of Pride
    At This Location: When you succeed at a check, recharge a card.
    When Closing: Succeed at a Wisdom or Perception 12 check.
    When Permanently Closed: On closing, you may put any of your buried cards back in your hand.
    M: 2 Ba: 1 W: 1 Sp: 1 Ar: 1 I: 1 Al: 1 Bl: 1 ?: 1
    Located/Displayed Here: None

    Shimmering Veils of Pride Card 1 (Avalanche):
    Avalanche
    RotR
    Barrier 6
    Traits:
    Cold
    Obstacle
    To Defeat:
    Dexterity
    Acrobatics
    Wisdom
    Survival 16
    When the Avalanche is encountered for the first time, each character at this location encounters it. Each character who defeats the barrier is dealt 1 Cold damage; each character who does not is dealt 2 Cold damage. If any character fails to defeat the Avalanche, if is undefeated; put it faceup on the location deck. Characters at this location encounter this card as their exploration, and may not move or be moved until the Avalanche is defeated.
    Shimmering Veils of Pride Card 2 (Blessing of the Gods):
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Shimmering Veils of Pride Card 3 (Force Sling +3):
    Force Sling +3
    RotR
    Weapon 6
    Traits:
    Bludgeoning
    Magic
    Ranged
    Sling
    To Acquire:
    Dexterity
    Ranged 10
    For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d6+3; you may additionally discard this card to add another 4d4 with the Force trait.
    Shimmering Veils of Pride Card 4:
    Frost Worm
    RotR
    Monster 6
    Traits:
    Worm
    To Defeat:
    Combat 21
    The Frost Worm is immune to the Cold trait.
    Add 1 die to checks to defeat the Frost Worm with the Fire trait.
    If defeated, each character at this location attempts a Dexterity or Acrobatics 14 check. Characters who succeed are dealt 1 Cold damage; characters who fail are dealt 1 Combat damage and 1 Cold damage.
    If undefeated, put the Frost Worm faceup on this location deck; characters may not move or be moved from this location as long as the Frost Worm is faceup on the deck.
    Shimmering Veils of Pride Card 5:
    Disintegrate
    RotR
    Spell 5
    Traits:
    Arcane
    Attack
    Magic
    To Acquire:
    Intelligence
    Arcane 14
    For your combat check, discard this card to roll your Arcane die + 4d6. If you defeat a non-Villain monster when playing this spell, banish that monster, even if it would otherwise be undefeated.
    Discard this card to defeat a barrier with the Lock or Obstacle trait.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 16 check to recharge this card instead of discarding it.
    Shimmering Veils of Pride Card 6:
    Baykok
    None
    Henchman 6
    Type: Monster
    Traits:
    Undead
    To Defeat:
    Combat 24
    The Baykok is immune to the Mental and Poison traits.
    Before you act, each other character must succeed at a Wisdom 9 check or that character may not play cards or use powers during this encounter.
    After you act, the Baykok deals 1d4 Ranged Combat damage to you.
    If defeated, you may immediately attempt to close the location this henchman came from.
    Shimmering Veils of Pride Card 7:
    Potion of Energy Resistance
    RotR
    Item B
    Traits:
    Alchemical
    Liquid
    To Acquire:
    Intelligence
    Craft 4
    Banish this card and choose a character at your location. Reduce Acid, Cold, Electricity, or Fire damage dealt to that character by 4.
    Shimmering Veils of Pride Card 8 (Entropy Shield):
    Entropy Shield
    RotR
    Armor 6
    Traits:
    Arcane
    Magic
    Offhand
    Shield
    To Acquire:
    Constitution
    Fortitude 10
    If you played a weapon with the 2-Handed trait on this check, you may not play this card.
    Bury this card to defeat a barrier with the Lock trait.
    Reveal this card to reduce Combat damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check.
    If you are proficient with light armors, you may recharge this card when you reset your hand.
    Shimmering Veils of Pride Card 9 (Ogre):
    Ogre
    RotR
    Monster B
    Traits:
    Giant
    Ogre
    To Defeat:
    Combat 14
    If undefeated, the Ogre deals 1 Combat damage to each other character at this location.
    Shimmering Veils of Pride Card 10 (Svevenka):
    Svevenka
    RotR
    Ally 6
    Traits:
    Druid
    Nymph
    To Acquire:
    Charisma
    Diplomacy
    Wisdom
    Survival 12
    Banish this card to shuffle 1d4+1 random cards from your discard pile into your deck.
    Banish this card to explore your location, adding 2 to any combat checks made during this exploration.

    Location #5: Festering Maze of Sloth
    At This Location: You may play no more than 1 card per check, regardless of type.
    When Closing: Succeed at a Constitution or Fortitude 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 1 W: 0 Sp: 2 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 1
    Located/Displayed Here: None
    Festering Maze of Sloth Card 1 (Poison Blast):
    Poison Blast
    RotR
    Spell 4
    Traits:
    Arcane
    Attack
    Magic
    Poison
    To Acquire:
    Intelligence
    Arcane 12
    For your combat check, discard this card to roll your Arcane die + 2d12 with the Poison trait.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 14 check to recharge this card instead of discarding it.
    Festering Maze of Sloth Card 2:
    Detect Evil
    RotR
    Spell B
    Traits:
    Divine
    Magic
    To Acquire:
    Wisdom
    Divine 4
    During your turn discard this card to examine the top card of your location deck. If it is a monster other than a henchman or villain, you may immediately encounter it.
    If you do not have the Divine skill, banish this card.
    Succeed at a Divine 6 check to recharge this card instead of discarding it.
    Festering Maze of Sloth Card 3:
    Sihedron Ring
    RotR
    Item 6
    Traits:
    Accessory
    Magic
    Sihedron
    To Acquire:
    Constitution
    Fortitude 7
    OR Arcane 9
    Reveal this card to reduce damage dealt to you by 2. You may play another item on this check.
    Festering Maze of Sloth Card 4:
    Baykok
    None
    Henchman 6
    Type: Monster
    Traits:
    Undead
    To Defeat:
    Combat 24
    The Baykok is immune to the Mental and Poison traits.
    Before you act, each other character must succeed at a Wisdom 9 check or that character may not play cards or use powers during this encounter.
    After you act, the Baykok deals 1d4 Ranged Combat damage to you.
    If defeated, you may immediately attempt to close the location this henchman came from.
    Festering Maze of Sloth Card 5:
    Disjunction Pulse
    RotR
    Barrier 5
    Traits:
    Arcane
    Magic
    Trap
    To Defeat:
    Dexterity
    Disable 15
    If your check to defeat the Disjunction Pulse fails by 3 or more, each character at this location must recharge every card with the Magic trait in her hand.
    Festering Maze of Sloth Card 6:
    Shining Child
    RotR
    Monster 5
    Traits:
    Outsider
    To Defeat:
    Combat 20
    The Shining Child is immune to the Fire and Poison traits.
    All damage dealt by the Shining Child is Fire damage.
    Festering Maze of Sloth Card 7:
    Sinspawn Axeman
    RotR
    Monster 5
    Traits:
    Aberration
    Fighter
    To Defeat:
    Combat 19
    Damage dealt by the Sinspawn Axeman is increased by 1d4-1.

    Location #6: Iron Cages of Lust
    At This Location: Add 2 to your checks to acquire allies.
    If you fail to acquire an ally, bury an ally from your hand, if you have one.
    When Closing: Succeed at a Charisma or Diplomacy 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 2 Al: 2 Bl: 2 ?: 1
    Located/Displayed Here: None
    Iron Cages of Lust Card 1:
    Baykok
    None
    Henchman 6
    Type: Monster
    Traits:
    Undead
    To Defeat:
    Combat 24
    The Baykok is immune to the Mental and Poison traits.
    Before you act, each other character must succeed at a Wisdom 9 check or that character may not play cards or use powers during this encounter.
    After you act, the Baykok deals 1d4 Ranged Combat damage to you.
    If defeated, you may immediately attempt to close the location this henchman came from.
    Iron Cages of Lust Card 2:
    Potion of Healing
    RotR
    Item B
    Traits:
    Alchemical
    Healing
    Liquid
    To Acquire:
    Intelligence
    Craft 5
    Banish this card and choose a character at your location. That character may shuffle 1d4 random cards from his discard pile into his deck.
    Iron Cages of Lust Card 3:
    Mountaineer
    RotR
    Ally 6
    Traits:
    Hireling
    Human
    To Acquire:
    Wisdom
    Survival 10
    OR Charisma
    Diplomacy 13
    Reveal this card to add 2d8 to a Survival check.
    Recharge this card to reduce damage dealt to your by 3.
    Discard this card to explore your current location.
    Iron Cages of Lust Card 4:
    Mercenary
    RotR
    Monster B
    Traits:
    Human
    Veteran
    Warrior
    To Defeat:
    Combat 10
    The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any.
    Iron Cages of Lust Card 5:
    Hill Giant
    RotR
    Monster 4
    Traits:
    Giant
    To Defeat:
    Combat 15
    Damage dealt by the Hill Giant is dealt to each character at this location.
    Iron Cages of Lust Card 6:
    Blessing of Lamashtu
    RotR
    Blessing 1
    Traits:
    Divine
    Lamashtu
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Bury this card to add 2 dice to a check to defeat a monster.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Iron Cages of Lust Card 7:
    Icy Ledge
    RotR
    Barrier 6
    Traits:
    Cold
    Obstacle
    To Defeat:
    Dexterity
    Disable 14
    OR Wisdom
    Survival 16
    If undefeated, you are dealt 1 Cold damage; move to a random other location, reset your hand, and end your turn.
    Iron Cages of Lust Card 8:
    Father Zantus
    RotR
    Ally B
    Traits:
    Cleric
    Divine
    Human
    To Acquire:
    Wisdom
    Divine 6
    OR Charisma
    Diplomacy 7
    Recharge this card to add 1d4 to your Divine check.
    Bury this card to recharge 1d4+1 random cards from your discard pile.
    Iron Cages of Lust Card 9:
    Bracers of Greater Protection
    RotR
    Item 4
    Traits:
    Accessory
    Magic
    To Acquire:
    Wisdom
    Survival
    Constitution
    Fortitude 5
    Recharge this card to reduce Combat damage dealt to you by 3.
    Iron Cages of Lust Card 10:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Location #7: Halls of Wrath
    At This Location: The difficulty of any combat check is increased by 2.~If you fail a combat check, the damage dealt to you is increased by 2.
    When Closing: Succeed at an Intelligence or Knowledge 12 check.
    When Permanently Closed: No effect.
    M: 6 Ba: 0 W: 3 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
    Located/Displayed Here: None
    Halls of Wrath Card 1:
    Nosferatu
    None
    Villain 6
    Type: Monster
    Traits:
    Undead
    To Defeat:
    Combat 25
    THEN Combat 27
    OR Wisdom
    Divine 19
    The Nosferatu is immune to the Mental and Poison traits.
    If undefeated, you are dealt 1d6 Combat damage for each other character at your location.
    Halls of Wrath Card 2:
    Shock Greatsword +2
    RotR
    Weapon 6
    Traits:
    2-Handed
    Magic
    Melee
    Slashing
    Sword
    To Acquire:
    Strength
    Melee 11
    For your combat check, reveal this card to roll your Strength or Melee die + 2d6+2; you may additionally discard this card to add your unmodified Strength die with the Electricity trait. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
    Halls of Wrath Card 3:
    Shining Child
    RotR
    Monster 4
    Traits:
    Outsider
    To Defeat:
    Combat 20
    The Shining Child is immune to the Fire and Poison traits.
    All damage dealt by the Shining Child is Fire damage.
    Halls of Wrath Card 4:
    Shock Longbow +1
    RotR
    Weapon B
    Traits:
    2-Handed
    Bow
    Magic
    Piercing
    Ranged
    To Acquire:
    Dexterity
    Ranged 11
    For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d8+1; you may additionally discard this card to add your unmodified Strength die with the Electricity trait. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
    If you are proficient with weapons, you may discard this card to add 1d4 with the Electricity trait to a combat check at another location.
    Halls of Wrath Card 5:
    Treachery Demon
    RotR
    Monster 5
    Traits:
    Demon
    Outsider
    To Defeat:
    Combat 21
    The Treachery Demon may not be evaded, and is immune to the Electricity and Poison traits.
    Before the encounter, succeed at a Wisdom 12 check or a random character at this location takes an amount of Combat damage equal to the number of spells with the Attack trait and weapons in your hand.
    Halls of Wrath Card 6:
    Shock Greatsword +2
    RotR
    Weapon 6
    Traits:
    2-Handed
    Magic
    Melee
    Slashing
    Sword
    To Acquire:
    Strength
    Melee 11
    For your combat check, reveal this card to roll your Strength or Melee die + 2d6+2; you may additionally discard this card to add your unmodified Strength die with the Electricity trait. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
    Halls of Wrath Card 7:
    Succubus
    RotR
    Monster 5
    Traits:
    Demon
    Outsider
    To Defeat:
    Combat 17
    The Succubus is immune to the Electricity, Fire, and Poison traits.
    Succeed at an Arcane or Divine 10 check or you may not play spells with the Attack trait.
    If undefeated, the Succubus deals no damage; instead, bury a blessing of your choice from your hand, or bury your entire hand if you have no blessings.
    Halls of Wrath Card 8:
    Enchanter
    RotR
    Monster B
    Traits:
    Human
    Sorcerer
    Veteran
    To Defeat:
    Combat 8
    The difficulty to defeat the Enchanter is increased by the adventure deck number of the current scenario, if any.
    Before the encounter, the Enchanter deals 1 Force damage to you.
    After the encounter, the Enchanter deals 1 Fire damage to you.
    Halls of Wrath Card 9:
    Skulking Vampire
    RotR
    Monster 6
    Traits:
    Rogue
    Undead
    Vampire
    To Defeat:
    Combat 22
    The Skulking Vampire is immune to the Mental and Poison traits.
    Before the encounter, succeed at a Wisdom or Perception 16 check or the difficulty to defeat the Skulking Vampire is inscreased by 2, or by 4 if you are the only character at this location.
    If undefeated, bury 2 random cards from your discard pile.
    Halls of Wrath Card 10:
    Warden of Wind
    RotR
    Monster 6
    Traits:
    Giant
    To Defeat:
    Combat 22
    Damage dealt by the Warden of Wind is dealt to each character at this location.

    Location #8: Abjurant Halls of Envy
    At This Location: You may not play spells.
    When Closing: Bury your hand.
    When Permanently Closed: On closing, each character at this location takes 1 Force damage.
    M: 1 Ba: 2 W: 1 Sp: 0 Ar: 1 I: 0 Al: 0 Bl: 0 ?: 1
    Located/Displayed Here: Zadim/AAUGHWHY, Occluding Field
    Abjurant Halls of Envy Card 1:
    Scarlet Walker
    RotR
    Monster 6
    Traits:
    Outsider
    To Defeat:
    Combat 20
    The Scarlet Walker is immune to the Acid, Cold, and Poison traits.
    Add 1 die to checks to defeat the Scarlet Walker with the Electricity trait.
    Before the encounter, succeed at a Constitution or Fortitude 12 check or bury 1d4 random cards from your discard pile.
    Succeed at an Arcane or Divine 12 check or you may not play spells with the Attack trait.
    Abjurant Halls of Envy Card 2:
    Invincible Breastplate
    RotR
    Armor 5
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 11
    Recharge this card to reduce damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, discard this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.
    Abjurant Halls of Envy Card 3:
    Acidic Sling +3
    RotR
    Weapon 5
    Traits:
    Bludgeoning
    Magic
    Ranged
    Sling
    To Acquire:
    Dexterity
    Ranged 10
    For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d6+3; you may additionally discard this card to add another 3d4 with the acid trait.
    Abjurant Halls of Envy Card 4:
    Occluding Field
    RotR
    Barrier 6
    Traits:
    Arcane
    Magic
    Obstacle
    To Defeat:
    Constitution
    Fortitude 15
    Each character at this location encounters the Occluding Field. Any character may reveal a boon with the Sihedron trait to evade the barrier; if all characters at the location do so, banish the barrier. Characters who fail to defeat the barrier are dealt 1d4+1 Force damage that may not be reduced.
    If defeated, shuffle the barrier into a random other open location deck. If there are no other open locations, banish the barrier.
    Abjurant Halls of Envy Card 5:
    Baykok
    None
    Henchman 6
    Type: Monster
    Traits:
    Undead
    To Defeat:
    Combat 24
    The Baykok is immune to the Mental and Poison traits.
    Before you act, each other character must succeed at a Wisdom 9 check or that character may not play cards or use powers during this encounter.
    After you act, the Baykok deals 1d4 Ranged Combat damage to you.
    If defeated, you may immediately attempt to close the location this henchman came from.
    Abjurant Halls of Envy Card 6:
    Large Chest
    RotR
    Barrier B
    Traits:
    Cache
    Lock
    Veteran
    To Defeat:
    Dexterity
    Disable 9
    OR Strength
    Melee 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
    If defeated, add 1d4 random weapons from the box to your hand.
    If undefeated, you may banish this barrier.

  • Dark Archive

    Looking for Armor 4 / Spell 4 / Ally 2+ Deck handler link

    Turn Order Agna/Grimsnik, Meliski/Zalarian, Reiko/eddiephlash, Zadim/AAUGHWHY, Ezren/MatsuKurisu, Estra/Bigguyinblack,

    Out of Turn Updates

    Blessing = #8 Ezren/Matsu Kurisu: Blessing of Torag:

    Start of Turn

    At: #3: Runewell
    At the start of your turn, you may examine the top card of your deck; if it is a spell or Ally, you may draw it. Lt Robe of Runes - No

    Give: ac Belt of Physical Might to Estra
    Move: #5: Festering Maze of Sloth
    At This Location: You may play no more than 1 card per check, regardless of type.

    Free explore = 1: Poison Blast, Spell 4: Arcane 12

    Spoiler:
    Traits:
    Arcane
    Attack
    Magic
    Poison
    To Acquire:
    Intelligence
    Arcane 12
    For your combat check, discard this card to roll your Arcane die + 2d12 with the Poison trait.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 14 check to recharge this card instead of discarding it.

    Arcane 1d12+4+2, Ezren vs magice(Lt Staff of Hungry Shadows) +1d4
    Arcane 12: 1d12 + 4 + 2 + 1d4 ⇒ (12) + 4 + 2 + (2) = 20 Acquired

    Recharge Samisen of Oracular Vision examine
    2: Detect Evil, Spell B
    3: Sihedron Ring, Item 6
    4: Baykok, Henchman 6

    Ezren (Core) ends their turn.
    Steal Soul +1d4, Ezren vs Magic(Bound Elemental) +1d4
    Arcane Cannonade (AD6): Arcane 15: 1d12 + 4 + 2 + 1d4 + 1d4 ⇒ (6) + 4 + 2 + (2) + (3) = 17 -> Arcane Cannonade (AD6) stays displayed.

    Ezren (Core) attempts to recover all cards in their Recovery pile.
    Steal Soul +1d4

    Ezren (Core) resets their hand.
    Discard
    Draw up Lt Robe of Runes, Sand Elemental, Death's Touch (Original) (AD5), Icicle Swarm (AD6), Channel the Gift (AD4)

    Summary
    Location = #5: Festering Maze of Sloth
    Acquired = 1: Poison Blast
    Banished =

    Examined = 2: Detect Evil, 3: Sihedron Ring, 4: Baykok,

    Displayed =

    Added =

    Location =
    Examined =

    From Box =

    Give = Belt of Physical Might to Estra
    Used =

    Other = Arcane Cannonade (AD6) +1d6 on ALL combats

    "

    Ezren (Core) wrote:

    Hand: Hungering Staff, Coordinated Blast (AD3), Advocate's Armor, Channel the Gift (AD4), Lt Robe of Runes, Sand Elemental, Death's Touch (Original) (AD5), Icicle Swarm (AD6),

    Displayed: Arcane Cannonade (AD6), Steal Soul (AD5),
    Deck: 11 Discard: 2 Buried: 0
    Hero Points: 6
    NOTES:
    Available Support: Distant: Arcane Connonade +1d6 on ALL combat.
    Local: vs Magic card, recharge a card to add 1d4. Available

    Movement: On Close:
    Other: Hi I'm Ezren! Please bot me if I need to Guard my location!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Bound Lantern Archon, Create Mindscape (AD3), ac Returning Frost Spear +2, lt Sihedron Medallian, ac Sihedron Ring, Canopic Conversion (AD6), Summon Hellhounds (AD4), Cloudburst (AD4)
    Recharged: Lt Staff of Hungry Shadows, Samisen of Oracular Vision, Bound Elemental,
    Discard Pile: Ukobach, Ice Chemist,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2
    Constitution d4 ☐ +1 ☐ +2
    Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane +2
    - Craft +1
    - Knowledge +2
    Wisdom d8 ☑ +1 ☐ +2 ☐ +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Spell
    Hand Size: 6 ☑ 7 ☑ 8
    Proficiencies:
    Arcane
    POWERS:
    At the start of your turn, you may examine the top card of your deck; if it is a spell ([X] or an ally), you may draw it. (☐ Then you may recharge the top card of your deck.)
    On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([X] or recharge) (☐ or reload) a card to explore.
    On local check against a Magic card (☐ or against a non-Divine boon), you may recharge a card to add 1d4 (☐ 1d6).
    [X] On your non-Intelligence check, you may discard a spell to add your Intelligence.
    [X] When you defeat (☐ or acquire) a card using a non-combat check, you may draw a card.
    ☐ Once during Adventure 2 of Season of the Runelords, you may add 1d12 to your check to defeat.
    6-BD: ""When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.""

    Paizo Reroll: USED
    Paizo Mat Discard: AVAILABLE

    "

    Dark Archive

    Looking for Armor 4 / Spell 4 / Ally 2+ Deck handler link

    Guard Location #5: Festering Maze of Sloth
    When Closing: Succeed at a Constitution 12 check.
    Constitution 1d4, Ezren Spell discard(Coordinated Blast (AD3)) +1d12+4
    Constitution 12: 1d4 + 1d12 + 4 ⇒ (4) + (1) + 4 = 9 Failing. Use hero point. 5 available
    Constitution 12: 1d4 + 1d12 + 4 ⇒ (3) + (1) + 4 = 8 Failing. Use hero point. 4 available
    Constitution 12: 1d4 + 1d12 + 4 ⇒ (2) + (6) + 4 = 12 Guarded

    "

    Ezren (Core) wrote:

    Hand: Hungering Staff, Advocate's Armor, Channel the Gift (AD4), Lt Robe of Runes, Sand Elemental, Death's Touch (Original) (AD5), Icicle Swarm (AD6),

    Displayed: Arcane Cannonade (AD6), Steal Soul (AD5),
    Deck: 11 Discard: 3 Buried: 0
    Hero Points: 4
    NOTES:
    Available Support: Distant: Arcane Connonade +1d6 on ALL combat.
    Local: vs Magic card, recharge a card to add 1d4. Available

    Movement: On Close:
    Other: Hi I'm Ezren! Please bot me if I need to Guard my location!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Bound Lantern Archon, Summon Hellhounds (AD4), Canopic Conversion (AD6), lt Sihedron Medallian, Cloudburst (AD4), Create Mindscape (AD3), ac Returning Frost Spear +2, ac Sihedron Ring
    Recharged: Lt Staff of Hungry Shadows, Samisen of Oracular Vision, Bound Elemental,
    Discard Pile: Ukobach, Ice Chemist, Coordinated Blast (AD3),
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2
    Constitution d4 ☐ +1 ☐ +2
    Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane +2
    - Craft +1
    - Knowledge +2
    Wisdom d8 ☑ +1 ☐ +2 ☐ +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Spell
    Hand Size: 6 ☑ 7 ☑ 8
    Proficiencies:
    Arcane
    POWERS:
    At the start of your turn, you may examine the top card of your deck; if it is a spell ([X] or an ally), you may draw it. (☐ Then you may recharge the top card of your deck.)
    On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([X] or recharge) (☐ or reload) a card to explore.
    On local check against a Magic card (☐ or against a non-Divine boon), you may recharge a card to add 1d4 (☐ 1d6).
    [X] On your non-Intelligence check, you may discard a spell to add your Intelligence.
    [X] When you defeat (☐ or acquire) a card using a non-combat check, you may draw a card.
    ☐ Once during Adventure 2 of Season of the Runelords, you may add 1d12 to your check to defeat.
    6-BD: ""When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.""

    Paizo Reroll: USED
    Paizo Mat Discard: AVAILABLE

    "


    Deck Handler Desired Upgrades

    Blessing of Irori in effect.

    Estra attempts to recover all cards in her Recovery pile.
    Mist Horn (Core): Divine 10: 1d10 + 6 ⇒ (4) + 6 = 10 -> Mist Horn (Core) recharged.

    Move to Halls of Wrath.

    Examine Halls of Wrath card 1: Nosferatu. Take my free explore.

    Halls of Wrath Card 1: Nosferatu:

    None
    Villain 6
    Type: Monster
    Traits:
    Undead
    To Defeat:
    Combat 25
    THEN Combat 27
    OR Wisdom
    Divine 19
    The Nosferatu is immune to the Mental and Poison traits.
    If undefeated, you are dealt 1d6 Combat damage for each other character at your location.

    Will need guard checks.

    hidden boss fight:

    combat 25 +2 displaying Giant Form, revealing Belt of Physical Might, discarding Blessing of the Gods to bless, reloading Honaire, aided by Arcane Cannonade: 2d12 + 1d4 + 1d6 + 1d6 + 12 ⇒ (11, 5) + (1) + (2) + (3) + 12 = 34

    Draw Honaire for succeeding at a combat check.

    combat 27 +2 casting Deathgrip (Core), recharging Lyrune-quah Truthspeaker to add 1d6, reloading Honaire, aided by Arcane Cannonade: 1d10 + 2d8 + 3d6 + 12 ⇒ (5) + (1, 1) + (2, 2, 1) + 12 = 24

    Spend a hero point: 1d10 + 2d8 + 3d6 + 12 ⇒ (8) + (8, 6) + (4, 1, 4) + 12 = 43

    Heal 2 from Lyrune-quah Truthspeaker. When Honaire would be shuffled into my deck set it aside and place it on top. Draw Honaire for succeeding at a combat check. Display Steal Soul (Core).

    knowledge 12 to close blessed by Agna's Blessing of Gozreh, aided by Steal Soul: 3d8 + 1d4 + 2 ⇒ (4, 1, 2) + (4) + 2 = 13


    Human Saboteur Ninja, Tier 6, Deck Handler

    Guard Catacombs. Summon Wrathful Sinspawn. Recahrge Hammer to ignore BYA. Reveal Sai.
    Combat 9: 1d10 + 6 + 1d4 + 2 ⇒ (5) + 6 + (2) + 2 = 15 Auto success!

    Catacombs of Wrath guarded!


    Deck Handler Desired Upgrades

    Use Conna the Wise to examine the top 3 cards of Iron Cages of Lust. Heal myself with Honaire then end my turn.

    Honaire cure: 1d4 + 1 ⇒ (1) + 1 = 2

    Estra ends her turn.

    Estra attempts to recover all cards in her Recovery pile.
    Deathgrip (Core): Divine 10: 1d10 + 1d4 + 6 ⇒ (3) + (2) + 6 = 11 -> Deathgrip (Core) recharged.
    Giant Form: Divine 15: 1d10 + 1d4 + 6 ⇒ (3) + (2) + 6 = 11 -> Giant Form discarded.

    Estra resets her hand.

    Estra wrote:

    Hand: Honaire, Pharasma's Knowing, Boneshatter (Core), Belt of Physical Might, Our Lord in Iron, Wand of Restorative Touch, Embiggen,

    Displayed: Conna the Wise, Hellknight Plate, Steal Soul (Core),
    Deck: 13 Discard: 2 Buried: 0
    "Current Location: Halls of Wrath
    Hero Points: 6"
    "NOTES:
    Available Support: Folio reroll: Unused

    Embiggen: Freely display next to a local character. While displayed: On that character’s checks, replace all dice as follows: d4->d8, d6->d10, d8->12, d10->d12, d12->d20 (if you have one). At the end of the turn, banish.

    Our Lord in Iron: On any non-Attack combat check, recharge to bless; reroll any dice showing 1.

    Pharasma's Knowing: On any check, discard to bless.
    Movement: Folio reroll:
    Other: Hi I'm Estra! Please bot me if I need to Guard my location!"

    "

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of the Gods, Restoration, Divine Insight, Dragonbane Greatsword, The Paladin, Divine Blaze (Core), Djinn, Breath of Life (Core), Lyrune-quah Truthspeaker, Mist Horn (Core), Greater Bolstering Armor, Ring of Immolation
    Recharged: Deathgrip (Core),
    Discard Pile: Lady of Valor (Core), Giant Form,
    Buried Pile:
    "
    Skills and Powers:
    SKILLS
    Strength d4 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4

    Knowledge Intelligence +2
    Divine Wisdom +2
    Perception Wisdom +2

    Favored Card: Honaire
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armors
    POWERS:
    At the end of your move step, you may examine the top card of your location deck. You may bury ([x] or discard) a card to encounter the card; during this encounter, add 1d6 (☐ +1) to your Strength, Dexterity and Constitution checks.
    When you succeed at a combat check, you may draw a card.
    [x] When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, put it on top of your deck.
    [x] At the end of your turn, if the ally Honaire is in your discard pile, shuffle him into your deck.
    [x] You may reveal the ally Honaire to reduce all damage dealt to you by 2 (☐ or discard him to reduce all damage dealt to a character at your location by 5).
    (Boon) When Estra draws her starting hand she may draw a card then recharge a card.
    At the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand.


    Using Paizo Campaign tools (Chrome/Firefox)? Use this for my avatar.

    During This Adventure: Player Hands

    During This Scenario: 2-6C: THE OPUS SUNDERED

  • After setting out the locations, display the ally Conna the Wise
    next to the Runewell; display the ally Morgiv next to the Ravenous
    Crypts of Gluttony, and display the ally Shalelu Andosana next to the Catacombs of Wrath.
  • When you encounter a card at a location that has one of the listed allies displayed, you may display the ally next to your character. While you have a listed ally displayed next to your character, you may use its first power once per turn; do not banish, discard, or recharge it. For your give a card step, you may display the ally next to your location or next to another character at your location. If any of the named allies are displayed at the same location or are displayed next to characters that are at the same location, you lose the scenario.

    Additional Rules: VILLAIN: NOSFERATU
    HENCHMEN: BAYKOKS

    Others :

    Scenario Level (#): 6

    Turn: 10, Agna/Grimsnik

    Random Cards:

    Monsters
    Spoiler:
    Roc
    RotR
    Monster 4
    Traits:
    Animal
    To Defeat:
    Combat 17
    If undefeated, move to a random open location and shuffle the Roc into that deck.

    Spoiler:
    Shadow
    RotR
    Monster B
    Traits:
    Incorporeal
    Undead
    To Defeat:
    Combat 13
    The Shadow is immune to the Mental and Poison traits.
    If the check to defeat does not have the Magic trait, the Shadow is undefeated.
    When you are dealt damage by the Shadow, you must first choose blessings to discard as your damage, if you have any.

    Spoiler:
    Warden of Thunder
    RotR
    Monster 6
    Traits:
    Giant
    To Defeat:
    Combat 23
    The Warden of Thunder is immune to the Electricity trait.
    Before the encounter, each character at this location must succeed at a Dexterity or Acrobatics 14 check or be dealt 1d4 Electricity damage.
    Damage dealt by the Warden of Thunder is dealt to each character at this location.

    Spoiler:
    Succubus
    RotR
    Monster 5
    Traits:
    Demon
    Outsider
    To Defeat:
    Combat 17
    The Succubus is immune to the Electricity, Fire, and Poison traits.
    Succeed at an Arcane or Divine 10 check or you may not play spells with the Attack trait.
    If undefeated, the Succubus deals no damage; instead, bury a blessing of your choice from your hand, or bury your entire hand if you have no blessings.

    Spoiler:
    Shining Child
    RotR
    Monster 4
    Traits:
    Outsider
    To Defeat:
    Combat 20
    The Shining Child is immune to the Fire and Poison traits.
    All damage dealt by the Shining Child is Fire damage.

    Barriers
    Spoiler:
    Stampeding Aurochs
    RotR
    Barrier 6
    Traits:
    Animal
    Skirmish
    To Defeat:
    Dexterity
    Stealth 16
    If undefeated, each character attempts a Dexterity or Acrobatics 13 check. Characters who succeed are dealt 2 Combat damage; characters who fail are dealt 1d6+1 Combat damage.

    Spoiler:
    Trapped Spellbook
    RotR
    Barrier 5
    Traits:
    Arcane
    Cache
    Trap
    To Defeat:
    Intelligence
    Arcane
    Wisdom
    Divine 15
    If defeated, add 1d4 random spells from the box to your hand.
    If undefeated, each character at this location is dealt 2d4 fire damage; banish this card.

    Spoiler:
    Pit Trap
    RotR
    Barrier B
    Traits:
    Trap
    To Defeat:
    Wisdom
    Perception 7
    OR Dexterity
    Acrobatics 8
    If defeated, you may immediately explore again.
    If undefeated, each character at this location is dealt 1d4 Combat damage.

    Spoiler:
    Invasion Plans
    RotR
    Barrier 4
    Traits:
    Cache
    To Defeat:
    Wisdom
    Survival 13
    If defeated, you may examine the top 3 cards of the location deck and return them in any order.
    If undefeated, you may banish this barrier.

    Spoiler:
    Locked Stone Door
    RotR
    Barrier 2
    Traits:
    Lock
    Veteran
    To Defeat:
    Dexterity
    Disable 11
    OR Combat 22
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
    If defeated, examine the top card of the location deck and return it to either the top or bottom of the deck.

    Weapons
    Spoiler:
    Dancing Scimitar +2
    RotR
    Weapon 5
    Traits:
    Finesse
    Magic
    Melee
    Slashing
    Sword
    To Acquire:
    Strength
    Melee 12
    For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally recharge this card to add another 1d6+2. If not proficient with weapons, the difficulty of this check is increased by 4.
    When playing another weapon, you may discard this card to add 1d6+2 to your combat check.

    Spoiler:
    Giantbane Dagger +1
    RotR
    Weapon 4
    Traits:
    Knife
    Magic
    Piercing
    Ranged
    To Acquire:
    Dexterity
    Ranged 8
    For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d4+1; you may additionally recharge this card to add another 1d4, or 3d4 against a bane with the Giant trait.
    When playing another weapon, you may discard this card to add 1d4+1 to the combat check.

    Spoiler:
    Runechill Hatchet +2
    RotR
    Weapon 4
    Traits:
    2-Handed
    Axe
    Magic
    Melee
    Slashing
    To Acquire:
    Strength
    Melee 13
    For your combat check, reveal this card to roll your Strength or Melee die + 1d8+2; you may additionally discard this card to add another 2d6 with the Cold trait. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

    Spoiler:
    Shortspear +3
    RotR
    Weapon 4
    Traits:
    Magic
    Melee
    Piercing
    Spear
    To Acquire:
    Strength
    Melee 13
    For your combat check, reveal this card to roll your Strength or Melee die + 1d6+3; you may additionally discard this card to add another 1d12.

    Spoiler:
    Shortspear +3
    RotR
    Weapon 4
    Traits:
    Magic
    Melee
    Piercing
    Spear
    To Acquire:
    Strength
    Melee 13
    For your combat check, reveal this card to roll your Strength or Melee die + 1d6+3; you may additionally discard this card to add another 1d12.

    Spells
    Spoiler:
    Blizzard
    RotR
    Spell 5
    Traits:
    Arcane
    Attack
    Cold
    Magic
    To Acquire:
    Intelligence
    Arcane 12
    Place this card in front of you when a character encounters a bane. Any character who encounters a monster this turn adds 2d6 with the Cold trait to her combat check. Discard this card at the end of this turn, and every other character takes 1 Cold damage.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 14 check to recharge this card instead of discarding it.

    Spoiler:
    Detect Evil
    RotR
    Spell B
    Traits:
    Divine
    Magic
    To Acquire:
    Wisdom
    Divine 4
    During your turn discard this card to examine the top card of your location deck. If it is a monster other than a henchman or villain, you may immediately encounter it.
    If you do not have the Divine skill, banish this card.
    Succeed at a Divine 6 check to recharge this card instead of discarding it.

    Spoiler:
    Bewilder
    RotR
    Spell 6
    Traits:
    Arcane
    Attack
    Magic
    Mental
    To Acquire:
    Intelligence
    Arcane 14
    Discard this card to evade a monster, placing it on the bottom of the deck. If you are exploring, you may immediately explore again.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 16 check to recharge this card instead of discarding

    Spoiler:
    Disintegrate
    RotR
    Spell 5
    Traits:
    Arcane
    Attack
    Magic
    To Acquire:
    Intelligence
    Arcane 14
    For your combat check, discard this card to roll your Arcane die + 4d6. If you defeat a non-Villain monster when playing this spell, banish that monster, even if it would otherwise be undefeated.
    Discard this card to defeat a barrier with the Lock or Obstacle trait.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 16 check to recharge this card instead of discarding it.

    Spoiler:
    Teleport
    RotR
    Spell 4
    Traits:
    Arcane
    Magic
    To Acquire:
    Intelligence
    Arcane 12
    At the end of a player's turn, discard this card to move yourself and any number of willing characters at your location to a location of your choice. Ignore any movement restrictions.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 14 check to recharge this card instead of discarding it.

    Armors
    Spoiler:
    Goblin Plate +1
    RotR
    Armor P
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 7
    Recharge this card to reduce Combat or Fire damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; a random character at your location is dealt 1 combat damage.
    If you are proficient with heavy armors, bury this card instead of banishing it.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.
    "Links of steel and shiny metal,
    decorate with pointy nettle,
    Not too pretty, might be shaddy,
    Helps keep blood in the goblin body!" - goblin smithing song.


    Spoiler:
    Winged Shield
    RotR
    Armor 5
    Traits:
    Magic
    Offhand
    Shield
    To Acquire:
    Constitution
    Fortitude 10
    If you played a weapon with the 2-handed trait on this check, you may not play this card.
    Reveal this card to reduce Combat damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check.
    Discard this card to move to another location at the end of your turn.
    If you are proficient with light armors, you may recharge this card when you reset your hand.

    Spoiler:
    Fortress Shield
    RotR
    Armor 6
    Traits:
    Magic
    Offhand
    Shield
    To Acquire:
    Constitution
    Fortitude 9
    If you played a weapon with the 2-Handed trait on this check, you may not play this card.
    Recharge this card to reduce damage dealt to you by 2.
    Bury this card to reduce all damage dealt to you to 0; if you are proficient with light armors, discard this card instead.
    If you are proficient with light armors, you may recharge this card when you reset your hand.

    Spoiler:
    Fortress Shield
    RotR
    Armor 6
    Traits:
    Magic
    Offhand
    Shield
    To Acquire:
    Constitution
    Fortitude 9
    If you played a weapon with the 2-Handed trait on this check, you may not play this card.
    Recharge this card to reduce damage dealt to you by 2.
    Bury this card to reduce all damage dealt to you to 0; if you are proficient with light armors, discard this card instead.
    If you are proficient with light armors, you may recharge this card when you reset your hand.

    Spoiler:
    Bolstering Armor
    RotR
    Armor 5
    Traits:
    Light Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 9
    Recharge this card to reduce Combat damage dealt to you by 2. You may draw up to 2 cards.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
    If you are proficient with light armors, you may recharge this card when you reset your hand.

    Items
    Spoiler:
    Spyglass
    RotR
    Item B
    Traits:
    Object
    To Acquire:
    Wisdom
    Perception 4
    Reveal this card to add 1d6 to your Perception check.
    Discard this card to examine the top 2 cards of your location deck and put them back in any order.

    Spoiler:
    Luckstone
    RotR
    Item B
    Traits:
    Magic
    Object
    To Acquire:
    Wisdom
    Survival 5
    Discard this card to add 1 to your check.
    If you would fail a check by 1, you may bury this card to succeed.
    Succeed at a Wisdom or Survival 9 check to recharge this card instead of discarding it.

    Spoiler:
    Wand of Treasure Finding
    RotR
    Item 5
    Traits:
    Arcane
    Magic
    Wand
    To Acquire:
    Wisdom
    Perception 7
    Bury this card on your turn to examine your location deck until you find a weapon, an item, or an armor; shuffle the location deck and put that card on top.
    Succeed at an Arcane 8 check to recharge this card instead of burying it.

    Spoiler:
    Potion of Energy Resistance
    RotR
    Item B
    Traits:
    Alchemical
    Liquid
    To Acquire:
    Intelligence
    Craft 4
    Banish this card and choose a character at your location. Reduce Acid, Cold, Electricity, or Fire damage dealt to that character by 4.

    Spoiler:
    Staff of Heaven and Earth
    RotR
    Item 4
    Traits:
    Magic
    Staff
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 8
    Recharge this card and discard a spell to defeat a barrier.
    Recharge this card and discard a spell to add 1d4 to a combat check at your location.

    Allies
    Spoiler:
    Mayor Kendra Deverin
    RotR
    Ally B
    Traits:
    Human
    Mayor
    To Acquire:
    Charisma
    Diplomacy 10
    Banish this card to examine your location deck and then shuffle it.

    Spoiler:
    Zuvuzeg
    RotR
    Ally 5
    Traits:
    Demon
    Outsider
    To Acquire:
    Arcane
    Divine 18
    If there are no more than 3 cards in your location deck, banish this card to encounter each of them in turn.
    Discard this card to explore your location.

    Spoiler:
    Elven Sharpshooter
    RotR
    Ally 5
    Traits:
    Elf
    Ranger
    To Acquire:
    Charisma
    Diplomacy
    Dexterity
    Ranged 12
    Recharge this card to add 1d6+1 with the Magic trait to your Ranged combat check.
    Discard this card to explore your location.

    Spoiler:
    Clockwork Librarian
    RotR
    Ally 4
    Traits:
    Automaton
    To Acquire:
    Intelligence
    Knowledge 11
    Recharge this card to add 2d8 to your Intelligence or Knowledge check.
    Recharge this card to succeed at your check to acquire a spell.

    Spoiler:
    Pyromaniac Mage
    RotR
    Ally 5
    Traits:
    Human
    Wizard
    To Acquire:
    Charisma
    Diplomacy
    Intelligence
    Arcane 13
    Recharge this card to add 1d6+1 to your Arcane or Divine check; if it is a combat check, also add the Fire trait.
    Discard this card to explore your location.

    Blessings
    Spoiler:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Spoiler:
    Blessing of Desna
    RotR
    Blessing B
    Traits:
    Desna
    Divine
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to recharge a card.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

    Spoiler:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Spoiler:
    Blessing of Gozreh
    RotR
    Blessing 4
    Traits:
    Divine
    Gozreh
    To Acquire:
    Wisdom
    Survival 7
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to close a location.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

    Spoiler:
    Blessing of Desna
    RotR
    Blessing B
    Traits:
    Desna
    Divine
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to recharge a card.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

    Current Hour:

    Shalelu Andosana:
    Shalelu Andosana
    RotR
    Ally B
    Traits:
    Elf
    Scout
    To Acquire:
    Wisdom
    Perception 6
    OR Charisma
    Diplomacy 7
    Recharge this card to add 1d4 to a Ranged combat check.
    Reveal this card on your turn to examine the top card of your location deck; then recharge this card, or discard it to encounter the revealed card.

    Hours Remaining: 23

    Hourglass

    Hourglass Cards/Turn Order:
    Hourglass Card 1 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 1 Meliski/Zalarian
    Morgiv
    RotR
    Ally 6
    Traits:
    Enshrouded
    To Acquire:
    Charisma
    Diplomacy 13
    Discard this card to examine the bottom 3 cards of a location deck. You may put them back in any order.
    Discard this card to explore your location.
    Hourglass Card 2 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 2 Reiko/eddiephlash
    Conna the Wise
    RotR
    Ally 4
    Traits:
    Giant
    Sorcerer
    To Acquire:
    Charisma
    Diplomacy 9
    Banish this card to examine the top 3 cards of a location deck.
    Banish this card to move to another location and explore it.
    Hourglass Card 3 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 3 Zadim/AAUGHWHY
    Blessing of Erastil
    RotR
    Blessing B
    Traits:
    Divine
    Erastil
    To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to a Dexterity-based combat check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 4 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 4 Ezren/Matsu_Kurisu
    Blessing of Erastil
    RotR
    Blessing B
    Traits:
    Divine
    Erastil
    To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to a Dexterity-based combat check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 5 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 5 Estra/Bigguyinblack
    Blessing of Pharasma
    RotR
    Blessing B
    Traits:
    Divine
    Pharasma
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to a check if a spell was played during that check.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 6 Agna/Grimsnik:
    Spoiler:
    Hourglass Card 6 Agna/Grimsnik
    Blessing of Desna
    RotR
    Blessing B
    Traits:
    Desna
    Divine
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to recharge a card.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Hourglass Card 7 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 7 Meliski/Zalarian
    Blessing of Norgorber
    RotR
    Blessing 3
    Traits:
    Divine
    Norgorber
    To Acquire:
    Bury any card
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to acquire a boon.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 8 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 8 Reiko/eddiephlash
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 9 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 9 Zadim/AAUGHWHY
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 10 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 10 Ezren/Matsu_Kurisu
    Blessing of Calistria
    RotR
    Blessing B
    Traits:
    Divine
    Calistria
    To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Dexterity check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 11 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 11 Estra/Bigguyinblack
    Blessing of Gorum
    RotR
    Blessing B
    Traits:
    Divine
    Gorum
    To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a Strength-based combat check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 12 Agna/Grimsnik:
    Spoiler:
    Hourglass Card 12 Agna/Grimsnik
    Blessing of Nethys
    RotR
    Blessing 6
    Traits:
    Divine
    Nethys
    To Acquire:
    Wisdom
    Perception 8
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 13 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 13 Meliski/Zalarian
    Blessing of Gozreh
    RotR
    Blessing 4
    Traits:
    Divine
    Gozreh
    To Acquire:
    Wisdom
    Survival 7
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to close a location.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 14 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 14 Reiko/eddiephlash
    Blessing of Shelyn
    RotR
    Blessing B
    Traits:
    Divine
    Shelyn
    To Acquire:
    Wisdom 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Wisdom check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 15 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 15 Zadim/AAUGHWHY
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 16 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 16 Ezren/Matsu_Kurisu
    Blessing of Pharasma
    RotR
    Blessing B
    Traits:
    Divine
    Pharasma
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to a check if a spell was played during that check.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 17 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 17 Estra/Bigguyinblack
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 18 Agna/Grimsnik:
    Spoiler:
    Hourglass Card 18 Agna/Grimsnik
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 19 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 19 Meliski/Zalarian
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 20 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 20 Reiko/eddiephlash
    Blessing of Lamashtu
    RotR
    Blessing 1
    Traits:
    Divine
    Lamashtu
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Bury this card to add 2 dice to a check to defeat a monster.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Hourglass Card 21 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 21 Zadim/AAUGHWHY
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 22 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 22 Ezren/Matsu_Kurisu
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 23 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 23 Estra/Bigguyinblack
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Location #1: Catacombs of Wrath
    At This Location: You may attempt a Wisdom or Perception 7 check to evade a monster.
    When Closing: Summon and defeat a Wrathful Sinspawn henchman.
    When Permanently Closed: On closing, you may shuffle an item from your discard pile into your deck.
    M: 3 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 1
    Located/Displayed Here: Reiko/eddiephlash, Occluding Field

    Reiko has Shalelu Andosana:

    Ally
    Traits: Elf Scout
    To Acquire: Wisdom Perception 6 OR Charisma Diplomacy 7
    Recharge this card to add 1d4 to a Ranged combat check.

    Reveal this card on your turn to examine the top card of your location deck; then recharge this card, or discard it to encounter the revealed card.


    Catacombs of Wrath Card 1:
    Warden of Wind
    RotR
    Monster 6
    Traits:
    Giant
    To Defeat:
    Combat 22
    Damage dealt by the Warden of Wind is dealt to each character at this location.
    Catacombs of Wrath Card 2:
    Werewolf
    RotR
    Monster B
    Traits:
    Lycanthrope
    To Defeat:
    Combat 13
    Before the encounter, examine the top card of the blessings discard pile. If the card is Blessing of the Gods, the difficulty to defeat the Werewolf is increased by 3.
    Catacombs of Wrath Card 3:
    Enchanter
    RotR
    Monster B
    Traits:
    Human
    Sorcerer
    Veteran
    To Defeat:
    Combat 8
    The difficulty to defeat the Enchanter is increased by the adventure deck number of the current scenario, if any.
    Before the encounter, the Enchanter deals 1 Force damage to you.
    After the encounter, the Enchanter deals 1 Fire damage to you.
    Catacombs of Wrath Card 4:
    Headband of Inspired Wisdom
    RotR
    Item 4
    Traits:
    Accessory
    Magic
    To Acquire:
    Wisdom 7
    Reveal this card to add 2 to your Wisdom check. You may play another item on this check.
    Catacombs of Wrath Card 5:
    Occluding Field
    RotR
    Barrier 6
    Traits:
    Arcane
    Magic
    Obstacle
    To Defeat:
    Constitution
    Fortitude 15
    Each character at this location encounters the Occluding Field. Any character may reveal a boon with the Sihedron trait to evade the barrier; if all characters at the location do so, banish the barrier. Characters who fail to defeat the barrier are dealt 1d4+1 Force damage that may not be reduced.
    If defeated, shuffle the barrier into a random other open location deck. If there are no other open locations, banish the barrier.
    Catacombs of Wrath Card 6:
    Baykok
    None
    Henchman 6
    Type: Monster
    Traits:
    Undead
    To Defeat:
    Combat 24
    The Baykok is immune to the Mental and Poison traits.
    Before you act, each other character must succeed at a Wisdom 9 check or that character may not play cards or use powers during this encounter.
    After you act, the Baykok deals 1d4 Ranged Combat damage to you.
    If defeated, you may immediately attempt to close the location this henchman came from.

    Location #2: Ravenous Crypts of Gluttony
    Closed
    When Permanently Closed: While you are here, your hand size is increased by 2.
    M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
    Located/Displayed Here: Agna/Grimsnik, Meliski/Zalarian,
    Meliski has Morgiv:

    Ally
    Traits: Enshrouded
    To Acquire: Charisma Diplomacy 13
    Discard this card to examine the bottom 3 cards of a location deck. You may put them back in any order.
    Discard this card to explore your location.

    Location #3: Runewell
    Closed
    When Permanently Closed: At the start of your turn, bury a card of your choice.
    M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
    Located/Displayed Here:

    Location #4: Shimmering Veils of Pride
    At This Location: When you succeed at a check, recharge a card.
    When Closing: Succeed at a Wisdom or Perception 12 check.
    When Permanently Closed: On closing, you may put any of your buried cards back in your hand.
    M: 2 Ba: 1 W: 1 Sp: 1 Ar: 1 I: 1 Al: 1 Bl: 1 ?: 2
    Located/Displayed Here: Avalance, BotG, Force Sling +3, Entropy Shield,Ogre, Svevenka

    Shimmering Veils of Pride Card 1:
    Baykok
    None
    Henchman 6
    Type: Monster
    Traits:
    Undead
    To Defeat:
    Combat 24
    The Baykok is immune to the Mental and Poison traits.
    Before you act, each other character must succeed at a Wisdom 9 check or that character may not play cards or use powers during this encounter.
    After you act, the Baykok deals 1d4 Ranged Combat damage to you.
    If defeated, you may immediately attempt to close the location this henchman came from.
    Shimmering Veils of Pride Card 2:
    Potion of Energy Resistance
    RotR
    Item B
    Traits:
    Alchemical
    Liquid
    To Acquire:
    Intelligence
    Craft 4
    Banish this card and choose a character at your location. Reduce Acid, Cold, Electricity, or Fire damage dealt to that character by 4.
    Shimmering Veils of Pride Card 3:
    Avalanche
    RotR
    Barrier 6
    Traits:
    Cold
    Obstacle
    To Defeat:
    Dexterity
    Acrobatics
    Wisdom
    Survival 16
    When the Avalanche is encountered for the first time, each character at this location encounters it. Each character who defeats the barrier is dealt 1 Cold damage; each character who does not is dealt 2 Cold damage. If any character fails to defeat the Avalanche, if is undefeated; put it faceup on the location deck. Characters at this location encounter this card as their exploration, and may not move or be moved until the Avalanche is defeated.
    Shimmering Veils of Pride Card 4:
    Disintegrate
    RotR
    Spell 5
    Traits:
    Arcane
    Attack
    Magic
    To Acquire:
    Intelligence
    Arcane 14
    For your combat check, discard this card to roll your Arcane die + 4d6. If you defeat a non-Villain monster when playing this spell, banish that monster, even if it would otherwise be undefeated.
    Discard this card to defeat a barrier with the Lock or Obstacle trait.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 16 check to recharge this card instead of discarding it.
    Shimmering Veils of Pride Card 5:
    Svevenka
    RotR
    Ally 6
    Traits:
    Druid
    Nymph
    To Acquire:
    Charisma
    Diplomacy
    Wisdom
    Survival 12
    Banish this card to shuffle 1d4+1 random cards from your discard pile into your deck.
    Banish this card to explore your location, adding 2 to any combat checks made during this exploration.
    Shimmering Veils of Pride Card 6:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Shimmering Veils of Pride Card 7:
    Entropy Shield
    RotR
    Armor 6
    Traits:
    Arcane
    Magic
    Offhand
    Shield
    To Acquire:
    Constitution
    Fortitude 10
    If you played a weapon with the 2-Handed trait on this check, you may not play this card.
    Bury this card to defeat a barrier with the Lock trait.
    Reveal this card to reduce Combat damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check.
    If you are proficient with light armors, you may recharge this card when you reset your hand.
    Shimmering Veils of Pride Card 8:
    Ogre
    RotR
    Monster B
    Traits:
    Giant
    Ogre
    To Defeat:
    Combat 14
    If undefeated, the Ogre deals 1 Combat damage to each other character at this location.
    Shimmering Veils of Pride Card 9:
    Blessing of Norgorber
    RotR
    Blessing 3
    Traits:
    Divine
    Norgorber
    To Acquire:
    Bury any card
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to acquire a boon.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Shimmering Veils of Pride Card 10:
    Frost Worm
    RotR
    Monster 6
    Traits:
    Worm
    To Defeat:
    Combat 21
    The Frost Worm is immune to the Cold trait.
    Add 1 die to checks to defeat the Frost Worm with the Fire trait.
    If defeated, each character at this location attempts a Dexterity or Acrobatics 14 check. Characters who succeed are dealt 1 Cold damage; characters who fail are dealt 1 Combat damage and 1 Cold damage.
    If undefeated, put the Frost Worm faceup on this location deck; characters may not move or be moved from this location as long as the Frost Worm is faceup on the deck.
    Shimmering Veils of Pride Card 11:
    Force Sling +3
    RotR
    Weapon 6
    Traits:
    Bludgeoning
    Magic
    Ranged
    Sling
    To Acquire:
    Dexterity
    Ranged 10
    For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d6+3; you may additionally discard this card to add another 4d4 with the Force trait.

