Medical Drone

Max Willard's page

283 posts. Alias of DoubleGold.


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Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

Yeah, I could use some credits, I'm broke.

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

Almost forgot, my guy is also sacrificing 10% of his credits to check off a Khizar boon.

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

Player Name: DoubleGold
Character Name: Y Data Y
SFS Number: 135676-706
Faction: Dataphiles
Character Level: 6
Discord or email address: dgrdavidson@yahoo.com

profession accountant: 1d20 + 18 ⇒ (8) + 18 = 26

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

piloting speed up: 1d20 + 15 + 2 - 1 ⇒ (16) + 15 + 2 - 1 = 32 as LNA tries to take her home.

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

Max tries something risky this time, a double maneuver. He steps on the gas and takes the most direct route. He evades by making sharp turns and jerks.
piloting evade: 1d20 + 15 - 4 - 2 + 2 ⇒ (11) + 15 - 4 - 2 + 2 = 22
and piloting speed up: 1d20 + 15 - 4 - 2 + 2 ⇒ (19) + 15 - 4 - 2 + 2 = 30 double manuever penalty, zone penalty and Vehicle bonus added

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

Ouch, they hit us. Luckily, hopefully you all can destroy them, the ones that hit us. Also, did they engage our vehicle when they rammed us? Just want to be sure I have to use the Break free action next.

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

Everyone ready, well, this will be a bumpy ride He will swerve left and right to put confuse the enemy.
Evadepiloting: 1d20 + 15 - 1 + 2 ⇒ (5) + 15 - 1 + 2 = 21 includes the penalty from zone.
edit almost forgot, our vehicle has its own piloting, hence the +2 added.

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

I pick option A, followed by C as a second option. I also agree that option B is kind of hard, not just for play by post but in general.

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

LNA will trick attack and fire at red trick: 1d20 + 16 ⇒ (3) + 16 = 19 hit: 1d20 + 8 ⇒ (5) + 8 = 13 vs KAC dmg: 1d6 + 3 ⇒ (1) + 3 = 4 trick dmg: 3d8 ⇒ (6, 6, 6) = 18

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

LNA moves up and fires at red, or green if red is dead, then to yellow or blue in that order if their dead, after trick attacking sleight of hand: 1d20 + 16 ⇒ (18) + 16 = 34 hit: 1d20 + 8 ⇒ (7) + 8 = 15 and he will be Flat footed vs KAC dmg: 1d6 + 3 ⇒ (6) + 3 = 9 dmg: 3d8 ⇒ (5, 3, 3) = 11

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

Max this time fires at the eel trick attack sleight of hand: 1d20 + 16 ⇒ (17) + 16 = 33 and will make him FF hit: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29 vs KAC includes get emdmg: 1d6 + 3 ⇒ (4) + 3 = 7 looks like I trick attacked so dmg: 3d8 ⇒ (7, 1, 1) = 9
oh, I crit extra crit damage: 1d6 + 3d8 ⇒ (6) + (6, 6, 4) = 22

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

Can I not see the enemies behind the thing? Cause I'm willing to take whatever cover penalty they have from there, I'll climb though if that is the only way to see him. If I can even see even part of the guy, that is where I am with a 28 sleight of hand hopefully makes him FF and a 23 to hit Flat footed KAC and does not include whatever cover you give him. If he is concealed, I'll roll a flat check. If I have to climb, he does climb up the side of the wall to make sure I do target him.
flat check in case you need it: 1d20 ⇒ 17
athletics climb: 1d20 + 19 ⇒ (2) + 19 = 21 in case you need that too. and with a climb speed of 20

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

I will trick attack the red guy all the way back there and then fire trick attack sleight of hand: 1d20 + 16 ⇒ (12) + 16 = 28 if successful he is flat footed hit: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23 KAC Includes range penalty, does not include cover, cause I'm not sure what kind of cover you want to give him.

dmg: 1d6 + 3 ⇒ (3) + 3 = 6 piercing
trick dmg: 3d8 ⇒ (3, 7, 1) = 11

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

LNA tries another trick attack sleight of hand: trick attack: 1d20 + 16 ⇒ (1) + 16 = 17
and fires his gun hit: hit: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10 vs KAC hit for dmg dmg: 1d6 + 3 ⇒ (1) + 3 = 4 nope, nope.

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

LNA tries another trick attack sleight of hand: 1d20 + 16 ⇒ (3) + 16 = 19 nope
and fires his gun hit: 1d20 + 8 ⇒ (13) + 8 = 21 vs KAC but probably does hit for dmg: 1d6 + 3 ⇒ (1) + 3 = 4

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

Max moves to where he can see it fort: 1d20 + 3 ⇒ (11) + 3 = 14 phew not paralyzed trick attack: 1d20 + 16 ⇒ (2) + 16 = 18 and fire at it hit: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20 vs KAC and if it hits dmg: 1d6 + 3 ⇒ (3) + 3 = 6 piercing.

