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Nephew was thinking of getting the Magic class deck, but we won't get anything until there are printable sheets! This is costing you money Paizo!! An actual buck oh five.


May I add my voice to the calls for this? Nothing really to add other than another person wishing it was done.


Thanks for the replies, after discussions online and with my gaming group I went for Ultra Pro Standard Black. I like Hawkmoon269's idea for a masking stack-cover topper thingy, but, some of my players are bad shufflers anyway, and adding extra actions would make them cry. I did consider only sleeving the inplay cards but our gaming time is limited, I don't want to take up an extra 10 minutes on that, we could get a game of BANG! or something in that time instead.


I recently opened Stone Giants pack and shuffled in to Runelords, then realised the card backs are so differently printed that it is impossible not to notice the new cards in the stacks, which of course, ruins the game.

So I am faced with the added expenditure of buying card sleeves to cover sp the backs of the entire set.

My Q is, does anyone have experience of this, and will Ultra Pro Black standard be opaque enough, or will I have to go for Dragon Shield Matte (which will end up costing twice as much)?

(I could of course just order one pack of each and test, but, I'm grumpy about having to do this at all.)


zeroth_hour2 wrote:

That being said, how many times is the player in question dying? There may not be enough healing support or the player might be too aggressive if they're dying too much.

It's not so much how many times they die, but how late on and therefore how many rewards they have to catch up on.


Hannibal_pjv wrote:

Die Bumps

Thanks, I'll mention this to the group, we could use poker chips to keep track.


I've jotted down quickly a few ideas for "catchup mini-mission cards". The idea is a player will draw the card and hold it until they have completed the requirements, at the end of the scenarion they will catch up the number of cards they succeeded in. (so they might actually catch up multiple times in one scenario.)

Undecided : whether he scenario has to succeed for them to get these.

I need to think about and balance these, but this is the general idea. They have to be things you might not just automatically do, or do easily. Involve some effort or sacrifice.

PROVE THY METTLE
Kill 4 monsters.

LAY TO REST
Kill a monster with the Undead trait.

OLD ENEMY
Kill a monster with the Human, Elf, or Dwarf trait.

DEADLY FOE
Kill a monster with the Elite or Veteran trait.

DESTROY THE RAIDERS
Kill a monster with the Goblin trait.

SURVIVE THE WILDS
Kill a monster with the Animal trait.

FACE YOUR NEMESIS
Each Monster you face adds d6 to its check to defeat, until you Defeat one to complete this card.

HEROIC DEEDS
Defeat a Villain or Henchman.

YOU MUST GATHER YOUR PARTY
Acquire 2 Allies.

LONE WANDERER
Visit each location in this scenario.

DISCRETION IS THE BETTER PART OF VALOUR
Evade an encounter.

NOTHING MUST STAND IN MY WAY
Succeed in a check to defeat a Barrier.

THE NEEDS OF THE MANY
Use Blessings on other characters a total of once for each character in the game.

SACRIFICE TO THE GODS
Use this card to Banish a Blessing from your hand which matches the top card of the Blessings deck.

SEND AN AGENT INTO THE WORLD
Use this card to Banish an Ally from your hand.

PAY AN OLD DEBT
Use this card to Banish a Weapon, Item, or Armour from your hand.

UNLEARN WHAT YOU HAVE LEARNED
Use this card to Banish a spell from your hand.

PREPARE FOR THE FUTURE
Bury 3 total Item, Weapon, or Armour from your hand under this card. Once complete, Bury the items normally.

TREASURE HUNTER
Acquire 3 total Item, Weapon, or Armour.

HENCHMAN
Explore 5 times, at locations where another character is present.

BOOK LEARNING
Acquire 2 Spells.

PRAY TO THE GODS
Acquire 2 Blessings.

QUARTERMASTER
Give a card to each other player without any giving a card to you.

PERSONAL QUEST
Be the player to Close a location (permanently)

TOUGHEN UP
Take damage without preventing any of the damage taken

PRACTICE MAKES PERFECT
Visit a random open location, and succeed at the "close" condition (this does not actually close the location)

TRIAL OF STRENGTH
Succeed at a check which uses your Strength die.

TEST OF REFLEXES
Succeed at a check which uses your Dexterity die.

TRIAL OF ENDURANCE
Succeed at a check which uses your Constitution die.

TEST OF INTELLECT
Succeed at a check which uses your Intelligence die.

TEST OF WISDOM
Succeed at a check which uses your Wisdom die.

TEST OF PERSONALITY
Succeed at a check which uses your Charisma die.

ACCEPTANCE
Receive a blessing on your checks from each other player character at least once.

POWER ON THROUGH
Explore a location 4 times in one turn.


Thanks,

I'll see if I can find other player's catchup mechanisms. Some of my players like the idea of the catchup mini-mission cards so I might make some anyway, see how it goes, unless I can find a neater way someone else has come up with. I don't think we would go with just making it a failed mission though, we like the idea of having to plan to avoid horrid permadeath but would still like a way to catch up afterwards!


I am not sure if this is something I need "house rules" on or something I've just missed from reading of rules.

It seems to me that on death, a player has to start a new character, without the level ups gained from previous adventures.

(If I am wrong, stop me here....)

It also seems the only way to gain those abilities is to actually play through adventures, which my players won't be doing.

My idea was to make a deck of "Catch-up cards" which have extra personal missions/activities to carry out in future scenarios, to allow a player to catch up with the gains they have missed.

So there will be a deck of cards with missions like "Defeat 4 monsters", "Visit each location in this scenario", "Explore 4 times in one turn", and so on; if you are behind on the level-ups, you would draw a card from this deck and try and complete the extra action to allow you to gain the first feat etc. you missed out on.

It may be possible to complete more than one per scenario, perhaps, and there may be some harder ones which allow you more than one catchup feat.

I think this would be a fun way to allow a character to get up to speed; is there are funner way I should consider?