Shield: 8/8 DR 4 BT 4. Hands: L - Shield R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.
"Woo-hoo! A hot spa...Looks like I know what I'm doing with my Downtime. Last one in is an unidentified monster we saw earlier!" Mayhay races towards the springs. Do we roll Downtime now?
Shield: 8/8 DR 4 BT 4. Hands: L - Shield R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.
Mayhay hears the loud cry even from a distance. She rushes the creature down...but stops as the creature dissipates from the impact of the Ignition. Watching Uloa approach the party, she returns the introduction and (from a safe distance) does some fancy swordplay with her Solar Weapon. Athletics: 1d20 + 7 ⇒ (12) + 7 = 19 "I'm Mayhay Long, Solarian, Starfinder and team muscle. The power of the stars is mine to command - and that power saved you from the terrible monster." She elbows whoever was wearing the bands. "Translate that for me, please."
Shield: 8/8 DR 4 BT 4. Hands: L - Shield R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.
"This...this mirror looks menacing! We should destroy it...If only I knew how..." She waits patiently as the brainiacs in the party figure out what is happening. Her body is coiled in a battle stance, ready to strike out at anything hostile.
Shield: 8/8 DR 4 BT 4. Hands: L - Shield R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.
Zerevgi "Drippy" Nugo wrote:
You might have missed an additional +1 to hit and d12 to damage there from Enhance Weapon.
Shield: 8/8 DR 4 BT 4. Hands: L - Shield R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.
Forgot to declare this - but Mayhay will 100% shatter her shield if something hits her. Hopefully declaring this early will allow the GM to account for the Fortitude save and possible visual impairment during their turn with minimal retconning required.
Shield: 8/8 DR 4 BT 4. Hands: L - Shield R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.
As a free action, Mayhay's Solar Armaments manifest, allowing her to utilise her Solar Saberstaff, Solar Shot and Solar Shield. Mayhay follows her Envoy's lead and gets Yellow. She Strides through her teammates to flank Yellow before stabbing at it with her red saberstaff. Strike with Solar Weapon, Photon-attunement, Get-em vs Yellow Off-guard AC: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
The red solar energy surrounding her coalesces into a Solar Shield, which she raises defensively in front of her. Shield provides +1 AC, has 7 hp and Hardness 1. Photon-Attuned If your shield is destroyed, it releases a flash of light. Adjacent enemies must succeed at a Fortitude save against your class DC or be dazzled for 1 round (blinded for 1 round on a critical failure). ◇ Manifest Armaments, ◆ Stride, ◆ Strike, ◆ Raise Shield
Shield: 8/8 DR 4 BT 4. Hands: L - Shield R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.
Just one headband or enough for all of us? Mayhay looks at Uloa, then at the party with a quizzical look. She wonders if the headband is safe to wear.
Shield: 8/8 DR 4 BT 4. Hands: L - Shield R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.
Medicine: 1d20 + 4 ⇒ (15) + 4 = 19 Mayhay uses her rudimentary medical knowledge to check over Uloa and her friends, checking to see if they are injured...but also looking for weak points in case they turn hostile.
Shield: 8/8 DR 4 BT 4. Hands: L - Shield R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.
Diplomacy: 1d20 ⇒ 9 Heroic Diplomacy: 1d20 ⇒ 16 Mayhay has the distinct feeling that if the party does not make friends with this weird creature the adventure is over. She puts on a wide, beaming smile and tries to look as friendly as possible - as friendly as a lightly armoured warrior with a long saberstaff can.
Shield: 8/8 DR 4 BT 4. Hands: L - Shield R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.
Mayhay shrugs. Normally most problems on Akiton are solved by a bit of a punch-up, so she's not surprised that nothing's changed yet through mere words. She turns to Laurel. "Maybe try promising it some food or something for help?" I can't do any diplomacy or social on this character.
Shield: 8/8 DR 4 BT 4. Hands: L - Shield R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.
Ah, I thought this was the "Creature is about to lay eggs in Zugo's leg" moment. Sure. Mayhay relents and deactivates her weapon. Given that it's intelligent enough to recognise a threat, she asks it in Galactic Common "Hey! Can you understand what we are saying?"
Shield: 8/8 DR 4 BT 4. Hands: L - Shield R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.
Mayhay shrugs. "Whatever it is, I think we should attempt to bat it off Nugo's leg before we deal with it." Using her Solar Weapon with Reach, she prepares to poke it off Nugo unless someone stops her.
Shield: 8/8 DR 4 BT 4. Hands: L - Shield R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.
Mayhay passes, being untrained in both of those skills. She watches as Laurel navigates his way around. "Can you spot any intelligent life out here? Other than us, of course." She yells out to Laurel while he is perched up in his tree.
Shield: 8/8 DR 4 BT 4. Hands: L - Shield R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.
Athletics: 1d20 + 7 ⇒ (1) + 7 = 8 Mayhay, watching Laurel climb up a strange piece of xenobiology...attempts to backflip her way onto the high ground like how all the cool Solarion Masters do it. She falls on her rear painfully. "Ow...No one talk about that one to mission control, you hear!" She yells over the comm unit, cheeks red with embarrassment.
Shield: 8/8 DR 4 BT 4. Hands: L - Shield R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.
Get well soon! You'll be happy to know that just by starting the game now we still qualify for the Skittermander boon, so no need to rush. All we need to do is finish.
Shield: 8/8 DR 4 BT 4. Hands: L - Shield R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.