    Location #5: Festering Maze of Sloth
    At This Location: You may play no more than 1 card per check, regardless of type.
    When Closing: Succeed at a Constitution or Fortitude 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 1 W: 0 Sp: 1 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 2
    Located/Displayed Here: Ezren/Matsu_Kurisu, Detect Evil, Sihedron Ring, Baykok
    Festering Maze of Sloth Card 1:
    Sinspawn Axeman
    RotR
    Monster 5
    Traits:
    Aberration
    Fighter
    To Defeat:
    Combat 19
    Damage dealt by the Sinspawn Axeman is increased by 1d4-1.
    Festering Maze of Sloth Card 2:
    Blessing of Iomedae
    RotR
    Blessing B
    Traits:
    Divine
    Iomedae
    To Acquire:
    Charisma 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Charisma check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Festering Maze of Sloth Card 3:
    Shining Child
    RotR
    Monster 5
    Traits:
    Outsider
    To Defeat:
    Combat 20
    The Shining Child is immune to the Fire and Poison traits.
    All damage dealt by the Shining Child is Fire damage.
    Festering Maze of Sloth Card 4:
    Detect Evil
    RotR
    Spell B
    Traits:
    Divine
    Magic
    To Acquire:
    Wisdom
    Divine 4
    During your turn discard this card to examine the top card of your location deck. If it is a monster other than a henchman or villain, you may immediately encounter it.
    If you do not have the Divine skill, banish this card.
    Succeed at a Divine 6 check to recharge this card instead of discarding it.
    Festering Maze of Sloth Card 5:
    Baykok
    None
    Henchman 6
    Type: Monster
    Traits:
    Undead
    To Defeat:
    Combat 24
    The Baykok is immune to the Mental and Poison traits.
    Before you act, each other character must succeed at a Wisdom 9 check or that character may not play cards or use powers during this encounter.
    After you act, the Baykok deals 1d4 Ranged Combat damage to you.
    If defeated, you may immediately attempt to close the location this henchman came from.
    Festering Maze of Sloth Card 6:
    Sihedron Ring
    RotR
    Item 6
    Traits:
    Accessory
    Magic
    Sihedron
    To Acquire:
    Constitution
    Fortitude 7
    OR Arcane 9
    Reveal this card to reduce damage dealt to you by 2. You may play another item on this check.
    Festering Maze of Sloth Card 7:
    Disjunction Pulse
    RotR
    Barrier 5
    Traits:
    Arcane
    Magic
    Trap
    To Defeat:
    Dexterity
    Disable 15
    If your check to defeat the Disjunction Pulse fails by 3 or more, each character at this location must recharge every card with the Magic trait in her hand.

    Location #6: Iron Cages of Lust
    At This Location: Add 2 to your checks to acquire allies.
    If you fail to acquire an ally, bury an ally from your hand, if you have one.
    When Closing: Succeed at a Charisma or Diplomacy 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 2 Al: 2 Bl: 0 ?: 4
    Located/Displayed Here: None
    Iron Cages of Lust Card 1 (Blessing of Lamashtu):
    Blessing of Lamashtu
    RotR
    Blessing 1
    Traits:
    Divine
    Lamashtu
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Bury this card to add 2 dice to a check to defeat a monster.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Iron Cages of Lust Card 2 (Father Zantus):
    Father Zantus
    RotR
    Ally B
    Traits:
    Cleric
    Divine
    Human
    To Acquire:
    Wisdom
    Divine 6
    OR Charisma
    Diplomacy 7
    Recharge this card to add 1d4 to your Divine check.
    Bury this card to recharge 1d4+1 random cards from your discard pile.
    Iron Cages of Lust Card 3 (Mountaineer):
    Mountaineer
    RotR
    Ally 6
    Traits:
    Hireling
    Human
    To Acquire:
    Wisdom
    Survival 10
    OR Charisma
    Diplomacy 13
    Reveal this card to add 2d8 to a Survival check.
    Recharge this card to reduce damage dealt to your by 3.
    Discard this card to explore your current location.
    Iron Cages of Lust Card 4:
    Hill Giant
    RotR
    Monster 4
    Traits:
    Giant
    To Defeat:
    Combat 15
    Damage dealt by the Hill Giant is dealt to each character at this location.
    Iron Cages of Lust Card 5:
    Mercenary
    RotR
    Monster B
    Traits:
    Human
    Veteran
    Warrior
    To Defeat:
    Combat 10
    The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any.
    Iron Cages of Lust Card 6:
    Blessing of Gorum
    RotR
    Blessing B
    Traits:
    Divine
    Gorum
    To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a Strength-based combat check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Iron Cages of Lust Card 7:
    Icy Ledge
    RotR
    Barrier 6
    Traits:
    Cold
    Obstacle
    To Defeat:
    Dexterity
    Disable 14
    OR Wisdom
    Survival 16
    If undefeated, you are dealt 1 Cold damage; move to a random other location, reset your hand, and end your turn.
    Iron Cages of Lust Card 8:
    Baykok
    None
    Henchman 6
    Type: Monster
    Traits:
    Undead
    To Defeat:
    Combat 24
    The Baykok is immune to the Mental and Poison traits.
    Before you act, each other character must succeed at a Wisdom 9 check or that character may not play cards or use powers during this encounter.
    After you act, the Baykok deals 1d4 Ranged Combat damage to you.
    If defeated, you may immediately attempt to close the location this henchman came from.
    Iron Cages of Lust Card 9:
    Bracers of Greater Protection
    RotR
    Item 4
    Traits:
    Accessory
    Magic
    To Acquire:
    Wisdom
    Survival
    Constitution
    Fortitude 5
    Recharge this card to reduce Combat damage dealt to you by 3.
    Iron Cages of Lust Card 10:
    Potion of Healing
    RotR
    Item B
    Traits:
    Alchemical
    Healing
    Liquid
    To Acquire:
    Intelligence
    Craft 5
    Banish this card and choose a character at your location. That character may shuffle 1d4 random cards from his discard pile into his deck.
    Iron Cages of Lust Card 11:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Location #7: Halls of Wrath
    Closed
    M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
    Located/Displayed Here: Estra/Bigguyinblack,
    Estra has Conna the Wise:

    Ally
    Traits: Giant Sorcerer
    To Acquire: Charisma Diplomacy 9
    Banish this card to examine the top 3 cards of a location deck.
    Banish this card to move to another location and explore it.

    Location #8: Abjurant Halls of Envy
    At This Location: You may not play spells.
    When Closing: Bury your hand.
    When Permanently Closed: On closing, each character at this location takes 1 Force damage.
    M: 1 Ba: 2 W: 1 Sp: 0 Ar: 1 I: 0 Al: 0 Bl: 0 ?: 2
    Located/Displayed Here: Zadim/AAUGHWHY, Occluding Field

    Abjurant Halls of Envy Card 1:
    Scarlet Walker
    RotR
    Monster 6
    Traits:
    Outsider
    To Defeat:
    Combat 20
    The Scarlet Walker is immune to the Acid, Cold, and Poison traits.
    Add 1 die to checks to defeat the Scarlet Walker with the Electricity trait.
    Before the encounter, succeed at a Constitution or Fortitude 12 check or bury 1d4 random cards from your discard pile.
    Succeed at an Arcane or Divine 12 check or you may not play spells with the Attack trait.
    Abjurant Halls of Envy Card 2:
    Acidic Sling +3
    RotR
    Weapon 5
    Traits:
    Bludgeoning
    Magic
    Ranged
    Sling
    To Acquire:
    Dexterity
    Ranged 10
    For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d6+3; you may additionally discard this card to add another 3d4 with the acid trait.
    Abjurant Halls of Envy Card 3:
    Baykok
    None
    Henchman 6
    Type: Monster
    Traits:
    Undead
    To Defeat:
    Combat 24
    The Baykok is immune to the Mental and Poison traits.
    Before you act, each other character must succeed at a Wisdom 9 check or that character may not play cards or use powers during this encounter.
    After you act, the Baykok deals 1d4 Ranged Combat damage to you.
    If defeated, you may immediately attempt to close the location this henchman came from.
    Abjurant Halls of Envy Card 4:
    Occluding Field
    RotR
    Barrier 6
    Traits:
    Arcane
    Magic
    Obstacle
    To Defeat:
    Constitution
    Fortitude 15
    Each character at this location encounters the Occluding Field. Any character may reveal a boon with the Sihedron trait to evade the barrier; if all characters at the location do so, banish the barrier. Characters who fail to defeat the barrier are dealt 1d4+1 Force damage that may not be reduced.
    If defeated, shuffle the barrier into a random other open location deck. If there are no other open locations, banish the barrier.
    Abjurant Halls of Envy Card 5:
    Invincible Breastplate
    RotR
    Armor 5
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 11
    Recharge this card to reduce damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, discard this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.
    Abjurant Halls of Envy Card 6:
    Large Chest
    RotR
    Barrier B
    Traits:
    Cache
    Lock
    Veteran
    To Defeat:
    Dexterity
    Disable 9
    OR Strength
    Melee 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
    If defeated, add 1d4 random weapons from the box to your hand.
    If undefeated, you may banish this barrier.
    Abjurant Halls of Envy Card 7:
    Nosferatu
    None
    Villain 6
    Type: Monster
    Traits:
    Undead
    To Defeat:
    Combat 25
    THEN Combat 27
    OR Wisdom
    Divine 19
    The Nosferatu is immune to the Mental and Poison traits.
    If undefeated, you are dealt 1d6 Combat damage for each other character at your location.


  • Deck Handler

    Hourglass: Blessing of Erastil

    Move: Location #4: Shimmering Veils of Pride

    Shimmering Veils of Pride Card 1:

    Baykok:

    None
    Henchman 6
    Type: Monster
    Traits:
    Undead
    To Defeat:
    Combat 24
    The Baykok is immune to the Mental and Poison traits.
    Before you act, each other character must succeed at a Wisdom 9 check or that character may not play cards or use powers during this encounter.
    After you act, the Baykok deals 1d4 Ranged Combat damage to you.
    If defeated, you may immediately attempt to close the location this henchman came from.

    Combat 24: 2d10 + 6 + 2d8 + 1d4 + 2 + 2 ⇒ (5, 7) + 6 + (8, 7) + (4) + 2 + 2 = 41 Discard Blessing of Cayden Cailean. Reveal Fury's Trident, Belt of Physical Might and Monkey. Recharge Verminbane Warhammer for succeeding check.

    AYA damage: 1d4 ⇒ 4

    Pausing for discussion


    Deck Handler

    perception 12: 3d8 + 5 + 1d4 + 2 ⇒ (1, 6, 7) + 5 + (1) + 2 = 22 Discard blessing of gozreh and reveal monkey. Recharge Eagle for succeeding check.

    WPC- nothing buried

    Agna wrote:

    Hand: Sawtooth Saber, Fury's Trident, Monkey, Lyrune-quah Moon Maiden, Belt of Physical Might, Dread Helm, Hippogriff,

    Displayed: Shoanti Barbarian Hide,
    Deck: 9 Discard: 5 Buried: 0
    Hero Points: 5
    "NOTES:
    Available Support: Blessings are available for use.
    Other: Re-roll: Available. Playmat: Available"

    "

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Wyrmsmite, Blessing of Gorum, Pig, Lizard, Fanged Falchion
    Recharged: Blessing of the Gods, Droogami (core), Verminbane Warhammer, Eagle,
    Discard Pile: Ruan Mirukova, Blessing of Cayden Cailean, Wayfinder (core), Blessing of Nethys, Blessing of Gozreh,
    Buried Pile:
    "
    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Melee (Str +2)
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☑ +1 ☑ +2
    Perception (Wisdom +3)
    Survival (Wisdom +3)
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armor, Weapons
    POWERS:
    Role: Beastmaster
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☐+1)([]+2) and that card's traits to your combat check.
    ☐ Add 2 (☐ 4) to your check to acquire a boon that has the Animal trait.
    [X] You may reveal an ally that has the Animal trait to add 1d4 ([x]+1) ([x]+2) to your check.
    At the end of your turn, you may examine the top ([x ]or bottom) card of your location deck
    ☐ When you play a blessing that adds to your Wisdom check, you may add a d12 instead of the normal die.

    Shimmering Veils of Pride closed

    Liberty's Edge

    Male Dwarf | My Deck Handler Bard Brawler / UM (12789-1001)

    Out of Turn Updates: Agna's EOT will recharge a card (Bolstering Armor) to move to Iron Cages of Lust

    Turn Order: Meliski, Reiko, Zadim, Ezren, Estra, Agna
    if random character, using Self as #1

    Turn: 11 - Blessing of Erastil
    SOT:
    May examine top card of local character; then you may exchange it for a card in my hand.

    Will use Morgiv to examine bottom 3 cards/rearrange (Keep same):
    Iron Cages of Lust Card 11: Blessing of the Gods
    Iron Cages of Lust Card 10: Potion of healing
    Iron Cages of Lust Card 9: Bracers of Greater Protection

    Give Card: None
    Meliski is healed for 1: (Reiko's Swipe). Deck shuffled.

    Short Rest?:
    For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck. Note this reward on your Chronicle sheet.

    Move: Stay at Iron Cages of Lust and reveal Fortune-teller and choose Boon

    Blessing of Lamashtu:

    RotR Blessing 1
    Traits: Divine Lamashtu
    To Acquire: Intelligence Arcane Divine 5
    Discard this card to add 1 die to a check. Bury this card to add 2 dice to a check to defeat a monster. Discard this card to explore your location. If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

    Divine Check DC 5: 1d10 + 4 ⇒ (3) + 4 = 7 Auto Success

    Location Powers: Add 2 to your checks to acquire allies. If you fail to acquire an ally, bury an ally from your hand, if you have one.

    Will use power to explore Bottom Card - Blessing of the Gods and automatically acquire

    After exploring bottom card, will choose to shuffle deck

    Will discard a2Cleric of Nethys to examine and rearrange top 2 cards of location and explore
    Will put Bracers of Greater Protection onto top of location deck to explore first
    Will put Icy Ledge below top card of location deck

    Bracers of Greater Protection:

    RotR Item 4
    Traits: Accessory Magic
    To Acquire: Wisdom Survival Constitution Fortitude 5
    Recharge this card to reduce Combat damage dealt to you by 3.

    Constitution Check DC 5: 1d6 + 0 ⇒ (5) + 0 = 5 Success

    Will discard BotG to explore

    Icy Ledge:

    RotR Barrier 6
    Traits: Cold Obstacle
    To Defeat: Dexterity Disable 14 OR Wisdom Survival 16
    If undefeated, you are dealt 1 Cold damage; move to a random other location, reset your hand, and end your turn.

    Will discard blessing of abadar and recharge old salt
    Disable Check DC 14: 1d6 + 2 + 2d6 + 6 ⇒ (4) + 2 + (3, 1) + 6 = 16 Success

    Will discard Blessing of Lamashtu to explore

    Mercenary:

    RotR Monster B
    Traits: Human Veteran Warrior
    To Defeat: Combat 10
    The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any.

    Will cast Dominate to evade and search deck for a boon to draw
    Cards in Location:
    Mercenary, Baykok, Hill Giant, Mountaineer, Father Zantus, Potion of healing, Blessing of Gorum..will draw Mountaineer

    Will discard Mountaineer to explore

    Hill Giant:

    RotR Monster 4
    Traits: Giant
    To Defeat: Combat 15
    Damage dealt by the Hill Giant is dealt to each character at this location.

    If non-villain monster, may ignore BYA
    Cloudburst Spell Combat Check DC 15: 3d6 + 1d10 + 4 + 1d4 ⇒ (1, 2, 3) + (6) + 4 + (1) = 17 Monster defeated
    After the encounter, I will not move

    Reminder of Scenario changes:
    2-6C: THE OPUS SUNDERED
  • After setting out the locations, display the ally Conna the Wise
    next to the Runewell; display the ally Morgiv next to the Ravenous
    Crypts of Gluttony, and display the ally Shalelu Andosana next to the Catacombs of Wrath.
  • When you encounter a card at a location that has one of the listed allies displayed, you may display the ally next to your character. While you have a listed ally displayed next to your character, you may use its first power once per turn; do not banish, discard, or recharge it. For your give a card step, you may display the ally next to your location or next to another character at your location. If any of the named allies are displayed at the same location or are displayed next to characters that are at the same location, you lose the scenario.
  • Meliski ends his turn.

    Meliski attempts to recover all cards in his Recovery pile.
    Dominate: Arcane (with Tome) 14: 1d10 + 4 + 1d4 ⇒ (10) + 4 + (1) = 15 -> Dominate recharged .
    s2Cloudburst: Arcane (with Tome) 13: 1d10 + 4 + 1d4 ⇒ (10) + 4 + (3) = 17 -> s2Cloudburst recharged .

    Meliski resets his hand discarding bracers of greater protection.

    "

    Meliski wrote:

    Hand: Binder's Tome, Fortune-Teller, BoSivanah, Marked Cards, s4Fire Snake, BoMilani, Bolstering Armor, Blessing of the All-Seeing Eye,

    Displayed: Morgiv, Eagle Aerie,
    Deck: 9 Discard: 9 Buried: 0
    Hero Points: 7
    Reroll used last: 2-5E HP last used: 2-6A
    NOTES:
    Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Reiko's Swipe, Emerald Codex, 2 BoAbadar, Samisen of Oracular Vision, BoThoth, s6Scrying
    Recharged: Old Salt, Dominate, s2Cloudburst,
    Discard Pile: Wayfarer, Vampire Bat, s3Life Leech, al2Cleric of Nethys, Blessing of the Gods, 1 BoAbadar, Blessing of Lamashtu, Mountaineer, Bracers of Greater Protection,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2
    Dexterity d6 ☑ +1 ☐ +2 ☐ +3
    - Disable: Dexterity +2
    Constitution d6 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d10 ☑ +1 ☑ +2 ☑ +3
    - Arcane: Charisma +1
    - Diplomacy: Charisma +1
    - Divine: Charisma +1

    Favored Card: My Choice (Usually Item)
    Hand Size: 5 ☑ 6 ☑ 7 ☑ 8
    Proficiencies:
    Arcane, Divine, Instrument
    POWERS:
    When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
    On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
    ☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
    ☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
    [ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.

    "

    Will discard Marked Cards to examine/order cards at Catacombs of Wrath and reorder by putting Henchman as 4th card (unless Reiko wants to switch)
    Catacombs of Wrath Card 6: Baykok
    Catacombs of Wrath Card 5: Occluding Field
    Catacombs of Wrath Card 4: Headband of Inspired Wisdom

    [u]Summary[/u]
    Current Location: Iron Cages of Lust
    Acquired: few
    Banished: few
    Examined: few
    Random Card(s) Used: None
    Displayed: None
    Other Player(s) Resources Used: None
    Actions needed by other Player(s): Reiko may choose to leave Baykok on bottom


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    During This Adventure: Player Hands

    During This Scenario: 2-6C: THE OPUS SUNDERED

  • After setting out the locations, display the ally Conna the Wise
    next to the Runewell; display the ally Morgiv next to the Ravenous
    Crypts of Gluttony, and display the ally Shalelu Andosana next to the Catacombs of Wrath.
  • When you encounter a card at a location that has one of the listed allies displayed, you may display the ally next to your character. While you have a listed ally displayed next to your character, you may use its first power once per turn; do not banish, discard, or recharge it. For your give a card step, you may display the ally next to your location or next to another character at your location. If any of the named allies are displayed at the same location or are displayed next to characters that are at the same location, you lose the scenario.

    Additional Rules: VILLAIN: NOSFERATU
    HENCHMEN: BAYKOKS

    Others :

    Scenario Level (#): 6

    Turn: 12, Reiko/eddiephlash

    Random Cards:

    Monsters
    Spoiler:
    Roc
    RotR
    Monster 4
    Traits:
    Animal
    To Defeat:
    Combat 17
    If undefeated, move to a random open location and shuffle the Roc into that deck.

    Spoiler:
    Scout
    RotR
    Monster B
    Traits:
    Human
    Ranger
    Veteran
    To Defeat:
    Combat 8
    The difficulty to defeat the Scout is increased by the adventure deck number of the current scenario, if any.
    Before the encounter, the Scout deals 1d4-1 Ranged Combat damage to you.

    Spoiler:
    Zombie Giant
    RotR
    Monster B
    Traits:
    Undead
    Zombie
    To Defeat:
    Combat 13
    The Zombie Giant is immune to the Mental and Poison traits.
    If undefeated, after the encounter, discard the top card of your deck.

    Spoiler:
    Ghoul Bat
    RotR
    Monster 4
    Traits:
    Undead
    To Defeat:
    Combat 17
    Bury any card with the Magic trait played during this encounter, unless that card would be banished.

    Spoiler:
    Cave Bear
    RotR
    Monster 4
    Traits:
    Animal
    To Defeat:
    Combat 16
    Damage dealt by the Cave Bear is increased by 1d4-1.

    Barriers
    Spoiler:
    Reduction Field
    RotR
    Barrier 4
    Traits:
    Arcane
    Magic
    Trap
    To Defeat:
    Constitution
    Fortitude
    Dexterity
    Disable 13
    If undefeated, leave this card faceup next to the location deck. While it is there, the difficulty of Strength and Melee check at this location is increased by 4. Any character ending her turn at this location may attempt an Arcane or Divine 12 check to banish this card.

    Spoiler:
    Reduction Field
    RotR
    Barrier 4
    Traits:
    Arcane
    Magic
    Trap
    To Defeat:
    Constitution
    Fortitude
    Dexterity
    Disable 13
    If undefeated, leave this card faceup next to the location deck. While it is there, the difficulty of Strength and Melee check at this location is increased by 4. Any character ending her turn at this location may attempt an Arcane or Divine 12 check to banish this card.

    Spoiler:
    Crushing Door
    RotR
    Barrier 5
    Traits:
    Trap
    To Defeat:
    Dexterity
    Disable 13
    If undefeated, each character at this location must succeed at a Dexterity or Acrobatics 12 check or be dealt 1d4+1 Combat damage.

    Spoiler:
    Ambush
    RotR
    Barrier B
    Traits:
    Skirmish
    Veteran
    To Defeat:
    Wisdom
    Perception
    Dexterity
    Acrobatics 9
    The dif?culty to defeat is increased by the scenario's adventure deck number.
    If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

    Spoiler:
    Avalanche
    RotR
    Barrier 6
    Traits:
    Cold
    Obstacle
    To Defeat:
    Dexterity
    Acrobatics
    Wisdom
    Survival 16
    When the Avalanche is encountered for the first time, each character at this location encounters it. Each character who defeats the barrier is dealt 1 Cold damage; each character who does not is dealt 2 Cold damage. If any character fails to defeat the Avalanche, if is undefeated; put it faceup on the location deck. Characters at this location encounter this card as their exploration, and may not move or be moved until the Avalanche is defeated.

    Weapons
    Spoiler:
    Flaming Icy Axe +1
    RotR
    Weapon 6
    Traits:
    Axe
    Magic
    Melee
    Slashing
    To Acquire:
    Strength
    Melee 11
    For your combat check, reveal this card to roll your Strength or Melee die + 1d12+1; you may additionally discard this card to add another 2d6 with the Cold or Fire trait. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

    Spoiler:
    Greatclub +3
    RotR
    Weapon 4
    Traits:
    2-Handed
    Bludgeoning
    Club
    Magic
    Melee
    To Acquire:
    Strength
    Melee 13
    For your combat check, reveal this card to roll your Strength or Melee die + 1d10+3; you may additionally discard this card to add your unmodified Strength die. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

    Spoiler:
    Warhammer +1
    RotR
    Weapon B
    Traits:
    Bludgeoning
    Hammer
    Magic
    Melee
    To Acquire:
    Strength
    Melee 9
    For your combat check, reveal this card to roll your Strength or Melee die + 1d8+1; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

    Spoiler:
    Flaming Ranseur +3
    RotR
    Weapon 5
    Traits:
    2-Handed
    Magic
    Melee
    Polearm
    Slashing
    To Acquire:
    Strength
    Melee 12
    For your combat check, reveal this card to use your Strength or Melee skill + 2d4+3; you may additionally discard this card to add another 1d10 and the Fire trait. If not proficient with weapons, the difficulty of this check is increased by 4. If you would fail this check, you may discard this card to reroll the dice; take the new result.

    Spoiler:
    Spiked Chain
    RotR
    Weapon B
    Traits:
    Chain
    Finesse
    Melee
    Piercing
    To Acquire:
    Strength
    Melee 8
    For your combat check, reveal this card to roll your Strength or Melee die + 2d4; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
    If you fail a combat check with this weapon, you may discard this card to ignore the result and reroll the dice. You must take the second result.

    Spells
    Spoiler:
    Raise Dead
    RotR
    Spell 5
    Traits:
    Divine
    Magic
    To Acquire:
    Wisdom
    Divine 12
    Discard this card and choose a dead character. His player shuffles 10 of his buried cards at random into his character deck and draws a new hand. The character is no longer dead.
    After playing this card, if you do not ave the Divine skill, banish it; otherwise, you may succeed at a Divine 14 check to recharge this card instead of discarding it.

    Spoiler:
    Mirror Image
    RotR
    Spell B
    Traits:
    Arcane
    Magic
    To Acquire:
    Intelligence
    Arcane 6
    If a monster deals damage to you, you may display this card, even if you have played another spell on this check. Roll 1d4; on a result other than 1, reduce the damage to 0. Do this each time a monster deals damage to you. Discard this card at the end of the turn.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 8 check to recharge this card instead of discarding it.

    Spoiler:
    Restoration
    RotR
    Spell 4
    Traits:
    Divine
    Magic
    To Acquire:
    Wisdom
    Divine 12
    Discard this card and choose a character at your location to add the top 2 cards of his deck to his hand. You may not play this card during an encounter
    If you do not have the Divine skill, banish this card.
    Succeed at a Divine 14 check to recharge this card instead of discarding it.

    Spoiler:
    Charm Person
    RotR
    Spell B
    Traits:
    Arcane
    Magic
    Mental
    To Acquire:
    Intelligence
    Arcane 4
    Bury this card to draw 1 random Human ally from the box and add it to your hand.
    If you do not have the Arcane skill, banish this card.

    Spoiler:
    Corrosive Storm
    RotR
    Spell 6
    Traits:
    Acid
    Arcane
    Attack
    Magic
    To Acquire:
    Intelligence
    Arcane 12
    Place this card in front of you when a character encounters a bane. Any character who encounters a monster this turn adds 2d6 with the Acid trait to her combat check. Discard this card at the end of this turn, and every other character takes 1 Acid damage.
    Succeed at an Arcane 14 check to recharge this card instead of discarding it.

    Armors
    Spoiler:
    Breastplate of Fire Resistance
    RotR
    Armor 4
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 8
    Recharge this card to reduce Combat or Fire damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.

    Spoiler:
    Breastplate of Fire Resistance
    RotR
    Armor 4
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 8
    Recharge this card to reduce Combat or Fire damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.

    Spoiler:
    Fortress Shield
    RotR
    Armor 6
    Traits:
    Magic
    Offhand
    Shield
    To Acquire:
    Constitution
    Fortitude 9
    If you played a weapon with the 2-Handed trait on this check, you may not play this card.
    Recharge this card to reduce damage dealt to you by 2.
    Bury this card to reduce all damage dealt to you to 0; if you are proficient with light armors, discard this card instead.
    If you are proficient with light armors, you may recharge this card when you reset your hand.

    Spoiler:
    Winged Shield
    RotR
    Armor 5
    Traits:
    Magic
    Offhand
    Shield
    To Acquire:
    Constitution
    Fortitude 10
    If you played a weapon with the 2-handed trait on this check, you may not play this card.
    Reveal this card to reduce Combat damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check.
    Discard this card to move to another location at the end of your turn.
    If you are proficient with light armors, you may recharge this card when you reset your hand.

    Spoiler:
    Invincible Breastplate
    RotR
    Armor 5
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 11
    Recharge this card to reduce damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, discard this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.

    Items
    Spoiler:
    Magic Spyglass
    RotR
    Item 4
    Traits:
    Magic
    Object
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 8
    Reveal this card to add 1 die to any Perception check.
    Discard this card to examine the top 3 cards of your location deck and put them back in any order.

    Spoiler:
    Potion of Energy Resistance
    RotR
    Item B
    Traits:
    Alchemical
    Liquid
    To Acquire:
    Intelligence
    Craft 4
    Banish this card and choose a character at your location. Reduce Acid, Cold, Electricity, or Fire damage dealt to that character by 4.

    Spoiler:
    Greater Luckstone
    RotR
    Item 4
    Traits:
    Magic
    Object
    To Acquire:
    Wisdom
    Survival 5
    Discard this card to add 2 to your check.
    If you would fail a check by 2, you may bury this card to succeed.
    Succeed at a Wisdom or Survival 9 check to recharge this card instead of discarding it.

    Spoiler:
    Headband of Epic Intelligence
    RotR
    Item 5
    Traits:
    Accessory
    Magic
    To Acquire:
    Intelligence 7
    Reveal this card to add 2 to an Intelligence check. You may use another item on this check.

    Spoiler:
    Headband of Inspired Wisdom
    RotR
    Item 4
    Traits:
    Accessory
    Magic
    To Acquire:
    Wisdom 7
    Reveal this card to add 2 to your Wisdom check. You may play another item on this check.

    Allies
    Spoiler:
    Mountaineer
    RotR
    Ally 6
    Traits:
    Hireling
    Human
    To Acquire:
    Wisdom
    Survival 10
    OR Charisma
    Diplomacy 13
    Reveal this card to add 2d8 to a Survival check.
    Recharge this card to reduce damage dealt to your by 3.
    Discard this card to explore your current location.

    Spoiler:
    Bear
    RotR
    Ally 4
    Traits:
    Animal
    To Acquire:
    Wisdom
    Survival 11
    Discard this card to add 2d4 to your combat check.
    Discard this card to explore your location.

    Spoiler:
    Gyukak
    RotR
    Ally 6
    Traits:
    Giant
    Outsider
    Oni
    To Acquire:
    Charisma
    Diplomacy 14
    Reveal this card to explore your current location, adding 2 to checks to defeat banes during this exploration. Then shuffle Gyukak into a random open location deck, or banish Gyukak if there are no open locations.

    Spoiler:
    Clockwork Librarian
    RotR
    Ally 4
    Traits:
    Automaton
    To Acquire:
    Intelligence
    Knowledge 11
    Recharge this card to add 2d8 to your Intelligence or Knowledge check.
    Recharge this card to succeed at your check to acquire a spell.

    Spoiler:
    Mayor Kendra Deverin
    RotR
    Ally B
    Traits:
    Human
    Mayor
    To Acquire:
    Charisma
    Diplomacy 10
    Banish this card to examine your location deck and then shuffle it.

    Blessings
    Spoiler:
    Blessing of Nethys
    RotR
    Blessing 6
    Traits:
    Divine
    Nethys
    To Acquire:
    Wisdom
    Perception 8
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Spoiler:
    Blessing of Shelyn
    RotR
    Blessing B
    Traits:
    Divine
    Shelyn
    To Acquire:
    Wisdom 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Wisdom check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.

    Spoiler:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Spoiler:
    Blessing of Iomedae
    RotR
    Blessing B
    Traits:
    Divine
    Iomedae
    To Acquire:
    Charisma 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Charisma check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

    Spoiler:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Current Hour:

    Blessing of Pharasma:
    Blessing of Pharasma
    RotR
    Blessing B
    Traits:
    Divine
    Pharasma
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to a check if a spell was played during that check.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Hours Remaining: 18

    Hourglass

    Hourglass Cards/Turn Order:
    Hourglass Card 1 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 1 Zadim/AAUGHWHY
    Blessing of Desna
    RotR
    Blessing B
    Traits:
    Desna
    Divine
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to recharge a card.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Hourglass Card 2 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 2 Ezren/Matsu_Kurisu
    Blessing of Norgorber
    RotR
    Blessing 3
    Traits:
    Divine
    Norgorber
    To Acquire:
    Bury any card
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to acquire a boon.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 3 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 3 Estra/Bigguyinblack
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 4 Agna/Grimsnik:
    Spoiler:
    Hourglass Card 4 Agna/Grimsnik
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 5 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 5 Meliski/Zalarian
    Blessing of Calistria
    RotR
    Blessing B
    Traits:
    Divine
    Calistria
    To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Dexterity check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 6 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 6 Reiko/eddiephlash
    Blessing of Gorum
    RotR
    Blessing B
    Traits:
    Divine
    Gorum
    To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a Strength-based combat check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 7 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 7 Zadim/AAUGHWHY
    Blessing of Nethys
    RotR
    Blessing 6
    Traits:
    Divine
    Nethys
    To Acquire:
    Wisdom
    Perception 8
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 8 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 8 Ezren/Matsu_Kurisu
    Blessing of Gozreh
    RotR
    Blessing 4
    Traits:
    Divine
    Gozreh
    To Acquire:
    Wisdom
    Survival 7
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to close a location.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 9 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 9 Estra/Bigguyinblack
    Blessing of Shelyn
    RotR
    Blessing B
    Traits:
    Divine
    Shelyn
    To Acquire:
    Wisdom 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Wisdom check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 10 Agna/Grimsnik:
    Spoiler:
    Hourglass Card 10 Agna/Grimsnik
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 11 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 11 Meliski/Zalarian
    Blessing of Pharasma
    RotR
    Blessing B
    Traits:
    Divine
    Pharasma
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to a check if a spell was played during that check.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 12 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 12 Reiko/eddiephlash
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 13 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 13 Zadim/AAUGHWHY
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 14 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 14 Ezren/Matsu_Kurisu
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 15 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 15 Estra/Bigguyinblack
    Blessing of Lamashtu
    RotR
    Blessing 1
    Traits:
    Divine
    Lamashtu
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Bury this card to add 2 dice to a check to defeat a monster.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Hourglass Card 16 Agna/Grimsnik:
    Spoiler:
    Hourglass Card 16 Agna/Grimsnik
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 17 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 17 Meliski/Zalarian
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 18 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 18 Reiko/eddiephlash
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Location #1: Catacombs of Wrath
    At This Location: You may attempt a Wisdom or Perception 7 check to evade a monster.
    When Closing: Summon and defeat a Wrathful Sinspawn henchman.
    When Permanently Closed: On closing, you may shuffle an item from your discard pile into your deck.
    M: 3 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 1
    Located/Displayed Here: Reiko/eddiephlash, Occluding Field

    Reiko has Shalelu Andosana:

    Ally
    Traits: Elf Scout
    To Acquire: Wisdom Perception 6 OR Charisma Diplomacy 7
    Recharge this card to add 1d4 to a Ranged combat check.

    Reveal this card on your turn to examine the top card of your location deck; then recharge this card, or discard it to encounter the revealed card.


    Catacombs of Wrath Card 1:
    Warden of Wind
    RotR
    Monster 6
    Traits:
    Giant
    To Defeat:
    Combat 22
    Damage dealt by the Warden of Wind is dealt to each character at this location.
    Catacombs of Wrath Card 2:
    Werewolf
    RotR
    Monster B
    Traits:
    Lycanthrope
    To Defeat:
    Combat 13
    Before the encounter, examine the top card of the blessings discard pile. If the card is Blessing of the Gods, the difficulty to defeat the Werewolf is increased by 3.
    Catacombs of Wrath Card 3:
    Enchanter
    RotR
    Monster B
    Traits:
    Human
    Sorcerer
    Veteran
    To Defeat:
    Combat 8
    The difficulty to defeat the Enchanter is increased by the adventure deck number of the current scenario, if any.
    Before the encounter, the Enchanter deals 1 Force damage to you.
    After the encounter, the Enchanter deals 1 Fire damage to you.
    Catacombs of Wrath Card 4 (Baykok):
    Baykok
    None
    Henchman 6
    Type: Monster
    Traits:
    Undead
    To Defeat:
    Combat 24
    The Baykok is immune to the Mental and Poison traits.
    Before you act, each other character must succeed at a Wisdom 9 check or that character may not play cards or use powers during this encounter.
    After you act, the Baykok deals 1d4 Ranged Combat damage to you.
    If defeated, you may immediately attempt to close the location this henchman came from.
    Catacombs of Wrath Card 5 (Occluding Field):
    Occluding Field
    RotR
    Barrier 6
    Traits:
    Arcane
    Magic
    Obstacle
    To Defeat:
    Constitution
    Fortitude 15
    Each character at this location encounters the Occluding Field. Any character may reveal a boon with the Sihedron trait to evade the barrier; if all characters at the location do so, banish the barrier. Characters who fail to defeat the barrier are dealt 1d4+1 Force damage that may not be reduced.
    If defeated, shuffle the barrier into a random other open location deck. If there are no other open locations, banish the barrier.
    Catacombs of Wrath Card 6 (Headband of Inspired Wisdom):
    Headband of Inspired Wisdom
    RotR
    Item 4
    Traits:
    Accessory
    Magic
    To Acquire:
    Wisdom 7
    Reveal this card to add 2 to your Wisdom check. You may play another item on this check.

    Location #2: Ravenous Crypts of Gluttony
    Closed
    When Permanently Closed: While you are here, your hand size is increased by 2.
    M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
    Located/Displayed Here:

    Location #3: Runewell
    Closed
    When Permanently Closed: At the start of your turn, bury a card of your choice.
    M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
    Located/Displayed Here:

    Location #4: Shimmering Veils of Pride
    Closed
    M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
    Located/Displayed Here: Agna/Grimsnik,

    Location #5: Festering Maze of Sloth
    At This Location: You may play no more than 1 card per check, regardless of type.
    When Closing: Succeed at a Constitution or Fortitude 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 1 W: 0 Sp: 1 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 2
    Located/Displayed Here: Ezren/Matsu_Kurisu, Detect Evil, Sihedron Ring, Baykok

    Festering Maze of Sloth Card 1:
    Sinspawn Axeman
    RotR
    Monster 5
    Traits:
    Aberration
    Fighter
    To Defeat:
    Combat 19
    Damage dealt by the Sinspawn Axeman is increased by 1d4-1.
    Festering Maze of Sloth Card 2:
    Blessing of Iomedae
    RotR
    Blessing B
    Traits:
    Divine
    Iomedae
    To Acquire:
    Charisma 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Charisma check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Festering Maze of Sloth Card 3:
    Shining Child
    RotR
    Monster 5
    Traits:
    Outsider
    To Defeat:
    Combat 20
    The Shining Child is immune to the Fire and Poison traits.
    All damage dealt by the Shining Child is Fire damage.
    Festering Maze of Sloth Card 4:
    Detect Evil
    RotR
    Spell B
    Traits:
    Divine
    Magic
    To Acquire:
    Wisdom
    Divine 4
    During your turn discard this card to examine the top card of your location deck. If it is a monster other than a henchman or villain, you may immediately encounter it.
    If you do not have the Divine skill, banish this card.
    Succeed at a Divine 6 check to recharge this card instead of discarding it.
    Festering Maze of Sloth Card 5:
    Baykok
    None
    Henchman 6
    Type: Monster
    Traits:
    Undead
    To Defeat:
    Combat 24
    The Baykok is immune to the Mental and Poison traits.
    Before you act, each other character must succeed at a Wisdom 9 check or that character may not play cards or use powers during this encounter.
    After you act, the Baykok deals 1d4 Ranged Combat damage to you.
    If defeated, you may immediately attempt to close the location this henchman came from.
    Festering Maze of Sloth Card 6:
    Sihedron Ring
    RotR
    Item 6
    Traits:
    Accessory
    Magic
    Sihedron
    To Acquire:
    Constitution
    Fortitude 7
    OR Arcane 9
    Reveal this card to reduce damage dealt to you by 2. You may play another item on this check.
    Festering Maze of Sloth Card 7:
    Disjunction Pulse
    RotR
    Barrier 5
    Traits:
    Arcane
    Magic
    Trap
    To Defeat:
    Dexterity
    Disable 15
    If your check to defeat the Disjunction Pulse fails by 3 or more, each character at this location must recharge every card with the Magic trait in her hand.

    Location #6: Iron Cages of Lust
    At This Location: Add 2 to your checks to acquire allies.
    If you fail to acquire an ally, bury an ally from your hand, if you have one.
    When Closing: Succeed at a Charisma or Diplomacy 12 check.
    When Permanently Closed: No effect.
    M: 1 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 1
    Located/Displayed Here: Meliski/Zalarian, Mercenary, Baykok, Father Zantus, Potion of healing, Blessing of Gorum
    Meliski has Morgiv:

    Ally
    Traits: Enshrouded
    To Acquire: Charisma Diplomacy 13
    Discard this card to examine the bottom 3 cards of a location deck. You may put them back in any order.
    Discard this card to explore your location.

    Iron Cages of Lust Card 1:
    Blessing of Gorum
    RotR
    Blessing B
    Traits:
    Divine
    Gorum
    To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a Strength-based combat check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Iron Cages of Lust Card 2:
    Potion of Healing
    RotR
    Item B
    Traits:
    Alchemical
    Healing
    Liquid
    To Acquire:
    Intelligence
    Craft 5
    Banish this card and choose a character at your location. That character may shuffle 1d4 random cards from his discard pile into his deck.
    Iron Cages of Lust Card 3:
    Baykok
    None
    Henchman 6
    Type: Monster
    Traits:
    Undead
    To Defeat:
    Combat 24
    The Baykok is immune to the Mental and Poison traits.
    Before you act, each other character must succeed at a Wisdom 9 check or that character may not play cards or use powers during this encounter.
    After you act, the Baykok deals 1d4 Ranged Combat damage to you.
    If defeated, you may immediately attempt to close the location this henchman came from.
    Iron Cages of Lust Card 4:
    Father Zantus
    RotR
    Ally B
    Traits:
    Cleric
    Divine
    Human
    To Acquire:
    Wisdom
    Divine 6
    OR Charisma
    Diplomacy 7
    Recharge this card to add 1d4 to your Divine check.
    Bury this card to recharge 1d4+1 random cards from your discard pile.
    Iron Cages of Lust Card 5:
    Mercenary
    RotR
    Monster B
    Traits:
    Human
    Veteran
    Warrior
    To Defeat:
    Combat 10
    The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any.

    Location #7: Halls of Wrath
    Closed
    M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
    Located/Displayed Here: Estra/Bigguyinblack,
    Estra has Conna the Wise:

    Ally
    Traits: Giant Sorcerer
    To Acquire: Charisma Diplomacy 9
    Banish this card to examine the top 3 cards of a location deck.
    Banish this card to move to another location and explore it.

    Location #8: Abjurant Halls of Envy
    At This Location: You may not play spells.
    When Closing: Bury your hand.
    When Permanently Closed: On closing, each character at this location takes 1 Force damage.
    M: 1 Ba: 2 W: 1 Sp: 0 Ar: 1 I: 0 Al: 0 Bl: 0 ?: 2
    Located/Displayed Here: Zadim/AAUGHWHY, Occluding Field

    Abjurant Halls of Envy Card 1:
    Scarlet Walker
    RotR
    Monster 6
    Traits:
    Outsider
    To Defeat:
    Combat 20
    The Scarlet Walker is immune to the Acid, Cold, and Poison traits.
    Add 1 die to checks to defeat the Scarlet Walker with the Electricity trait.
    Before the encounter, succeed at a Constitution or Fortitude 12 check or bury 1d4 random cards from your discard pile.
    Succeed at an Arcane or Divine 12 check or you may not play spells with the Attack trait.
    Abjurant Halls of Envy Card 2:
    Acidic Sling +3
    RotR
    Weapon 5
    Traits:
    Bludgeoning
    Magic
    Ranged
    Sling
    To Acquire:
    Dexterity
    Ranged 10
    For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d6+3; you may additionally discard this card to add another 3d4 with the acid trait.
    Abjurant Halls of Envy Card 3:
    Baykok
    None
    Henchman 6
    Type: Monster
    Traits:
    Undead
    To Defeat:
    Combat 24
    The Baykok is immune to the Mental and Poison traits.
    Before you act, each other character must succeed at a Wisdom 9 check or that character may not play cards or use powers during this encounter.
    After you act, the Baykok deals 1d4 Ranged Combat damage to you.
    If defeated, you may immediately attempt to close the location this henchman came from.
    Abjurant Halls of Envy Card 4:
    Occluding Field
    RotR
    Barrier 6
    Traits:
    Arcane
    Magic
    Obstacle
    To Defeat:
    Constitution
    Fortitude 15
    Each character at this location encounters the Occluding Field. Any character may reveal a boon with the Sihedron trait to evade the barrier; if all characters at the location do so, banish the barrier. Characters who fail to defeat the barrier are dealt 1d4+1 Force damage that may not be reduced.
    If defeated, shuffle the barrier into a random other open location deck. If there are no other open locations, banish the barrier.
    Abjurant Halls of Envy Card 5:
    Invincible Breastplate
    RotR
    Armor 5
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 11
    Recharge this card to reduce damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, discard this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.
    Abjurant Halls of Envy Card 6:
    Large Chest
    RotR
    Barrier B
    Traits:
    Cache
    Lock
    Veteran
    To Defeat:
    Dexterity
    Disable 9
    OR Strength
    Melee 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
    If defeated, add 1d4 random weapons from the box to your hand.
    If undefeated, you may banish this barrier.
    Abjurant Halls of Envy Card 7:
    Nosferatu
    None
    Villain 6
    Type: Monster
    Traits:
    Undead
    To Defeat:
    Combat 25
    THEN Combat 27
    OR Wisdom
    Divine 19
    The Nosferatu is immune to the Mental and Poison traits.
    If undefeated, you are dealt 1d6 Combat damage for each other character at your location.


  • Human Saboteur Ninja, Tier 6, Deck Handler

    Start turn. Hour is Pharasma. Explore Catacombs of Wrath card 1: Warden of Wind. Reveal Sansetsukon and fluid for ninja power. Shaleleu adds d4.
    Combat 22: 1d10 + 6 + 1d6 + 1 + 1d8 + 3 + 1d4 ⇒ (1) + 6 + (2) + 1 + (3) + 3 + (2) = 18 Discard BotSS to reroll with 2 more dice
    Combat 22: 3d10 + 6 + 1d6 + 1 + 1d8 + 3 + 1d4 ⇒ (7, 5, 10) + 6 + (2) + 1 + (4) + 3 + (1) = 39 Defeated!

    Discard The Dance to explore card 2: Werewolf. No moon. Same combat, minus Shalelu.
    Combat 13: 1d10 + 6 + 1d6 + 1 + 1d8 + 3 + 1d4 ⇒ (8) + 6 + (6) + 1 + (1) + 3 + (4) = 29 Success!

    Recharge Cloak to draw Razorglass Knife from deck. End turn. Reset hand, drawing 3.

    Reiko wrote:

    Hand: Embalming Fluid, Defending Sansetsukon +1, Adamantine Sai +2, Razorglass Knife, Wayfarer, Master Cartman, Blessing of the Pallid Princess,

    Displayed:
    Deck: 9 Discard: 4 Buried: 0
    Current Location: Catacombs of Wrath
    Hero Points: 4
    Shirt reroll: Available
    NOTES:
    Available Support: Sansetsukon reduces local combat damage by 3.
    Movement: Will try to keep to myself.
    Other: Local Weapon/Armor/Item acquisitions can be turned into heals.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Forensic Physician, Materialize, Elemental Brass Mail, Boots of Alacrity, Ring of Serene Contortions, Blessing of Norgorber
    Recharged: Venomous Dagger +2, Meteor Hammer +3, Cloak of Daggers,
    Discard Pile: Wayfinder, Blessing of Urgathoa, Blessing of the Savored Sting, The Dance,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    Acrobatics: Dexterity +3
    Ranged: Dexterity +2
    Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3

    Favored Card: {list favored card here}
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Weapons, Poison
    POWERS:
    If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
    You may evade your encounter. ([x] Then you may either examine the top card of your location deck or move.)
    [x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.


    Zadim's Deck Handler

    Hour is Blessing of Desna

    Encounter Abjurant Halls Card 1: Scarlet Walker. Auto-Fail CON check

    Bury Cards: 1d4 ⇒ 1 Randomly Bury The Joke. Arcane/Divine check is irrelevant. For the combat, reveal Shocking Sawtooth Saber for Acrobatics+2d8. Reveal Dagger for +1d4

    Combat 20: 2d12 + 2d8 + 1d4 + 5 ⇒ (4, 10) + (2, 8) + (4) + 5 = 33 Defeated

    Discard Djinn to examine location. Encounter Abjurant Halls Card 2: Acidic Sling +3

    DEX 10: 1d12 + 3 ⇒ (8) + 3 = 11 Acquired

    Djinn Explore Abjurant halls Card 3: Baykok. BA shouldn't be relevant. For combat, Reveal and Recharge Shocking Kukri for Acrobatics+2d6+1d4. Freely Reveal Dagger for +1d4. Reload Spider for +1d4 and Poison; Power lets me ignore immunity. Recharge Dancing Dagger for +Stealth. Recharge Shocking Sawtooth Saber for +INT

    Combat 24: 3d12 + 2d6 + 3d4 + 10 ⇒ (3, 6, 12) + (2, 2) + (4, 4, 2) + 10 = 45 Defeated

    AA Ranged Combat Damage: 1d4 ⇒ 3 I can bury my empty hand to close right? If yes, Discard Spiked Chain and Sling as damage. If not, Recharge Sable Company Leathers to reduce damage by 2 then discard Spiked Chain

    Bury hand (either empty or the Acidic Sling) to close.

    "

    Zadim wrote:

    Hand: Spider (Core), The Carnival, Pharasma's Knowing, Blackjack's Rapier, Silver War Paint (Core), Belt of Physical Prowess,

    Displayed: Elixir of Energy Resistance, Sable Company Leathers, The Lost Harrows, Wyvern Poison,
    Deck: 4 Discard: 6 Buried: 1
    Hero Points: 7
    NOTES:
    Available Support: Recharge/discard non-2-handed weapon to add 1d8+8 to local combat (Use )

    The Carnival: Discard to bless, can flip a non-d4 die
    Pharasma's Knowing: Discard to bless

    Other: DEX: 1d12+3

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): 0
    Recharged: Greater Bolstering Armor, Shock Kukri, Dancing Dagger, Shocking Sawtooth Saber,
    Discard Pile: The Locksmith, Snake (Core), Blackfingers, Djinn, Keen Spiked Chain, Acidic Sling +3,
    Buried Pile: The Joke,

    Skills and Powers:
    SKILLS
    Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Acrobatics: +2
    Stealth: +2
    Constitution d8 ☐ +1
    Intelligence d8 ☑ +1 ☑ +2 ☐ +3
    Craft: +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d4 ☐ +1

    Favored Card: Weapon
    Hand Size: 5 ☑ 6 ☐ 7
    Proficiencies:
    Light Armor, Weapon, Poison
    POWERS:
    You may recharge a card to examine the top ([ ] or bottom) card of your location deck.
    You may recharge a card to add your Intelligence skill ([ ]+2) to your check that invokes the Poison ([X]or Acid or Undead)([X] or Obstacle or Trap) trait.
    You may discard ([X]or recharge) a weapon that does not have the 2-Handed Trait to add your Stealth Skill ([X] + 2) to a combat check by a character at your location
    [ ] When an item that has the Poison trait requires you to banish or bury a card from your hand or your deck, you may discard ([ ] or recharge) it instead
    [X] You may Ignore a monster's immunity to the Poison trait.
    [ ] After you attempt a combat check against a monster, you may use the result of that check for any subsequent combat checks against that monster during the encounter.

    "

    Display Silver War Paint

    Dark Archive

    Looking for Armor 4 / Spell 4 / Ally 2+ Deck handler link

    Turn Order Agna/Grimsnik, Meliski/Zalarian, Reiko/eddiephlash, Zadim/AAUGHWHY, Ezren/MatsuKurisu, Estra/Bigguyinblack,

    Out of Turn Updates

    Blessing = 2 Ezren/Matsu Kurisu: Blessing of Norgorber

    Start of Turn

    At: #5: Festering Maze of Sloth
    At the start of your turn, you may examine the top card of your deck; if it is a spell or Ally, you may draw it. ac Returning Frost Spear +2 - No

    Give: No
    Move: No
    At This Location: You may play no more than 1 card per check, regardless of type.

    Recovery Channel the Gift (AD4), fetch(Canopic Conversion (AD6))

    Free explore = 1: Sinspawn Axeman, Monster 5: Combat 19

    Spoiler:
    Traits:
    Aberration
    Fighter
    To Defeat:
    Combat 19
    Damage dealt by the Sinspawn Axeman is increased by 1d4-1.

    Recovery Canopic Conversion (AD6) 1d12+4+2+5d6, Arcane Cannonade (AD6) +1d6, Steal Soul (AD5) +1d4
    Combat 19: 1d12 + 4 + 2 + 5d6 + 1d6 + 1d4 ⇒ (9) + 4 + 2 + (2, 4, 1, 4, 1) + (2) + (3) = 32 Banished. Display Canopic Conversion (AD6) +10

    Recharge(Death's Touch (Original) (AD5)), examine (2: Blessing of Iomedae), recharge(Sand Elemental) explore = 2: Blessing of Iomedae, Blessing B: Charisma 4

    Spoiler:
    Traits:
    Divine
    Iomedae
    To Acquire:
    Charisma 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Charisma check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

    Charisma 4: 1d6 ⇒ 5 Acquired

    Ezren (Core) ends their turn.
    Steal Soul +1d4, Ezren vs Magic(Advocate's Armor) +1d4
    Arcane Cannonade (AD6): Arcane 15: 1d12 + 4 + 2 + 1d4 + 1d4 ⇒ (12) + 4 + 2 + (2) + (1) = 21 -> Arcane Cannonade (AD6) stays displayed.

    Ezren (Core) attempts to recover all cards in their Recovery pile.
    Steal Soul +1d4
    Channel the Gift (AD4): Arcane 14: 1d12 + 4 + 2 + 1d4 ⇒ (2) + 4 + 2 + (1) = 9 -> Channel the Gift (AD4) discarded.

