Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
I didnt realise you have played this before Kneepuncher? The other tiers dont fight Dhurus? Damn. THey are lucky! Thanks to all. We were fairly combat heavy but I think we got the job done in the end.
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
Meglos I’ll engage in his customary Mercenary Profession Mercenary work: 1d20 + 15 ⇒ (17) + 15 = 32
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
Meglos letting the armor repair machine do its work looks to Brock “ To be fair Brock, some of the media has a point. For a corporation of our size we are heavily militarised, and it’s never been revealed while fully 3/4 of our total numbers went to one star system to explore it. My only hope is that we get a chance to go back to the Jinsul and set things right sometime soon
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
Meglos points his Glowing mace at the Flying machine and decides to simply.. charge it. Activating the Stellar Rush Revelation which lets me charge without issue (with forcepack its about 120 ft movement) so will also be 20 ft up Attunement is now 2 to photon. Meglos begins to club the cockpit area of the copter Clubbin the copter Magnetar mace,Holy,Magic,Bludgeoning vs KAC: 1d20 + 20 ⇒ (5) + 20 = 256d6 + 26 ⇒ (6, 1, 6, 6, 5, 2) + 26 = 52
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
Meglos activates his forcepack and attempts to fly towards the Vehicle. Attuning to the photon (1) as he moves Will activate Corona as a standard action and then take off and move 40ft towards the vehicle while gaining 10ft of elevation.
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
I healed you drei for 15 hp with a mk2 serum of healing. Not sure if you saw that. I still have some my 1s if anyone needs a little bit more
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
Sorry, vote for Landing site as well here. If possible Id like to pick Aileros up and carry him with us to the landing site.
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
AS Dhurus falls down , so does Meglos as 2 of his arms stop his slide to the floor, blood spilling from the air intakes on his helmet as the seals pop. "Many thanks my friends, I am not sure I would of been as lucky in another six seconds. I am glad to see you back standing Kneepuncher, your wound looked terminal" The voice coming from the helmet feels weak. Meglos then feels the healing take effect as he reaches to one of his armguards and pulls out an injector and 2 serums. Standing slowly, he will inject a Mk2 Serum of healing into Drei before Drei moves on to Kneepuncher and then injects himself at an access point M2 Serum on Drei: 3d8 ⇒ (5, 2, 8) = 15
"Should we not help the other divine servant of Kadrical who gave us the answers of how to defeat Dhurus back to the landing bay also? We would not be here if not for them. That way we can also put them on a ship back to the Fleet for medical care if we secure the landing area. Meglos will slowly move towards the friendly fallen god and offer all 4 arms to help them up. " We move out in around 10 minutes to secure the landing zone. I would see you on a medical ship heading up back to the medical facilities of the fleet. What should I call you as you seem to have many names?"
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
oh wow thanks to DR 5 , I’m on two hp! Meglos closes his eyes just for a second expect a killing blow... which somehow dosnt arrive. Opening his eyes again he expects to drop to the floor but is somehow still conscious. ” Dhurus, you have lost. The Jinsul who followed you now scatter to the winds or have seen what you truly are. A power hungry creature thst now seeks to be more than the god it claimed to be a vessel of. It’s time to end this!”
flashing strikes 1 holy,magic,wounding,bludgeoning vs kac: 1d20 + 17 ⇒ (4) + 17 = 216d6 + 26 ⇒ (5, 5, 6, 2, 6, 1) + 26 = 51
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
Meglos fully attunes and looks Dhurus in the eyes as he goes supernova Big Supernova! All FIRE DAMAGE DC 22 Reflex Save for half: 13d6 + 3 ⇒ (5, 2, 4, 4, 3, 1, 5, 3, 3, 2, 6, 4, 6) + 3 = 51
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
Please sir DM, as Im hit by a crit with that last roll Id like to kick in my use of resolve from Starfinder Enhanced Defensive resolve options: Critical Cancellation. It can be found on page 186-187 of Starfinder Enhanced but ive included it below for ease of reference. Ill be spending the 2 resolve option, so the the crit is reduced to a normal hit and damage isnt doubled. by my calculation that is still 29 damage after DR As a reaction when an enemy critically hits you, you can spend Resolve Points to turn aside their attack. If you spend 1 Resolve Point, the attack doesn’t trigger critical hit effects. If you spend 2 Resolve Points, that attack becomes a hit rather than a critical hit; its damage
Meglos spits out some blood into his helmet as he keeps attuning (2) and then suspecting Dhurus is now easier to hit delivers 2 attacks via a flashing strike Flashing Strikes 1,Holy,Magic,Wounding,Bludgeoning vs KAC: 1d20 + 17 ⇒ (11) + 17 = 286d6 + 26 ⇒ (6, 6, 3, 5, 1, 5) + 26 = 52
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
