[Outpost IV] PFS 1e - 9-22: Grotto of the Deluged God (Inactive)

Game Master MauveAvengr

Maps and stuff!


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The Concordance

Female N Wayang Rogue/Mesmerist 2 | HP: 17/17 | AC: 18 (15 Tch, 14 Fl) | CMB: -1, CMD: 13 (9 Fl) | F: +3, R: +9, W: +2 | Init: +5 | Perc: +6 (+2 to avoid surprise), SM +0 | Speed 20ft | Active conditions: none

Vari draws her dagger and steps up to the closest zombie, slashing it across the creature's back.

Actions:

Move: draw dagger
5' step
Standard: attack green

Dagger, inspire courage: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Damage, S, inspire courage: 1d3 + 1 ⇒ (3) + 1 = 4

Sovereign Court

Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)

19 to hit and 9 damage as I forgot to add in the Inspired Courage

The Concordance

Male NG Tiefling Occultist (Geomancer) 3 | HP 17/17 | AC 18 16 T 11 15 FF 17 15 | CMB +4, CMD 15 | F: +4, R: +1, W: +3 | Init: +1 | Perc: +6, SM: +4 | Speed 20 ft | Mental Focus 1 Div, 2 Terr, 4 Trans | Spells: 1st 4/4 | 1 Reroll | Active conditions: Legacy Weapon, Mage Armor 1 hour

Hacking at blue if it's still there, 5 foot step and hack at one of the others if not.

Masterwork Longsword: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Slashing Damage: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Critical Confirm: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Critical Damage: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9

SHING!


Mejinago takes out his crossbow and nocks a bolt. It flies true and takes out a chuck of the red zombie's shoulder.

Vari then moves up towards the green zombie. She draws her dagger and slams it directly in its face. Salt water leaks out of it's pores but it still stands.

Then Papa Òxọ́lé takes out his longsword and hacks away at the blue zombie. The tiefling basically slices it in half as the torso collapses to the ground. Destroyed!

==================

[u]Round 2[/u]

Buffs:
-Inspire Courage: +1 to attack, damage, and saves against charm and fear effects
-DIM LIGHT: 20% miss chance (miss on 1-20%) for those without darkvision

Cynan (20/20 HP)
Jyrrar (-6/15 HP) (stable)

Orange
Blue

Papa Òxọ́lé (10/10 HP)
Vari (17/17 HP)
Mejinago (16/16 HP, mage armor)
Iddo (18/18 HP)

Red (-10 hp)
Green (-10 hp)

Iddo is up!

Scarab Sages

Male Human Bard 3 (HP: 18/18) (AC:17 FF:15 T:12) (Fort: +2 Ref: +6 Will: +4) (Init: +2) (Perc: +6) (Performance 9/12)

"Well all you had to do was ask, Jyrrar. I mean, uhm, it was at that very moment that Jacinth the nimble slashed her gleaming dagger across the final zombie's chest, bringing it back to eternal sleep!..."

Iddo descends the stairs past Mejinago and leans over the railing, tapping Jyrrar with the wand to bring him back to good health.

Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

Swift action to maintain performance, move action to move, standard action to cast Cure Light Wounds from the wand.


Iddo casually saunters up to Jyrrar and taps him with a wand. The oread takes in a huge gulp of air and his eyes shoot open. Jyrrar is awake, but prone and has dropped anything in his hands. Remember, the ship is slightly askew so anything dropped slowly slides towards the back of the ship at a rate of 1 square per round.

?:

?: 1d2 ⇒ 1
g: 1d20 + 4 ⇒ (16) + 4 = 20
?: 1d6 + 4 ⇒ (4) + 4 = 8

r: 1d20 + 4 ⇒ (8) + 4 = 12
?: 1d6 + 4 ⇒ (4) + 4 = 8

The green zombie turns to Vari and starts nibbling at her arms. Direct hit! 8 points of damage.

The red zombie steps up, not realizing that Jyrrar has awoken, and tries to eat Papa Òxọ́lé. No luck as the occultist is too quick and easily dodges out of the way.

==================

[u]Round 2[/u]

Buffs:
-Inspire Courage: +1 to attack, damage, and saves against charm and fear effects
-DIM LIGHT: 20% miss chance (miss on 1-20%) for those without darkvision

Cynan (20/20 HP)
Jyrrar (3/15 HP) (prone, dropped weapon)

Orange
Blue

Papa Òxọ́lé (10/10 HP)
Vari (9/17 HP)
Mejinago (16/16 HP, mage armor)
Iddo (18/18 HP)

Red (-10 hp)
Green (-10 hp)

Everyone is up!

