I am not sure if this is something I need "house rules" on or something I've just missed from reading of rules.
It seems to me that on death, a player has to start a new character, without the level ups gained from previous adventures.
(If I am wrong, stop me here....)
It also seems the only way to gain those abilities is to actually play through adventures, which my players won't be doing.
My idea was to make a deck of "Catch-up cards" which have extra personal missions/activities to carry out in future scenarios, to allow a player to catch up with the gains they have missed.
So there will be a deck of cards with missions like "Defeat 4 monsters", "Visit each location in this scenario", "Explore 4 times in one turn", and so on; if you are behind on the level-ups, you would draw a card from this deck and try and complete the extra action to allow you to gain the first feat etc. you missed out on.
It may be possible to complete more than one per scenario, perhaps, and there may be some harder ones which allow you more than one catchup feat.
I think this would be a fun way to allow a character to get up to speed; is there are funner way I should consider?