    Recharge Lt Robe of Runes draw Channel the Gift from discard

    Ezren (Core) resets their hand.
    Discard
    Draw up ac Returning Frost Spear +2, Bound Lantern Archon, Create Mindscape (AD3), Cloudburst (AD4)

    Summary
    Location = #5: Festering Maze of Sloth
    Acquired = 2: Blessing of Iomedae
    Banished = 1: Sinspawn Axeman

    Examined =

    Displayed =

    Added =

    Location =
    Examined =

    From Box =

    Give =
    Used =

    Other =

    "

    Ezren (Core) wrote:

    Hand: Hungering Staff, Icicle Swarm (AD6), Channel the Gift (AD4), ac Blessing of Iomedae, ac Returning Frost Spear +2, Bound Lantern Archon, Create Mindscape (AD3), Cloudburst (AD4),

    Displayed: Arcane Cannonade (AD6), Steal Soul (AD5), Canopic Conversion (AD6) +10,
    Deck: 10 Discard: 3 Buried: 0
    Hero Points: 4
    NOTES:
    Available Support: Distant: Arcane Connonade +1d6 on ALL combat.
    Local: vs Magic card, recharge a card to add 1d4. Available

    Movement: On Close:
    Other: Hi I'm Ezren! Please bot me if I need to Guard my location!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Summon Hellhounds (AD4), ac Sihedron Ring, lt Sihedron Medallian
    Recharged: Lt Staff of Hungry Shadows, Samisen of Oracular Vision, Bound Elemental, Death's Touch (Original) (AD5), Sand Elemental, Advocate's Armor, Lt Robe of Runes,
    Discard Pile: Ukobach, Ice Chemist, Coordinated Blast (AD3),
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2
    Constitution d4 ☐ +1 ☐ +2
    Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane +2
    - Craft +1
    - Knowledge +2
    Wisdom d8 ☑ +1 ☐ +2 ☐ +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Spell
    Hand Size: 6 ☑ 7 ☑ 8
    Proficiencies:
    Arcane
    POWERS:
    At the start of your turn, you may examine the top card of your deck; if it is a spell ([X] or an ally), you may draw it. (☐ Then you may recharge the top card of your deck.)
    On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([X] or recharge) (☐ or reload) a card to explore.
    On local check against a Magic card (☐ or against a non-Divine boon), you may recharge a card to add 1d4 (☐ 1d6).
    [X] On your non-Intelligence check, you may discard a spell to add your Intelligence.
    [X] When you defeat (☐ or acquire) a card using a non-combat check, you may draw a card.
    ☐ Once during Adventure 2 of Season of the Runelords, you may add 1d12 to your check to defeat.
    6-BD: ""When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.""

    Paizo Reroll: USED
    Paizo Mat Discard: AVAILABLE

    "


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    During This Adventure: Player Hands

    During This Scenario: 2-6C: THE OPUS SUNDERED

  • After setting out the locations, display the ally Conna the Wise
    next to the Runewell; display the ally Morgiv next to the Ravenous
    Crypts of Gluttony, and display the ally Shalelu Andosana next to the Catacombs of Wrath.
  • When you encounter a card at a location that has one of the listed allies displayed, you may display the ally next to your character. While you have a listed ally displayed next to your character, you may use its first power once per turn; do not banish, discard, or recharge it. For your give a card step, you may display the ally next to your location or next to another character at your location. If any of the named allies are displayed at the same location or are displayed next to characters that are at the same location, you lose the scenario.

    Additional Rules: VILLAIN: NOSFERATU
    HENCHMEN: BAYKOKS

    Others :

    Scenario Level (#): 6

    Turn: 15, Estra/Bigguyinblack

    Random Cards:

    Monsters
    Spoiler:
    Skulking Vampire
    RotR
    Monster 6
    Traits:
    Rogue
    Undead
    Vampire
    To Defeat:
    Combat 22
    The Skulking Vampire is immune to the Mental and Poison traits.
    Before the encounter, succeed at a Wisdom or Perception 16 check or the difficulty to defeat the Skulking Vampire is inscreased by 2, or by 4 if you are the only character at this location.
    If undefeated, bury 2 random cards from your discard pile.

    Spoiler:
    Elder Earth Elemental
    RotR
    Monster 5
    Traits:
    Elemental
    To Defeat:
    Combat 18
    The Elemental is immune to the Mental and Poison traits.
    If undefeated, put the Elemental on the bottom of the location deck.

    Spoiler:
    Clay Golem
    RotR
    Monster 5
    Traits:
    Construct
    Golem
    To Defeat:
    Combat 21
    You may not play spells with the Attack trait.
    If undefeated, after the encounter, bury your discard pile.

    Spoiler:
    Harpy
    RotR
    Monster 4
    Traits:
    Harpy
    To Defeat:
    Combat 14
    Before the encounter, each character attempts a Wisdom 8 check; characters who fail may not play weapons or spells in this enounter and, if at another location, must move to this location.

    Spoiler:
    Warlord
    RotR
    Monster B
    Traits:
    Fighter
    Human
    Veteran
    To Defeat:
    Combat 9
    The difficulty to defeat the Warlord is increased by the adventure deck number of the current scenario, if any.
    Subtract 1 from each die rolled in your check to defeat the Warlord.

    Barriers
    Spoiler:
    Large Chest
    RotR
    Barrier B
    Traits:
    Cache
    Lock
    Veteran
    To Defeat:
    Dexterity
    Disable 9
    OR Strength
    Melee 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
    If defeated, add 1d4 random weapons from the box to your hand.
    If undefeated, you may banish this barrier.

    Spoiler:
    Necromantic Deathtrap
    RotR
    Barrier 5
    Traits:
    Arcane
    Magic
    Trap
    To Defeat:
    Dexterity
    Disable
    Arcane 14
    If undefeated, each character at this location discards 1d4+1 cards of his choice; put this card under the top card (if any) of the location deck.

    Spoiler:
    Large Chest
    RotR
    Barrier B
    Traits:
    Cache
    Lock
    Veteran
    To Defeat:
    Dexterity
    Disable 9
    OR Strength
    Melee 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
    If defeated, add 1d4 random weapons from the box to your hand.
    If undefeated, you may banish this barrier.

    Spoiler:
    Ambush
    RotR
    Barrier B
    Traits:
    Skirmish
    Veteran
    To Defeat:
    Wisdom
    Perception
    Dexterity
    Acrobatics 9
    The dif?culty to defeat is increased by the scenario's adventure deck number.
    If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

    Spoiler:
    Corroded Lock
    RotR
    Barrier 6
    Traits:
    Lock
    To Defeat:
    Dexterity
    Disable 15
    OR Combat 30
    If defeated, examine the top card of the location deck, then put it on either the top or bottom of the deck.

    Weapons
    Spoiler:
    Shortspear +3
    RotR
    Weapon 4
    Traits:
    Magic
    Melee
    Piercing
    Spear
    To Acquire:
    Strength
    Melee 13
    For your combat check, reveal this card to roll your Strength or Melee die + 1d6+3; you may additionally discard this card to add another 1d12.

    Spoiler:
    Returning Throwing Axe +1
    RotR
    Weapon B
    Traits:
    Axe
    Magic
    Ranged
    Slashing
    To Acquire:
    Dexterity
    Ranged 8
    For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8+1; you may additionally recharge this card to add another 1d6. If not pro?cient with weapons, the dif?culty of this check is increased by 4.

    Spoiler:
    Greatclub +3
    RotR
    Weapon 4
    Traits:
    2-Handed
    Bludgeoning
    Club
    Magic
    Melee
    To Acquire:
    Strength
    Melee 13
    For your combat check, reveal this card to roll your Strength or Melee die + 1d10+3; you may additionally discard this card to add your unmodified Strength die. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

    Spoiler:
    Flaming Ranseur +3
    RotR
    Weapon 5
    Traits:
    2-Handed
    Magic
    Melee
    Polearm
    Slashing
    To Acquire:
    Strength
    Melee 12
    For your combat check, reveal this card to use your Strength or Melee skill + 2d4+3; you may additionally discard this card to add another 1d10 and the Fire trait. If not proficient with weapons, the difficulty of this check is increased by 4. If you would fail this check, you may discard this card to reroll the dice; take the new result.

    Spoiler:
    Giantbane Dagger +1
    RotR
    Weapon 4
    Traits:
    Knife
    Magic
    Piercing
    Ranged
    To Acquire:
    Dexterity
    Ranged 8
    For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d4+1; you may additionally recharge this card to add another 1d4, or 3d4 against a bane with the Giant trait.
    When playing another weapon, you may discard this card to add 1d4+1 to the combat check.

    Spells
    Spoiler:
    Sign of Wrath
    RotR
    Spell 6
    Traits:
    Arcane
    Attack
    Divine
    Force
    Magic
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 14
    For your combat check, discard this card to roll your Arcane or Divine die + 3d8 with the Force trait. Each other character at your location is dealt 1 Force damage. If you attempted this check against a monster and did not defeat it, you may evade the monster.
    If you do not have either the Arcane or Divine skill, banish this card.
    Succeed at an Arcane or Divine 16 check to recharge this card instead of discarding it.

    Spoiler:
    Invoke
    RotR
    Spell 6
    Traits:
    Divine
    Magic
    To Acquire:
    Wisdom
    Divine 12
    Bury this card to shuffle 1d6 random cards from the blessings discard pile into the blessings deck.
    If you do not have the Divine skill, banish this card.

    Spoiler:
    Fire Sneeze
    RotR
    Spell P
    Traits:
    Arcane
    Attack
    Divine
    Fire
    Magic
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 6
    For your combat check, discard this card to roll your Arcane or Divine die + 1d12 with the Fire trait.
    Discard this card to add 1d4 with the Fire trait to a combat check using a weapon.
    If you do not have either the Arcane or Divine Skill, banish this card.
    Succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
    "Peppered oiil, up the nose,
    In with all the snot it goes.
    When you s ee a horse's knees,
    Roast them right with burning sneeze!" - Goblin Wizarding song


    Spoiler:
    Blizzard
    RotR
    Spell 5
    Traits:
    Arcane
    Attack
    Cold
    Magic
    To Acquire:
    Intelligence
    Arcane 12
    Place this card in front of you when a character encounters a bane. Any character who encounters a monster this turn adds 2d6 with the Cold trait to her combat check. Discard this card at the end of this turn, and every other character takes 1 Cold damage.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 14 check to recharge this card instead of discarding it.

    Spoiler:
    Poison Blast
    RotR
    Spell 4
    Traits:
    Arcane
    Attack
    Magic
    Poison
    To Acquire:
    Intelligence
    Arcane 12
    For your combat check, discard this card to roll your Arcane die + 2d12 with the Poison trait.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 14 check to recharge this card instead of discarding it.

    Armors
    Spoiler:
    Chainmail of Cold Resistance
    RotR
    Armor 4
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 8
    Recharge this card to reduce Combat or Cold damage dealt to you by 2.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.

    Spoiler:
    Invincible Breastplate
    RotR
    Armor 5
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 11
    Recharge this card to reduce damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, discard this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.

    Spoiler:
    Lesser Bolstering Armor
    RotR
    Armor 4
    Traits:
    Light Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 7
    Recharge this card to reduce Combat damage dealt to you by 2. You may draw a card.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
    If you are proficient with light armors, you may recharge this card when you reset your hand.

    Spoiler:
    Invincible Breastplate
    RotR
    Armor 5
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 11
    Recharge this card to reduce damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, discard this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.

    Spoiler:
    Adamantine Plate Armor
    RotR
    Armor 6
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 14
    Reveal this card to reduce damage dealt to you by 1, or recharge it to reduce damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, discard this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.

    Items
    Spoiler:
    Wand of Treasure Finding
    RotR
    Item 5
    Traits:
    Arcane
    Magic
    Wand
    To Acquire:
    Wisdom
    Perception 7
    Bury this card on your turn to examine your location deck until you find a weapon, an item, or an armor; shuffle the location deck and put that card on top.
    Succeed at an Arcane 8 check to recharge this card instead of burying it.

    Spoiler:
    Holy Candle
    RotR
    Item B
    Traits:
    Divine
    Magic
    Object
    To Acquire:
    Wisdom
    Divine 10
    Bury this card to shuffle 1d6 random cards from the blessings discard pile into the blessings deck.

    Spoiler:
    Ring of Energy Resistance
    RotR
    Item 6
    Traits:
    Accessory
    Magic
    To Acquire:
    Constitution
    Fortitude 8
    OR Intelligence
    Arcane 9
    Reveal this card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 4.

    Spoiler:
    Magic Spyglass
    RotR
    Item 4
    Traits:
    Magic
    Object
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 8
    Reveal this card to add 1 die to any Perception check.
    Discard this card to examine the top 3 cards of your location deck and put them back in any order.

    Spoiler:
    Spyglass
    RotR
    Item B
    Traits:
    Object
    To Acquire:
    Wisdom
    Perception 4
    Reveal this card to add 1d6 to your Perception check.
    Discard this card to examine the top 2 cards of your location deck and put them back in any order.

    Allies
    Spoiler:
    Clockwork Librarian
    RotR
    Ally 4
    Traits:
    Automaton
    To Acquire:
    Intelligence
    Knowledge 11
    Recharge this card to add 2d8 to your Intelligence or Knowledge check.
    Recharge this card to succeed at your check to acquire a spell.

    Spoiler:
    Mountaineer
    RotR
    Ally 6
    Traits:
    Hireling
    Human
    To Acquire:
    Wisdom
    Survival 10
    OR Charisma
    Diplomacy 13
    Reveal this card to add 2d8 to a Survival check.
    Recharge this card to reduce damage dealt to your by 3.
    Discard this card to explore your current location.

    Spoiler:
    Lizard
    RotR
    Ally 4
    Traits:
    Animal
    Arcane
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Survival 8
    Discard this card to succeed at your Stealth or Survival check.
    Discard this card to explore your location.

    Spoiler:
    Sheriff Hemlock
    RotR
    Ally B
    Traits:
    Human
    Warrior
    To Acquire:
    Charisma
    Diplomacy 8
    Discard this card to add 1d6 to a combat check.
    Discard this card to explore your location.

    Spoiler:
    Shaman
    RotR
    Ally 5
    Traits:
    Cleric
    Divine
    Half-Orc
    To Acquire:
    Charisma
    Diplomacy 9
    OR Wisdom
    Divine 7
    Recharge this card to allow every character at your location to shuffle 1 random card from her discard pile into her deck.
    Discard this card to explore your location.

    Blessings
    Spoiler:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Spoiler:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Spoiler:
    Blessing of Gozreh
    RotR
    Blessing 4
    Traits:
    Divine
    Gozreh
    To Acquire:
    Wisdom
    Survival 7
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to close a location.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

    Spoiler:
    Blessing of Sarenrae
    RotR
    Blessing B
    Traits:
    Divine
    Sarenrae
    To Acquire:
    Constitution 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Constitution check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

    Spoiler:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Current Hour:

    Blessing of the Gods:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Hours Remaining: 15

    Hourglass

    Hourglass Cards/Turn Order:
    Hourglass Card 1 Agna/Grimsnik:
    Spoiler:
    Hourglass Card 1 Agna/Grimsnik
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 2 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 2 Meliski/Zalarian
    Blessing of Calistria
    RotR
    Blessing B
    Traits:
    Divine
    Calistria
    To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Dexterity check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 3 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 3 Reiko/eddiephlash
    Blessing of Gorum
    RotR
    Blessing B
    Traits:
    Divine
    Gorum
    To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a Strength-based combat check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 4 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 4 Zadim/AAUGHWHY
    Blessing of Nethys
    RotR
    Blessing 6
    Traits:
    Divine
    Nethys
    To Acquire:
    Wisdom
    Perception 8
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 5 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 5 Ezren/Matsu_Kurisu
    Blessing of Gozreh
    RotR
    Blessing 4
    Traits:
    Divine
    Gozreh
    To Acquire:
    Wisdom
    Survival 7
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to close a location.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 6 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 6 Estra/Bigguyinblack
    Blessing of Shelyn
    RotR
    Blessing B
    Traits:
    Divine
    Shelyn
    To Acquire:
    Wisdom 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Wisdom check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 7 Agna/Grimsnik:
    Spoiler:
    Hourglass Card 7 Agna/Grimsnik
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 8 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 8 Meliski/Zalarian
    Blessing of Pharasma
    RotR
    Blessing B
    Traits:
    Divine
    Pharasma
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to a check if a spell was played during that check.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 9 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 9 Reiko/eddiephlash
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 10 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 10 Zadim/AAUGHWHY
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 11 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 11 Ezren/Matsu_Kurisu
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 12 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 12 Estra/Bigguyinblack
    Blessing of Lamashtu
    RotR
    Blessing 1
    Traits:
    Divine
    Lamashtu
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Bury this card to add 2 dice to a check to defeat a monster.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Hourglass Card 13 Agna/Grimsnik:
    Spoiler:
    Hourglass Card 13 Agna/Grimsnik
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 14 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 14 Meliski/Zalarian
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 15 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 15 Reiko/eddiephlash
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Location #1: Catacombs of Wrath
    At This Location: You may attempt a Wisdom or Perception 7 check to evade a monster.
    When Closing: Summon and defeat a Wrathful Sinspawn henchman.
    When Permanently Closed: On closing, you may shuffle an item from your discard pile into your deck.
    M: 1 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 1
    Located/Displayed Here: Reiko/eddiephlash, Occluding Field

    Reiko has Shalelu Andosana:

    Ally
    Traits: Elf Scout
    To Acquire: Wisdom Perception 6 OR Charisma Diplomacy 7
    Recharge this card to add 1d4 to a Ranged combat check.

    Reveal this card on your turn to examine the top card of your location deck; then recharge this card, or discard it to encounter the revealed card.


    Catacombs of Wrath Card 1:
    Enchanter
    RotR
    Monster B
    Traits:
    Human
    Sorcerer
    Veteran
    To Defeat:
    Combat 8
    The difficulty to defeat the Enchanter is increased by the adventure deck number of the current scenario, if any.
    Before the encounter, the Enchanter deals 1 Force damage to you.
    After the encounter, the Enchanter deals 1 Fire damage to you.
    Catacombs of Wrath Card 2 (Baykok):
    Baykok
    None
    Henchman 6
    Type: Monster
    Traits:
    Undead
    To Defeat:
    Combat 24
    The Baykok is immune to the Mental and Poison traits.
    Before you act, each other character must succeed at a Wisdom 9 check or that character may not play cards or use powers during this encounter.
    After you act, the Baykok deals 1d4 Ranged Combat damage to you.
    If defeated, you may immediately attempt to close the location this henchman came from.
    Catacombs of Wrath Card 3 (Occluding Field):
    Occluding Field
    RotR
    Barrier 6
    Traits:
    Arcane
    Magic
    Obstacle
    To Defeat:
    Constitution
    Fortitude 15
    Each character at this location encounters the Occluding Field. Any character may reveal a boon with the Sihedron trait to evade the barrier; if all characters at the location do so, banish the barrier. Characters who fail to defeat the barrier are dealt 1d4+1 Force damage that may not be reduced.
    If defeated, shuffle the barrier into a random other open location deck. If there are no other open locations, banish the barrier.
    Catacombs of Wrath Card 4 (Headband of Inspired Wisdom):
    Headband of Inspired Wisdom
    RotR
    Item 4
    Traits:
    Accessory
    Magic
    To Acquire:
    Wisdom 7
    Reveal this card to add 2 to your Wisdom check. You may play another item on this check.

    Location #2: Ravenous Crypts of Gluttony
    Closed
    When Permanently Closed: While you are here, your hand size is increased by 2.
    M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
    Located/Displayed Here:

    Location #3: Runewell
    Closed
    When Permanently Closed: At the start of your turn, bury a card of your choice.
    M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
    Located/Displayed Here:

    Location #4: Shimmering Veils of Pride
    Closed
    M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
    Located/Displayed Here: Agna/Grimsnik,

    Location #5: Festering Maze of Sloth
    At This Location: You may play no more than 1 card per check, regardless of type.
    When Closing: Succeed at a Constitution or Fortitude 12 check.
    When Permanently Closed: No effect.
    M: 1 Ba: 1 W: 0 Sp: 1 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 1
    Located/Displayed Here: Ezren/Matsu_Kurisu, Detect Evil, Sihedron Ring, Baykok

    Festering Maze of Sloth Card 1:
    Shining Child
    RotR
    Monster 5
    Traits:
    Outsider
    To Defeat:
    Combat 20
    The Shining Child is immune to the Fire and Poison traits.
    All damage dealt by the Shining Child is Fire damage.
    Festering Maze of Sloth Card 2:
    Detect Evil
    RotR
    Spell B
    Traits:
    Divine
    Magic
    To Acquire:
    Wisdom
    Divine 4
    During your turn discard this card to examine the top card of your location deck. If it is a monster other than a henchman or villain, you may immediately encounter it.
    If you do not have the Divine skill, banish this card.
    Succeed at a Divine 6 check to recharge this card instead of discarding it.
    Festering Maze of Sloth Card 3:
    Baykok
    None
    Henchman 6
    Type: Monster
    Traits:
    Undead
    To Defeat:
    Combat 24
    The Baykok is immune to the Mental and Poison traits.
    Before you act, each other character must succeed at a Wisdom 9 check or that character may not play cards or use powers during this encounter.
    After you act, the Baykok deals 1d4 Ranged Combat damage to you.
    If defeated, you may immediately attempt to close the location this henchman came from.
    Festering Maze of Sloth Card 4:
    Sihedron Ring
    RotR
    Item 6
    Traits:
    Accessory
    Magic
    Sihedron
    To Acquire:
    Constitution
    Fortitude 7
    OR Arcane 9
    Reveal this card to reduce damage dealt to you by 2. You may play another item on this check.
    Festering Maze of Sloth Card 5:
    Disjunction Pulse
    RotR
    Barrier 5
    Traits:
    Arcane
    Magic
    Trap
    To Defeat:
    Dexterity
    Disable 15
    If your check to defeat the Disjunction Pulse fails by 3 or more, each character at this location must recharge every card with the Magic trait in her hand.

    Location #6: Iron Cages of Lust
    At This Location: Add 2 to your checks to acquire allies.
    If you fail to acquire an ally, bury an ally from your hand, if you have one.
    When Closing: Succeed at a Charisma or Diplomacy 12 check.
    When Permanently Closed: No effect.
    M: 1 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 1
    Located/Displayed Here: Meliski/Zalarian, Mercenary, Baykok, Father Zantus, Potion of healing, Blessing of Gorum
    Meliski has Morgiv:

    Ally
    Traits: Enshrouded
    To Acquire: Charisma Diplomacy 13
    Discard this card to examine the bottom 3 cards of a location deck. You may put them back in any order.
    Discard this card to explore your location.

    Iron Cages of Lust Card 1:
    Blessing of Gorum
    RotR
    Blessing B
    Traits:
    Divine
    Gorum
    To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a Strength-based combat check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Iron Cages of Lust Card 2:
    Potion of Healing
    RotR
    Item B
    Traits:
    Alchemical
    Healing
    Liquid
    To Acquire:
    Intelligence
    Craft 5
    Banish this card and choose a character at your location. That character may shuffle 1d4 random cards from his discard pile into his deck.
    Iron Cages of Lust Card 3:
    Baykok
    None
    Henchman 6
    Type: Monster
    Traits:
    Undead
    To Defeat:
    Combat 24
    The Baykok is immune to the Mental and Poison traits.
    Before you act, each other character must succeed at a Wisdom 9 check or that character may not play cards or use powers during this encounter.
    After you act, the Baykok deals 1d4 Ranged Combat damage to you.
    If defeated, you may immediately attempt to close the location this henchman came from.
    Iron Cages of Lust Card 4:
    Father Zantus
    RotR
    Ally B
    Traits:
    Cleric
    Divine
    Human
    To Acquire:
    Wisdom
    Divine 6
    OR Charisma
    Diplomacy 7
    Recharge this card to add 1d4 to your Divine check.
    Bury this card to recharge 1d4+1 random cards from your discard pile.
    Iron Cages of Lust Card 5:
    Mercenary
    RotR
    Monster B
    Traits:
    Human
    Veteran
    Warrior
    To Defeat:
    Combat 10
    The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any.

    Location #7: Halls of Wrath
    Closed
    M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
    Located/Displayed Here: Estra/Bigguyinblack,
    Estra has Conna the Wise:

    Ally
    Traits: Giant Sorcerer
    To Acquire: Charisma Diplomacy 9
    Banish this card to examine the top 3 cards of a location deck.
    Banish this card to move to another location and explore it.

    Location #8: Abjurant Halls of Envy
    At This Location: You may not play spells.
    When Closing: Bury your hand.
    When Permanently Closed: On closing, each character at this location takes 1 Force damage.
    M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
    Located/Displayed Here: Zadim/AAUGHWHY,

    Abjurant Halls of Envy Card 1 (Nosferatu):
    Nosferatu
    None
    Villain 6
    Type: Monster
    Traits:
    Undead
    To Defeat:
    Combat 25
    THEN Combat 27
    OR Wisdom
    Divine 19
    The Nosferatu is immune to the Mental and Poison traits.
    If undefeated, you are dealt 1d6 Combat damage for each other character at your location.

  • Liberty's Edge

    Male Dwarf | My Deck Handler Bard Brawler / UM (12789-1001)

    Guard check for Iron Cages of Lust..Will discard Blessing of Sivanah to bless twice

    Diplomacy Check DC 12: 1d10 + 4 + 1d4 + 2d10 ⇒ (6) + 4 + (2) + (7, 1) = 20 Success


    Deck Handler Desired Upgrades

    Blessing of the Gods in effect.

    Display Embiggen.

    Move to Abjurant Halls of Envy.

    Skip my free explore. Discard Pharasma's Knowing to draw 2 cards: Mist Horn (Core) and Blessing of the Gods. Recharge Boneshatter (Core) and Wand of Restorative Touch. Explore.

    Abjurant Halls of Envy Card 1 (Nosferatu): Nosferatu:

    None
    Villain 6
    Type: Monster
    Traits:
    Undead
    To Defeat:
    Combat 25
    THEN Combat 27
    OR Wisdom
    Divine 19
    The Nosferatu is immune to the Mental and Poison traits.
    If undefeated, you are dealt 1d6 Combat damage for each other character at your location.

    Need some guard checks. Botting Ezren's.

    constitution 12 to guard Festering Maze of Sloth discarding a spell to add intelligence, Estra discards blessing of the gods to bless, aided by steal soul: 2d4 + 1d12 + 1d4 + 4 ⇒ (4, 4) + (1) + (2) + 4 = 15

    using Meliski's Blessing of Milani, Reiko's Blessing of the Pallid Princess and Ezren's Canopic Conversion. Ezren displays Create Mindscape by Abjurant Halls of Envy. Discarding Our Lord in Iron for Reiko unless she wants Zadim's The Carnival.

    Unarmed fight vs big bad vampire.:

    combat 25 double blessed by Blessing of the Pallid Princess, aided by Embiggen, aided by Arcane Cannonade, aided by Steal Soul, reloading Honaire, aided by Canopic Conversion: 3d8 + 1d10 + 1d8 + 1d10 + 6 + 10 ⇒ (7, 8, 2) + (1) + (7) + (4) + 6 + 10 = 45

    Draw Honaire for succeeding at the combat check.

    divine 19 double blessed by Blessing of Milani, aided by Embiggen, aided by Steal Soul, aided by Create Mindscape: 3d12 + 1d8 + 1d8 + 6 ⇒ (4, 8, 11) + (2) + (2) + 6 = 33


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    COMPLETED SCENARIO 2-6C: THE OPUS SUNDERED

    Development
    Your chest heaves, sweat pours down your neck, and you slump over with fatigue. You’ve never fought so hard in your life, but you did it. You dispatched the fanatics and kept the kidnap victims from coalescing into a single entity. Ostensibly, you thwarted another runelord’s contingency plans to return to Golarion and wreak havoc.
    As much as you take umbrage in that deed, you feel even better knowing that you’ve reunited Mayala and Brynne. The two adventurers are locked in a tight embrace, relieved beyond words. You turn your attention to the other two rescued people—but a violent rumbling overhead interrupts.

    Reward
    For the rest of the Adventure Path, 1 character may temporarily replace 1 ally in her deck with the ally Morgiv.
    At the end of each scenario, return the ally to the game box.

    Acquired Cards (* = Plunder)
    Eagle (Ally 4)
    Mountaineer (Ally 6)
    Greater Bolstering Armor (Armor 6)
    Blessing of Iomedae (Blessing B)
    Blessing of the Gods (Blessing B)
    Blessing of Lamashtu (Blessing 1)
    Blessing of Gozreh (Blessing 4)
    Blessing of the Gods (Blessing B)
    Sihedron Ring (Item 6)
    Bracers of Greater Protection (Item 4)
    Belt of Physical Might (Item 6)
    Poison Blast (Spell 4)
    Restoration (Spell 4)
    Returning Frost Spear +2 (Weapon 6)
    Acidic Sling +3 (Weapon 5)

    Weapon 65
    Spell 44
    Armor 6
    Item 6
    Ally 46
    Blessing 00140

    Tier Rewards
    Each character gains 1 XP and 1 hero point (if not a replay).

    Please post rolls, decisions, etc in discussion thread


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    2-6D: ESCAPE FROM THE GRAVEVAULT

    I’m no dwarf, but that doesn’t sound good,” says the red-haired man as the vault rumbles again, and the others nod.
    It seems that all the kidnap victims are Varisian and, aside from being terrified and bewildered, they’re relatively unhurt. Something about the strange magic in the Gravevault sustained them for months—years, in the man’s case. But in all their time down here, they never had a clue about the fate Zervo planned for them. It was only until Brynne completed the trio that the crazed necromancers began the ritual, and then the victims gleaned the truth. It became obvious from the chanting and the Thassilonian runes appearing eerily on their skin, they said.
    Oddly enough, you quickly learn that they all have similar stories. Vera, the woman, is a historian, and Rolf, the man, is a mercenary; like Brynne, they were drawn to the mountain for one reason or another and pulled into the vault. The magic Alaznist infused in the place was powerful indeed, it seems.
    Before much more conversation can happen, the thunder above you turns into shaking. Enormous chunks of stone begin to fall from the ceiling.
    “We’ve got to get out of here!” Mayala calls out. Brynne adds, “The whole place is coming down!”
    You and the others need no more encouragement. The ritual chamber is a dead end, so you turn tail and rush back toward the vault doors.
    Your feet pound heavily down the ossuary corridors as the vault shakes violently. Bones and burial shrouds fly wildly all around you, and here and there whole skeletons block your path. Rolf stumbles on one of them, but you and Vera pull him to safety just as a massive chunk of the ceiling barrels toward his head.
    Finally, you reach the vault’s door, only to see that it’s not just the Gravevault that’s collapsing—it’s this whole section of the mountain, and if you want to survive, you’ll have to escape to the surface!

    VILLAIN: NONE
    HENCHMEN: NONE
    PLAYERS LOCATIONS
    1-6 RAVENOUS CRYPTS OF GLUTTONY

    DURING THIS SCENARIO

  • Using the deck list from Ravenous Crypts of Gluttony, build a number of Ravenous Crypts of Gluttony locations equal to the number of characters plus 2. When you close a location, do not flip the Ravenous Crypts of Gluttony card over.
  • At the end of your turn, roll 1d10. If the result is less than or equal to the number of open locations, roll 1d6; banish that number of cards from your location deck and each character at your location
    is dealt that amount of Combat damage.
  • If you end your turn at an open location that has no cards in its
    location deck, it closes automatically.
  • To win the scenario, close all of the locations.

    Scenario Reward:
    Gain a Skill Feat


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    During This Adventure: Player Hands

    During This Scenario: 2-6D: ESCAPE FROM THE GRAVEVAULT

  • Using the deck list from Ravenous Crypts of Gluttony, build a number of Ravenous Crypts of Gluttony locations equal to the number of characters plus 2. When you close a location, do not flip the Ravenous Crypts of Gluttony card over.
  • At the end of your turn, roll 1d10. If the result is less than or equal to the number of open locations, roll 1d6; banish that number of cards from your location deck and each character at your location is dealt that amount of Combat damage.
  • If you end your turn at an open location that has no cards in its location deck, it closes automatically.
  • To win the scenario, close all of the locations.

    Additional Rules: VILLAIN: NONE
    HENCHMEN: NONE

    Others :

    Scenario Level (#): 6

    Turn: 0, Estra/Bigguyinblack

    Random Cards:

    Monsters
    Spoiler:
    Warlord
    RotR
    Monster B
    Traits:
    Fighter
    Human
    Veteran
    To Defeat:
    Combat 9
    The difficulty to defeat the Warlord is increased by the adventure deck number of the current scenario, if any.
    Subtract 1 from each die rolled in your check to defeat the Warlord.

    Spoiler:
    Skulking Vampire
    RotR
    Monster 6
    Traits:
    Rogue
    Undead
    Vampire
    To Defeat:
    Combat 22
    The Skulking Vampire is immune to the Mental and Poison traits.
    Before the encounter, succeed at a Wisdom or Perception 16 check or the difficulty to defeat the Skulking Vampire is inscreased by 2, or by 4 if you are the only character at this location.
    If undefeated, bury 2 random cards from your discard pile.

    Spoiler:
    Enchanter
    RotR
    Monster B
    Traits:
    Human
    Sorcerer
    Veteran
    To Defeat:
    Combat 8
    The difficulty to defeat the Enchanter is increased by the adventure deck number of the current scenario, if any.
    Before the encounter, the Enchanter deals 1 Force damage to you.
    After the encounter, the Enchanter deals 1 Fire damage to you.

    Spoiler:
    Stone Giant
    RotR
    Monster 4
    Traits:
    Giant
    To Defeat:
    Combat 16
    Damage Dealt by the Stone Giant is dealt to each character at this location.

    Spoiler:
    Hidden Beast
    RotR
    Monster 6
    Traits:
    Aberration
    Sorcerer
    Undead
    Vampire
    To Defeat:
    Combat 22
    OR Wisdom
    Perception 16
    The Hidden Beast is immune to the Cold, Mental and Poison traits.
    Succeed at an Arcane or Divine 14 check or you may not play spells with the Attack trait against the Hidden Beast.
    Before the encounter, each character at this location must succeed at a Combat 22 check or bury 1d4 random cars from his discard pile.

    Barriers
    Spoiler:
    Stampeding Aurochs
    RotR
    Barrier 6
    Traits:
    Animal
    Skirmish
    To Defeat:
    Dexterity
    Stealth 16
    If undefeated, each character attempts a Dexterity or Acrobatics 13 check. Characters who succeed are dealt 2 Combat damage; characters who fail are dealt 1d6+1 Combat damage.

    Spoiler:
    Arcane Lock
    RotR
    Barrier 4
    Traits:
    Arcane
    Lock
    Magic
    To Defeat:
    Intelligence
    Arcane 13
    OR Combat 26
    If defeated, examine the top card of the location deck, then put it on either the top or bottom of the deck.

    Spoiler:
    Ambush
    RotR
    Barrier B
    Traits:
    Skirmish
    Veteran
    To Defeat:
    Wisdom
    Perception
    Dexterity
    Acrobatics 9
    The dif?culty to defeat is increased by the scenario's adventure deck number.
    If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

    Spoiler:
    Large Chest
    RotR
    Barrier B
    Traits:
    Cache
    Lock
    Veteran
    To Defeat:
    Dexterity
    Disable 9
    OR Strength
    Melee 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
    If defeated, add 1d4 random weapons from the box to your hand.
    If undefeated, you may banish this barrier.

    Spoiler:
    Locked Stone Door
    RotR
    Barrier 2
    Traits:
    Lock
    Veteran
    To Defeat:
    Dexterity
    Disable 11
    OR Combat 22
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
    If defeated, examine the top card of the location deck and return it to either the top or bottom of the deck.

    Weapons
    Spoiler:
    Flaming Icy Axe +1
    RotR
    Weapon 6
    Traits:
    Axe
    Magic
    Melee
    Slashing
    To Acquire:
    Strength
    Melee 11
    For your combat check, reveal this card to roll your Strength or Melee die + 1d12+1; you may additionally discard this card to add another 2d6 with the Cold or Fire trait. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

    Spoiler:
    Dancing Scimitar +2
    RotR
    Weapon 5
    Traits:
    Finesse
    Magic
    Melee
    Slashing
    Sword
    To Acquire:
    Strength
    Melee 12
    For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally recharge this card to add another 1d6+2. If not proficient with weapons, the difficulty of this check is increased by 4.
    When playing another weapon, you may discard this card to add 1d6+2 to your combat check.

    Spoiler:
    Returning Frost Spear +2
    RotR
    Weapon 6
    Traits:
    Magic
    Piercing
    Ranged
    Spear
    To Acquire:
    Dexterity
    Ranged 12
    For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d8+2; you may additionally recharge this card to add another 2d6 with the Cold trait.
    If you are proficient with weapons, you may discard this card to add 1d4+2 to a combat check at another location.

    Spoiler:
    Giantbane Dagger +1
    RotR
    Weapon 4
    Traits:
    Knife
    Magic
    Piercing
    Ranged
    To Acquire:
    Dexterity
    Ranged 8
    For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d4+1; you may additionally recharge this card to add another 1d4, or 3d4 against a bane with the Giant trait.
    When playing another weapon, you may discard this card to add 1d4+1 to the combat check.

    Spoiler:
    Greataxe
    RotR
    Weapon B
    Traits:
    2-Handed
    Axe
    Melee
    Slashing
    To Acquire:
    Strength
    Melee 10
    For your combat check, reveal this card to roll your Strength or Melee die + 1d12; you may additionally discard this card to add your unmodified Strength die. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

    Spells
    Spoiler:
    Sign of Wrath
    RotR
    Spell 6
    Traits:
    Arcane
    Attack
    Divine
    Force
    Magic
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 14
    For your combat check, discard this card to roll your Arcane or Divine die + 3d8 with the Force trait. Each other character at your location is dealt 1 Force damage. If you attempted this check against a monster and did not defeat it, you may evade the monster.
    If you do not have either the Arcane or Divine skill, banish this card.
    Succeed at an Arcane or Divine 16 check to recharge this card instead of discarding it.

    Spoiler:
    Fire Sneeze
    RotR
    Spell P
    Traits:
    Arcane
    Attack
    Divine
    Fire
    Magic
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 6
    For your combat check, discard this card to roll your Arcane or Divine die + 1d12 with the Fire trait.
    Discard this card to add 1d4 with the Fire trait to a combat check using a weapon.
    If you do not have either the Arcane or Divine Skill, banish this card.
    Succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
    "Peppered oiil, up the nose,
    In with all the snot it goes.
    When you s ee a horse's knees,
    Roast them right with burning sneeze!" - Goblin Wizarding song


    Spoiler:
    Mass Cure
    RotR
    Spell 4
    Traits:
    Divine
    Healing
    Magic
    To Acquire:
    Wisdom
    Divine 12
    Reveal this card and choose another character at your location. Shuffle 1d4+1 random cards from his discard pile into his deck, and 1d4+1 random cards from your own discard pile into your deck, then discard this card.
    If you do not have the Divine skill, banish this card.
    Succeed at a Divine 14 check to recharge this card instead of discarding it.

    Spoiler:
    Mirror Image
    RotR
    Spell B
    Traits:
    Arcane
    Magic
    To Acquire:
    Intelligence
    Arcane 6
    If a monster deals damage to you, you may display this card, even if you have played another spell on this check. Roll 1d4; on a result other than 1, reduce the damage to 0. Do this each time a monster deals damage to you. Discard this card at the end of the turn.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 8 check to recharge this card instead of discarding it.

    Spoiler:
    Blizzard
    RotR
    Spell 5
    Traits:
    Arcane
    Attack
    Cold
    Magic
    To Acquire:
    Intelligence
    Arcane 12
    Place this card in front of you when a character encounters a bane. Any character who encounters a monster this turn adds 2d6 with the Cold trait to her combat check. Discard this card at the end of this turn, and every other character takes 1 Cold damage.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 14 check to recharge this card instead of discarding it.

    Armors
    Spoiler:
    Demon Armor
    RotR
    Armor 6
    Traits:
    Fire
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 11
    Discard this card to add 1d4+1 and the Fire and Magic traits to your combat check.
    Recharge this card to reduce Combat or Fire damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if proficient with heavy armors, discard it instead.
    If proficient with heavy armors, you may recharge this card when you reset your hand.

    Spoiler:
    Chainmail of Cold Resistance
    RotR
    Armor 4
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 8
    Recharge this card to reduce Combat or Cold damage dealt to you by 2.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.

    Spoiler:
    Fortress Shield
    RotR
    Armor 6
    Traits:
    Magic
    Offhand
    Shield
    To Acquire:
    Constitution
    Fortitude 9
    If you played a weapon with the 2-Handed trait on this check, you may not play this card.
    Recharge this card to reduce damage dealt to you by 2.
    Bury this card to reduce all damage dealt to you to 0; if you are proficient with light armors, discard this card instead.
    If you are proficient with light armors, you may recharge this card when you reset your hand.

    Spoiler:
    Invincible Breastplate
    RotR
    Armor 5
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 11
    Recharge this card to reduce damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, discard this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.

    Spoiler:
    Fortress Shield
    RotR
    Armor 6
    Traits:
    Magic
    Offhand
    Shield
    To Acquire:
    Constitution
    Fortitude 9
    If you played a weapon with the 2-Handed trait on this check, you may not play this card.
    Recharge this card to reduce damage dealt to you by 2.
    Bury this card to reduce all damage dealt to you to 0; if you are proficient with light armors, discard this card instead.
    If you are proficient with light armors, you may recharge this card when you reset your hand.

    Items
    Spoiler:
    Potion of Ghostly Form
    RotR
    Item B
    Traits:
    Alchemical
    Liquid
    To Acquire:
    Intelligence
    Craft 4
    Banish this card and choose a character at your location. That character may evade a barrier, and then may immediately explore again.

    Spoiler:
    Magic Spyglass
    RotR
    Item 4
    Traits:
    Magic
    Object
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 8
    Reveal this card to add 1 die to any Perception check.
    Discard this card to examine the top 3 cards of your location deck and put them back in any order.

    Spoiler:
    Necklace of Fireballs
    RotR
    Item 4
    Traits:
    Accessory
    Attack
    Magic
    To Acquire:
    Intelligence
    Arcane 9
    For your combat check, banish this card to roll 3d6+12.
    After playing this card, succeed at an Arcane 9 check to recharge this card instead of banishing it.

    Spoiler:
    Wand of Treasure Finding
    RotR
    Item 5
    Traits:
    Arcane
    Magic
    Wand
    To Acquire:
    Wisdom
    Perception 7
    Bury this card on your turn to examine your location deck until you find a weapon, an item, or an armor; shuffle the location deck and put that card on top.
    Succeed at an Arcane 8 check to recharge this card instead of burying it.

    Spoiler:
    Potion of Healing
    RotR
    Item B
    Traits:
    Alchemical
    Healing
    Liquid
    To Acquire:
    Intelligence
    Craft 5
    Banish this card and choose a character at your location. That character may shuffle 1d4 random cards from his discard pile into his deck.

    Allies
    Spoiler:
    Shalelu Andosana
    RotR
    Ally B
    Traits:
    Elf
    Scout
    To Acquire:
    Wisdom
    Perception 6
    OR Charisma
    Diplomacy 7
    Recharge this card to add 1d4 to a Ranged combat check.
    Reveal this card on your turn to examine the top card of your location deck; then recharge this card, or discard it to encounter the revealed card.

    Spoiler:
    Sacred Killer
    RotR
    Ally 5
    Traits:
    Half-Orc
    Rogue
    To Acquire:
    Dexterity
    Stealth 11
    OR Charisma
    Diplomacy 13
    Recharge this card to add 1d6+1 with the Poison trait to your Melee combat check.
    Discard this card to explore your current location.

    Spoiler:
    Clockwork Librarian
    RotR
    Ally 4
    Traits:
    Automaton
    To Acquire:
    Intelligence
    Knowledge 11
    Recharge this card to add 2d8 to your Intelligence or Knowledge check.
    Recharge this card to succeed at your check to acquire a spell.

    Spoiler:
    Charmed Red Dragon
    RotR
    Ally 4
    Traits:
    Dragon
    To Acquire:
    Charisma
    Diplomacy
    Arcane
    Divine 12
    Recharge this card to add 5 with the Fire trait to a combat check. Then, roll 1d12. On a 1, banish this card and each character at your location takes 1d4 Fire damage.
    If you do not acquire this card, each character at your location takes 1d4 Fire damage.

    Spoiler:
    Morgiv
    RotR
    Ally 6
    Traits:
    Enshrouded
    To Acquire:
    Charisma
    Diplomacy 13
    Discard this card to examine the bottom 3 cards of a location deck. You may put them back in any order.
    Discard this card to explore your location.

    Blessings
    Spoiler:
    Blessing of Erastil
    RotR
    Blessing B
    Traits:
    Divine
    Erastil
    To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to a Dexterity-based combat check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.

    Spoiler:
    Blessing of Sarenrae
    RotR
    Blessing B
    Traits:
    Divine
    Sarenrae
    To Acquire:
    Constitution 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Constitution check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

    Spoiler:
    Blessing of Shelyn
    RotR
    Blessing B
    Traits:
    Divine
    Shelyn
    To Acquire:
    Wisdom 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Wisdom check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.

    Spoiler:
    Blessing of Norgorber
    RotR
    Blessing 3
    Traits:
    Divine
    Norgorber
    To Acquire:
    Bury any card
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to acquire a boon.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

    Spoiler:
    Blessing of Zarongel
    RotR
    Blessing P
    Traits:
    Divine
    Zarongel
    To Acquire:
    Constitution
    Fortitude 6
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check with the Fire trait, or to a check to defeat or acquire a card with the animal trait.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.

    Current Hour:

    :
    [/b]

    Traits:
    To Acquire:


    Hours Remaining: 0

    [b]Hourglass

    Hourglass Cards/Turn Order:

    Location #1: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: None

    Location #2: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: None

    Location #3: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: None

    Location #4: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: None

    Location #5: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: None

    Location #6: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: None

    Location #7: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: None

    Location #8: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: None

  • Dark Archive

    Looking for Armor 4 / Spell 4 / Ally 2+ Deck handler link

    Ezren 2-6D: ESCAPE FROM THE GRAVEVAULT

    Card Upgrade
    Restorative Touch (AD3) in, Coordinated Blast (AD3) slot

    Loot swaps
    - Sihedron Medallion: 1d1000 ⇒ 835, Gem of Mental Acuity (Core) out
    - Robe of Runes: 1d1000 ⇒ 389, Wand of Flying out

    Starting location
    Starting with Estra
    @ a Ravenous Crypts of Gluttony - Hand size +2.

    Start of Game
    Will channel the gift for something, depending on chat

    Starting Hand
    "

    Ezren (Core) wrote:

    Hand: Bound Elemental, Magnetic Grimoire, Steal Soul (AD5), Bound Lantern Archon, Death's Touch (Original) (AD5), Channel the Gift (AD4), lt Sihedron Medallian, Ukobach, Restorative Touch (AD3), Lt Robe of Runes,

    Displayed:
    Deck: 11 Discard: 0 Buried: 0
    Hero Points: 5
    NOTES:
    Available Support: Distant:
    Local: vs Magic card, recharge a card to add 1d4. Available

    Movement: On Close:
    Other: Hi I'm Ezren! Please bot me if I need to Guard my location!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Ice Chemist, Advocate's Armor, Sand Elemental, Canopic Conversion (AD6) +10, Cloudburst (AD4), Arcane Cannonade (AD6), Summon Hellhounds (AD4), Create Mindscape (AD3), Hungering Staff, Icicle Swarm (AD6), Samisen of Oracular Vision
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 [ooc]☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2
    Constitution d4 ☐ +1 ☐ +2
    Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane +2
    - Craft +1
    - Knowledge +2
    Wisdom d8 ☑ +1 ☑ +2 ☐ +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Spell
    Hand Size: 6 ☑ 7 ☑ 8
    Proficiencies:
    Arcane
    POWERS:
    At the start of your turn, you may examine the top card of your deck; if it is a spell ([X] or an ally), you may draw it. (☐ Then you may recharge the top card of your deck.)
    On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([X] or recharge) (☐ or reload) a card to explore.
    On local check against a Magic card (☐ or against a non-Divine boon), you may recharge a card to add 1d4 (☐ 1d6).
    [X] On your non-Intelligence check, you may discard a spell to add your Intelligence.
    [X] When you defeat (☐ or acquire) a card using a non-combat check, you may draw a card.
    ☐ Once during Adventure 2 of Season of the Runelords, you may add 1d12 to your check to defeat.
    6-BD: ""When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.""

    Paizo Reroll: AVAILABLE
    Paizo Mat Discard: AVAILABLE

    "


    Deck Handler Desired Upgrades

    For simplicity will start at Location #1: Ravenous Crypts of Gluttony with Ezren.

    Estra wrote:

    Hand: Honaire, Dragonbane Greatsword, Ring of Immolation, Our Lord in Iron, Lady of Valor (Core), Pharasma's Knowing, Hellknight Plate, Divine Blaze (Core), Mist Horn (Core),

    Displayed:
    Deck: 12 Discard: 0 Buried: 0
    "Current Location: #1 RCoG
    Hero Points: 6"
    "NOTES:
    Available Support: Folio reroll: Unused

    Mist Horn (Core): Display next to a location. While displayed: When a character at this location suffers damage, reduce it by 2.

    Lady of Valor (Core): On another character's check to defeat, discard to add 2d8; the check counts as blessed.

    Our Lord in Iron: On any non-Attack combat check, recharge to bless; reroll any dice showing 1.

    Pharasma's Knowing: On any check, discard to bless.
    Movement: Folio reroll:
    Other: Hi I'm Estra! Please bot me if I need to Guard my location!"

    "

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Boneshatter (Core), Divine Insight, Wand of Restorative Touch, Giant Form, The Dance, Breath of Life (Core), Deathgrip (Core), The Paladin, Steal Soul (Core), Embiggen, Lyrune-quah Truthspeaker, Djinn
    Recharged:
    Discard Pile:
    Buried Pile:
    "
    Skills and Powers:
    SKILLS
    Strength d4 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4

    Knowledge Intelligence +2
    Divine Wisdom +2
    Perception Wisdom +2

    Favored Card: Honaire
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armors
    POWERS:
    At the end of your move step, you may examine the top card of your location deck. You may bury ([x] or discard) a card to encounter the card; during this encounter, add 1d6 (☐ +1) to your Strength, Dexterity and Constitution checks.
    When you succeed at a combat check, you may draw a card.
    [x] When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, put it on top of your deck.
    [x] At the end of your turn, if the ally Honaire is in your discard pile, shuffle him into your deck.
    [x] You may reveal the ally Honaire to reduce all damage dealt to you by 2 (☐ or discard him to reduce all damage dealt to a character at your location by 5).
    (Boon) When Estra draws her starting hand she may draw a card then recharge a card.
    At the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand.

    Draw a card: Wand of Restorative Touch. Recharge a card: Pharasma's Knowing.


    Deck Handler

    Starting Location: Location #8: Ravenous Crypts of Gluttony

    Agna wrote:

    Hand: Wyrmsmite, Fury's Trident, Blessing of Gorum, Shoanti Barbarian Hide, Verminbane Warhammer, Belt of Physical Might, Pig, Wayfinder (core), Sawtooth Saber,

    Displayed:
    Deck: 12 Discard: 0 Buried: 0
    Hero Points: 5
    "NOTES:
    Available Support: Blessings are available for use.
    Other: Re-roll: Available. Playmat: Available"

    "

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of Cayden Cailean, Hippogriff, Shock Greatsword +2, Lyrune-quah Moon Maiden, Ruan Mirukova, Blessing of Nethys, Monkey, Blessing of the Gods, Droogami (core), Dread Helm, Lizard, Fanged Falchion
    Recharged:
    Discard Pile:
    Buried Pile:
    "
    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Melee (Str +2)
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☑ +1 ☑ +2
    Perception (Wisdom +3)
    Survival (Wisdom +3)
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armor, Weapons
    POWERS:
    Role: Beastmaster
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☐+1)([]+2) and that card's traits to your combat check.
    ☐ Add 2 (☐ 4) to your check to acquire a boon that has the Animal trait.
    [X] You may reveal an ally that has the Animal trait to add 1d4 ([x]+1) ([x]+2) to your check.
    At the end of your turn, you may examine the top ([x ]or bottom) card of your location deck
    ☐ When you play a blessing that adds to your Wisdom check, you may add a d12 instead of the normal die.

    Liberty's Edge

    Male Dwarf | My Deck Handler Bard Brawler / UM (12789-1001)

    Meliski - 2-6D: Escape from the Gravevault

    Loot
    2-5D: Replace wand of flying with Emerald Codex

    Starting Location alone at Ravenous Crypts of Gluttony #7

    Starting Hand - Choosing Item as favored card

    "

    Meliski wrote:

    Hand: Marked Cards, Binder's Tome, Dominate, Samisen of Oracular Vision, BoSivanah, s6Scrying, Eagle Aerie, Vampire Bat, Old Salt, s4Fire Snake,

    Displayed:
    Deck: 12 Discard: 0 Buried: 0
    Hero Points: 7
    Reroll used last: 2-5E HP last used: 2-6A
    NOTES:
    Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Bolstering Armor, al2Cleric of Nethys, Blessing of Osiris, Wayfarer, s2Cloudburst, BoMilani, s3Life Leech, BoThoth, Fortune-Teller, Emerald Codex, 1 BoAbadar, Blessing of the All-Seeing Eye
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2
    Dexterity d6 ☑ +1 ☐ +2 ☐ +3
    - Disable: Dexterity +2
    Constitution d6 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☑ +1 ☐ +2
    Charisma d10 ☑ +1 ☑ +2 ☑ +3
    - Arcane: Charisma +1
    - Diplomacy: Charisma +1
    - Divine: Charisma +1

    Favored Card: My Choice (Usually Item)
    Hand Size: 5 ☑ 6 ☑ 7 ☑ 8
    Proficiencies:
    Arcane, Divine, Instrument
    POWERS:
    When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
    On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
    ☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
    ☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
    [ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.

    "


    Using Paizo Campaign tools (Chrome/Firefox)? Use this for my avatar.

    During This Adventure: Player Hands

    During This Scenario: 2-6D: ESCAPE FROM THE GRAVEVAULT

  • Using the deck list from Ravenous Crypts of Gluttony, build a number of Ravenous Crypts of Gluttony locations equal to the number of characters plus 2. When you close a location, do not flip the Ravenous Crypts of Gluttony card over.
  • At the end of your turn, roll 1d10. If the result is less than or equal to the number of open locations, roll 1d6; banish that number of cards from your location deck and each character at your location is dealt that amount of Combat damage.
  • If you end your turn at an open location that has no cards in its location deck, it closes automatically.
  • To win the scenario, close all of the locations.

    Additional Rules: VILLAIN: NONE
    HENCHMEN: NONE

    Others :

    Scenario Level (#): 6

    Turn: 1, Agna/Grimsnik

    Random Cards:

    Monsters
    Spoiler:
    Cave Bear
    RotR
    Monster 4
    Traits:
    Animal
    To Defeat:
    Combat 16
    Damage dealt by the Cave Bear is increased by 1d4-1.

    Spoiler:
    Horror Tree
    RotR
    Monster 6
    Traits:
    Plant
    Treant
    Undead
    To Defeat:
    Combat 22
    The Horror Tree is immune to the Mental and Poison traits.
    Add 1 die to checks to defeat the Horror Tree with the Fire trait.
    If undefeated, after the encounter, the Horror Tree deals 1d4 Combat damage to each character at this location.