The Concordance

Male NG Tiefling Occultist (Geomancer) 3 | HP 17/17 | AC 18 16 T 11 15 FF 17 15 | CMB +4, CMD 15 | F: +4, R: +1, W: +3 | Init: +1 | Perc: +6, SM: +4 | Speed 20 ft | Mental Focus 1 Div, 2 Terr, 4 Trans | Spells: 1st 4/4 | 1 Reroll | Active conditions: Legacy Weapon, Mage Armor 1 hour

Red is conveniently in sword range.

Masterwork Longsword: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Slashing Damage: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11

Sovereign Court

Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)

Dim light note should lined out due to light spell from Mejinago I believe (20 minutes of light)

Mejinago quickly reloaded his crossbow and sent another bolt into the zombie, this time right between its eyes.
Crossbow red: 1d20 + 4 ⇒ (20) + 4 = 241d8 + 1 ⇒ (7) + 1 = 8
Crossbow red crit?: 1d20 + 4 ⇒ (7) + 4 = 111d8 + 1 ⇒ (2) + 1 = 3

Silver Crusade

Male Human Gunslinger (Bolt Ace) 2 | HP20 | AC18/14/14 | Initiative+3 | Perception+7 | F+4/R+6/W+3

Cynan steps across to back up Vari, "You're going nowhere you stinkin' sod!"
He swings his sword once more.
attack: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d6 + 2 ⇒ (3) + 2 = 5

Sovereign Court

Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)

I think they are both dead, the nat 20 should hit even with the -4 for firing into melee.

The Concordance

Female N Wayang Rogue/Mesmerist 2 | HP: 17/17 | AC: 18 (15 Tch, 14 Fl) | CMB: -1, CMD: 13 (9 Fl) | F: +3, R: +9, W: +2 | Init: +5 | Perc: +6 (+2 to avoid surprise), SM +0 | Speed 20ft | Active conditions: none

Vari yanks her arm away from the zombie that's trying to eat it, and retaliates with a dagger strike from the other arm.

Actions:

Standard: attack green

Dagger, inspire courage: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Damage, S, inspire courage: 1d3 + 1 ⇒ (2) + 1 = 3


Both remaining zombies are very much dead! Inspecting the bodies, each zombie has one potion, wears a studded leather armor, and has a dagger tucked into its side.

Potions: DC 16 Perception or Spellcraft check:
Each is a potion of cure light wounds

Examining the room, there are two doors here, one in the front (bow) and one in the rear (stern). There is also a set of stairs in the northeast section leading down.

Liberty's Edge

Male LN Oread Monk 2 (Student of the Stone) l HP: 15/15 l AC: 17 (14 Touch, 13 FF) l CMB: +4, CMD: 17 l F: +4, R: +6, W: +6 l Init: +3 l Perc: +8, Darkvision 60 ft l Speed 20ft l Stunning Fist 2/2

Jyrrar rises to his feet and quickly retrieves his spear, "Thank you for your timely assistance." He does still look badly wounded. (HP: 3/15).

The Concordance

Male NG Tiefling Occultist (Geomancer) 3 | HP 17/17 | AC 18 16 T 11 15 FF 17 15 | CMB +4, CMD 15 | F: +4, R: +1, W: +3 | Init: +1 | Perc: +6, SM: +4 | Speed 20 ft | Mental Focus 1 Div, 2 Terr, 4 Trans | Spells: 1st 4/4 | 1 Reroll | Active conditions: Legacy Weapon, Mage Armor 1 hour

Perception: 1d20 + 4 ⇒ (20) + 4 = 24

"Here, Jyrrar, take some of these. They will heal your wounds."

Liberty's Edge

Male LN Oread Monk 2 (Student of the Stone) l HP: 15/15 l AC: 17 (14 Touch, 13 FF) l CMB: +4, CMD: 17 l F: +4, R: +6, W: +6 l Init: +3 l Perc: +8, Darkvision 60 ft l Speed 20ft l Stunning Fist 2/2

"Thank you, Mister Papa Òxọ́lé," Jyrrar nods as he quaffs both potions...

CLW potion x2: 2d8 + 2 ⇒ (2, 4) + 2 = 8 Now at 11/15 HP.

"I think we can proceed further into the hold now."


Remember, you also have that wand of CLW you found earlier

Jyrrar heads over to the set of stairs and peers down. The hold of the ship smells dank and briny, thick with algae and the bony remains of fish washed in by the tide. Ten small, sodden chests, each labeled, are in the aft of the small space. Listening in, Jyrrar hears the creaks of the wooden floorboards of his companions walking above.

