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Mejinago's page
48 posts. Organized Play character for Ed Birnbryer.
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Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
Just need to line out the Faction boon when I print it and will be good to go. Now to find another adventure. Mejinago got put on the back burner as I had been working up other characters. (still not as bad as my Suli. Collected the boons and have not played it.)
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
Boon: 1d20 ⇒ 6
Thank you for running it!
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
k-rel: 1d20 + 6 ⇒ (20) + 6 = 26
Mejinago quickly remembered hearing about the Cult of the Eye, trying to defuse the incident by trying to come up with a reasonable response as to why they were there.
Diplomacy aid: 1d20 + 4 ⇒ (9) + 4 = 13
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
Dex aid: 1d20 + 2 ⇒ (9) + 2 = 11
Mejinago joined the others as they tried to maneuver the boat.
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
UMD CLW wand: 1d20 + 10 ⇒ (17) + 10 = 271d8 + 1 ⇒ (5) + 1 = 6
UMD CLW wand: 1d20 + 10 ⇒ (12) + 10 = 221d8 + 1 ⇒ (5) + 1 = 6
UMD CLW wand: 1d20 + 10 ⇒ (2) + 10 = 121d8 + 1 ⇒ (7) + 1 = 8
UMD CLW wand: 1d20 + 10 ⇒ (3) + 10 = 131d8 + 1 ⇒ (3) + 1 = 4
UMD CLW wand: 1d20 + 10 ⇒ (19) + 10 = 291d8 + 1 ⇒ (8) + 1 = 9
With things calmed down for the moment, Mejinago braced himself as he got ready to us the wand to patch his wounds. It took a bit of work but he was able to heal up his acid burned body.
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
Diplomacy Aid: 1d20 + 4 ⇒ (17) + 4 = 21
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
Reflex: 1d20 + 3 ⇒ (12) + 3 = 15
Mejinago was able to dodge some of the acid but the spray still hurt him, as he looked on in shock as he carefully pulled out a wand.
Going to hold off until I can get patched up. 1 turn to draw wand. Next turn to use it.
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
"I am sure that this is a simple misunderstanding but leading off with telling someone to bow before you is not a good way to ingrain ones self, let alone spitting acid on ones guests." Mejinago said.
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
Mejinago stepped back a bit to not get his friends in the spell and proceeded to unleash another spray of colors.
Not getting Vari in the cone. DC 15 Will once again.
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
reflex: 1d20 + 3 ⇒ (7) + 3 = 10
The blast of acid catches Mejinago squarely, causing him much pain. "Come here you flying rat!" he said
Ready action color spray DC 15 will
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
Will save: 1d20 + 3 ⇒ (19) + 3 = 22
"Sorry to burst your bubble but are not as big as you are pretending to be. What is really going on?" Mejinago asked with a frown. "At some point, something will enter and they will take your kingdom away from your dead body. Now, I am not knowledgeable on nature and such, maybe you can explain to the others what is occurring then they might be able to help piece things together"
Diplomacy: 1d20 + 4 ⇒ (15) + 4 = 19
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
Diplomacy: 1d20 + 4 ⇒ (20) + 4 = 24
Hopping off the boat onto shore, the kitsune made his way forward.
"Let's see if we can work out some agreement but I will have to say that my loyalty is already taken, so I can not offer you what I can not give." Mejinago said. "Now since you can fly, you can make your way in and out of here but I suspect that you would not want to, or could, carry each of us out and we would make poor company having to subsist on fish or other creatures of the sea. So why stay here?" he asked.
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
Dex: 1d20 + 2 ⇒ (20) + 2 = 22
"Hold on guys, try to work together." Mejinago said as he reached for Jyrrar's oar to steady it and keep from going overboard.
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
Dex aid: 1d20 + 2 ⇒ (4) + 2 = 6
Mejinago tried to help with maneuvering the boat but having never been on one before, he had no clue what he was doing.
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
Since no one else has piped up
"Looks like there are no more questions, safe travels" Mejinago said, waving Nalu bye.
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
Making his way back on the boat, Mejinago poured out water from his boots and tried to dry his socks before he started to make some hand gestures. After a few moments he started to dry himself starting at his hair on his head, working his way down until he was dry.
"Thank you for the items Nalu. If I might ask, what happened to you?" he inquired of the triton.
Once things start to wrap up and Nalu (or us) get ready to leave. "If your travels take you to Razmiran, please stop by Rasmir's temple in Thronestep and let them know of your salvation from possible death. he said.
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
"It's alright, I will try to help you." Mejinago said to the hippocampus as he swam over, pulling out his wand and touched the rider with it.
UMD: 1d20 + 10 ⇒ (15) + 10 = 251d8 + 1 ⇒ (2) + 1 = 3
Touch: 1d20 + 1 ⇒ (10) + 1 = 11
If the creature moves to attack, then color spray DC 15 will
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
Menjinago looked at the creature, trying to figure a way to calm it down without physically hurting it or the rider.
Color spray?
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
If we can retcon, then use the wand on everyone since I will not need to roll as it is on my spell list
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
Reflex: 1d20 + 3 ⇒ (6) + 3 = 9
Perception: 1d20 - 1 + 3 ⇒ (6) - 1 + 3 = 8
Mejinago got pitched into the water as the boat got jostled.
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
"Sounds good. Let's see what is over there." Mejinago said, carefully making his way back down to the ground.