Meglos turns around and sees the crumple Power armor form of Kneecapper and decides to give up on disabling the God Machine. He then makes a beeline using his hasted flight and touches down next to Dhurus. He then Fully attunes again. (Solar Acceleration lasts for a minute, so if Drei is above me they would get the benefit of the Haste. 30ft) Wary of missing seeing how hard the others have had fighting this thing, Meglos attempts only a single strike I have mentioned this before but Meglos has Coordinated shot which gives anyone shooting Dhurus +1 to hit as long as Meglos is not blocking your line of shot Magnetar Mace vs KAC, Holy,Magic,Wounding,Bludgeoning: 1d20 + 20 ⇒ (11) + 20 = 316d6 + 26 ⇒ (6, 4, 1, 6, 1, 1) + 26 = 45
extra damage attunement surge same type as original damage: 3d4 ⇒ (4, 1, 1) = 6 You may of killed Kneecapper, but you will NOT take Drei or anyone else! Meglos shouts to the false God
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
Still Solar accelerating Meglos still using his forcepac hastily darts directly east and (can move 90ft so I can just get there) lands with a thud next to another God Machine.. and using his extra time tries to deactivate this one also Mysticism and then Engineering Unraveling the magic!: 1d20 + 17 ⇒ (11) + 17 = 281d6 ⇒ 3
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
Meglos looks at the complexity of the God Machine and decides to put his Engineering Extension courses to good use! Engineering Extension course training on the God Machine!: 1d20 + 19 ⇒ (17) + 19 = 36 Also as Meglos gets hit his Electrostatic Field goes off dealing some damage to the Dhurus Electrostaticfield Mk3: 3d6 ⇒ (2, 2, 1) = 5
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
Meglos took 12 less fire damage from the pulse as he has ER Fire 12 Meglos fully attuned pulsing with energy and directs it into a Solar Acceleration I think Ive done the measuring right. Both Brock and Kneepuncher are just 30 ft from me so Benefit from a HASTE spell Meglos then activates his Forcepac and with its increase speed easily jump flies to the top of the column above the fallen god ready to disable this God power generator? Someone mentioned Mysticism so Im gonna try that and see if I can 'divinely' turn it off with my remaining normal action Turning off God machine 1: Sidreal Mysticism: 1d20 + 17 ⇒ (17) + 17 = 341d6 ⇒ 6 Meglos takes advantage of the moment (Ao0) as he delivers a strike. Magnetar Mace vs KAC, Holy, Magical, Bludgeoning Damage: 1d20 + 20 ⇒ (10) + 20 = 306d6 + 26 ⇒ (3, 6, 1, 6, 5, 3) + 26 = 50
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
Meglos calls back to Brock. " I guess that is me then. Are you sure you are going to be right with this guy? He dosnt look hurt yet and I just saw Kneecapper give him a solid hit!"
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
Meglos uses a standard action to feed the Mk 2 Serum of Healing to the God Healing a God: 3d8 ⇒ (8, 1, 2) = 11 Maglos the moves in to a flanking position with KneePuncher " The era of lies is over Dhurus. You have perverted the Jinsul long enough!"
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
Meglos nods, not quite agreeing with them on going after Dhurus first is more important than helping the other starfinders " I wont let a God die on my watch, when I tell this story to the other Witchwyrds I want it to have a happier ending" Meglos activates his Forcepac and Flies 120 feet directly towards the fallen 'God' manifesting his mace and drawing a healing potion with a free hand as he moves while also attuning. (Sorry my original action was to heal the Jinsul Im seeing right next to us.. and who I thought was the transformed Iteration!)
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
Meglos eyes widen as he sees the two Demigods? Partial Gods? Fighting each other. " Looks like that new God is doing a pretty good job of stopping Dhurus!" " We should do what we can to help the others land safely and secure the landing site! That way the sick and injured can be safely taken back to our medical facilities!"
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
fort save vs bioweapon: 1d20 + 10 ⇒ (15) + 10 = 25 Meglos gives another rousing speech to finish out the battle! rousing speech: 1d20 + 22 ⇒ (19) + 22 = 411d8 ⇒ 1 Gunners get to roll twice for each shot and take the better roll!
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
Apologies, I had no idea turret counted as all arcs. Sorry Brock for bad advice Meglos will then encourage the next Gunner with the encourage action to give them +2 on the next attack DC 20 encourage gunner!: 1d20 + 22 ⇒ (10) + 22 = 321d8 ⇒ 1
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
Brock you might want to fire the 5d10 front missile launcher as the turret weapon I believe will be shooting the aft due to where we moved to. With the flyby our front weapons get to target it’s now unshielded front and you get the double attack roll and keep the best number. Also take the +3 from the node!
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
Meglos will give his new rousing speech! In the gunnery phase rousing speech: 1d20 + 22 ⇒ (17) + 22 = 391d8 ⇒ 7 DC is 35 Every gunner is the gunnery phase rolls each weapon attack roll twice and takes the better number.
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
oops used my gunnery score instead of Brocks. I looked it up on the table so it looks like +11 then +3 with the computers so that would make a total of 33 for that roll above. Sorry.