    Spoiler:
    Scarlet Walker
    RotR
    Monster 6
    Traits:
    Outsider
    To Defeat:
    Combat 20
    The Scarlet Walker is immune to the Acid, Cold, and Poison traits.
    Add 1 die to checks to defeat the Scarlet Walker with the Electricity trait.
    Before the encounter, succeed at a Constitution or Fortitude 12 check or bury 1d4 random cards from your discard pile.
    Succeed at an Arcane or Divine 12 check or you may not play spells with the Attack trait.

    Spoiler:
    Treachery Demon
    RotR
    Monster 5
    Traits:
    Demon
    Outsider
    To Defeat:
    Combat 21
    The Treachery Demon may not be evaded, and is immune to the Electricity and Poison traits.
    Before the encounter, succeed at a Wisdom 12 check or a random character at this location takes an amount of Combat damage equal to the number of spells with the Attack trait and weapons in your hand.

    Spoiler:
    Warden of Wind
    RotR
    Monster 6
    Traits:
    Giant
    To Defeat:
    Combat 22
    Damage dealt by the Warden of Wind is dealt to each character at this location.

    Barriers
    Spoiler:
    Large Chest
    RotR
    Barrier B
    Traits:
    Cache
    Lock
    Veteran
    To Defeat:
    Dexterity
    Disable 9
    OR Strength
    Melee 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
    If defeated, add 1d4 random weapons from the box to your hand.
    If undefeated, you may banish this barrier.

    Spoiler:
    Pit Trap
    RotR
    Barrier B
    Traits:
    Trap
    To Defeat:
    Wisdom
    Perception 7
    OR Dexterity
    Acrobatics 8
    If defeated, you may immediately explore again.
    If undefeated, each character at this location is dealt 1d4 Combat damage.

    Spoiler:
    Arcane Lock
    RotR
    Barrier 4
    Traits:
    Arcane
    Lock
    Magic
    To Defeat:
    Intelligence
    Arcane 13
    OR Combat 26
    If defeated, examine the top card of the location deck, then put it on either the top or bottom of the deck.

    Spoiler:
    Necromantic Deathtrap
    RotR
    Barrier 5
    Traits:
    Arcane
    Magic
    Trap
    To Defeat:
    Dexterity
    Disable
    Arcane 14
    If undefeated, each character at this location discards 1d4+1 cards of his choice; put this card under the top card (if any) of the location deck.

    Spoiler:
    Icy Ledge
    RotR
    Barrier 6
    Traits:
    Cold
    Obstacle
    To Defeat:
    Dexterity
    Disable 14
    OR Wisdom
    Survival 16
    If undefeated, you are dealt 1 Cold damage; move to a random other location, reset your hand, and end your turn.

    Weapons
    Spoiler:
    Dancing Scimitar +2
    RotR
    Weapon 5
    Traits:
    Finesse
    Magic
    Melee
    Slashing
    Sword
    To Acquire:
    Strength
    Melee 12
    For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally recharge this card to add another 1d6+2. If not proficient with weapons, the difficulty of this check is increased by 4.
    When playing another weapon, you may discard this card to add 1d6+2 to your combat check.

    Spoiler:
    Flaming Icy Axe +1
    RotR
    Weapon 6
    Traits:
    Axe
    Magic
    Melee
    Slashing
    To Acquire:
    Strength
    Melee 11
    For your combat check, reveal this card to roll your Strength or Melee die + 1d12+1; you may additionally discard this card to add another 2d6 with the Cold or Fire trait. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

    Spoiler:
    Bastard Sword
    RotR
    Weapon B
    Traits:
    2-Handed
    Melee
    Slashing
    Sword
    To Acquire:
    Strength
    Melee 8
    For your combat check, reveal this card to roll your Strength or Melee die + 1d10+1; you may additionally discard this card to add another 1d10. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

    Spoiler:
    Shortspear +3
    RotR
    Weapon 4
    Traits:
    Magic
    Melee
    Piercing
    Spear
    To Acquire:
    Strength
    Melee 13
    For your combat check, reveal this card to roll your Strength or Melee die + 1d6+3; you may additionally discard this card to add another 1d12.

    Spoiler:
    Shortspear +3
    RotR
    Weapon 4
    Traits:
    Magic
    Melee
    Piercing
    Spear
    To Acquire:
    Strength
    Melee 13
    For your combat check, reveal this card to roll your Strength or Melee die + 1d6+3; you may additionally discard this card to add another 1d12.

    Spells
    Spoiler:
    Sign of Wrath
    RotR
    Spell 6
    Traits:
    Arcane
    Attack
    Divine
    Force
    Magic
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 14
    For your combat check, discard this card to roll your Arcane or Divine die + 3d8 with the Force trait. Each other character at your location is dealt 1 Force damage. If you attempted this check against a monster and did not defeat it, you may evade the monster.
    If you do not have either the Arcane or Divine skill, banish this card.
    Succeed at an Arcane or Divine 16 check to recharge this card instead of discarding it.

    Spoiler:
    Find Traps
    RotR
    Spell B
    Traits:
    Divine
    Magic
    To Acquire:
    Wisdom
    Divine 6
    Discard this card to add 2 dice to any check to defeat a barrier.
    After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.

    Spoiler:
    Charm Person
    RotR
    Spell B
    Traits:
    Arcane
    Magic
    Mental
    To Acquire:
    Intelligence
    Arcane 4
    Bury this card to draw 1 random Human ally from the box and add it to your hand.
    If you do not have the Arcane skill, banish this card.

    Spoiler:
    Sign of Wrath
    RotR
    Spell 6
    Traits:
    Arcane
    Attack
    Divine
    Force
    Magic
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 14
    For your combat check, discard this card to roll your Arcane or Divine die + 3d8 with the Force trait. Each other character at your location is dealt 1 Force damage. If you attempted this check against a monster and did not defeat it, you may evade the monster.
    If you do not have either the Arcane or Divine skill, banish this card.
    Succeed at an Arcane or Divine 16 check to recharge this card instead of discarding it.

    Spoiler:
    Blizzard
    RotR
    Spell 5
    Traits:
    Arcane
    Attack
    Cold
    Magic
    To Acquire:
    Intelligence
    Arcane 12
    Place this card in front of you when a character encounters a bane. Any character who encounters a monster this turn adds 2d6 with the Cold trait to her combat check. Discard this card at the end of this turn, and every other character takes 1 Cold damage.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 14 check to recharge this card instead of discarding it.

    Armors
    Spoiler:
    Chainmail of Cold Resistance
    RotR
    Armor 4
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 8
    Recharge this card to reduce Combat or Cold damage dealt to you by 2.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.

    Spoiler:
    Demon Armor
    RotR
    Armor 6
    Traits:
    Fire
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 11
    Discard this card to add 1d4+1 and the Fire and Magic traits to your combat check.
    Recharge this card to reduce Combat or Fire damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if proficient with heavy armors, discard it instead.
    If proficient with heavy armors, you may recharge this card when you reset your hand.

    Spoiler:
    Bolstering Armor
    RotR
    Armor 5
    Traits:
    Light Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 9
    Recharge this card to reduce Combat damage dealt to you by 2. You may draw up to 2 cards.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
    If you are proficient with light armors, you may recharge this card when you reset your hand.

    Spoiler:
    Fortress Shield
    RotR
    Armor 6
    Traits:
    Magic
    Offhand
    Shield
    To Acquire:
    Constitution
    Fortitude 9
    If you played a weapon with the 2-Handed trait on this check, you may not play this card.
    Recharge this card to reduce damage dealt to you by 2.
    Bury this card to reduce all damage dealt to you to 0; if you are proficient with light armors, discard this card instead.
    If you are proficient with light armors, you may recharge this card when you reset your hand.

    Spoiler:
    Invincible Breastplate
    RotR
    Armor 5
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 11
    Recharge this card to reduce damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, discard this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.

    Items
    Spoiler:
    Sihedron Ring
    RotR
    Item 6
    Traits:
    Accessory
    Magic
    Sihedron
    To Acquire:
    Constitution
    Fortitude 7
    OR Arcane 9
    Reveal this card to reduce damage dealt to you by 2. You may play another item on this check.

    Spoiler:
    Wand of Treasure Finding
    RotR
    Item 5
    Traits:
    Arcane
    Magic
    Wand
    To Acquire:
    Wisdom
    Perception 7
    Bury this card on your turn to examine your location deck until you find a weapon, an item, or an armor; shuffle the location deck and put that card on top.
    Succeed at an Arcane 8 check to recharge this card instead of burying it.

    Spoiler:
    Potion of Healing
    RotR
    Item B
    Traits:
    Alchemical
    Healing
    Liquid
    To Acquire:
    Intelligence
    Craft 5
    Banish this card and choose a character at your location. That character may shuffle 1d4 random cards from his discard pile into his deck.

    Spoiler:
    Token of Remembrance
    RotR
    Item B
    Traits:
    Arcane
    Divine
    Magic
    Object
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 5
    Bury this card to recharge a spell from your discard pile. You must have a skill matching the spell's Arcane or Divine trait to use this power.

    Spoiler:
    Spyglass
    RotR
    Item B
    Traits:
    Object
    To Acquire:
    Wisdom
    Perception 4
    Reveal this card to add 1d6 to your Perception check.
    Discard this card to examine the top 2 cards of your location deck and put them back in any order.

    Allies
    Spoiler:
    Bear
    RotR
    Ally 4
    Traits:
    Animal
    To Acquire:
    Wisdom
    Survival 11
    Discard this card to add 2d4 to your combat check.
    Discard this card to explore your location.

    Spoiler:
    Shaman
    RotR
    Ally 5
    Traits:
    Cleric
    Divine
    Half-Orc
    To Acquire:
    Charisma
    Diplomacy 9
    OR Wisdom
    Divine 7
    Recharge this card to allow every character at your location to shuffle 1 random card from her discard pile into her deck.
    Discard this card to explore your location.

    Spoiler:
    Charmed Red Dragon
    RotR
    Ally 4
    Traits:
    Dragon
    To Acquire:
    Charisma
    Diplomacy
    Arcane
    Divine 12
    Recharge this card to add 5 with the Fire trait to a combat check. Then, roll 1d12. On a 1, banish this card and each character at your location takes 1d4 Fire damage.
    If you do not acquire this card, each character at your location takes 1d4 Fire damage.

    Spoiler:
    Mountaineer
    RotR
    Ally 6
    Traits:
    Hireling
    Human
    To Acquire:
    Wisdom
    Survival 10
    OR Charisma
    Diplomacy 13
    Reveal this card to add 2d8 to a Survival check.
    Recharge this card to reduce damage dealt to your by 3.
    Discard this card to explore your current location.

    Spoiler:
    Conna the Wise
    RotR
    Ally 4
    Traits:
    Giant
    Sorcerer
    To Acquire:
    Charisma
    Diplomacy 9
    Banish this card to examine the top 3 cards of a location deck.
    Banish this card to move to another location and explore it.

    Blessings
    Spoiler:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Spoiler:
    Blessing of Iomedae
    RotR
    Blessing B
    Traits:
    Divine
    Iomedae
    To Acquire:
    Charisma 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Charisma check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

    Spoiler:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Spoiler:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Spoiler:
    Blessing of Shelyn
    RotR
    Blessing B
    Traits:
    Divine
    Shelyn
    To Acquire:
    Wisdom 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Wisdom check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.

    Current Hour:

    Blessing of Erastil:
    Blessing of Erastil
    RotR
    Blessing B
    Traits:
    Divine
    Erastil
    To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to a Dexterity-based combat check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.

    Hours Remaining: 29

    Hourglass

    Hourglass Cards/Turn Order:
    Hourglass Card 1 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 1 Meliski/Zalarian
    Blessing of Iomedae
    RotR
    Blessing B
    Traits:
    Divine
    Iomedae
    To Acquire:
    Charisma 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Charisma check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 2 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 2 Reiko/eddiephlash
    Blessing of Lamashtu
    RotR
    Blessing 1
    Traits:
    Divine
    Lamashtu
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Bury this card to add 2 dice to a check to defeat a monster.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Hourglass Card 3 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 3 Zadim/AAUGHWHY
    Blessing of Pharasma
    RotR
    Blessing B
    Traits:
    Divine
    Pharasma
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to a check if a spell was played during that check.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 4 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 4 Ezren/Matsu_Kurisu
    Blessing of Irori
    RotR
    Blessing B
    Traits:
    Divine
    Irori
    To Acquire:
    Intelligence 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Intelligence check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Hourglass Card 5 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 5 Estra/Bigguyinblack
    Blessing of Nethys
    RotR
    Blessing 6
    Traits:
    Divine
    Nethys
    To Acquire:
    Wisdom
    Perception 8
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 6 Agna/Grimsnik:
    Spoiler:
    Hourglass Card 6 Agna/Grimsnik
    Blessing of Pharasma
    RotR
    Blessing B
    Traits:
    Divine
    Pharasma
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to a check if a spell was played during that check.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 7 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 7 Meliski/Zalarian
    Blessing of Sarenrae
    RotR
    Blessing B
    Traits:
    Divine
    Sarenrae
    To Acquire:
    Constitution 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Constitution check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 8 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 8 Reiko/eddiephlash
    Blessing of Norgorber
    RotR
    Blessing 3
    Traits:
    Divine
    Norgorber
    To Acquire:
    Bury any card
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to acquire a boon.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 9 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 9 Zadim/AAUGHWHY
    Blessing of Iomedae
    RotR
    Blessing B
    Traits:
    Divine
    Iomedae
    To Acquire:
    Charisma 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Charisma check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 10 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 10 Ezren/Matsu_Kurisu
    Blessing of Erastil
    RotR
    Blessing B
    Traits:
    Divine
    Erastil
    To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to a Dexterity-based combat check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 11 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 11 Estra/Bigguyinblack
    Blessing of Abadar
    RotR
    Blessing 2
    Traits:
    Abadar
    Divine
    To Acquire:
    Dexterity
    Disable 6
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 12 Agna/Grimsnik:
    Spoiler:
    Hourglass Card 12 Agna/Grimsnik
    Blessing of Desna
    RotR
    Blessing B
    Traits:
    Desna
    Divine
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to recharge a card.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Hourglass Card 13 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 13 Meliski/Zalarian
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 14 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 14 Reiko/eddiephlash
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 15 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 15 Zadim/AAUGHWHY
    Blessing of Calistria
    RotR
    Blessing B
    Traits:
    Divine
    Calistria
    To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Dexterity check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 16 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 16 Ezren/Matsu_Kurisu
    Blessing of Nethys
    RotR
    Blessing 6
    Traits:
    Divine
    Nethys
    To Acquire:
    Wisdom
    Perception 8
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 17 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 17 Estra/Bigguyinblack
    Blessing of Gozreh
    RotR
    Blessing 4
    Traits:
    Divine
    Gozreh
    To Acquire:
    Wisdom
    Survival 7
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to close a location.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 18 Agna/Grimsnik:
    Spoiler:
    Hourglass Card 18 Agna/Grimsnik
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 19 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 19 Meliski/Zalarian
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 20 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 20 Reiko/eddiephlash
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 21 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 21 Zadim/AAUGHWHY
    Blessing of Iomedae
    RotR
    Blessing B
    Traits:
    Divine
    Iomedae
    To Acquire:
    Charisma 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Charisma check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 22 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 22 Ezren/Matsu_Kurisu
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 23 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 23 Estra/Bigguyinblack
    Blessing of Torag
    RotR
    Blessing B
    Traits:
    Divine
    Torag
    To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Strength check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 24 Agna/Grimsnik:
    Spoiler:
    Hourglass Card 24 Agna/Grimsnik
    Blessing of Abadar
    RotR
    Blessing 2
    Traits:
    Abadar
    Divine
    To Acquire:
    Dexterity
    Disable 6
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 25 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 25 Meliski/Zalarian
    Blessing of Gorum
    RotR
    Blessing B
    Traits:
    Divine
    Gorum
    To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a Strength-based combat check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 26 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 26 Reiko/eddiephlash
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 27 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 27 Zadim/AAUGHWHY
    Blessing of Shelyn
    RotR
    Blessing B
    Traits:
    Divine
    Shelyn
    To Acquire:
    Wisdom 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Wisdom check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 28 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 28 Ezren/Matsu_Kurisu
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 29 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 29 Estra/Bigguyinblack
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Location #1: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: Estra/Bigguyinblack, Ezren/Matsu_Kurisu, #1

    Ravenous Crypts of Gluttony Card 1:
    Disjunction Pulse
    RotR
    Barrier 5
    Traits:
    Arcane
    Magic
    Trap
    To Defeat:
    Dexterity
    Disable 15
    If your check to defeat the Disjunction Pulse fails by 3 or more, each character at this location must recharge every card with the Magic trait in her hand.
    Ravenous Crypts of Gluttony Card 2:
    Headband of Epic Intelligence
    RotR
    Item 5
    Traits:
    Accessory
    Magic
    To Acquire:
    Intelligence 7
    Reveal this card to add 2 to an Intelligence check. You may use another item on this check.
    Ravenous Crypts of Gluttony Card 3:
    Winged Shield
    RotR
    Armor 5
    Traits:
    Magic
    Offhand
    Shield
    To Acquire:
    Constitution
    Fortitude 10
    If you played a weapon with the 2-handed trait on this check, you may not play this card.
    Reveal this card to reduce Combat damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check.
    Discard this card to move to another location at the end of your turn.
    If you are proficient with light armors, you may recharge this card when you reset your hand.
    Ravenous Crypts of Gluttony Card 4:
    Corrosive Storm
    RotR
    Spell 6
    Traits:
    Acid
    Arcane
    Attack
    Magic
    To Acquire:
    Intelligence
    Arcane 12
    Place this card in front of you when a character encounters a bane. Any character who encounters a monster this turn adds 2d6 with the Acid trait to her combat check. Discard this card at the end of this turn, and every other character takes 1 Acid damage.
    Succeed at an Arcane 14 check to recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 5:
    Mummy
    RotR
    Monster 5
    Traits:
    Mummy
    Undead
    To Defeat:
    Combat 21
    The Mummy is immune to the Cold and Poison traits.
    Add 1d8 to attempts to defeat the Mummy with the Fire trait.
    If undefeated, after the encounter, bury your discard pile.
    Ravenous Crypts of Gluttony Card 6:
    Occluding Field
    RotR
    Barrier 6
    Traits:
    Arcane
    Magic
    Obstacle
    To Defeat:
    Constitution
    Fortitude 15
    Each character at this location encounters the Occluding Field. Any character may reveal a boon with the Sihedron trait to evade the barrier; if all characters at the location do so, banish the barrier. Characters who fail to defeat the barrier are dealt 1d4+1 Force damage that may not be reduced.
    If defeated, shuffle the barrier into a random other open location deck. If there are no other open locations, banish the barrier.
    Ravenous Crypts of Gluttony Card 7:
    Blessing of Lamashtu
    RotR
    Blessing 1
    Traits:
    Divine
    Lamashtu
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Bury this card to add 2 dice to a check to defeat a monster.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Ravenous Crypts of Gluttony Card 8:
    Deathweb
    RotR
    Monster 4
    Traits:
    Undead
    To Defeat:
    Combat 17
    OR Divine 14
    The Deathweb is immune to the Mental and Poison traits.
    Before the encounter, the Deathweb deals 1 point of Combat damage to each character at this location.
    If undefeated, the Deathweb deals 1 point of Poison damage to each character at this location.
    Ravenous Crypts of Gluttony Card 9:
    Blessing of Desna
    RotR
    Blessing B
    Traits:
    Desna
    Divine
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to recharge a card.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

    Location #2: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: Zadim/AAUGHWHY, #2
    Ravenous Crypts of Gluttony Card 1:
    Clay Golem
    RotR
    Monster 5
    Traits:
    Construct
    Golem
    To Defeat:
    Combat 21
    You may not play spells with the Attack trait.
    If undefeated, after the encounter, bury your discard pile.
    Ravenous Crypts of Gluttony Card 2:
    Reduction Field
    RotR
    Barrier 4
    Traits:
    Arcane
    Magic
    Trap
    To Defeat:
    Constitution
    Fortitude
    Dexterity
    Disable 13
    If undefeated, leave this card faceup next to the location deck. While it is there, the difficulty of Strength and Melee check at this location is increased by 4. Any character ending her turn at this location may attempt an Arcane or Divine 12 check to banish this card.
    Ravenous Crypts of Gluttony Card 3:
    Blessing of Desna
    RotR
    Blessing B
    Traits:
    Desna
    Divine
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to recharge a card.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Ravenous Crypts of Gluttony Card 4:
    Headband of Epic Intelligence
    RotR
    Item 5
    Traits:
    Accessory
    Magic
    To Acquire:
    Intelligence 7
    Reveal this card to add 2 to an Intelligence check. You may use another item on this check.
    Ravenous Crypts of Gluttony Card 5:
    Blessing of Abadar
    RotR
    Blessing 2
    Traits:
    Abadar
    Divine
    To Acquire:
    Dexterity
    Disable 6
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 6:
    Ambush
    RotR
    Barrier B
    Traits:
    Skirmish
    Veteran
    To Defeat:
    Wisdom
    Perception
    Dexterity
    Acrobatics 9
    The dif?culty to defeat is increased by the scenario's adventure deck number.
    If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.
    Ravenous Crypts of Gluttony Card 7:
    Breastplate of Fire Resistance
    RotR
    Armor 4
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 8
    Recharge this card to reduce Combat or Fire damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.
    Ravenous Crypts of Gluttony Card 8:
    Succubus
    RotR
    Monster 5
    Traits:
    Demon
    Outsider
    To Defeat:
    Combat 17
    The Succubus is immune to the Electricity, Fire, and Poison traits.
    Succeed at an Arcane or Divine 10 check or you may not play spells with the Attack trait.
    If undefeated, the Succubus deals no damage; instead, bury a blessing of your choice from your hand, or bury your entire hand if you have no blessings.
    Ravenous Crypts of Gluttony Card 9:
    Teleport
    RotR
    Spell 4
    Traits:
    Arcane
    Magic
    To Acquire:
    Intelligence
    Arcane 12
    At the end of a player's turn, discard this card to move yourself and any number of willing characters at your location to a location of your choice. Ignore any movement restrictions.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 14 check to recharge this card instead of discarding it.

    Location #3: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: #3
    Ravenous Crypts of Gluttony Card 1:
    Blessing of Lamashtu
    RotR
    Blessing 1
    Traits:
    Divine
    Lamashtu
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Bury this card to add 2 dice to a check to defeat a monster.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Ravenous Crypts of Gluttony Card 2:
    Blessing of Desna
    RotR
    Blessing B
    Traits:
    Desna
    Divine
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to recharge a card.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Ravenous Crypts of Gluttony Card 3:
    Headband of Inspired Wisdom
    RotR
    Item 4
    Traits:
    Accessory
    Magic
    To Acquire:
    Wisdom 7
    Reveal this card to add 2 to your Wisdom check. You may play another item on this check.
    Ravenous Crypts of Gluttony Card 4:
    Hungerer
    RotR
    Monster 6
    Traits:
    Aberration
    To Defeat:
    Combat 22
    The Hungerer is immune to the Acid and Poison traits.
    If defeated, attempt a Dexterity or Acrobatics 14 check. If you succeed, the Hungerer deals 1 Acid damage to you; if you fail, the Hungerer deals 1d4 Acid damage to you.
    Ravenous Crypts of Gluttony Card 5:
    Explosive Runes
    RotR
    Barrier B
    Traits:
    Arcane
    Magic
    Trap
    Veteran
    To Defeat:
    Intelligence
    Arcane 8
    OR Dexterity
    Acrobatics 10
    The difficulty to defeat is increased by the scenario's adventure deck number.
    If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage. Then banish this card.
    Ravenous Crypts of Gluttony Card 6:
    Teleport
    RotR
    Spell 4
    Traits:
    Arcane
    Magic
    To Acquire:
    Intelligence
    Arcane 12
    At the end of a player's turn, discard this card to move yourself and any number of willing characters at your location to a location of your choice. Ignore any movement restrictions.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 14 check to recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 7:
    Mercenary
    RotR
    Monster B
    Traits:
    Human
    Veteran
    Warrior
    To Defeat:
    Combat 10
    The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any.
    Ravenous Crypts of Gluttony Card 8:
    Necromantic Deathtrap
    RotR
    Barrier 5
    Traits:
    Arcane
    Magic
    Trap
    To Defeat:
    Dexterity
    Disable
    Arcane 14
    If undefeated, each character at this location discards 1d4+1 cards of his choice; put this card under the top card (if any) of the location deck.
    Ravenous Crypts of Gluttony Card 9:
    Entropy Shield
    RotR
    Armor 6
    Traits:
    Arcane
    Magic
    Offhand
    Shield
    To Acquire:
    Constitution
    Fortitude 10
    If you played a weapon with the 2-Handed trait on this check, you may not play this card.
    Bury this card to defeat a barrier with the Lock trait.
    Reveal this card to reduce Combat damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check.
    If you are proficient with light armors, you may recharge this card when you reset your hand.

    Location #4: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: #4
    Ravenous Crypts of Gluttony Card 1:
    Invincible Breastplate
    RotR
    Armor 5
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 11
    Recharge this card to reduce damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, discard this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.
    Ravenous Crypts of Gluttony Card 2:
    Poison Blast
    RotR
    Spell 4
    Traits:
    Arcane
    Attack
    Magic
    Poison
    To Acquire:
    Intelligence
    Arcane 12
    For your combat check, discard this card to roll your Arcane die + 2d12 with the Poison trait.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 14 check to recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 3:
    Troll
    RotR
    Monster 4
    Traits:
    Fighter
    Giant
    Troll
    To Defeat:
    Combat 18
    Add 1d8 to checks to defeat the Troll with the Fire trait. If the check to defeat does not have either the Fire or Acid trait, the Troll is undefeated.
    Ravenous Crypts of Gluttony Card 4:
    Staff of Heaven and Earth
    RotR
    Item 4
    Traits:
    Magic
    Staff
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 8
    Recharge this card and discard a spell to defeat a barrier.
    Recharge this card and discard a spell to add 1d4 to a combat check at your location.
    Ravenous Crypts of Gluttony Card 5:
    Shadow
    RotR
    Monster B
    Traits:
    Incorporeal
    Undead
    To Defeat:
    Combat 13
    The Shadow is immune to the Mental and Poison traits.
    If the check to defeat does not have the Magic trait, the Shadow is undefeated.
    When you are dealt damage by the Shadow, you must first choose blessings to discard as your damage, if you have any.
    Ravenous Crypts of Gluttony Card 6:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Ravenous Crypts of Gluttony Card 7:
    Blessing of Gozreh
    RotR
    Blessing 4
    Traits:
    Divine
    Gozreh
    To Acquire:
    Wisdom
    Survival 7
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to close a location.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 8:
    Reduction Field
    RotR
    Barrier 4
    Traits:
    Arcane
    Magic
    Trap
    To Defeat:
    Constitution
    Fortitude
    Dexterity
    Disable 13
    If undefeated, leave this card faceup next to the location deck. While it is there, the difficulty of Strength and Melee check at this location is increased by 4. Any character ending her turn at this location may attempt an Arcane or Divine 12 check to banish this card.
    Ravenous Crypts of Gluttony Card 9:
    Icy Ledge
    RotR
    Barrier 6
    Traits:
    Cold
    Obstacle
    To Defeat:
    Dexterity
    Disable 14
    OR Wisdom
    Survival 16
    If undefeated, you are dealt 1 Cold damage; move to a random other location, reset your hand, and end your turn.

    Location #5: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: #5
    Ravenous Crypts of Gluttony Card 1:
    Blessing of Abadar
    RotR
    Blessing 2
    Traits:
    Abadar
    Divine
    To Acquire:
    Dexterity
    Disable 6
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 2:
    Goblin Plate +1
    RotR
    Armor P
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 7
    Recharge this card to reduce Combat or Fire damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; a random character at your location is dealt 1 combat damage.
    If you are proficient with heavy armors, bury this card instead of banishing it.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.
    "Links of steel and shiny metal,
    decorate with pointy nettle,
    Not too pretty, might be shaddy,
    Helps keep blood in the goblin body!" - goblin smithing song.

    Ravenous Crypts of Gluttony Card 3:
    Potion of Energy Resistance
    RotR
    Item B
    Traits:
    Alchemical
    Liquid
    To Acquire:
    Intelligence
    Craft 4
    Banish this card and choose a character at your location. Reduce Acid, Cold, Electricity, or Fire damage dealt to that character by 4.
    Ravenous Crypts of Gluttony Card 4:
    Disintegrate
    RotR
    Spell 5
    Traits:
    Arcane
    Attack
    Magic
    To Acquire:
    Intelligence
    Arcane 14
    For your combat check, discard this card to roll your Arcane die + 4d6. If you defeat a non-Villain monster when playing this spell, banish that monster, even if it would otherwise be undefeated.
    Discard this card to defeat a barrier with the Lock or Obstacle trait.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 16 check to recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 5:
    Large Chest
    RotR
    Barrier B
    Traits:
    Cache
    Lock
    Veteran
    To Defeat:
    Dexterity
    Disable 9
    OR Strength
    Melee 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
    If defeated, add 1d4 random weapons from the box to your hand.
    If undefeated, you may banish this barrier.
    Ravenous Crypts of Gluttony Card 6:
    Warden of Wind
    RotR
    Monster 6
    Traits:
    Giant
    To Defeat:
    Combat 22
    Damage dealt by the Warden of Wind is dealt to each character at this location.
    Ravenous Crypts of Gluttony Card 7:
    Roc
    RotR
    Monster 4
    Traits:
    Animal
    To Defeat:
    Combat 17
    If undefeated, move to a random open location and shuffle the Roc into that deck.
    Ravenous Crypts of Gluttony Card 8:
    Blessing of Calistria
    RotR
    Blessing B
    Traits:
    Divine
    Calistria
    To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Dexterity check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 9:
    Occluding Field
    RotR
    Barrier 6
    Traits:
    Arcane
    Magic
    Obstacle
    To Defeat:
    Constitution
    Fortitude 15
    Each character at this location encounters the Occluding Field. Any character may reveal a boon with the Sihedron trait to evade the barrier; if all characters at the location do so, banish the barrier. Characters who fail to defeat the barrier are dealt 1d4+1 Force damage that may not be reduced.
    If defeated, shuffle the barrier into a random other open location deck. If there are no other open locations, banish the barrier.

    Location #6: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: Reiko/eddiephlash, #6
    Ravenous Crypts of Gluttony Card 1:
    Trapped Spellbook
    RotR
    Barrier 5
    Traits:
    Arcane
    Cache
    Trap
    To Defeat:
    Intelligence
    Arcane
    Wisdom
    Divine 15
    If defeated, add 1d4 random spells from the box to your hand.
    If undefeated, each character at this location is dealt 2d4 fire damage; banish this card.
    Ravenous Crypts of Gluttony Card 2:
    Blessing of Torag
    RotR
    Blessing B
    Traits:
    Divine
    Torag
    To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Strength check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 3:
    Avalanche
    RotR
    Barrier 6
    Traits:
    Cold
    Obstacle
    To Defeat:
    Dexterity
    Acrobatics
    Wisdom
    Survival 16
    When the Avalanche is encountered for the first time, each character at this location encounters it. Each character who defeats the barrier is dealt 1 Cold damage; each character who does not is dealt 2 Cold damage. If any character fails to defeat the Avalanche, if is undefeated; put it faceup on the location deck. Characters at this location encounter this card as their exploration, and may not move or be moved until the Avalanche is defeated.
    Ravenous Crypts of Gluttony Card 4:
    Lesser Bolstering Armor
    RotR
    Armor 4
    Traits:
    Light Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 7
    Recharge this card to reduce Combat damage dealt to you by 2. You may draw a card.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
    If you are proficient with light armors, you may recharge this card when you reset your hand.
    Ravenous Crypts of Gluttony Card 5:
    Belt of Physical Might
    RotR
    Item 6
    Traits:
    Accessory
    Magic
    To Acquire:
    Strength
    Dexterity
    Constitution 9
    Reveal this card to add 2 to your Strength, Dexterity, or Constitution check. You may play another item on this check.
    Ravenous Crypts of Gluttony Card 6:
    Sinspawn Axeman
    RotR
    Monster 5
    Traits:
    Aberration
    Fighter
    To Defeat:
    Combat 19
    Damage dealt by the Sinspawn Axeman is increased by 1d4-1.
    Ravenous Crypts of Gluttony Card 7:
    Shining Child
    RotR
    Monster 4
    Traits:
    Outsider
    To Defeat:
    Combat 20
    The Shining Child is immune to the Fire and Poison traits.
    All damage dealt by the Shining Child is Fire damage.
    Ravenous Crypts of Gluttony Card 8:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Ravenous Crypts of Gluttony Card 9:
    Mass Cure
    RotR
    Spell 4
    Traits:
    Divine
    Healing
    Magic
    To Acquire:
    Wisdom
    Divine 12
    Reveal this card and choose another character at your location. Shuffle 1d4+1 random cards from his discard pile into his deck, and 1d4+1 random cards from your own discard pile into your deck, then discard this card.
    If you do not have the Divine skill, banish this card.
    Succeed at a Divine 14 check to recharge this card instead of discarding it.

    Location #7: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: Meliski/Zalarian, #7
    Ravenous Crypts of Gluttony Card 1:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Ravenous Crypts of Gluttony Card 2:
    Wand of Treasure Finding
    RotR
    Item 5
    Traits:
    Arcane
    Magic
    Wand
    To Acquire:
    Wisdom
    Perception 7
    Bury this card on your turn to examine your location deck until you find a weapon, an item, or an armor; shuffle the location deck and put that card on top.
    Succeed at an Arcane 8 check to recharge this card instead of burying it.
    Ravenous Crypts of Gluttony Card 3:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Ravenous Crypts of Gluttony Card 4:
    Reflecting Shield
    RotR
    Armor 4
    Traits:
    Magic
    Offhand
    Shield
    To Acquire:
    Constitution
    Fortitude 7
    If you played a weapon with the 2-Handed trait on this check, you may not play this card.
    Reveal this card to reduce Acid, Cold, Combat, Electricity or Fire damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check.
    If you are proficient with light armors, you may recharge this card when you reset your hand.
    Ravenous Crypts of Gluttony Card 5:
    Harpy
    RotR
    Monster 4
    Traits:
    Harpy
    To Defeat:
    Combat 14
    Before the encounter, each character attempts a Wisdom 8 check; characters who fail may not play weapons or spells in this enounter and, if at another location, must move to this location.
    Ravenous Crypts of Gluttony Card 6:
    Disintegrate
    RotR
    Spell 5
    Traits:
    Arcane
    Attack
    Magic
    To Acquire:
    Intelligence
    Arcane 14
    For your combat check, discard this card to roll your Arcane die + 4d6. If you defeat a non-Villain monster when playing this spell, banish that monster, even if it would otherwise be undefeated.
    Discard this card to defeat a barrier with the Lock or Obstacle trait.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 16 check to recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 7:
    Disjunction Pulse
    RotR
    Barrier 5
    Traits:
    Arcane
    Magic
    Trap
    To Defeat:
    Dexterity
    Disable 15
    If your check to defeat the Disjunction Pulse fails by 3 or more, each character at this location must recharge every card with the Magic trait in her hand.
    Ravenous Crypts of Gluttony Card 8:
    Pit Trap
    RotR
    Barrier B
    Traits:
    Trap
    To Defeat:
    Wisdom
    Perception 7
    OR Dexterity
    Acrobatics 8
    If defeated, you may immediately explore again.
    If undefeated, each character at this location is dealt 1d4 Combat damage.
    Ravenous Crypts of Gluttony Card 9:
    Abominable Snowman
    RotR
    Monster 6
    Traits:
    Yeti
    To Defeat:
    Combat 18
    The Abominable Snowman is immune to the Cold trait.
    Add 1 die to checks to defeat the Abominable Snowman with the Fire trait.
    If undefeated, damage dealt by the Abominable Snowman is increased by 1d4-1.

    Location #8: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: Agna/Grimsnik, #8
    Ravenous Crypts of Gluttony Card 1:
    Blessing of Calistria
    RotR
    Blessing B
    Traits:
    Divine
    Calistria
    To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Dexterity check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 2:
    Trapped Spellbook
    RotR
    Barrier 5
    Traits:
    Arcane
    Cache
    Trap
    To Defeat:
    Intelligence
    Arcane
    Wisdom
    Divine 15
    If defeated, add 1d4 random spells from the box to your hand.
    If undefeated, each character at this location is dealt 2d4 fire damage; banish this card.
    Ravenous Crypts of Gluttony Card 3:
    Stone Giant
    RotR
    Monster 4
    Traits:
    Giant
    To Defeat:
    Combat 16
    Damage Dealt by the Stone Giant is dealt to each character at this location.
    Ravenous Crypts of Gluttony Card 4:
    Crushing Door
    RotR
    Barrier 5
    Traits:
    Trap
    To Defeat:
    Dexterity
    Disable 13
    If undefeated, each character at this location must succeed at a Dexterity or Acrobatics 12 check or be dealt 1d4+1 Combat damage.
    Ravenous Crypts of Gluttony Card 5:
    Dominate
    RotR
    Spell 6
    Traits:
    Arcane
    Attack
    Divine
    Magic
    Mental
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 12
    Discard this card to evade a monster. Search your location deck and choose a boon to add to your hand, then shuffle the location deck.
    If you do not have either the Arcane or Divine skill, banish this card.
    Succeed at an Arcane or Divine 14 check to recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 6:
    Potion of Ghostly Form
    RotR
    Item B
    Traits:
    Alchemical
    Liquid
    To Acquire:
    Intelligence
    Craft 4
    Banish this card and choose a character at your location. That character may evade a barrier, and then may immediately explore again.
    Ravenous Crypts of Gluttony Card 7:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Ravenous Crypts of Gluttony Card 8:
    Hill Giant
    RotR
    Monster 4
    Traits:
    Giant
    To Defeat:
    Combat 15
    Damage dealt by the Hill Giant is dealt to each character at this location.
    Ravenous Crypts of Gluttony Card 9:
    Greater Bolstering Armor
    RotR
    Armor 6
    Traits:
    Light Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 12
    Recharge this card to reduce Combat damage dealt to you by 2. You may draw up to 3 cards.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
    If you are proficient with light armors, you may recharge this card when you reset your hand.


  • Zadim's Deck Handler

    Start at Ravenous Crypt #5

    "

    Zadim wrote:

    Hand: Dancing Dagger, Greater Bolstering Armor, Grounded Studded Leather, Elixir of Energy Resistance, The Carnival, Cerulean Mastermind, The Joke, Pharasma's Knowing,

    Displayed:
    Deck: 13 Discard: 0 Buried: 0
    Hero Points: 7
    NOTES:
    Available Support: Recharge/discard non-2-handed weapon to add 1d8+8 to local combat (Use )

    Dancing Dagger: Freely Reveal for +1d4 to combat

    The Carnival: Discard to bless, can flip a non-d4 die
    The Joke: Discard to bless; recharge on Craft, Disable, Diplomacy, and Stealth
    Pharasma's Knowing: Discard to bless

    Other: DEX: 1d12+3

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Wyvern Poison, Belt of Physical Prowess, Shock Kukri, The Locksmith, Djinn, The Lost Harrows, Blackjack's Rapier, Shocking Sawtooth Saber, Snake (Core), Blackfingers, Spider (Core), Keen Spiked Chain, Silver War Paint (Core)
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Acrobatics: +2
    Stealth: +2
    Constitution d8 ☐ +1
    Intelligence d8 ☑ +1 ☑ +2 ☐ +3
    Craft: +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d4 ☐ +1

    Favored Card: Weapon
    Hand Size: 5 ☑ 6 ☐ 7
    Proficiencies:
    Light Armor, Weapon, Poison
    POWERS:
    You may recharge a card to examine the top ([ ] or bottom) card of your location deck.
    You may recharge a card to add your Intelligence skill ([ ]+2) to your check that invokes the Poison ([X]or Acid or Undead)([X] or Obstacle or Trap) trait.
    You may discard ([X]or recharge) a weapon that does not have the 2-Handed Trait to add your Stealth Skill ([X] + 2) to a combat check by a character at your location
    [ ] When an item that has the Poison trait requires you to banish or bury a card from your hand or your deck, you may discard ([ ] or recharge) it instead
    [X] You may Ignore a monster's immunity to the Poison trait.
    [ ] After you attempt a combat check against a monster, you may use the result of that check for any subsequent combat checks against that monster during the encounter.

    "

    Display Armors and Elixir


    Deck Handler

    Hourglass: Blessing of Erastil

    Display Shoanti Barbarian Hide

    Ravenous Crypts of Gluttony Card 1: Blessing of Calistria Dex 4: 1d8 + 1d4 + 2 ⇒ (3) + (2) + 2 = 7 Reveal Pig. Discard Wayfinder (c) to examine top card- Trapped Spellbook, shuffle location deck then explore.

    Card: 1d8 + 1 ⇒ (5) + 1 = 6 Ravenous Crypts of Gluttony Card 6:
    Potion of Ghostly Form Int 4: 1d4 + 1d4 ⇒ (4) + (2) = 6 Reveal Pig. Discard Blessing of Calistria to explore.

    Card: 1d7 ⇒ 4 Ravenous Crypts of Gluttony Card 5:
    Dominate Wisdom 12: 2d8 + 2 + 1d4 + 2 ⇒ (5, 2) + 2 + (2) + 2 = 13 Reveal Pig and discard Blessing of Gorum

    EOT- 8 Open Locations: 1d10 ⇒ 9
    Examine top card: 1d6 ⇒ 3 4: Crushing Door
    Discard Potiion of Ghostly Form

    Agna wrote:

    Hand: Wyrmsmite, Fury's Trident, Verminbane Warhammer, Sawtooth Saber, Belt of Physical Might, Pig, Dominate, Lyrune-quah Moon Maiden, Lizard,

    Displayed: Shoanti Barbarian Hide,
    Deck: 10 Discard: 4 Buried: 0
    Hero Points: 5
    "NOTES:
    Available Support: Blessings are available for use.
    Other: Re-roll: Available. Playmat: Available"

    "

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of Nethys, Droogami (core), Fanged Falchion, Hippogriff, Blessing of the Gods, Blessing of Cayden Cailean, Shock Greatsword +2, Monkey, Dread Helm, Ruan Mirukova
    Recharged:
    Discard Pile: Wayfinder (core), Blessing of Calistria, Blessing of Gorum, Potion of Ghostly Form,
    Buried Pile:
    "
    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Melee (Str +2)
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☑ +1 ☑ +2
    Perception (Wisdom +3)
    Survival (Wisdom +3)
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armor, Weapons
    POWERS:
    Role: Beastmaster
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☐+1)([]+2) and that card's traits to your combat check.
    ☐ Add 2 (☐ 4) to your check to acquire a boon that has the Animal trait.
    [X] You may reveal an ally that has the Animal trait to add 1d4 ([x]+1) ([x]+2) to your check.
    At the end of your turn, you may examine the top ([x ]or bottom) card of your location deck
    ☐ When you play a blessing that adds to your Wisdom check, you may add a d12 instead of the normal die.

    Location #8
    Acquired 1, 5,6
    #2 Trapped Spellbook examined
    #4 Crushing Door examimined and is on top of location
    #2,3,7,8,9 are shuffled

    Liberty's Edge

    Male Dwarf | My Deck Handler Bard Brawler / UM (12789-1001)

    Out of Turn Updates: On Agna's turn, will display Eagle Aerie; near end of Agna's turn will discard Marked Cards to examine/reorder bottom 3 cards of #8:
    Card #4 Stone Giant (put on bottom)
    Card #5 BotG
    Card #6 Greater Bolstering Armor
    Agna EOT will recharge Scrying to move to #8 after d10 is rolled

    Turn Order: Meliski, Reiko, Zadim, Ezren, Estra, Agna
    if random character, using Self as #1

    Turn: 2 - Blessing of Iomedae
    SOT:
    May examine top card of local character; then you may exchange it for a card in my hand.

    Give Card: None
    2-5E: Shuffle a random card (Marked Cards) from discard into deck

    Short Rest?:
    For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck. Note this reward on your Chronicle sheet.

    Move: Stay at #8

    Location Powers: While you are here, your hand size is increased by 2.

    Will use power to explore Bottom Card - Stone Giant
    Will use dominate to evade and draw greater bolstering armor - Cards remaining:
    Crushing Door
    Hill Giant
    Trapped Spellbook
    BotG
    Stone Giant

    Greater Bolstering Armor:

    RotR Armor 6
    Traits: Light Armor Magic
    To Acquire: Constitution Fortitude 12
    Recharge this card to reduce Combat damage dealt to you by 2. You may draw up to 3 cards. Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead. If you are proficient with light armors, you may recharge this card when you reset your hand.

    Deck is shuffled; Will discard Vampire Bat to explore

    Trapped Spellbook:

    RotR Barrier 5
    Traits: Arcane Cache Trap
    To Defeat: Intelligence Arcane Wisdom Divine 15
    If defeated, add 1d4 random spells from the box to your hand. If undefeated, each character at this location is dealt 2d4 fire damage; banish this card.

    Arcane Check DC 15: 1d10 + 4 + 1d4 ⇒ (6) + 4 + (1) = 11 Not Quit..will cross off a check mark off of Freedom Fighter reward to add a die
    Random Roll: 1d10 ⇒ 10 Success
    Random Roll: 1d4 ⇒ 2 Draw 2 spells - Sign of Wrath and Find Traps
    Will discard blessing of Sivaneh to explore

    Stone Giant:

    RotR Monster 4
    Traits: Giant
    To Defeat: Combat 16
    Damage Dealt by the Stone Giant is dealt to each character at this location.

    Will use recharge old salt to add 6 and punch
    Melee Combat Check DC 16: 1d8 + 2 + 1d6 + 1d4 + 6 ⇒ (2) + 2 + (3) + (4) + 6 = 17 Success
    Will recharge samisen to examine some cards
    #5 Card 1 - Blessing of Abadar
    #6 Card 1 - Trapped Spellbook
    #7 Card 1 - BotG

    Reminder of Scenario changes:
    2-6D: ESCAPE FROM THE GRAVEVAULT

  • Using the deck list from Ravenous Crypts of Gluttony, build a number of Ravenous Crypts of Gluttony locations equal to the number of characters plus 2. When you close a location, do not flip the Ravenous Crypts of Gluttony card over.
  • At the end of your turn, roll 1d10. If the result is less than or equal to the number of open locations, roll 1d6; banish that number of cards from your location deck and each character at your location is dealt that amount of Combat damage.
  • If you end your turn at an open location that has no cards in its location deck, it closes automatically.
  • To win the scenario, close all of the locations.
  • Meliski ends his turn. Will assume that Agna recharges a card to move to a different location (assuming #4 but can be changed)
    Random Roll: 1d10 ⇒ 3 Some cards are banished
    Random Roll: 1d6 ⇒ 2 2 cards banished (hill giant and Blessing of the Gods and 2 combat damage..will recharge greater bolstering armor and draw 3 cards - Blessing of Osiris, Marked Cards, s6Scrying..only 1 card remains which is Crushing Door..will recharge Scrying to move to #4

    Meliski attempts to recover all cards in his Recovery pile.
    Dominate: Arcane (with Tome) 14: 1d10 + 4 + 1d4 ⇒ (6) + 4 + (4) = 14 -> Dominate recharged.

    Meliski resets his hand.

    "

    Meliski wrote:

    Hand: Find Traps, s4Fire Snake, Binder's Tome, Marked Cards, Blessing of Osiris, Sign of Wrath, s2Cloudburst, BoThoth, BoMilani, Blessing of the All-Seeing Eye,

    Displayed: Eagle Aerie,
    Deck: 12 Discard: 2 Buried: 0
    Hero Points: 7
    Reroll used last: 2-5E HP last used: 2-6A
    NOTES:
    Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Fortune-Teller, Emerald Codex, al2Cleric of Nethys, Wayfarer, 1 BoAbadar, Bolstering Armor, s3Life Leech
    Recharged: Old Salt, Samisen of Oracular Vision, Greater Bolstering Armor, s6Scrying, Dominate,
    Discard Pile: Vampire Bat, BoSivanah,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2
    Dexterity d6 ☑ +1 ☐ +2 ☐ +3
    - Disable: Dexterity +2
    Constitution d6 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☑ +1 ☐ +2
    Charisma d10 ☑ +1 ☑ +2 ☑ +3
    - Arcane: Charisma +1
    - Diplomacy: Charisma +1
    - Divine: Charisma +1

    Favored Card: My Choice (Usually Item)
    Hand Size: 5 ☑ 6 ☑ 7 ☑ 8
    Proficiencies:
    Arcane, Divine, Instrument
    POWERS:
    When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
    On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
    ☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
    ☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
    [ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.

    "

    [u]Summary[/u]
    Current Location: #4
    Acquired: 2 spells and armor
    Banished: a few
    Examined: a few
    Random Card(s) Used: a few
    Displayed: None
    Other Player(s) Resources Used: None
    Actions needed by other Player(s): Agna recharges a card to move on Meliski's EOT (assuming #4 but can change)


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    During This Adventure: Player Hands

    During This Scenario: 2-6D: ESCAPE FROM THE GRAVEVAULT

  • Using the deck list from Ravenous Crypts of Gluttony, build a number of Ravenous Crypts of Gluttony locations equal to the number of characters plus 2. When you close a location, do not flip the Ravenous Crypts of Gluttony card over.
  • At the end of your turn, roll 1d10. If the result is less than or equal to the number of open locations, roll 1d6; banish that number of cards from your location deck and each character at your location is dealt that amount of Combat damage.
  • If you end your turn at an open location that has no cards in its location deck, it closes automatically.
  • To win the scenario, close all of the locations.

    Additional Rules: VILLAIN: NONE
    HENCHMEN: NONE

    Others :

    Scenario Level (#): 6

    Turn: 3, Reiko/eddiephlash

    Random Cards:

    Monsters
    Spoiler:
    Shadow
    RotR
    Monster B
    Traits:
    Incorporeal
    Undead
    To Defeat:
    Combat 13
    The Shadow is immune to the Mental and Poison traits.
    If the check to defeat does not have the Magic trait, the Shadow is undefeated.
    When you are dealt damage by the Shadow, you must first choose blessings to discard as your damage, if you have any.

    Spoiler:
    Werewolf
    RotR
    Monster B
    Traits:
    Lycanthrope
    To Defeat:
    Combat 13
    Before the encounter, examine the top card of the blessings discard pile. If the card is Blessing of the Gods, the difficulty to defeat the Werewolf is increased by 3.

    Spoiler:
    Scout
    RotR
    Monster B
    Traits:
    Human
    Ranger
    Veteran
    To Defeat:
    Combat 8
    The difficulty to defeat the Scout is increased by the adventure deck number of the current scenario, if any.
    Before the encounter, the Scout deals 1d4-1 Ranged Combat damage to you.

    Spoiler:
    Warlord
    RotR
    Monster B
    Traits:
    Fighter
    Human
    Veteran
    To Defeat:
    Combat 9
    The difficulty to defeat the Warlord is increased by the adventure deck number of the current scenario, if any.
    Subtract 1 from each die rolled in your check to defeat the Warlord.

    Spoiler:
    Redcap
    RotR
    Monster 4
    Traits:
    Fey
    To Defeat:
    Combat 17
    OR Divine 12
    If undefeated, shuffle the Redcap into a random open location deck.

    Barriers
    Spoiler:
    Necromantic Deathtrap
    RotR
    Barrier 5
    Traits:
    Arcane
    Magic
    Trap
    To Defeat:
    Dexterity
    Disable
    Arcane 14
    If undefeated, each character at this location discards 1d4+1 cards of his choice; put this card under the top card (if any) of the location deck.

    Spoiler:
    Trapped Spellbook
    RotR
    Barrier 5
    Traits:
    Arcane
    Cache
    Trap
    To Defeat:
    Intelligence
    Arcane
    Wisdom
    Divine 15
    If defeated, add 1d4 random spells from the box to your hand.
    If undefeated, each character at this location is dealt 2d4 fire damage; banish this card.

    Spoiler:
    Ambush
    RotR
    Barrier B
    Traits:
    Skirmish
    Veteran
    To Defeat:
    Wisdom
    Perception
    Dexterity
    Acrobatics 9
    The dif?culty to defeat is increased by the scenario's adventure deck number.
    If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

    Spoiler:
    Stampeding Aurochs
    RotR
    Barrier 6
    Traits:
    Animal
    Skirmish
    To Defeat:
    Dexterity
    Stealth 16
    If undefeated, each character attempts a Dexterity or Acrobatics 13 check. Characters who succeed are dealt 2 Combat damage; characters who fail are dealt 1d6+1 Combat damage.

    Spoiler:
    Arcane Lock
    RotR
    Barrier 4
    Traits:
    Arcane
    Lock
    Magic
    To Defeat:
    Intelligence
    Arcane 13
    OR Combat 26
    If defeated, examine the top card of the location deck, then put it on either the top or bottom of the deck.

    Weapons
    Spoiler:
    Horsechopper +1
    RotR
    Weapon P
    Traits:
    2-Handed
    Magic
    Melee
    Slashing
    To Acquire:
    Strength
    Melee 9
    For your combat check, reveal this card to roll your Strength or Melee die + 1d10+1. If you are proficient with weapons, the difficulty of the check is increased by 4.
    If you fail a combat check using this weapon, you may discaard this card to ignore the result and reroll the dice. You must take the second result.
    "Trip the horse, watch him drop,
    As he whinnies, chop, chop, chop!
    Don't stop there, 'cause horse is big;
    When it croaks, dance goblin jig!" - Goblin festival song


    Spoiler:
    Shock Greatsword +2
    RotR
    Weapon 6
    Traits:
    2-Handed
    Magic
    Melee
    Slashing
    Sword
    To Acquire:
    Strength
    Melee 11
    For your combat check, reveal this card to roll your Strength or Melee die + 2d6+2; you may additionally discard this card to add your unmodified Strength die with the Electricity trait. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

    Spoiler:
    Flaming Ranseur +3
    RotR
    Weapon 5
    Traits:
    2-Handed
    Magic
    Melee
    Polearm
    Slashing
    To Acquire:
    Strength
    Melee 12
    For your combat check, reveal this card to use your Strength or Melee skill + 2d4+3; you may additionally discard this card to add another 1d10 and the Fire trait. If not proficient with weapons, the difficulty of this check is increased by 4. If you would fail this check, you may discard this card to reroll the dice; take the new result.

    Spoiler:
    Runechill Hatchet +2
    RotR
    Weapon 4
    Traits:
    2-Handed
    Axe
    Magic
    Melee
    Slashing
    To Acquire:
    Strength
    Melee 13
    For your combat check, reveal this card to roll your Strength or Melee die + 1d8+2; you may additionally discard this card to add another 2d6 with the Cold trait. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

    Spoiler:
    Greatclub +3
    RotR
    Weapon 4
    Traits:
    2-Handed
    Bludgeoning
    Club
    Magic
    Melee
    To Acquire:
    Strength
    Melee 13
    For your combat check, reveal this card to roll your Strength or Melee die + 1d10+3; you may additionally discard this card to add your unmodified Strength die. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

    Spells
    Spoiler:
    Augury
    RotR
    Spell B
    Traits:
    Arcane
    Divine
    Magic
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 6
    Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are any cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order at either the top or bottom of the deck.
    After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

    Spoiler:
    Charm Person
    RotR
    Spell B
    Traits:
    Arcane
    Magic
    Mental
    To Acquire:
    Intelligence
    Arcane 4
    Bury this card to draw 1 random Human ally from the box and add it to your hand.
    If you do not have the Arcane skill, banish this card.