Mayhay pulls up her protective microcord hood over her head and places her rebreather to her face before breathing through it. The sounds of the machine filters air in a heavy, rhythmic and mechanised manner before she deactivates it. "Seems to work just fine, Captain. Hey, Laurel. Wait up! I'm taking the driver's seat."
Shield: 8/8 DR 4 BT 4. Hands: L - Shield R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.
Mayhay decides to take a seat while she asks her questions. While waiting for the wise one and the chatty one to ask their questions, she sheathes her sword and listens to their questions. "Captain Arvin, I do have concerns. You say you want us to establish a base camp, but I don't see anything we can use to set up a space capable of keeping us alive. Where are the vehicles, food and beds? You aren't throwing us on Seven-Two-Three with just the clothes on our back, are you?"
Shield: 8/8 DR 4 BT 4. Hands: L - Shield R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.
Right, fixed the header so its as short as Laurel's header. I have removed speed but will keep Class DC. Like a Kineticist, lots of my stuff scales of Class DC. My macros are also in the slide.
Shield: 8/8 DR 4 BT 4. Hands: L - Shield R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.
"Ah, but my apologies, everyone. I have failed to introduce myself."
She takes off her hood, revealing scarlet red hair done up in three braids - two lying on her shoulder and a side braid around the side of her head. She wears very snazzy black sunglasses. "My name is Maytay Long, spacefarer and student of the Solarion ways. If you need a blade between yourselves and any evildoers -" She concentrates for a bit, causing the glowing red double-bladed saber staff she holds in her right hand to ignite on both ends. "- I will provide one. Also if you need anyone to drive you to the nearest Aktionian Fried Chicken outlet, I could do so in half the time and cost than a regular driver."
Shield: 8/8 DR 4 BT 4. Hands: L - Shield R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.
Organised play no: 2436750-2701 With the addition of a big beefy d12 melee Soldier, I will switch my Solar weapon from Two-hand d10 to 1 hand with Reach. This way I can liquidate my Commercial Medkit for 5 hand grenades which scale off my Class DC. With a 1 hand d8 reach weapon, I will have a hand free to draw a grenade as a reaction - which might be handy versus fliers. Would generally prefer to keep my reaction for Nimbus Surge though. Macros for GM use are below:: Initiative
[dice=Mayhay, Scout ] 1d20 + 6 + 1[ /dice] Fort Saves
Reflex Saves
Will Saves
Solar Weapon Macro:
Solar Flare (Gravitron) Macro:
Solar Flare (Gravitron) Macro:
Nimbus Surge Macro (Reaction):
[dice=Slashing, Reach ] 1d20 + 7; 1d8 + 4 [ /dice] Graviton: If Critical on Strike, the target must succeed in a Fort save vs Class DC or be Enfeebled 1 till end of its turn
Shield: 8/8 DR 4 BT 4. Hands: L - Shield R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.
A hooded, red-haired human strides up slowly to the young man, cold-blue gravitonic starlight radiating from her very weapon and the shield that orbits her. She gives the street rat a respectful bow before addressing him in a formal, practiced cadence. "You will learn much about the celestial bodies on this expedition, friend, the same way I will learn from this expedition as my master has instructed me to. If you are curious about learning about the stars, the
Shield: 8/8 DR 4 BT 4. Hands: L - Shield R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.
I hath returned from thine slumber. Happy to try and move this game along as quickly as possible to earn the Skittermander boon, ie minimal roleplay and daily posting. My character sheet looks good - please let me know if there are any mistakes. It seems like AoN received SF2e content in my absence.
Shield: 8/8 DR 4 BT 4. Hands: L - Shield R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.
Sorry everyone, I will be afk for about 3 days from time of this post. While a quick glance through AoN shows that my character seems complete, I won't be able to post till I'm back.
Shield: 8/8 DR 4 BT 4. Hands: L - Shield R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.
Here is what I've used as my template: My barbarian: Ape Animal Barbarian 3 | HP 48(+4)/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 1| Active Conditions: Shield| Exploration Activity: Defend (This goes in the header under Gender and Class) Kazmuk Kalingston Barbarian 3
Perception +9; Darkvision Languages Common, Dwarven Skills Acrobatics +1, Athletics +11 (E), Lore: Warfare +4, Medicine (E) +8, Nature +6, Religion +6, Survival +6 Str +4, Dex +1, Con +3, Int +0, Wis +2, Cha -1 Items Chain Mail, Backpack, Bedroll, Chalk (0), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Healer's Toolkit, Crowbar, Hide Shield, Clan Dagger, +1 greatsword, Cold Iron Greatsword Melee Clan Dagger +8 (Agile, Dwarf, Parry, Uncommon, Versatile B), Damage 1d4+4 P
Shield: 8/8 DR 4 BT 4. Hands: L - Shield R - Sword. Class DC 17, AC 18 (19 w/ Shield), F: 4 R: 8 W: 6, Exploration: Scout, Perc: +6 (E), Init: + 7, Hero: 0.
Thanks to ThrabenU_gaming's coverage of Starfinder 2e's classes, I had enough material between him and the playtest to put together a draft of my Solarion - see the alias. GM (and players), let me know what you think (ie if it needs more detail, if I am missing some vital item like a rebreather or if the statblock is otherwise unclear). I do not yet have the Player Core but I hope this is enough to at least spark some discussion about team synergy. The long and short of it is that he can handle the Athletics and Dex skills while being able to Treat Wounds. He could do Crafting too but I didn't have enough money for a Repair toolkit. |