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

LNA will try to pickpocket sleight of hand: 1d20 + 16 ⇒ (13) + 16 = 29

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

bluff: 1d20 + 5 ⇒ (2) + 5 = 7 I accept your offer. with a secret motive to backstab him.

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

Ask Brom where his favorite vacation spot was. culture co pilot: 1d20 + 13 ⇒ (11) + 13 = 24

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

LNA will be a distraction intimidate: 1d20 + 13 ⇒ (5) + 13 = 18 Hey what gives. This train isn't moving fast enough. I paid for a fast moving train. I'd like to see a manager!

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

Max will give it a go engineering: 1d20 + 11 ⇒ (20) + 11 = 31 It was easy

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
Barat Oza wrote:

Yes, but two things:

1. I moved and provoked first, so the guard probably can't make a second reaction against LNA.
2. LNA has uncanny mobility, so doesn't provoke during his trick attack movement.

Oh, failed to realize LNA has uncanny mobility. Yeah, I don't provoke from my target of trick attack, and since there is only one target, he is it. LNA will just normal move 5 feet then.

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

I always thought you could, as trick attack is part of your movement and 5 foot step is movement, if not, then I'll be back where I was.
Trick attack it doesn't specify only normal movement, 5 foot step movement is still movement.

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

LNA 5 foot steps while trick attacking sleight of hand: 1d20 + 16 ⇒ (16) + 16 = 32 hit: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25 vs KAC includes getem
dmg: 1d3 + 1 ⇒ (3) + 1 = 4 trick dmg: 3d8 ⇒ (4, 5, 7) = 16

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

Oh, never mind Barat, I might be thinking of someone else?
He then turns towards Barat You think he is going to surrender? Well, you heard his offer.

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

I use to be good, I must be cursed by an Evil deity, come now Barat, we've been on several missions together. I'm sure you've messed up many times. I'm assuming these 4 adventured together since level 1 and never switched groups like in Starfinder society, but stuck together as one group.

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

LNA doesn't know his swing was terrible, he figures the guard is just really good at dodging and really tough, so he will do lethal damage this time figuring that he won't kill the guard as he's got a lot of fight in him. He steps while doing his trick attack. trick attack sleight of hand: 1d20 + 16 ⇒ (2) + 16 = 18 hit: 1d20 + 8 ⇒ (5) + 8 = 13 vs KaC
dmg: 1d3 + 1 ⇒ (3) + 1 = 4 trick dmg: 3d8 ⇒ (8, 4, 6) = 18

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

Max will try to use his retractable spike to take out the guard, he figures it is best taking out the guard in one hit than not alerting him. So he moves up to him trick attack sleight of hand: 1d20 + 16 ⇒ (6) + 16 = 22 if successful, he if flat footed until start of my next turnhit: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12 vs KAC dmg: 1d3 + 1 ⇒ (1) + 1 = 2 trick dmg: 3d8 ⇒ (2, 7, 5) = 14 Nonlethal damage of course, hence the -4.

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

The Sro comes up to you all, Filled with armed gangsters, I think it is best we take them out first, if we try to sneak on without touching anyone and we get caught, they sound an alarm, we take them out before they can do that.

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

Setting this guy up as my alias, I will change the image.
The Google docs didn't add my last language, so I'm picking up Brethedan

Acquisitives

It looks like this scenario can use some ranged and a slight skill monkey, less of those have been submitted, so I submitted a Ranger. Full Character is there when you click on the Alias. The quirks and stuff are there if you carefully read the background.