    Spoiler:
    Mirror Image
    RotR
    Spell B
    Traits:
    Arcane
    Magic
    To Acquire:
    Intelligence
    Arcane 6
    If a monster deals damage to you, you may display this card, even if you have played another spell on this check. Roll 1d4; on a result other than 1, reduce the damage to 0. Do this each time a monster deals damage to you. Discard this card at the end of the turn.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 8 check to recharge this card instead of discarding it.

    Spoiler:
    Raise Dead
    RotR
    Spell 5
    Traits:
    Divine
    Magic
    To Acquire:
    Wisdom
    Divine 12
    Discard this card and choose a dead character. His player shuffles 10 of his buried cards at random into his character deck and draws a new hand. The character is no longer dead.
    After playing this card, if you do not ave the Divine skill, banish it; otherwise, you may succeed at a Divine 14 check to recharge this card instead of discarding it.

    Spoiler:
    Blizzard
    RotR
    Spell 5
    Traits:
    Arcane
    Attack
    Cold
    Magic
    To Acquire:
    Intelligence
    Arcane 12
    Place this card in front of you when a character encounters a bane. Any character who encounters a monster this turn adds 2d6 with the Cold trait to her combat check. Discard this card at the end of this turn, and every other character takes 1 Cold damage.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 14 check to recharge this card instead of discarding it.

    Armors
    Spoiler:
    Demon Armor
    RotR
    Armor 6
    Traits:
    Fire
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 11
    Discard this card to add 1d4+1 and the Fire and Magic traits to your combat check.
    Recharge this card to reduce Combat or Fire damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if proficient with heavy armors, discard it instead.
    If proficient with heavy armors, you may recharge this card when you reset your hand.

    Spoiler:
    Breastplate of Fire Resistance
    RotR
    Armor 4
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 8
    Recharge this card to reduce Combat or Fire damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.

    Spoiler:
    Fortress Shield
    RotR
    Armor 6
    Traits:
    Magic
    Offhand
    Shield
    To Acquire:
    Constitution
    Fortitude 9
    If you played a weapon with the 2-Handed trait on this check, you may not play this card.
    Recharge this card to reduce damage dealt to you by 2.
    Bury this card to reduce all damage dealt to you to 0; if you are proficient with light armors, discard this card instead.
    If you are proficient with light armors, you may recharge this card when you reset your hand.

    Spoiler:
    Invincible Breastplate
    RotR
    Armor 5
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 11
    Recharge this card to reduce damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, discard this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.

    Spoiler:
    Fortress Shield
    RotR
    Armor 6
    Traits:
    Magic
    Offhand
    Shield
    To Acquire:
    Constitution
    Fortitude 9
    If you played a weapon with the 2-Handed trait on this check, you may not play this card.
    Recharge this card to reduce damage dealt to you by 2.
    Bury this card to reduce all damage dealt to you to 0; if you are proficient with light armors, discard this card instead.
    If you are proficient with light armors, you may recharge this card when you reset your hand.

    Items
    Spoiler:
    Sihedron Ring
    RotR
    Item 6
    Traits:
    Accessory
    Magic
    Sihedron
    To Acquire:
    Constitution
    Fortitude 7
    OR Arcane 9
    Reveal this card to reduce damage dealt to you by 2. You may play another item on this check.

    Spoiler:
    Amulet of Fiery Fists
    RotR
    Item 4
    Traits:
    Accessory
    Magic
    To Acquire:
    Wisdom
    Divine 7
    OR Intelligence
    Arcane 9
    Reveal this card to add 1d8 with the Fire and Magic traits to your combat check; you may not play a spell with the Attack trait or a weapon on this check.

    Spoiler:
    Boots of Elvenkind
    RotR
    Item B
    Traits:
    Clothing
    Magic
    To Acquire:
    Dexterity
    Acrobatics 5
    Reveal this card to add 1 die to your Acrobatics check.
    Recharge this card to succeed at your Stealth check.

    Spoiler:
    Bracers of Greater Protection
    RotR
    Item 4
    Traits:
    Accessory
    Magic
    To Acquire:
    Wisdom
    Survival
    Constitution
    Fortitude 5
    Recharge this card to reduce Combat damage dealt to you by 3.

    Spoiler:
    Holy Candle
    RotR
    Item B
    Traits:
    Divine
    Magic
    Object
    To Acquire:
    Wisdom
    Divine 10
    Bury this card to shuffle 1d6 random cards from the blessings discard pile into the blessings deck.

    Allies
    Spoiler:
    Mayor Kendra Deverin
    RotR
    Ally B
    Traits:
    Human
    Mayor
    To Acquire:
    Charisma
    Diplomacy 10
    Banish this card to examine your location deck and then shuffle it.

    Spoiler:
    Morgiv
    RotR
    Ally 6
    Traits:
    Enshrouded
    To Acquire:
    Charisma
    Diplomacy 13
    Discard this card to examine the bottom 3 cards of a location deck. You may put them back in any order.
    Discard this card to explore your location.

    Spoiler:
    Sacred Killer
    RotR
    Ally 5
    Traits:
    Half-Orc
    Rogue
    To Acquire:
    Dexterity
    Stealth 11
    OR Charisma
    Diplomacy 13
    Recharge this card to add 1d6+1 with the Poison trait to your Melee combat check.
    Discard this card to explore your current location.

    Spoiler:
    Zuvuzeg
    RotR
    Ally 5
    Traits:
    Demon
    Outsider
    To Acquire:
    Arcane
    Divine 18
    If there are no more than 3 cards in your location deck, banish this card to encounter each of them in turn.
    Discard this card to explore your location.

    Spoiler:
    Conna the Wise
    RotR
    Ally 4
    Traits:
    Giant
    Sorcerer
    To Acquire:
    Charisma
    Diplomacy 9
    Banish this card to examine the top 3 cards of a location deck.
    Banish this card to move to another location and explore it.

    Blessings
    Spoiler:
    Blessing of Nethys
    RotR
    Blessing 6
    Traits:
    Divine
    Nethys
    To Acquire:
    Wisdom
    Perception 8
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Spoiler:
    Blessing of Norgorber
    RotR
    Blessing 3
    Traits:
    Divine
    Norgorber
    To Acquire:
    Bury any card
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to acquire a boon.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

    Spoiler:
    Blessing of Gozreh
    RotR
    Blessing 4
    Traits:
    Divine
    Gozreh
    To Acquire:
    Wisdom
    Survival 7
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to close a location.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

    Spoiler:
    Blessing of Calistria
    RotR
    Blessing B
    Traits:
    Divine
    Calistria
    To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Dexterity check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

    Spoiler:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Current Hour:

    Blessing of Lamashtu:
    Blessing of Lamashtu
    RotR
    Blessing 1
    Traits:
    Divine
    Lamashtu
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Bury this card to add 2 dice to a check to defeat a monster.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

    Hours Remaining: 27

    Hourglass

    Hourglass Cards/Turn Order:
    Hourglass Card 1 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 1 Zadim/AAUGHWHY
    Blessing of Pharasma
    RotR
    Blessing B
    Traits:
    Divine
    Pharasma
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to a check if a spell was played during that check.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 2 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 2 Ezren/Matsu_Kurisu
    Blessing of Irori
    RotR
    Blessing B
    Traits:
    Divine
    Irori
    To Acquire:
    Intelligence 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Intelligence check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Hourglass Card 3 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 3 Estra/Bigguyinblack
    Blessing of Nethys
    RotR
    Blessing 6
    Traits:
    Divine
    Nethys
    To Acquire:
    Wisdom
    Perception 8
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 4 Agna/Grimsnik:
    Spoiler:
    Hourglass Card 4 Agna/Grimsnik
    Blessing of Pharasma
    RotR
    Blessing B
    Traits:
    Divine
    Pharasma
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to a check if a spell was played during that check.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 5 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 5 Meliski/Zalarian
    Blessing of Sarenrae
    RotR
    Blessing B
    Traits:
    Divine
    Sarenrae
    To Acquire:
    Constitution 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Constitution check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 6 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 6 Reiko/eddiephlash
    Blessing of Norgorber
    RotR
    Blessing 3
    Traits:
    Divine
    Norgorber
    To Acquire:
    Bury any card
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to acquire a boon.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 7 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 7 Zadim/AAUGHWHY
    Blessing of Iomedae
    RotR
    Blessing B
    Traits:
    Divine
    Iomedae
    To Acquire:
    Charisma 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Charisma check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 8 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 8 Ezren/Matsu_Kurisu
    Blessing of Erastil
    RotR
    Blessing B
    Traits:
    Divine
    Erastil
    To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to a Dexterity-based combat check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 9 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 9 Estra/Bigguyinblack
    Blessing of Abadar
    RotR
    Blessing 2
    Traits:
    Abadar
    Divine
    To Acquire:
    Dexterity
    Disable 6
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 10 Agna/Grimsnik:
    Spoiler:
    Hourglass Card 10 Agna/Grimsnik
    Blessing of Desna
    RotR
    Blessing B
    Traits:
    Desna
    Divine
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to recharge a card.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Hourglass Card 11 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 11 Meliski/Zalarian
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 12 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 12 Reiko/eddiephlash
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 13 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 13 Zadim/AAUGHWHY
    Blessing of Calistria
    RotR
    Blessing B
    Traits:
    Divine
    Calistria
    To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Dexterity check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 14 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 14 Ezren/Matsu_Kurisu
    Blessing of Nethys
    RotR
    Blessing 6
    Traits:
    Divine
    Nethys
    To Acquire:
    Wisdom
    Perception 8
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 15 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 15 Estra/Bigguyinblack
    Blessing of Gozreh
    RotR
    Blessing 4
    Traits:
    Divine
    Gozreh
    To Acquire:
    Wisdom
    Survival 7
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to close a location.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 16 Agna/Grimsnik:
    Spoiler:
    Hourglass Card 16 Agna/Grimsnik
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 17 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 17 Meliski/Zalarian
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 18 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 18 Reiko/eddiephlash
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 19 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 19 Zadim/AAUGHWHY
    Blessing of Iomedae
    RotR
    Blessing B
    Traits:
    Divine
    Iomedae
    To Acquire:
    Charisma 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Charisma check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 20 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 20 Ezren/Matsu_Kurisu
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 21 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 21 Estra/Bigguyinblack
    Blessing of Torag
    RotR
    Blessing B
    Traits:
    Divine
    Torag
    To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Strength check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 22 Agna/Grimsnik:
    Spoiler:
    Hourglass Card 22 Agna/Grimsnik
    Blessing of Abadar
    RotR
    Blessing 2
    Traits:
    Abadar
    Divine
    To Acquire:
    Dexterity
    Disable 6
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 23 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 23 Meliski/Zalarian
    Blessing of Gorum
    RotR
    Blessing B
    Traits:
    Divine
    Gorum
    To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a Strength-based combat check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 24 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 24 Reiko/eddiephlash
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 25 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 25 Zadim/AAUGHWHY
    Blessing of Shelyn
    RotR
    Blessing B
    Traits:
    Divine
    Shelyn
    To Acquire:
    Wisdom 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Wisdom check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 26 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 26 Ezren/Matsu_Kurisu
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 27 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 27 Estra/Bigguyinblack
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Location #1: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: Estra/Bigguyinblack, Ezren/Matsu_Kurisu, #1

    Ravenous Crypts of Gluttony Card 1:
    Disjunction Pulse
    RotR
    Barrier 5
    Traits:
    Arcane
    Magic
    Trap
    To Defeat:
    Dexterity
    Disable 15
    If your check to defeat the Disjunction Pulse fails by 3 or more, each character at this location must recharge every card with the Magic trait in her hand.
    Ravenous Crypts of Gluttony Card 2:
    Headband of Epic Intelligence
    RotR
    Item 5
    Traits:
    Accessory
    Magic
    To Acquire:
    Intelligence 7
    Reveal this card to add 2 to an Intelligence check. You may use another item on this check.
    Ravenous Crypts of Gluttony Card 3:
    Winged Shield
    RotR
    Armor 5
    Traits:
    Magic
    Offhand
    Shield
    To Acquire:
    Constitution
    Fortitude 10
    If you played a weapon with the 2-handed trait on this check, you may not play this card.
    Reveal this card to reduce Combat damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check.
    Discard this card to move to another location at the end of your turn.
    If you are proficient with light armors, you may recharge this card when you reset your hand.
    Ravenous Crypts of Gluttony Card 4:
    Corrosive Storm
    RotR
    Spell 6
    Traits:
    Acid
    Arcane
    Attack
    Magic
    To Acquire:
    Intelligence
    Arcane 12
    Place this card in front of you when a character encounters a bane. Any character who encounters a monster this turn adds 2d6 with the Acid trait to her combat check. Discard this card at the end of this turn, and every other character takes 1 Acid damage.
    Succeed at an Arcane 14 check to recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 5:
    Mummy
    RotR
    Monster 5
    Traits:
    Mummy
    Undead
    To Defeat:
    Combat 21
    The Mummy is immune to the Cold and Poison traits.
    Add 1d8 to attempts to defeat the Mummy with the Fire trait.
    If undefeated, after the encounter, bury your discard pile.
    Ravenous Crypts of Gluttony Card 6:
    Occluding Field
    RotR
    Barrier 6
    Traits:
    Arcane
    Magic
    Obstacle
    To Defeat:
    Constitution
    Fortitude 15
    Each character at this location encounters the Occluding Field. Any character may reveal a boon with the Sihedron trait to evade the barrier; if all characters at the location do so, banish the barrier. Characters who fail to defeat the barrier are dealt 1d4+1 Force damage that may not be reduced.
    If defeated, shuffle the barrier into a random other open location deck. If there are no other open locations, banish the barrier.
    Ravenous Crypts of Gluttony Card 7:
    Blessing of Lamashtu
    RotR
    Blessing 1
    Traits:
    Divine
    Lamashtu
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Bury this card to add 2 dice to a check to defeat a monster.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Ravenous Crypts of Gluttony Card 8:
    Deathweb
    RotR
    Monster 4
    Traits:
    Undead
    To Defeat:
    Combat 17
    OR Divine 14
    The Deathweb is immune to the Mental and Poison traits.
    Before the encounter, the Deathweb deals 1 point of Combat damage to each character at this location.
    If undefeated, the Deathweb deals 1 point of Poison damage to each character at this location.
    Ravenous Crypts of Gluttony Card 9:
    Blessing of Desna
    RotR
    Blessing B
    Traits:
    Desna
    Divine
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to recharge a card.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

    Location #2: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: Zadim/AAUGHWHY, #2
    Ravenous Crypts of Gluttony Card 1:
    Clay Golem
    RotR
    Monster 5
    Traits:
    Construct
    Golem
    To Defeat:
    Combat 21
    You may not play spells with the Attack trait.
    If undefeated, after the encounter, bury your discard pile.
    Ravenous Crypts of Gluttony Card 2:
    Reduction Field
    RotR
    Barrier 4
    Traits:
    Arcane
    Magic
    Trap
    To Defeat:
    Constitution
    Fortitude
    Dexterity
    Disable 13
    If undefeated, leave this card faceup next to the location deck. While it is there, the difficulty of Strength and Melee check at this location is increased by 4. Any character ending her turn at this location may attempt an Arcane or Divine 12 check to banish this card.
    Ravenous Crypts of Gluttony Card 3:
    Blessing of Desna
    RotR
    Blessing B
    Traits:
    Desna
    Divine
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to recharge a card.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Ravenous Crypts of Gluttony Card 4:
    Headband of Epic Intelligence
    RotR
    Item 5
    Traits:
    Accessory
    Magic
    To Acquire:
    Intelligence 7
    Reveal this card to add 2 to an Intelligence check. You may use another item on this check.
    Ravenous Crypts of Gluttony Card 5:
    Blessing of Abadar
    RotR
    Blessing 2
    Traits:
    Abadar
    Divine
    To Acquire:
    Dexterity
    Disable 6
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 6:
    Ambush
    RotR
    Barrier B
    Traits:
    Skirmish
    Veteran
    To Defeat:
    Wisdom
    Perception
    Dexterity
    Acrobatics 9
    The dif?culty to defeat is increased by the scenario's adventure deck number.
    If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.
    Ravenous Crypts of Gluttony Card 7:
    Breastplate of Fire Resistance
    RotR
    Armor 4
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 8
    Recharge this card to reduce Combat or Fire damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.
    Ravenous Crypts of Gluttony Card 8:
    Succubus
    RotR
    Monster 5
    Traits:
    Demon
    Outsider
    To Defeat:
    Combat 17
    The Succubus is immune to the Electricity, Fire, and Poison traits.
    Succeed at an Arcane or Divine 10 check or you may not play spells with the Attack trait.
    If undefeated, the Succubus deals no damage; instead, bury a blessing of your choice from your hand, or bury your entire hand if you have no blessings.
    Ravenous Crypts of Gluttony Card 9:
    Teleport
    RotR
    Spell 4
    Traits:
    Arcane
    Magic
    To Acquire:
    Intelligence
    Arcane 12
    At the end of a player's turn, discard this card to move yourself and any number of willing characters at your location to a location of your choice. Ignore any movement restrictions.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 14 check to recharge this card instead of discarding it.

    Location #3: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: #3
    Ravenous Crypts of Gluttony Card 1:
    Blessing of Lamashtu
    RotR
    Blessing 1
    Traits:
    Divine
    Lamashtu
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Bury this card to add 2 dice to a check to defeat a monster.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Ravenous Crypts of Gluttony Card 2:
    Blessing of Desna
    RotR
    Blessing B
    Traits:
    Desna
    Divine
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to recharge a card.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Ravenous Crypts of Gluttony Card 3:
    Headband of Inspired Wisdom
    RotR
    Item 4
    Traits:
    Accessory
    Magic
    To Acquire:
    Wisdom 7
    Reveal this card to add 2 to your Wisdom check. You may play another item on this check.
    Ravenous Crypts of Gluttony Card 4:
    Hungerer
    RotR
    Monster 6
    Traits:
    Aberration
    To Defeat:
    Combat 22
    The Hungerer is immune to the Acid and Poison traits.
    If defeated, attempt a Dexterity or Acrobatics 14 check. If you succeed, the Hungerer deals 1 Acid damage to you; if you fail, the Hungerer deals 1d4 Acid damage to you.
    Ravenous Crypts of Gluttony Card 5:
    Explosive Runes
    RotR
    Barrier B
    Traits:
    Arcane
    Magic
    Trap
    Veteran
    To Defeat:
    Intelligence
    Arcane 8
    OR Dexterity
    Acrobatics 10
    The difficulty to defeat is increased by the scenario's adventure deck number.
    If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage. Then banish this card.
    Ravenous Crypts of Gluttony Card 6:
    Teleport
    RotR
    Spell 4
    Traits:
    Arcane
    Magic
    To Acquire:
    Intelligence
    Arcane 12
    At the end of a player's turn, discard this card to move yourself and any number of willing characters at your location to a location of your choice. Ignore any movement restrictions.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 14 check to recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 7:
    Mercenary
    RotR
    Monster B
    Traits:
    Human
    Veteran
    Warrior
    To Defeat:
    Combat 10
    The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any.
    Ravenous Crypts of Gluttony Card 8:
    Necromantic Deathtrap
    RotR
    Barrier 5
    Traits:
    Arcane
    Magic
    Trap
    To Defeat:
    Dexterity
    Disable
    Arcane 14
    If undefeated, each character at this location discards 1d4+1 cards of his choice; put this card under the top card (if any) of the location deck.
    Ravenous Crypts of Gluttony Card 9:
    Entropy Shield
    RotR
    Armor 6
    Traits:
    Arcane
    Magic
    Offhand
    Shield
    To Acquire:
    Constitution
    Fortitude 10
    If you played a weapon with the 2-Handed trait on this check, you may not play this card.
    Bury this card to defeat a barrier with the Lock trait.
    Reveal this card to reduce Combat damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check.
    If you are proficient with light armors, you may recharge this card when you reset your hand.

    Location #4: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: Agna/Grimsnik, Meliski/Zalarian, #4
    Ravenous Crypts of Gluttony Card 1:
    Invincible Breastplate
    RotR
    Armor 5
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 11
    Recharge this card to reduce damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, discard this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.
    Ravenous Crypts of Gluttony Card 2:
    Poison Blast
    RotR
    Spell 4
    Traits:
    Arcane
    Attack
    Magic
    Poison
    To Acquire:
    Intelligence
    Arcane 12
    For your combat check, discard this card to roll your Arcane die + 2d12 with the Poison trait.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 14 check to recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 3:
    Troll
    RotR
    Monster 4
    Traits:
    Fighter
    Giant
    Troll
    To Defeat:
    Combat 18
    Add 1d8 to checks to defeat the Troll with the Fire trait. If the check to defeat does not have either the Fire or Acid trait, the Troll is undefeated.
    Ravenous Crypts of Gluttony Card 4:
    Staff of Heaven and Earth
    RotR
    Item 4
    Traits:
    Magic
    Staff
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 8
    Recharge this card and discard a spell to defeat a barrier.
    Recharge this card and discard a spell to add 1d4 to a combat check at your location.
    Ravenous Crypts of Gluttony Card 5:
    Shadow
    RotR
    Monster B
    Traits:
    Incorporeal
    Undead
    To Defeat:
    Combat 13
    The Shadow is immune to the Mental and Poison traits.
    If the check to defeat does not have the Magic trait, the Shadow is undefeated.
    When you are dealt damage by the Shadow, you must first choose blessings to discard as your damage, if you have any.
    Ravenous Crypts of Gluttony Card 6:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Ravenous Crypts of Gluttony Card 7:
    Blessing of Gozreh
    RotR
    Blessing 4
    Traits:
    Divine
    Gozreh
    To Acquire:
    Wisdom
    Survival 7
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to close a location.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 8:
    Reduction Field
    RotR
    Barrier 4
    Traits:
    Arcane
    Magic
    Trap
    To Defeat:
    Constitution
    Fortitude
    Dexterity
    Disable 13
    If undefeated, leave this card faceup next to the location deck. While it is there, the difficulty of Strength and Melee check at this location is increased by 4. Any character ending her turn at this location may attempt an Arcane or Divine 12 check to banish this card.
    Ravenous Crypts of Gluttony Card 9:
    Icy Ledge
    RotR
    Barrier 6
    Traits:
    Cold
    Obstacle
    To Defeat:
    Dexterity
    Disable 14
    OR Wisdom
    Survival 16
    If undefeated, you are dealt 1 Cold damage; move to a random other location, reset your hand, and end your turn.

    Location #5: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: #5
    Ravenous Crypts of Gluttony Card 1 (Blessing of Abadar):
    Blessing of Abadar
    RotR
    Blessing 2
    Traits:
    Abadar
    Divine
    To Acquire:
    Dexterity
    Disable 6
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 2:
    Goblin Plate +1
    RotR
    Armor P
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 7
    Recharge this card to reduce Combat or Fire damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; a random character at your location is dealt 1 combat damage.
    If you are proficient with heavy armors, bury this card instead of banishing it.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.
    "Links of steel and shiny metal,
    decorate with pointy nettle,
    Not too pretty, might be shaddy,
    Helps keep blood in the goblin body!" - goblin smithing song.

    Ravenous Crypts of Gluttony Card 3:
    Potion of Energy Resistance
    RotR
    Item B
    Traits:
    Alchemical
    Liquid
    To Acquire:
    Intelligence
    Craft 4
    Banish this card and choose a character at your location. Reduce Acid, Cold, Electricity, or Fire damage dealt to that character by 4.
    Ravenous Crypts of Gluttony Card 4:
    Disintegrate
    RotR
    Spell 5
    Traits:
    Arcane
    Attack
    Magic
    To Acquire:
    Intelligence
    Arcane 14
    For your combat check, discard this card to roll your Arcane die + 4d6. If you defeat a non-Villain monster when playing this spell, banish that monster, even if it would otherwise be undefeated.
    Discard this card to defeat a barrier with the Lock or Obstacle trait.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 16 check to recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 5:
    Large Chest
    RotR
    Barrier B
    Traits:
    Cache
    Lock
    Veteran
    To Defeat:
    Dexterity
    Disable 9
    OR Strength
    Melee 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
    If defeated, add 1d4 random weapons from the box to your hand.
    If undefeated, you may banish this barrier.
    Ravenous Crypts of Gluttony Card 6:
    Warden of Wind
    RotR
    Monster 6
    Traits:
    Giant
    To Defeat:
    Combat 22
    Damage dealt by the Warden of Wind is dealt to each character at this location.
    Ravenous Crypts of Gluttony Card 7:
    Roc
    RotR
    Monster 4
    Traits:
    Animal
    To Defeat:
    Combat 17
    If undefeated, move to a random open location and shuffle the Roc into that deck.
    Ravenous Crypts of Gluttony Card 8:
    Blessing of Calistria
    RotR
    Blessing B
    Traits:
    Divine
    Calistria
    To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Dexterity check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 9:
    Occluding Field
    RotR
    Barrier 6
    Traits:
    Arcane
    Magic
    Obstacle
    To Defeat:
    Constitution
    Fortitude 15
    Each character at this location encounters the Occluding Field. Any character may reveal a boon with the Sihedron trait to evade the barrier; if all characters at the location do so, banish the barrier. Characters who fail to defeat the barrier are dealt 1d4+1 Force damage that may not be reduced.
    If defeated, shuffle the barrier into a random other open location deck. If there are no other open locations, banish the barrier.

    Location #6: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: Reiko/eddiephlash, #6
    Ravenous Crypts of Gluttony Card 1 (Trapped Spellbook):
    Trapped Spellbook
    RotR
    Barrier 5
    Traits:
    Arcane
    Cache
    Trap
    To Defeat:
    Intelligence
    Arcane
    Wisdom
    Divine 15
    If defeated, add 1d4 random spells from the box to your hand.
    If undefeated, each character at this location is dealt 2d4 fire damage; banish this card.
    Ravenous Crypts of Gluttony Card 2:
    Blessing of Torag
    RotR
    Blessing B
    Traits:
    Divine
    Torag
    To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Strength check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 3:
    Avalanche
    RotR
    Barrier 6
    Traits:
    Cold
    Obstacle
    To Defeat:
    Dexterity
    Acrobatics
    Wisdom
    Survival 16
    When the Avalanche is encountered for the first time, each character at this location encounters it. Each character who defeats the barrier is dealt 1 Cold damage; each character who does not is dealt 2 Cold damage. If any character fails to defeat the Avalanche, if is undefeated; put it faceup on the location deck. Characters at this location encounter this card as their exploration, and may not move or be moved until the Avalanche is defeated.
    Ravenous Crypts of Gluttony Card 4:
    Lesser Bolstering Armor
    RotR
    Armor 4
    Traits:
    Light Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 7
    Recharge this card to reduce Combat damage dealt to you by 2. You may draw a card.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
    If you are proficient with light armors, you may recharge this card when you reset your hand.
    Ravenous Crypts of Gluttony Card 5:
    Belt of Physical Might
    RotR
    Item 6
    Traits:
    Accessory
    Magic
    To Acquire:
    Strength
    Dexterity
    Constitution 9
    Reveal this card to add 2 to your Strength, Dexterity, or Constitution check. You may play another item on this check.
    Ravenous Crypts of Gluttony Card 6:
    Sinspawn Axeman
    RotR
    Monster 5
    Traits:
    Aberration
    Fighter
    To Defeat:
    Combat 19
    Damage dealt by the Sinspawn Axeman is increased by 1d4-1.
    Ravenous Crypts of Gluttony Card 7:
    Shining Child
    RotR
    Monster 4
    Traits:
    Outsider
    To Defeat:
    Combat 20
    The Shining Child is immune to the Fire and Poison traits.
    All damage dealt by the Shining Child is Fire damage.
    Ravenous Crypts of Gluttony Card 8:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Ravenous Crypts of Gluttony Card 9:
    Mass Cure
    RotR
    Spell 4
    Traits:
    Divine
    Healing
    Magic
    To Acquire:
    Wisdom
    Divine 12
    Reveal this card and choose another character at your location. Shuffle 1d4+1 random cards from his discard pile into his deck, and 1d4+1 random cards from your own discard pile into your deck, then discard this card.
    If you do not have the Divine skill, banish this card.
    Succeed at a Divine 14 check to recharge this card instead of discarding it.

    Location #7: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: #7
    Ravenous Crypts of Gluttony Card 1 (Blessing of the Gods):
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Ravenous Crypts of Gluttony Card 2:
    Wand of Treasure Finding
    RotR
    Item 5
    Traits:
    Arcane
    Magic
    Wand
    To Acquire:
    Wisdom
    Perception 7
    Bury this card on your turn to examine your location deck until you find a weapon, an item, or an armor; shuffle the location deck and put that card on top.
    Succeed at an Arcane 8 check to recharge this card instead of burying it.
    Ravenous Crypts of Gluttony Card 3:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Ravenous Crypts of Gluttony Card 4:
    Reflecting Shield
    RotR
    Armor 4
    Traits:
    Magic
    Offhand
    Shield
    To Acquire:
    Constitution
    Fortitude 7
    If you played a weapon with the 2-Handed trait on this check, you may not play this card.
    Reveal this card to reduce Acid, Cold, Combat, Electricity or Fire damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check.
    If you are proficient with light armors, you may recharge this card when you reset your hand.
    Ravenous Crypts of Gluttony Card 5:
    Harpy
    RotR
    Monster 4
    Traits:
    Harpy
    To Defeat:
    Combat 14
    Before the encounter, each character attempts a Wisdom 8 check; characters who fail may not play weapons or spells in this enounter and, if at another location, must move to this location.
    Ravenous Crypts of Gluttony Card 6:
    Disintegrate
    RotR
    Spell 5
    Traits:
    Arcane
    Attack
    Magic
    To Acquire:
    Intelligence
    Arcane 14
    For your combat check, discard this card to roll your Arcane die + 4d6. If you defeat a non-Villain monster when playing this spell, banish that monster, even if it would otherwise be undefeated.
    Discard this card to defeat a barrier with the Lock or Obstacle trait.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 16 check to recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 7:
    Disjunction Pulse
    RotR
    Barrier 5
    Traits:
    Arcane
    Magic
    Trap
    To Defeat:
    Dexterity
    Disable 15
    If your check to defeat the Disjunction Pulse fails by 3 or more, each character at this location must recharge every card with the Magic trait in her hand.
    Ravenous Crypts of Gluttony Card 8:
    Pit Trap
    RotR
    Barrier B
    Traits:
    Trap
    To Defeat:
    Wisdom
    Perception 7
    OR Dexterity
    Acrobatics 8
    If defeated, you may immediately explore again.
    If undefeated, each character at this location is dealt 1d4 Combat damage.
    Ravenous Crypts of Gluttony Card 9:
    Abominable Snowman
    RotR
    Monster 6
    Traits:
    Yeti
    To Defeat:
    Combat 18
    The Abominable Snowman is immune to the Cold trait.
    Add 1 die to checks to defeat the Abominable Snowman with the Fire trait.
    If undefeated, damage dealt by the Abominable Snowman is increased by 1d4-1.

    Location #8: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 0 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
    Located/Displayed Here: #8
    Ravenous Crypts of Gluttony Card 1 (Crushing Door):
    Crushing Door
    RotR
    Barrier 5
    Traits:
    Trap
    To Defeat:
    Dexterity
    Disable 13
    If undefeated, each character at this location must succeed at a Dexterity or Acrobatics 12 check or be dealt 1d4+1 Combat damage.


  • Human Saboteur Ninja, Tier 6, Deck Handler

    Take Morgiv ally loot in for Master Cartman (sorry Mr Beck!) and start at Location 6.

    Reiko wrote:

    Hand: Wayfinder, Blessing of Urgathoa, Embalming Fluid, Elemental Brass Mail, Adamantine Sai +2, Swipe, Meteor Hammer +3, Defending Sansetsukon +1, Blessing of the Savored Sting,

    Displayed:
    Deck: 12 Discard: 0 Buried: 0
    Current Location: Ravenous Crypts of Gluttony
    Hero Points: 4
    Shirt reroll: Available
    NOTES:
    Movement: Will try to keep to myself.
    Other: Local Weapon/Armor/Item acquisitions can be turned into heals.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of Norgorber, Forensic Physician, Ring of Serene Contortions, Cloak of Daggers, Wayfarer, Blessing of the Pallid Princess, Morgiv, Venomous Dagger +2, Materialize, Boots of Alacrity, Razorglass Knife, Venture Captain
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    Acrobatics: Dexterity +3
    Ranged: Dexterity +2
    Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3

    Favored Card: {list favored card here}
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Weapons, Poison
    POWERS:
    If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
    You may evade your encounter. ([x] Then you may either examine the top card of your location deck or move.)
    [x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.


    Human Saboteur Ninja, Tier 6, Deck Handler

    Start turn. Hour is Lamashtu. Move to location 7. Explore and draw BotG.

    Recharge Wayfinder to move to Location 8. Discard BotG to explore. Crushing Door. Reveal Fluid for Ninja power.
    Dex 13: 1d10 + 3 + 1d8 + 3 ⇒ (5) + 3 + (1) + 3 = 12 Shirt reroll the 1
    Dex 13: 5 + 3 + 1d8 + 3 ⇒ 5 + 3 + (3) + 3 = 14 Success!

    Attempt to close. Reveal Fluid for Ninja power. Recharge Urgathoa to bless.
    Wis 12: 2d6 + 1d8 + 3 ⇒ (3, 4) + (6) + 3 = 16 Success!

    Location #8 closed! End turn. Reset hand, drawing 2.

    Reiko wrote:

    Hand: Embalming Fluid, Elemental Brass Mail, Adamantine Sai +2, Swipe, Meteor Hammer +3, Defending Sansetsukon +1, Blessing of the Savored Sting, Materialize, Boots of Alacrity,

    Displayed:
    Deck: 12 Discard: 1 Buried: 0
    Current Location: Ravenous Crypts of Gluttony #8
    Hero Points: 4
    Shirt reroll: Used
    NOTES:
    Available Support: Materialize lets me Bamf in and take your encounter with +3 to checks. Swipe reduces combat difficulty by 3. Blessing of the Savored Sting blesses with the highest of a rolled d4,6,8,10. Sansetsukon reduces local combat by 3.
    Movement: Will try to keep to myself.
    Other: Local Weapon/Armor/Item acquisitions can be turned into heals.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of Norgorber, Venture Captain, Morgiv, Ring of Serene Contortions, Razorglass Knife, Venomous Dagger +2, Blessing of the Pallid Princess, Forensic Physician, Wayfarer, Cloak of Daggers
    Recharged: Wayfinder, Blessing of Urgathoa,
    Discard Pile: BotG,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    Acrobatics: Dexterity +3
    Ranged: Dexterity +2
    Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3

    Favored Card: {list favored card here}
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Weapons, Poison
    POWERS:
    If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
    You may evade your encounter. ([x] Then you may either examine the top card of your location deck or move.)
    [x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.


    Using Paizo Campaign tools (Chrome/Firefox)? Use this for my avatar.

    Processing Reiko's EoT
    Random Roll: 1d10 ⇒ 9 Greater than number of open locations (7) so no damage

    During This Adventure: Player Hands

    During This Scenario: 2-6D: ESCAPE FROM THE GRAVEVAULT

  • Using the deck list from Ravenous Crypts of Gluttony, build a number of Ravenous Crypts of Gluttony locations equal to the number of characters plus 2. When you close a location, do not flip the Ravenous Crypts of Gluttony card over.
  • At the end of your turn, roll 1d10. If the result is less than or equal to the number of open locations, roll 1d6; banish that number of cards from your location deck and each character at your location is dealt that amount of Combat damage.
  • If you end your turn at an open location that has no cards in its location deck, it closes automatically.
  • To win the scenario, close all of the locations.

    Additional Rules: VILLAIN: NONE
    HENCHMEN: NONE

    Others :

    Scenario Level (#): 6

    Turn: 4, Zadim/AAUGHWHY

    Random Cards:

    Monsters
    Spoiler:
    Sinspawn Axeman
    RotR
    Monster 5
    Traits:
    Aberration
    Fighter
    To Defeat:
    Combat 19
    Damage dealt by the Sinspawn Axeman is increased by 1d4-1.

    Spoiler:
    Hill Giant
    RotR
    Monster B
    Traits:
    Giant
    To Defeat:
    Combat 15
    Damage dealt by the Hill Giant is dealt to each character at this location.

    Spoiler:
    Scout
    RotR
    Monster B
    Traits:
    Human
    Ranger
    Veteran
    To Defeat:
    Combat 8
    The difficulty to defeat the Scout is increased by the adventure deck number of the current scenario, if any.
    Before the encounter, the Scout deals 1d4-1 Ranged Combat damage to you.

    Spoiler:
    Enchanter
    RotR
    Monster B
    Traits:
    Human
    Sorcerer
    Veteran
    To Defeat:
    Combat 8
    The difficulty to defeat the Enchanter is increased by the adventure deck number of the current scenario, if any.
    Before the encounter, the Enchanter deals 1 Force damage to you.
    After the encounter, the Enchanter deals 1 Fire damage to you.

    Spoiler:
    Enchanter
    RotR
    Monster B
    Traits:
    Human
    Sorcerer
    Veteran
    To Defeat:
    Combat 8
    The difficulty to defeat the Enchanter is increased by the adventure deck number of the current scenario, if any.
    Before the encounter, the Enchanter deals 1 Force damage to you.
    After the encounter, the Enchanter deals 1 Fire damage to you.

    Barriers
    Spoiler:
    Pit Trap
    RotR
    Barrier B
    Traits:
    Trap
    To Defeat:
    Wisdom
    Perception 7
    OR Dexterity
    Acrobatics 8
    If defeated, you may immediately explore again.
    If undefeated, each character at this location is dealt 1d4 Combat damage.

    Spoiler:
    Trapped Spellbook
    RotR
    Barrier 5
    Traits:
    Arcane
    Cache
    Trap
    To Defeat:
    Intelligence
    Arcane
    Wisdom
    Divine 15
    If defeated, add 1d4 random spells from the box to your hand.
    If undefeated, each character at this location is dealt 2d4 fire damage; banish this card.

    Spoiler:
    Avalanche
    RotR
    Barrier 6
    Traits:
    Cold
    Obstacle
    To Defeat:
    Dexterity
    Acrobatics
    Wisdom
    Survival 16
    When the Avalanche is encountered for the first time, each character at this location encounters it. Each character who defeats the barrier is dealt 1 Cold damage; each character who does not is dealt 2 Cold damage. If any character fails to defeat the Avalanche, if is undefeated; put it faceup on the location deck. Characters at this location encounter this card as their exploration, and may not move or be moved until the Avalanche is defeated.

    Spoiler:
    Icy Ledge
    RotR
    Barrier 6
    Traits:
    Cold
    Obstacle
    To Defeat:
    Dexterity
    Disable 14
    OR Wisdom
    Survival 16
    If undefeated, you are dealt 1 Cold damage; move to a random other location, reset your hand, and end your turn.

    Spoiler:
    Stampeding Aurochs
    RotR
    Barrier 6
    Traits:
    Animal
    Skirmish
    To Defeat:
    Dexterity
    Stealth 16
    If undefeated, each character attempts a Dexterity or Acrobatics 13 check. Characters who succeed are dealt 2 Combat damage; characters who fail are dealt 1d6+1 Combat damage.

    Weapons
    Spoiler:
    Runechill Hatchet +2
    RotR
    Weapon 4
    Traits:
    2-Handed
    Axe
    Magic
    Melee
    Slashing
    To Acquire:
    Strength
    Melee 13
    For your combat check, reveal this card to roll your Strength or Melee die + 1d8+2; you may additionally discard this card to add another 2d6 with the Cold trait. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

    Spoiler:
    Returning Frost Spear +2
    RotR
    Weapon 6
    Traits:
    Magic
    Piercing
    Ranged
    Spear
    To Acquire:
    Dexterity
    Ranged 12
    For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d8+2; you may additionally recharge this card to add another 2d6 with the Cold trait.
    If you are proficient with weapons, you may discard this card to add 1d4+2 to a combat check at another location.

    Spoiler:
    Acidic Sling +3
    RotR
    Weapon 5
    Traits:
    Bludgeoning
    Magic
    Ranged
    Sling
    To Acquire:
    Dexterity
    Ranged 10
    For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d6+3; you may additionally discard this card to add another 3d4 with the acid trait.

    Spoiler:
    Flaming Mace +1
    RotR
    Weapon B
    Traits:
    Mace
    Magic
    Melee
    Bludgenoning
    To Acquire:
    Strength
    Melee 11
    For your combat check, reveal this card to roll your Strength or Melee die + 1d8+1; you may additionally discard this card to add another 1d4 with the Fire trait.

    Spoiler:
    Flaming Icy Axe +1
    RotR
    Weapon 6
    Traits:
    Axe
    Magic
    Melee
    Slashing
    To Acquire:
    Strength
    Melee 11
    For your combat check, reveal this card to roll your Strength or Melee die + 1d12+1; you may additionally discard this card to add another 2d6 with the Cold or Fire trait. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

    Spells
    Spoiler:
    Raise Dead
    RotR
    Spell 5
    Traits:
    Divine
    Magic
    To Acquire:
    Wisdom
    Divine 12
    Discard this card and choose a dead character. His player shuffles 10 of his buried cards at random into his character deck and draws a new hand. The character is no longer dead.
    After playing this card, if you do not ave the Divine skill, banish it; otherwise, you may succeed at a Divine 14 check to recharge this card instead of discarding it.

    Spoiler:
    Invoke
    RotR
    Spell 6
    Traits:
    Divine
    Magic
    To Acquire:
    Wisdom
    Divine 12
    Bury this card to shuffle 1d6 random cards from the blessings discard pile into the blessings deck.
    If you do not have the Divine skill, banish this card.

    Spoiler:
    Poison Blast
    RotR
    Spell 4
    Traits:
    Arcane
    Attack
    Magic
    Poison
    To Acquire:
    Intelligence
    Arcane 12
    For your combat check, discard this card to roll your Arcane die + 2d12 with the Poison trait.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 14 check to recharge this card instead of discarding it.

    Spoiler:
    Bewilder
    RotR
    Spell 6
    Traits:
    Arcane
    Attack
    Magic
    Mental
    To Acquire:
    Intelligence
    Arcane 14
    Discard this card to evade a monster, placing it on the bottom of the deck. If you are exploring, you may immediately explore again.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 16 check to recharge this card instead of discarding

    Spoiler:
    Sign of Wrath
    RotR
    Spell 6
    Traits:
    Arcane
    Attack
    Divine
    Force
    Magic
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 14
    For your combat check, discard this card to roll your Arcane or Divine die + 3d8 with the Force trait. Each other character at your location is dealt 1 Force damage. If you attempted this check against a monster and did not defeat it, you may evade the monster.
    If you do not have either the Arcane or Divine skill, banish this card.
    Succeed at an Arcane or Divine 16 check to recharge this card instead of discarding it.

    Armors
    Spoiler:
    Chainmail of Cold Resistance
    RotR
    Armor 4
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 8
    Recharge this card to reduce Combat or Cold damage dealt to you by 2.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.

    Spoiler:
    Fortress Shield
    RotR
    Armor 6
    Traits:
    Magic
    Offhand
    Shield
    To Acquire:
    Constitution
    Fortitude 9
    If you played a weapon with the 2-Handed trait on this check, you may not play this card.
    Recharge this card to reduce damage dealt to you by 2.
    Bury this card to reduce all damage dealt to you to 0; if you are proficient with light armors, discard this card instead.
    If you are proficient with light armors, you may recharge this card when you reset your hand.

    Spoiler:
    Demon Armor
    RotR
    Armor 6
    Traits:
    Fire
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 11
    Discard this card to add 1d4+1 and the Fire and Magic traits to your combat check.
    Recharge this card to reduce Combat or Fire damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if proficient with heavy armors, discard it instead.
    If proficient with heavy armors, you may recharge this card when you reset your hand.

    Spoiler:
    Bolstering Armor
    RotR
    Armor 5
    Traits:
    Light Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 9
    Recharge this card to reduce Combat damage dealt to you by 2. You may draw up to 2 cards.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
    If you are proficient with light armors, you may recharge this card when you reset your hand.

    Spoiler:
    Fortress Shield
    RotR
    Armor 6
    Traits:
    Magic
    Offhand
    Shield
    To Acquire:
    Constitution
    Fortitude 9
    If you played a weapon with the 2-Handed trait on this check, you may not play this card.
    Recharge this card to reduce damage dealt to you by 2.
    Bury this card to reduce all damage dealt to you to 0; if you are proficient with light armors, discard this card instead.
    If you are proficient with light armors, you may recharge this card when you reset your hand.

    Items
    Spoiler:
    Spyglass
    RotR
    Item B
    Traits:
    Object
    To Acquire:
    Wisdom
    Perception 4
    Reveal this card to add 1d6 to your Perception check.
    Discard this card to examine the top 2 cards of your location deck and put them back in any order.

    Spoiler:
    Bracers of Greater Protection
    RotR
    Item 4
    Traits:
    Accessory
    Magic
    To Acquire:
    Wisdom
    Survival
    Constitution
    Fortitude 5
    Recharge this card to reduce Combat damage dealt to you by 3.

    Spoiler:
    Boots of Teleportation
    RotR
    Item 6
    Traits:
    Clothing
    Magic
    To Acquire:
    Dexterity
    Stealth 9
    Recharge this card to move. You automatically succeed at any check required to move. You may not play this card during an encounter.

    Spoiler:
    Magic Spyglass
    RotR
    Item 4
    Traits:
    Magic
    Object
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 8
    Reveal this card to add 1 die to any Perception check.
    Discard this card to examine the top 3 cards of your location deck and put them back in any order.

    Spoiler:
    Potion of Healing
    RotR
    Item B
    Traits:
    Alchemical
    Healing
    Liquid
    To Acquire:
    Intelligence
    Craft 5
    Banish this card and choose a character at your location. That character may shuffle 1d4 random cards from his discard pile into his deck.

    Allies
    Spoiler:
    Elven Sharpshooter
    RotR
    Ally 5
    Traits:
    Elf
    Ranger
    To Acquire:
    Charisma
    Diplomacy
    Dexterity
    Ranged 12
    Recharge this card to add 1d6+1 with the Magic trait to your Ranged combat check.
    Discard this card to explore your location.

    Spoiler:
    Lizard
    RotR
    Ally 4
    Traits:
    Animal
    Arcane
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Survival 8
    Discard this card to succeed at your Stealth or Survival check.
    Discard this card to explore your location.

    Spoiler:
    Father Zantus
    RotR
    Ally B
    Traits:
    Cleric
    Divine
    Human
    To Acquire:
    Wisdom
    Divine 6
    OR Charisma
    Diplomacy 7
    Recharge this card to add 1d4 to your Divine check.
    Bury this card to recharge 1d4+1 random cards from your discard pile.

    Spoiler:
    Zuvuzeg
    RotR
    Ally 5
    Traits:
    Demon
    Outsider
    To Acquire:
    Arcane
    Divine 18
    If there are no more than 3 cards in your location deck, banish this card to encounter each of them in turn.
    Discard this card to explore your location.

    Spoiler:
    Sacred Killer
    RotR
    Ally 5
    Traits:
    Half-Orc
    Rogue
    To Acquire:
    Dexterity
    Stealth 11
    OR Charisma
    Diplomacy 13
    Recharge this card to add 1d6+1 with the Poison trait to your Melee combat check.
    Discard this card to explore your current location.

    Blessings
    Spoiler:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Spoiler:
    Blessing of Norgorber
    RotR
    Blessing 3
    Traits:
    Divine
    Norgorber
    To Acquire:
    Bury any card
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to acquire a boon.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

    Spoiler:
    Blessing of Sarenrae
    RotR
    Blessing B
    Traits:
    Divine
    Sarenrae
    To Acquire:
    Constitution 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Constitution check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

    Spoiler:
    Blessing of Erastil
    RotR
    Blessing B
    Traits:
    Divine
    Erastil
    To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to a Dexterity-based combat check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.

    Spoiler:
    Blessing of Norgorber
    RotR
    Blessing 3
    Traits:
    Divine
    Norgorber
    To Acquire:
    Bury any card
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to acquire a boon.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

    Current Hour:

    Blessing of Pharasma:
    Blessing of Pharasma
    RotR
    Blessing B
    Traits:
    Divine
    Pharasma
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to a check if a spell was played during that check.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Hours Remaining: 26

    Hourglass

    Hourglass Cards/Turn Order:
    Hourglass Card 1 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 1 Ezren/Matsu_Kurisu
    Blessing of Irori
    RotR
    Blessing B
    Traits:
    Divine
    Irori
    To Acquire:
    Intelligence 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Intelligence check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Hourglass Card 2 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 2 Estra/Bigguyinblack
    Blessing of Nethys
    RotR
    Blessing 6
    Traits:
    Divine
    Nethys
    To Acquire:
    Wisdom
    Perception 8
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 3 Agna/Grimsnik:
    Spoiler:
    Hourglass Card 3 Agna/Grimsnik
    Blessing of Pharasma
    RotR
    Blessing B
    Traits:
    Divine
    Pharasma
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to a check if a spell was played during that check.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 4 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 4 Meliski/Zalarian
    Blessing of Sarenrae
    RotR
    Blessing B
    Traits:
    Divine
    Sarenrae
    To Acquire:
    Constitution 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Constitution check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 5 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 5 Reiko/eddiephlash
    Blessing of Norgorber
    RotR
    Blessing 3
    Traits:
    Divine
    Norgorber
    To Acquire:
    Bury any card
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to acquire a boon.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 6 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 6 Zadim/AAUGHWHY
    Blessing of Iomedae
    RotR
    Blessing B
    Traits:
    Divine
    Iomedae
    To Acquire:
    Charisma 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Charisma check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 7 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 7 Ezren/Matsu_Kurisu
    Blessing of Erastil
    RotR
    Blessing B
    Traits:
    Divine
    Erastil
    To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to a Dexterity-based combat check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 8 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 8 Estra/Bigguyinblack
    Blessing of Abadar
    RotR
    Blessing 2
    Traits:
    Abadar
    Divine
    To Acquire:
    Dexterity
    Disable 6
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 9 Agna/Grimsnik:
    Spoiler:
    Hourglass Card 9 Agna/Grimsnik
    Blessing of Desna
    RotR
    Blessing B
    Traits:
    Desna
    Divine
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to recharge a card.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Hourglass Card 10 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 10 Meliski/Zalarian
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 11 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 11 Reiko/eddiephlash
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 12 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 12 Zadim/AAUGHWHY
    Blessing of Calistria
    RotR
    Blessing B
    Traits:
    Divine
    Calistria
    To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Dexterity check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 13 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 13 Ezren/Matsu_Kurisu
    Blessing of Nethys
    RotR
    Blessing 6
    Traits:
    Divine
    Nethys
    To Acquire:
    Wisdom
    Perception 8
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 14 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 14 Estra/Bigguyinblack
    Blessing of Gozreh
    RotR
    Blessing 4
    Traits:
    Divine
    Gozreh
    To Acquire:
    Wisdom
    Survival 7
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to close a location.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 15 Agna/Grimsnik:
    Spoiler:
    Hourglass Card 15 Agna/Grimsnik
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 16 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 16 Meliski/Zalarian
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 17 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 17 Reiko/eddiephlash
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 18 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 18 Zadim/AAUGHWHY
    Blessing of Iomedae
    RotR
    Blessing B
    Traits:
    Divine
    Iomedae
    To Acquire:
    Charisma 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Charisma check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 19 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 19 Ezren/Matsu_Kurisu
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 20 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 20 Estra/Bigguyinblack
    Blessing of Torag
    RotR
    Blessing B
    Traits:
    Divine
    Torag
    To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Strength check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 21 Agna/Grimsnik:
    Spoiler:
    Hourglass Card 21 Agna/Grimsnik
    Blessing of Abadar
    RotR
    Blessing 2
    Traits:
    Abadar
    Divine
    To Acquire:
    Dexterity
    Disable 6
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 22 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 22 Meliski/Zalarian
    Blessing of Gorum
    RotR
    Blessing B
    Traits:
    Divine
    Gorum
    To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a Strength-based combat check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 23 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 23 Reiko/eddiephlash
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 24 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 24 Zadim/AAUGHWHY
    Blessing of Shelyn
    RotR
    Blessing B
    Traits:
    Divine
    Shelyn
    To Acquire:
    Wisdom 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Wisdom check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 25 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 25 Ezren/Matsu_Kurisu
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 26 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 26 Estra/Bigguyinblack
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Location #1: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: Estra/Bigguyinblack, Ezren/Matsu_Kurisu, #1

    Ravenous Crypts of Gluttony Card 1:
    Disjunction Pulse
    RotR
    Barrier 5
    Traits:
    Arcane
    Magic
    Trap
    To Defeat:
    Dexterity
    Disable 15
    If your check to defeat the Disjunction Pulse fails by 3 or more, each character at this location must recharge every card with the Magic trait in her hand.
    Ravenous Crypts of Gluttony Card 2:
    Headband of Epic Intelligence
    RotR
    Item 5
    Traits:
    Accessory
    Magic
    To Acquire:
    Intelligence 7
    Reveal this card to add 2 to an Intelligence check. You may use another item on this check.
    Ravenous Crypts of Gluttony Card 3:
    Winged Shield
    RotR
    Armor 5
    Traits:
    Magic
    Offhand
    Shield
    To Acquire:
    Constitution
    Fortitude 10
    If you played a weapon with the 2-handed trait on this check, you may not play this card.
    Reveal this card to reduce Combat damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check.
    Discard this card to move to another location at the end of your turn.
    If you are proficient with light armors, you may recharge this card when you reset your hand.
    Ravenous Crypts of Gluttony Card 4:
    Corrosive Storm
    RotR
    Spell 6
    Traits:
    Acid
    Arcane
    Attack
    Magic
    To Acquire:
    Intelligence
    Arcane 12
    Place this card in front of you when a character encounters a bane. Any character who encounters a monster this turn adds 2d6 with the Acid trait to her combat check. Discard this card at the end of this turn, and every other character takes 1 Acid damage.
    Succeed at an Arcane 14 check to recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 5:
    Mummy
    RotR
    Monster 5
    Traits:
    Mummy
    Undead
    To Defeat:
    Combat 21
    The Mummy is immune to the Cold and Poison traits.
    Add 1d8 to attempts to defeat the Mummy with the Fire trait.
    If undefeated, after the encounter, bury your discard pile.
    Ravenous Crypts of Gluttony Card 6:
    Occluding Field
    RotR
    Barrier 6
    Traits:
    Arcane
    Magic
    Obstacle
    To Defeat:
    Constitution
    Fortitude 15
    Each character at this location encounters the Occluding Field. Any character may reveal a boon with the Sihedron trait to evade the barrier; if all characters at the location do so, banish the barrier. Characters who fail to defeat the barrier are dealt 1d4+1 Force damage that may not be reduced.
    If defeated, shuffle the barrier into a random other open location deck. If there are no other open locations, banish the barrier.
    Ravenous Crypts of Gluttony Card 7:
    Blessing of Lamashtu
    RotR
    Blessing 1
    Traits:
    Divine
    Lamashtu
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Bury this card to add 2 dice to a check to defeat a monster.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Ravenous Crypts of Gluttony Card 8:
    Deathweb
    RotR
    Monster 4
    Traits:
    Undead
    To Defeat:
    Combat 17
    OR Divine 14
    The Deathweb is immune to the Mental and Poison traits.
    Before the encounter, the Deathweb deals 1 point of Combat damage to each character at this location.
    If undefeated, the Deathweb deals 1 point of Poison damage to each character at this location.
    Ravenous Crypts of Gluttony Card 9:
    Blessing of Desna
    RotR
    Blessing B
    Traits:
    Desna
    Divine
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to recharge a card.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

    Location #2: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: Zadim/AAUGHWHY, #2
    Ravenous Crypts of Gluttony Card 1:
    Clay Golem
    RotR
    Monster 5
    Traits:
    Construct
    Golem
    To Defeat:
    Combat 21
    You may not play spells with the Attack trait.
    If undefeated, after the encounter, bury your discard pile.
    Ravenous Crypts of Gluttony Card 2:
    Reduction Field
    RotR
    Barrier 4
    Traits:
    Arcane
    Magic
    Trap
    To Defeat:
    Constitution
    Fortitude
    Dexterity
    Disable 13
    If undefeated, leave this card faceup next to the location deck. While it is there, the difficulty of Strength and Melee check at this location is increased by 4. Any character ending her turn at this location may attempt an Arcane or Divine 12 check to banish this card.
    Ravenous Crypts of Gluttony Card 3:
    Blessing of Desna
    RotR
    Blessing B
    Traits:
    Desna
    Divine
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to recharge a card.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Ravenous Crypts of Gluttony Card 4:
    Headband of Epic Intelligence
    RotR
    Item 5
    Traits:
    Accessory
    Magic
    To Acquire:
    Intelligence 7
    Reveal this card to add 2 to an Intelligence check. You may use another item on this check.
    Ravenous Crypts of Gluttony Card 5:
    Blessing of Abadar
    RotR
    Blessing 2
    Traits:
    Abadar
    Divine
    To Acquire:
    Dexterity
    Disable 6
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 6:
    Ambush
    RotR
    Barrier B
    Traits:
    Skirmish
    Veteran
    To Defeat:
    Wisdom
    Perception
    Dexterity
    Acrobatics 9
    The dif?culty to defeat is increased by the scenario's adventure deck number.
    If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.
    Ravenous Crypts of Gluttony Card 7:
    Breastplate of Fire Resistance
    RotR
    Armor 4
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 8
    Recharge this card to reduce Combat or Fire damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.
    Ravenous Crypts of Gluttony Card 8:
    Succubus
    RotR
    Monster 5
    Traits:
    Demon
    Outsider
    To Defeat:
    Combat 17
    The Succubus is immune to the Electricity, Fire, and Poison traits.
    Succeed at an Arcane or Divine 10 check or you may not play spells with the Attack trait.
    If undefeated, the Succubus deals no damage; instead, bury a blessing of your choice from your hand, or bury your entire hand if you have no blessings.
    Ravenous Crypts of Gluttony Card 9:
    Teleport
    RotR
    Spell 4
    Traits:
    Arcane
    Magic
    To Acquire:
    Intelligence
    Arcane 12
    At the end of a player's turn, discard this card to move yourself and any number of willing characters at your location to a location of your choice. Ignore any movement restrictions.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 14 check to recharge this card instead of discarding it.

