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May Flower's page

158 posts. Organized Play character for Glader.


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Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

I'm glad Estombra is on the attack boat. that was a nice bluff

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

May shouts out "Activate Emergency Medical Holographic program"

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

When do we expect Waron back?

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

Gorrect, as I understand it versatile performance lets you use one stat as substitute for an other.
Say perform oratory for diplomacy.
Than if your perform oratory is 10 + 2 via a trait or item than that leads to a 12 diplomacy. Any bonuses to the replaces skill are however negated.

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

dot

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

115375-8

Thank you all,
It was a lot of fun.
And I'm glad Nitoriu helped out a lot in the end :)

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

Sooo, due to me leaving tomorrow I hope you can bare with me.
I know it's Mercenary melee and than Gorrec's turn. But I would like to post my turn now. So I can help you out as much as I can. Please forgive me for any confusion this creates and please resolve it after the Mercenary's and Gorrec's turn.

Nitoriu keeps attacking the cleric and takes a five foot step to get to her.
bite attack: 1d20 + 3 ⇒ (20) + 3 = 231d6 + 2 ⇒ (6) + 2 = 8
Nitoriu seems to really sink his teeth into a weak spot and tries to confirm confirmation: 1d20 + 3 ⇒ (14) + 3 = 171d6 + 2 ⇒ (1) + 2 = 3
If it confirms than he deals 11 damage. And tries and trip if she still stands. trip: 1d20 + 3 ⇒ (8) + 3 = 11

May rushes forward and uses her wand of cure light on Rawlin.
clw wand: 1d8 + 1 ⇒ (4) + 1 = 5
"Rawlin, stay with us my friend"

The guard dog keeps attacking the archer
bite: 1d20 + 2 ⇒ (8) + 2 = 101d4 + 1 ⇒ (2) + 1 = 3
But misses.

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

Excellent point and thank you for the patience with the zoo:
handle animal Nitoriu for attack trick: 1d20 + 8 ⇒ (4) + 8 = 12
Theres just one more thing to clear up. Nitoriu has now damage reduction 5/Adamantine so the AoO damage did not get through.

With this I should be back in sink with initiative. I'm sure by now my next turn is close at hand lol.

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

May's handle animal is +4. +8 if it concerns her own companion. So she makes the dc 10 check to command the guard dog with her move action.
So the dog rushes forward and makes and attack :) and then also gets into the channel :(
Stats Guard dog: +2 to attack, 1d4+1 damage, 6 HP, 13AC, ricks: Attack, defend, down, guard, guarding

bite attack on archer: 1d20 + 2 ⇒ (13) + 2 = 151d4 + 1 ⇒ (1) + 1 = 2
will save guard dog: 1d20 + 1 ⇒ (19) + 1 = 20
will save nitoriu: 1d20 + 2 ⇒ (16) + 2 = 18
will save May: 1d20 + 4 ⇒ (10) + 4 = 14

the guard dog makes the save and takes 1 damage
Nitoriu makes the save and takes 1 damage
I'm not sure if May makes it or not.

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

Activating spirit form is a standard action for May. I'm not sure how to guide the guard dog. If May can use her move action on a handle animal to give the attack command to attack the archer than she tries that: handle animal dc 10: 1d20 + 4 ⇒ (10) + 4 = 14.
If that requires a standard action than she just walks forward to the archer and threaten it with a Sickle.

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

May raises her hands in an spell casting stance and shouts out "Nitoriu Hyoui-Gattai!!!"
A flash occurs and a little streak of light in the form of a white wolf jumps from May's hands and into Nitoriu. Nitoriu hows deeply while the light transforms into stony plates on his skin and his eyes transforms into gemstones gleaming deep red.
(Spirit's gift Stone, Nitoriu now has DR 5/Adamantine for one minute).
"Nitoriu Flank and attack that dark one"
Nitoriu jumps forward and rushes around the archer past the back of the cleric (he provokes in his rush to reach the flanking position) and then makes a bite attack:
Bite attack: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22 damage: 1d6 + 2 ⇒ (3) + 2 = 5
While sinking his teeth in her legs he tries to trip the cleric trip: 1d20 + 3 ⇒ (7) + 3 = 10 but the cleric is heavy on her legs and holds her stance.

