Inevitable

Markar's page

169 posts. Organized Play character for Azih.


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Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Thanks for the game!

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Thanks for running. It was fun.

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

What is the meaning of this? Markar states crossly, taking Elsebo's side. The mission is not done.

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Markar advances as far as he can but isn't quite able to get into melee range even with his tactical pike. He contents himself with firing again.

Pulsecaster: 1d20 + 4 ⇒ (18) + 4 = 22
Energy: 1d6 ⇒ 6

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Pulsecaster: 1d20 + 4 ⇒ (5) + 4 = 9
Energy damage: 1d6 ⇒ 1

Markar moves up as far as she can and then fires at the most hurt goblin he can see, trying to end as many threats as possible.

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Markar uses his environmental seals as well and keeps moving, trusting that someone will inform him what the mists signify.

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Markar mediates on the way, regaining his lost strength.

Spending one RP to regain all SP

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Maybe your God sent us to aid you on your trails. Markar says, unsure how to proceed with being a calming influence on crazy dwarves. We will see to the goblins

Diplomacy: 1d20 ⇒ 10

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Markar moves to help the distressed dwarf. Using his natural strenght as well as the leverage of his tactical pike to help lever the debris off.

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Shrugging off the acid attack Markar advances on the goo he's attacked, hitting it with his tactical pike.

Opening Volley Pike: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20

Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Coordinated Shot and reach weapon means +1 to attack for everyone on the black goos.

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Markar moves to get the goos in range and fires at one that's hurt.

Pulsecaster rifle: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d6 ⇒ 6

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Acrobatics: 1d20 + 8 ⇒ (12) + 8 = 20

Markar follows into the tight space.

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Either way is fine. But we must hurry! Markar states. I have some grenades if they would be of assistance

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

They are goblins, not orcs Markar replies And what did your god ask you to do on the Surface?

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Under his mask Markar grimaces. This whole thing felt like a dishonorable sham. Still when the cameras catch up with them Markar silently gives Alton a small shove (NOT in the direction of the wall they just scaled) and strides off.

Seeing the newcomer Markar gives her a short bow trying to ease her concerns.

Untrained Diplo aid: 1d20 ⇒ 12

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Athletics: 1d20 + 11 ⇒ (19) + 11 = 30

Markar scales the wall with complete ease, barely slowing down even as he goes up.

Once there he helps Alton up with a hand, but then gives the human a flat stare. Do you have a problem with my being on this team Alton? If so, then speak it now. the Kastha asks flat out.

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Markar uses his pike to block the creature's attacks and stabs out twice with his familiar weapon:

Full Attack: 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21
Full Attack: 1d20 + 5 - 4 ⇒ (6) + 5 - 4 = 7

Crit damage!: 2d8 + 6 ⇒ (3, 2) + 6 = 11

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

The being thrives on light and fire! Dim those Lights! Do not attack with energy weaponry! Markar shouts out. He steps back and replaces his flame doshko with his tactical pike.

Both actions used for that

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Nothing from mysticism check?

Markar retaliates at the glowing creature with his brand new flame Doshko! Unless told not to.

1d20 + 5 ⇒ (9) + 5 = 14
Fire damage: 1d8 + 3 ⇒ (8) + 3 = 11

Coordinated Shot means everone has +1 to attack glowing creature

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Markar moves to the front and fires at either the goblin closest to the glowing creature or the glowing creature itself based on what Id tells them about it. If electrical damage is of no use against it for example Markar wouldn't attack it

Pulsecaster rifle attack: 1d20 + 4 ⇒ (6) + 4 = 10
Pulsecaster rifle damage E: 1d6 ⇒ 6

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Markar snorts and ignores the popularity output but takes out his Nova systems provided flame doshko along with his pulsecaster rifle and rushes towards the sound.

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Survival: 1d20 + 6 ⇒ (3) + 6 = 9
I have no wisdom to offer here

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

<<A young warrior. Beholden to an ancient tradition. Inheritor of mysterious ancient combat arts. Markar comes from the Kasathan Worldship Idari and always, always wields two weapons to rain death and destruction on his foes from far away as well as up close and personal. Now outfitted with ruinous weapons provided by our sponsor Nova Solutions, the galaxy better watch out for Markar's FOUR ARMS OF DESTRUCTION!>>

This is not honorable Markar mutters to himself as he watches the crazily edited intro vid.

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2
Donovan Borde wrote:

Uups ... very sorry! I am new to PbP - just started. :-(

This is the link that was in the Outpost Google Docs spreadsheet where this game was listed as still having space for new players. I did not want to intrude. :-/

No worries at all Donovan! Easy mistake to make and not a big deal. Post in the Recruitment section. It seems like there are two games looking for players that you can jump into right there!

