Sanidrone-12

Mec-02's page

75 posts. Organized Play character for J.G.


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Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

Thank you for the game

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

We got it now. It over.

The technomancer takes some notes to report to the future.

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

The technomancer unleashes a new volley of missiles towards the nexus.

Magic missiles: 3d4 + 3 ⇒ (2, 3, 1) + 3 = 9

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

Reflex:1d20 + 8 ⇒ (8) + 8 = 16

Angry to have been targeted the technomancer casts a volley of fire ray before to go away.

Scorching ray, Fragment: 1d20 + 9 ⇒ (11) + 9 = 20

Damage: 4d6 ⇒ (5, 5, 3, 6) = 19

Scorching ray, Nexus: 1d20 + 9 ⇒ (15) + 9 = 24

Damage: 4d6 ⇒ (5, 3, 5, 3) = 16

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

The android stays out of range for the nexus to be attacked. As it seems the others want to disable it he stops his own attacks.

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

The android unleashes a volley of missiles towards the nexus.

Magic missiles:3d4 + 3 ⇒ (4, 1, 1) + 3 = 9

Destroy it before it destroys you.

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

The technomancer takes a step forward and casts a volley of fire ray.

Scorching ray, Nexus: 1d20 + 9 ⇒ (18) + 9 = 27

Damage: 4d6 ⇒ (1, 6, 4, 4) = 15

Scorching ray, Preserver:1d20 + 9 ⇒ (20) + 9 = 29

Damage:4d6 ⇒ (3, 4, 1, 2) = 10 Crit for 20

Destroy these constructs.

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

The technomancer moves twice and draws his dagger.

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

Seeing nothing of interest the technomancer concludes: We leave now.

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

If not already done I cast Mage armor.

The android looks around and at the color of the nexus.

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

What about you? Who are you and why are you here? How could you stand to be here for so long as you said?

Time to learn something, hopefully.

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

All in all we'll get these stones if they exist. Two ways: the origin of the voice gives it to us or we take them after having deleted her.

The android stays phlegmatic. How could it be otherwise?

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

Slide filled! And token added.

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

You should open the door. The mechanism doesn’t seem to work anymore.

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

The android follows the doll to the west. It seems that these people don’t master the mechanics. In his world it’s very different.

Engineering lore: 1d20 + 9 ⇒ (14) + 9 = 23

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

The technomancer reacts quickly and rushes to the East to repair the actuator.

Crafting: 1d20 + 11 ⇒ (9) + 11 = 20

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

The android looks around for something else to help in the situation but his circuits arrive at the same conclusion than Raphaeleos.

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

The android takes notes about the reactions of the Pathfinders to the briefing.

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

1glyph
Special background (coming from the future)
I think I have all green, red and blue

Note: on the phone until Sunday evening. So I can’t fill in things for now.

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

The android is looking at the horizon from the deck during the journey. He still finds weird the way the people of this world are traveling. No spaceship. No modern engine. Well he continues to note this for his report once he will go back to the future.
Wearing no armor, carrying only a dagger at the belt and a backpack he introduces himself as Mec-02.

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

Thank you for the game. The chronicle looks good.

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

The technomancer could explain that they didn’t want to stop to get him conscious again. He told them about this but they haven’t listened. It was an interesting point to write down in the future report he will handle out to the Dataphiles. For now he will continue his investigation in this past organization of the Pathfinder Society.

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

Through the blue one is the simplest way I think.

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

The circuits of the android analyze the situation.

Patch the wounds before to move in another section of the tavern.

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

He casts a spell unleashing three rays of heat and flames towards all the remaining foes.

Scorching ray vs #5: 1d20 + 9 ⇒ (18) + 9 = 27

Damage 1: 4d6 ⇒ (4, 2, 3, 1) = 10

Scorching ray vs #6: 1d20 + 9 ⇒ (11) + 9 = 20

Damage 2: 4d6 ⇒ (2, 2, 3, 4) = 11

Scorching ray vs #7: 1d20 + 9 ⇒ (3) + 9 = 12

Damage 3: 4d6 ⇒ (5, 4, 1, 5) = 15

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

How was your trip? Are you back?

