Stone Giant

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High Quality but mislabeled

4/5

This is not Athas. It is much more like Dune after Muad'Dib.

On the other hand, if it was called 'Geb, dry colony', it would be perfect.

And since I bought it for use on my PFRPG Legacy of Fire campaign that I shifted to Geb, it is absolutely perfect!

But it isn't Athas. :)


Print Edition Out of print

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Value, Depth of Thought, and Creativity

5/5

This is a great pantheon book more than sufficient to drop into a homebrew world and allow you to move on to nations, plots, and schemes. They cosmology is creative yet familiar and allows for the traditional Nine Hells, Abyss, Heavens, Paladins, and all the other fun religious trappings as well as providing a compelling opportunity to have diverse worldviews in one pantheon.

For DMs who like a cohesive pantheon, and one free of 'Time of Troubles' redaction, this is a great book.

At the price, it is absolutely a steal. I recommend the book version though, as in PDF it is almost too big to digest.


A perfect book on this iconic role

5/5

This is the book for players who want to have a knight as a character. Far more custom-fit than a fighter and much more flexible than the Paladin.

The core class is interesting and effective and works well with Pathfinder classes and other 3.75 core classes.

The prestige classes are terrific and much better for the need than the Pious Templar, Hospitaler, and Blackguard prestige classes from WOTC.

The new mounts are interesting and effective and the description of quality on steeds is great.

In the arena of innovation, the book includes rules for making commoners and other followers into retainers where they will be useful for your knight without being unbalanced.

A great book all around, especially for the price.


4/5


Excellent Resource

4/5

I run my campaign in Damara and this book is a great foundation for adventure. There is enough detail for a DM but it isn't so comprehensive (like Cormyr or Waterdeep) that there isn't room for your inspiration. This is a handy area for adventure and a great resource for campaigning.


Great and Inspiriational

4/5

This view on underground dwelling elves is a wealth of ideas. More unique than drow, this can help you rejuvenate the tired tropes of elves. Well worth $4


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Not Worth It

1/5

The Download has a virus and after you clear that out, the NPCs are not very good.

[Note from Paizo: This download does *not* contain a virus.]


Perfect for someone who wants a real Egyptian world

5/5

Far better than Mulhorand in the Forgotten Realms, this translates D&D's stock figures into an Egyptian world that makes sense, is magical, and allows for immersive role-play that is flavorful and with enough mechanical difference that you know it isn't just medieval Europe with pyramids.

Best of all, several of the classes have been modified to make them more balanced and flavorful without taking you out of the game everyone knows and loves.

This is good stuff and now that it is on sale, well worth it.

The map could be better but it is nice and glossy and does help folks situate themselves in Egypt. This is a boxed set too, with three nice books for your use. Highly recommended.


The best guide to being a high level DM, regardless of version

5/5

This book is great. By highlighting the breakdowns in the basic game at high-levels, this gives DMs the focus they need to provide fun high-level adventures in any system. AD&D, 2.0, 3.5, probably even 4.0 all have mechanical challenges at high levels. This book shows you how to give your players the epic feel without crushing yourself under the burden of the game mechanic.

I just reread this to help me in my epic level Pathfinder playtest and was again reminded of why this is a perennial classic. Well worth the $4.


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Dragon PCs

5/5

This article offers what 3.5 and Savage Species long foretold--the ability to play a balanced dragon PC. It is an awesome build and a fantastic roleplaying experience all made possible by this article.

The article on Dragon Kingdoms is alswo terrific.


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Ecology and the Princess

4/5

Two articles make this worth every cent--The Ecology of the Homunculus and Jezebel, Princess of Hell. Both are worthy of the Best of Dragon and really hold this magazine up at the highest level. Jezebel's picture is so fabulous that just seeing it made me rework my Pathfinder RPG conversion of 'A Paladin in Hell' to make Jezebel the main enemy instead of my old favorite, Geryon.

The Magical Altars article is also super classic DM-fare and has been a great help to me.

Solid, solid solid.


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Solid Issue

4/5

This issue has some good stuff in it, well worth adding to the permanent file.
The Core Beliefs: Pelor article is terrific, especially strong in describing how Pelorian paladins are emerging and making their unique presence felt within the church. The Demi-God description is outstanding and really captures the feel of Pelor as a 'father-figure' god devoted to good and healing.

The Ecology of the Rust Monster is great fun, a stalwart addition to this series and combined with the rust monster rebuild on the d&d website should make the rust monster into a much more delicious monster for DMs to use. (without the rebuild they are sort of like 'fighter nukes' that you use only to forcibly chop back your tank characters)

The Article on leadership and followers was the best part of the issue in my opinion though. It gave me new inspiration on how to work followers into the game and the new feats really make the intermediate stage between adventurer and realmlord doable. Instead of Leadership being all about the cohort, this article helps to show how followers can fit into the broader story and rally support for the character's agenda.

Good solid issue.


Outstanding Adventure

5/5

This adventure is so much fun, I have run it in three different campaigns with three different rule-sets. It offers terrific NPCs (Klysandral and Emirkol the Chaotic), classic adventure and the kind of high-fantasy adventure that really keeps players engaged. This is not to be missed!


Decent Dragon but the Sorcerer needs work

3/5

This is a good mini to have, especially for use in a D&D game where you need an intimidating villain. The repaint is nice and the dragon's wings are truly outstanding. The sorcerer, however, is pretty weak. He doesn't look nearly powerful enough to have such a mount, his legs are terribly molded and his staff, easily the best part of the sculpt, is initially bent and needs to be heated and straightened. A great idea limited by the poor work on the sorcerer.