Link is here! Recruitment thread

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Zo Influence:

I thank you and, uh, Nova Solutions for this equipment. I pray to the Tale Teller that I will be worthy of them. I will take the doshko and the flamethrower if it please you.

Wazashi:
I have not heard these rumours. If Alton has a problem with me then he should have the honour to speak of them to my face rather than spread rumours behind my back. I will speak to him on this! Markar says a bit irritated by the suggestion that there is rancor between him and any of his fellow Starfinders

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Should we sloot boons now for 1-09 Live Exploration Extreme? I've got a little bit of housekeeping to do!

Markar will cross off his Protector of the Future boon to get the Second Seekers (Elsebo) Starship boon Rugged Hull. If that's okay.

He also has a Claimant to Salvation Boon. Is that relevant to Live exploration extreme?

I'm slotting the following boons based on answers to questions above.

Slotless:
Welcome to Starfinder Society Boon - Tattoo of the Starfinder
Claimant to Salvation: Special boon in future Salvation mission.
Marked Field Agent
True Savior of Tasch
Social:
Faction's Friend for Second Seekers (Elsebo)
Ally Boon:
High Society Influence: Zo!
Starship:
Rugged Hull.

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Markar nods and gives a short bow to Zo! who he had made a good impression with during a dinner party with the First Seeker. Are the crew capable of defending themselves in hostile environments? the four armed Kasatha warrior wants to know. It would not be wise to send civillians into a potentially hostile environment.

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

dot

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Not too bad all things considered. If we hadn't made the attempt to do everything ourselves then we would have ended up with the same chronicle. Missing the clue on needing our own distraction was our own bad.

Thanks for the game all.

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Markar realizes he's made a mistake and runs into the hallway.

I will pull him out. Just let me do it unarmed.

Moved on map.

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Markar continues holding his position.

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Markar decides to stay close to the First Seeker, readying an act to shoot anyone who attacks the seeker.

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Per: 1d20 + 1 ⇒ (7) + 1 = 8 Markar looks around for anyone with very curly hair.

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Seems like the quest called for a high bluff to not tip the assassin off. We're not a socially oriented group seeing how very very creative we had to get during the schmoozing session. I get the sense there was no way for us to do well if that was the case.

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

I'll be honest. I'm very confused as to what to do right now.

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Per: 1d20 + 1 ⇒ (2) + 1 = 3
While the rest of the team looks for the assassin Markar decides to look for the bombs. The loud music is throwing the Kastaha off terribly though.

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Seems like the spiders are there for parties that don't have anyone with engineering.

Can we ask to try and deal with both but have the spiders on standby in case we can't disarm the bombs?

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Markar insists that Radaszam be contacted and all of their findings be relayed to him.

The coward could strike at any moment!

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

We must go back, find this curly haired technician, search for the five bombs!

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Markar goes with Ceolor.

The assassin is experienced with disguises. Coward he comments as he keeps his weapons at the ready.

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Are there bombs at the event? Markar says putting two and two together. We must warn the first seeker!

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Markar joins the rest of the group in scanning the room. He keeps his rifle and pike at the ready through for anything that might pop up.

Per: 1d20 + 1 ⇒ (11) + 1 = 12

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

pike full: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18
pike full: 1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 12

damage 1: 1d8 + 3 ⇒ (8) + 3 = 11
damage 2: 1d8 + 3 ⇒ (5) + 3 = 8

Markar stabs the red beast twice in rapid succession.

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Markar nods at Celor and takes a guarded step back before stabbing at the one that hurt him with his tactical pike.

Tactical pike on orange: 1d20 + 5 ⇒ (13) + 5 = 18
P damage: 1d8 + 3 ⇒ (4) + 3 = 7

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

I do not hear anything from beyond the door. Markar informs the rest of the group.

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Markar puts his ear up on the door to see if he can hear anything on the other side.

Per: 1d20 + 1 ⇒ (19) + 1 = 20

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Soon!

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

Gah, sorry I keep on forgetting to add my icon into the slides!

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

I am not a subtle individual, but I should not be far from the frontline should I conflict break out Markar informs the rest of the group.

Second Seekers (Luwazi Elsebo)

Mercenary Kasatha Soldier (Hit and Run)/2 SP 18/18 | HP 18/18| RP 3/4 | BAB +2 | EAC 15 | KAC 18 | Fort +4 | Ref +2 | Will +4 | Perc +1 | Init +2

I'm hoping that stopping the assassin will impress Royo enough to put him over the edge.

The assassin will require a weapon Marker notes actually quite angry about someone daring to go after the First Seeker who he has pledged loyalty too. What are the First Seeker's plans? Will she eat and drink anything? I hope the coward does not wish to use poison.

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