Silver Crusade

Male Human Gunslinger (Bolt Ace) 2 | HP20 | AC18/14/14 | Initiative+3 | Perception+7 | F+4/R+6/W+3

Cynan asks Iddo to use his the new wand on Jyrrar.

Silver Crusade

Male Human Gunslinger (Bolt Ace) 2 | HP20 | AC18/14/14 | Initiative+3 | Perception+7 | F+4/R+6/W+3

Cynan follows Jyrrar down, stowing his sword and equipping his crossbow again, "Maybe the log is in one of those? Maybe we should take them up top before we open them?"

Sovereign Court

Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)

"Might be easier to open them down there rather than lugging possibly an empty chest or something. Anyo9ne good at opening locks?" Menjinago asked.


Mejinago gets a closer look at the chests. There are ten sodden footlockers each bearing a metal nameplate. He touches one and it pops open. Inside is some waterlogged clothing, a set of embroidered kerchiefs, a locket containing a lock of hair, and a sodden envelope that used to be a letter but falls apart at the touch.

The Concordance

Female N Wayang Rogue/Mesmerist 2 | HP: 17/17 | AC: 18 (15 Tch, 14 Fl) | CMB: -1, CMD: 13 (9 Fl) | F: +3, R: +9, W: +2 | Init: +5 | Perc: +6 (+2 to avoid surprise), SM +0 | Speed 20ft | Active conditions: none

Vari takes advantage of the communal wand, having Iddo help heal her injuries.

Started with 27 charges, right? Is someone keeping track?

cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8

She then inspects the other chests. They would probably all fall open at a touch, but there's always the one paranoid sailor that traps his.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Perception: 1d20 + 6 ⇒ (18) + 6 = 24
Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Perception: 1d20 + 6 ⇒ (11) + 6 = 17
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Perception: 1d20 + 6 ⇒ (1) + 6 = 7 <-- that's the trapped one
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Perception: 1d20 + 6 ⇒ (20) + 6 = 26


All open up easily and all contain similar things - moldy waterlogged clothes, letters, rusty knifes, etc. Nothing of value. No traps at all!

Scarab Sages

Male Human Bard 3 (HP: 18/18) (AC:17 FF:15 T:12) (Fort: +2 Ref: +6 Will: +4) (Init: +2) (Perc: +6) (Performance 9/12)

"W-wait, don't drink those! We have this wand! I went through all the trouble of drawing it too..." Can Jyrrar replace the potions with charges from the wand? Gonna top him off anyway.

Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6

Silver Crusade

Male Human Gunslinger (Bolt Ace) 2 | HP20 | AC18/14/14 | Initiative+3 | Perception+7 | F+4/R+6/W+3

"Well, now what?"

Cynan peers around the rest of the space, rather than the chests.
perception: 1d20 + 7 ⇒ (11) + 7 = 18


Cynan only spies a door at the bow (front) of the ship. Opening it up, there are only a few storage crates with rotten food and supplies.

Liberty's Edge

Male LN Oread Monk 2 (Student of the Stone) l HP: 15/15 l AC: 17 (14 Touch, 13 FF) l CMB: +4, CMD: 17 l F: +4, R: +6, W: +6 l Init: +3 l Perc: +8, Darkvision 60 ft l Speed 20ft l Stunning Fist 2/2

Jyrrar is more than willing to relinquish the potions to the party if someone heals his wounds.

"I believe our answered lay at the bottom of this ship," Jyrrar replies as he peers down the ladder leading below.

Perception: 1d20 + 8 ⇒ (5) + 8 = 13


Sorry if I wasn't clear - Jyrrar peered down to the lowest level of the ship (after the fight with the zombies), saw the ten foot lockers down there. There is no level lower than the one you are on.

Jyrrar spies nothing more on this level, except the ten footlockers, various rotting wooden crates, and the breach in the ship, leading back to the reef.


Where do you go now? There are a few rooms on the ship you haven't explored - two on the middle floor and two on the top floor.

Sovereign Court

Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)

"Since we are here, let's check out the rest of the deck before we climb out and inspect the cave."

Continue searching. Check out the stearn and bow of the mid deck before going topside and inspecting the stern and bow there."


Mejinago decides to explore the mid deck. Opening up the aft (front) door, he spies six beds and several hammocks. Some of the hammocks are torn open. There seems to be nothing of interest in this room.

Then he goes to the bow (rear) of the ship and opens up the door. Much more exciting! There are maps and books, but most seem waterlogged. Various tools scatter the desk and the floor in this room.