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
sure, is Brock player not well?. Will fire the persistent particle beam st the enemy. Will take one of the plus 3s from the node persistent particle beam: 1d20 + 15 + 3 ⇒ (19) + 15 + 3 = 3710d6 ⇒ (3, 5, 2, 3, 6, 2, 5, 2, 1, 3) = 32
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
Meglos looks at the hasty repairs to the Thunderbolt and hope they hold Gonna encourage the first gunner with a +2 to their gunnery role in the gunner phase. encourage DC15: 1d20 + 22 ⇒ (1) + 22 = 231d8 ⇒ 5
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
Yes I’m in agreement. We need to try to kill off their leadership to stop our loss of life. Attack immediately
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
Meglos full attunes and then solar accelerates. Everyone but Drei (everyone else appears to be within 30 feet gains the benefit of HASTE) Meglos now full attacks as a standard action (-3 via flashing strikes) flashing strikes 1 vs KAC, Holy, Soulfire: 1d20 + 17 ⇒ (9) + 17 = 266d6 + 26 ⇒ (4, 3, 6, 6, 3, 1) + 26 = 49
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
Im going to be using this below: I think Ive done the line measurement right.am just going to be doing the attack version not the bullrush. Also attunement is now 2 Stellar Rush:
Meglos runs directly at the Jinsul and delivers a single attack with the mace that manifests as he moves
All damage is bludgeoning damage.
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
Meglos moves forward using his 'new' legs to go to full power and close the distance quicker. As he reaches the end of his move action he will activate his Corona with a standard action and attunes to the Photon Meglos has DR 5/- so takes 13 points of damage from all the hits
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
Meglos looks to his holographic hireling for the first time on this mission “ Do you think you can plot me a safer route throug these gun emplacements , Dr Theopolis? Excellent ! “ Reflex save: 1d20 + 7 ⇒ (12) + 7 = 19
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
Meglos strains his eyes to see ahead and then attempts to use the natural grace he really dosnt have to scale upwards. Perception: 1d20 + 17 ⇒ (10) + 17 = 27
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
GM: Were we able to have a short rest before this mission? Brock I asked this in the mission prev to this if we could short rest between missions. Was told it was okay because we were transiting from planet to planet and it would take time
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
Meglos looks back at the explosion and hopes his companions made it through okay. as he looks ahead and sees the Field of Fungus ahead and makes sure his environmental seals are engaged on full survival: 1d20 + 15 ⇒ (7) + 15 = 22
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
Meglos proceeds to rush from cover to cover towards the Jinsul athletics: 1d20 + 19 ⇒ (9) + 19 = 28
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
Whip these recruits into shape with Harsh Words: 1d20 + 18 ⇒ (5) + 18 = 23 Meglos feels bad about it but attempts to pressure the Recruits into helping out
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
moving speech 2: 1d20 + 22 ⇒ (15) + 22 = 371d8 ⇒ 1 (35 dc again) ” we have them on the ropes. I can see their engines losing power. We have the upper hand... now let us finish this and rejoin our fellow starfinders! target that aft! “ again anyone firing a ship gun this gunner phase can roll the attack roll twice and keep the better roll for every weapon they fire
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
“ okay corporal, now more than ever we have to be accurate in our shots. They are getting too far away and we can’t let them escape with the data . Make every shot count! “ Meglos is giving a moving speech push action during the gunnery phase. The DC is 35 on a Diplomacy check sidereal influenced moving speech: 1d20 + 22 ⇒ (17) + 22 = 391d8 ⇒ 3 Essentially any gunner we have be is our corporal or other gets to roll any attack roll twice and take the better attack number for all weapons fired
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
Have also slotted Best Engines as my Starship boon. will put text below
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
Going to Encourage our first gunner this round. Cannot fail the diplomacy check DC which is 15. So +2 to the first gunner (Its hard to pick since no-one has fire yet, but it would go to the Persistent Particle beam gunner) Encourage gunnery phase: 1d20 + 22 ⇒ (10) + 22 = 321d8 ⇒ 1
Male Witchwyrd Solarian 12 ;Speed:50, Init:3, SP:72/72, HP:66/88, RP:5/11, DR: 5/, EAC:32, KAC:34, Fort:10, Ref:7, Will:10, Percpetion:+17 Fire ER: 12 Elec ER: 15 E-Field: 3d6 Electricity on melee hit
I was under the impression that hirelings cannot be used in starship combat as they cannot be used in combat at all. Meglos can definetly not Pilot (no ranks). Ive mostly taken Captain Roles before and Id love to again this time. As I mentioned earlier I might be able to pull of a Rousing Speech during the battle. Im +22 (+1d8) Diplomacy and +18 Intimidation. Otherwise Meglos has some pretty decent Engineering skills (+19) and Gunnery at +15 I can provide the Defender of the fleet starship boon as well. |