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

I'm leaving on vacation on Thursday so I will miss some of the action.
i'm afraid i'm off for two weeks.
:( If the gm wants to operate May thats fine.

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

Will save for negative energie: will save: 1d20 + 4 ⇒ (16) + 4 = 20

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

Yay combat

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

Nice one

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

(Your sense motive lets you believe that May refers to a bit of brovado about the two dog's and herself)

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

"Yes Sir, it's called 'San Kai Shi No Jutsu'. It entails lots of biting, claws and growls. The initial effect being death to one target and spraying lots of gore on others. Soon after an intimidation takes place to any remaining unfortunates."

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

I set the crates like that so it doesn't actually block the door but if they move in and look around a bit than they notice that it blocks access. It was a bit of a tactics to not tip anyone off strait of the bat.

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

May gives a cookie to Gorrec and pats him on the back.
"Excellent work."

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

I'm on the map hiding, waiting to hear team face to give the password to storm in.

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

Perfect, I'm sure Gorrec can pull of a nice Aspis disguise with a wig.

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

Yeay, I like this battle planning part. Lets hope that 10% works than we are in good shape :)

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

I placed my self, Nitoriu and the guard dog (white) on the map hiding behind a crate. I assume we agreed upon a code word to spring into action.

I assume we used up all the crates in the building or else have the rest stacked against the left wall. So the original pained crates on the map should be gone.

The platform is raised atm (Marked it). I Love Rico's trap idea, I hope the Kortos are the ones to show up first. On that note I express my opinion to rig the glass sealing trap also after the Kortos has visited. If Araklifest and Rico want to set it up now than I let them (but than please change to color of the sign on the map)

So lets place your self of the map to.

Team Crittes are making stealth checks and perception checks for intruders.
Stealth May: 1d20 - 3 ⇒ (7) - 3 = 4
Stealth Nitoriu: 1d20 + 5 ⇒ (14) + 5 = 19
Stealth Guard dog: 1d20 + 1 ⇒ (3) + 1 = 4

Perception May: 1d20 + 2 ⇒ (20) + 2 = 22
Perception Nitoriu with scent: 1d20 + 5 ⇒ (5) + 5 = 10
Perception Guard dog with scent: 1d20 + 8 ⇒ (3) + 8 = 11

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

Yeay, more critters for the happy critter party.
"Say, does anyone know how to make a swarm trap?"

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

I moved some.

Knowledge nature on the spiders: 1d20 + 5 ⇒ (15) + 5 = 20

I also look at the dog to see if it has wounds of beatings and stuff: heal: 1d20 + 2 ⇒ (4) + 2 = 6
And try a handle animal to make it more friendly 1d20 + 4 ⇒ (14) + 4 = 18

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

There's actually something I overlooked there. We want the Kortos to think the Aspis are idiots and break there contract with them. So it's imperative that the Kortos don't find out that we are pathfinders. So basicly play it off that we are looters and Aspis are to incompetent to guard there whares properly? Or talked them out of checking there wharehouse talking them down with that we are Aspis with a rent contract and that they have no business to check our whares there? They at least must not get the idee a third party in undermining there relationship with the Aspis.

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

"I suggest we go with the pokerface tactic and have two of our best players try and talk us out of this. Be as slippery as snakes for that :)

Other than that lets block the double entrance on the pier side, perhaps set a trip wire trap at the top of the stairs, leave the two guard entrances as is to not raise suspiciën, and move crates around the main big double door entrance (no to block it from opening but so as if someone comes in there you have to step inside a bit first to figure out that the crates block entrance to the rest of the room and you would either have to climb over it or take the guard entrance.

The rest of the party can hide in the main room, out of side of the skywindows and wait for the signal to either rush in or have the two players rush out and we bite there legs if they persue."