    Location #3: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: #3
    Ravenous Crypts of Gluttony Card 1:
    Blessing of Lamashtu
    RotR
    Blessing 1
    Traits:
    Divine
    Lamashtu
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Bury this card to add 2 dice to a check to defeat a monster.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Ravenous Crypts of Gluttony Card 2:
    Blessing of Desna
    RotR
    Blessing B
    Traits:
    Desna
    Divine
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to recharge a card.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Ravenous Crypts of Gluttony Card 3:
    Headband of Inspired Wisdom
    RotR
    Item 4
    Traits:
    Accessory
    Magic
    To Acquire:
    Wisdom 7
    Reveal this card to add 2 to your Wisdom check. You may play another item on this check.
    Ravenous Crypts of Gluttony Card 4:
    Hungerer
    RotR
    Monster 6
    Traits:
    Aberration
    To Defeat:
    Combat 22
    The Hungerer is immune to the Acid and Poison traits.
    If defeated, attempt a Dexterity or Acrobatics 14 check. If you succeed, the Hungerer deals 1 Acid damage to you; if you fail, the Hungerer deals 1d4 Acid damage to you.
    Ravenous Crypts of Gluttony Card 5:
    Explosive Runes
    RotR
    Barrier B
    Traits:
    Arcane
    Magic
    Trap
    Veteran
    To Defeat:
    Intelligence
    Arcane 8
    OR Dexterity
    Acrobatics 10
    The difficulty to defeat is increased by the scenario's adventure deck number.
    If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage. Then banish this card.
    Ravenous Crypts of Gluttony Card 6:
    Teleport
    RotR
    Spell 4
    Traits:
    Arcane
    Magic
    To Acquire:
    Intelligence
    Arcane 12
    At the end of a player's turn, discard this card to move yourself and any number of willing characters at your location to a location of your choice. Ignore any movement restrictions.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 14 check to recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 7:
    Mercenary
    RotR
    Monster B
    Traits:
    Human
    Veteran
    Warrior
    To Defeat:
    Combat 10
    The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any.
    Ravenous Crypts of Gluttony Card 8:
    Necromantic Deathtrap
    RotR
    Barrier 5
    Traits:
    Arcane
    Magic
    Trap
    To Defeat:
    Dexterity
    Disable
    Arcane 14
    If undefeated, each character at this location discards 1d4+1 cards of his choice; put this card under the top card (if any) of the location deck.
    Ravenous Crypts of Gluttony Card 9:
    Entropy Shield
    RotR
    Armor 6
    Traits:
    Arcane
    Magic
    Offhand
    Shield
    To Acquire:
    Constitution
    Fortitude 10
    If you played a weapon with the 2-Handed trait on this check, you may not play this card.
    Bury this card to defeat a barrier with the Lock trait.
    Reveal this card to reduce Combat damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check.
    If you are proficient with light armors, you may recharge this card when you reset your hand.

    Location #4: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: Agna/Grimsnik, Meliski/Zalarian, #4
    Ravenous Crypts of Gluttony Card 1:
    Invincible Breastplate
    RotR
    Armor 5
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 11
    Recharge this card to reduce damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, discard this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.
    Ravenous Crypts of Gluttony Card 2:
    Poison Blast
    RotR
    Spell 4
    Traits:
    Arcane
    Attack
    Magic
    Poison
    To Acquire:
    Intelligence
    Arcane 12
    For your combat check, discard this card to roll your Arcane die + 2d12 with the Poison trait.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 14 check to recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 3:
    Troll
    RotR
    Monster 4
    Traits:
    Fighter
    Giant
    Troll
    To Defeat:
    Combat 18
    Add 1d8 to checks to defeat the Troll with the Fire trait. If the check to defeat does not have either the Fire or Acid trait, the Troll is undefeated.
    Ravenous Crypts of Gluttony Card 4:
    Staff of Heaven and Earth
    RotR
    Item 4
    Traits:
    Magic
    Staff
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 8
    Recharge this card and discard a spell to defeat a barrier.
    Recharge this card and discard a spell to add 1d4 to a combat check at your location.
    Ravenous Crypts of Gluttony Card 5:
    Shadow
    RotR
    Monster B
    Traits:
    Incorporeal
    Undead
    To Defeat:
    Combat 13
    The Shadow is immune to the Mental and Poison traits.
    If the check to defeat does not have the Magic trait, the Shadow is undefeated.
    When you are dealt damage by the Shadow, you must first choose blessings to discard as your damage, if you have any.
    Ravenous Crypts of Gluttony Card 6:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Ravenous Crypts of Gluttony Card 7:
    Blessing of Gozreh
    RotR
    Blessing 4
    Traits:
    Divine
    Gozreh
    To Acquire:
    Wisdom
    Survival 7
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to close a location.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 8:
    Reduction Field
    RotR
    Barrier 4
    Traits:
    Arcane
    Magic
    Trap
    To Defeat:
    Constitution
    Fortitude
    Dexterity
    Disable 13
    If undefeated, leave this card faceup next to the location deck. While it is there, the difficulty of Strength and Melee check at this location is increased by 4. Any character ending her turn at this location may attempt an Arcane or Divine 12 check to banish this card.
    Ravenous Crypts of Gluttony Card 9:
    Icy Ledge
    RotR
    Barrier 6
    Traits:
    Cold
    Obstacle
    To Defeat:
    Dexterity
    Disable 14
    OR Wisdom
    Survival 16
    If undefeated, you are dealt 1 Cold damage; move to a random other location, reset your hand, and end your turn.

    Location #5: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: #5
    Ravenous Crypts of Gluttony Card 1 (Blessing of Abadar):
    Blessing of Abadar
    RotR
    Blessing 2
    Traits:
    Abadar
    Divine
    To Acquire:
    Dexterity
    Disable 6
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 2:
    Goblin Plate +1
    RotR
    Armor P
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 7
    Recharge this card to reduce Combat or Fire damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; a random character at your location is dealt 1 combat damage.
    If you are proficient with heavy armors, bury this card instead of banishing it.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.
    "Links of steel and shiny metal,
    decorate with pointy nettle,
    Not too pretty, might be shaddy,
    Helps keep blood in the goblin body!" - goblin smithing song.

    Ravenous Crypts of Gluttony Card 3:
    Potion of Energy Resistance
    RotR
    Item B
    Traits:
    Alchemical
    Liquid
    To Acquire:
    Intelligence
    Craft 4
    Banish this card and choose a character at your location. Reduce Acid, Cold, Electricity, or Fire damage dealt to that character by 4.
    Ravenous Crypts of Gluttony Card 4:
    Disintegrate
    RotR
    Spell 5
    Traits:
    Arcane
    Attack
    Magic
    To Acquire:
    Intelligence
    Arcane 14
    For your combat check, discard this card to roll your Arcane die + 4d6. If you defeat a non-Villain monster when playing this spell, banish that monster, even if it would otherwise be undefeated.
    Discard this card to defeat a barrier with the Lock or Obstacle trait.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 16 check to recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 5:
    Large Chest
    RotR
    Barrier B
    Traits:
    Cache
    Lock
    Veteran
    To Defeat:
    Dexterity
    Disable 9
    OR Strength
    Melee 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
    If defeated, add 1d4 random weapons from the box to your hand.
    If undefeated, you may banish this barrier.
    Ravenous Crypts of Gluttony Card 6:
    Warden of Wind
    RotR
    Monster 6
    Traits:
    Giant
    To Defeat:
    Combat 22
    Damage dealt by the Warden of Wind is dealt to each character at this location.
    Ravenous Crypts of Gluttony Card 7:
    Roc
    RotR
    Monster 4
    Traits:
    Animal
    To Defeat:
    Combat 17
    If undefeated, move to a random open location and shuffle the Roc into that deck.
    Ravenous Crypts of Gluttony Card 8:
    Blessing of Calistria
    RotR
    Blessing B
    Traits:
    Divine
    Calistria
    To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Dexterity check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 9:
    Occluding Field
    RotR
    Barrier 6
    Traits:
    Arcane
    Magic
    Obstacle
    To Defeat:
    Constitution
    Fortitude 15
    Each character at this location encounters the Occluding Field. Any character may reveal a boon with the Sihedron trait to evade the barrier; if all characters at the location do so, banish the barrier. Characters who fail to defeat the barrier are dealt 1d4+1 Force damage that may not be reduced.
    If defeated, shuffle the barrier into a random other open location deck. If there are no other open locations, banish the barrier.

    Location #6: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: #6
    Ravenous Crypts of Gluttony Card 1 (Trapped Spellbook):
    Trapped Spellbook
    RotR
    Barrier 5
    Traits:
    Arcane
    Cache
    Trap
    To Defeat:
    Intelligence
    Arcane
    Wisdom
    Divine 15
    If defeated, add 1d4 random spells from the box to your hand.
    If undefeated, each character at this location is dealt 2d4 fire damage; banish this card.
    Ravenous Crypts of Gluttony Card 2:
    Blessing of Torag
    RotR
    Blessing B
    Traits:
    Divine
    Torag
    To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Strength check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 3:
    Avalanche
    RotR
    Barrier 6
    Traits:
    Cold
    Obstacle
    To Defeat:
    Dexterity
    Acrobatics
    Wisdom
    Survival 16
    When the Avalanche is encountered for the first time, each character at this location encounters it. Each character who defeats the barrier is dealt 1 Cold damage; each character who does not is dealt 2 Cold damage. If any character fails to defeat the Avalanche, if is undefeated; put it faceup on the location deck. Characters at this location encounter this card as their exploration, and may not move or be moved until the Avalanche is defeated.
    Ravenous Crypts of Gluttony Card 4:
    Lesser Bolstering Armor
    RotR
    Armor 4
    Traits:
    Light Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 7
    Recharge this card to reduce Combat damage dealt to you by 2. You may draw a card.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
    If you are proficient with light armors, you may recharge this card when you reset your hand.
    Ravenous Crypts of Gluttony Card 5:
    Belt of Physical Might
    RotR
    Item 6
    Traits:
    Accessory
    Magic
    To Acquire:
    Strength
    Dexterity
    Constitution 9
    Reveal this card to add 2 to your Strength, Dexterity, or Constitution check. You may play another item on this check.
    Ravenous Crypts of Gluttony Card 6:
    Sinspawn Axeman
    RotR
    Monster 5
    Traits:
    Aberration
    Fighter
    To Defeat:
    Combat 19
    Damage dealt by the Sinspawn Axeman is increased by 1d4-1.
    Ravenous Crypts of Gluttony Card 7:
    Shining Child
    RotR
    Monster 4
    Traits:
    Outsider
    To Defeat:
    Combat 20
    The Shining Child is immune to the Fire and Poison traits.
    All damage dealt by the Shining Child is Fire damage.
    Ravenous Crypts of Gluttony Card 8:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Ravenous Crypts of Gluttony Card 9:
    Mass Cure
    RotR
    Spell 4
    Traits:
    Divine
    Healing
    Magic
    To Acquire:
    Wisdom
    Divine 12
    Reveal this card and choose another character at your location. Shuffle 1d4+1 random cards from his discard pile into his deck, and 1d4+1 random cards from your own discard pile into your deck, then discard this card.
    If you do not have the Divine skill, banish this card.
    Succeed at a Divine 14 check to recharge this card instead of discarding it.

    Location #7: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 1 ?: 0
    Located/Displayed Here: #7
    Ravenous Crypts of Gluttony Card 1:
    Wand of Treasure Finding
    RotR
    Item 5
    Traits:
    Arcane
    Magic
    Wand
    To Acquire:
    Wisdom
    Perception 7
    Bury this card on your turn to examine your location deck until you find a weapon, an item, or an armor; shuffle the location deck and put that card on top.
    Succeed at an Arcane 8 check to recharge this card instead of burying it.
    Ravenous Crypts of Gluttony Card 2:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Ravenous Crypts of Gluttony Card 3:
    Reflecting Shield
    RotR
    Armor 4
    Traits:
    Magic
    Offhand
    Shield
    To Acquire:
    Constitution
    Fortitude 7
    If you played a weapon with the 2-Handed trait on this check, you may not play this card.
    Reveal this card to reduce Acid, Cold, Combat, Electricity or Fire damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check.
    If you are proficient with light armors, you may recharge this card when you reset your hand.
    Ravenous Crypts of Gluttony Card 4:
    Harpy
    RotR
    Monster 4
    Traits:
    Harpy
    To Defeat:
    Combat 14
    Before the encounter, each character attempts a Wisdom 8 check; characters who fail may not play weapons or spells in this enounter and, if at another location, must move to this location.
    Ravenous Crypts of Gluttony Card 5:
    Disintegrate
    RotR
    Spell 5
    Traits:
    Arcane
    Attack
    Magic
    To Acquire:
    Intelligence
    Arcane 14
    For your combat check, discard this card to roll your Arcane die + 4d6. If you defeat a non-Villain monster when playing this spell, banish that monster, even if it would otherwise be undefeated.
    Discard this card to defeat a barrier with the Lock or Obstacle trait.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 16 check to recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 6:
    Disjunction Pulse
    RotR
    Barrier 5
    Traits:
    Arcane
    Magic
    Trap
    To Defeat:
    Dexterity
    Disable 15
    If your check to defeat the Disjunction Pulse fails by 3 or more, each character at this location must recharge every card with the Magic trait in her hand.
    Ravenous Crypts of Gluttony Card 7:
    Pit Trap
    RotR
    Barrier B
    Traits:
    Trap
    To Defeat:
    Wisdom
    Perception 7
    OR Dexterity
    Acrobatics 8
    If defeated, you may immediately explore again.
    If undefeated, each character at this location is dealt 1d4 Combat damage.
    Ravenous Crypts of Gluttony Card 8:
    Abominable Snowman
    RotR
    Monster 6
    Traits:
    Yeti
    To Defeat:
    Combat 18
    The Abominable Snowman is immune to the Cold trait.
    Add 1 die to checks to defeat the Abominable Snowman with the Fire trait.
    If undefeated, damage dealt by the Abominable Snowman is increased by 1d4-1.

    Location #8: Ravenous Crypts of Gluttony
    Closed
    When Permanently Closed: While you are here, your hand size is increased by 2.
    M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
    Located/Displayed Here: Reiko/eddiephlash, #8


  • Zadim's Deck Handler

    Hour is Blessing of Pharasma

    Move to Ravenous Crypt #4

    Explore Crypt 4 Card 1: Invincible Breastplate I think it's safe to banish this. I can take a blessing and attempt to acquire if we want it

    Discard Cerulean Mastermind to explore again. Crypts 4 Card 2: Poison Blast. Think it safe to banish this too?

    Discard The Joke to explore again. Crypts 4 Card 3: Troll. Reveal Dancing Dagger twice for Stealth+3d4+3. I don't see a way to add Fire/Acid

    Combat 18: 1d8 + 3d4 + 9 ⇒ (7) + (4, 3, 4) + 9 = 27

    Discard Pharasma's Knowing to draw 2 cards (Djinn and Blackfingers) and recharge them. Then explore.

    Crypts 4 Random Card: 1d7 + 2 ⇒ (6) + 2 = 8 Card 8: Reduction Field. Discard The Carnival to bless and flip non-d4 die.

    DEX 13: 2d8 + 4 ⇒ (1, 2) + 4 = 7 1 flips to 8. Total is 14. Success!

    End of Turn Effect: 1d10 ⇒ 6 6 Cards left
    Banish and Damage: 1d6 ⇒ 1 Banish 1 card and everyone takes 1 damage. Use Grounded Studded Leather to reload Dancing Dagger

    "

    Zadim wrote:

    Hand: Dancing Dagger, Belt of Physical Prowess, Blackjack's Rapier, Shock Kukri, Silver War Paint (Core), Keen Spiked Chain, Snake (Core), Spider (Core),

    Displayed: Greater Bolstering Armor, Grounded Studded Leather, Elixir of Energy Resistance,
    Deck: 6 Discard: 4 Buried: 0
    Hero Points: 7
    NOTES:
    Available Support: Recharge/discard non-2-handed weapon to add 1d8+8 to local combat (Use Rapier, Kukri, Chain, Dagger (freely reveal it first) )

    Dancing Dagger: Freely Reveal for +1d4 to combat

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): The Locksmith, The Lost Harrows, Shocking Sawtooth Saber, Wyvern Poison
    Recharged: Djinn, Blackfingers,
    Discard Pile: Cerulean Mastermind, The Joke, Pharasma's Knowing, The Carnival,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Acrobatics: +2
    Stealth: +2
    Constitution d8 ☐ +1
    Intelligence d8 ☑ +1 ☑ +2 ☐ +3
    Craft: +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d4 ☐ +1

    Favored Card: Weapon
    Hand Size: 5 ☑ 6 ☐ 7
    Proficiencies:
    Light Armor, Weapon, Poison
    POWERS:
    You may recharge a card to examine the top ([ ] or bottom) card of your location deck.
    You may recharge a card to add your Intelligence skill ([ ]+2) to your check that invokes the Poison ([X]or Acid or Undead)([X] or Obstacle or Trap) trait.
    You may discard ([X]or recharge) a weapon that does not have the 2-Handed Trait to add your Stealth Skill ([X] + 2) to a combat check by a character at your location
    [ ] When an item that has the Poison trait requires you to banish or bury a card from your hand or your deck, you may discard ([ ] or recharge) it instead
    [X] You may Ignore a monster's immunity to the Poison trait.
    [ ] After you attempt a combat check against a monster, you may use the result of that check for any subsequent combat checks against that monster during the encounter.

    "

    Display Silver War Paint

    Dark Archive

    Looking for Armor 4 / Spell 4 / Ally 2+ Deck handler link

    Turn Order Agna/Grimsnik, Meliski/Zalarian, Reiko/eddiephlash, Zadim/AAUGHWHY, Ezren/MatsuKurisu, Estra/Bigguyinblack,

    Out of Turn Updates
    Recovery Channel the Gift (AD4), fetch Arcane Cannonade (AD6)

    Display Arcane Cannonade (AD6)

    Discard Channel the Gift (AD4) in recovery
    Recharge Lt Robe of Runes to draw Channel the Gift (AD4)

    Blessing = 1 Ezren/Matsu Kurisu: Blessing of Irori

    Start of Turn

    At: #1: Ravenous Crypts of Gluttony
    At the start of your turn, you may examine the top card of your deck; if it is a spell or Ally, you may draw it. Canopic Conversion (AD6) - Yes

    Give: Restorative Touch (AD3) to Estra
    Move: No
    At This Location: While you are here, your hand size is increased by 2.

    Recovery Bound Lantern Archon, examine 3, rearrange and draw 1

    Cloudburst (AD4) - Draw
    Summon Hellhounds (AD4)
    Sand Elemental

    Recovery Channel the Gift (AD4), fetch Create Mindscape (AD3)

    Display Create Mindscape (AD3)

    Free explore = 1: Disjunction Pulse, Barrier 5: Dexterity 15

    Spoiler:
    Traits:
    Arcane
    Magic
    Trap
    To Defeat:
    Dexterity
    Disable 15
    If your check to defeat the Disjunction Pulse fails by 3 or more, each character at this location must recharge every card with the Magic trait in her hand.

    Dexterity 1d6, Ezren.Spell discard(Cloudburst (AD4)) +1d12+4, recovery Bound Elemental +1d8
    Dexterity 15: 1d6 + 1d12 + 4 + 1d8 ⇒ (4) + (9) + 4 + (2) = 19 Banished

    Recharge Magnetic Grimoire to draw Cloudburst (AD4) from discard

    Discard Ukobach, draw(Summon Hellhounds (AD4)), explore +1 Fire on CtD =
    2: Headband of Epic Intelligence, Item 5: Intelligence 7

    Spoiler:
    Traits:
    Accessory
    Magic
    To Acquire:
    Intelligence 7
    Reveal this card to add 2 to an Intelligence check. You may use another item on this check.

    Intelligence 1d12+4, Create Mindscape (AD3) +1d4
    Intelligence 7: 1d12 + 4 + 1d4 ⇒ (3) + 4 + (1) = 8 Acquired

    Recharge(Cloudburst (AD4)), examine (3: Winged Shield, Armor 5 ), recharge(Summon Hellhounds (AD4)) explore = 3: Winged Shield, Armor 5: Constitution 10
    1d4 says Nope. Banished

    Ezren (Core) ends their turn.
    ac Headband of Epic Intelligence +2, Create Mindscape (AD3) +1d4
    Arcane Cannonade (AD6): Arcane 15: 1d12 + 4 + 2 + 2 + 1d4 ⇒ (7) + 4 + 2 + 2 + (4) = 19 -> Arcane Cannonade (AD6) stays displayed.

    Scenario EoT: 1d10 ⇒ 10 > open locations. No damage

    Ezren (Core) attempts to recover all cards in their Recovery pile.
    ac Headband of Epic Intelligence +2, Create Mindscape (AD3) +1d4
    Bound Lantern Archon: Arcane 10: 1d12 + 4 + 2 + 2 + 1d4 ⇒ (4) + 4 + 2 + 2 + (3) = 15 -> Bound Lantern Archon recharged .
    Bound Elemental: Arcane 12: 1d12 + 4 + 2 + 2 + 1d4 ⇒ (2) + 4 + 2 + 2 + (2) = 12 -> Bound Elemental recharged .
    Channel the Gift (AD4): Arcane 14: 1d12 + 4 + 2 + 2 + 1d4 ⇒ (12) + 4 + 2 + 2 + (3) = 23 -> Channel the Gift (AD4) recharged .

    Ezren (Core) resets their hand.
    Discard
    Draw up Sand Elemental, Samisen of Oracular Vision, Hungering Staff

    Summary
    Location = #1: Ravenous Crypts of Gluttony
    Acquired = 2: Headband of Epic Intelligence
    Banished = 1: Disjunction Pulse, 3: Winged Shield

    Examined =

    Displayed = Arcane Cannonade (AD6) Everyone gets +1d6 on combats

    Added =

    Location =
    Examined =

    From Box =

    Give = Restorative Touch (AD3) to Estra
    Used =

    Other =

    "

    Ezren (Core) wrote:

    Hand: Death's Touch (Original) (AD5), Steal Soul (AD5), Canopic Conversion (AD6), ac Headband of Epic Intelligence, lt Sihedron Medallian, Sand Elemental, Samisen of Oracular Vision, Hungering Staff,

    Displayed: Arcane Cannonade (AD6), Create Mindscape (AD3),
    Deck: 10 Discard: 1 Buried: 0
    Hero Points: 5
    NOTES:
    Available Support: Distant:
    Local: vs Magic card, recharge a card to add 1d4. Available

    Movement: On Close:
    Other: Hi I'm Ezren! Please bot me if I need to Guard my location!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Ice Chemist, Icicle Swarm (AD6), Advocate's Armor
    Recharged: Magnetic Grimoire, Lt Robe of Runes, Cloudburst (AD4), Summon Hellhounds (AD4), Bound Lantern Archon, Bound Elemental, Channel the Gift (AD4),
    Discard Pile: Ukobach,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2
    Constitution d4 ☐ +1 ☐ +2
    Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane +2
    - Craft +1
    - Knowledge +2
    Wisdom d8 ☑ +1 ☑ +2 ☐ +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Spell
    Hand Size: 6 ☑ 7 ☑ 8
    Proficiencies:
    Arcane
    POWERS:
    At the start of your turn, you may examine the top card of your deck; if it is a spell ([X] or an ally), you may draw it. (☐ Then you may recharge the top card of your deck.)
    On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([X] or recharge) (☐ or reload) a card to explore.
    On local check against a Magic card (☐ or against a non-Divine boon), you may recharge a card to add 1d4 (☐ 1d6).
    [X] On your non-Intelligence check, you may discard a spell to add your Intelligence.
    [X] When you defeat (☐ or acquire) a card using a non-combat check, you may draw a card.
    ☐ Once during Adventure 2 of Season of the Runelords, you may add 1d12 to your check to defeat.
    6-BD: ""When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.""

    Paizo Reroll: AVAILABLE
    Paizo Mat Discard: AVAILABLE

    "


    Using Paizo Campaign tools (Chrome/Firefox)? Use this for my avatar.

    Meliski and Agna recharge a card to Eagle Aerie to location #8.

    During This Adventure: Player Hands

    During This Scenario: 2-6D: ESCAPE FROM THE GRAVEVAULT

  • Using the deck list from Ravenous Crypts of Gluttony, build a number of Ravenous Crypts of Gluttony locations equal to the number of characters plus 2. When you close a location, do not flip the Ravenous Crypts of Gluttony card over.
  • At the end of your turn, roll 1d10. If the result is less than or equal to the number of open locations, roll 1d6; banish that number of cards from your location deck and each character at your location is dealt that amount of Combat damage.
  • If you end your turn at an open location that has no cards in its location deck, it closes automatically.
  • To win the scenario, close all of the locations.

    Additional Rules: VILLAIN: NONE
    HENCHMEN: NONE

    Others :

    Scenario Level (#): 6

    Turn: 6, Estra/Bigguyinblack

    Random Cards:

    Monsters
    Spoiler:
    Elder Earth Elemental
    RotR
    Monster 5
    Traits:
    Elemental
    To Defeat:
    Combat 18
    The Elemental is immune to the Mental and Poison traits.
    If undefeated, put the Elemental on the bottom of the location deck.

    Spoiler:
    Elder Water Elemental
    RotR
    Monster 5
    Traits:
    Elemental
    To Defeat:
    Combat 18
    The elemental is immune to the Mental and Poison traits.
    If undefeated, you move to a random other location.

    Spoiler:
    Treachery Demon
    RotR
    Monster 5
    Traits:
    Demon
    Outsider
    To Defeat:
    Combat 21
    The Treachery Demon may not be evaded, and is immune to the Electricity and Poison traits.
    Before the encounter, succeed at a Wisdom 12 check or a random character at this location takes an amount of Combat damage equal to the number of spells with the Attack trait and weapons in your hand.

    Spoiler:
    Wyvern
    RotR
    Monster 4
    Traits:
    Dragon
    To Defeat:
    Combat 16
    If undefeated, succeed at a Constitution or Fortitude 8 check or damage from Wyvern may not be reduced.

    Spoiler:
    Skulking Vampire
    RotR
    Monster 6
    Traits:
    Rogue
    Undead
    Vampire
    To Defeat:
    Combat 22
    The Skulking Vampire is immune to the Mental and Poison traits.
    Before the encounter, succeed at a Wisdom or Perception 16 check or the difficulty to defeat the Skulking Vampire is inscreased by 2, or by 4 if you are the only character at this location.
    If undefeated, bury 2 random cards from your discard pile.

    Barriers
    Spoiler:
    Stampeding Aurochs
    RotR
    Barrier 6
    Traits:
    Animal
    Skirmish
    To Defeat:
    Dexterity
    Stealth 16
    If undefeated, each character attempts a Dexterity or Acrobatics 13 check. Characters who succeed are dealt 2 Combat damage; characters who fail are dealt 1d6+1 Combat damage.

    Spoiler:
    Crushing Door
    RotR
    Barrier 5
    Traits:
    Trap
    To Defeat:
    Dexterity
    Disable 13
    If undefeated, each character at this location must succeed at a Dexterity or Acrobatics 12 check or be dealt 1d4+1 Combat damage.

    Spoiler:
    Arcane Lock
    RotR
    Barrier 4
    Traits:
    Arcane
    Lock
    Magic
    To Defeat:
    Intelligence
    Arcane 13
    OR Combat 26
    If defeated, examine the top card of the location deck, then put it on either the top or bottom of the deck.

    Spoiler:
    Avalanche
    RotR
    Barrier 6
    Traits:
    Cold
    Obstacle
    To Defeat:
    Dexterity
    Acrobatics
    Wisdom
    Survival 16
    When the Avalanche is encountered for the first time, each character at this location encounters it. Each character who defeats the barrier is dealt 1 Cold damage; each character who does not is dealt 2 Cold damage. If any character fails to defeat the Avalanche, if is undefeated; put it faceup on the location deck. Characters at this location encounter this card as their exploration, and may not move or be moved until the Avalanche is defeated.

    Spoiler:
    Corroded Lock
    RotR
    Barrier 6
    Traits:
    Lock
    To Defeat:
    Dexterity
    Disable 15
    OR Combat 30
    If defeated, examine the top card of the location deck, then put it on either the top or bottom of the deck.

    Weapons
    Spoiler:
    Shortspear +3
    RotR
    Weapon 4
    Traits:
    Magic
    Melee
    Piercing
    Spear
    To Acquire:
    Strength
    Melee 13
    For your combat check, reveal this card to roll your Strength or Melee die + 1d6+3; you may additionally discard this card to add another 1d12.

    Spoiler:
    Longsword +1
    RotR
    Weapon B
    Traits:
    Magic
    Melee
    Slashing
    Sword
    To Acquire:
    Strength
    Melee 9
    For your combat check, reveal this card to roll your Strength or Melee die + 1d8+1; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

    Spoiler:
    Runechill Hatchet +2
    RotR
    Weapon 4
    Traits:
    2-Handed
    Axe
    Magic
    Melee
    Slashing
    To Acquire:
    Strength
    Melee 13
    For your combat check, reveal this card to roll your Strength or Melee die + 1d8+2; you may additionally discard this card to add another 2d6 with the Cold trait. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

    Spoiler:
    Flaming Mace +1
    RotR
    Weapon B
    Traits:
    Mace
    Magic
    Melee
    Bludgenoning
    To Acquire:
    Strength
    Melee 11
    For your combat check, reveal this card to roll your Strength or Melee die + 1d8+1; you may additionally discard this card to add another 1d4 with the Fire trait.

    Spoiler:
    Heavy Crossbow
    RotR
    Weapon B
    Traits:
    2-Handed
    Bow
    Piercing
    Ranged
    To Acquire:
    Dexterity
    Ranged 7
    For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d10.
    If proficient with weapons, discard this card to add 1d4 to a combat check by a character at another location.

    Spells
    Spoiler:
    Raise Dead
    RotR
    Spell 5
    Traits:
    Divine
    Magic
    To Acquire:
    Wisdom
    Divine 12
    Discard this card and choose a dead character. His player shuffles 10 of his buried cards at random into his character deck and draws a new hand. The character is no longer dead.
    After playing this card, if you do not ave the Divine skill, banish it; otherwise, you may succeed at a Divine 14 check to recharge this card instead of discarding it.

    Spoiler:
    Sign of Wrath
    RotR
    Spell 6
    Traits:
    Arcane
    Attack
    Divine
    Force
    Magic
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 14
    For your combat check, discard this card to roll your Arcane or Divine die + 3d8 with the Force trait. Each other character at your location is dealt 1 Force damage. If you attempted this check against a monster and did not defeat it, you may evade the monster.
    If you do not have either the Arcane or Divine skill, banish this card.
    Succeed at an Arcane or Divine 16 check to recharge this card instead of discarding it.

    Spoiler:
    Blizzard
    RotR
    Spell 5
    Traits:
    Arcane
    Attack
    Cold
    Magic
    To Acquire:
    Intelligence
    Arcane 12
    Place this card in front of you when a character encounters a bane. Any character who encounters a monster this turn adds 2d6 with the Cold trait to her combat check. Discard this card at the end of this turn, and every other character takes 1 Cold damage.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 14 check to recharge this card instead of discarding it.

    Spoiler:
    Charm Person
    RotR
    Spell B
    Traits:
    Arcane
    Magic
    Mental
    To Acquire:
    Intelligence
    Arcane 4
    Bury this card to draw 1 random Human ally from the box and add it to your hand.
    If you do not have the Arcane skill, banish this card.

    Spoiler:
    Poison Blast
    RotR
    Spell 4
    Traits:
    Arcane
    Attack
    Magic
    Poison
    To Acquire:
    Intelligence
    Arcane 12
    For your combat check, discard this card to roll your Arcane die + 2d12 with the Poison trait.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 14 check to recharge this card instead of discarding it.

    Armors
    Spoiler:
    Invincible Breastplate
    RotR
    Armor 5
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 11
    Recharge this card to reduce damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, discard this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.

    Spoiler:
    Fortress Shield
    RotR
    Armor 6
    Traits:
    Magic
    Offhand
    Shield
    To Acquire:
    Constitution
    Fortitude 9
    If you played a weapon with the 2-Handed trait on this check, you may not play this card.
    Recharge this card to reduce damage dealt to you by 2.
    Bury this card to reduce all damage dealt to you to 0; if you are proficient with light armors, discard this card instead.
    If you are proficient with light armors, you may recharge this card when you reset your hand.

    Spoiler:
    Bolstering Armor
    RotR
    Armor 5
    Traits:
    Light Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 9
    Recharge this card to reduce Combat damage dealt to you by 2. You may draw up to 2 cards.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
    If you are proficient with light armors, you may recharge this card when you reset your hand.

    Spoiler:
    Adamantine Plate Armor
    RotR
    Armor 6
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 14
    Reveal this card to reduce damage dealt to you by 1, or recharge it to reduce damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, discard this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.

    Spoiler:
    Breastplate of Fire Resistance
    RotR
    Armor 4
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 8
    Recharge this card to reduce Combat or Fire damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.

    Items
    Spoiler:
    Boots of Teleportation
    RotR
    Item 6
    Traits:
    Clothing
    Magic
    To Acquire:
    Dexterity
    Stealth 9
    Recharge this card to move. You automatically succeed at any check required to move. You may not play this card during an encounter.

    Spoiler:
    Necklace of Fireballs
    RotR
    Item 4
    Traits:
    Accessory
    Attack
    Magic
    To Acquire:
    Intelligence
    Arcane 9
    For your combat check, banish this card to roll 3d6+12.
    After playing this card, succeed at an Arcane 9 check to recharge this card instead of banishing it.

    Spoiler:
    Sihedron Ring
    RotR
    Item 6
    Traits:
    Accessory
    Magic
    Sihedron
    To Acquire:
    Constitution
    Fortitude 7
    OR Arcane 9
    Reveal this card to reduce damage dealt to you by 2. You may play another item on this check.

    Spoiler:
    Potion of Healing
    RotR
    Item B
    Traits:
    Alchemical
    Healing
    Liquid
    To Acquire:
    Intelligence
    Craft 5
    Banish this card and choose a character at your location. That character may shuffle 1d4 random cards from his discard pile into his deck.

    Spoiler:
    Potion of Healing
    RotR
    Item B
    Traits:
    Alchemical
    Healing
    Liquid
    To Acquire:
    Intelligence
    Craft 5
    Banish this card and choose a character at your location. That character may shuffle 1d4 random cards from his discard pile into his deck.

    Allies
    Spoiler:
    Svevenka
    RotR
    Ally 6
    Traits:
    Druid
    Nymph
    To Acquire:
    Charisma
    Diplomacy
    Wisdom
    Survival 12
    Banish this card to shuffle 1d4+1 random cards from your discard pile into your deck.
    Banish this card to explore your location, adding 2 to any combat checks made during this exploration.

    Spoiler:
    Pyromaniac Mage
    RotR
    Ally 5
    Traits:
    Human
    Wizard
    To Acquire:
    Charisma
    Diplomacy
    Intelligence
    Arcane 13
    Recharge this card to add 1d6+1 to your Arcane or Divine check; if it is a combat check, also add the Fire trait.
    Discard this card to explore your location.

    Spoiler:
    Gyukak
    RotR
    Ally 6
    Traits:
    Giant
    Outsider
    Oni
    To Acquire:
    Charisma
    Diplomacy 14
    Reveal this card to explore your current location, adding 2 to checks to defeat banes during this exploration. Then shuffle Gyukak into a random open location deck, or banish Gyukak if there are no open locations.

    Spoiler:
    Bear
    RotR
    Ally 4
    Traits:
    Animal
    To Acquire:
    Wisdom
    Survival 11
    Discard this card to add 2d4 to your combat check.
    Discard this card to explore your location.

    Spoiler:
    Shaman
    RotR
    Ally 5
    Traits:
    Cleric
    Divine
    Half-Orc
    To Acquire:
    Charisma
    Diplomacy 9
    OR Wisdom
    Divine 7
    Recharge this card to allow every character at your location to shuffle 1 random card from her discard pile into her deck.
    Discard this card to explore your location.

    Blessings
    Spoiler:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Spoiler:
    Blessing of Irori
    RotR
    Blessing B
    Traits:
    Divine
    Irori
    To Acquire:
    Intelligence 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Intelligence check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

    Spoiler:
    Blessing of Sarenrae
    RotR
    Blessing B
    Traits:
    Divine
    Sarenrae
    To Acquire:
    Constitution 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Constitution check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

    Spoiler:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Spoiler:
    Blessing of Nethys
    RotR
    Blessing 6
    Traits:
    Divine
    Nethys
    To Acquire:
    Wisdom
    Perception 8
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Current Hour:

    Blessing of Nethys:
    Blessing of Nethys
    RotR
    Blessing 6
    Traits:
    Divine
    Nethys
    To Acquire:
    Wisdom
    Perception 8
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Hours Remaining: 24

    Hourglass

    Hourglass Cards/Turn Order:
    Hourglass Card 1 Agna/Grimsnik:
    Spoiler:
    Hourglass Card 1 Agna/Grimsnik
    Blessing of Pharasma
    RotR
    Blessing B
    Traits:
    Divine
    Pharasma
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to a check if a spell was played during that check.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 2 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 2 Meliski/Zalarian
    Blessing of Sarenrae
    RotR
    Blessing B
    Traits:
    Divine
    Sarenrae
    To Acquire:
    Constitution 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Constitution check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 3 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 3 Reiko/eddiephlash
    Blessing of Norgorber
    RotR
    Blessing 3
    Traits:
    Divine
    Norgorber
    To Acquire:
    Bury any card
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to acquire a boon.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 4 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 4 Zadim/AAUGHWHY
    Blessing of Iomedae
    RotR
    Blessing B
    Traits:
    Divine
    Iomedae
    To Acquire:
    Charisma 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Charisma check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 5 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 5 Ezren/Matsu_Kurisu
    Blessing of Erastil
    RotR
    Blessing B
    Traits:
    Divine
    Erastil
    To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to a Dexterity-based combat check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 6 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 6 Estra/Bigguyinblack
    Blessing of Abadar
    RotR
    Blessing 2
    Traits:
    Abadar
    Divine
    To Acquire:
    Dexterity
    Disable 6
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 7 Agna/Grimsnik:
    Spoiler:
    Hourglass Card 7 Agna/Grimsnik
    Blessing of Desna
    RotR
    Blessing B
    Traits:
    Desna
    Divine
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to recharge a card.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Hourglass Card 8 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 8 Meliski/Zalarian
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 9 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 9 Reiko/eddiephlash
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 10 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 10 Zadim/AAUGHWHY
    Blessing of Calistria
    RotR
    Blessing B
    Traits:
    Divine
    Calistria
    To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Dexterity check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 11 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 11 Ezren/Matsu_Kurisu
    Blessing of Nethys
    RotR
    Blessing 6
    Traits:
    Divine
    Nethys
    To Acquire:
    Wisdom
    Perception 8
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 12 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 12 Estra/Bigguyinblack
    Blessing of Gozreh
    RotR
    Blessing 4
    Traits:
    Divine
    Gozreh
    To Acquire:
    Wisdom
    Survival 7
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to close a location.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 13 Agna/Grimsnik:
    Spoiler:
    Hourglass Card 13 Agna/Grimsnik
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 14 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 14 Meliski/Zalarian
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 15 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 15 Reiko/eddiephlash
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 16 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 16 Zadim/AAUGHWHY
    Blessing of Iomedae
    RotR
    Blessing B
    Traits:
    Divine
    Iomedae
    To Acquire:
    Charisma 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Charisma check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 17 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 17 Ezren/Matsu_Kurisu
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 18 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 18 Estra/Bigguyinblack
    Blessing of Torag
    RotR
    Blessing B
    Traits:
    Divine
    Torag
    To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Strength check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 19 Agna/Grimsnik:
    Spoiler:
    Hourglass Card 19 Agna/Grimsnik
    Blessing of Abadar
    RotR
    Blessing 2
    Traits:
    Abadar
    Divine
    To Acquire:
    Dexterity
    Disable 6
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 20 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 20 Meliski/Zalarian
    Blessing of Gorum
    RotR
    Blessing B
    Traits:
    Divine
    Gorum
    To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a Strength-based combat check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 21 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 21 Reiko/eddiephlash
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 22 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 22 Zadim/AAUGHWHY
    Blessing of Shelyn
    RotR
    Blessing B
    Traits:
    Divine
    Shelyn
    To Acquire:
    Wisdom 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Wisdom check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 23 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 23 Ezren/Matsu_Kurisu
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 24 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 24 Estra/Bigguyinblack
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Location #1: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 1 W: 0 Sp: 1 Ar: 0 I: 0 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: Estra/Bigguyinblack, Ezren/Matsu_Kurisu, #1

    Ravenous Crypts of Gluttony Card 1:
    Corrosive Storm
    RotR
    Spell 6
    Traits:
    Acid
    Arcane
    Attack
    Magic
    To Acquire:
    Intelligence
    Arcane 12
    Place this card in front of you when a character encounters a bane. Any character who encounters a monster this turn adds 2d6 with the Acid trait to her combat check. Discard this card at the end of this turn, and every other character takes 1 Acid damage.
    Succeed at an Arcane 14 check to recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 2:
    Mummy
    RotR
    Monster 5
    Traits:
    Mummy
    Undead
    To Defeat:
    Combat 21
    The Mummy is immune to the Cold and Poison traits.
    Add 1d8 to attempts to defeat the Mummy with the Fire trait.
    If undefeated, after the encounter, bury your discard pile.
    Ravenous Crypts of Gluttony Card 3:
    Occluding Field
    RotR
    Barrier 6
    Traits:
    Arcane
    Magic
    Obstacle
    To Defeat:
    Constitution
    Fortitude 15
    Each character at this location encounters the Occluding Field. Any character may reveal a boon with the Sihedron trait to evade the barrier; if all characters at the location do so, banish the barrier. Characters who fail to defeat the barrier are dealt 1d4+1 Force damage that may not be reduced.
    If defeated, shuffle the barrier into a random other open location deck. If there are no other open locations, banish the barrier.
    Ravenous Crypts of Gluttony Card 4:
    Blessing of Lamashtu
    RotR
    Blessing 1
    Traits:
    Divine
    Lamashtu
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Bury this card to add 2 dice to a check to defeat a monster.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Ravenous Crypts of Gluttony Card 5:
    Deathweb
    RotR
    Monster 4
    Traits:
    Undead
    To Defeat:
    Combat 17
    OR Divine 14
    The Deathweb is immune to the Mental and Poison traits.
    Before the encounter, the Deathweb deals 1 point of Combat damage to each character at this location.
    If undefeated, the Deathweb deals 1 point of Poison damage to each character at this location.
    Ravenous Crypts of Gluttony Card 6:
    Blessing of Desna
    RotR
    Blessing B
    Traits:
    Desna
    Divine
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to recharge a card.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

    Location #2: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: #2
    Ravenous Crypts of Gluttony Card 1:
    Clay Golem
    RotR
    Monster 5
    Traits:
    Construct
    Golem
    To Defeat:
    Combat 21
    You may not play spells with the Attack trait.
    If undefeated, after the encounter, bury your discard pile.
    Ravenous Crypts of Gluttony Card 2:
    Reduction Field
    RotR
    Barrier 4
    Traits:
    Arcane
    Magic
    Trap
    To Defeat:
    Constitution
    Fortitude
    Dexterity
    Disable 13
    If undefeated, leave this card faceup next to the location deck. While it is there, the difficulty of Strength and Melee check at this location is increased by 4. Any character ending her turn at this location may attempt an Arcane or Divine 12 check to banish this card.
    Ravenous Crypts of Gluttony Card 3:
    Blessing of Desna
    RotR
    Blessing B
    Traits:
    Desna
    Divine
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to recharge a card.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Ravenous Crypts of Gluttony Card 4:
    Headband of Epic Intelligence
    RotR
    Item 5
    Traits:
    Accessory
    Magic
    To Acquire:
    Intelligence 7
    Reveal this card to add 2 to an Intelligence check. You may use another item on this check.
    Ravenous Crypts of Gluttony Card 5:
    Blessing of Abadar
    RotR
    Blessing 2
    Traits:
    Abadar
    Divine
    To Acquire:
    Dexterity
    Disable 6
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 6:
    Ambush
    RotR
    Barrier B
    Traits:
    Skirmish
    Veteran
    To Defeat:
    Wisdom
    Perception
    Dexterity
    Acrobatics 9
    The dif?culty to defeat is increased by the scenario's adventure deck number.
    If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.
    Ravenous Crypts of Gluttony Card 7:
    Breastplate of Fire Resistance
    RotR
    Armor 4
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 8
    Recharge this card to reduce Combat or Fire damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.
    Ravenous Crypts of Gluttony Card 8:
    Succubus
    RotR
    Monster 5
    Traits:
    Demon
    Outsider
    To Defeat:
    Combat 17
    The Succubus is immune to the Electricity, Fire, and Poison traits.
    Succeed at an Arcane or Divine 10 check or you may not play spells with the Attack trait.
    If undefeated, the Succubus deals no damage; instead, bury a blessing of your choice from your hand, or bury your entire hand if you have no blessings.
    Ravenous Crypts of Gluttony Card 9:
    Teleport
    RotR
    Spell 4
    Traits:
    Arcane
    Magic
    To Acquire:
    Intelligence
    Arcane 12
    At the end of a player's turn, discard this card to move yourself and any number of willing characters at your location to a location of your choice. Ignore any movement restrictions.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 14 check to recharge this card instead of discarding it.

    Location #3: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: #3
    Ravenous Crypts of Gluttony Card 1:
    Blessing of Lamashtu
    RotR
    Blessing 1
    Traits:
    Divine
    Lamashtu
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Bury this card to add 2 dice to a check to defeat a monster.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Ravenous Crypts of Gluttony Card 2:
    Blessing of Desna
    RotR
    Blessing B
    Traits:
    Desna
    Divine
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to recharge a card.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Ravenous Crypts of Gluttony Card 3:
    Headband of Inspired Wisdom
    RotR
    Item 4
    Traits:
    Accessory
    Magic
    To Acquire:
    Wisdom 7
    Reveal this card to add 2 to your Wisdom check. You may play another item on this check.
    Ravenous Crypts of Gluttony Card 4:
    Hungerer
    RotR
    Monster 6
    Traits:
    Aberration
    To Defeat:
    Combat 22
    The Hungerer is immune to the Acid and Poison traits.
    If defeated, attempt a Dexterity or Acrobatics 14 check. If you succeed, the Hungerer deals 1 Acid damage to you; if you fail, the Hungerer deals 1d4 Acid damage to you.
    Ravenous Crypts of Gluttony Card 5:
    Explosive Runes
    RotR
    Barrier B
    Traits:
    Arcane
    Magic
    Trap
    Veteran
    To Defeat:
    Intelligence
    Arcane 8
    OR Dexterity
    Acrobatics 10
    The difficulty to defeat is increased by the scenario's adventure deck number.
    If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage. Then banish this card.
    Ravenous Crypts of Gluttony Card 6:
    Teleport
    RotR
    Spell 4
    Traits:
    Arcane
    Magic
    To Acquire:
    Intelligence
    Arcane 12
    At the end of a player's turn, discard this card to move yourself and any number of willing characters at your location to a location of your choice. Ignore any movement restrictions.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 14 check to recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 7:
    Mercenary
    RotR
    Monster B
    Traits:
    Human
    Veteran
    Warrior
    To Defeat:
    Combat 10
    The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any.
    Ravenous Crypts of Gluttony Card 8:
    Necromantic Deathtrap
    RotR
    Barrier 5
    Traits:
    Arcane
    Magic
    Trap
    To Defeat:
    Dexterity
    Disable
    Arcane 14
    If undefeated, each character at this location discards 1d4+1 cards of his choice; put this card under the top card (if any) of the location deck.
    Ravenous Crypts of Gluttony Card 9:
    Entropy Shield
    RotR
    Armor 6
    Traits:
    Arcane
    Magic
    Offhand
    Shield
    To Acquire:
    Constitution
    Fortitude 10
    If you played a weapon with the 2-Handed trait on this check, you may not play this card.
    Bury this card to defeat a barrier with the Lock trait.
    Reveal this card to reduce Combat damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check.
    If you are proficient with light armors, you may recharge this card when you reset your hand.

    Location #4: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 1 ?: 0
    Located/Displayed Here: Zadim/AAUGHWHY, Troll
    Ravenous Crypts of Gluttony Card 1:
    Troll
    RotR
    Monster 4
    Traits:
    Fighter
    Giant
    Troll
    To Defeat:
    Combat 18
    Add 1d8 to checks to defeat the Troll with the Fire trait. If the check to defeat does not have either the Fire or Acid trait, the Troll is undefeated.
    Ravenous Crypts of Gluttony Card 2:
    Icy Ledge
    RotR
    Barrier 6
    Traits:
    Cold
    Obstacle
    To Defeat:
    Dexterity
    Disable 14
    OR Wisdom
    Survival 16
    If undefeated, you are dealt 1 Cold damage; move to a random other location, reset your hand, and end your turn.
    Ravenous Crypts of Gluttony Card 3:
    Blessing of Gozreh
    RotR
    Blessing 4
    Traits:
    Divine
    Gozreh
    To Acquire:
    Wisdom
    Survival 7
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to close a location.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 4:
    Shadow
    RotR
    Monster B
    Traits:
    Incorporeal
    Undead
    To Defeat:
    Combat 13
    The Shadow is immune to the Mental and Poison traits.
    If the check to defeat does not have the Magic trait, the Shadow is undefeated.
    When you are dealt damage by the Shadow, you must first choose blessings to discard as your damage, if you have any.
    Ravenous Crypts of Gluttony Card 5:
    Staff of Heaven and Earth
    RotR
    Item 4
    Traits:
    Magic
    Staff
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 8
    Recharge this card and discard a spell to defeat a barrier.
    Recharge this card and discard a spell to add 1d4 to a combat check at your location.

    Location #5: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: #5
    Ravenous Crypts of Gluttony Card 1 (Blessing of Abadar):
    Blessing of Abadar
    RotR
    Blessing 2
    Traits:
    Abadar
    Divine
    To Acquire:
    Dexterity
    Disable 6
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 2:
    Goblin Plate +1
    RotR
    Armor P
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 7
    Recharge this card to reduce Combat or Fire damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; a random character at your location is dealt 1 combat damage.
    If you are proficient with heavy armors, bury this card instead of banishing it.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.
    "Links of steel and shiny metal,
    decorate with pointy nettle,
    Not too pretty, might be shaddy,
    Helps keep blood in the goblin body!" - goblin smithing song.

