Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
Grinning with what seemed determination she does the same thing again as she steps into the shadows. trick attack, stealth: 1d20 + 16 ⇒ (8) + 16 = 24
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
Shaking her head briefly as she notices she caught the attention of spinjack she once more steps in and out of the shadows to seemingly throw off his attention Trick attack, stealth: 1d20 + 16 ⇒ (16) + 16 = 32
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
With the help from her trusty sniper rifle she seems once more to dart in and out of the shadows as she takes a shot at Spinjack trick attack, stealth: 1d20 + 16 ⇒ (12) + 16 = 28
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
With the last one there with him and 701 she steps once more into the shadows and takes a shot at the guard Trick attack, stealth: 1d20 + 16 ⇒ (8) + 16 = 24 if succesful, target is flat-footed till my next round
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
Seeing the bullets hit the ground in front of her she takes aim at the closest target once more as she seems so to fade from visual before showing again. Trick attack, stealth: 1d20 + 16 ⇒ (11) + 16 = 27 if succesful, target is flat-footed till my next round
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
Seeing the guards action and then getting a gun pointed at her she sighs for the briefest of moments before taking her actions and confusing her target as if she faded from his mind and letting go of a shot Trick attack, stealth: 1d20 + 16 ⇒ (4) + 16 = 20 if succesful, target is flatfooted
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
Not noticing we started on a new page, my apologies Perception: 1d20 + 9 ⇒ (6) + 9 = 15 She would make up at the end of the group to keep an eye out, when Obozaya speaks up she steps a bit to the side casually to keep the guards in sight
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
She watched the whole conversation with mild interest, knowing that the rest of the team was more suited in the diplomatic approach. She would keep an eye out on their surroundings but was interested when more information was presented but none of the information seemed to stand out to her. Perception: 1d20 + 9 ⇒ (2) + 9 = 11
Medicince: 1d20 + 4 ⇒ (9) + 4 = 13
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
After carefully putting the rifle back she makes her way towards the creatures and gives them a respectfull nod. She looks up for a moment when the space battle is mentioned but then starts to scan the surroundings some more. "Not to be a spoil spot, but is the area safe now? No more of these creatures that will come and hunt us?" It is clear that the operative prefers to strike from either a distant or the shadows...
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
Once more the Ghost seemed to sidestep into the cover of the bushes only to take another shot at the creature Trick shot, Stealth: 1d20 + 14 ⇒ (3) + 14 = 17
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
Sidestepping once more in and out of the shadows another shot can be heard against the creature attacking Ruuk Trick Attack, debilitating shot: 1d20 + 16 ⇒ (20) + 16 = 36
Debilitating shot: When you hit an enemy with a trick attack, you can make the creature flat-footed or off-target until the beginning of your next turn. You might learn exploits that grant you additional options for your debilitating trick, but you can select only one option each time you hit with a trick attack.
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
Seeing the creature make an attack at Ruuk she seems to flow out of stealth, take a shot and then melt back into the shadows, or that is how it looks to the creature. And the shot can be heard but no bullet impact can be seen. Trick shot, stealth: 1d20 + 16 ⇒ (15) + 16 = 31
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
Seeing the creatures march towards them she unhooks the sniper rifle and studies them for a moment before she seems to fade away for a moment, those paying close attention might pick up on her repositioning. life science: 1d20 + 4 ⇒ (2) + 4 = 6 The 2 big white creatures
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
Frowning for a moment when the information is shared she looks up towards the sky and space before looking back at the team. "Just a thought... what if that ship that attacked us is protecting the merchandise down here?"
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
emotionally exhausted and tired after a week of mourning, followed by the last ceremony yesterday and flying back home today. But back in the game!
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
Pilgrim had remained silent for the time being as she followed the rest of the team. She seemed to absorb all being said and when 701 is distracting the staff she seems to wander around a bit, making sure to keep some of the attention on herself as well by poking her nose at times where it doesn't belong but far away from Buzz.
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
Posting might be a bit slow over the next few days, signing the lease for new appartment on friday, moving stuff over prior to that and picking up cats + shopping in the weekend. Will try to post once a day... After that is waiting till I get all my toys back (first week of July) from the Netherlands and then it is back to business as usual :)
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
Perception: 1d20 + 9 ⇒ (16) + 9 = 25
Making her way with the rest of the team she pointed towards the device and frowned. "Looks like it is working hard to maintain this weather, will it hold?"
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
Culture: 1d20 + 4 + 4 ⇒ (11) + 4 + 4 = 19
She picked up the hints about the dragonkin and then fell back in the group a bit to let those more suited do the talking for now as she remained a silent observer for the time being.
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
Following the rest after witnessing the distruction of the ship she disembarked the shuttle and stopped for a moment before taking in her surroundings and seeing where and what they had stepped into. Noting the team that was going to accompy them she gave them all a curt nod before giving her rifle one final look before falling in with the group. "Interested in a tour ofcourse, but also interested in knowing if anything like what we experienced has happened before and if any other ships have been under attack or destroyed..." Diplomacy: 1d20 + 5 ⇒ (12) + 5 = 17
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
Last scan: 1d20 + 9 ⇒ (8) + 9 = 17 Returning to her station she punches a few buttons, half scanning the results before regarding the rest of the team. "We sure want to pack and leave? there might still be survivors on that ship and if they treat us like they just did and give us chase, we might have more of a fight on our hand on the surface then we want..." Shrugging after that she grabbed her rifle, checked to make sure all was ready and then waited to see what the rest wanted to do...