If no discussion starts up than May go's ahead and start rummaging with the crates. During that progress i'll take 20 seeming as there is loads of time or search for use full stuff. perception: 20 + 2 = 22

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

May does one finale sense motive check to see if Magali Delroya i'sant holding back on something. sense motive: 1d20 + 2 ⇒ (6) + 2 = 8

regardless:
"Do you think you will need the freight elevator in operational condition later tonight miss Delroya? And will you be back here personally after midnight to complete the move or will you send a group for that?"

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

Ready to go

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

May agrees with the second part but doubts the first part. "It's imperative that the Aspis do not figure out that there being sabotages here so let's not tie an Aspis agent to Miss Delroya. The only thing we need to achieve is a public setback for the Aspis. One of there agents working on a drug with evidance is enauf for that. There public standing will fall and with the benefit that less drugs are produced here as well.
Delroya should now have made sure the shipment is gone without implicating herself and ready to slip away from there grasp."

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

we are taking Mr Leper to the authorities with the Addicts and the papers and the drug. afterwards if they allow it we will take the Addicts to a rehab, Asking the cops for one and I'll pay for there entry. After that to the Sixwing drake.

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

We need to tie this dude, his alchemist experiments and the drugs to the Aspis and hand it all over to the authorities so they know how bad an organisation is. Also this can not look like sabotage, we need a good story why we kicked this guy's ass and handed him over.

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

May is willing to adopt the bug if it wants to come along. I could also help it find new bug friends if I get the feeling it wants that more.

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

I'm just spending time with the bug. Trying to cheer it up

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

I cast stabilize on the Alchemist. And on any bug that's down just to try and save them if possible.

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

You crack me up Gorrec.

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

If the Alchemist is still up after the AoO's thank May attacks the Alchemist:
attack: 1d20 + 5 ⇒ (16) + 5 = 211d6 + 6 ⇒ (1) + 6 = 7

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

Nitoriu attacks the Yellow beetle again
bite: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 71d6 + 2 ⇒ (3) + 2 = 5 but misses

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

AoO with flank: 1d20 + 5 ⇒ (12) + 5 = 171d6 + 3 ⇒ (5) + 3 = 8

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

Thanks Woran :)

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

Confucionnnnn

May does not want to stand in poop.
So May tries to get to the left side of the alchemist, while on his right side an drug addict is slummed on the ground and Rico tumbles onto that squire. I think it's best if Nitoriu than attacks the yellow bug instead of the alchemist to make it all work space wise.

So that is a jump action from may to get there and the alchemist can make an aoo.
jump: 1d20 - 3 ⇒ (18) - 3 = 15
and a jump from Nitoriu jump: 1d20 + 9 ⇒ (6) + 9 = 15 and he gets two aoo's from the bugs.

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

May moves forwards and attacks with a scimitar attack: 1d20 + 3 ⇒ (6) + 3 = 91d6 + 3 ⇒ (4) + 3 = 7
Nitoriu attacks with bite: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 171d6 + 2 ⇒ (4) + 2 = 6
If it hits he tries a free trip that does not provoke
trip: 1d20 + 3 ⇒ (9) + 3 = 12

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

yeay battle

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

I'm going to take an empty bottle and lie near the drugies, bluff beging out of it bluff: 1d20 - 1 ⇒ (13) - 1 = 12
Nitoriu is going to stay behind me quietly lying down.

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

Oke

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

Even check, ons origineke doel was om de shipment te onderscheppen toch? (los van dat we graag zelf de maker van kant maken). Hier is het lab en een nieuwe drugs. Alles mee nenen /kapot maken en wegwezen?

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

May patrols with Nitoriu (using his sent) to keep watch for anyone aproching

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

"Men.......mumble mumble"
"Hey guy's, stop making such racket, your scaring the bug."
Knowledge nature on the bug.
1d20 + 5 ⇒ (3) + 5 = 8

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

May wants to check out the light beetle, and askes Arklifest if theres magic afoot

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

May Flower go's to the alchemy lab. Does it look like there is more drugs of what these people used or is it all empty/ingrediënts?

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