    Ravenous Crypts of Gluttony Card 3:
    Potion of Energy Resistance
    RotR
    Item B
    Traits:
    Alchemical
    Liquid
    To Acquire:
    Intelligence
    Craft 4
    Banish this card and choose a character at your location. Reduce Acid, Cold, Electricity, or Fire damage dealt to that character by 4.
    Ravenous Crypts of Gluttony Card 4:
    Disintegrate
    RotR
    Spell 5
    Traits:
    Arcane
    Attack
    Magic
    To Acquire:
    Intelligence
    Arcane 14
    For your combat check, discard this card to roll your Arcane die + 4d6. If you defeat a non-Villain monster when playing this spell, banish that monster, even if it would otherwise be undefeated.
    Discard this card to defeat a barrier with the Lock or Obstacle trait.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 16 check to recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 5:
    Large Chest
    RotR
    Barrier B
    Traits:
    Cache
    Lock
    Veteran
    To Defeat:
    Dexterity
    Disable 9
    OR Strength
    Melee 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
    If defeated, add 1d4 random weapons from the box to your hand.
    If undefeated, you may banish this barrier.
    Ravenous Crypts of Gluttony Card 6:
    Warden of Wind
    RotR
    Monster 6
    Traits:
    Giant
    To Defeat:
    Combat 22
    Damage dealt by the Warden of Wind is dealt to each character at this location.
    Ravenous Crypts of Gluttony Card 7:
    Roc
    RotR
    Monster 4
    Traits:
    Animal
    To Defeat:
    Combat 17
    If undefeated, move to a random open location and shuffle the Roc into that deck.
    Ravenous Crypts of Gluttony Card 8:
    Blessing of Calistria
    RotR
    Blessing B
    Traits:
    Divine
    Calistria
    To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Dexterity check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 9:
    Occluding Field
    RotR
    Barrier 6
    Traits:
    Arcane
    Magic
    Obstacle
    To Defeat:
    Constitution
    Fortitude 15
    Each character at this location encounters the Occluding Field. Any character may reveal a boon with the Sihedron trait to evade the barrier; if all characters at the location do so, banish the barrier. Characters who fail to defeat the barrier are dealt 1d4+1 Force damage that may not be reduced.
    If defeated, shuffle the barrier into a random other open location deck. If there are no other open locations, banish the barrier.

    Location #6: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: #6
    Ravenous Crypts of Gluttony Card 1 (Trapped Spellbook):
    Trapped Spellbook
    RotR
    Barrier 5
    Traits:
    Arcane
    Cache
    Trap
    To Defeat:
    Intelligence
    Arcane
    Wisdom
    Divine 15
    If defeated, add 1d4 random spells from the box to your hand.
    If undefeated, each character at this location is dealt 2d4 fire damage; banish this card.
    Ravenous Crypts of Gluttony Card 2:
    Blessing of Torag
    RotR
    Blessing B
    Traits:
    Divine
    Torag
    To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Strength check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 3:
    Avalanche
    RotR
    Barrier 6
    Traits:
    Cold
    Obstacle
    To Defeat:
    Dexterity
    Acrobatics
    Wisdom
    Survival 16
    When the Avalanche is encountered for the first time, each character at this location encounters it. Each character who defeats the barrier is dealt 1 Cold damage; each character who does not is dealt 2 Cold damage. If any character fails to defeat the Avalanche, if is undefeated; put it faceup on the location deck. Characters at this location encounter this card as their exploration, and may not move or be moved until the Avalanche is defeated.
    Ravenous Crypts of Gluttony Card 4:
    Lesser Bolstering Armor
    RotR
    Armor 4
    Traits:
    Light Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 7
    Recharge this card to reduce Combat damage dealt to you by 2. You may draw a card.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
    If you are proficient with light armors, you may recharge this card when you reset your hand.
    Ravenous Crypts of Gluttony Card 5:
    Belt of Physical Might
    RotR
    Item 6
    Traits:
    Accessory
    Magic
    To Acquire:
    Strength
    Dexterity
    Constitution 9
    Reveal this card to add 2 to your Strength, Dexterity, or Constitution check. You may play another item on this check.
    Ravenous Crypts of Gluttony Card 6:
    Sinspawn Axeman
    RotR
    Monster 5
    Traits:
    Aberration
    Fighter
    To Defeat:
    Combat 19
    Damage dealt by the Sinspawn Axeman is increased by 1d4-1.
    Ravenous Crypts of Gluttony Card 7:
    Shining Child
    RotR
    Monster 4
    Traits:
    Outsider
    To Defeat:
    Combat 20
    The Shining Child is immune to the Fire and Poison traits.
    All damage dealt by the Shining Child is Fire damage.
    Ravenous Crypts of Gluttony Card 8:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Ravenous Crypts of Gluttony Card 9:
    Mass Cure
    RotR
    Spell 4
    Traits:
    Divine
    Healing
    Magic
    To Acquire:
    Wisdom
    Divine 12
    Reveal this card and choose another character at your location. Shuffle 1d4+1 random cards from his discard pile into his deck, and 1d4+1 random cards from your own discard pile into your deck, then discard this card.
    If you do not have the Divine skill, banish this card.
    Succeed at a Divine 14 check to recharge this card instead of discarding it.

    Location #7: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 1 ?: 0
    Located/Displayed Here: #7
    Ravenous Crypts of Gluttony Card 1:
    Wand of Treasure Finding
    RotR
    Item 5
    Traits:
    Arcane
    Magic
    Wand
    To Acquire:
    Wisdom
    Perception 7
    Bury this card on your turn to examine your location deck until you find a weapon, an item, or an armor; shuffle the location deck and put that card on top.
    Succeed at an Arcane 8 check to recharge this card instead of burying it.
    Ravenous Crypts of Gluttony Card 2:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Ravenous Crypts of Gluttony Card 3:
    Reflecting Shield
    RotR
    Armor 4
    Traits:
    Magic
    Offhand
    Shield
    To Acquire:
    Constitution
    Fortitude 7
    If you played a weapon with the 2-Handed trait on this check, you may not play this card.
    Reveal this card to reduce Acid, Cold, Combat, Electricity or Fire damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check.
    If you are proficient with light armors, you may recharge this card when you reset your hand.
    Ravenous Crypts of Gluttony Card 4:
    Harpy
    RotR
    Monster 4
    Traits:
    Harpy
    To Defeat:
    Combat 14
    Before the encounter, each character attempts a Wisdom 8 check; characters who fail may not play weapons or spells in this enounter and, if at another location, must move to this location.
    Ravenous Crypts of Gluttony Card 5:
    Disintegrate
    RotR
    Spell 5
    Traits:
    Arcane
    Attack
    Magic
    To Acquire:
    Intelligence
    Arcane 14
    For your combat check, discard this card to roll your Arcane die + 4d6. If you defeat a non-Villain monster when playing this spell, banish that monster, even if it would otherwise be undefeated.
    Discard this card to defeat a barrier with the Lock or Obstacle trait.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 16 check to recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 6:
    Disjunction Pulse
    RotR
    Barrier 5
    Traits:
    Arcane
    Magic
    Trap
    To Defeat:
    Dexterity
    Disable 15
    If your check to defeat the Disjunction Pulse fails by 3 or more, each character at this location must recharge every card with the Magic trait in her hand.
    Ravenous Crypts of Gluttony Card 7:
    Pit Trap
    RotR
    Barrier B
    Traits:
    Trap
    To Defeat:
    Wisdom
    Perception 7
    OR Dexterity
    Acrobatics 8
    If defeated, you may immediately explore again.
    If undefeated, each character at this location is dealt 1d4 Combat damage.
    Ravenous Crypts of Gluttony Card 8:
    Abominable Snowman
    RotR
    Monster 6
    Traits:
    Yeti
    To Defeat:
    Combat 18
    The Abominable Snowman is immune to the Cold trait.
    Add 1 die to checks to defeat the Abominable Snowman with the Fire trait.
    If undefeated, damage dealt by the Abominable Snowman is increased by 1d4-1.

    Location #8: Ravenous Crypts of Gluttony
    Closed
    When Permanently Closed: While you are here, your hand size is increased by 2.
    M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
    Located/Displayed Here: Agna/Grimsnik, Meliski/Zalarian, Reiko/eddiephlash, #8

  • Liberty's Edge

    Male Dwarf | My Deck Handler Bard Brawler / UM (12789-1001)

    End of Zadim's turn before scenario effect, will recharge Sign of Wrath to move to #8


    Deck Handler Desired Upgrades

    Blessing of Nethys in effect.

    [/b] Pass Mist Horn (Core) to Ezren.[/b]

    Examine RCoG #1 card 1 Corrosive Storm. Discard Wand of Restorative Touch to encounter it.

    Ravenous Crypts of Gluttony #1 Card 4: Corrosive Storm:

    RotR
    Spell 6
    Traits:
    Acid
    Arcane
    Attack
    Magic
    To Acquire:
    Intelligence
    Arcane 12
    Place this card in front of you when a character encounters a bane. Any character who encounters a monster this turn adds 2d6 with the Acid trait to her combat check. Discard this card at the end of this turn, and every other character takes 1 Acid damage.
    Succeed at an Arcane 14 check to recharge this card instead of discarding it.

    intelligence 12 aided by create mindscape: 1d8 + 1d4 ⇒ (4) + (2) = 6

    Take my free explore.

    Ravenous Crypts of Gluttony #1 Card 2: Mummy:

    RotR
    Monster 5
    Traits:
    Mummy
    Undead
    To Defeat:
    Combat 21
    The Mummy is immune to the Cold and Poison traits.
    Add 1d8 to attempts to defeat the Mummy with the Fire trait.
    If undefeated, after the encounter, bury your discard pile.

    combat 21 revealing Dragonbane Greatsword, aided by Arcane Cannonade, recharging Ring of Immolation to add 1d8 +# and the fire trait: 1d4 + 1d12 + 1d6 + 1d8 + 1d8 + 10 ⇒ (1) + (3) + (3) + (2) + (4) + 10 = 23

    Draw a card from succeeding at a combat check: Lyrune-quah Truthspeaker. Ezren displays Steal Soul. Discard Our Lord in Iron to explore.

    Ravenous Crypts of Gluttony #1 Card 3: Occluding Field:

    RotR
    Barrier 6
    Traits:
    Arcane
    Magic
    Obstacle
    To Defeat:
    Constitution
    Fortitude 15
    Each character at this location encounters the Occluding Field. Any character may reveal a boon with the Sihedron trait to evade the barrier; if all characters at the location do so, banish the barrier. Characters who fail to defeat the barrier are dealt 1d4+1 Force damage that may not be reduced.
    If defeated, shuffle the barrier into a random other open location deck. If there are no other open locations, banish the barrier.

    Ezren reveals Sihedron Medallian and evades. Meliski casts Find Traps.

    constitution 15 aided by Find Traps, reloading Honaire: 4d6 + 6 ⇒ (1, 4, 3, 5) + 6 = 19

    Occluding Field shuffled into?: 1d6 ⇒ 2 RCoG #3

    Discard Lady of Valor (Core) to explore.

    Ravenous Crypts of Gluttony #1 Card 4: Blessing of Lamashtu:

    RotR
    Blessing 1
    Traits:
    Divine
    Lamashtu
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Bury this card to add 2 dice to a check to defeat a monster.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

    Divine 5 auto acquire. Discard Blessing of Lamashtu to explore.

    Ravenous Crypts of Gluttony #1 Card 5: Deathweb:

    RotR
    Monster 4
    Traits:
    Undead
    To Defeat:
    Combat 17
    OR Divine 14
    The Deathweb is immune to the Mental and Poison traits.
    Before the encounter, the Deathweb deals 1 point of Combat damage to each character at this location.
    If undefeated, the Deathweb deals 1 point of Poison damage to each character at this location.

    Before the encounter, the Deathweb deals 1 point of Combat damage to each character at this location. Estra will display then draw Hellknight Plate.

    combat 17 casting Divine Blaze (Core), aided by Arcane Cannonade, aided by Create Mindscape: 1d10 + 4d6 + 1d6 + 1d4 + 6 ⇒ (5) + (5, 2, 5, 4) + (2) + (4) + 6 = 33

    Draw a card from succeeding at a combat check: Honaire. Discard Lyrune-quah Truthspeaker to explore.

    Ravenous Crypts of Gluttony #1 Card 6: Blessing of Desna:

    RotR
    Blessing B
    Traits:
    Desna
    Divine
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to recharge a card.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

    Divine 5 auto acquire. Meliski discards one of the blessings that add 2 dice to wisdom checks.

    wisdom 12 to close double blessed by Meliski's blessing, aided by Create Mindscape: 3d10 + 1d4 + 4 ⇒ (5, 3, 1) + (2) + 4 = 15

    RCoG #1 is closed. Ezren recovers Create Mindscape. Display Hellknight Plate.

    Honaire to heal myself: 1d4 + 1 ⇒ (1) + 1 = 2

    Estra ends her turn.

    Estra attempts to recover all cards in her Recovery pile.
    Divine Blaze (Core): Divine 14: 1d10 + 6 ⇒ (6) + 6 = 12 -> Divine Blaze (Core) discarded.

    Estra resets her hand.

    Estra wrote:

    Hand: Honaire, Dragonbane Greatsword, Blessing of Desna, Blessing of Lamashtu, Djinn, Restorative Touch, The Dance, Pharasma's Knowing, Deathgrip (Core),

    Displayed: Hellknight Plate,
    Deck: 9 Discard: 4 Buried: 0
    "Current Location: #1 RCoG
    Hero Points: 6"
    "NOTES:
    Available Support: Folio reroll: Unused

    Blessing of Desna: Discard this card to add 1 die to a check. Discard this card to add 2 dice to a check to recharge a card.

    Blessing of Lamashtu: Discard this card to add 1 die to any check. Bury this card to add 2 dice to any check to defeat a monster.

    The Dance: On another character's check, discard to bless twice.

    Pharasma's Knowing: On any check, discard to bless.
    Movement: Folio reroll:
    Other: Hi I'm Estra! Please bot me if I need to Guard my location!"

    "

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Embiggen, Steal Soul (Core), Boneshatter (Core), Divine Insight, Breath of Life (Core), The Paladin, Giant Form, Ring of Immolation, Lyrune-quah Truthspeaker
    Recharged:
    Discard Pile: Wand of Restorative Touch, Our Lord in Iron, Lady of Valor (Core), Divine Blaze (Core),
    Buried Pile:
    "
    Skills and Powers:
    SKILLS
    Strength d4 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4

    Knowledge Intelligence +2
    Divine Wisdom +2
    Perception Wisdom +2

    Favored Card: Honaire
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armors
    POWERS:
    At the end of your move step, you may examine the top card of your location deck. You may bury ([x] or discard) a card to encounter the card; during this encounter, add 1d6 (☐ +1) to your Strength, Dexterity and Constitution checks.
    When you succeed at a combat check, you may draw a card.
    [x] When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, put it on top of your deck.
    [x] At the end of your turn, if the ally Honaire is in your discard pile, shuffle him into your deck.
    [x] You may reveal the ally Honaire to reduce all damage dealt to you by 2 (☐ or discard him to reduce all damage dealt to a character at your location by 5).
    (Boon) When Estra draws her starting hand she may draw a card then recharge a card.
    At the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand.

    Ravenous Crypts of Gluttony #1 cards 4 and 6 acquired. Location closed. Card 3 Occluding Field shuffled into location #3.

    Ezren handed Mist Horn (Core). Diplays Steal Soul. Then he takes 1 combat damage. Then sends Create Mindscape to recovery.

    Meliski casts Find Traps then discards a blessing that adds 2 dice to a wisdom check.


    Deck Handler Desired Upgrades

    end of turn roll: 1d10 ⇒ 1
    combat damage to Ezren and Estra: 1d6 ⇒ 6

    Ezren displays Mist Horn. Estra reveals Honaire and draws Hellknight Plate to prevent the rest to herself. Redisplay Hellknight Plate. Ezren still has to prevent 4 combat damage to himself.

    Dark Archive

    Looking for Armor 4 / Spell 4 / Ally 2+ Deck handler link

    Display Steal Soul
    Taking 1 combat damage: Display Mist Horn, -2 from Mist horn to 0
    Taking 6 combat damage: -2 from Mist horn,Recovery lt Sihedron Medallian -4 to 0

    Ezren (Core) attempts to recover all cards in their Recovery pile.

    Create Mindscape +1d4, Steal Soul +1d4, Reveal ac Headband of Epic Intelligence +2

    lt Sihedron Medallian: Arcane 9: 1d12 + 4 + 2 + 1d4 + 1d4 + 2 ⇒ (7) + 4 + 2 + (4) + (2) + 2 = 21 -> lt Sihedron Medallian recharged .
    Create Mindscape (AD3): Arcane 11: 1d12 + 4 + 2 + 1d4 + 1d4 + 2 ⇒ (9) + 4 + 2 + (2) + (3) + 2 = 22 -> Create Mindscape (AD3) recharged.

    "

    Ezren (Core) wrote:

    Hand: Hungering Staff, Death's Touch (Original) (AD5), Canopic Conversion (AD6), ac Headband of Epic Intelligence, Samisen of Oracular Vision, Sand Elemental,

    Displayed: Arcane Cannonade (AD6), Steal Soul (AD5), es Mist Horn (Core),
    Deck: 12 Discard: 1 Buried: 0
    Hero Points: 5
    NOTES:
    Available Support: Distant:
    Local: vs Magic card, recharge a card to add 1d4. Available

    Movement: On Close:
    Other: Hi I'm Ezren! Please bot me if I need to Guard my location!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Icicle Swarm (AD6), Advocate's Armor, Ice Chemist
    Recharged: Magnetic Grimoire, Lt Robe of Runes, Cloudburst (AD4), Summon Hellhounds (AD4), Bound Lantern Archon, Bound Elemental, Channel the Gift (AD4), lt Sihedron Medallian, Create Mindscape (AD3),
    Discard Pile: Ukobach,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2
    Constitution d4 ☐ +1 ☐ +2
    Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane +2
    - Craft +1
    - Knowledge +2
    Wisdom d8 ☑ +1 ☑ +2 ☐ +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Spell
    Hand Size: 6 ☑ 7 ☑ 8
    Proficiencies:
    Arcane
    POWERS:
    At the start of your turn, you may examine the top card of your deck; if it is a spell ([X] or an ally), you may draw it. (☐ Then you may recharge the top card of your deck.)
    On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([X] or recharge) (☐ or reload) a card to explore.
    On local check against a Magic card (☐ or against a non-Divine boon), you may recharge a card to add 1d4 (☐ 1d6).
    [X] On your non-Intelligence check, you may discard a spell to add your Intelligence.
    [X] When you defeat (☐ or acquire) a card using a non-combat check, you may draw a card.
    ☐ Once during Adventure 2 of Season of the Runelords, you may add 1d12 to your check to defeat.
    6-BD: ""When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.""

    Paizo Reroll: AVAILABLE
    Paizo Mat Discard: AVAILABLE

    "


    Deck Handler

    OOT- recharge Verminbane Warhammer on Meliski's turn to move. Recharge Sawtooth Saber at end of Zadim's turn to move to #8.

    Hourglass: Blessing of Pharasma

    SOT- Hand Dominate to Meliski.

    Move: Location #7: Ravenous Crypts of Gluttony

    Explore: Ravenous Crypts of Gluttony Card 1: Wand of Treasure Finding Perception 7: 1d8 + 5 + 1d4 + 2 ⇒ (8) + 5 + (4) + 2 = 19 Discard Lyrune-quah Moon Maiden to explore

    Ravenous Crypts of Gluttony Card 2: Blessing of the Gods Auto acquire. Recharge Pig to explore

    Ravenous Crypts of Gluttony Card 3: Reflecting Shield Con 7: 1d6 + 1d4 + 2 + 2 ⇒ (1) + (2) + 2 + 2 = 7 Reveal Lizard and Belt of Physical Might

    EOT- Scenario Power: 1d10 ⇒ 4 Cards/Damage: 1d6 ⇒ 6 Reveal Reflecting Shield to reduce damage by 2. Recharge Shoanti Barbarian Hide to reduce damage by 2. Discard Belt of Physical Might and Wyrmsmite for last two points of damage. Location is empty so it closes

    Agna wrote:

    Hand: Fury's Trident, Reflecting Shield, Wand of Treasure Finding, Lizard, Blessing of the Gods 2, Ruan Mirukova, Blessing of Cayden Cailean,

    Displayed:
    Deck: 12 Discard: 7 Buried: 0
    Hero Points: 5
    "NOTES:
    Available Support: Blessings are available for use.
    Other: Re-roll: Available. Playmat: Available"

    "

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of Nethys, Blessing of the Gods, Fanged Falchion, Dread Helm, Droogami (core), Shock Greatsword +2, Monkey, Hippogriff
    Recharged: Verminbane Warhammer, Sawtooth Saber, Pig, Shoanti Barbarian Hide,
    Discard Pile: Wayfinder (core), Blessing of Calistria, Blessing of Gorum, Potion of Ghostly Form, Lyrune-quah Moon Maiden, Belt of Physical Might, Wyrmsmite,
    Buried Pile:
    "
    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Melee (Str +2)
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☑ +1 ☑ +2
    Perception (Wisdom +3)
    Survival (Wisdom +3)
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armor, Weapons
    POWERS:
    Role: Beastmaster
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☐+1)([]+2) and that card's traits to your combat check.
    ☐ Add 2 (☐ 4) to your check to acquire a boon that has the Animal trait.
    [X] You may reveal an ally that has the Animal trait to add 1d4 ([x]+1) ([x]+2) to your check.
    At the end of your turn, you may examine the top ([x ]or bottom) card of your location deck
    ☐ When you play a blessing that adds to your Wisdom check, you may add a d12 instead of the normal die.

    #7 is closed.
    Meliski handed Dominate.

    Liberty's Edge

    Male Dwarf | My Deck Handler Bard Brawler / UM (12789-1001)

    Out of Turn Updates:
    Forgot to shuffle Occluding field into #3
    Estra used Find traps

    Arcane Check DC 8: 1d10 + 4 + 1d4 ⇒ (3) + 4 + (2) = 9 spell recharged
    Discard Blessing of Thoth for Estra to close

    Before EOT on Agna's turn, will discard marked cards to examine reorder Crypts#3:
    Ravenous Crypts of Gluttony#3 #10 - Teleport
    Ravenous Crypts of Gluttony#3 #9 - Explosive Runes
    Ravenous Crypts of Gluttony#3 #8 - Occluding Field
    leave order as is
    Will recharge card (BoMilani) during Agna's EOT to move to #3

    Turn Order: Meliski, Reiko, Zadim, Ezren, Estra, Agna
    if random character, using Self as #1

    Turn: 8 - Blessing of Sarenrae
    SOT:
    May examine top card of local character; then you may exchange it for a card in my hand.

    Give Card: None
    2-5E: Shuffle a random card from discard into deck..Will discard Blessing of Oriris to shuffle 1d4 additional cards
    Random Roll: 1d4 + 1 ⇒ (4) + 1 = 5 Meliski has all cards in his discard pile healed: (Vampire Bat, BoSivanah, Marked Cards, Blessing of Osiris, BoThoth). Deck shuffled.

    Short Rest?:
    For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck. Note this reward on your Chronicle sheet.

    Move: Stay at #3

    Location Powers: While you are here, your hand size is increased by 2.

    Entropy Shield:

    RotR Armor 6
    Traits: Arcane Magic Offhand Shield
    To Acquire: Constitution Fortitude 10
    If you played a weapon with the 2-Handed trait on this check, you may not play this card. Bury this card to defeat a barrier with the Lock trait. Reveal this card to reduce Combat damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check. If you are proficient with light armors, you may recharge this card when you reset your hand.

    Will use firesnake
    Arcane Check DC 10: 1d10 + 4 + 1d4 ⇒ (3) + 4 + (4) = 11 Success
    Will discard blessing of the All-seeing Eye to examine and put on top/bottom and explore
    Hungerer put on bottom
    Headband of Inspired Wisdom put below Hungerer

    Blessing of Lamashtu:

    RotR Blessing 1
    Traits: Divine Lamashtu
    To Acquire: Intelligence Arcane Divine 5
    Discard this card to add 1 die to a check. Bury this card to add 2 dice to a check to defeat a monster. Discard this card to explore your location. If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

    Arcane Check DC 5: 1d10 + 4 + 1d4 ⇒ (6) + 4 + (2) = 12 Auto Success; will discard to explore

    Blessing of Desna:

    RotR Blessing B
    Traits: Desna Divine
    To Acquire: Intelligence Arcane Divine 5
    Discard this card to add 1 die to a check. Discard this card to add 2 dice to a check to recharge a card. Discard this card to explore your location. If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

    Arcane Check DC 5: 1d10 + 4 + 1d4 ⇒ (7) + 4 + (4) = 15 Auto Success; will discard to explore

    Mercenary:

    RotR Monster B
    Traits: Human Veteran Warrior
    To Defeat: Combat 10
    The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any.

    Will use dominate to evade and draw Headband of Inspired Wisdom to hand and then shuffle
    Cards remaining: Mercenary, Necromantic Deathtrap, Occluding Field, Explosive Runes, Hungerer, Teleport

    Reminder of Scenario changes:
    2-6D: ESCAPE FROM THE GRAVEVAULT

  • Using the deck list from Ravenous Crypts of Gluttony, build a number of Ravenous Crypts of Gluttony locations equal to the number of characters plus 2. When you close a location, do not flip the Ravenous Crypts of Gluttony card over.
  • At the end of your turn, roll 1d10. If the result is less than or equal to the number of open locations, roll 1d6; banish that number of cards from your location deck and each character at your location is dealt that amount of Combat damage.
  • If you end your turn at an open location that has no cards in its location deck, it closes automatically.
  • To win the scenario, close all of the locations.
  • Meliski ends his turn rolling d10.
    Random Roll: 1d10 ⇒ 9 No cards banished

    Meliski attempts to recover all cards in his Recovery pile.
    s4Fire Snake: Arcane (with Tome) 8: 1d10 + 4 + 1d4 ⇒ (7) + 4 + (2) = 13 -> s4Fire Snake recharged .
    Dominate 2: Arcane (with Tome) 14: 1d10 + 4 + 1d4 ⇒ (7) + 4 + (1) = 12 ->
    [ooc]Will shuffle Headband to reroll a die for a check

    Random Roll: 1d4 ⇒ 2 Total is 13
    Dominate 2 recharged discarded.[/ooc]

    Meliski resets his hand.

    "

    Meliski wrote:

    Hand: s2Cloudburst, Entropy Shield, Binder's Tome, Bolstering Armor, Old Salt, Marked Cards, BoThoth, Blessing of Osiris, Fortune-Teller, Wayfarer,

    Displayed: Eagle Aerie,
    Deck: 15 Discard: 4 Buried: 0
    Hero Points: 7
    Reroll used last: 2-5E HP last used: 2-6A
    NOTES:
    Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Vampire Bat, al2Cleric of Nethys, 1 BoAbadar, s4Fire Snake, Greater Bolstering Armor, s3Life Leech, s6Scrying, Emerald Codex, Dominate, Samisen of Oracular Vision, BoSivanah, Headband of Inspired Wisdom, Sign of Wrath, Find Traps, BoMilani
    Recharged:
    Discard Pile: Blessing of the All-Seeing Eye, Blessing of Lamashtu, Blessing of Desna, Dominate 2,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2
    Dexterity d6 ☑ +1 ☐ +2 ☐ +3
    - Disable: Dexterity +2
    Constitution d6 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☑ +1 ☐ +2
    Charisma d10 ☑ +1 ☑ +2 ☑ +3
    - Arcane: Charisma +1
    - Diplomacy: Charisma +1
    - Divine: Charisma +1

    Favored Card: My Choice (Usually Item)
    Hand Size: 5 ☑ 6 ☑ 7 ☑ 8
    Proficiencies:
    Arcane, Divine, Instrument
    POWERS:
    When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
    On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
    ☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
    ☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
    [ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.

    "

    [u]Summary[/u]
    Current Location: Crypts#3
    Acquired: Entropy Shield, Blessing of Lamashtu, Blessing of Desna, Headband of Inspired Wisdom
    Banished: None
    Examined: a few
    Random Card(s) Used: None
    Displayed: None
    Other Player(s) Resources Used: None
    Actions needed by other Player(s): None


    Using Paizo Campaign tools (Chrome/Firefox)? Use this for my avatar.

    During This Adventure: Player Hands

    During This Scenario: 2-6D: ESCAPE FROM THE GRAVEVAULT

  • Using the deck list from Ravenous Crypts of Gluttony, build a number of Ravenous Crypts of Gluttony locations equal to the number of characters plus 2. When you close a location, do not flip the Ravenous Crypts of Gluttony card over.
  • At the end of your turn, roll 1d10. If the result is less than or equal to the number of open locations, roll 1d6; banish that number of cards from your location deck and each character at your location is dealt that amount of Combat damage.
  • If you end your turn at an open location that has no cards in its location deck, it closes automatically.
  • To win the scenario, close all of the locations.

    Additional Rules: VILLAIN: NONE
    HENCHMEN: NONE

    Others :

    Scenario Level (#): 6

    Turn: 9, Reiko/eddiephlash

    Random Cards:

    Monsters
    Spoiler:
    Scout
    RotR
    Monster B
    Traits:
    Human
    Ranger
    Veteran
    To Defeat:
    Combat 8
    The difficulty to defeat the Scout is increased by the adventure deck number of the current scenario, if any.
    Before the encounter, the Scout deals 1d4-1 Ranged Combat damage to you.

    Spoiler:
    Sinspawn Axeman
    RotR
    Monster 5
    Traits:
    Aberration
    Fighter
    To Defeat:
    Combat 19
    Damage dealt by the Sinspawn Axeman is increased by 1d4-1.

    Spoiler:
    Sneak
    RotR
    Monster B
    Traits:
    Human
    Rogue
    Veteran
    To Defeat:
    Combat 9
    The difficulty to defeat the Sneak is increased by the adventure deck number of the current scenario, if any.
    Before the encounter, succeed at a Wisdom or Perception 8 check or discard 1 card of your choice.

    Spoiler:
    Mercenary
    RotR
    Monster B
    Traits:
    Human
    Veteran
    Warrior
    To Defeat:
    Combat 10
    The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any.

    Spoiler:
    Scout
    RotR
    Monster B
    Traits:
    Human
    Ranger
    Veteran
    To Defeat:
    Combat 8
    The difficulty to defeat the Scout is increased by the adventure deck number of the current scenario, if any.
    Before the encounter, the Scout deals 1d4-1 Ranged Combat damage to you.

    Barriers
    Spoiler:
    Ambush
    RotR
    Barrier B
    Traits:
    Skirmish
    Veteran
    To Defeat:
    Wisdom
    Perception
    Dexterity
    Acrobatics 9
    The dif?culty to defeat is increased by the scenario's adventure deck number.
    If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

    Spoiler:
    Stampeding Aurochs
    RotR
    Barrier 6
    Traits:
    Animal
    Skirmish
    To Defeat:
    Dexterity
    Stealth 16
    If undefeated, each character attempts a Dexterity or Acrobatics 13 check. Characters who succeed are dealt 2 Combat damage; characters who fail are dealt 1d6+1 Combat damage.

    Spoiler:
    Corroded Lock
    RotR
    Barrier 6
    Traits:
    Lock
    To Defeat:
    Dexterity
    Disable 15
    OR Combat 30
    If defeated, examine the top card of the location deck, then put it on either the top or bottom of the deck.

    Spoiler:
    Invasion Plans
    RotR
    Barrier 4
    Traits:
    Cache
    To Defeat:
    Wisdom
    Survival 13
    If defeated, you may examine the top 3 cards of the location deck and return them in any order.
    If undefeated, you may banish this barrier.

    Spoiler:
    Disjunction Pulse
    RotR
    Barrier 5
    Traits:
    Arcane
    Magic
    Trap
    To Defeat:
    Dexterity
    Disable 15
    If your check to defeat the Disjunction Pulse fails by 3 or more, each character at this location must recharge every card with the Magic trait in her hand.

    Weapons
    Spoiler:
    Runechill Hatchet +2
    RotR
    Weapon 4
    Traits:
    2-Handed
    Axe
    Magic
    Melee
    Slashing
    To Acquire:
    Strength
    Melee 13
    For your combat check, reveal this card to roll your Strength or Melee die + 1d8+2; you may additionally discard this card to add another 2d6 with the Cold trait. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

    Spoiler:
    Shock Greatsword +2
    RotR
    Weapon 6
    Traits:
    2-Handed
    Magic
    Melee
    Slashing
    Sword
    To Acquire:
    Strength
    Melee 11
    For your combat check, reveal this card to roll your Strength or Melee die + 2d6+2; you may additionally discard this card to add your unmodified Strength die with the Electricity trait. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

    Spoiler:
    Shortspear +3
    RotR
    Weapon 4
    Traits:
    Magic
    Melee
    Piercing
    Spear
    To Acquire:
    Strength
    Melee 13
    For your combat check, reveal this card to roll your Strength or Melee die + 1d6+3; you may additionally discard this card to add another 1d12.

    Spoiler:
    Acidic Sling +3
    RotR
    Weapon 5
    Traits:
    Bludgeoning
    Magic
    Ranged
    Sling
    To Acquire:
    Dexterity
    Ranged 10
    For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d6+3; you may additionally discard this card to add another 3d4 with the acid trait.

    Spoiler:
    Dancing Scimitar +2
    RotR
    Weapon 5
    Traits:
    Finesse
    Magic
    Melee
    Slashing
    Sword
    To Acquire:
    Strength
    Melee 12
    For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally recharge this card to add another 1d6+2. If not proficient with weapons, the difficulty of this check is increased by 4.
    When playing another weapon, you may discard this card to add 1d6+2 to your combat check.

    Spells
    Spoiler:
    Mirror Image
    RotR
    Spell B
    Traits:
    Arcane
    Magic
    To Acquire:
    Intelligence
    Arcane 6
    If a monster deals damage to you, you may display this card, even if you have played another spell on this check. Roll 1d4; on a result other than 1, reduce the damage to 0. Do this each time a monster deals damage to you. Discard this card at the end of the turn.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 8 check to recharge this card instead of discarding it.

    Spoiler:
    Detect Evil
    RotR
    Spell B
    Traits:
    Divine
    Magic
    To Acquire:
    Wisdom
    Divine 4
    During your turn discard this card to examine the top card of your location deck. If it is a monster other than a henchman or villain, you may immediately encounter it.
    If you do not have the Divine skill, banish this card.
    Succeed at a Divine 6 check to recharge this card instead of discarding it.

    Spoiler:
    Detect Evil
    RotR
    Spell B
    Traits:
    Divine
    Magic
    To Acquire:
    Wisdom
    Divine 4
    During your turn discard this card to examine the top card of your location deck. If it is a monster other than a henchman or villain, you may immediately encounter it.
    If you do not have the Divine skill, banish this card.
    Succeed at a Divine 6 check to recharge this card instead of discarding it.

    Spoiler:
    Bewilder
    RotR
    Spell 6
    Traits:
    Arcane
    Attack
    Magic
    Mental
    To Acquire:
    Intelligence
    Arcane 14
    Discard this card to evade a monster, placing it on the bottom of the deck. If you are exploring, you may immediately explore again.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 16 check to recharge this card instead of discarding

    Spoiler:
    Invoke
    RotR
    Spell 6
    Traits:
    Divine
    Magic
    To Acquire:
    Wisdom
    Divine 12
    Bury this card to shuffle 1d6 random cards from the blessings discard pile into the blessings deck.
    If you do not have the Divine skill, banish this card.

    Armors
    Spoiler:
    Invincible Breastplate
    RotR
    Armor 5
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 11
    Recharge this card to reduce damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, discard this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.

    Spoiler:
    Demon Armor
    RotR
    Armor 6
    Traits:
    Fire
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 11
    Discard this card to add 1d4+1 and the Fire and Magic traits to your combat check.
    Recharge this card to reduce Combat or Fire damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if proficient with heavy armors, discard it instead.
    If proficient with heavy armors, you may recharge this card when you reset your hand.

    Spoiler:
    Winged Shield
    RotR
    Armor 5
    Traits:
    Magic
    Offhand
    Shield
    To Acquire:
    Constitution
    Fortitude 10
    If you played a weapon with the 2-handed trait on this check, you may not play this card.
    Reveal this card to reduce Combat damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check.
    Discard this card to move to another location at the end of your turn.
    If you are proficient with light armors, you may recharge this card when you reset your hand.

    Spoiler:
    Fortress Shield
    RotR
    Armor 6
    Traits:
    Magic
    Offhand
    Shield
    To Acquire:
    Constitution
    Fortitude 9
    If you played a weapon with the 2-Handed trait on this check, you may not play this card.
    Recharge this card to reduce damage dealt to you by 2.
    Bury this card to reduce all damage dealt to you to 0; if you are proficient with light armors, discard this card instead.
    If you are proficient with light armors, you may recharge this card when you reset your hand.

    Spoiler:
    Bolstering Armor
    RotR
    Armor 5
    Traits:
    Light Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 9
    Recharge this card to reduce Combat damage dealt to you by 2. You may draw up to 2 cards.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
    If you are proficient with light armors, you may recharge this card when you reset your hand.

    Items
    Spoiler:
    Spyglass
    RotR
    Item B
    Traits:
    Object
    To Acquire:
    Wisdom
    Perception 4
    Reveal this card to add 1d6 to your Perception check.
    Discard this card to examine the top 2 cards of your location deck and put them back in any order.

    Spoiler:
    Necklace of Fireballs
    RotR
    Item 4
    Traits:
    Accessory
    Attack
    Magic
    To Acquire:
    Intelligence
    Arcane 9
    For your combat check, banish this card to roll 3d6+12.
    After playing this card, succeed at an Arcane 9 check to recharge this card instead of banishing it.

    Spoiler:
    Wand of Treasure Finding
    RotR
    Item 5
    Traits:
    Arcane
    Magic
    Wand
    To Acquire:
    Wisdom
    Perception 7
    Bury this card on your turn to examine your location deck until you find a weapon, an item, or an armor; shuffle the location deck and put that card on top.
    Succeed at an Arcane 8 check to recharge this card instead of burying it.

    Spoiler:
    Boots of Teleportation
    RotR
    Item 6
    Traits:
    Clothing
    Magic
    To Acquire:
    Dexterity
    Stealth 9
    Recharge this card to move. You automatically succeed at any check required to move. You may not play this card during an encounter.

    Spoiler:
    Potion of Energy Resistance
    RotR
    Item B
    Traits:
    Alchemical
    Liquid
    To Acquire:
    Intelligence
    Craft 4
    Banish this card and choose a character at your location. Reduce Acid, Cold, Electricity, or Fire damage dealt to that character by 4.

    Allies
    Spoiler:
    Elven Sharpshooter
    RotR
    Ally 5
    Traits:
    Elf
    Ranger
    To Acquire:
    Charisma
    Diplomacy
    Dexterity
    Ranged 12
    Recharge this card to add 1d6+1 with the Magic trait to your Ranged combat check.
    Discard this card to explore your location.

    Spoiler:
    Shalelu Andosana
    RotR
    Ally B
    Traits:
    Elf
    Scout
    To Acquire:
    Wisdom
    Perception 6
    OR Charisma
    Diplomacy 7
    Recharge this card to add 1d4 to a Ranged combat check.
    Reveal this card on your turn to examine the top card of your location deck; then recharge this card, or discard it to encounter the revealed card.

    Spoiler:
    Clockwork Librarian
    RotR
    Ally 4
    Traits:
    Automaton
    To Acquire:
    Intelligence
    Knowledge 11
    Recharge this card to add 2d8 to your Intelligence or Knowledge check.
    Recharge this card to succeed at your check to acquire a spell.

    Spoiler:
    Shaman
    RotR
    Ally 5
    Traits:
    Cleric
    Divine
    Half-Orc
    To Acquire:
    Charisma
    Diplomacy 9
    OR Wisdom
    Divine 7
    Recharge this card to allow every character at your location to shuffle 1 random card from her discard pile into her deck.
    Discard this card to explore your location.

    Spoiler:
    Zuvuzeg
    RotR
    Ally 5
    Traits:
    Demon
    Outsider
    To Acquire:
    Arcane
    Divine 18
    If there are no more than 3 cards in your location deck, banish this card to encounter each of them in turn.
    Discard this card to explore your location.

    Blessings
    Spoiler:
    Blessing of Sarenrae
    RotR
    Blessing B
    Traits:
    Divine
    Sarenrae
    To Acquire:
    Constitution 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Constitution check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

    Spoiler:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Spoiler:
    Blessing of Gozreh
    RotR
    Blessing 4
    Traits:
    Divine
    Gozreh
    To Acquire:
    Wisdom
    Survival 7
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to close a location.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

    Spoiler:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Spoiler:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Current Hour:

    Blessing of Norgorber:
    Blessing of Norgorber
    RotR
    Blessing 3
    Traits:
    Divine
    Norgorber
    To Acquire:
    Bury any card
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to acquire a boon.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

    Hours Remaining: 21

    Hourglass

    Hourglass Cards/Turn Order:
    Hourglass Card 1 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 1 Zadim/AAUGHWHY
    Blessing of Iomedae
    RotR
    Blessing B
    Traits:
    Divine
    Iomedae
    To Acquire:
    Charisma 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Charisma check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 2 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 2 Ezren/Matsu_Kurisu
    Blessing of Erastil
    RotR
    Blessing B
    Traits:
    Divine
    Erastil
    To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to a Dexterity-based combat check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 3 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 3 Estra/Bigguyinblack
    Blessing of Abadar
    RotR
    Blessing 2
    Traits:
    Abadar
    Divine
    To Acquire:
    Dexterity
    Disable 6
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 4 Agna/Grimsnik:
    Spoiler:
    Hourglass Card 4 Agna/Grimsnik
    Blessing of Desna
    RotR
    Blessing B
    Traits:
    Desna
    Divine
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to recharge a card.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Hourglass Card 5 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 5 Meliski/Zalarian
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 6 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 6 Reiko/eddiephlash
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 7 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 7 Zadim/AAUGHWHY
    Blessing of Calistria
    RotR
    Blessing B
    Traits:
    Divine
    Calistria
    To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Dexterity check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 8 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 8 Ezren/Matsu_Kurisu
    Blessing of Nethys
    RotR
    Blessing 6
    Traits:
    Divine
    Nethys
    To Acquire:
    Wisdom
    Perception 8
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 9 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 9 Estra/Bigguyinblack
    Blessing of Gozreh
    RotR
    Blessing 4
    Traits:
    Divine
    Gozreh
    To Acquire:
    Wisdom
    Survival 7
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to close a location.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 10 Agna/Grimsnik:
    Spoiler:
    Hourglass Card 10 Agna/Grimsnik
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 11 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 11 Meliski/Zalarian
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 12 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 12 Reiko/eddiephlash
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 13 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 13 Zadim/AAUGHWHY
    Blessing of Iomedae
    RotR
    Blessing B
    Traits:
    Divine
    Iomedae
    To Acquire:
    Charisma 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Charisma check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 14 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 14 Ezren/Matsu_Kurisu
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 15 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 15 Estra/Bigguyinblack
    Blessing of Torag
    RotR
    Blessing B
    Traits:
    Divine
    Torag
    To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Strength check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 16 Agna/Grimsnik:
    Spoiler:
    Hourglass Card 16 Agna/Grimsnik
    Blessing of Abadar
    RotR
    Blessing 2
    Traits:
    Abadar
    Divine
    To Acquire:
    Dexterity
    Disable 6
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 17 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 17 Meliski/Zalarian
    Blessing of Gorum
    RotR
    Blessing B
    Traits:
    Divine
    Gorum
    To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a Strength-based combat check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 18 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 18 Reiko/eddiephlash
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 19 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 19 Zadim/AAUGHWHY
    Blessing of Shelyn
    RotR
    Blessing B
    Traits:
    Divine
    Shelyn
    To Acquire:
    Wisdom 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Wisdom check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 20 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 20 Ezren/Matsu_Kurisu
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 21 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 21 Estra/Bigguyinblack
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Location #1: Ravenous Crypts of Gluttony
    Closed
    When Permanently Closed: While you are here, your hand size is increased by 2.
    M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
    Located/Displayed Here: Estra/Bigguyinblack, Ezren/Matsu_Kurisu, #1

    Location #2: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: #2

    Ravenous Crypts of Gluttony Card 1:
    Clay Golem
    RotR
    Monster 5
    Traits:
    Construct
    Golem
    To Defeat:
    Combat 21
    You may not play spells with the Attack trait.
    If undefeated, after the encounter, bury your discard pile.
    Ravenous Crypts of Gluttony Card 2:
    Reduction Field
    RotR
    Barrier 4
    Traits:
    Arcane
    Magic
    Trap
    To Defeat:
    Constitution
    Fortitude
    Dexterity
    Disable 13
    If undefeated, leave this card faceup next to the location deck. While it is there, the difficulty of Strength and Melee check at this location is increased by 4. Any character ending her turn at this location may attempt an Arcane or Divine 12 check to banish this card.
    Ravenous Crypts of Gluttony Card 3:
    Blessing of Desna
    RotR
    Blessing B
    Traits:
    Desna
    Divine
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to recharge a card.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Ravenous Crypts of Gluttony Card 4:
    Headband of Epic Intelligence
    RotR
    Item 5
    Traits:
    Accessory
    Magic
    To Acquire:
    Intelligence 7
    Reveal this card to add 2 to an Intelligence check. You may use another item on this check.
    Ravenous Crypts of Gluttony Card 5:
    Blessing of Abadar
    RotR
    Blessing 2
    Traits:
    Abadar
    Divine
    To Acquire:
    Dexterity
    Disable 6
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 6:
    Ambush
    RotR
    Barrier B
    Traits:
    Skirmish
    Veteran
    To Defeat:
    Wisdom
    Perception
    Dexterity
    Acrobatics 9
    The dif?culty to defeat is increased by the scenario's adventure deck number.
    If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.
    Ravenous Crypts of Gluttony Card 7:
    Breastplate of Fire Resistance
    RotR
    Armor 4
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 8
    Recharge this card to reduce Combat or Fire damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.
    Ravenous Crypts of Gluttony Card 8:
    Succubus
    RotR
    Monster 5
    Traits:
    Demon
    Outsider
    To Defeat:
    Combat 17
    The Succubus is immune to the Electricity, Fire, and Poison traits.
    Succeed at an Arcane or Divine 10 check or you may not play spells with the Attack trait.
    If undefeated, the Succubus deals no damage; instead, bury a blessing of your choice from your hand, or bury your entire hand if you have no blessings.
    Ravenous Crypts of Gluttony Card 9:
    Teleport
    RotR
    Spell 4
    Traits:
    Arcane
    Magic
    To Acquire:
    Intelligence
    Arcane 12
    At the end of a player's turn, discard this card to move yourself and any number of willing characters at your location to a location of your choice. Ignore any movement restrictions.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 14 check to recharge this card instead of discarding it.

    Location #3: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 3 W: 0 Sp: 1 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
    Located/Displayed Here: Meliski/Zalarian, #3; Mercenary, Necromantic Deathtrap, Occluding Field, Explosive Runes, Hungerer, Teleport
    Ravenous Crypts of Gluttony Card 1:
    Necromantic Deathtrap
    RotR
    Barrier 5
    Traits:
    Arcane
    Magic
    Trap
    To Defeat:
    Dexterity
    Disable
    Arcane 14
    If undefeated, each character at this location discards 1d4+1 cards of his choice; put this card under the top card (if any) of the location deck.
    Ravenous Crypts of Gluttony Card 2:
    Hungerer
    RotR
    Monster 6
    Traits:
    Aberration
    To Defeat:
    Combat 22
    The Hungerer is immune to the Acid and Poison traits.
    If defeated, attempt a Dexterity or Acrobatics 14 check. If you succeed, the Hungerer deals 1 Acid damage to you; if you fail, the Hungerer deals 1d4 Acid damage to you.
    Ravenous Crypts of Gluttony Card 3:
    Teleport
    RotR
    Spell 4
    Traits:
    Arcane
    Magic
    To Acquire:
    Intelligence
    Arcane 12
    At the end of a player's turn, discard this card to move yourself and any number of willing characters at your location to a location of your choice. Ignore any movement restrictions.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 14 check to recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 4:
    Occluding Field
    RotR
    Barrier 6
    Traits:
    Arcane
    Magic
    Obstacle
    To Defeat:
    Constitution
    Fortitude 15
    Each character at this location encounters the Occluding Field. Any character may reveal a boon with the Sihedron trait to evade the barrier; if all characters at the location do so, banish the barrier. Characters who fail to defeat the barrier are dealt 1d4+1 Force damage that may not be reduced.
    If defeated, shuffle the barrier into a random other open location deck. If there are no other open locations, banish the barrier.
    Ravenous Crypts of Gluttony Card 5:
    Explosive Runes
    RotR
    Barrier B
    Traits:
    Arcane
    Magic
    Trap
    Veteran
    To Defeat:
    Intelligence
    Arcane 8
    OR Dexterity
    Acrobatics 10
    The difficulty to defeat is increased by the scenario's adventure deck number.
    If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage. Then banish this card.
    Ravenous Crypts of Gluttony Card 6:
    Mercenary
    RotR
    Monster B
    Traits:
    Human
    Veteran
    Warrior
    To Defeat:
    Combat 10
    The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any.

    Location #4: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 1 ?: 0
    Located/Displayed Here: Zadim/AAUGHWHY, #4; Troll
    Ravenous Crypts of Gluttony Card 1:
    Troll
    RotR
    Monster 4
    Traits:
    Fighter
    Giant
    Troll
    To Defeat:
    Combat 18
    Add 1d8 to checks to defeat the Troll with the Fire trait. If the check to defeat does not have either the Fire or Acid trait, the Troll is undefeated.
    Ravenous Crypts of Gluttony Card 2:
    Icy Ledge
    RotR
    Barrier 6
    Traits:
    Cold
    Obstacle
    To Defeat:
    Dexterity
    Disable 14
    OR Wisdom
    Survival 16
    If undefeated, you are dealt 1 Cold damage; move to a random other location, reset your hand, and end your turn.
    Ravenous Crypts of Gluttony Card 3:
    Blessing of Gozreh
    RotR
    Blessing 4
    Traits:
    Divine
    Gozreh
    To Acquire:
    Wisdom
    Survival 7
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to close a location.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 4:
    Shadow
    RotR
    Monster B
    Traits:
    Incorporeal
    Undead
    To Defeat:
    Combat 13
    The Shadow is immune to the Mental and Poison traits.
    If the check to defeat does not have the Magic trait, the Shadow is undefeated.
    When you are dealt damage by the Shadow, you must first choose blessings to discard as your damage, if you have any.
    Ravenous Crypts of Gluttony Card 5:
    Staff of Heaven and Earth
    RotR
    Item 4
    Traits:
    Magic
    Staff
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 8
    Recharge this card and discard a spell to defeat a barrier.
    Recharge this card and discard a spell to add 1d4 to a combat check at your location.

    Location #5: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: #5
    Ravenous Crypts of Gluttony Card 1 (Blessing of Abadar):
    Blessing of Abadar
    RotR
    Blessing 2
    Traits:
    Abadar
    Divine
    To Acquire:
    Dexterity
    Disable 6
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 2:
    Goblin Plate +1
    RotR
    Armor P
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 7
    Recharge this card to reduce Combat or Fire damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; a random character at your location is dealt 1 combat damage.
    If you are proficient with heavy armors, bury this card instead of banishing it.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.
    "Links of steel and shiny metal,
    decorate with pointy nettle,
    Not too pretty, might be shaddy,
    Helps keep blood in the goblin body!" - goblin smithing song.

    Ravenous Crypts of Gluttony Card 3:
    Potion of Energy Resistance
    RotR
    Item B
    Traits:
    Alchemical
    Liquid
    To Acquire:
    Intelligence
    Craft 4
    Banish this card and choose a character at your location. Reduce Acid, Cold, Electricity, or Fire damage dealt to that character by 4.
    Ravenous Crypts of Gluttony Card 4:
    Disintegrate
    RotR
    Spell 5
    Traits:
    Arcane
    Attack
    Magic
    To Acquire:
    Intelligence
    Arcane 14
    For your combat check, discard this card to roll your Arcane die + 4d6. If you defeat a non-Villain monster when playing this spell, banish that monster, even if it would otherwise be undefeated.
    Discard this card to defeat a barrier with the Lock or Obstacle trait.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 16 check to recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 5:
    Large Chest
    RotR
    Barrier B
    Traits:
    Cache
    Lock
    Veteran
    To Defeat:
    Dexterity
    Disable 9
    OR Strength
    Melee 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
    If defeated, add 1d4 random weapons from the box to your hand.
    If undefeated, you may banish this barrier.
    Ravenous Crypts of Gluttony Card 6:
    Warden of Wind
    RotR
    Monster 6
    Traits:
    Giant
    To Defeat:
    Combat 22
    Damage dealt by the Warden of Wind is dealt to each character at this location.
    Ravenous Crypts of Gluttony Card 7:
    Roc
    RotR
    Monster 4
    Traits:
    Animal
    To Defeat:
    Combat 17
    If undefeated, move to a random open location and shuffle the Roc into that deck.
    Ravenous Crypts of Gluttony Card 8:
    Blessing of Calistria
    RotR
    Blessing B
    Traits:
    Divine
    Calistria
    To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Dexterity check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 9:
    Occluding Field
    RotR
    Barrier 6
    Traits:
    Arcane
    Magic
    Obstacle
    To Defeat:
    Constitution
    Fortitude 15
    Each character at this location encounters the Occluding Field. Any character may reveal a boon with the Sihedron trait to evade the barrier; if all characters at the location do so, banish the barrier. Characters who fail to defeat the barrier are dealt 1d4+1 Force damage that may not be reduced.
    If defeated, shuffle the barrier into a random other open location deck. If there are no other open locations, banish the barrier.

    Location #6: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 0
    Located/Displayed Here: #6
    Ravenous Crypts of Gluttony Card 1 (Trapped Spellbook):
    Trapped Spellbook
    RotR
    Barrier 5
    Traits:
    Arcane
    Cache
    Trap
    To Defeat:
    Intelligence
    Arcane
    Wisdom
    Divine 15
    If defeated, add 1d4 random spells from the box to your hand.
    If undefeated, each character at this location is dealt 2d4 fire damage; banish this card.
    Ravenous Crypts of Gluttony Card 2:
    Blessing of Torag
    RotR
    Blessing B
    Traits:
    Divine
    Torag
    To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Strength check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 3:
    Avalanche
    RotR
    Barrier 6
    Traits:
    Cold
    Obstacle
    To Defeat:
    Dexterity
    Acrobatics
    Wisdom
    Survival 16
    When the Avalanche is encountered for the first time, each character at this location encounters it. Each character who defeats the barrier is dealt 1 Cold damage; each character who does not is dealt 2 Cold damage. If any character fails to defeat the Avalanche, if is undefeated; put it faceup on the location deck. Characters at this location encounter this card as their exploration, and may not move or be moved until the Avalanche is defeated.
    Ravenous Crypts of Gluttony Card 4:
    Lesser Bolstering Armor
    RotR
    Armor 4
    Traits:
    Light Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 7
    Recharge this card to reduce Combat damage dealt to you by 2. You may draw a card.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
    If you are proficient with light armors, you may recharge this card when you reset your hand.
    Ravenous Crypts of Gluttony Card 5:
    Belt of Physical Might
    RotR
    Item 6
    Traits:
    Accessory
    Magic
    To Acquire:
    Strength
    Dexterity
    Constitution 9
    Reveal this card to add 2 to your Strength, Dexterity, or Constitution check. You may play another item on this check.
    Ravenous Crypts of Gluttony Card 6:
    Sinspawn Axeman
    RotR
    Monster 5
    Traits:
    Aberration
    Fighter
    To Defeat:
    Combat 19
    Damage dealt by the Sinspawn Axeman is increased by 1d4-1.
    Ravenous Crypts of Gluttony Card 7:
    Shining Child
    RotR
    Monster 4
    Traits:
    Outsider
    To Defeat:
    Combat 20
    The Shining Child is immune to the Fire and Poison traits.
    All damage dealt by the Shining Child is Fire damage.
    Ravenous Crypts of Gluttony Card 8:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Ravenous Crypts of Gluttony Card 9:
    Mass Cure
    RotR
    Spell 4
    Traits:
    Divine
    Healing
    Magic
    To Acquire:
    Wisdom
    Divine 12
    Reveal this card and choose another character at your location. Shuffle 1d4+1 random cards from his discard pile into his deck, and 1d4+1 random cards from your own discard pile into your deck, then discard this card.
    If you do not have the Divine skill, banish this card.
    Succeed at a Divine 14 check to recharge this card instead of discarding it.

