human investigator 12
I'm getting ready for Origins, which starts tomorrow. I'm not sure how much time I'll have to post, or even if I'll have the energy to post, so please bot me if I'm holding things up. I will return on Sunday if I don't post before then. I know the timing stinks, it's hard to bot someone who you haven't seen in action. I'm still trying to figure out who Meiri is. In combat, she would be most likely to use her rapier, and she will gladly use her knowledge skills to help the team out.
human investigator 12
Meiri buys a masterwork shortbow and 50 cold iron arrows. I'm assuming that for the 'wave cold iron at it' things she can hold an arrow in her hand. She also shows her new teammates her emergency healing. CLW extract; can only be used on her, but would be effective if fed to her by someone else "Can any of you use healing wands? I have one, but am unable to use it."
human investigator 12
At the store, Meiri looks for any of the following that might be available: cold iron masterwork rapier
Are any of these available? Do any of you remember the FAQ not too long ago that related to the cost of a special materials weapon? I only half remember it, but it would have even made some item cost in the CRB wrong.
human investigator 12
Taking 10 again on above kn. check
"Uggh! The hidden references in these letters are nasty! We should look around carefully for a cache of records recording these abominable sacrifices." spoilers are open "Now that we know what we are up against, I should pick up either a cold iron weapon, or a weapon blanch. Do you know of any good shops in town where I could find one of these?"
human investigator 12
taking ten on knowledge checks, still using inspiration where it is free linguistics, ward's death: 17 + 1d6 ⇒ 17 + (2) = 19
Meiri looks carefully at the documents, pointing out the things she notices. She also explains the background of some of the things she reads about. all spoilers open, guys.
human investigator 12
earlier:
now: "Are the rumors more of undead creatures or demonic beings?"
human investigator 12
Perception it is added to without costing a point, so it is safe for you to always assume I use it there. It costs two points to add it to saves, and I only get two saves a day. This makes it hard to predict if I would use inspiration on a save or not. I probably would not use it on reflex saves, since they're just damage. I was also mentioning this in case there were any other skills you roll automatically, like some GMs do for sense motive. It sounds like you don't, though.
human investigator 12
Character is up to date. She has one ability that I want to make sure you're aware of, GM. She has Expanded Inspiration, so she can add her inspiration die to her perception results without using an inspiration point. Please assume that she uses it for all saves that you roll. If you roll saves or any skill checks for us, I'm not sure what to tell you in terms of whether I'd spend an inspiration point on it. The rule says I have to decide whether to use it after rolling the check but before results are revealed.
human investigator 12
I added them to my profile. Meiri would like to copy Monkey Fish, Crafter's Fortune, Ant Haul, and Adhesive Spittle if Jack agrees. inspiration for day job: 1d6 ⇒ 2 Meiri won't know Crafter's Fortune until after the exchange with Jack. So Meiri's total roll for day job is 11, or 16 if Crafter's Fortune applies.
human investigator 12
Meiri speaks softly enough that it may be hard for any but Lander to hear, although his mother probably does also. "To admit in such a way that one was wrong takes far more courage than wielding a sword in combat. I predict a happy era for those who you lead in the future with such a man at helm."
human investigator 12
"A lot of the time, I'm not close to a tavern. I sometimes get really sick of trail rations, but I even more get sick of being hungry because I can't catch anything and I don't have any trail rations. Is it possible that the bandit group was just starting, so that was all there were?"
human investigator 12
Meire thanks Angrboda for the food. She happily eats her meal, chatting lightly with the group about how nice it is to travel with those who can find food, and how much harder it is to adventure most of the time. You don't always have such skilled hunters with you. "I can't always catch my own food. Can you, Lander?"
human investigator 12
I'm also not on the map, or even any of the other pages, despite the fact I was on the map during the last fight. I tried moving a token over, but my internet is too slow this afternoon. If possible, Meiri moves over to where she can slash at purple and then uses her rapier. If she can't get that far, she double moves instead. attack, if possible: 1d20 + 3 ⇒ (10) + 3 = 13
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