|
Mec-02's page
75 posts. Organized Play character for J.G.
|
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
We got it now. It over.
The technomancer takes some notes to report to the future.
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
The technomancer unleashes a new volley of missiles towards the nexus.
Magic missiles: 3d4 + 3 ⇒ (2, 3, 1) + 3 = 9
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
Reflex:1d20 + 8 ⇒ (8) + 8 = 16
Angry to have been targeted the technomancer casts a volley of fire ray before to go away.
Scorching ray, Fragment: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 4d6 ⇒ (5, 5, 3, 6) = 19
Scorching ray, Nexus: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 4d6 ⇒ (5, 3, 5, 3) = 16
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
The android stays out of range for the nexus to be attacked. As it seems the others want to disable it he stops his own attacks.
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
The android unleashes a volley of missiles towards the nexus.
Magic missiles:3d4 + 3 ⇒ (4, 1, 1) + 3 = 9
Destroy it before it destroys you.
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
The technomancer takes a step forward and casts a volley of fire ray.
Scorching ray, Nexus: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 4d6 ⇒ (1, 6, 4, 4) = 15
Scorching ray, Preserver:1d20 + 9 ⇒ (20) + 9 = 29
Damage:4d6 ⇒ (3, 4, 1, 2) = 10 Crit for 20
Destroy these constructs.
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
The technomancer moves twice and draws his dagger.
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
Seeing nothing of interest the technomancer concludes: We leave now.
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
If not already done I cast Mage armor.
The android looks around and at the color of the nexus.
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
What about you? Who are you and why are you here? How could you stand to be here for so long as you said?
Time to learn something, hopefully.
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
All in all we'll get these stones if they exist. Two ways: the origin of the voice gives it to us or we take them after having deleted her.
The android stays phlegmatic. How could it be otherwise?
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
Slide filled! And token added.
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
You should open the door. The mechanism doesn’t seem to work anymore.
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
The android follows the doll to the west. It seems that these people don’t master the mechanics. In his world it’s very different.
Engineering lore: 1d20 + 9 ⇒ (14) + 9 = 23
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
The technomancer reacts quickly and rushes to the East to repair the actuator.
Crafting: 1d20 + 11 ⇒ (9) + 11 = 20
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
The android looks around for something else to help in the situation but his circuits arrive at the same conclusion than Raphaeleos.
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
The android takes notes about the reactions of the Pathfinders to the briefing.
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
1glyph
Special background (coming from the future)
I think I have all green, red and blue
Note: on the phone until Sunday evening. So I can’t fill in things for now.
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
The android is looking at the horizon from the deck during the journey. He still finds weird the way the people of this world are traveling. No spaceship. No modern engine. Well he continues to note this for his report once he will go back to the future.
Wearing no armor, carrying only a dagger at the belt and a backpack he introduces himself as Mec-02.
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
Thank you for the game. The chronicle looks good.
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
The technomancer could explain that they didn’t want to stop to get him conscious again. He told them about this but they haven’t listened. It was an interesting point to write down in the future report he will handle out to the Dataphiles. For now he will continue his investigation in this past organization of the Pathfinder Society.
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
Through the blue one is the simplest way I think.
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
The circuits of the android analyze the situation.
Patch the wounds before to move in another section of the tavern.
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
He casts a spell unleashing three rays of heat and flames towards all the remaining foes.
Scorching ray vs #5: 1d20 + 9 ⇒ (18) + 9 = 27
Damage 1: 4d6 ⇒ (4, 2, 3, 1) = 10
Scorching ray vs #6: 1d20 + 9 ⇒ (11) + 9 = 20
Damage 2: 4d6 ⇒ (2, 2, 3, 4) = 11
Scorching ray vs #7: 1d20 + 9 ⇒ (3) + 9 = 12
Damage 3: 4d6 ⇒ (5, 4, 1, 5) = 15
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
How was your trip? Are you back?
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
The circuits of the technomancer calculate quickly. The conclusion is clear: Useless to try to talk. Destroy them.
He casts a spell unleashing three rays of heat and flames towards the foes 1, 2 and 3.
Scorching ray vs #1: 1d20 + 9 ⇒ (4) + 9 = 13
Damage 1: 4d6 ⇒ (4, 6, 6, 4) = 20
Scorching ray vs #2: 1d20 + 9 ⇒ (4) + 9 = 13
Damage 2: 4d6 ⇒ (4, 1, 6, 6) = 17
Scorching ray vs #3: 1d20 + 9 ⇒ (17) + 9 = 26
Damage 3: 4d6 ⇒ (3, 2, 5, 5) = 15
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
The android looks around in the tavern in case there are people who are wanting to disturb the signature.
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
Fort: 1d20 + 7 ⇒ (17) + 7 = 24
The technomancer drinks the beverage without issue.
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
The circuits of the android assemble quickly the words. Last Catch. Good catch, Pre Fix. And he begins to move on towards the tavern.
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
The android waits for the other to get the information.
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
Knowing that talking to people isn't his best skill he lets the others to interrogate the harbor master to locate Stella in the town.
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
The technomancer takes a seat to go to Port Peril. In a spaceship nobody asks you to use muscles to move forward. Weird people on this Golarion. He takes a notice on his circuits.
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
The android simply looks at the attempts as he knows it's not his cup of tea. If he could speak so.
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
There is a mistake Pre Fix has +8 in Acrobatics and +0 in Athletics
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
I think there is no question except where can we find her?
The android is also wondering how to go to the sandbar. But its circuits analyzing the situation the conclusion seems to be: with your own manner.
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
The android arrives onboard early. Wearing simple explorer's clothing with a dagger at his belt he seems like a simple citizen embarking for a journey. But the technomancer knows what he can rely on if something occurs. To the other pathfinders who won't miss to arrive he introduces himself this way: My name's Mec-02 and I come from the future to study the Pathfinder society. So I will join your part for this mission to see how you act.
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
Thank you for the game and the chronicle!
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
Yes, it is how it is called here I know.
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
Well let’s report this to Absalom station and to the museum.
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
Crafting: 1d20 + 8 ⇒ (15) + 8 = 23
Arcana:1d20 + 8 ⇒ (14) + 8 = 22
The one who come from the future inspects the items from the past...
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
The android enters cautiously and looks around to find the crates from the Sixwings Drake, pointing his dagger in front.
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
The technomancer unleashes a new volley of missiles to answer to the remaining foe.
Magic missiles, inspire courage:3d4 + 3 + 1 ⇒ (2, 1, 4) + 3 + 1 = 11
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
The android casts a first spell upon the red one.
Electric arc: 1d4 + 4 ⇒ (2) + 4 = 6
Reflex DC 18
Then he throws his dagger magically towards the green one.
Hand of the apprentice, dagger:1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
The technomancer unleashes a volley of missiles towards the red one.
Magic missiles, inspire courage: 3d4 + 3 + 1 ⇒ (1, 1, 4) + 3 + 1 = 10
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
Oups forgot it last round
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
The android moves behind Tai to cast a spell throwing a sharp stone towards the yellow one.
Telekinetic projectile: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
On the phone. I can’t move my token
Android Wizard 3 / HP 35/35, Perc +6, AC 18, Fort +7 Ref +8 Will +8 / Active conditions: Low-light vision, Toughness
The android is also ready with his dagger in hands. But nos so close of the door to let the strong ones to proceed.
|