Sorshen

Maritza "Pilgrim" Blackbird's page

46 posts. Organized Play character for Psyblade.


RSS

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

Pilgrim will Aid with either bluff, diplomacy, intimidate or life science

Aid Diplomacy/bluff/intimidate aid: 1d20 + 5 ⇒ (5) + 5 = 10
Life Science aid: 1d20 + 4 ⇒ (17) + 4 = 21

If succesfull on the aid she will point out things forgotten, but minor things in a militaristic way

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

Grinning with what seemed determination she does the same thing again as she steps into the shadows.

trick attack, stealth: 1d20 + 16 ⇒ (8) + 16 = 24
attack sniper rifle: 1d20 + 7 ⇒ (2) + 7 = 9
Damage, kinetic: 1d10 + 5 ⇒ (3) + 5 = 8

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

Shaking her head briefly as she notices she caught the attention of spinjack she once more steps in and out of the shadows to seemingly throw off his attention

Trick attack, stealth: 1d20 + 16 ⇒ (16) + 16 = 32
Attack, KAC: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d10 + 5 ⇒ (10) + 5 = 15

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

With the help from her trusty sniper rifle she seems once more to dart in and out of the shadows as she takes a shot at Spinjack

trick attack, stealth: 1d20 + 16 ⇒ (12) + 16 = 28
Sniper Rifle KAC: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d10 + 5 ⇒ (7) + 5 = 12

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

With the last one there with him and 701 she steps once more into the shadows and takes a shot at the guard

Trick attack, stealth: 1d20 + 16 ⇒ (8) + 16 = 24 if succesful, target is flat-footed till my next round
Attack, sniper rifle: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d10 + 5 ⇒ (10) + 5 = 15

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

Seeing the bullets hit the ground in front of her she takes aim at the closest target once more as she seems so to fade from visual before showing again.

Trick attack, stealth: 1d20 + 16 ⇒ (11) + 16 = 27 if succesful, target is flat-footed till my next round
Attack, sniper rifle: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d10 + 5 ⇒ (10) + 5 = 15

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

Seeing the guards action and then getting a gun pointed at her she sighs for the briefest of moments before taking her actions and confusing her target as if she faded from his mind and letting go of a shot

Trick attack, stealth: 1d20 + 16 ⇒ (4) + 16 = 20 if succesful, target is flatfooted
Sniper Rifle, KAC: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d10 + 5 ⇒ (1) + 5 = 6

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

Not noticing we started on a new page, my apologies

Perception: 1d20 + 9 ⇒ (6) + 9 = 15

She would make up at the end of the group to keep an eye out, when Obozaya speaks up she steps a bit to the side casually to keep the guards in sight

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

She leaned back and watched the game for a moment before grinning. "We could all join in?"

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

She watched the whole conversation with mild interest, knowing that the rest of the team was more suited in the diplomatic approach. She would keep an eye out on their surroundings but was interested when more information was presented but none of the information seemed to stand out to her.

Perception: 1d20 + 9 ⇒ (2) + 9 = 11
Culture: 1d20 + 4 ⇒ (4) + 4 = 8
Engineering: 1d20 + 2 ⇒ (6) + 2 = 8

Medicince: 1d20 + 4 ⇒ (9) + 4 = 13
Piloting: 1d20 + 14 ⇒ (8) + 14 = 22

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

After carefully putting the rifle back she makes her way towards the creatures and gives them a respectfull nod. She looks up for a moment when the space battle is mentioned but then starts to scan the surroundings some more. "Not to be a spoil spot, but is the area safe now? No more of these creatures that will come and hunt us?" It is clear that the operative prefers to strike from either a distant or the shadows...

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

Once more the Ghost seemed to sidestep into the cover of the bushes only to take another shot at the creature

Trick shot, Stealth: 1d20 + 14 ⇒ (3) + 14 = 17
Attack, debilitating shopt: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d10 + 5 ⇒ (8) + 5 = 13

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

Sidestepping once more in and out of the shadows another shot can be heard against the creature attacking Ruuk

Trick Attack, debilitating shot: 1d20 + 16 ⇒ (20) + 16 = 36
Sniper, debilitating shot (KAC) : 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d10 + 5 ⇒ (9) + 5 = 14 Yellow creature is now flat-footed till my turn

Debilitating shot:
When you hit an enemy with a trick attack, you can make the creature flat-footed or off-target until the beginning of your next turn. You might learn exploits that grant you additional options for your debilitating trick, but you can select only one option each time you hit with a trick attack.

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

Seeing the creature make an attack at Ruuk she seems to flow out of stealth, take a shot and then melt back into the shadows, or that is how it looks to the creature. And the shot can be heard but no bullet impact can be seen.