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

The circuits of the technomancer calculate quickly. The conclusion is clear: Useless to try to talk. Destroy them.

He casts a spell unleashing three rays of heat and flames towards the foes 1, 2 and 3.

Scorching ray vs #1: 1d20 + 9 ⇒ (4) + 9 = 13

Damage 1: 4d6 ⇒ (4, 6, 6, 4) = 20

Scorching ray vs #2: 1d20 + 9 ⇒ (4) + 9 = 13

Damage 2: 4d6 ⇒ (4, 1, 6, 6) = 17

Scorching ray vs #3: 1d20 + 9 ⇒ (17) + 9 = 26

Damage 3: 4d6 ⇒ (3, 2, 5, 5) = 15

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

Euh who are we waiting?

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

The android looks around in the tavern in case there are people who are wanting to disturb the signature.

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

Fort: 1d20 + 7 ⇒ (17) + 7 = 24

The technomancer drinks the beverage without issue.

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

The circuits of the android assemble quickly the words. Last Catch. Good catch, Pre Fix. And he begins to move on towards the tavern.

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

The android waits for the other to get the information.

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

Knowing that talking to people isn't his best skill he lets the others to interrogate the harbor master to locate Stella in the town.

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

The technomancer takes a seat to go to Port Peril. In a spaceship nobody asks you to use muscles to move forward. Weird people on this Golarion. He takes a notice on his circuits.

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

The android simply looks at the attempts as he knows it's not his cup of tea. If he could speak so.

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

There is a mistake Pre Fix has +8 in Acrobatics and +0 in Athletics

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

I think there is no question except where can we find her?

The android is also wondering how to go to the sandbar. But its circuits analyzing the situation the conclusion seems to be: with your own manner.

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

1 glyph here

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

The android arrives onboard early. Wearing simple explorer's clothing with a dagger at his belt he seems like a simple citizen embarking for a journey. But the technomancer knows what he can rely on if something occurs. To the other pathfinders who won't miss to arrive he introduces himself this way: My name's Mec-02 and I come from the future to study the Pathfinder society. So I will join your part for this mission to see how you act.

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

Thank you for the game and the chronicle!

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

Yes, it is how it is called here I know.

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

Well let’s report this to Absalom station and to the museum.

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

Crafting: 1d20 + 8 ⇒ (15) + 8 = 23

Arcana:1d20 + 8 ⇒ (14) + 8 = 22

The one who come from the future inspects the items from the past...

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

The android enters cautiously and looks around to find the crates from the Sixwings Drake, pointing his dagger in front.

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

The technomancer unleashes a new volley of missiles to answer to the remaining foe.

Magic missiles, inspire courage:3d4 + 3 + 1 ⇒ (2, 1, 4) + 3 + 1 = 11

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

The android casts a first spell upon the red one.

Electric arc: 1d4 + 4 ⇒ (2) + 4 = 6

Reflex DC 18

Then he throws his dagger magically towards the green one.

Hand of the apprentice, dagger:1d20 + 8 ⇒ (3) + 8 = 11

Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

The technomancer unleashes a volley of missiles towards the red one.

Magic missiles, inspire courage: 3d4 + 3 + 1 ⇒ (1, 1, 4) + 3 + 1 = 10

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

Oups forgot it last round

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

The android moves behind Tai to cast a spell throwing a sharp stone towards the yellow one.

Telekinetic projectile: 1d20 + 8 ⇒ (11) + 8 = 19

Damage: 1d6 + 4 ⇒ (1) + 4 = 5

On the phone. I can’t move my token

Envoy's Alliance

Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness

The android is also ready with his dagger in hands. But nos so close of the door to let the strong ones to proceed.

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