Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2
Markar advances as far as he can but isn't quite able to get into melee range even with his tactical pike. He contents himself with firing again. Pulsecaster: 1d20 + 4 ⇒ (18) + 4 = 22
Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2
Pulsecaster: 1d20 + 4 ⇒ (5) + 4 = 9
Markar moves up as far as she can and then fires at the most hurt goblin he can see, trying to end as many threats as possible.
Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2
Maybe your God sent us to aid you on your trails. Markar says, unsure how to proceed with being a calming influence on crazy dwarves. We will see to the goblins Diplomacy: 1d20 ⇒ 10
Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2
Shrugging off the acid attack Markar advances on the goo he's attacked, hitting it with his tactical pike. Opening Volley Pike: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20 Damage: 1d8 + 3 ⇒ (1) + 3 = 4 Coordinated Shot and reach weapon means +1 to attack for everyone on the black goos.
Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2
Under his mask Markar grimaces. This whole thing felt like a dishonorable sham. Still when the cameras catch up with them Markar silently gives Alton a small shove (NOT in the direction of the wall they just scaled) and strides off. Seeing the newcomer Markar gives her a short bow trying to ease her concerns. Untrained Diplo aid: 1d20 ⇒ 12
Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2
Athletics: 1d20 + 11 ⇒ (19) + 11 = 30 Markar scales the wall with complete ease, barely slowing down even as he goes up. Once there he helps Alton up with a hand, but then gives the human a flat stare. Do you have a problem with my being on this team Alton? If so, then speak it now. the Kastha asks flat out.
Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2
Markar uses his pike to block the creature's attacks and stabs out twice with his familiar weapon: Full Attack: 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21
Crit damage!: 2d8 + 6 ⇒ (3, 2) + 6 = 11
Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2
The being thrives on light and fire! Dim those Lights! Do not attack with energy weaponry! Markar shouts out. He steps back and replaces his flame doshko with his tactical pike. Both actions used for that
Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2
Nothing from mysticism check? Markar retaliates at the glowing creature with his brand new flame Doshko! Unless told not to. 1d20 + 5 ⇒ (9) + 5 = 14
Coordinated Shot means everone has +1 to attack glowing creature
Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2
Markar moves to the front and fires at either the goblin closest to the glowing creature or the glowing creature itself based on what Id tells them about it. If electrical damage is of no use against it for example Markar wouldn't attack it Pulsecaster rifle attack: 1d20 + 4 ⇒ (6) + 4 = 10
Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2
Markar snorts and ignores the popularity output but takes out his Nova systems provided flame doshko along with his pulsecaster rifle and rushes towards the sound.
Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2
<<A young warrior. Beholden to an ancient tradition. Inheritor of mysterious ancient combat arts. Markar comes from the Kasathan Worldship Idari and always, always wields two weapons to rain death and destruction on his foes from far away as well as up close and personal. Now outfitted with ruinous weapons provided by our sponsor Nova Solutions, the galaxy better watch out for Markar's FOUR ARMS OF DESTRUCTION!>> This is not honorable Markar mutters to himself as he watches the crazily edited intro vid.
Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2
Donovan Borde wrote:
No worries at all Donovan! Easy mistake to make and not a big deal. Post in the Recruitment section. It seems like there are two games looking for players that you can jump into right there! Link is here! Recruitment thread
Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2
Zo Influence:
I thank you and, uh, Nova Solutions for this equipment. I pray to the Tale Teller that I will be worthy of them. I will take the doshko and the flamethrower if it please you. Wazashi: I have not heard these rumours. If Alton has a problem with me then he should have the honour to speak of them to my face rather than spread rumours behind my back. I will speak to him on this! Markar says a bit irritated by the suggestion that there is rancor between him and any of his fellow Starfinders
Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2
Should we sloot boons now for 1-09 Live Exploration Extreme? I've got a little bit of housekeeping to do! Markar will cross off his Protector of the Future boon to get the Second Seekers (Elsebo) Starship boon Rugged Hull. If that's okay. He also has a Claimant to Salvation Boon. Is that relevant to Live exploration extreme? I'm slotting the following boons based on answers to questions above. Slotless:
Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2
Markar nods and gives a short bow to Zo! who he had made a good impression with during a dinner party with the First Seeker. Are the crew capable of defending themselves in hostile environments? the four armed Kasatha warrior wants to know. It would not be wise to send civillians into a potentially hostile environment.
Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2
Not too bad all things considered. If we hadn't made the attempt to do everything ourselves then we would have ended up with the same chronicle. Missing the clue on needing our own distraction was our own bad. Thanks for the game all.
Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2
Seems like the quest called for a high bluff to not tip the assassin off. We're not a socially oriented group seeing how very very creative we had to get during the schmoozing session. I get the sense there was no way for us to do well if that was the case.
Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2
Per: 1d20 + 1 ⇒ (2) + 1 = 3
Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2
Seems like the spiders are there for parties that don't have anyone with engineering. Can we ask to try and deal with both but have the spiders on standby in case we can't disarm the bombs?
Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2
Markar joins the rest of the group in scanning the room. He keeps his rifle and pike at the ready through for anything that might pop up. Per: 1d20 + 1 ⇒ (11) + 1 = 12
Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2
pike full: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18
damage 1: 1d8 + 3 ⇒ (8) + 3 = 11
Markar stabs the red beast twice in rapid succession.
Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2
Markar nods at Celor and takes a guarded step back before stabbing at the one that hurt him with his tactical pike. Tactical pike on orange: 1d20 + 5 ⇒ (13) + 5 = 18
Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2
I'm hoping that stopping the assassin will impress Royo enough to put him over the edge. The assassin will require a weapon Marker notes actually quite angry about someone daring to go after the First Seeker who he has pledged loyalty too. What are the First Seeker's plans? Will she eat and drink anything? I hope the coward does not wish to use poison.
|