Trick shot, stealth: 1d20 + 16 ⇒ (15) + 16 = 31
Attack, Trick shot (debilitating shot) KAC: 1d20 + 7 ⇒ (1) + 7 = 8

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

Seeing the creatures march towards them she unhooks the sniper rifle and studies them for a moment before she seems to fade away for a moment, those paying close attention might pick up on her repositioning.

life science: 1d20 + 4 ⇒ (2) + 4 = 6 The 2 big white creatures
physical science: 1d20 + 4 ⇒ (1) + 4 = 5 The 2 big white creatures
Stealth: 1d20 + 16 ⇒ (5) + 16 = 21

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

Frowning for a moment when the information is shared she looks up towards the sky and space before looking back at the team. "Just a thought... what if that ship that attacked us is protecting the merchandise down here?"

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

emotionally exhausted and tired after a week of mourning, followed by the last ceremony yesterday and flying back home today.

But back in the game!

Exo-Guardians

1 person marked this as a favorite.
Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

Pilgrim had remained silent for the time being as she followed the rest of the team. She seemed to absorb all being said and when 701 is distracting the staff she seems to wander around a bit, making sure to keep some of the attention on herself as well by poking her nose at times where it doesn't belong but far away from Buzz.

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

Posting might be a bit slow over the next few days, signing the lease for new appartment on friday, moving stuff over prior to that and picking up cats + shopping in the weekend. Will try to post once a day...

After that is waiting till I get all my toys back (first week of July) from the Netherlands and then it is back to business as usual :)

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

Perception: 1d20 + 9 ⇒ (16) + 9 = 25
Enfineering: 1d20 + 4 + 4 ⇒ (13) + 4 + 4 = 21

Making her way with the rest of the team she pointed towards the device and frowned. "Looks like it is working hard to maintain this weather, will it hold?"

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

Culture: 1d20 + 4 + 4 ⇒ (11) + 4 + 4 = 19
Medicine: 1d20 + 4 + 4 ⇒ (7) + 4 + 4 = 15
Life Science: 1d20 + 4 + 4 ⇒ (10) + 4 + 4 = 18

She picked up the hints about the dragonkin and then fell back in the group a bit to let those more suited do the talking for now as she remained a silent observer for the time being.

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

Following the rest after witnessing the distruction of the ship she disembarked the shuttle and stopped for a moment before taking in her surroundings and seeing where and what they had stepped into. Noting the team that was going to accompy them she gave them all a curt nod before giving her rifle one final look before falling in with the group.

"Interested in a tour ofcourse, but also interested in knowing if anything like what we experienced has happened before and if any other ships have been under attack or destroyed..."

Diplomacy: 1d20 + 5 ⇒ (12) + 5 = 17
Sense Motive for the answer: 1d20 + 9 ⇒ (8) + 9 = 17

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

Last scan: 1d20 + 9 ⇒ (8) + 9 = 17

Returning to her station she punches a few buttons, half scanning the results before regarding the rest of the team. "We sure want to pack and leave? there might still be survivors on that ship and if they treat us like they just did and give us chase, we might have more of a fight on our hand on the surface then we want..." Shrugging after that she grabbed her rifle, checked to make sure all was ready and then waited to see what the rest wanted to do...

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

Gunnery: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 4d4 ⇒ (1, 3, 3, 2) = 9

Seeing the other ship taking hit after hit she trains the gun on the enemy ship and unleashes another blast at it.

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

back again, spotty internet, sharing a house with my fiancee and 3 other woman (only guy here :P )

should be able to get back to posting once more :)

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

Yeah science officer assist check

Once more down the fray and hopefully assisting the gunners once more with the firing arcs and targets she pulls up some more details of the enemy energy core and assisting the gunners to score a better hit

target enemy core: 1d20 + 9 ⇒ (15) + 9 = 24

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

seeing the team struggeling she once more tries to calibrate the weapons on the enemies energy core. "try to hit the energy core! hopefully that will do the trick!"

Assisting gunners: 1d20 + 9 ⇒ (20) + 9 = 29

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

Target enemy core: 1d20 + 9 ⇒ (9) + 9 = 18 [ooc]science action, target enemy ship[/dice]

With all the information given and the weaponry available she starts to punch some buttons. "See if you can target the enemy core, I have, hopefully, a lock on it!"

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

to see who the enemy is: 1d20 + 9 ⇒ (6) + 9 = 15

She started to punch the computer some more before speaking up "looks like it is a no person ship, no weap... Oh samnit to hell, the scanners are broken, they keep on scanning missiles... Can we get a refund when we are back in Absalom station?"

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

Going over the computer again she tries to scan the ship once more, only to get frustrated as the computer seems to give input of one of the missile that Obozaya shot at the enemy ship

Scanning enemy ship: 1d20 + 9 ⇒ (5) + 9 = 14

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

She was about to shout some sort of warning as the ship comes out of the drift, scrambeling to get a hold of the computer she frantically starts to push buttons to get the ship in range of the scanners before kicking off the scanning procedure.