Sovereign Court

Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)

Mejinago looked around in the rooms to see if there was anything of interest.

perception Aft: 1d20 - 1 ⇒ (19) - 1 = 18
perception Fore: 1d20 - 1 ⇒ (19) - 1 = 18
Interesting die rolls


In the fore room, Mejinago finds nothing of interest. Just rotten, waterlogged sheets. A few scattered fish bones.

In the rear/aft room, Mejinago digs a little more. He finds a book called 'Off the Tourist Trail: Exploring The Tempest Cay for Just Coppers a Day'. Opening it up, the pages are completely blank. A map is displayed on the desk with a few pins inserted into it. Nearby, a rusty sextant lies in a pool of water. Picking it up destroys it beyond any hope of repair. But he finds nothing else interesting.

Scarab Sages

Male Human Bard 3 (HP: 18/18) (AC:17 FF:15 T:12) (Fort: +2 Ref: +6 Will: +4) (Init: +2) (Perc: +6) (Performance 9/12)

Iddo stares at the maps and books for a moment before starting to flip through them, groaning loudly when it becomes clear they are mostly waterlogged.

"Still could be worth taking back to Absalom, right? I bet some of the more experienced Pathfinders there can, uhm, undo the damage, or see what they can make of this anyway."


DC 10 Appraise:
These items are worthless - you probably would be able to sell them for scraps, but nothing more than coppers.

Silver Crusade

Male Human Gunslinger (Bolt Ace) 2 | HP20 | AC18/14/14 | Initiative+3 | Perception+7 | F+4/R+6/W+3

Cynan nods, "No point doing a bad job."

He opens the doors on the top deck, starting with the aft, and takes a look inside.

The Concordance

Male NG Tiefling Occultist (Geomancer) 3 | HP 17/17 | AC 18 16 T 11 15 FF 17 15 | CMB +4, CMD 15 | F: +4, R: +1, W: +3 | Init: +1 | Perc: +6, SM: +4 | Speed 20 ft | Mental Focus 1 Div, 2 Terr, 4 Trans | Spells: 1st 4/4 | 1 Reroll | Active conditions: Legacy Weapon, Mage Armor 1 hour

Papa Òxọ́lé can't fail that appraise check.

"I suspect it will cost more to move those than we would get for selling them, even if they were intact."

Liberty's Edge

Male LN Oread Monk 2 (Student of the Stone) l HP: 15/15 l AC: 17 (14 Touch, 13 FF) l CMB: +4, CMD: 17 l F: +4, R: +6, W: +6 l Init: +3 l Perc: +8, Darkvision 60 ft l Speed 20ft l Stunning Fist 2/2

"That book may hold secrets unrevealed," Jyrrar points out, "We should take it with us."


Cynan moves to the top deck and checks the aft (rear) of the ship. The door is barred in a makeshift fashion from the outside. But Cynan easily opens it. Unlike other sections of the ship, there are few signs of damage in this room other than those obviously caused by water. A waterlogged corpse floats in a large pool of water in the corner of the room, wearing a uniform of rotting finery, apparently dead from a stab wound in the side. The waves have washed most of the blood from the floorboards, leaving only a faded, rust-colored stain. A thick, weather-beaten journal is tucked into the corpse's coat.

Silver Crusade

Male Human Gunslinger (Bolt Ace) 2 | HP20 | AC18/14/14 | Initiative+3 | Perception+7 | F+4/R+6/W+3

Cynan stows his crossbow and draws his sword. Then he kicks the corpse, hard, "Sorry bud, just making sure you're dead."

If the body stays dead, he takes the journal and then searches the rest before examining the book.


The body does not rise up, but Cynan makes sure it doesn't with a quick stab to the chest.

He pulls out the journal and examines it. The rest of the room has various other books that the other Pathfinders can look through. These books are printed on vellum with water-resistant ink, so they are largely still legible.

The journal contains an account of the ship's last mission, detailing the departure of the Pathfinders' landing party, the crew growing restless waiting for their return, and eventually the crew's outright mutiny as the weather grew worse. The last entry describes the ship's collision with the reef and his intent to try using his water-related powers to escape his imprisonment, an attempt that clearly failed.

The journal also contains detailed logs and charts of the waters around the Eye of Abendego.

DC 15 Knowledge (geography or nature):
You are able to discern that the man (you presume to be the captain) had noticed several distinct changes in the currents near the location where the ship wrecked and the captain's cramped but neat handwriting suggests he felt that someone, or something, may have been manipulating the Eye with potent magic.