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
Gunnery: 1d20 + 9 ⇒ (16) + 9 = 25
Seeing the other ship taking hit after hit she trains the gun on the enemy ship and unleashes another blast at it.
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
back again, spotty internet, sharing a house with my fiancee and 3 other woman (only guy here :P ) should be able to get back to posting once more :)
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
Yeah science officer assist check Once more down the fray and hopefully assisting the gunners once more with the firing arcs and targets she pulls up some more details of the enemy energy core and assisting the gunners to score a better hit target enemy core: 1d20 + 9 ⇒ (15) + 9 = 24
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
seeing the team struggeling she once more tries to calibrate the weapons on the enemies energy core. "try to hit the energy core! hopefully that will do the trick!" Assisting gunners: 1d20 + 9 ⇒ (20) + 9 = 29
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
Target enemy core: 1d20 + 9 ⇒ (9) + 9 = 18 [ooc]science action, target enemy ship[/dice] With all the information given and the weaponry available she starts to punch some buttons. "See if you can target the enemy core, I have, hopefully, a lock on it!"
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
to see who the enemy is: 1d20 + 9 ⇒ (6) + 9 = 15 She started to punch the computer some more before speaking up "looks like it is a no person ship, no weap... Oh samnit to hell, the scanners are broken, they keep on scanning missiles... Can we get a refund when we are back in Absalom station?"
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
Going over the computer again she tries to scan the ship once more, only to get frustrated as the computer seems to give input of one of the missile that Obozaya shot at the enemy ship Scanning enemy ship: 1d20 + 9 ⇒ (5) + 9 = 14
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
She was about to shout some sort of warning as the ship comes out of the drift, scrambeling to get a hold of the computer she frantically starts to push buttons to get the ship in range of the scanners before kicking off the scanning procedure. Scan Enemy vessel: 1d20 + 9 ⇒ (4) + 9 = 13
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
Any change to see what could cause the glitch? if computers is possible, here is the roll, if not... c'est la vie :D Computers cause someone glitched: 1d20 + 9 ⇒ (15) + 9 = 24
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
Listening to the rest of the team she gave them a quick nod. Pushing a few buttons on the computers before briefly making her way towards her bunk room. Shortly afterwards returning with the needed items for the trip including the large rifle she kept with her. "I agree, no harm to meet them and learn from them... however, caution would be in order since we don't know anyone down there... "
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
As the communications are ongoing and the name becomes known she does a quick search for the Winterharvest. Search information Winterharvest (Computers): 1d20 + 9 ⇒ (4) + 9 = 13
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
So far no response at all from Omen, I have Diplomacy: 4 and intimidate 10, so I could possibly do it, but I am not sure if someone else is more capable then me.
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
Turning to Obozaya she gives him a wry grin while pointing to the console. "tech doesn't lie... I might have missed something ofcourse, but those 0's and 1's say nothing is there... Maybe a ghost is trying to communicate with us? No idea untill someone answers it..."
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
Computers: 1d20 + 9 ⇒ (5) + 9 = 14 With the camera's of the Drake she takes some pictures and sends them over to the rest of the crew while whisteling a tune in amusement. When dropping out and scanning the orbit she shrugs for a moment to Buzz. "Nothing on the scanners, seems like all is good there!"
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
Computers: 1d20 + 9 ⇒ (9) + 9 = 18
sitting in the science officer chair while flipping through the latest magazine of "the Vast, Guns and you" whisteling a few times at some of the latest new hardware before ship starts to acting up. Turning her attention to the console she starts to see if she can make any sense of it
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
Taking everything into consideration she regarded the team for a brief moment. "the drake will be the best one I would say for now..." Then looking to Luwazi for a moment with a quick grin "If possible, I would like to do a bit of shopping before we are heading off there, would like to buy 3 spell amps and some cold winter clothing just in case" Giving the seeker a grin before a brief nod.
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
Life Science: 1d20 + 4 ⇒ (16) + 4 = 20
Culture: 1d20 + 4 ⇒ (18) + 4 = 22 Taking in the information from the First Seeker she crosses her arms right up until the data comm unit bleeps and she scans over the mail, digging into it she silently snaps her fingers as Buzz speaks up "Aralydio is the CEO of Frozen Trove, an old ancient dragon, also the company is under investigation by several ethics groups, but thus far the company’s legal team has insulated them from any formal charges or scandals. Seems like the old dragon is easy to cut ties as well..." Glancing at her account she shrugs for a brief moment before nodding to Ruuk. "I will purchase a few of them so that the language won't be an issue..." Frowning for a moment she also made a note to check for some cold weather gear as well before heading off to the cold desolate wastes...
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
Soft steps could be heard just before the doors went open. In walked a young woman, dressed in a form fitting armor and carrying over her shoulder a large sniper rifle, she flashed everyone a wry smile before making her way to one of the walls and then leaning back at, adjusting the rifle for a moment to make herself a bit more comfortable. "The name is Maritza Blackbird, callsign Pilgrim..." Waiting for just a moment before continuing "I will be your long range support and scout when and if the need is for that, most teams seem to want to charge in and flex a few muscles because it seems to be more impressing..."
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
looks okay, but don't we have someone with a higher life science / mysticism? I am at +4 so that might not be good enough...
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision
Player Name: Edwin Wessels
Preferred starship role (with relevant modifiers): Piloting +14, Intimidate +10
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