Take 10 to climb down
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
Mejinago looked around in the rooms to see if there was anything of interest.
perception Aft: 1d20 - 1 ⇒ (19) - 1 = 18
perception Fore: 1d20 - 1 ⇒ (19) - 1 = 18
Interesting die rolls
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
"Since we are here, let's check out the rest of the deck before we climb out and inspect the cave."
Continue searching. Check out the stearn and bow of the mid deck before going topside and inspecting the stern and bow there."
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
"Might be easier to open them down there rather than lugging possibly an empty chest or something. Anyo9ne good at opening locks?" Menjinago asked.
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
I think they are both dead, the nat 20 should hit even with the -4 for firing into melee.
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
Dim light note should lined out due to light spell from Mejinago I believe (20 minutes of light)
Mejinago quickly reloaded his crossbow and sent another bolt into the zombie, this time right between its eyes.
Crossbow red: 1d20 + 4 ⇒ (20) + 4 = 241d8 + 1 ⇒ (7) + 1 = 8
Crossbow red crit?: 1d20 + 4 ⇒ (7) + 4 = 111d8 + 1 ⇒ (2) + 1 = 3
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
19 to hit and 9 damage as I forgot to add in the Inspired Courage
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
Crossbow Red: 1d20 + 3 ⇒ (15) + 3 = 181d8 ⇒ 8
Seeing that there was a clear shot at one of the zombies since Jyrrar had fallen, Meginago quickly loaded and fired the crossbow at them.
Hope that hits
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
Finding that it was hard for the others to see due to the light, Mejinago uttered a few words and light erupted on his hand ashe headed downstairs to join the others.
Cast light
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
I guess it ate my post.
Not waiting for the zombies to make their way to him, Mejinago said a few words and his body shimmered for a moment.
Mage Armor
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
Might want to retcon the healing. I saw my post to Iddo on the prior page about healing but no roll.
CLW Mejinago: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Jyrrar: 1d8 + 1 ⇒ (6) + 1 = 7
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
"Something to add to our list of things to do.Mejinago said. "Since we are here now and made the effort to climb the rope, we can see if there is anything else of interest.
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Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
"You did that on porpoise." Mejinago said starting to snicker. "We want to make sure we do not get whaled in the process of climbing or do things for the halibut. I had better clam up.
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
Appraise: 1d20 + 1 ⇒ (4) + 1 = 5
Mejinago looked over the items and have little to offer. "Mind patching me up with that wand of curing? he asked Iddo.
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
UMD: 1d20 + 10 ⇒ (12) + 10 = 221d8 + 1 ⇒ (4) + 1 = 5
Now that things have settled down a bit, Mejinago tried to use the wand to heal his wounds and this time he was able to get it to work as healing energy coursed through his body.
"Let's get patched up before we check the treasure out" he said
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
Cynan, that was an AOO from when the swarm moved in.
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
Fort save: 1d20 + 3 ⇒ (13) + 3 = 16
Bite: 1d20 + 1 ⇒ (19) + 1 = 201d4 ⇒ 3
Batting at the swarm as he tried to heal himself, Mejinago chomped on some of them, spitting the remains towards the larger crabs.
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
Continuing to get out of the way of the crabs, Mejinago tried to heal his wounds but nothing happened.
UMD: 1d20 + 10 ⇒ (7) + 10 = 171d8 + 1 ⇒ (7) + 1 = 8
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
Between the small and large crabs, Mejinago was in a bind and stepped a short distance away from the swarm as he pulled out a wand and tried to patch up some of his wounds.
UMD: 1d20 + 10 ⇒ (10) + 10 = 201d8 + 1 ⇒ (2) + 1 = 3
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Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
If it kills them quicker, no problem!
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
Survival: 1d20 - 1 ⇒ (11) - 1 = 10
Acrobatics: 1d20 + 4 ⇒ (13) + 4 = 17
Not having any idea what he was dealing with, Mejinago hopped on the coral wall and let lose a spray of colors at the creatures, like he would do in the other fights he had been in.
Color Spray DC 15 Will
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
Acrobatics: 1d20 + 4 ⇒ (5) + 4 = 9
Acrobatics: 1d20 + 4 ⇒ (6) + 4 = 10
Mejingo tried to keep his footing on the coral but he got nicked in the process as he stepped on a piece that broke, causing him some pain as the jagged edge caught his leg.
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
Mejinago looked at the coral and tried to make a way over it without injuring himself too much.
Acrobatics: 1d20 + 4 ⇒ (18) + 4 = 22
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
Also getting Sleeves of many garments (200 gp)
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
Purchasing a spell component pouch and a 100 gp holy symbol (gold) (105 gp spent)
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
Mejinago did not have a good trip as he spent most of the time draped over the ships railing, feeding the fishes on the way to the Shackles. Once the ship docked, he was further sickened that he would need to board a smaller boat to make it over to the Grinning Pixie. Crawling his way of the sides, there was roars of laughter at an obvious landlubber that was not having a good day.
Wearing adventurers clothing, a gold holy symbol was on his neck and he was happy to be on a ship that was not moving as much. The Kistune tried to stay in the back ground and not attract attention as he listened to the others. Once dismissed he introduced himself. "Hello, I am Mejinago, an actor by trade."
Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)
Player Name:Ed Birnbryer
Character Name:Mejinago
Pathfinder Society Number:66136-7
Faction:Sovereign Court
Slow Track or Normal:Normal
Day Job:Acting: 1d20 + 9 ⇒ (5) + 9 = 14
I have a few options in the 1-5 range
Kitsune Sorcerer (Rasmurian priest)
Mejinago uses his acting and shapeshifting ability to serve as a double for nobles when they need to be at two places at the same time.
I would second going with a Kitsune.
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