    Location #7: Ravenous Crypts of Gluttony
    Closed
    When Permanently Closed: While you are here, your hand size is increased by 2.
    M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
    Located/Displayed Here: Agna/Grimsnik, #7

    Location #8: Ravenous Crypts of Gluttony
    Closed
    When Permanently Closed: While you are here, your hand size is increased by 2.
    M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
    Located/Displayed Here: Reiko/eddiephlash, #8


  • Human Saboteur Ninja, Tier 6, Deck Handler

    Start turn. Hour is Norgorber. Move to location #5. Explore card 1: Blessing of Abadar.
    Dex 6: 1d10 + 3 ⇒ (10) + 3 = 13 Acquired!

    Discard Boots to explore card 2: Goblin Plate +1. Take a 0 on the check.

    Discard Abadar to explore card 3: Potion of Energy Resistance.
    Int 4: 1d6 ⇒ 2

    End turn: 1d10 ⇒ 9 Safe
    Reset hand, drawing 1.

    Reiko wrote:

    Hand: Embalming Fluid, Elemental Brass Mail, Adamantine Sai +2, Swipe, Meteor Hammer +3, Defending Sansetsukon +1, Blessing of the Savored Sting, Materialize, Forensic Physician,

    Displayed:
    Deck: 11 Discard: 3 Buried: 0
    Current Location: Ravenous Crypts of Gluttony #5
    Hero Points: 4
    Shirt reroll: Used
    NOTES:
    Available Support: Materialize lets me Bamf in and take your encounter with +3 to checks. Swipe reduces combat difficulty by 3. Blessing of the Savored Sting blesses with the highest of a rolled d4,6,8,10. Sansetsukon reduces local combat by 3.
    Movement: Will try to keep to myself.
    Other: Local Weapon/Armor/Item acquisitions can be turned into heals.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of Norgorber, Morgiv, Venomous Dagger +2, Ring of Serene Contortions, Razorglass Knife, Blessing of the Pallid Princess, Wayfarer, Cloak of Daggers, Venture Captain
    Recharged: Wayfinder, Blessing of Urgathoa,
    Discard Pile: BotG, Boots of Alacrity, Blessing of Abadar,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    Acrobatics: Dexterity +3
    Ranged: Dexterity +2
    Stealth: Dexterity +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3

    Favored Card: {list favored card here}
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Weapons, Poison
    POWERS:
    If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
    You may evade your encounter. ([x] Then you may either examine the top card of your location deck or move.)
    [x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.


    Zadim's Deck Handler

    Hour is Blessing of Iomedae

    Reveal Belt through turn for +1 to Physical checks

    Recharge Blackjack's Rapier to examine top card of location. Crypt #4 Card 1: Troll

    Move to Crypt #2

    Encounter Crypt #2 Card 1: Clay Golem. Reveal Dancing Dagger twice for Stealth+3d4+3.

    Combat 21: 1d8 + 3d4 + 10 ⇒ (5) + (3, 2, 2) + 10 = 22 Defeated!

    Discard Snake to explore again. Crypt #2 Card 2: Reduction Field. Recharge Shock Kukri for +INT.

    DEX 13: 2d8 + 7 ⇒ (4, 8) + 7 = 19 Defeated!

    Discard Spider to explore again. Crypt #2 Card 3: Blessing of Desna

    INT 5: 1d8 + 2 ⇒ (5) + 2 = 7 Acquired

    Discard Blessing of Desna to explore again. Crypt #2 Card 4: Headband of Epic Intelligence

    INT 7: 1d8 + 2 ⇒ (4) + 2 = 6 Banished

    End turn

    End of Turn Scenario Effect: 1d10 ⇒ 10 No Collapse

    "

    Zadim wrote:

    Hand: Dancing Dagger, Belt of Physical Prowess, Shocking Sawtooth Saber, The Lost Harrows, The Locksmith, Keen Spiked Chain, Wyvern Poison, Djinn,

    Displayed: Greater Bolstering Armor, Grounded Studded Leather, Elixir of Energy Resistance, Silver War Paint (Core),
    Deck: 3 Discard: 6 Buried: 0
    Hero Points: 7
    NOTES:
    Available Support: Recharge/discard non-2-handed weapon to add 1d8+8 to local combat (Use Chain, Dagger (freely reveal it first) )

    Dancing Dagger: Freely Reveal for +1d4 to combat

    The Locksmith: Discard to bless. Bless Twice on Disable or Acrobatics

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): 0
    Recharged: Blackfingers, Blackjack's Rapier, Shock Kukri,
    Discard Pile: Cerulean Mastermind, The Joke, Pharasma's Knowing, The Carnival, Snake (Core), Spider (Core),
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Acrobatics: +2
    Stealth: +2
    Constitution d8 ☐ +1
    Intelligence d8 ☑ +1 ☑ +2 ☐ +3
    Craft: +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d4 ☐ +1

    Favored Card: Weapon
    Hand Size: 5 ☑ 6 ☐ 7
    Proficiencies:
    Light Armor, Weapon, Poison
    POWERS:
    You may recharge a card to examine the top ([ ] or bottom) card of your location deck.
    You may recharge a card to add your Intelligence skill ([ ]+2) to your check that invokes the Poison ([X]or Acid or Undead)([X] or Obstacle or Trap) trait.
    You may discard ([X]or recharge) a weapon that does not have the 2-Handed Trait to add your Stealth Skill ([X] + 2) to a combat check by a character at your location
    [ ] When an item that has the Poison trait requires you to banish or bury a card from your hand or your deck, you may discard ([ ] or recharge) it instead
    [X] You may Ignore a monster's immunity to the Poison trait.
    [ ] After you attempt a combat check against a monster, you may use the result of that check for any subsequent combat checks against that monster during the encounter.

    "

    Display The Lost Harrows: DEX and Wyvern Poison

    Dark Archive

    Looking for Armor 4 / Spell 4 / Ally 2+ Deck handler link

    Turn Order Agna/Grimsnik, Meliski/Zalarian, Reiko/eddiephlash, Zadim/AAUGHWHY, Ezren/MatsuKurisu, Estra/Bigguyinblack,

    Out of Turn Updates

    Blessing = 2 Ezren/Matsu Kurisu: Blessing of Erastil

    Start of Turn

    At: #1: Ravenous Crypts of Gluttony
    At the start of your turn, you may examine the top card of your deck; if it is a spell or Ally, you may draw it. Icicle Swarm (AD6) - Yes

    ac Headband of Epic Intelligence +2, Create Mindscape (AD3) +1d4
    es Mist Horn (Core): Arcane #: 1d12 + 4 + 2 + 1d4 + 2 ⇒ (9) + 4 + 2 + (1) + 2 = 18 -> es Mist Horn (Core) recharged .

    Give: No
    Move: #6: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.

    Free explore = 1: Trapped Spellbook, Barrier 5: Arcane 15

    Spoiler:
    Traits:
    Arcane
    Cache
    Trap
    To Defeat:
    Intelligence
    Arcane
    Wisdom
    Divine 15
    If defeated, add 1d4 random spells from the box to your hand.
    If undefeated, each character at this location is dealt 2d4 fire damage; banish this card.

    Arcane +1d12+4+2, Steal Soul +1d4, reveal ac Headband of Epic Intelligence +2
    Arcane 15: 1d12 + 4 + 2 + 1d4 + 2 ⇒ (8) + 4 + 2 + (3) + 2 = 19 Banished
    Spells drawn: 1d4 ⇒ 3
    S1 Mirror Image, Spell B
    S2 Detect Evil, Spell B
    S3 Detect Evil (2), Spell B

    Recharge(ac Detect Evil (2)), examine (2: Blessing of Torag, Blessing B ), recharge(Samisen of Oracular Vision) explore = 2: Blessing of Torag, Blessing B: Strength 4

    Spoiler:
    Traits:
    Divine
    Torag
    To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Strength check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it

    Strength 1d6, Steal Soul +1d4
    Strength 4: 1d6 + 1d4 ⇒ (2) + (1) = 3 Banished

    Recharge(ac Detect Evil), examine (3: Avalanche, Barrier 6), recharge(Death's Touch (Original) (AD5)) explore = 3: Avalanche, Barrier 6: Wisdom 16

    Spoiler:
    Traits:
    Cold
    Obstacle
    To Defeat:
    Dexterity
    Acrobatics
    Wisdom
    Survival 16
    When the Avalanche is encountered for the first time, each character at this location encounters it. Each character who defeats the barrier is dealt 1 Cold damage; each character who does not is dealt 2 Cold damage. If any character fails to defeat the Avalanche, if is undefeated; put it faceup on the location deck. Characters at this location encounter this card as their exploration, and may not move or be moved until the Avalanche is defeated.

    Wisdom 1d8+2, Steal Soul +1d4, Ezren.Spell discard(ac Mirror Image) +1d12+4
    Wisdom 16: 1d8 + 2 + 1d4 + 1d12 + 4 ⇒ (2) + 2 + (4) + (7) + 4 = 19 Banished
    Taking 1 Cold damage, recharge Sand Elemental to reduce to 0

    Ezren (Core) ends their turn.
    ac Headband of Epic Intelligence +2, Create Mindscape (AD3) +1d4
    Arcane Cannonade (AD6): Arcane 15: 1d12 + 4 + 2 + 2 + 1d4 ⇒ (7) + 4 + 2 + 2 + (3) = 18 -> Arcane Cannonade (AD6) stays displayed.

    Scenario EoT: 1d10 ⇒ 3 <= open locations.
    Cards banished: 1d6 ⇒ 4 (4: Lesser Bolstering Armor, 5: Belt of Physical Might, 6: Sinspawn Axeman, 7: Shining Child)
    Damage 4 ( Hungering Staff, Canopic Conversion (AD6), Icicle Swarm (AD6), ac Headband of Epic Intelligence) Ouch! Handwipe

    Ezren (Core) attempts to recover all cards in their Recovery pile.
    Steal Soul +1d4

    Ezren (Core) resets their hand.
    Discard
    Draw up Advocate's Armor, Ice Chemist, Magnetic Grimoire, Lt Robe of Runes, Cloudburst (AD4), Summon Hellhounds (AD4), Bound Lantern Archon, Bound Elemental

    Summary
    Location = #6: Ravenous Crypts of Gluttony
    Acquired = S1 Mirror Image, S2 Detect Evil, S3 Detect Evil (2),
    Banished = 1: Trapped Spellbook, 2: Blessing of Torag, 3: Avalanche, 4: Lesser Bolstering Armor, 5: Belt of Physical Might, 6: Sinspawn Axeman, 7: Shining Child

    Examined =

    Displayed = Arcane Cannonade (AD6) Everyone gets +1d6 on combats

    Added =

    Location =
    Examined =

    From Box = S1 Mirror Image, Spell B
    S2 Detect Evil, Spell B
    S3 Detect Evil (2), Spell B

    Give =
    Used =

    Other =

    "

    Ezren (Core) wrote:

    Hand: Advocate's Armor, Ice Chemist, Magnetic Grimoire, Lt Robe of Runes, Cloudburst (AD4), Summon Hellhounds (AD4), Bound Lantern Archon, Bound Elemental,

    Displayed: Arcane Cannonade (AD6), Steal Soul (AD5),
    Deck: 9 Discard: 6 Buried: 0
    Hero Points: 5
    NOTES:
    Available Support: Distant:
    Local: vs Magic card, recharge a card to add 1d4. Available

    Movement: On Close:
    Other: Hi I'm Ezren! Please bot me if I need to Guard my location!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): 0
    Recharged: Channel the Gift (AD4), lt Sihedron Medallian, Create Mindscape (AD3), es Mist Horn (Core), ac Detect Evil (2), Samisen of Oracular Vision, ac Detect Evil, Death's Touch (Original) (AD5), Sand Elemental,
    Discard Pile: Ukobach, ac Mirror Image, Hungering Staff, Canopic Conversion (AD6), Icicle Swarm (AD6), ac Headband of Epic Intelligence,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d6 ☐ +1 ☐ +2
    Constitution d4 ☐ +1 ☐ +2
    Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane +2
    - Craft +1
    - Knowledge +2
    Wisdom d8 ☑ +1 ☑ +2 ☐ +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Spell
    Hand Size: 6 ☑ 7 ☑ 8
    Proficiencies:
    Arcane
    POWERS:
    At the start of your turn, you may examine the top card of your deck; if it is a spell ([X] or an ally), you may draw it. (☐ Then you may recharge the top card of your deck.)
    On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([X] or recharge) (☐ or reload) a card to explore.
    On local check against a Magic card (☐ or against a non-Divine boon), you may recharge a card to add 1d4 (☐ 1d6).
    [X] On your non-Intelligence check, you may discard a spell to add your Intelligence.
    [X] When you defeat (☐ or acquire) a card using a non-combat check, you may draw a card.
    ☐ Once during Adventure 2 of Season of the Runelords, you may add 1d12 to your check to defeat.
    6-BD: ""When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.""

    Paizo Reroll: AVAILABLE
    Paizo Mat Discard: AVAILABLE

    "


    Deck Handler Desired Upgrades

    Blessing of Abadar in effect.

    Move to Location #6: Ravenous Crypts of Gluttony.

    Restorative Touch on Ezren: 1d4 + 1 ⇒ (2) + 1 = 3

    Examine the top card of the location: Blessing of the Gods. Take my free explore.

    Ravenous Crypts of Gluttony Card 8: Blessing of the Gods:

    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Auto acquire. Discard Blessing of Desna to explore.

    Ravenous Crypts of Gluttony Card 9: Mass Cure:

    RotR
    Spell 4
    Traits:
    Divine
    Healing
    Magic
    To Acquire:
    Wisdom
    Divine 12
    Reveal this card and choose another character at your location. Shuffle 1d4+1 random cards from his discard pile into his deck, and 1d4+1 random cards from your own discard pile into your deck, then discard this card.
    If you do not have the Divine skill, banish this card.
    Succeed at a Divine 14 check to recharge this card instead of discarding it.

    divine 12 discarding Blessing of the Gods to bless: 2d10 + 6 ⇒ (8, 2) + 6 = 16

    Requesting Meliski's Blessing of Thoth.

    wisdom 12 to close double bless: 3d10 + 4 ⇒ (3, 6, 7) + 4 = 20

    Mass Cure Ezren: 1d4 + 1 ⇒ (2) + 1 = 3
    Mass Cure Estra: 1d4 + 1 ⇒ (3) + 1 = 4

    Use Honaire to heal my last 2 cards. End turn.

    scenario effect: 1d10 ⇒ 5

    Estra ends her turn.

    Estra attempts to recover all cards in her Recovery pile.
    Restorative Touch: Divine 10: 1d10 + 6 ⇒ (10) + 6 = 16 -> Restorative Touch recharged.
    Mass Cure: Divine 14: 1d10 + 6 ⇒ (4) + 6 = 10 -> Mass Cure discarded.

    Estra resets her hand.

    Estra wrote:

    Hand: Dragonbane Greatsword, Deathgrip (Core), Honaire, Djinn, Blessing of Lamashtu, The Dance, Pharasma's Knowing, Embiggen, Lyrune-quah Truthspeaker,

    Displayed: Hellknight Plate,
    Deck: 14 Discard: 1 Buried: 0
    "Current Location: #6 RCoG
    Hero Points: 6"
    "NOTES:
    Available Support: Folio reroll: Unused

    Blessing of Lamashtu: Discard this card to add 1 die to any check. Bury this card to add 2 dice to any check to defeat a monster.

    The Dance: On another character's check, discard to bless twice.

    Pharasma's Knowing: On any check, discard to bless.

    Lyrune-quah Truthspeaker: On a local Wisdom or Divine check, recharge to add 1d6; after the check, heal 2 cards.

    Embiggen: Freely display next to a local character. While displayed: On that character’s checks, replace all dice as follows: d4->d8, d6->d10, d8->12, d10->d12, d12->d20 (if you have one). At the end of the turn, banish.
    Movement: Folio reroll:
    Other: Hi I'm Estra! Please bot me if I need to Guard my location!"

    "

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of Desna, Giant Form, Our Lord in Iron, Divine Insight, Ring of Immolation, Blessing of the Gods, Wand of Restorative Touch, Breath of Life (Core), Divine Blaze (Core), Steal Soul (Core), The Paladin, Boneshatter (Core), Lady of Valor (Core)
    Recharged: Restorative Touch,
    Discard Pile: Mass Cure,
    Buried Pile:
    "
    Skills and Powers:
    SKILLS
    Strength d4 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4

    Knowledge Intelligence +2
    Divine Wisdom +2
    Perception Wisdom +2

    Favored Card: Honaire
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armors
    POWERS:
    At the end of your move step, you may examine the top card of your location deck. You may bury ([x] or discard) a card to encounter the card; during this encounter, add 1d6 (☐ +1) to your Strength, Dexterity and Constitution checks.
    When you succeed at a combat check, you may draw a card.
    [x] When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, put it on top of your deck.
    [x] At the end of your turn, if the ally Honaire is in your discard pile, shuffle him into your deck.
    [x] You may reveal the ally Honaire to reduce all damage dealt to you by 2 (☐ or discard him to reduce all damage dealt to a character at your location by 5).
    (Boon) When Estra draws her starting hand she may draw a card then recharge a card.
    At the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand.

    Location #6: Ravenous Crypts of Gluttony cards 8 and 9 acquired.

    Meliski discards Blessing of Thoth.

    Ezren healed for 6.


    Using Paizo Campaign tools (Chrome/Firefox)? Use this for my avatar.

    During This Adventure: Player Hands

    During This Scenario: 2-6D: ESCAPE FROM THE GRAVEVAULT

  • Using the deck list from Ravenous Crypts of Gluttony, build a number of Ravenous Crypts of Gluttony locations equal to the number of characters plus 2. When you close a location, do not flip the Ravenous Crypts of Gluttony card over.
  • At the end of your turn, roll 1d10. If the result is less than or equal to the number of open locations, roll 1d6; banish that number of cards from your location deck and each character at your location is dealt that amount of Combat damage.
  • If you end your turn at an open location that has no cards in its location deck, it closes automatically.
  • To win the scenario, close all of the locations.

    Additional Rules: VILLAIN: NONE
    HENCHMEN: NONE

    Others :

    Scenario Level (#): 6

    Turn: 11, Ezren/Matsu_Kurisu

    Random Cards:

    Monsters
    Spoiler:
    Redcap
    RotR
    Monster 4
    Traits:
    Fey
    To Defeat:
    Combat 17
    OR Divine 12
    If undefeated, shuffle the Redcap into a random open location deck.

    Spoiler:
    Enchanter
    RotR
    Monster B
    Traits:
    Human
    Sorcerer
    Veteran
    To Defeat:
    Combat 8
    The difficulty to defeat the Enchanter is increased by the adventure deck number of the current scenario, if any.
    Before the encounter, the Enchanter deals 1 Force damage to you.
    After the encounter, the Enchanter deals 1 Fire damage to you.

    Spoiler:
    Horror Tree
    RotR
    Monster 6
    Traits:
    Plant
    Treant
    Undead
    To Defeat:
    Combat 22
    The Horror Tree is immune to the Mental and Poison traits.
    Add 1 die to checks to defeat the Horror Tree with the Fire trait.
    If undefeated, after the encounter, the Horror Tree deals 1d4 Combat damage to each character at this location.

    Spoiler:
    Elder Earth Elemental
    RotR
    Monster 5
    Traits:
    Elemental
    To Defeat:
    Combat 18
    The Elemental is immune to the Mental and Poison traits.
    If undefeated, put the Elemental on the bottom of the location deck.

    Spoiler:
    Mercenary
    RotR
    Monster B
    Traits:
    Human
    Veteran
    Warrior
    To Defeat:
    Combat 10
    The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any.

    Barriers
    Spoiler:
    Crushing Door
    RotR
    Barrier 5
    Traits:
    Trap
    To Defeat:
    Dexterity
    Disable 13
    If undefeated, each character at this location must succeed at a Dexterity or Acrobatics 12 check or be dealt 1d4+1 Combat damage.

    Spoiler:
    Disjunction Pulse
    RotR
    Barrier 5
    Traits:
    Arcane
    Magic
    Trap
    To Defeat:
    Dexterity
    Disable 15
    If your check to defeat the Disjunction Pulse fails by 3 or more, each character at this location must recharge every card with the Magic trait in her hand.

    Spoiler:
    Pit Trap
    RotR
    Barrier B
    Traits:
    Trap
    To Defeat:
    Wisdom
    Perception 7
    OR Dexterity
    Acrobatics 8
    If defeated, you may immediately explore again.
    If undefeated, each character at this location is dealt 1d4 Combat damage.

    Spoiler:
    Ambush
    RotR
    Barrier B
    Traits:
    Skirmish
    Veteran
    To Defeat:
    Wisdom
    Perception
    Dexterity
    Acrobatics 9
    The dif?culty to defeat is increased by the scenario's adventure deck number.
    If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

    Spoiler:
    Reduction Field
    RotR
    Barrier 4
    Traits:
    Arcane
    Magic
    Trap
    To Defeat:
    Constitution
    Fortitude
    Dexterity
    Disable 13
    If undefeated, leave this card faceup next to the location deck. While it is there, the difficulty of Strength and Melee check at this location is increased by 4. Any character ending her turn at this location may attempt an Arcane or Divine 12 check to banish this card.

    Weapons
    Spoiler:
    Heavy Crossbow
    RotR
    Weapon B
    Traits:
    2-Handed
    Bow
    Piercing
    Ranged
    To Acquire:
    Dexterity
    Ranged 7
    For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d10.
    If proficient with weapons, discard this card to add 1d4 to a combat check by a character at another location.

    Spoiler:
    Giantbane Dagger +1
    RotR
    Weapon 4
    Traits:
    Knife
    Magic
    Piercing
    Ranged
    To Acquire:
    Dexterity
    Ranged 8
    For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d4+1; you may additionally recharge this card to add another 1d4, or 3d4 against a bane with the Giant trait.
    When playing another weapon, you may discard this card to add 1d4+1 to the combat check.

    Spoiler:
    Returning Frost Spear +2
    RotR
    Weapon 6
    Traits:
    Magic
    Piercing
    Ranged
    Spear
    To Acquire:
    Dexterity
    Ranged 12
    For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d8+2; you may additionally recharge this card to add another 2d6 with the Cold trait.
    If you are proficient with weapons, you may discard this card to add 1d4+2 to a combat check at another location.

    Spoiler:
    Flaming Icy Axe +1
    RotR
    Weapon 6
    Traits:
    Axe
    Magic
    Melee
    Slashing
    To Acquire:
    Strength
    Melee 11
    For your combat check, reveal this card to roll your Strength or Melee die + 1d12+1; you may additionally discard this card to add another 2d6 with the Cold or Fire trait. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

    Spoiler:
    Longsword +1
    RotR
    Weapon B
    Traits:
    Magic
    Melee
    Slashing
    Sword
    To Acquire:
    Strength
    Melee 9
    For your combat check, reveal this card to roll your Strength or Melee die + 1d8+1; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

    Spells
    Spoiler:
    Invoke
    RotR
    Spell 6
    Traits:
    Divine
    Magic
    To Acquire:
    Wisdom
    Divine 12
    Bury this card to shuffle 1d6 random cards from the blessings discard pile into the blessings deck.
    If you do not have the Divine skill, banish this card.

    Spoiler:
    Detect Evil
    RotR
    Spell B
    Traits:
    Divine
    Magic
    To Acquire:
    Wisdom
    Divine 4
    During your turn discard this card to examine the top card of your location deck. If it is a monster other than a henchman or villain, you may immediately encounter it.
    If you do not have the Divine skill, banish this card.
    Succeed at a Divine 6 check to recharge this card instead of discarding it.

    Spoiler:
    Restoration
    RotR
    Spell 4
    Traits:
    Divine
    Magic
    To Acquire:
    Wisdom
    Divine 12
    Discard this card and choose a character at your location to add the top 2 cards of his deck to his hand. You may not play this card during an encounter
    If you do not have the Divine skill, banish this card.
    Succeed at a Divine 14 check to recharge this card instead of discarding it.

    Spoiler:
    Fire Sneeze
    RotR
    Spell P
    Traits:
    Arcane
    Attack
    Divine
    Fire
    Magic
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 6
    For your combat check, discard this card to roll your Arcane or Divine die + 1d12 with the Fire trait.
    Discard this card to add 1d4 with the Fire trait to a combat check using a weapon.
    If you do not have either the Arcane or Divine Skill, banish this card.
    Succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
    "Peppered oiil, up the nose,
    In with all the snot it goes.
    When you s ee a horse's knees,
    Roast them right with burning sneeze!" - Goblin Wizarding song


    Spoiler:
    Mass Cure
    RotR
    Spell 4
    Traits:
    Divine
    Healing
    Magic
    To Acquire:
    Wisdom
    Divine 12
    Reveal this card and choose another character at your location. Shuffle 1d4+1 random cards from his discard pile into his deck, and 1d4+1 random cards from your own discard pile into your deck, then discard this card.
    If you do not have the Divine skill, banish this card.
    Succeed at a Divine 14 check to recharge this card instead of discarding it.

    Armors
    Spoiler:
    Bolstering Armor
    RotR
    Armor 5
    Traits:
    Light Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 9
    Recharge this card to reduce Combat damage dealt to you by 2. You may draw up to 2 cards.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
    If you are proficient with light armors, you may recharge this card when you reset your hand.

    Spoiler:
    Goblin Plate +1
    RotR
    Armor P
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 7
    Recharge this card to reduce Combat or Fire damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; a random character at your location is dealt 1 combat damage.
    If you are proficient with heavy armors, bury this card instead of banishing it.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.
    "Links of steel and shiny metal,
    decorate with pointy nettle,
    Not too pretty, might be shaddy,
    Helps keep blood in the goblin body!" - goblin smithing song.


    Spoiler:
    Fortress Shield
    RotR
    Armor 6
    Traits:
    Magic
    Offhand
    Shield
    To Acquire:
    Constitution
    Fortitude 9
    If you played a weapon with the 2-Handed trait on this check, you may not play this card.
    Recharge this card to reduce damage dealt to you by 2.
    Bury this card to reduce all damage dealt to you to 0; if you are proficient with light armors, discard this card instead.
    If you are proficient with light armors, you may recharge this card when you reset your hand.

    Spoiler:
    Invincible Breastplate
    RotR
    Armor 5
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 11
    Recharge this card to reduce damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, discard this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.

    Spoiler:
    Chainmail of Cold Resistance
    RotR
    Armor 4
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 8
    Recharge this card to reduce Combat or Cold damage dealt to you by 2.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.

    Items
    Spoiler:
    Greater Luckstone
    RotR
    Item 4
    Traits:
    Magic
    Object
    To Acquire:
    Wisdom
    Survival 5
    Discard this card to add 2 to your check.
    If you would fail a check by 2, you may bury this card to succeed.
    Succeed at a Wisdom or Survival 9 check to recharge this card instead of discarding it.

    Spoiler:
    Sihedron Ring
    RotR
    Item 6
    Traits:
    Accessory
    Magic
    Sihedron
    To Acquire:
    Constitution
    Fortitude 7
    OR Arcane 9
    Reveal this card to reduce damage dealt to you by 2. You may play another item on this check.

    Spoiler:
    Potion of Energy Resistance
    RotR
    Item B
    Traits:
    Alchemical
    Liquid
    To Acquire:
    Intelligence
    Craft 4
    Banish this card and choose a character at your location. Reduce Acid, Cold, Electricity, or Fire damage dealt to that character by 4.

    Spoiler:
    Necklace of Fireballs
    RotR
    Item 4
    Traits:
    Accessory
    Attack
    Magic
    To Acquire:
    Intelligence
    Arcane 9
    For your combat check, banish this card to roll 3d6+12.
    After playing this card, succeed at an Arcane 9 check to recharge this card instead of banishing it.

    Spoiler:
    Potion of Healing
    RotR
    Item B
    Traits:
    Alchemical
    Healing
    Liquid
    To Acquire:
    Intelligence
    Craft 5
    Banish this card and choose a character at your location. That character may shuffle 1d4 random cards from his discard pile into his deck.

    Allies
    Spoiler:
    Shalelu Andosana
    RotR
    Ally B
    Traits:
    Elf
    Scout
    To Acquire:
    Wisdom
    Perception 6
    OR Charisma
    Diplomacy 7
    Recharge this card to add 1d4 to a Ranged combat check.
    Reveal this card on your turn to examine the top card of your location deck; then recharge this card, or discard it to encounter the revealed card.

    Spoiler:
    Father Zantus
    RotR
    Ally B
    Traits:
    Cleric
    Divine
    Human
    To Acquire:
    Wisdom
    Divine 6
    OR Charisma
    Diplomacy 7
    Recharge this card to add 1d4 to your Divine check.
    Bury this card to recharge 1d4+1 random cards from your discard pile.

    Spoiler:
    Svevenka
    RotR
    Ally 6
    Traits:
    Druid
    Nymph
    To Acquire:
    Charisma
    Diplomacy
    Wisdom
    Survival 12
    Banish this card to shuffle 1d4+1 random cards from your discard pile into your deck.
    Banish this card to explore your location, adding 2 to any combat checks made during this exploration.

    Spoiler:
    Ayruzi
    RotR
    Ally 6
    Traits:
    Angel
    Outsider
    To Acquire:
    Charisma
    Diplomacy 14
    Instead of acquiring this card normally, you may attempt a Combat 20 check. If you succeed, acquire this card; if you fail, Ayruzi deals damage to you as if he were a monster.
    Discard this card to add 1 die to a check, or to explore your location.
    Discard this card to add 2 dice to a Divine check, or to reduce damage dealt to you by 4.

    Spoiler:
    Velociraptor
    RotR
    Ally 5
    Traits:
    Animal
    To Acquire:
    Wisdom
    Survival 14
    Discard this card to explore your location; add 2d6 to your combat checks during this exploration.

    Blessings
    Spoiler:
    Blessing of Gorum
    RotR
    Blessing B
    Traits:
    Divine
    Gorum
    To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a Strength-based combat check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.

    Spoiler:
    Blessing of Gozreh
    RotR
    Blessing 4
    Traits:
    Divine
    Gozreh
    To Acquire:
    Wisdom
    Survival 7
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to close a location.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

    Spoiler:
    Blessing of Norgorber
    RotR
    Blessing 3
    Traits:
    Divine
    Norgorber
    To Acquire:
    Bury any card
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to acquire a boon.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

    Spoiler:
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Spoiler:
    Blessing of Nethys
    RotR
    Blessing 6
    Traits:
    Divine
    Nethys
    To Acquire:
    Wisdom
    Perception 8
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Current Hour:

    Blessing of Erastil:
    Blessing of Erastil
    RotR
    Blessing B
    Traits:
    Divine
    Erastil
    To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to a Dexterity-based combat check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.

    Hours Remaining: 19

    Hourglass

    Hourglass Cards/Turn Order:
    Hourglass Card 1 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 1 Estra/Bigguyinblack
    Blessing of Abadar
    RotR
    Blessing 2
    Traits:
    Abadar
    Divine
    To Acquire:
    Dexterity
    Disable 6
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 2 Agna/Grimsnik:
    Spoiler:
    Hourglass Card 2 Agna/Grimsnik
    Blessing of Desna
    RotR
    Blessing B
    Traits:
    Desna
    Divine
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to recharge a card.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Hourglass Card 3 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 3 Meliski/Zalarian
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 4 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 4 Reiko/eddiephlash
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 5 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 5 Zadim/AAUGHWHY
    Blessing of Calistria
    RotR
    Blessing B
    Traits:
    Divine
    Calistria
    To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Dexterity check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 6 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 6 Ezren/Matsu_Kurisu
    Blessing of Nethys
    RotR
    Blessing 6
    Traits:
    Divine
    Nethys
    To Acquire:
    Wisdom
    Perception 8
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 7 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 7 Estra/Bigguyinblack
    Blessing of Gozreh
    RotR
    Blessing 4
    Traits:
    Divine
    Gozreh
    To Acquire:
    Wisdom
    Survival 7
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to close a location.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 8 Agna/Grimsnik:
    Spoiler:
    Hourglass Card 8 Agna/Grimsnik
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 9 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 9 Meliski/Zalarian
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 10 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 10 Reiko/eddiephlash
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 11 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 11 Zadim/AAUGHWHY
    Blessing of Iomedae
    RotR
    Blessing B
    Traits:
    Divine
    Iomedae
    To Acquire:
    Charisma 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Charisma check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 12 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 12 Ezren/Matsu_Kurisu
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 13 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 13 Estra/Bigguyinblack
    Blessing of Torag
    RotR
    Blessing B
    Traits:
    Divine
    Torag
    To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Strength check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 14 Agna/Grimsnik:
    Spoiler:
    Hourglass Card 14 Agna/Grimsnik
    Blessing of Abadar
    RotR
    Blessing 2
    Traits:
    Abadar
    Divine
    To Acquire:
    Dexterity
    Disable 6
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Hourglass Card 15 Meliski/Zalarian:
    Spoiler:
    Hourglass Card 15 Meliski/Zalarian
    Blessing of Gorum
    RotR
    Blessing B
    Traits:
    Divine
    Gorum
    To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a Strength-based combat check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 16 Reiko/eddiephlash:
    Spoiler:
    Hourglass Card 16 Reiko/eddiephlash
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 17 Zadim/AAUGHWHY:
    Spoiler:
    Hourglass Card 17 Zadim/AAUGHWHY
    Blessing of Shelyn
    RotR
    Blessing B
    Traits:
    Divine
    Shelyn
    To Acquire:
    Wisdom 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Wisdom check.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Hourglass Card 18 Ezren/Matsu_Kurisu:
    Spoiler:
    Hourglass Card 18 Ezren/Matsu_Kurisu
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Hourglass Card 19 Estra/Bigguyinblack:
    Spoiler:
    Hourglass Card 19 Estra/Bigguyinblack
    Blessing of the Gods
    RotR
    Blessing B
    Traits:
    Basic
    Divine
    To Acquire:
    None
    If you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to a check.
    Discard this card to explore your current location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Location #1: Ravenous Crypts of Gluttony
    Closed
    When Permanently Closed: While you are here, your hand size is increased by 2.
    M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
    Located/Displayed Here: #1

    Location #2: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 1 Ba: 1 W: 0 Sp: 1 Ar: 1 I: 0 Al: 0 Bl: 1 ?: 0
    Located/Displayed Here: Zadim/AAUGHWHY, #2

    Ravenous Crypts of Gluttony Card 1:
    Blessing of Abadar
    RotR
    Blessing 2
    Traits:
    Abadar
    Divine
    To Acquire:
    Dexterity
    Disable 6
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 2:
    Ambush
    RotR
    Barrier B
    Traits:
    Skirmish
    Veteran
    To Defeat:
    Wisdom
    Perception
    Dexterity
    Acrobatics 9
    The dif?culty to defeat is increased by the scenario's adventure deck number.
    If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.
    Ravenous Crypts of Gluttony Card 3:
    Breastplate of Fire Resistance
    RotR
    Armor 4
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 8
    Recharge this card to reduce Combat or Fire damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.
    Ravenous Crypts of Gluttony Card 4:
    Succubus
    RotR
    Monster 5
    Traits:
    Demon
    Outsider
    To Defeat:
    Combat 17
    The Succubus is immune to the Electricity, Fire, and Poison traits.
    Succeed at an Arcane or Divine 10 check or you may not play spells with the Attack trait.
    If undefeated, the Succubus deals no damage; instead, bury a blessing of your choice from your hand, or bury your entire hand if you have no blessings.
    Ravenous Crypts of Gluttony Card 5:
    Teleport
    RotR
    Spell 4
    Traits:
    Arcane
    Magic
    To Acquire:
    Intelligence
    Arcane 12
    At the end of a player's turn, discard this card to move yourself and any number of willing characters at your location to a location of your choice. Ignore any movement restrictions.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 14 check to recharge this card instead of discarding it.

    Location #3: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 3 W: 0 Sp: 1 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
    Located/Displayed Here: Meliski/Zalarian, #3; Mercenary, Necromantic Deathtrap, Occluding Field, Explosive Runes, Hungerer, Teleport
    Ravenous Crypts of Gluttony Card 1:
    Necromantic Deathtrap
    RotR
    Barrier 5
    Traits:
    Arcane
    Magic
    Trap
    To Defeat:
    Dexterity
    Disable
    Arcane 14
    If undefeated, each character at this location discards 1d4+1 cards of his choice; put this card under the top card (if any) of the location deck.
    Ravenous Crypts of Gluttony Card 2:
    Hungerer
    RotR
    Monster 6
    Traits:
    Aberration
    To Defeat:
    Combat 22
    The Hungerer is immune to the Acid and Poison traits.
    If defeated, attempt a Dexterity or Acrobatics 14 check. If you succeed, the Hungerer deals 1 Acid damage to you; if you fail, the Hungerer deals 1d4 Acid damage to you.
    Ravenous Crypts of Gluttony Card 3:
    Teleport
    RotR
    Spell 4
    Traits:
    Arcane
    Magic
    To Acquire:
    Intelligence
    Arcane 12
    At the end of a player's turn, discard this card to move yourself and any number of willing characters at your location to a location of your choice. Ignore any movement restrictions.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 14 check to recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 4:
    Occluding Field
    RotR
    Barrier 6
    Traits:
    Arcane
    Magic
    Obstacle
    To Defeat:
    Constitution
    Fortitude 15
    Each character at this location encounters the Occluding Field. Any character may reveal a boon with the Sihedron trait to evade the barrier; if all characters at the location do so, banish the barrier. Characters who fail to defeat the barrier are dealt 1d4+1 Force damage that may not be reduced.
    If defeated, shuffle the barrier into a random other open location deck. If there are no other open locations, banish the barrier.
    Ravenous Crypts of Gluttony Card 5:
    Explosive Runes
    RotR
    Barrier B
    Traits:
    Arcane
    Magic
    Trap
    Veteran
    To Defeat:
    Intelligence
    Arcane 8
    OR Dexterity
    Acrobatics 10
    The difficulty to defeat is increased by the scenario's adventure deck number.
    If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage. Then banish this card.
    Ravenous Crypts of Gluttony Card 6:
    Mercenary
    RotR
    Monster B
    Traits:
    Human
    Veteran
    Warrior
    To Defeat:
    Combat 10
    The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any.

    Location #4: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 1 ?: 0
    Located/Displayed Here: #4; Troll
    Ravenous Crypts of Gluttony Card 1:
    Troll
    RotR
    Monster 4
    Traits:
    Fighter
    Giant
    Troll
    To Defeat:
    Combat 18
    Add 1d8 to checks to defeat the Troll with the Fire trait. If the check to defeat does not have either the Fire or Acid trait, the Troll is undefeated.
    Ravenous Crypts of Gluttony Card 2:
    Icy Ledge
    RotR
    Barrier 6
    Traits:
    Cold
    Obstacle
    To Defeat:
    Dexterity
    Disable 14
    OR Wisdom
    Survival 16
    If undefeated, you are dealt 1 Cold damage; move to a random other location, reset your hand, and end your turn.
    Ravenous Crypts of Gluttony Card 3:
    Blessing of Gozreh
    RotR
    Blessing 4
    Traits:
    Divine
    Gozreh
    To Acquire:
    Wisdom
    Survival 7
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a check to close a location.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 4:
    Shadow
    RotR
    Monster B
    Traits:
    Incorporeal
    Undead
    To Defeat:
    Combat 13
    The Shadow is immune to the Mental and Poison traits.
    If the check to defeat does not have the Magic trait, the Shadow is undefeated.
    When you are dealt damage by the Shadow, you must first choose blessings to discard as your damage, if you have any.
    Ravenous Crypts of Gluttony Card 5:
    Staff of Heaven and Earth
    RotR
    Item 4
    Traits:
    Magic
    Staff
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 8
    Recharge this card and discard a spell to defeat a barrier.
    Recharge this card and discard a spell to add 1d4 to a combat check at your location.

    Location #5: Ravenous Crypts of Gluttony
    At This Location: While you are here, your hand size is increased by 2.
    When Closing: Succeed at a Wisdom or Survival 12 check.
    When Permanently Closed: No effect.
    M: 2 Ba: 2 W: 0 Sp: 1 Ar: 0 I: 0 Al: 0 Bl: 1 ?: 0
    Located/Displayed Here: Reiko/eddiephlash, #5
    Ravenous Crypts of Gluttony Card 1:
    Disintegrate
    RotR
    Spell 5
    Traits:
    Arcane
    Attack
    Magic
    To Acquire:
    Intelligence
    Arcane 14
    For your combat check, discard this card to roll your Arcane die + 4d6. If you defeat a non-Villain monster when playing this spell, banish that monster, even if it would otherwise be undefeated.
    Discard this card to defeat a barrier with the Lock or Obstacle trait.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 16 check to recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 2:
    Large Chest
    RotR
    Barrier B
    Traits:
    Cache
    Lock
    Veteran
    To Defeat:
    Dexterity
    Disable 9
    OR Strength
    Melee 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
    If defeated, add 1d4 random weapons from the box to your hand.
    If undefeated, you may banish this barrier.
    Ravenous Crypts of Gluttony Card 3:
    Warden of Wind
    RotR
    Monster 6
    Traits:
    Giant
    To Defeat:
    Combat 22
    Damage dealt by the Warden of Wind is dealt to each character at this location.
    Ravenous Crypts of Gluttony Card 4:
    Roc
    RotR
    Monster 4
    Traits:
    Animal
    To Defeat:
    Combat 17
    If undefeated, move to a random open location and shuffle the Roc into that deck.
    Ravenous Crypts of Gluttony Card 5:
    Blessing of Calistria
    RotR
    Blessing B
    Traits:
    Divine
    Calistria
    To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to a check.
    Discard this card to add 2 dice to a noncombat Dexterity check.
    Discard this card to explore your location.
    If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Ravenous Crypts of Gluttony Card 6:
    Occluding Field
    RotR
    Barrier 6
    Traits:
    Arcane
    Magic
    Obstacle
    To Defeat:
    Constitution
    Fortitude 15
    Each character at this location encounters the Occluding Field. Any character may reveal a boon with the Sihedron trait to evade the barrier; if all characters at the location do so, banish the barrier. Characters who fail to defeat the barrier are dealt 1d4+1 Force damage that may not be reduced.
    If defeated, shuffle the barrier into a random other open location deck. If there are no other open locations, banish the barrier.

    Location #6: Ravenous Crypts of Gluttony
    Closed
    When Permanently Closed: While you are here, your hand size is increased by 2.
    M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
    Located/Displayed Here: Estra/Bigguyinblack, Ezren/Matsu_Kurisu, #6

    Location #7: Ravenous Crypts of Gluttony
    Closed
    When Permanently Closed: While you are here, your hand size is increased by 2.
    M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
    Located/Displayed Here: Agna/Grimsnik, #7

    Location #8: Ravenous Crypts of Gluttony
    Closed
    When Permanently Closed: While you are here, your hand size is increased by 2.
    M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
    Located/Displayed Here: #8


  • Deck Handler

    Hourglass: Blessing of Desna

    Move: #4

    Explore: Ravenous Crypts of Gluttony Card 1: Troll Combat 18: 1d10 + 6 + 2d8 + 1d8 + 1d4 + 2 ⇒ (4) + 6 + (1, 8) + (6) + (1) + 2 = 28 Reveal Fury's Trident (has fire trait) and Lizard. Discard Ruan Mirukova to heal a card then explore.

    Agna is healed for 1: (Blessing of Gorum). Deck shuffled.

    Ravenous Crypts of Gluttony Card 2: Icy Ledge Survival 16: 2d8 + 5 + 1d4 + 2 ⇒ (7, 7) + 5 + (4) + 2 = 25 Discard Blessing of the Gods. Reveal Lizard

    EOT- SP: 1d10 ⇒ 9
    Examine top card: Card 3: Blessing of Gozreh

    Agna wrote:

    Hand: Fury's Trident, Reflecting Shield, Wand of Treasure Finding, Lizard, Hippogriff, Blessing of the Gods, Blessing of Cayden Cailean, Pig, Shoanti Barbarian Hide,

    Displayed:
    Deck: 9 Discard: 8 Buried: 0
    Hero Points: 5
    "NOTES:
    Available Support: Blessings are available for use.
    Other: Re-roll: Available. Playmat: Available"

    "

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Monkey, Fanged Falchion, Blessing of Nethys, Blessing of Gorum, Shock Greatsword +2, Dread Helm, Droogami (core), Sawtooth Saber, Verminbane Warhammer
    Recharged:
    Discard Pile: Wayfinder (core), Blessing of Calistria, Potion of Ghostly Form, Lyrune-quah Moon Maiden, Belt of Physical Might, Wyrmsmite, Ruan Mirukova, Blessing of the Gods 2,
    Buried Pile:
    "
    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Melee (Str +2)
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☑ +1 ☑ +2
    Perception (Wisdom +3)
    Survival (Wisdom +3)
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armor, Weapons
    POWERS:
    Role: Beastmaster
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☐+1)([]+2) and that card's traits to your combat check.
    ☐ Add 2 (☐ 4) to your check to acquire a boon that has the Animal trait.
    [X] You may reveal an ally that has the Animal trait to add 1d4 ([x]+1) ([x]+2) to your check.
    At the end of your turn, you may examine the top ([x ]or bottom) card of your location deck
    ☐ When you play a blessing that adds to your Wisdom check, you may add a d12 instead of the normal die.

    Ravenous Crypts #4
    Banish 1&2
    Examine 3- Blessing of Gozreh
    Start of Meliski's turn display Shoanti Barbarian Hide.

    Liberty's Edge

    Male Dwarf | My Deck Handler Bard Brawler / UM (12789-1001)

    Out of Turn Updates: Thoth was not used since location closes automatically eot.
    Will discard Marked cards to examine/reorder cards:
    Ravenous Crypts of Gluttony Card 4: Occluding Field
    Ravenous Crypts of Gluttony Card 5: Explosive Runes
    Ravenous Crypts of Gluttony Card 6: Mercenary
    Leave Order

    Turn Order: Meliski, Reiko, Zadim, Ezren, Estra, Agna
    if random character, using Self as #1

    Turn: 14 - Blessing of the Gods
    SOT:
    May examine top card of local character; then you may exchange it for a card in my hand.

    Give Card: None
    Discard Blessing of Osiris to heal additional 1d4
    Random Roll: 1d4 ⇒ 2 TBD
    Meliski is healed for 3: (Marked Cards, Blessing of Osiris, Blessing of Desna). Deck shuffled.

    Short Rest?:
    For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck. Note this reward on your Chronicle sheet.

    Move: Stay at #3 and reveal fortune-teller choosing bane

    Necromantic Deathtrap:

    RotR Barrier 5
    Traits: Arcane Magic Trap
    To Defeat: Dexterity Disable Arcane 14
    If undefeated, each character at this location discards 1d4+1 cards of his choice; put this card under the top card (if any) of the location deck.

    Arcane Check DC 14: 1d10 + 4 + 1d4 ⇒ (6) + 4 + (2) = 12 Not quite..use final Freedom Fighter reward to add die
    Random Roll: 1d10 ⇒ 10 success

    Location Powers: While you are here, your hand size is increased by 2.

    Free explore..

    Hungerer:

    RotR Monster 6
    Traits: Aberration
    To Defeat: Combat 22
    The Hungerer is immune to the Acid and Poison traits. If defeated, attempt a Dexterity or Acrobatics 14 check. If you succeed, the Hungerer deals 1 Acid damage to you; if you fail, the Hungerer deals 1d4 Acid damage to you.

    Will use Cloudburst
    If non-villain monster, may ignore BYA
    Cloudburst Spell Combat Check DC 22: 3d6 + 1d10 + 4 + 1d4 ⇒ (2, 6, 2) + (7) + 4 + (4) = 25 Monster defeated
    After the encounter, I will stay at #3
    Dexterity Check DC 14: 1d6 + 0 ⇒ (2) + 0 = 21d4 ⇒ 1 No Success; take 1 acid damage discarding shield

    Will discard Fortune-teller to explore

    Teleport:

    RotR Spell 4
    Traits: Arcane Magic
    To Acquire: Intelligence Arcane 12
    At the end of a player's turn, discard this card to move yourself and any number of willing characters at your location to a location of your choice. Ignore any movement restrictions. If you do not have the Arcane skill, banish this card. Succeed at an Arcane 14 check to recharge this card instead of discarding it.

    Arcane Check DC 12: 1d10 + 4 + 1d4 ⇒ (4) + 4 + (4) = 12 Success

    Reminder of Scenario changes:
    2-6D: ESCAPE FROM THE GRAVEVAULT

  • Using the deck list from Ravenous Crypts of Gluttony, build a number of Ravenous Crypts of Gluttony locations equal to the number of characters plus 2. When you close a location, do not flip the Ravenous Crypts of Gluttony card over.
  • At the end of your turn, roll 1d10. If the result is less than or equal to the number of open locations, roll 1d6; banish that number of cards from your location deck and each character at your location is dealt that amount of Combat damage.
  • If you end your turn at an open location that has no cards in its location deck, it closes automatically.
  • To win the scenario, close all of the locations.
  • Meliski ends his turn.
    collapse: 1d10 ⇒ 11d6 ⇒ 5 last 3 cards at #3 are banished; take 5 combat damage; banish armor to reduce to 0; #3 is closed

    Meliski attempts to recover all cards in his Recovery pile.
    s2Cloudburst: Arcane (with Tome) 13: 1d10 + 4 + 1d4 ⇒ (1) + 4 + (3) = 8 -> [ooc]Will recharge Teleport to reroll a die for a check
    s2Cloudburst: Arcane (with Tome) 13: 1d10 + 4 + 3 ⇒ (9) + 4 + 3 = 16 -> s2Cloudburst recharged.

    Meliski resets his hand.
    "

    Meliski wrote:

    Hand: Binder's Tome, Old Salt, Wayfarer, BoThoth, Dominate, Samisen of Oracular Vision, Blessing of Osiris, Emerald Codex,

    Displayed: Eagle Aerie,
    Deck: 15 Discard: 5 Buried: 1
    Hero Points: 7
    Reroll used last: 2-5E HP last used: 2-6A
    NOTES:
    Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Find Traps, Greater Bolstering Armor, s6Scrying, BoMilani, 1 BoAbadar, s4Fire Snake, Sign of Wrath, Blessing of Desna, BoSivanah, Headband of Inspired Wisdom, s3Life Leech, Marked Cards, al2Cleric of Nethys, Vampire Bat
    Recharged: Teleport
    Discard Pile: Blessing of the All-Seeing Eye, Blessing of Lamashtu, Dominate 2, Entropy Shield, Fortune-Teller,
    Buried Pile: Bolstering Armor,

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2
    Dexterity d6 ☑ +1 ☐ +2 ☐ +3
    - Disable: Dexterity +2
    Constitution d6 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☑ +1 ☐ +2
    Charisma d10 ☑ +1 ☑ +2 ☑ +3
    - Arcane: Charisma +1
    - Diplomacy: Charisma +1
    - Divine: Charisma +1

    Favored Card: My Choice (Usually Item)
    Hand Size: 5 ☑ 6 ☑ 7 ☑ 8
    Proficiencies:
    Arcane, Divine, Instrument
    POWERS:
    When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
    On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
    ☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
    ☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
    [ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.

    "

    on Reiko's turn will banish emerald codex to draw 3 spells and recharge samisen to examine top 3 cards of location:
    Ravenous Crypts of Gluttony Deck #5 card 1: Disintegrate
    Ravenous Crypts of Gluttony Deck #5 card 2: Large Chest
    Ravenous Crypts of Gluttony Deck #5 card 3: Warden of Wind
    Will also discard Marked Cards to examine/reorder cards at #2:

    Ravenous Crypts of Gluttony Deck #2 Card 4: Succubus
    Ravenous Crypts of Gluttony Deck #2 Card 5: Teleport
    Ravenous Crypts of Gluttony Deck #2 Card 3: Breastplate of Fire Resistance

    "

    Meliski wrote:

    Hand: Dominate, Invoke, Fire Sneeze, Restoration, s3Life Leech, Binder's Tome, Old Salt, Wayfarer, BoThoth, Blessing of Osiris,

    Displayed: Eagle Aerie,
    Deck: 14 Discard: 6 Buried: 1
    Hero Points: 7
    Reroll used last: 2-5E HP last used: 2-6A
    NOTES:
    Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): al2Cleric of Nethys, BoMilani, Blessing of Desna, BoSivanah, Find Traps, 1 BoAbadar, Headband of Inspired Wisdom, Greater Bolstering Armor, s4Fire Snake, Sign of Wrath, s6Scrying, Vampire Bat
    Recharged: Teleport, Samisen of Oracular Vision,
    Discard Pile: Blessing of the All-Seeing Eye, Blessing of Lamashtu, Dominate 2, Entropy Shield, Fortune-Teller, Marked Cards,
    Buried Pile: Bolstering Armor,

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2
    Dexterity d6 ☑ +1 ☐ +2 ☐ +3
    - Disable: Dexterity +2
    Constitution d6 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d6 ☑ +1 ☐ +2
    Charisma d10 ☑ +1 ☑ +2 ☑ +3
    - Arcane: Charisma +1
    - Diplomacy: Charisma +1
    - Divine: Charisma +1

    Favored Card: My Choice (Usually Item)
    Hand Size: 5 ☑ 6 ☑ 7 ☑ 8
    Proficiencies:
    Arcane, Divine, Instrument
    POWERS:
    When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
    On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
    ☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
    ☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
    [ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.

    "

    [u]Summary[/u]
    Current Location: Crypts #3
    Acquired: a few
    Banished: a bit
    Examined: a lot
    Random Card(s) Used: spells
    Displayed: None
    Other Player(s) Resources Used: None
    Actions needed by other Player(s): None


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