Background Crunch
Max Willard was always the hunter type. Patient and waiting for the animals on hours each day. In fact, that is not only how he provided for his family, but for a few of his friends as well. One day he saw the add for the Monster Hunter's Guild. He bragged to all his friends that he is going to hunt monsters. Max Willard always liked to brag and rumble. Sometimes he would never should shut about hunter stories, the detailed process of skinning an animal and how he set up the traps. In fact he has annoyed all of his friends and family just a little of his talk about hunting and the wilderness. Monsters he thought, he could handle this. Max Willard expected to see nothing more a Bigfoot, or a Jackalope, or the Chupacabra. He also traveled with a group of other hunters, so there was no real danger he thought. The group started off small, the leopards and lions, the not monstrous monsters. A week in, they went off hunting a wolf. They were told this wolf terrorized the town, and Max and his crew were surprised. They thought they would be dealing with packs of regular wolves, dire wolves, or even winter wolves. They ran into one single wolf, and it was a large as everyone said. One wolf versus five of us, well humans are smarter than animals, aren't they? It wasn't an ordinary wolf however, it was a werewolf. Max hid and and shot at it from afar. They killed the werewolf, but three of the men died that day. The fourth one survived, but was bit, and he asked Max to kill him before he could turn the next night. The werewolf turned human when it died. Max's ability to hunt effectively over the next few nights wasn't the same. Even during the day, Max was hesitant to hunt. He could barely provide enough for his family, let alone provide for friends or even charge for strangers. Max kept thinking to himself, what if there are other were creatures and he shot a wererabbit or a were whatever, and he just killed a human. There was also the possibility of something else waiting for him while he hunted. Max does want to get back into hunting though and even hunt down monsters, without being afraid. This is a test for Max to shine and for him to excel at his job once more.

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

Oh, right, I never rolled my day job day job level 0 table: 1d20 + 3 ⇒ (12) + 3 = 15 success for 8 days, level 0
I'm field commissioned agent, so I have to roll twice, the second roll is for the other 4 days day job: 1d20 + 3 ⇒ (3) + 3 = 6 failure for 4 days, level 0

10 treasure bundles for a level 1 character is 14 gold, for level 2 it is 22 gold. I'm applying this to a level 1 character, so I would received 14 gold from the 10 treasure bundles total, and then additional gold from what my day job gave me.

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

Full round magic missile the skeleton dmg: 3d4 + 3 ⇒ (4, 1, 2) + 3 = 10

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

Spend my 3rd and final 3rd level spell slot, another lighting bolt at it dmg: 4d12 + 1 ⇒ (5, 2, 12, 9) + 1 = 29 reflex 21

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

5 foot step to avoid aoo, and now that it is far away from me, lightning bolt it dmg: 4d12 + 1 ⇒ (11, 11, 10, 3) + 1 = 36 reflex 21 for half

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

Okay, so I attack with dagger I'm holding and then 5 foot shift step back from where I was hit: 1d20 + 12 ⇒ (18) + 12 = 30 with +1 dagger dmg: 1d4 ⇒ 4
So yes, ignore the lightning bolt.

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

Two things, first, this attacks got posted in discussion, trying to get it back into gameplay. Second, I'm hoping it doesn't have aoo.
Max moves away after being hit and cast lightning bolt. dmg: 4d12 + 1 ⇒ (5, 12, 9, 7) + 1 = 34 remembered my dangerous sorcery. Reflex save dc 21 for half.

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

Do you want us to place ourselves in A6 first?

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

I will if nonone else will, problem is, I was planning on Dming this, so I did read through it. So I'm taking a back seat, until needed. I do know the answer.
Hmm, puzzles me. I might know, oh, no wait. Yeah, I'll let you figure it out.

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

Wow, I like this place, filled with secrets and it even respects the dead.

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

I single move there and cast lighting bolt, which gets both the waterfall and the red ant dmg: 4d12 + 1 ⇒ (10, 2, 5, 3) + 1 = 21 I remembered the +1 this time, hence the dangerous sorcery. Basic Reflex Save 21

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

Magic missile the waterfall dmg: 3d4 + 3 ⇒ (4, 3, 3) + 3 = 13

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

I believe I can see most of the ants, so from this position Hydraulic push the orange one
Hydraulic push to hit: 1d20 + 11 ⇒ (20) + 11 = 31 on orange
edit, crit dmg: 6d6 + 1 ⇒ (1, 5, 1, 5, 3, 3) + 1 = 19 blunt damage and it is pushed back 10 feet.
Edit: forgot to take into account his dangerous sorcery feat, hence the +1 damage on the 6d6

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

I guess we have no choice but to fight them. I never thought of ants to be aggressive, just look at those people who own ant farms.
perception init: 1d20 + 9 ⇒ (7) + 9 = 16 in case you want them.

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

Wow, such a beautiful statue.

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

Well then, examine the captains wheel perception: 1d20 + 9 ⇒ (6) + 9 = 15

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

Well then, we should investigate the ship...

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

Oh, right, today is the last day to report this for double ACP, even if we are not finished.

Player Name: DoubleGold
Character Name: Zac Freelan 3
135676-2009
Faction: Horizon Hunters

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

Begin your journey going with the tide, then against, with and finally against. He reads the tongue twister. Yes that is what mine says, that is a lot of work, I'm wishing we can just fly there.

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

I cast water Walk and go across. Athletics of +0, I'd probably drown, plus that is probably what the scenario wants me to do rather than take a 30% I make it

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