Squinting Sebrenar

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* Pathfinder Society GM. 102 posts (160 including aliases). No reviews. No lists. No wishlists. 19 Organized Play characters.




I was wondering if anyone had any experience of using a holy symbol as a weapon? Particularly wondering if there were any rules or guidelines in terms of damage that anyone knew about that I haven’t been able to find?


My specific question is for a bat-kin skinwalker bard who plans to spend a lot of time in bat shape, but as a general rule is there anything preventing me from performing while polymorphed?

Obviously instruments are out of the question, but what about things like perform (dance)?

1/5 *

As far as I can tell from the purchasing spellcasting services section of the Organised Play Guide I can, but it seems very extreme, so I thought I would check here to see if anyone knows whether I can’t. It seems like a very useful thing to have, since I would be able to keep it between adventures.


What happens when I cast enlarge, or use the giant instinct power to enlarge myself when I’m in a tight space, or even when I’m surrounded by allies or enemies?

Scarab Sages

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A Gloomblade Fighter can create shadowy version of any melee weapon with which he is proficient. The feat Improvisational Focus makes you "considered proficient" with improvised weapons. would this allow the gloomblade to create improvised weapons with this ability?

Relevant rules text:

Gloomblade wrote:
Shadow Weapon (Su): A gloomblade can create a shadowy weapon in a free hand as a move action. This can take the form of any melee weapon with which he is proficient. A gloomblade can have only one shadow weapon in existence at a time; creating a new shadow weapon causes an existing shadow weapon to vanish. At 3rd level, the shadow weapon acts as a magic weapon with a +1 enhancement bonus; this bonus increases by 1 for every 4 levels a gloomblade has beyond 2nd, to a maximum enhancement bonus of +5 at 18th level.
Improvisational Focus wrote:
Benefit: You gain a +1 bonus on attack rolls you make using an improvised weapon. You are considered proficient with the improvised weapon and are considered to have Weapon Focus with improvised weapons for the purpose of meeting the prerequisites of feats that specifically select a weapon, such as Weapon Specialization.

Scarab Sages

When the oozemorph first came out a lot of people were saying that being a kitsune and using kitsune shape change was a good way to get a permanent humanoid form and avoid being forced into ooze form. Since then I have seen it said that this combo doesnt work on account of this FAQ:

FAQ wrote:

Oozemorph Shifter: How does the oozemorph’s fluidic body work? Can the oozemorph actually move at all in ooze form? Why does a supernatural ability still have an effect in an antimagic field?

Fluidic Body is essentially two effects in one. The first, which is a permanent part of your character once you become an oozemorph, is that your base form is now an ooze shape. Even if you lose fluidic body for some reason (antimagic field, violating your code of conduct, etc) your base form is still the amorphous oozelike form. The other half of the ability is a supernatural polymorph effect to transform into humanoid (and later bestial) forms.
Despite having an oozelike shape, an oozemorph’s base form is not an ooze, though it does also count as an ooze for the purposes of effects targeting creatures by type. The oozelike form doesn’t gain any abilities of the ooze creature type except as stated by the archetype itself. This form retains the base senses and land speed of the oozemorph’s original race, as well as racial abilities like dwarfs’ greed or gnomes’ obsession that don’t depend on shape, but it loses abilities dependent on form, including form-based speeds like strix’s flight (and most other racial speeds beyond land speed), racial natural attacks like catfolks’ claws, and other abilities like tieflings’ prehensile tail. However, if the oozemorph possesses a racial ability denied her in her oozelike form and transforms into a member of her own race with fluidic body, she gains the full benefits of that racial ability for that duration, even if it isn’t usually granted when using alter self (or the appropriate spell for a non-humanoid oozemorph). An oozemorph's compression, damage reduction, and morphic weaponry function in its oozelike form and any form it takes via fluidic body, though not in forms it takes via other polymorph effects.

But that doesnt seem to me like it would forbid me from using shape change while in ooze form. Is ther another FAQ I am missing, or am I misreading this one?

here is the kitsune ability for reference:

kitsune wrote:
Change Shape: A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores and can remain in this form indefinitely.


the Quintessentialist spiritualist archetype from distant realms allows a spiritualist to summon a variant phantom called an exemplar. The spiritualist has the option to transfer its feats to its phantom.

Quintessentialist wrote:
a quintessentialist can transfer any equipment she is currently wearing or carrying to her exemplar, allowing it to manifest with weapons, armor, and other equipment, but doing so removes these possessions from the quintessentialist. She can likewise grant her exemplar any feats she knows, losing access to those feats herself while the exemplar remains fully manifested.

Does the exemplar need to meet the perquisites for the feats it is given by the exemplar? Obviously some feats don't function without their perquisites, but for say, racial feats, would they be able to be used by the exemplar?


Say you have an undead that has possessed a living creature, and a cleric attempts to channel positive energy in an attempt to harm it, would the possessing undead creature take damage? would the living creature that is being possessed take damage?

Similarly, if the cleric doesn't know the living creature is possessed, and considers it an ally, and attempts to channel positive energy to heal it, would it be healed? would it take damage? would the possessing undead take damage?


1 person marked this as FAQ candidate.

The Alchemy subdomain gives this ability:
Divine Alchemy (Su): You can perform a 1-minute ritual that infuses a flask of water with one of your prepared spells, creating an improvised potion that lasts until consumed or the next time you prepare spells. You can use this ability only with spells that target one or more creatures, and the maximum spell level you can infuse in this way is equal to 1 + 1 for every 4 cleric levels you have. These potions are treated as alchemist extracts for the purpose of your domain spells. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Compare these rules to the standard potion making rules:
the potion must be a spell of 3rd level or lower. It must have a casting time of less than 1 minute. It must target one or more creatures or objects. It must not have a range of personal.

The alchemy subdomain repeats one rule from the normal potions rules, and alters another. this seems to imply that the other rules of needing a casting time of less than one minute and needing to not have a range of personal may not apply. That being said, could I then use this subdomain to make potions of true strike?