M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
Player Name: DoubleGold
profession accountant: 1d20 + 18 ⇒ (8) + 18 = 26
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
Max tries something risky this time, a double maneuver. He steps on the gas and takes the most direct route. He evades by making sharp turns and jerks.
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
Ouch, they hit us. Luckily, hopefully you all can destroy them, the ones that hit us. Also, did they engage our vehicle when they rammed us? Just want to be sure I have to use the Break free action next.
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
Everyone ready, well, this will be a bumpy ride He will swerve left and right to put confuse the enemy.
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
LNA will trick attack and fire at red trick: 1d20 + 16 ⇒ (3) + 16 = 19 hit: 1d20 + 8 ⇒ (5) + 8 = 13 vs KAC dmg: 1d6 + 3 ⇒ (1) + 3 = 4 trick dmg: 3d8 ⇒ (6, 6, 6) = 18
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
LNA moves up and fires at red, or green if red is dead, then to yellow or blue in that order if their dead, after trick attacking sleight of hand: 1d20 + 16 ⇒ (18) + 16 = 34 hit: 1d20 + 8 ⇒ (7) + 8 = 15 and he will be Flat footed vs KAC dmg: 1d6 + 3 ⇒ (6) + 3 = 9 dmg: 3d8 ⇒ (5, 3, 3) = 11
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
Max this time fires at the eel trick attack sleight of hand: 1d20 + 16 ⇒ (17) + 16 = 33 and will make him FF hit: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29 vs KAC includes get emdmg: 1d6 + 3 ⇒ (4) + 3 = 7 looks like I trick attacked so dmg: 3d8 ⇒ (7, 1, 1) = 9
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
Can I not see the enemies behind the thing? Cause I'm willing to take whatever cover penalty they have from there, I'll climb though if that is the only way to see him. If I can even see even part of the guy, that is where I am with a 28 sleight of hand hopefully makes him FF and a 23 to hit Flat footed KAC and does not include whatever cover you give him. If he is concealed, I'll roll a flat check. If I have to climb, he does climb up the side of the wall to make sure I do target him.
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
I will trick attack the red guy all the way back there and then fire trick attack sleight of hand: 1d20 + 16 ⇒ (12) + 16 = 28 if successful he is flat footed hit: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23 KAC Includes range penalty, does not include cover, cause I'm not sure what kind of cover you want to give him. dmg: 1d6 + 3 ⇒ (3) + 3 = 6 piercing
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
LNA tries another trick attack sleight of hand: trick attack: 1d20 + 16 ⇒ (1) + 16 = 17
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
LNA tries another trick attack sleight of hand: 1d20 + 16 ⇒ (3) + 16 = 19 nope
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
Max moves to where he can see it fort: 1d20 + 3 ⇒ (11) + 3 = 14 phew not paralyzed trick attack: 1d20 + 16 ⇒ (2) + 16 = 18 and fire at it hit: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20 vs KAC and if it hits dmg: 1d6 + 3 ⇒ (3) + 3 = 6 piercing.
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
LNA will be a distraction intimidate: 1d20 + 13 ⇒ (5) + 13 = 18 Hey what gives. This train isn't moving fast enough. I paid for a fast moving train. I'd like to see a manager!
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
Barat Oza wrote:
Oh, failed to realize LNA has uncanny mobility. Yeah, I don't provoke from my target of trick attack, and since there is only one target, he is it. LNA will just normal move 5 feet then.
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
I always thought you could, as trick attack is part of your movement and 5 foot step is movement, if not, then I'll be back where I was.
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
LNA 5 foot steps while trick attacking sleight of hand: 1d20 + 16 ⇒ (16) + 16 = 32 hit: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25 vs KAC includes getem
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
Oh, never mind Barat, I might be thinking of someone else?
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
I use to be good, I must be cursed by an Evil deity, come now Barat, we've been on several missions together. I'm sure you've messed up many times. I'm assuming these 4 adventured together since level 1 and never switched groups like in Starfinder society, but stuck together as one group.
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
LNA doesn't know his swing was terrible, he figures the guard is just really good at dodging and really tough, so he will do lethal damage this time figuring that he won't kill the guard as he's got a lot of fight in him. He steps while doing his trick attack. trick attack sleight of hand: 1d20 + 16 ⇒ (2) + 16 = 18 hit: 1d20 + 8 ⇒ (5) + 8 = 13 vs KaC
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
Max will try to use his retractable spike to take out the guard, he figures it is best taking out the guard in one hit than not alerting him. So he moves up to him trick attack sleight of hand: 1d20 + 16 ⇒ (6) + 16 = 22 if successful, he if flat footed until start of my next turnhit: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12 vs KAC dmg: 1d3 + 1 ⇒ (1) + 1 = 2 trick dmg: 3d8 ⇒ (2, 7, 5) = 14 Nonlethal damage of course, hence the -4.
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
The Sro comes up to you all, Filled with armed gangsters, I think it is best we take them out first, if we try to sneak on without touching anyone and we get caught, they sound an alarm, we take them out before they can do that.
It looks like this scenario can use some ranged and a slight skill monkey, less of those have been submitted, so I submitted a Ranger. Full Character is there when you click on the Alias. The quirks and stuff are there if you carefully read the background. Background Crunch
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
Oh, right, I never rolled my day job day job level 0 table: 1d20 + 3 ⇒ (12) + 3 = 15 success for 8 days, level 0
10 treasure bundles for a level 1 character is 14 gold, for level 2 it is 22 gold. I'm applying this to a level 1 character, so I would received 14 gold from the 10 treasure bundles total, and then additional gold from what my day job gave me.
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
Okay, so I attack with dagger I'm holding and then 5 foot shift step back from where I was hit: 1d20 + 12 ⇒ (18) + 12 = 30 with +1 dagger dmg: 1d4 ⇒ 4
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
Two things, first, this attacks got posted in discussion, trying to get it back into gameplay. Second, I'm hoping it doesn't have aoo.
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
I will if nonone else will, problem is, I was planning on Dming this, so I did read through it. So I'm taking a back seat, until needed. I do know the answer.
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
I single move there and cast lighting bolt, which gets both the waterfall and the red ant dmg: 4d12 + 1 ⇒ (10, 2, 5, 3) + 1 = 21 I remembered the +1 this time, hence the dangerous sorcery. Basic Reflex Save 21
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
I believe I can see most of the ants, so from this position Hydraulic push the orange one
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
I guess we have no choice but to fight them. I never thought of ants to be aggressive, just look at those people who own ant farms.
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
Oh, right, today is the last day to report this for double ACP, even if we are not finished. Player Name: DoubleGold
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
Begin your journey going with the tide, then against, with and finally against. He reads the tongue twister. Yes that is what mine says, that is a lot of work, I'm wishing we can just fly there.
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
I cast water Walk and go across. Athletics of +0, I'd probably drown, plus that is probably what the scenario wants me to do rather than take a 30% I make it
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