The Pathfinders continue to search the cabin. Their search revals a book decorated with silver clasps in the drawer of the desk: Sailing Through the Eye: a Theoretical Study of the World's Largest Storm.

DC 15 Appraise:
This book is worth about 50 gp.

The Concordance

Female N Wayang Rogue/Mesmerist 2 | HP: 17/17 | AC: 18 (15 Tch, 14 Fl) | CMB: -1, CMD: 13 (9 Fl) | F: +3, R: +9, W: +2 | Init: +5 | Perc: +6 (+2 to avoid surprise), SM +0 | Speed 20ft | Active conditions: none

Appraise DC 15: 1d20 + 1 ⇒ (16) + 1 = 17

"This book would fetch some coin, that's for sure, but I don't see much else here."

The Concordance

Male NG Tiefling Occultist (Geomancer) 3 | HP 17/17 | AC 18 16 T 11 15 FF 17 15 | CMB +4, CMD 15 | F: +4, R: +1, W: +3 | Init: +1 | Perc: +6, SM: +4 | Speed 20 ft | Mental Focus 1 Div, 2 Terr, 4 Trans | Spells: 1st 4/4 | 1 Reroll | Active conditions: Legacy Weapon, Mage Armor 1 hour

Knowledge Geography: 1d20 + 10 ⇒ (2) + 10 = 12

Someone will need to tell him he's holding the map upside-down/


The Pathfinders have finished exploring the ship - there's not much left to be found.

What now?

Liberty's Edge

Male LN Oread Monk 2 (Student of the Stone) l HP: 15/15 l AC: 17 (14 Touch, 13 FF) l CMB: +4, CMD: 17 l F: +4, R: +6, W: +6 l Init: +3 l Perc: +8, Darkvision 60 ft l Speed 20ft l Stunning Fist 2/2

"Perhaps we should make our way to that sea cave that was pointed out earlier? More clues may be found there." Jyrrar suggests.

Sovereign Court

Male Kitsune HP 0/16 AC 16/FF 14/T 16. Perception -1, Init +2 Sorcerer 2 (Maestro)

"Sounds good. Let's see what is over there." Mejinago said, carefully making his way back down to the ground.

Take 10 to climb down

The Concordance

Female N Wayang Rogue/Mesmerist 2 | HP: 17/17 | AC: 18 (15 Tch, 14 Fl) | CMB: -1, CMD: 13 (9 Fl) | F: +3, R: +9, W: +2 | Init: +5 | Perc: +6 (+2 to avoid surprise), SM +0 | Speed 20ft | Active conditions: none

"That seems to be the best course now. I wonder what's the attraction? Seems odd that the Pathfinders would just abandon the ship here, for that cave?"

The Concordance

Male NG Tiefling Occultist (Geomancer) 3 | HP 17/17 | AC 18 16 T 11 15 FF 17 15 | CMB +4, CMD 15 | F: +4, R: +1, W: +3 | Init: +1 | Perc: +6, SM: +4 | Speed 20 ft | Mental Focus 1 Div, 2 Terr, 4 Trans | Spells: 1st 4/4 | 1 Reroll | Active conditions: Legacy Weapon, Mage Armor 1 hour

"That assumes they had a choice. In any case, the cave seems to be the only way forward from here."

Silver Crusade

Male Human Gunslinger (Bolt Ace) 2 | HP20 | AC18/14/14 | Initiative+3 | Perception+7 | F+4/R+6/W+3

Cynan nods, "Yeah, sounds good."

He looks out from the deck to see if there are any obstacles between here and the sea cave.


Cynan does not see any obvious obstacles between them and the sea cave from where he is standing, beyond the current.

Returning to the swan boat, the Pathfinders make way towards the cave. Once out of the shallows, the currents sweep their boat toward the sea cave in the cliffs of Tempest Cay. It takes about 20 minutes of travel from the coral reef to the cave. As they draw closer, what appears to be natural, slanted brown rock resolves into wreck upon wreck, surrounding the entrance to a small cave cut into the cliff of Tempest Cay by the fierceness of wind, water, and time. The ships that somehow skirted the coral shallows have been smashed to bits against the rocky cliffs themselves!

DC 12 Profession (sailor) or Knowledge (engineering):
The swan boat is small enough for the current to guide it into the cave without incident.

The cave is a natural formation in the tall cliff face, its opening 30 ft across and about 60 ft high.

Silver Crusade

Male Human Gunslinger (Bolt Ace) 2 | HP20 | AC18/14/14 | Initiative+3 | Perception+7 | F+4/R+6/W+3

knowledge (engineering): 1d20 + 5 ⇒ (7) + 5 = 12

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