Scan Enemy vessel: 1d20 + 9 ⇒ (4) + 9 = 13

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

Any change to see what could cause the glitch? if computers is possible, here is the roll, if not... c'est la vie :D

Computers cause someone glitched: 1d20 + 9 ⇒ (15) + 9 = 24

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

Listening to the rest of the team she gave them a quick nod. Pushing a few buttons on the computers before briefly making her way towards her bunk room. Shortly afterwards returning with the needed items for the trip including the large rifle she kept with her. "I agree, no harm to meet them and learn from them... however, caution would be in order since we don't know anyone down there... "

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

culture because my computers fail me :P: 1d20 + 4 ⇒ (9) + 4 = 13

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

As the communications are ongoing and the name becomes known she does a quick search for the Winterharvest.

Search information Winterharvest (Computers): 1d20 + 9 ⇒ (4) + 9 = 13

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

I vote 701... especially the orator skill will be hilarious :D

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

So far no response at all from Omen, I have Diplomacy: 4 and intimidate 10, so I could possibly do it, but I am not sure if someone else is more capable then me.

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

Turning to Obozaya she gives him a wry grin while pointing to the console. "tech doesn't lie... I might have missed something ofcourse, but those 0's and 1's say nothing is there... Maybe a ghost is trying to communicate with us? No idea untill someone answers it..."

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

Computers: 1d20 + 9 ⇒ (5) + 9 = 14

With the camera's of the Drake she takes some pictures and sends them over to the rest of the crew while whisteling a tune in amusement. When dropping out and scanning the orbit she shrugs for a moment to Buzz. "Nothing on the scanners, seems like all is good there!"

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

Computers: 1d20 + 9 ⇒ (9) + 9 = 18
Computers: 1d20 + 9 ⇒ (14) + 9 = 23
Computers: 1d20 + 9 ⇒ (15) + 9 = 24

sitting in the science officer chair while flipping through the latest magazine of "the Vast, Guns and you" whisteling a few times at some of the latest new hardware before ship starts to acting up. Turning her attention to the console she starts to see if she can make any sense of it

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

Taking everything into consideration she regarded the team for a brief moment. "the drake will be the best one I would say for now..." Then looking to Luwazi for a moment with a quick grin "If possible, I would like to do a bit of shopping before we are heading off there, would like to buy 3 spell amps and some cold winter clothing just in case" Giving the seeker a grin before a brief nod.

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

Life Science: 1d20 + 4 ⇒ (16) + 4 = 20
Physical Science: 1d20 + 4 ⇒ (11) + 4 = 15

Culture: 1d20 + 4 ⇒ (18) + 4 = 22

Taking in the information from the First Seeker she crosses her arms right up until the data comm unit bleeps and she scans over the mail, digging into it she silently snaps her fingers as Buzz speaks up "Aralydio is the CEO of Frozen Trove, an old ancient dragon, also the company is under investigation by several ethics groups, but thus far the company’s legal team has insulated them from any formal charges or scandals. Seems like the old dragon is easy to cut ties as well..." Glancing at her account she shrugs for a brief moment before nodding to Ruuk. "I will purchase a few of them so that the language won't be an issue..." Frowning for a moment she also made a note to check for some cold weather gear as well before heading off to the cold desolate wastes...

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

Soft steps could be heard just before the doors went open. In walked a young woman, dressed in a form fitting armor and carrying over her shoulder a large sniper rifle, she flashed everyone a wry smile before making her way to one of the walls and then leaning back at, adjusting the rifle for a moment to make herself a bit more comfortable. "The name is Maritza Blackbird, callsign Pilgrim..." Waiting for just a moment before continuing "I will be your long range support and scout when and if the need is for that, most teams seem to want to charge in and flex a few muscles because it seems to be more impressing..."

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

fair enough... no idea why I had the 2 sciences in my head :D

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

looks okay, but don't we have someone with a higher life science / mysticism? I am at +4 so that might not be good enough...

Exo-Guardians

Female human mercenary operative 4 | SP 28/28 HP 28/28 | RP 7/7 | EAC 20; KAC 21 | Fort +2; Ref +9 (Evasion); Will +4 | Init: +11 | Perc: +9, SM: +9 | Speed 40ft | Active conditions: None. | Normal Vision

Player Name: Edwin Wessels
Character Name (class, level, theme): Human Operative, ghost 4
PFS ID: 71768-702
Starting reputation with factions: Exo-Guardians
Starting fame: 16
Day Job roll: profession (Mercenary): 1d20 + 14 ⇒ (12) + 14 = 26
Other relevant info the GM should know:

Preferred starship role (with relevant modifiers): Piloting +14, Intimidate +10
Purchases:
- Ally: Collector and Examiner
- Faction: Exo-Guardians Champion, Improved
- Personal: Most likely char folio or the shirt
- Promotional: Will have to check for this one
- Social: Pact Worlds Defender
- Starship: Will have to check for this one
- Slotless: True Savior of Tasch, Starfinder Insignia, Marked Field Agent, Stare Sugar Hearlove!!! Will have to check for more